
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= a_m 5e-26)
(/ (fma (- z) t (* x y)) a_m)
(fma (/ y a_m) x (* (/ (- z) a_m) t)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if (a_m <= 5e-26) {
tmp = fma(-z, t, (x * y)) / a_m;
} else {
tmp = fma((y / a_m), x, ((-z / a_m) * t));
}
return a_s * tmp;
}
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (a_m <= 5e-26) tmp = Float64(fma(Float64(-z), t, Float64(x * y)) / a_m); else tmp = fma(Float64(y / a_m), x, Float64(Float64(Float64(-z) / a_m) * t)); end return Float64(a_s * tmp) end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[a$95$m, 5e-26], N[(N[((-z) * t + N[(x * y), $MachinePrecision]), $MachinePrecision] / a$95$m), $MachinePrecision], N[(N[(y / a$95$m), $MachinePrecision] * x + N[(N[((-z) / a$95$m), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;a\_m \leq 5 \cdot 10^{-26}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, t, x \cdot y\right)}{a\_m}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a\_m}, x, \frac{-z}{a\_m} \cdot t\right)\\
\end{array}
\end{array}
if a < 5.00000000000000019e-26Initial program 92.5%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6492.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6492.5
Applied rewrites92.5%
if 5.00000000000000019e-26 < a Initial program 84.9%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6496.7
Applied rewrites96.7%
Final simplification93.5%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (fma (/ x a_m) y (* (/ (- z) a_m) t))) (t_2 (- (* x y) (* t z))))
(*
a_s
(if (<= t_2 (- INFINITY))
t_1
(if (<= t_2 1e+256) (/ (fma (- z) t (* x y)) a_m) t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = fma((x / a_m), y, ((-z / a_m) * t));
double t_2 = (x * y) - (t * z);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 1e+256) {
tmp = fma(-z, t, (x * y)) / a_m;
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = fma(Float64(x / a_m), y, Float64(Float64(Float64(-z) / a_m) * t)) t_2 = Float64(Float64(x * y) - Float64(t * z)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 1e+256) tmp = Float64(fma(Float64(-z), t, Float64(x * y)) / a_m); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(x / a$95$m), $MachinePrecision] * y + N[(N[((-z) / a$95$m), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(x * y), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]}, N[(a$95$s * If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 1e+256], N[(N[((-z) * t + N[(x * y), $MachinePrecision]), $MachinePrecision] / a$95$m), $MachinePrecision], t$95$1]]), $MachinePrecision]]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{x}{a\_m}, y, \frac{-z}{a\_m} \cdot t\right)\\
t_2 := x \cdot y - t \cdot z\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+256}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, t, x \cdot y\right)}{a\_m}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0 or 1e256 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 71.6%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6496.2
Applied rewrites96.2%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 1e256Initial program 99.7%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6499.7
lift-*.f64N/A
*-commutativeN/A
lower-*.f6499.7
Applied rewrites99.7%
Final simplification98.6%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (/ z (/ (- a_m) t))))
(*
a_s
(if (<= (* t z) (- INFINITY))
t_1
(if (<= (* t z) 1e+230) (/ (fma (- z) t (* x y)) a_m) t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = z / (-a_m / t);
double tmp;
if ((t * z) <= -((double) INFINITY)) {
tmp = t_1;
} else if ((t * z) <= 1e+230) {
tmp = fma(-z, t, (x * y)) / a_m;
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(z / Float64(Float64(-a_m) / t)) tmp = 0.0 if (Float64(t * z) <= Float64(-Inf)) tmp = t_1; elseif (Float64(t * z) <= 1e+230) tmp = Float64(fma(Float64(-z), t, Float64(x * y)) / a_m); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(z / N[((-a$95$m) / t), $MachinePrecision]), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(t * z), $MachinePrecision], (-Infinity)], t$95$1, If[LessEqual[N[(t * z), $MachinePrecision], 1e+230], N[(N[((-z) * t + N[(x * y), $MachinePrecision]), $MachinePrecision] / a$95$m), $MachinePrecision], t$95$1]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \frac{z}{\frac{-a\_m}{t}}\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;t \cdot z \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \cdot z \leq 10^{+230}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, t, x \cdot y\right)}{a\_m}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 z t) < -inf.0 or 1.0000000000000001e230 < (*.f64 z t) Initial program 71.0%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6471.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f6471.0
Applied rewrites71.0%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6495.4
Applied rewrites95.4%
Applied rewrites97.4%
if -inf.0 < (*.f64 z t) < 1.0000000000000001e230Initial program 94.9%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6494.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6494.9
Applied rewrites94.9%
Final simplification95.3%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (/ z (/ (- a_m) t))))
(*
a_s
(if (<= (* t z) (- INFINITY))
t_1
(if (<= (* t z) 1e+230) (/ (- (* x y) (* t z)) a_m) t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = z / (-a_m / t);
double tmp;
if ((t * z) <= -((double) INFINITY)) {
tmp = t_1;
} else if ((t * z) <= 1e+230) {
tmp = ((x * y) - (t * z)) / a_m;
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = z / (-a_m / t);
double tmp;
if ((t * z) <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if ((t * z) <= 1e+230) {
tmp = ((x * y) - (t * z)) / a_m;
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = z / (-a_m / t) tmp = 0 if (t * z) <= -math.inf: tmp = t_1 elif (t * z) <= 1e+230: tmp = ((x * y) - (t * z)) / a_m else: tmp = t_1 return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(z / Float64(Float64(-a_m) / t)) tmp = 0.0 if (Float64(t * z) <= Float64(-Inf)) tmp = t_1; elseif (Float64(t * z) <= 1e+230) tmp = Float64(Float64(Float64(x * y) - Float64(t * z)) / a_m); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = z / (-a_m / t);
tmp = 0.0;
if ((t * z) <= -Inf)
tmp = t_1;
elseif ((t * z) <= 1e+230)
tmp = ((x * y) - (t * z)) / a_m;
else
tmp = t_1;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(z / N[((-a$95$m) / t), $MachinePrecision]), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(t * z), $MachinePrecision], (-Infinity)], t$95$1, If[LessEqual[N[(t * z), $MachinePrecision], 1e+230], N[(N[(N[(x * y), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision] / a$95$m), $MachinePrecision], t$95$1]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \frac{z}{\frac{-a\_m}{t}}\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;t \cdot z \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \cdot z \leq 10^{+230}:\\
\;\;\;\;\frac{x \cdot y - t \cdot z}{a\_m}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 z t) < -inf.0 or 1.0000000000000001e230 < (*.f64 z t) Initial program 71.0%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6471.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f6471.0
Applied rewrites71.0%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6495.4
Applied rewrites95.4%
Applied rewrites97.4%
if -inf.0 < (*.f64 z t) < 1.0000000000000001e230Initial program 94.9%
Final simplification95.3%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (/ z (/ (- a_m) t))))
(*
a_s
(if (<= (* t z) -5e+33) t_1 (if (<= (* t z) 2e+90) (/ x (/ a_m y)) t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = z / (-a_m / t);
double tmp;
if ((t * z) <= -5e+33) {
tmp = t_1;
} else if ((t * z) <= 2e+90) {
tmp = x / (a_m / y);
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: t_1
real(8) :: tmp
t_1 = z / (-a_m / t)
if ((t * z) <= (-5d+33)) then
tmp = t_1
else if ((t * z) <= 2d+90) then
tmp = x / (a_m / y)
else
tmp = t_1
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = z / (-a_m / t);
double tmp;
if ((t * z) <= -5e+33) {
tmp = t_1;
} else if ((t * z) <= 2e+90) {
tmp = x / (a_m / y);
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = z / (-a_m / t) tmp = 0 if (t * z) <= -5e+33: tmp = t_1 elif (t * z) <= 2e+90: tmp = x / (a_m / y) else: tmp = t_1 return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(z / Float64(Float64(-a_m) / t)) tmp = 0.0 if (Float64(t * z) <= -5e+33) tmp = t_1; elseif (Float64(t * z) <= 2e+90) tmp = Float64(x / Float64(a_m / y)); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = z / (-a_m / t);
tmp = 0.0;
if ((t * z) <= -5e+33)
tmp = t_1;
elseif ((t * z) <= 2e+90)
tmp = x / (a_m / y);
else
tmp = t_1;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(z / N[((-a$95$m) / t), $MachinePrecision]), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(t * z), $MachinePrecision], -5e+33], t$95$1, If[LessEqual[N[(t * z), $MachinePrecision], 2e+90], N[(x / N[(a$95$m / y), $MachinePrecision]), $MachinePrecision], t$95$1]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \frac{z}{\frac{-a\_m}{t}}\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;t \cdot z \leq -5 \cdot 10^{+33}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \cdot z \leq 2 \cdot 10^{+90}:\\
\;\;\;\;\frac{x}{\frac{a\_m}{y}}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 z t) < -4.99999999999999973e33 or 1.99999999999999993e90 < (*.f64 z t) Initial program 85.5%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6485.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6485.5
Applied rewrites85.5%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6477.9
Applied rewrites77.9%
Applied rewrites79.6%
if -4.99999999999999973e33 < (*.f64 z t) < 1.99999999999999993e90Initial program 94.6%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6475.0
Applied rewrites75.0%
Applied rewrites74.1%
Applied rewrites74.1%
Final simplification76.5%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (/ (- t) a_m) z)))
(*
a_s
(if (<= (* t z) -5e+33) t_1 (if (<= (* t z) 2e+90) (/ x (/ a_m y)) t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = (-t / a_m) * z;
double tmp;
if ((t * z) <= -5e+33) {
tmp = t_1;
} else if ((t * z) <= 2e+90) {
tmp = x / (a_m / y);
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: t_1
real(8) :: tmp
t_1 = (-t / a_m) * z
if ((t * z) <= (-5d+33)) then
tmp = t_1
else if ((t * z) <= 2d+90) then
tmp = x / (a_m / y)
else
tmp = t_1
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = (-t / a_m) * z;
double tmp;
if ((t * z) <= -5e+33) {
tmp = t_1;
} else if ((t * z) <= 2e+90) {
tmp = x / (a_m / y);
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = (-t / a_m) * z tmp = 0 if (t * z) <= -5e+33: tmp = t_1 elif (t * z) <= 2e+90: tmp = x / (a_m / y) else: tmp = t_1 return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(Float64(-t) / a_m) * z) tmp = 0.0 if (Float64(t * z) <= -5e+33) tmp = t_1; elseif (Float64(t * z) <= 2e+90) tmp = Float64(x / Float64(a_m / y)); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = (-t / a_m) * z;
tmp = 0.0;
if ((t * z) <= -5e+33)
tmp = t_1;
elseif ((t * z) <= 2e+90)
tmp = x / (a_m / y);
else
tmp = t_1;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[((-t) / a$95$m), $MachinePrecision] * z), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(t * z), $MachinePrecision], -5e+33], t$95$1, If[LessEqual[N[(t * z), $MachinePrecision], 2e+90], N[(x / N[(a$95$m / y), $MachinePrecision]), $MachinePrecision], t$95$1]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \frac{-t}{a\_m} \cdot z\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;t \cdot z \leq -5 \cdot 10^{+33}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \cdot z \leq 2 \cdot 10^{+90}:\\
\;\;\;\;\frac{x}{\frac{a\_m}{y}}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 z t) < -4.99999999999999973e33 or 1.99999999999999993e90 < (*.f64 z t) Initial program 85.5%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r/N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6479.2
Applied rewrites79.2%
if -4.99999999999999973e33 < (*.f64 z t) < 1.99999999999999993e90Initial program 94.6%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6475.0
Applied rewrites75.0%
Applied rewrites74.1%
Applied rewrites74.1%
Final simplification76.4%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (/ (- t) a_m) z)))
(*
a_s
(if (<= (* t z) -5e+33) t_1 (if (<= (* t z) 2e+90) (* (/ y a_m) x) t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = (-t / a_m) * z;
double tmp;
if ((t * z) <= -5e+33) {
tmp = t_1;
} else if ((t * z) <= 2e+90) {
tmp = (y / a_m) * x;
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: t_1
real(8) :: tmp
t_1 = (-t / a_m) * z
if ((t * z) <= (-5d+33)) then
tmp = t_1
else if ((t * z) <= 2d+90) then
tmp = (y / a_m) * x
else
tmp = t_1
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = (-t / a_m) * z;
double tmp;
if ((t * z) <= -5e+33) {
tmp = t_1;
} else if ((t * z) <= 2e+90) {
tmp = (y / a_m) * x;
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = (-t / a_m) * z tmp = 0 if (t * z) <= -5e+33: tmp = t_1 elif (t * z) <= 2e+90: tmp = (y / a_m) * x else: tmp = t_1 return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(Float64(-t) / a_m) * z) tmp = 0.0 if (Float64(t * z) <= -5e+33) tmp = t_1; elseif (Float64(t * z) <= 2e+90) tmp = Float64(Float64(y / a_m) * x); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = (-t / a_m) * z;
tmp = 0.0;
if ((t * z) <= -5e+33)
tmp = t_1;
elseif ((t * z) <= 2e+90)
tmp = (y / a_m) * x;
else
tmp = t_1;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[((-t) / a$95$m), $MachinePrecision] * z), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(t * z), $MachinePrecision], -5e+33], t$95$1, If[LessEqual[N[(t * z), $MachinePrecision], 2e+90], N[(N[(y / a$95$m), $MachinePrecision] * x), $MachinePrecision], t$95$1]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \frac{-t}{a\_m} \cdot z\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;t \cdot z \leq -5 \cdot 10^{+33}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \cdot z \leq 2 \cdot 10^{+90}:\\
\;\;\;\;\frac{y}{a\_m} \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 z t) < -4.99999999999999973e33 or 1.99999999999999993e90 < (*.f64 z t) Initial program 85.5%
Taylor expanded in x around 0
*-commutativeN/A
associate-*r/N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6479.2
Applied rewrites79.2%
if -4.99999999999999973e33 < (*.f64 z t) < 1.99999999999999993e90Initial program 94.6%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6475.0
Applied rewrites75.0%
Applied rewrites74.1%
Final simplification76.3%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (/ (- z) a_m) t)))
(*
a_s
(if (<= (* t z) -1e+53) t_1 (if (<= (* t z) 2e+90) (* (/ y a_m) x) t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = (-z / a_m) * t;
double tmp;
if ((t * z) <= -1e+53) {
tmp = t_1;
} else if ((t * z) <= 2e+90) {
tmp = (y / a_m) * x;
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: t_1
real(8) :: tmp
t_1 = (-z / a_m) * t
if ((t * z) <= (-1d+53)) then
tmp = t_1
else if ((t * z) <= 2d+90) then
tmp = (y / a_m) * x
else
tmp = t_1
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = (-z / a_m) * t;
double tmp;
if ((t * z) <= -1e+53) {
tmp = t_1;
} else if ((t * z) <= 2e+90) {
tmp = (y / a_m) * x;
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = (-z / a_m) * t tmp = 0 if (t * z) <= -1e+53: tmp = t_1 elif (t * z) <= 2e+90: tmp = (y / a_m) * x else: tmp = t_1 return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(Float64(-z) / a_m) * t) tmp = 0.0 if (Float64(t * z) <= -1e+53) tmp = t_1; elseif (Float64(t * z) <= 2e+90) tmp = Float64(Float64(y / a_m) * x); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = (-z / a_m) * t;
tmp = 0.0;
if ((t * z) <= -1e+53)
tmp = t_1;
elseif ((t * z) <= 2e+90)
tmp = (y / a_m) * x;
else
tmp = t_1;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[((-z) / a$95$m), $MachinePrecision] * t), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(t * z), $MachinePrecision], -1e+53], t$95$1, If[LessEqual[N[(t * z), $MachinePrecision], 2e+90], N[(N[(y / a$95$m), $MachinePrecision] * x), $MachinePrecision], t$95$1]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \frac{-z}{a\_m} \cdot t\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;t \cdot z \leq -1 \cdot 10^{+53}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \cdot z \leq 2 \cdot 10^{+90}:\\
\;\;\;\;\frac{y}{a\_m} \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 z t) < -9.9999999999999999e52 or 1.99999999999999993e90 < (*.f64 z t) Initial program 85.2%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6485.2
lift-*.f64N/A
*-commutativeN/A
lower-*.f6485.2
Applied rewrites85.2%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6479.1
Applied rewrites79.1%
if -9.9999999999999999e52 < (*.f64 z t) < 1.99999999999999993e90Initial program 94.7%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6474.7
Applied rewrites74.7%
Applied rewrites73.8%
Final simplification76.1%
a\_m = (fabs.f64 a) a\_s = (copysign.f64 #s(literal 1 binary64) a) NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function. (FPCore (a_s x y z t a_m) :precision binary64 (* a_s (* (/ y a_m) x)))
a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * ((y / a_m) * x);
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
code = a_s * ((y / a_m) * x)
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * ((y / a_m) * x);
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): return a_s * ((y / a_m) * x)
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) return Float64(a_s * Float64(Float64(y / a_m) * x)) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp = code(a_s, x, y, z, t, a_m)
tmp = a_s * ((y / a_m) * x);
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * N[(N[(y / a$95$m), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \left(\frac{y}{a\_m} \cdot x\right)
\end{array}
Initial program 90.6%
Taylor expanded in x around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f6451.2
Applied rewrites51.2%
Applied rewrites52.8%
Final simplification52.8%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024294
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
(/ (- (* x y) (* z t)) a))