
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (* (/ (- (+ y x) z) y) 4.0))
double code(double x, double y, double z) {
return (((y + x) - z) / y) * 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((y + x) - z) / y) * 4.0d0
end function
public static double code(double x, double y, double z) {
return (((y + x) - z) / y) * 4.0;
}
def code(x, y, z): return (((y + x) - z) / y) * 4.0
function code(x, y, z) return Float64(Float64(Float64(Float64(y + x) - z) / y) * 4.0) end
function tmp = code(x, y, z) tmp = (((y + x) - z) / y) * 4.0; end
code[x_, y_, z_] := N[(N[(N[(N[(y + x), $MachinePrecision] - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(y + x\right) - z}{y} \cdot 4
\end{array}
Initial program 99.5%
Taylor expanded in y around 0
distribute-lft-outN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
associate-+r-N/A
lower--.f64N/A
lower-+.f6499.9
Applied rewrites99.9%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)) (t_1 (/ (* -4.0 z) y)))
(if (<= t_0 -1e+202)
(* (/ x y) 4.0)
(if (<= t_0 -500000.0) t_1 (if (<= t_0 500000.0) 4.0 t_1)))))
double code(double x, double y, double z) {
double t_0 = ((((0.75 * y) + x) - z) * 4.0) / y;
double t_1 = (-4.0 * z) / y;
double tmp;
if (t_0 <= -1e+202) {
tmp = (x / y) * 4.0;
} else if (t_0 <= -500000.0) {
tmp = t_1;
} else if (t_0 <= 500000.0) {
tmp = 4.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
t_1 = ((-4.0d0) * z) / y
if (t_0 <= (-1d+202)) then
tmp = (x / y) * 4.0d0
else if (t_0 <= (-500000.0d0)) then
tmp = t_1
else if (t_0 <= 500000.0d0) then
tmp = 4.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = ((((0.75 * y) + x) - z) * 4.0) / y;
double t_1 = (-4.0 * z) / y;
double tmp;
if (t_0 <= -1e+202) {
tmp = (x / y) * 4.0;
} else if (t_0 <= -500000.0) {
tmp = t_1;
} else if (t_0 <= 500000.0) {
tmp = 4.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = ((((0.75 * y) + x) - z) * 4.0) / y t_1 = (-4.0 * z) / y tmp = 0 if t_0 <= -1e+202: tmp = (x / y) * 4.0 elif t_0 <= -500000.0: tmp = t_1 elif t_0 <= 500000.0: tmp = 4.0 else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) t_1 = Float64(Float64(-4.0 * z) / y) tmp = 0.0 if (t_0 <= -1e+202) tmp = Float64(Float64(x / y) * 4.0); elseif (t_0 <= -500000.0) tmp = t_1; elseif (t_0 <= 500000.0) tmp = 4.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = ((((0.75 * y) + x) - z) * 4.0) / y; t_1 = (-4.0 * z) / y; tmp = 0.0; if (t_0 <= -1e+202) tmp = (x / y) * 4.0; elseif (t_0 <= -500000.0) tmp = t_1; elseif (t_0 <= 500000.0) tmp = 4.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$0, -1e+202], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], If[LessEqual[t$95$0, -500000.0], t$95$1, If[LessEqual[t$95$0, 500000.0], 4.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
t_1 := \frac{-4 \cdot z}{y}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{+202}:\\
\;\;\;\;\frac{x}{y} \cdot 4\\
\mathbf{elif}\;t\_0 \leq -500000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 500000:\\
\;\;\;\;4\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -9.999999999999999e201Initial program 100.0%
Taylor expanded in y around 0
distribute-lft-outN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
associate-+r-N/A
lower--.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites65.6%
if -9.999999999999999e201 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -5e5 or 5e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 99.2%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites58.7%
Taylor expanded in y around 0
Applied rewrites55.6%
Applied rewrites55.8%
if -5e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5e5Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites95.3%
Final simplification71.6%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (/ (- x z) y) 4.0)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
(if (<= t_1 -4000000.0)
t_0
(if (<= t_1 500000.0) (fma 4.0 (/ x y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = ((x - z) / y) * 4.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -4000000.0) {
tmp = t_0;
} else if (t_1 <= 500000.0) {
tmp = fma(4.0, (x / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(x - z) / y) * 4.0) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -4000000.0) tmp = t_0; elseif (t_1 <= 500000.0) tmp = fma(4.0, Float64(x / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -4000000.0], t$95$0, If[LessEqual[t$95$1, 500000.0], N[(4.0 * N[(x / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - z}{y} \cdot 4\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -4000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 500000:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -4e6 or 5e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 99.4%
Taylor expanded in y around 0
distribute-lft-outN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
associate-+r-N/A
lower--.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
Applied rewrites98.0%
if -4e6 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5e5Initial program 99.8%
Taylor expanded in z around 0
Applied rewrites98.1%
Applied rewrites98.1%
Final simplification98.1%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- x z) (/ 4.0 y))) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
(if (<= t_1 -4000000.0)
t_0
(if (<= t_1 500000.0) (fma 4.0 (/ x y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (x - z) * (4.0 / y);
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -4000000.0) {
tmp = t_0;
} else if (t_1 <= 500000.0) {
tmp = fma(4.0, (x / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x - z) * Float64(4.0 / y)) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -4000000.0) tmp = t_0; elseif (t_1 <= 500000.0) tmp = fma(4.0, Float64(x / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -4000000.0], t$95$0, If[LessEqual[t$95$1, 500000.0], N[(4.0 * N[(x / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(x - z\right) \cdot \frac{4}{y}\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -4000000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 500000:\\
\;\;\;\;\mathsf{fma}\left(4, \frac{x}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -4e6 or 5e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 99.4%
Taylor expanded in y around 0
distribute-lft-outN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
associate-+r-N/A
lower--.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
Applied rewrites98.0%
Applied rewrites97.8%
if -4e6 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5e5Initial program 99.8%
Taylor expanded in z around 0
Applied rewrites98.1%
Applied rewrites98.1%
Final simplification97.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* -4.0 z) y)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y))) (if (<= t_1 -500000.0) t_0 (if (<= t_1 500000.0) 4.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 * z) / y;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -500000.0) {
tmp = t_0;
} else if (t_1 <= 500000.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) * z) / y
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-500000.0d0)) then
tmp = t_0
else if (t_1 <= 500000.0d0) then
tmp = 4.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 * z) / y;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -500000.0) {
tmp = t_0;
} else if (t_1 <= 500000.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 * z) / y t_1 = ((((0.75 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -500000.0: tmp = t_0 elif t_1 <= 500000.0: tmp = 4.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 * z) / y) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -500000.0) tmp = t_0; elseif (t_1 <= 500000.0) tmp = 4.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 * z) / y; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -500000.0) tmp = t_0; elseif (t_1 <= 500000.0) tmp = 4.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -500000.0], t$95$0, If[LessEqual[t$95$1, 500000.0], 4.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4 \cdot z}{y}\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -500000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 500000:\\
\;\;\;\;4\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -5e5 or 5e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 99.4%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites55.3%
Taylor expanded in y around 0
Applied rewrites53.0%
Applied rewrites53.1%
if -5e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5e5Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites95.3%
Final simplification68.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ -4.0 y) z)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y))) (if (<= t_1 -500000.0) t_0 (if (<= t_1 500000.0) 4.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -500000.0) {
tmp = t_0;
} else if (t_1 <= 500000.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) / y) * z
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-500000.0d0)) then
tmp = t_0
else if (t_1 <= 500000.0d0) then
tmp = 4.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -500000.0) {
tmp = t_0;
} else if (t_1 <= 500000.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 / y) * z t_1 = ((((0.75 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -500000.0: tmp = t_0 elif t_1 <= 500000.0: tmp = 4.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 / y) * z) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -500000.0) tmp = t_0; elseif (t_1 <= 500000.0) tmp = 4.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 / y) * z; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -500000.0) tmp = t_0; elseif (t_1 <= 500000.0) tmp = 4.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -500000.0], t$95$0, If[LessEqual[t$95$1, 500000.0], 4.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4}{y} \cdot z\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -500000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 500000:\\
\;\;\;\;4\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -5e5 or 5e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 99.4%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites55.3%
Taylor expanded in y around 0
Applied rewrites53.0%
if -5e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 5e5Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites95.3%
Final simplification68.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma 4.0 (/ x y) 4.0))) (if (<= x -8e+65) t_0 (if (<= x 1.8e+61) (fma -4.0 (/ z y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(4.0, (x / y), 4.0);
double tmp;
if (x <= -8e+65) {
tmp = t_0;
} else if (x <= 1.8e+61) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(4.0, Float64(x / y), 4.0) tmp = 0.0 if (x <= -8e+65) tmp = t_0; elseif (x <= 1.8e+61) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(4.0 * N[(x / y), $MachinePrecision] + 4.0), $MachinePrecision]}, If[LessEqual[x, -8e+65], t$95$0, If[LessEqual[x, 1.8e+61], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(4, \frac{x}{y}, 4\right)\\
\mathbf{if}\;x \leq -8 \cdot 10^{+65}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.8 \cdot 10^{+61}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -7.9999999999999999e65 or 1.80000000000000005e61 < x Initial program 99.9%
Taylor expanded in z around 0
Applied rewrites88.0%
Applied rewrites88.2%
if -7.9999999999999999e65 < x < 1.80000000000000005e61Initial program 99.3%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites89.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ x y) 4.0))) (if (<= x -8.2e+163) t_0 (if (<= x 1.5e+67) (fma -4.0 (/ z y) 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (x / y) * 4.0;
double tmp;
if (x <= -8.2e+163) {
tmp = t_0;
} else if (x <= 1.5e+67) {
tmp = fma(-4.0, (z / y), 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(x / y) * 4.0) tmp = 0.0 if (x <= -8.2e+163) tmp = t_0; elseif (x <= 1.5e+67) tmp = fma(-4.0, Float64(z / y), 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision]}, If[LessEqual[x, -8.2e+163], t$95$0, If[LessEqual[x, 1.5e+67], N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x}{y} \cdot 4\\
\mathbf{if}\;x \leq -8.2 \cdot 10^{+163}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.5 \cdot 10^{+67}:\\
\;\;\;\;\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -8.1999999999999998e163 or 1.50000000000000005e67 < x Initial program 99.9%
Taylor expanded in y around 0
distribute-lft-outN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
associate-+r-N/A
lower--.f64N/A
lower-+.f6499.9
Applied rewrites99.9%
Taylor expanded in x around inf
Applied rewrites76.8%
if -8.1999999999999998e163 < x < 1.50000000000000005e67Initial program 99.3%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites87.1%
(FPCore (x y z) :precision binary64 (fma (- x z) (/ 4.0 y) 4.0))
double code(double x, double y, double z) {
return fma((x - z), (4.0 / y), 4.0);
}
function code(x, y, z) return fma(Float64(x - z), Float64(4.0 / y), 4.0) end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision] + 4.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x - z, \frac{4}{y}, 4\right)
\end{array}
Initial program 99.5%
Taylor expanded in x around 0
Applied rewrites99.8%
(FPCore (x y z) :precision binary64 4.0)
double code(double x, double y, double z) {
return 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0
end function
public static double code(double x, double y, double z) {
return 4.0;
}
def code(x, y, z): return 4.0
function code(x, y, z) return 4.0 end
function tmp = code(x, y, z) tmp = 4.0; end
code[x_, y_, z_] := 4.0
\begin{array}{l}
\\
4
\end{array}
Initial program 99.5%
Taylor expanded in y around inf
Applied rewrites37.0%
herbie shell --seed 2024294
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))