
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- 1.0 (/ x (fma (- y z) (- t) (* (- y z) y)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 - (x / fma((y - z), -t, ((y - z) * y)));
}
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 - Float64(x / fma(Float64(y - z), Float64(-t), Float64(Float64(y - z) * y)))) end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * (-t) + N[(N[(y - z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 - \frac{x}{\mathsf{fma}\left(y - z, -t, \left(y - z\right) \cdot y\right)}
\end{array}
Initial program 99.9%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
lower-fma.f64N/A
lower-neg.f64N/A
lower-*.f6499.9
Applied rewrites99.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- t y) (- z y)))) (t_2 (- 1.0 (/ x (* (- t y) z))))) (if (<= t_1 -4e-8) t_2 (if (<= t_1 5e-24) 1.0 t_2))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = 1.0 - (x / ((t - y) * z));
double tmp;
if (t_1 <= -4e-8) {
tmp = t_2;
} else if (t_1 <= 5e-24) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
t_2 = 1.0d0 - (x / ((t - y) * z))
if (t_1 <= (-4d-8)) then
tmp = t_2
else if (t_1 <= 5d-24) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = 1.0 - (x / ((t - y) * z));
double tmp;
if (t_1 <= -4e-8) {
tmp = t_2;
} else if (t_1 <= 5e-24) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) t_2 = 1.0 - (x / ((t - y) * z)) tmp = 0 if t_1 <= -4e-8: tmp = t_2 elif t_1 <= 5e-24: tmp = 1.0 else: tmp = t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) t_2 = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))) tmp = 0.0 if (t_1 <= -4e-8) tmp = t_2; elseif (t_1 <= 5e-24) tmp = 1.0; else tmp = t_2; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((t - y) * (z - y));
t_2 = 1.0 - (x / ((t - y) * z));
tmp = 0.0;
if (t_1 <= -4e-8)
tmp = t_2;
elseif (t_1 <= 5e-24)
tmp = 1.0;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e-8], t$95$2, If[LessEqual[t$95$1, 5e-24], 1.0, t$95$2]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
t_2 := 1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{-8}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-24}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -4.0000000000000001e-8 or 4.9999999999999998e-24 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.7%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6462.5
Applied rewrites62.5%
if -4.0000000000000001e-8 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 4.9999999999999998e-24Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites100.0%
Final simplification89.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- t y) (- z y)))))
(if (<= t_1 -50000.0)
(- 1.0 (/ x (* t z)))
(if (<= t_1 2e-6) 1.0 (- 1.0 (/ x (* y y)))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double tmp;
if (t_1 <= -50000.0) {
tmp = 1.0 - (x / (t * z));
} else if (t_1 <= 2e-6) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / (y * y));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
if (t_1 <= (-50000.0d0)) then
tmp = 1.0d0 - (x / (t * z))
else if (t_1 <= 2d-6) then
tmp = 1.0d0
else
tmp = 1.0d0 - (x / (y * y))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double tmp;
if (t_1 <= -50000.0) {
tmp = 1.0 - (x / (t * z));
} else if (t_1 <= 2e-6) {
tmp = 1.0;
} else {
tmp = 1.0 - (x / (y * y));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) tmp = 0 if t_1 <= -50000.0: tmp = 1.0 - (x / (t * z)) elif t_1 <= 2e-6: tmp = 1.0 else: tmp = 1.0 - (x / (y * y)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) tmp = 0.0 if (t_1 <= -50000.0) tmp = Float64(1.0 - Float64(x / Float64(t * z))); elseif (t_1 <= 2e-6) tmp = 1.0; else tmp = Float64(1.0 - Float64(x / Float64(y * y))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((t - y) * (z - y));
tmp = 0.0;
if (t_1 <= -50000.0)
tmp = 1.0 - (x / (t * z));
elseif (t_1 <= 2e-6)
tmp = 1.0;
else
tmp = 1.0 - (x / (y * y));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -50000.0], N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-6], 1.0, N[(1.0 - N[(x / N[(y * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_1 \leq -50000:\\
\;\;\;\;1 - \frac{x}{t \cdot z}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-6}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{y \cdot y}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5e4Initial program 99.8%
Taylor expanded in y around 0
lower-*.f6462.0
Applied rewrites62.0%
if -5e4 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1.99999999999999991e-6Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites97.9%
if 1.99999999999999991e-6 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.6%
Taylor expanded in y around inf
unpow2N/A
lower-*.f6432.2
Applied rewrites32.2%
Final simplification86.0%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- t y) (- z y)))) (t_2 (- 1.0 (/ x (* t z))))) (if (<= t_1 -50000.0) t_2 (if (<= t_1 2e-11) 1.0 t_2))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = 1.0 - (x / (t * z));
double tmp;
if (t_1 <= -50000.0) {
tmp = t_2;
} else if (t_1 <= 2e-11) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
t_2 = 1.0d0 - (x / (t * z))
if (t_1 <= (-50000.0d0)) then
tmp = t_2
else if (t_1 <= 2d-11) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = 1.0 - (x / (t * z));
double tmp;
if (t_1 <= -50000.0) {
tmp = t_2;
} else if (t_1 <= 2e-11) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) t_2 = 1.0 - (x / (t * z)) tmp = 0 if t_1 <= -50000.0: tmp = t_2 elif t_1 <= 2e-11: tmp = 1.0 else: tmp = t_2 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) t_2 = Float64(1.0 - Float64(x / Float64(t * z))) tmp = 0.0 if (t_1 <= -50000.0) tmp = t_2; elseif (t_1 <= 2e-11) tmp = 1.0; else tmp = t_2; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = x / ((t - y) * (z - y));
t_2 = 1.0 - (x / (t * z));
tmp = 0.0;
if (t_1 <= -50000.0)
tmp = t_2;
elseif (t_1 <= 2e-11)
tmp = 1.0;
else
tmp = t_2;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -50000.0], t$95$2, If[LessEqual[t$95$1, 2e-11], 1.0, t$95$2]]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
t_2 := 1 - \frac{x}{t \cdot z}\\
\mathbf{if}\;t\_1 \leq -50000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-11}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5e4 or 1.99999999999999988e-11 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 99.7%
Taylor expanded in y around 0
lower-*.f6448.3
Applied rewrites48.3%
if -5e4 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 1.99999999999999988e-11Initial program 100.0%
Taylor expanded in x around 0
Applied rewrites98.7%
Final simplification85.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(if (<= t -4e-161)
(- 1.0 (/ x (* (- t y) z)))
(if (<= t 1.6e-57)
(- 1.0 (/ x (* (- y z) y)))
(- 1.0 (/ x (* (- z y) t))))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -4e-161) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (t <= 1.6e-57) {
tmp = 1.0 - (x / ((y - z) * y));
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-4d-161)) then
tmp = 1.0d0 - (x / ((t - y) * z))
else if (t <= 1.6d-57) then
tmp = 1.0d0 - (x / ((y - z) * y))
else
tmp = 1.0d0 - (x / ((z - y) * t))
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -4e-161) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (t <= 1.6e-57) {
tmp = 1.0 - (x / ((y - z) * y));
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): tmp = 0 if t <= -4e-161: tmp = 1.0 - (x / ((t - y) * z)) elif t <= 1.6e-57: tmp = 1.0 - (x / ((y - z) * y)) else: tmp = 1.0 - (x / ((z - y) * t)) return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) tmp = 0.0 if (t <= -4e-161) tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); elseif (t <= 1.6e-57) tmp = Float64(1.0 - Float64(x / Float64(Float64(y - z) * y))); else tmp = Float64(1.0 - Float64(x / Float64(Float64(z - y) * t))); end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
tmp = 0.0;
if (t <= -4e-161)
tmp = 1.0 - (x / ((t - y) * z));
elseif (t <= 1.6e-57)
tmp = 1.0 - (x / ((y - z) * y));
else
tmp = 1.0 - (x / ((z - y) * t));
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := If[LessEqual[t, -4e-161], N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t, 1.6e-57], N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
\mathbf{if}\;t \leq -4 \cdot 10^{-161}:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{elif}\;t \leq 1.6 \cdot 10^{-57}:\\
\;\;\;\;1 - \frac{x}{\left(y - z\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{\left(z - y\right) \cdot t}\\
\end{array}
\end{array}
if t < -4.00000000000000011e-161Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6480.9
Applied rewrites80.9%
if -4.00000000000000011e-161 < t < 1.6e-57Initial program 99.9%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6495.0
Applied rewrites95.0%
if 1.6e-57 < t Initial program 99.9%
Taylor expanded in t around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6498.8
Applied rewrites98.8%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* (- t y) z)))))
(if (<= z -22000000.0)
t_1
(if (<= z 3e-138) (- 1.0 (/ x (* (- y t) y))) t_1))))assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((t - y) * z));
double tmp;
if (z <= -22000000.0) {
tmp = t_1;
} else if (z <= 3e-138) {
tmp = 1.0 - (x / ((y - t) * y));
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 - (x / ((t - y) * z))
if (z <= (-22000000.0d0)) then
tmp = t_1
else if (z <= 3d-138) then
tmp = 1.0d0 - (x / ((y - t) * y))
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((t - y) * z));
double tmp;
if (z <= -22000000.0) {
tmp = t_1;
} else if (z <= 3e-138) {
tmp = 1.0 - (x / ((y - t) * y));
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): t_1 = 1.0 - (x / ((t - y) * z)) tmp = 0 if z <= -22000000.0: tmp = t_1 elif z <= 3e-138: tmp = 1.0 - (x / ((y - t) * y)) else: tmp = t_1 return tmp
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))) tmp = 0.0 if (z <= -22000000.0) tmp = t_1; elseif (z <= 3e-138) tmp = Float64(1.0 - Float64(x / Float64(Float64(y - t) * y))); else tmp = t_1; end return tmp end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp_2 = code(x, y, z, t)
t_1 = 1.0 - (x / ((t - y) * z));
tmp = 0.0;
if (z <= -22000000.0)
tmp = t_1;
elseif (z <= 3e-138)
tmp = 1.0 - (x / ((y - t) * y));
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -22000000.0], t$95$1, If[LessEqual[z, 3e-138], N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{if}\;z \leq -22000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z \leq 3 \cdot 10^{-138}:\\
\;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if z < -2.2e7 or 3.0000000000000001e-138 < z Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6494.7
Applied rewrites94.7%
if -2.2e7 < z < 3.0000000000000001e-138Initial program 99.9%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6488.7
Applied rewrites88.7%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- t y) (- z y)))))
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((t - y) * (z - y)));
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((t - y) * (z - y)))
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((t - y) * (z - y)));
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0 - (x / ((t - y) * (z - y)))
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0 - (x / ((t - y) * (z - y)));
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}
\end{array}
Initial program 99.9%
Final simplification99.9%
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. (FPCore (x y z t) :precision binary64 1.0)
assert(x < y && y < z && z < t);
double code(double x, double y, double z, double t) {
return 1.0;
}
NOTE: x, y, z, and t should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
assert x < y && y < z && z < t;
public static double code(double x, double y, double z, double t) {
return 1.0;
}
[x, y, z, t] = sort([x, y, z, t]) def code(x, y, z, t): return 1.0
x, y, z, t = sort([x, y, z, t]) function code(x, y, z, t) return 1.0 end
x, y, z, t = num2cell(sort([x, y, z, t])){:}
function tmp = code(x, y, z, t)
tmp = 1.0;
end
NOTE: x, y, z, and t should be sorted in increasing order before calling this function. code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
[x, y, z, t] = \mathsf{sort}([x, y, z, t])\\
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites75.4%
herbie shell --seed 2024294
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))