
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= (* 2.0 a_m) 1e-18)
(/ (- (* y x) (* t (* 9.0 z))) (* 2.0 a_m))
(fma t (/ (* -4.5 z) a_m) (* 0.5 (* (/ y a_m) x))))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((2.0 * a_m) <= 1e-18) {
tmp = ((y * x) - (t * (9.0 * z))) / (2.0 * a_m);
} else {
tmp = fma(t, ((-4.5 * z) / a_m), (0.5 * ((y / a_m) * x)));
}
return a_s * tmp;
}
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (Float64(2.0 * a_m) <= 1e-18) tmp = Float64(Float64(Float64(y * x) - Float64(t * Float64(9.0 * z))) / Float64(2.0 * a_m)); else tmp = fma(t, Float64(Float64(-4.5 * z) / a_m), Float64(0.5 * Float64(Float64(y / a_m) * x))); end return Float64(a_s * tmp) end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[N[(2.0 * a$95$m), $MachinePrecision], 1e-18], N[(N[(N[(y * x), $MachinePrecision] - N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a$95$m), $MachinePrecision]), $MachinePrecision], N[(t * N[(N[(-4.5 * z), $MachinePrecision] / a$95$m), $MachinePrecision] + N[(0.5 * N[(N[(y / a$95$m), $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;2 \cdot a\_m \leq 10^{-18}:\\
\;\;\;\;\frac{y \cdot x - t \cdot \left(9 \cdot z\right)}{2 \cdot a\_m}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(t, \frac{-4.5 \cdot z}{a\_m}, 0.5 \cdot \left(\frac{y}{a\_m} \cdot x\right)\right)\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 1.0000000000000001e-18Initial program 92.5%
if 1.0000000000000001e-18 < (*.f64 a #s(literal 2 binary64)) Initial program 84.3%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
times-fracN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites94.8%
lift-fma.f64N/A
lift-/.f64N/A
associate-*l/N/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6494.9
lift-neg.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval94.9
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
lift-/.f64N/A
associate-*l/N/A
*-commutativeN/A
associate-*l/N/A
lift-/.f64N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites96.5%
Final simplification93.5%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (fma (* 0.5 y) (/ x z) (* -4.5 t)) (/ z a_m)))
(t_2 (- (* y x) (* t (* 9.0 z)))))
(*
a_s
(if (<= t_2 (- INFINITY))
t_1
(if (<= t_2 5e+297) (/ t_2 (* 2.0 a_m)) t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = fma((0.5 * y), (x / z), (-4.5 * t)) * (z / a_m);
double t_2 = (y * x) - (t * (9.0 * z));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 5e+297) {
tmp = t_2 / (2.0 * a_m);
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(fma(Float64(0.5 * y), Float64(x / z), Float64(-4.5 * t)) * Float64(z / a_m)) t_2 = Float64(Float64(y * x) - Float64(t * Float64(9.0 * z))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 5e+297) tmp = Float64(t_2 / Float64(2.0 * a_m)); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(N[(0.5 * y), $MachinePrecision] * N[(x / z), $MachinePrecision] + N[(-4.5 * t), $MachinePrecision]), $MachinePrecision] * N[(z / a$95$m), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * x), $MachinePrecision] - N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, N[(a$95$s * If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 5e+297], N[(t$95$2 / N[(2.0 * a$95$m), $MachinePrecision]), $MachinePrecision], t$95$1]]), $MachinePrecision]]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(0.5 \cdot y, \frac{x}{z}, -4.5 \cdot t\right) \cdot \frac{z}{a\_m}\\
t_2 := y \cdot x - t \cdot \left(9 \cdot z\right)\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+297}:\\
\;\;\;\;\frac{t\_2}{2 \cdot a\_m}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0 or 4.9999999999999998e297 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 67.8%
Taylor expanded in x around 0
Applied rewrites82.8%
Applied rewrites89.1%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 4.9999999999999998e297Initial program 99.7%
Final simplification96.7%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (* (/ t a_m) z) -4.5)) (t_2 (* t (* 9.0 z))))
(*
a_s
(if (<= t_2 (- INFINITY))
t_1
(if (<= t_2 1e+231) (/ (- (* y x) t_2) (* 2.0 a_m)) t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = ((t / a_m) * z) * -4.5;
double t_2 = t * (9.0 * z);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 1e+231) {
tmp = ((y * x) - t_2) / (2.0 * a_m);
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = ((t / a_m) * z) * -4.5;
double t_2 = t * (9.0 * z);
double tmp;
if (t_2 <= -Double.POSITIVE_INFINITY) {
tmp = t_1;
} else if (t_2 <= 1e+231) {
tmp = ((y * x) - t_2) / (2.0 * a_m);
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = ((t / a_m) * z) * -4.5 t_2 = t * (9.0 * z) tmp = 0 if t_2 <= -math.inf: tmp = t_1 elif t_2 <= 1e+231: tmp = ((y * x) - t_2) / (2.0 * a_m) else: tmp = t_1 return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(Float64(t / a_m) * z) * -4.5) t_2 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 1e+231) tmp = Float64(Float64(Float64(y * x) - t_2) / Float64(2.0 * a_m)); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = ((t / a_m) * z) * -4.5;
t_2 = t * (9.0 * z);
tmp = 0.0;
if (t_2 <= -Inf)
tmp = t_1;
elseif (t_2 <= 1e+231)
tmp = ((y * x) - t_2) / (2.0 * a_m);
else
tmp = t_1;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(N[(t / a$95$m), $MachinePrecision] * z), $MachinePrecision] * -4.5), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, N[(a$95$s * If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 1e+231], N[(N[(N[(y * x), $MachinePrecision] - t$95$2), $MachinePrecision] / N[(2.0 * a$95$m), $MachinePrecision]), $MachinePrecision], t$95$1]]), $MachinePrecision]]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \left(\frac{t}{a\_m} \cdot z\right) \cdot -4.5\\
t_2 := t \cdot \left(9 \cdot z\right)\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+231}:\\
\;\;\;\;\frac{y \cdot x - t\_2}{2 \cdot a\_m}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -inf.0 or 1.0000000000000001e231 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 71.0%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6495.6
Applied rewrites95.6%
Applied rewrites97.4%
if -inf.0 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.0000000000000001e231Initial program 94.9%
Final simplification95.3%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (* (/ t a_m) z) -4.5)) (t_2 (* t (* 9.0 z))))
(*
a_s
(if (<= t_2 (- INFINITY))
t_1
(if (<= t_2 5e+253) (/ (fma y x (* -9.0 (* t z))) (* 2.0 a_m)) t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = ((t / a_m) * z) * -4.5;
double t_2 = t * (9.0 * z);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 5e+253) {
tmp = fma(y, x, (-9.0 * (t * z))) / (2.0 * a_m);
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(Float64(t / a_m) * z) * -4.5) t_2 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 5e+253) tmp = Float64(fma(y, x, Float64(-9.0 * Float64(t * z))) / Float64(2.0 * a_m)); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(N[(t / a$95$m), $MachinePrecision] * z), $MachinePrecision] * -4.5), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, N[(a$95$s * If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 5e+253], N[(N[(y * x + N[(-9.0 * N[(t * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a$95$m), $MachinePrecision]), $MachinePrecision], t$95$1]]), $MachinePrecision]]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \left(\frac{t}{a\_m} \cdot z\right) \cdot -4.5\\
t_2 := t \cdot \left(9 \cdot z\right)\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+253}:\\
\;\;\;\;\frac{\mathsf{fma}\left(y, x, -9 \cdot \left(t \cdot z\right)\right)}{2 \cdot a\_m}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -inf.0 or 4.9999999999999997e253 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 70.4%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6497.5
Applied rewrites97.5%
Applied rewrites97.4%
if -inf.0 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 4.9999999999999997e253Initial program 94.9%
lift--.f64N/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-*.f64N/A
lower-*.f64N/A
metadata-eval94.8
Applied rewrites94.8%
Final simplification95.3%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (* (/ t a_m) z) -4.5)) (t_2 (* t (* 9.0 z))))
(*
a_s
(if (<= t_2 (- INFINITY))
t_1
(if (<= t_2 5e+253) (* (/ 0.5 a_m) (fma (* t z) -9.0 (* y x))) t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = ((t / a_m) * z) * -4.5;
double t_2 = t * (9.0 * z);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 5e+253) {
tmp = (0.5 / a_m) * fma((t * z), -9.0, (y * x));
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(Float64(t / a_m) * z) * -4.5) t_2 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 5e+253) tmp = Float64(Float64(0.5 / a_m) * fma(Float64(t * z), -9.0, Float64(y * x))); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(N[(t / a$95$m), $MachinePrecision] * z), $MachinePrecision] * -4.5), $MachinePrecision]}, Block[{t$95$2 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, N[(a$95$s * If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 5e+253], N[(N[(0.5 / a$95$m), $MachinePrecision] * N[(N[(t * z), $MachinePrecision] * -9.0 + N[(y * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], t$95$1]]), $MachinePrecision]]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \left(\frac{t}{a\_m} \cdot z\right) \cdot -4.5\\
t_2 := t \cdot \left(9 \cdot z\right)\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+253}:\\
\;\;\;\;\frac{0.5}{a\_m} \cdot \mathsf{fma}\left(t \cdot z, -9, y \cdot x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -inf.0 or 4.9999999999999997e253 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 70.4%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6497.5
Applied rewrites97.5%
Applied rewrites97.4%
if -inf.0 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 4.9999999999999997e253Initial program 94.9%
lift-/.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval94.7
Applied rewrites94.7%
Final simplification95.2%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(*
a_s
(if (<= t_1 -5e+34)
(* (* -4.5 z) (/ t a_m))
(if (<= t_1 1e+91) (/ (* 0.5 x) (/ a_m y)) (* (* (/ t a_m) z) -4.5))))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -5e+34) {
tmp = (-4.5 * z) * (t / a_m);
} else if (t_1 <= 1e+91) {
tmp = (0.5 * x) / (a_m / y);
} else {
tmp = ((t / a_m) * z) * -4.5;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-5d+34)) then
tmp = ((-4.5d0) * z) * (t / a_m)
else if (t_1 <= 1d+91) then
tmp = (0.5d0 * x) / (a_m / y)
else
tmp = ((t / a_m) * z) * (-4.5d0)
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -5e+34) {
tmp = (-4.5 * z) * (t / a_m);
} else if (t_1 <= 1e+91) {
tmp = (0.5 * x) / (a_m / y);
} else {
tmp = ((t / a_m) * z) * -4.5;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -5e+34: tmp = (-4.5 * z) * (t / a_m) elif t_1 <= 1e+91: tmp = (0.5 * x) / (a_m / y) else: tmp = ((t / a_m) * z) * -4.5 return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -5e+34) tmp = Float64(Float64(-4.5 * z) * Float64(t / a_m)); elseif (t_1 <= 1e+91) tmp = Float64(Float64(0.5 * x) / Float64(a_m / y)); else tmp = Float64(Float64(Float64(t / a_m) * z) * -4.5); end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -5e+34)
tmp = (-4.5 * z) * (t / a_m);
elseif (t_1 <= 1e+91)
tmp = (0.5 * x) / (a_m / y);
else
tmp = ((t / a_m) * z) * -4.5;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, N[(a$95$s * If[LessEqual[t$95$1, -5e+34], N[(N[(-4.5 * z), $MachinePrecision] * N[(t / a$95$m), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+91], N[(N[(0.5 * x), $MachinePrecision] / N[(a$95$m / y), $MachinePrecision]), $MachinePrecision], N[(N[(N[(t / a$95$m), $MachinePrecision] * z), $MachinePrecision] * -4.5), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+34}:\\
\;\;\;\;\left(-4.5 \cdot z\right) \cdot \frac{t}{a\_m}\\
\mathbf{elif}\;t\_1 \leq 10^{+91}:\\
\;\;\;\;\frac{0.5 \cdot x}{\frac{a\_m}{y}}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{t}{a\_m} \cdot z\right) \cdot -4.5\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -4.9999999999999998e34Initial program 86.0%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6485.5
Applied rewrites85.5%
Applied rewrites85.6%
if -4.9999999999999998e34 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.00000000000000008e91Initial program 94.6%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6473.2
Applied rewrites73.2%
Applied rewrites73.1%
Applied rewrites74.0%
if 1.00000000000000008e91 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 84.7%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6470.5
Applied rewrites70.5%
Applied rewrites72.0%
Final simplification76.4%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(*
a_s
(if (<= t_1 -5e+34)
(* (* -4.5 z) (/ t a_m))
(if (<= t_1 1e+91) (* (* 0.5 x) (/ y a_m)) (* (* (/ t a_m) z) -4.5))))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -5e+34) {
tmp = (-4.5 * z) * (t / a_m);
} else if (t_1 <= 1e+91) {
tmp = (0.5 * x) * (y / a_m);
} else {
tmp = ((t / a_m) * z) * -4.5;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-5d+34)) then
tmp = ((-4.5d0) * z) * (t / a_m)
else if (t_1 <= 1d+91) then
tmp = (0.5d0 * x) * (y / a_m)
else
tmp = ((t / a_m) * z) * (-4.5d0)
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -5e+34) {
tmp = (-4.5 * z) * (t / a_m);
} else if (t_1 <= 1e+91) {
tmp = (0.5 * x) * (y / a_m);
} else {
tmp = ((t / a_m) * z) * -4.5;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -5e+34: tmp = (-4.5 * z) * (t / a_m) elif t_1 <= 1e+91: tmp = (0.5 * x) * (y / a_m) else: tmp = ((t / a_m) * z) * -4.5 return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -5e+34) tmp = Float64(Float64(-4.5 * z) * Float64(t / a_m)); elseif (t_1 <= 1e+91) tmp = Float64(Float64(0.5 * x) * Float64(y / a_m)); else tmp = Float64(Float64(Float64(t / a_m) * z) * -4.5); end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -5e+34)
tmp = (-4.5 * z) * (t / a_m);
elseif (t_1 <= 1e+91)
tmp = (0.5 * x) * (y / a_m);
else
tmp = ((t / a_m) * z) * -4.5;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, N[(a$95$s * If[LessEqual[t$95$1, -5e+34], N[(N[(-4.5 * z), $MachinePrecision] * N[(t / a$95$m), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+91], N[(N[(0.5 * x), $MachinePrecision] * N[(y / a$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(N[(t / a$95$m), $MachinePrecision] * z), $MachinePrecision] * -4.5), $MachinePrecision]]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+34}:\\
\;\;\;\;\left(-4.5 \cdot z\right) \cdot \frac{t}{a\_m}\\
\mathbf{elif}\;t\_1 \leq 10^{+91}:\\
\;\;\;\;\left(0.5 \cdot x\right) \cdot \frac{y}{a\_m}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{t}{a\_m} \cdot z\right) \cdot -4.5\\
\end{array}
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -4.9999999999999998e34Initial program 86.0%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6485.5
Applied rewrites85.5%
Applied rewrites85.6%
if -4.9999999999999998e34 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 1.00000000000000008e91Initial program 94.6%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6473.2
Applied rewrites73.2%
Applied rewrites74.0%
if 1.00000000000000008e91 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 84.7%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6470.5
Applied rewrites70.5%
Applied rewrites72.0%
Final simplification76.3%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= (* y x) -4e+73)
(* (* (/ x a_m) 0.5) y)
(if (<= (* y x) 2e+74) (* (* -4.5 z) (/ t a_m)) (* (* (/ 0.5 a_m) x) y)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((y * x) <= -4e+73) {
tmp = ((x / a_m) * 0.5) * y;
} else if ((y * x) <= 2e+74) {
tmp = (-4.5 * z) * (t / a_m);
} else {
tmp = ((0.5 / a_m) * x) * y;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: tmp
if ((y * x) <= (-4d+73)) then
tmp = ((x / a_m) * 0.5d0) * y
else if ((y * x) <= 2d+74) then
tmp = ((-4.5d0) * z) * (t / a_m)
else
tmp = ((0.5d0 / a_m) * x) * y
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((y * x) <= -4e+73) {
tmp = ((x / a_m) * 0.5) * y;
} else if ((y * x) <= 2e+74) {
tmp = (-4.5 * z) * (t / a_m);
} else {
tmp = ((0.5 / a_m) * x) * y;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): tmp = 0 if (y * x) <= -4e+73: tmp = ((x / a_m) * 0.5) * y elif (y * x) <= 2e+74: tmp = (-4.5 * z) * (t / a_m) else: tmp = ((0.5 / a_m) * x) * y return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (Float64(y * x) <= -4e+73) tmp = Float64(Float64(Float64(x / a_m) * 0.5) * y); elseif (Float64(y * x) <= 2e+74) tmp = Float64(Float64(-4.5 * z) * Float64(t / a_m)); else tmp = Float64(Float64(Float64(0.5 / a_m) * x) * y); end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
tmp = 0.0;
if ((y * x) <= -4e+73)
tmp = ((x / a_m) * 0.5) * y;
elseif ((y * x) <= 2e+74)
tmp = (-4.5 * z) * (t / a_m);
else
tmp = ((0.5 / a_m) * x) * y;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[N[(y * x), $MachinePrecision], -4e+73], N[(N[(N[(x / a$95$m), $MachinePrecision] * 0.5), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 2e+74], N[(N[(-4.5 * z), $MachinePrecision] * N[(t / a$95$m), $MachinePrecision]), $MachinePrecision], N[(N[(N[(0.5 / a$95$m), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;y \cdot x \leq -4 \cdot 10^{+73}:\\
\;\;\;\;\left(\frac{x}{a\_m} \cdot 0.5\right) \cdot y\\
\mathbf{elif}\;y \cdot x \leq 2 \cdot 10^{+74}:\\
\;\;\;\;\left(-4.5 \cdot z\right) \cdot \frac{t}{a\_m}\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{0.5}{a\_m} \cdot x\right) \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -3.99999999999999993e73Initial program 88.8%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6477.8
Applied rewrites77.8%
if -3.99999999999999993e73 < (*.f64 x y) < 1.9999999999999999e74Initial program 93.7%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6469.2
Applied rewrites69.2%
Applied rewrites72.5%
if 1.9999999999999999e74 < (*.f64 x y) Initial program 82.2%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6485.9
Applied rewrites85.9%
Applied rewrites85.9%
Final simplification76.1%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(*
a_s
(if (<= (* y x) -4e+73)
(* (* (/ x a_m) 0.5) y)
(if (<= (* y x) 2e+74) (* (* (/ t a_m) z) -4.5) (* (* (/ 0.5 a_m) x) y)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((y * x) <= -4e+73) {
tmp = ((x / a_m) * 0.5) * y;
} else if ((y * x) <= 2e+74) {
tmp = ((t / a_m) * z) * -4.5;
} else {
tmp = ((0.5 / a_m) * x) * y;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: tmp
if ((y * x) <= (-4d+73)) then
tmp = ((x / a_m) * 0.5d0) * y
else if ((y * x) <= 2d+74) then
tmp = ((t / a_m) * z) * (-4.5d0)
else
tmp = ((0.5d0 / a_m) * x) * y
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double tmp;
if ((y * x) <= -4e+73) {
tmp = ((x / a_m) * 0.5) * y;
} else if ((y * x) <= 2e+74) {
tmp = ((t / a_m) * z) * -4.5;
} else {
tmp = ((0.5 / a_m) * x) * y;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): tmp = 0 if (y * x) <= -4e+73: tmp = ((x / a_m) * 0.5) * y elif (y * x) <= 2e+74: tmp = ((t / a_m) * z) * -4.5 else: tmp = ((0.5 / a_m) * x) * y return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) tmp = 0.0 if (Float64(y * x) <= -4e+73) tmp = Float64(Float64(Float64(x / a_m) * 0.5) * y); elseif (Float64(y * x) <= 2e+74) tmp = Float64(Float64(Float64(t / a_m) * z) * -4.5); else tmp = Float64(Float64(Float64(0.5 / a_m) * x) * y); end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
tmp = 0.0;
if ((y * x) <= -4e+73)
tmp = ((x / a_m) * 0.5) * y;
elseif ((y * x) <= 2e+74)
tmp = ((t / a_m) * z) * -4.5;
else
tmp = ((0.5 / a_m) * x) * y;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * If[LessEqual[N[(y * x), $MachinePrecision], -4e+73], N[(N[(N[(x / a$95$m), $MachinePrecision] * 0.5), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[N[(y * x), $MachinePrecision], 2e+74], N[(N[(N[(t / a$95$m), $MachinePrecision] * z), $MachinePrecision] * -4.5), $MachinePrecision], N[(N[(N[(0.5 / a$95$m), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision]]]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;y \cdot x \leq -4 \cdot 10^{+73}:\\
\;\;\;\;\left(\frac{x}{a\_m} \cdot 0.5\right) \cdot y\\
\mathbf{elif}\;y \cdot x \leq 2 \cdot 10^{+74}:\\
\;\;\;\;\left(\frac{t}{a\_m} \cdot z\right) \cdot -4.5\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{0.5}{a\_m} \cdot x\right) \cdot y\\
\end{array}
\end{array}
if (*.f64 x y) < -3.99999999999999993e73Initial program 88.8%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6477.8
Applied rewrites77.8%
if -3.99999999999999993e73 < (*.f64 x y) < 1.9999999999999999e74Initial program 93.7%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6469.2
Applied rewrites69.2%
Applied rewrites72.5%
if 1.9999999999999999e74 < (*.f64 x y) Initial program 82.2%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6485.9
Applied rewrites85.9%
Applied rewrites85.9%
Final simplification76.0%
a\_m = (fabs.f64 a)
a\_s = (copysign.f64 #s(literal 1 binary64) a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
(FPCore (a_s x y z t a_m)
:precision binary64
(let* ((t_1 (* (* (/ 0.5 a_m) x) y)))
(*
a_s
(if (<= (* y x) -6e+60)
t_1
(if (<= (* y x) 2e+74) (* (* (/ t a_m) z) -4.5) t_1)))))a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = ((0.5 / a_m) * x) * y;
double tmp;
if ((y * x) <= -6e+60) {
tmp = t_1;
} else if ((y * x) <= 2e+74) {
tmp = ((t / a_m) * z) * -4.5;
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
real(8) :: t_1
real(8) :: tmp
t_1 = ((0.5d0 / a_m) * x) * y
if ((y * x) <= (-6d+60)) then
tmp = t_1
else if ((y * x) <= 2d+74) then
tmp = ((t / a_m) * z) * (-4.5d0)
else
tmp = t_1
end if
code = a_s * tmp
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
double t_1 = ((0.5 / a_m) * x) * y;
double tmp;
if ((y * x) <= -6e+60) {
tmp = t_1;
} else if ((y * x) <= 2e+74) {
tmp = ((t / a_m) * z) * -4.5;
} else {
tmp = t_1;
}
return a_s * tmp;
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): t_1 = ((0.5 / a_m) * x) * y tmp = 0 if (y * x) <= -6e+60: tmp = t_1 elif (y * x) <= 2e+74: tmp = ((t / a_m) * z) * -4.5 else: tmp = t_1 return a_s * tmp
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) t_1 = Float64(Float64(Float64(0.5 / a_m) * x) * y) tmp = 0.0 if (Float64(y * x) <= -6e+60) tmp = t_1; elseif (Float64(y * x) <= 2e+74) tmp = Float64(Float64(Float64(t / a_m) * z) * -4.5); else tmp = t_1; end return Float64(a_s * tmp) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp_2 = code(a_s, x, y, z, t, a_m)
t_1 = ((0.5 / a_m) * x) * y;
tmp = 0.0;
if ((y * x) <= -6e+60)
tmp = t_1;
elseif ((y * x) <= 2e+74)
tmp = ((t / a_m) * z) * -4.5;
else
tmp = t_1;
end
tmp_2 = a_s * tmp;
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := Block[{t$95$1 = N[(N[(N[(0.5 / a$95$m), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision]}, N[(a$95$s * If[LessEqual[N[(y * x), $MachinePrecision], -6e+60], t$95$1, If[LessEqual[N[(y * x), $MachinePrecision], 2e+74], N[(N[(N[(t / a$95$m), $MachinePrecision] * z), $MachinePrecision] * -4.5), $MachinePrecision], t$95$1]]), $MachinePrecision]]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
\begin{array}{l}
t_1 := \left(\frac{0.5}{a\_m} \cdot x\right) \cdot y\\
a\_s \cdot \begin{array}{l}
\mathbf{if}\;y \cdot x \leq -6 \cdot 10^{+60}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \cdot x \leq 2 \cdot 10^{+74}:\\
\;\;\;\;\left(\frac{t}{a\_m} \cdot z\right) \cdot -4.5\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
\end{array}
if (*.f64 x y) < -5.9999999999999997e60 or 1.9999999999999999e74 < (*.f64 x y) Initial program 85.8%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6481.2
Applied rewrites81.2%
Applied rewrites81.2%
if -5.9999999999999997e60 < (*.f64 x y) < 1.9999999999999999e74Initial program 93.6%
Taylor expanded in x around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6470.1
Applied rewrites70.1%
Applied rewrites73.4%
Final simplification76.4%
a\_m = (fabs.f64 a) a\_s = (copysign.f64 #s(literal 1 binary64) a) NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function. (FPCore (a_s x y z t a_m) :precision binary64 (* a_s (* (* (/ 0.5 a_m) x) y)))
a\_m = fabs(a);
a\_s = copysign(1.0, a);
assert(x < y && y < z && z < t && t < a_m);
assert(x < y && y < z && z < t && t < a_m);
double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * (((0.5 / a_m) * x) * y);
}
a\_m = abs(a)
a\_s = copysign(1.0d0, a)
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
real(8) function code(a_s, x, y, z, t, a_m)
real(8), intent (in) :: a_s
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a_m
code = a_s * (((0.5d0 / a_m) * x) * y)
end function
a\_m = Math.abs(a);
a\_s = Math.copySign(1.0, a);
assert x < y && y < z && z < t && t < a_m;
assert x < y && y < z && z < t && t < a_m;
public static double code(double a_s, double x, double y, double z, double t, double a_m) {
return a_s * (((0.5 / a_m) * x) * y);
}
a\_m = math.fabs(a) a\_s = math.copysign(1.0, a) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) [x, y, z, t, a_m] = sort([x, y, z, t, a_m]) def code(a_s, x, y, z, t, a_m): return a_s * (((0.5 / a_m) * x) * y)
a\_m = abs(a) a\_s = copysign(1.0, a) x, y, z, t, a_m = sort([x, y, z, t, a_m]) x, y, z, t, a_m = sort([x, y, z, t, a_m]) function code(a_s, x, y, z, t, a_m) return Float64(a_s * Float64(Float64(Float64(0.5 / a_m) * x) * y)) end
a\_m = abs(a);
a\_s = sign(a) * abs(1.0);
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
x, y, z, t, a_m = num2cell(sort([x, y, z, t, a_m])){:}
function tmp = code(a_s, x, y, z, t, a_m)
tmp = a_s * (((0.5 / a_m) * x) * y);
end
a\_m = N[Abs[a], $MachinePrecision]
a\_s = N[With[{TMP1 = Abs[1.0], TMP2 = Sign[a]}, TMP1 * If[TMP2 == 0, 1, TMP2]], $MachinePrecision]
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a_m should be sorted in increasing order before calling this function.
code[a$95$s_, x_, y_, z_, t_, a$95$m_] := N[(a$95$s * N[(N[(N[(0.5 / a$95$m), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
a\_m = \left|a\right|
\\
a\_s = \mathsf{copysign}\left(1, a\right)
\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\\\
[x, y, z, t, a_m] = \mathsf{sort}([x, y, z, t, a_m])\\
\\
a\_s \cdot \left(\left(\frac{0.5}{a\_m} \cdot x\right) \cdot y\right)
\end{array}
Initial program 90.6%
Taylor expanded in x around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6452.3
Applied rewrites52.3%
Applied rewrites52.2%
Final simplification52.2%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024294
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(! :herbie-platform default (if (< a -209046455797670900000000000000000000000000000000000000000000000000000000000000000000000) (- (* 1/2 (/ (* y x) a)) (* 9/2 (/ t (/ a z)))) (if (< a 2144030707833976000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z (* 9 t))) (* a 2)) (- (* (/ y a) (* x 1/2)) (* (/ t a) (* z 9/2))))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))