
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (- x y) (- z y)))
double code(double x, double y, double z) {
return (x - y) / (z - y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x - y) / (z - y)
end function
public static double code(double x, double y, double z) {
return (x - y) / (z - y);
}
def code(x, y, z): return (x - y) / (z - y)
function code(x, y, z) return Float64(Float64(x - y) / Float64(z - y)) end
function tmp = code(x, y, z) tmp = (x - y) / (z - y); end
code[x_, y_, z_] := N[(N[(x - y), $MachinePrecision] / N[(z - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{z - y}
\end{array}
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
Initial program 99.9%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lower--.f64N/A
lower-/.f64N/A
lower-/.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y))))
(if (<= t_0 -5e+20)
t_1
(if (<= t_0 2e-12) (/ (- x y) z) (if (<= t_0 2.0) (/ y (- y z)) t_1)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e+20) {
tmp = t_1;
} else if (t_0 <= 2e-12) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= (-5d+20)) then
tmp = t_1
else if (t_0 <= 2d-12) then
tmp = (x - y) / z
else if (t_0 <= 2.0d0) then
tmp = y / (y - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= -5e+20) {
tmp = t_1;
} else if (t_0 <= 2e-12) {
tmp = (x - y) / z;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= -5e+20: tmp = t_1 elif t_0 <= 2e-12: tmp = (x - y) / z elif t_0 <= 2.0: tmp = y / (y - z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= -5e+20) tmp = t_1; elseif (t_0 <= 2e-12) tmp = Float64(Float64(x - y) / z); elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= -5e+20) tmp = t_1; elseif (t_0 <= 2e-12) tmp = (x - y) / z; elseif (t_0 <= 2.0) tmp = y / (y - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -5e+20], t$95$1, If[LessEqual[t$95$0, 2e-12], N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq -5 \cdot 10^{+20}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{-12}:\\
\;\;\;\;\frac{x - y}{z}\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < -5e20 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6499.1
Applied rewrites99.1%
if -5e20 < (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999996e-12Initial program 100.0%
Taylor expanded in z around inf
lower-/.f64N/A
lower--.f6499.0
Applied rewrites99.0%
if 1.99999999999999996e-12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
distribute-neg-inN/A
remove-double-negN/A
+-commutativeN/A
sub-negN/A
lower--.f6499.0
Applied rewrites99.0%
Final simplification99.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y)))) (if (<= t_0 2e-12) t_1 (if (<= t_0 2.0) (/ y (- y z)) t_1))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 2e-12) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= 2d-12) then
tmp = t_1
else if (t_0 <= 2.0d0) then
tmp = y / (y - z)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 2e-12) {
tmp = t_1;
} else if (t_0 <= 2.0) {
tmp = y / (y - z);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= 2e-12: tmp = t_1 elif t_0 <= 2.0: tmp = y / (y - z) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= 2e-12) tmp = t_1; elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y - z)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= 2e-12) tmp = t_1; elseif (t_0 <= 2.0) tmp = y / (y - z); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2e-12], t$95$1, If[LessEqual[t$95$0, 2.0], N[(y / N[(y - z), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{-12}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - z}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999996e-12 or 2 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6480.2
Applied rewrites80.2%
if 1.99999999999999996e-12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
lower-/.f64N/A
sub-negN/A
distribute-neg-inN/A
remove-double-negN/A
+-commutativeN/A
sub-negN/A
lower--.f6499.0
Applied rewrites99.0%
Final simplification85.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- y x) (- y z))) (t_1 (/ x (- z y)))) (if (<= t_0 2e-12) t_1 (if (<= t_0 500.0) (- 1.0 (/ x y)) t_1))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 2e-12) {
tmp = t_1;
} else if (t_0 <= 500.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y - x) / (y - z)
t_1 = x / (z - y)
if (t_0 <= 2d-12) then
tmp = t_1
else if (t_0 <= 500.0d0) then
tmp = 1.0d0 - (x / y)
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double t_1 = x / (z - y);
double tmp;
if (t_0 <= 2e-12) {
tmp = t_1;
} else if (t_0 <= 500.0) {
tmp = 1.0 - (x / y);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) t_1 = x / (z - y) tmp = 0 if t_0 <= 2e-12: tmp = t_1 elif t_0 <= 500.0: tmp = 1.0 - (x / y) else: tmp = t_1 return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) t_1 = Float64(x / Float64(z - y)) tmp = 0.0 if (t_0 <= 2e-12) tmp = t_1; elseif (t_0 <= 500.0) tmp = Float64(1.0 - Float64(x / y)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); t_1 = x / (z - y); tmp = 0.0; if (t_0 <= 2e-12) tmp = t_1; elseif (t_0 <= 500.0) tmp = 1.0 - (x / y); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2e-12], t$95$1, If[LessEqual[t$95$0, 500.0], N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
t_1 := \frac{x}{z - y}\\
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{-12}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 500:\\
\;\;\;\;1 - \frac{x}{y}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999996e-12 or 500 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 99.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower--.f6480.5
Applied rewrites80.5%
if 1.99999999999999996e-12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 500Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6494.7
Applied rewrites94.7%
Final simplification84.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (- y x) (- y z)))) (if (<= t_0 2e-12) (/ x z) (if (<= t_0 2e+16) 1.0 (/ x z)))))
double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= 2e-12) {
tmp = x / z;
} else if (t_0 <= 2e+16) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (y - x) / (y - z)
if (t_0 <= 2d-12) then
tmp = x / z
else if (t_0 <= 2d+16) then
tmp = 1.0d0
else
tmp = x / z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (y - x) / (y - z);
double tmp;
if (t_0 <= 2e-12) {
tmp = x / z;
} else if (t_0 <= 2e+16) {
tmp = 1.0;
} else {
tmp = x / z;
}
return tmp;
}
def code(x, y, z): t_0 = (y - x) / (y - z) tmp = 0 if t_0 <= 2e-12: tmp = x / z elif t_0 <= 2e+16: tmp = 1.0 else: tmp = x / z return tmp
function code(x, y, z) t_0 = Float64(Float64(y - x) / Float64(y - z)) tmp = 0.0 if (t_0 <= 2e-12) tmp = Float64(x / z); elseif (t_0 <= 2e+16) tmp = 1.0; else tmp = Float64(x / z); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (y - x) / (y - z); tmp = 0.0; if (t_0 <= 2e-12) tmp = x / z; elseif (t_0 <= 2e+16) tmp = 1.0; else tmp = x / z; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, 2e-12], N[(x / z), $MachinePrecision], If[LessEqual[t$95$0, 2e+16], 1.0, N[(x / z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y - x}{y - z}\\
\mathbf{if}\;t\_0 \leq 2 \cdot 10^{-12}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{elif}\;t\_0 \leq 2 \cdot 10^{+16}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{z}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 z y)) < 1.99999999999999996e-12 or 2e16 < (/.f64 (-.f64 x y) (-.f64 z y)) Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6461.9
Applied rewrites61.9%
if 1.99999999999999996e-12 < (/.f64 (-.f64 x y) (-.f64 z y)) < 2e16Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites91.6%
Final simplification71.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- 1.0 (/ x y)))) (if (<= y -3.2e-50) t_0 (if (<= y 3.55e-50) (/ x z) t_0))))
double code(double x, double y, double z) {
double t_0 = 1.0 - (x / y);
double tmp;
if (y <= -3.2e-50) {
tmp = t_0;
} else if (y <= 3.55e-50) {
tmp = x / z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 - (x / y)
if (y <= (-3.2d-50)) then
tmp = t_0
else if (y <= 3.55d-50) then
tmp = x / z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = 1.0 - (x / y);
double tmp;
if (y <= -3.2e-50) {
tmp = t_0;
} else if (y <= 3.55e-50) {
tmp = x / z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = 1.0 - (x / y) tmp = 0 if y <= -3.2e-50: tmp = t_0 elif y <= 3.55e-50: tmp = x / z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(1.0 - Float64(x / y)) tmp = 0.0 if (y <= -3.2e-50) tmp = t_0; elseif (y <= 3.55e-50) tmp = Float64(x / z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = 1.0 - (x / y); tmp = 0.0; if (y <= -3.2e-50) tmp = t_0; elseif (y <= 3.55e-50) tmp = x / z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(1.0 - N[(x / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3.2e-50], t$95$0, If[LessEqual[y, 3.55e-50], N[(x / z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{x}{y}\\
\mathbf{if}\;y \leq -3.2 \cdot 10^{-50}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3.55 \cdot 10^{-50}:\\
\;\;\;\;\frac{x}{z}\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -3.2e-50 or 3.5499999999999999e-50 < y Initial program 99.9%
Taylor expanded in z around 0
mul-1-negN/A
div-subN/A
sub-negN/A
*-inversesN/A
metadata-evalN/A
+-commutativeN/A
distribute-neg-inN/A
metadata-evalN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6469.2
Applied rewrites69.2%
if -3.2e-50 < y < 3.5499999999999999e-50Initial program 100.0%
Taylor expanded in y around 0
lower-/.f6480.1
Applied rewrites80.1%
(FPCore (x y z) :precision binary64 (/ (- y x) (- y z)))
double code(double x, double y, double z) {
return (y - x) / (y - z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (y - x) / (y - z)
end function
public static double code(double x, double y, double z) {
return (y - x) / (y - z);
}
def code(x, y, z): return (y - x) / (y - z)
function code(x, y, z) return Float64(Float64(y - x) / Float64(y - z)) end
function tmp = code(x, y, z) tmp = (y - x) / (y - z); end
code[x_, y_, z_] := N[(N[(y - x), $MachinePrecision] / N[(y - z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y - x}{y - z}
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites31.1%
(FPCore (x y z) :precision binary64 (- (/ x (- z y)) (/ y (- z y))))
double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x / (z - y)) - (y / (z - y))
end function
public static double code(double x, double y, double z) {
return (x / (z - y)) - (y / (z - y));
}
def code(x, y, z): return (x / (z - y)) - (y / (z - y))
function code(x, y, z) return Float64(Float64(x / Float64(z - y)) - Float64(y / Float64(z - y))) end
function tmp = code(x, y, z) tmp = (x / (z - y)) - (y / (z - y)); end
code[x_, y_, z_] := N[(N[(x / N[(z - y), $MachinePrecision]), $MachinePrecision] - N[(y / N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x}{z - y} - \frac{y}{z - y}
\end{array}
herbie shell --seed 2024294
(FPCore (x y z)
:name "Graphics.Rasterific.Shading:$sgradientColorAt from Rasterific-0.6.1"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- z y)) (/ y (- z y))))
(/ (- x y) (- z y)))