
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (if (<= x 1e-69) (fma (/ (- y x) t) z x) (fma (/ z t) (- y x) x)))
double code(double x, double y, double z, double t) {
double tmp;
if (x <= 1e-69) {
tmp = fma(((y - x) / t), z, x);
} else {
tmp = fma((z / t), (y - x), x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (x <= 1e-69) tmp = fma(Float64(Float64(y - x) / t), z, x); else tmp = fma(Float64(z / t), Float64(y - x), x); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[x, 1e-69], N[(N[(N[(y - x), $MachinePrecision] / t), $MachinePrecision] * z + x), $MachinePrecision], N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq 10^{-69}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y - x}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)\\
\end{array}
\end{array}
if x < 9.9999999999999996e-70Initial program 94.2%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6497.7
Applied rewrites97.7%
if 9.9999999999999996e-70 < x Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.9
Applied rewrites99.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z (- y x)) t)))
(if (<= (/ z t) -5.0)
t_1
(if (<= (/ z t) 2000000000000.0) (+ (* (/ y t) z) x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z * (y - x)) / t;
double tmp;
if ((z / t) <= -5.0) {
tmp = t_1;
} else if ((z / t) <= 2000000000000.0) {
tmp = ((y / t) * z) + x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z * (y - x)) / t
if ((z / t) <= (-5.0d0)) then
tmp = t_1
else if ((z / t) <= 2000000000000.0d0) then
tmp = ((y / t) * z) + x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z * (y - x)) / t;
double tmp;
if ((z / t) <= -5.0) {
tmp = t_1;
} else if ((z / t) <= 2000000000000.0) {
tmp = ((y / t) * z) + x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z * (y - x)) / t tmp = 0 if (z / t) <= -5.0: tmp = t_1 elif (z / t) <= 2000000000000.0: tmp = ((y / t) * z) + x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z * Float64(y - x)) / t) tmp = 0.0 if (Float64(z / t) <= -5.0) tmp = t_1; elseif (Float64(z / t) <= 2000000000000.0) tmp = Float64(Float64(Float64(y / t) * z) + x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z * (y - x)) / t; tmp = 0.0; if ((z / t) <= -5.0) tmp = t_1; elseif ((z / t) <= 2000000000000.0) tmp = ((y / t) * z) + x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -5.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 2000000000000.0], N[(N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot \left(y - x\right)}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -5:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 2000000000000:\\
\;\;\;\;\frac{y}{t} \cdot z + x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -5 or 2e12 < (/.f64 z t) Initial program 95.5%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6492.0
Applied rewrites92.0%
if -5 < (/.f64 z t) < 2e12Initial program 96.6%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6497.5
Applied rewrites97.5%
Taylor expanded in x around 0
lower-/.f6497.2
Applied rewrites97.2%
lift-fma.f64N/A
lower-+.f64N/A
*-commutativeN/A
lower-*.f6497.2
Applied rewrites97.2%
Final simplification94.5%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ (* z (- y x)) t)))
(if (<= (/ z t) -5.0)
t_1
(if (<= (/ z t) 2000000000000.0) (fma (/ y t) z x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z * (y - x)) / t;
double tmp;
if ((z / t) <= -5.0) {
tmp = t_1;
} else if ((z / t) <= 2000000000000.0) {
tmp = fma((y / t), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(z * Float64(y - x)) / t) tmp = 0.0 if (Float64(z / t) <= -5.0) tmp = t_1; elseif (Float64(z / t) <= 2000000000000.0) tmp = fma(Float64(y / t), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -5.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 2000000000000.0], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot \left(y - x\right)}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -5:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 2000000000000:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -5 or 2e12 < (/.f64 z t) Initial program 95.5%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6492.0
Applied rewrites92.0%
if -5 < (/.f64 z t) < 2e12Initial program 96.6%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6497.5
Applied rewrites97.5%
Taylor expanded in x around 0
lower-/.f6497.2
Applied rewrites97.2%
Final simplification94.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ z t) y))) (if (<= (/ z t) -2e-15) t_1 (if (<= (/ z t) 5e-87) (* 1.0 x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (z / t) * y;
double tmp;
if ((z / t) <= -2e-15) {
tmp = t_1;
} else if ((z / t) <= 5e-87) {
tmp = 1.0 * x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (z / t) * y
if ((z / t) <= (-2d-15)) then
tmp = t_1
else if ((z / t) <= 5d-87) then
tmp = 1.0d0 * x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (z / t) * y;
double tmp;
if ((z / t) <= -2e-15) {
tmp = t_1;
} else if ((z / t) <= 5e-87) {
tmp = 1.0 * x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (z / t) * y tmp = 0 if (z / t) <= -2e-15: tmp = t_1 elif (z / t) <= 5e-87: tmp = 1.0 * x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(z / t) * y) tmp = 0.0 if (Float64(z / t) <= -2e-15) tmp = t_1; elseif (Float64(z / t) <= 5e-87) tmp = Float64(1.0 * x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (z / t) * y; tmp = 0.0; if ((z / t) <= -2e-15) tmp = t_1; elseif ((z / t) <= 5e-87) tmp = 1.0 * x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(z / t), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e-15], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-87], N[(1.0 * x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z}{t} \cdot y\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-15}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-87}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -2.0000000000000002e-15 or 5.00000000000000042e-87 < (/.f64 z t) Initial program 96.1%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6496.1
Applied rewrites96.1%
Taylor expanded in x around 0
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6456.9
Applied rewrites56.9%
if -2.0000000000000002e-15 < (/.f64 z t) < 5.00000000000000042e-87Initial program 95.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6478.1
Applied rewrites78.1%
Taylor expanded in z around 0
Applied rewrites78.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (/ y t) z))) (if (<= (/ z t) -2e-15) t_1 (if (<= (/ z t) 5e-87) (* 1.0 x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (y / t) * z;
double tmp;
if ((z / t) <= -2e-15) {
tmp = t_1;
} else if ((z / t) <= 5e-87) {
tmp = 1.0 * x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y / t) * z
if ((z / t) <= (-2d-15)) then
tmp = t_1
else if ((z / t) <= 5d-87) then
tmp = 1.0d0 * x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y / t) * z;
double tmp;
if ((z / t) <= -2e-15) {
tmp = t_1;
} else if ((z / t) <= 5e-87) {
tmp = 1.0 * x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y / t) * z tmp = 0 if (z / t) <= -2e-15: tmp = t_1 elif (z / t) <= 5e-87: tmp = 1.0 * x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y / t) * z) tmp = 0.0 if (Float64(z / t) <= -2e-15) tmp = t_1; elseif (Float64(z / t) <= 5e-87) tmp = Float64(1.0 * x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y / t) * z; tmp = 0.0; if ((z / t) <= -2e-15) tmp = t_1; elseif ((z / t) <= 5e-87) tmp = 1.0 * x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -2e-15], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-87], N[(1.0 * x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{t} \cdot z\\
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{-15}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-87}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -2.0000000000000002e-15 or 5.00000000000000042e-87 < (/.f64 z t) Initial program 96.1%
Taylor expanded in x around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6450.8
Applied rewrites50.8%
Applied rewrites54.4%
if -2.0000000000000002e-15 < (/.f64 z t) < 5.00000000000000042e-87Initial program 95.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6478.1
Applied rewrites78.1%
Taylor expanded in z around 0
Applied rewrites78.1%
(FPCore (x y z t) :precision binary64 (if (<= (+ (* (/ z t) (- y x)) x) INFINITY) (fma (/ z t) (- y x) x) (/ (* z (- y x)) t)))
double code(double x, double y, double z, double t) {
double tmp;
if ((((z / t) * (y - x)) + x) <= ((double) INFINITY)) {
tmp = fma((z / t), (y - x), x);
} else {
tmp = (z * (y - x)) / t;
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(Float64(Float64(z / t) * Float64(y - x)) + x) <= Inf) tmp = fma(Float64(z / t), Float64(y - x), x); else tmp = Float64(Float64(z * Float64(y - x)) / t); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], Infinity], N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision], N[(N[(z * N[(y - x), $MachinePrecision]), $MachinePrecision] / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \cdot \left(y - x\right) + x \leq \infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)\\
\mathbf{else}:\\
\;\;\;\;\frac{z \cdot \left(y - x\right)}{t}\\
\end{array}
\end{array}
if (+.f64 x (*.f64 (-.f64 y x) (/.f64 z t))) < +inf.0Initial program 96.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6496.0
Applied rewrites96.0%
if +inf.0 < (+.f64 x (*.f64 (-.f64 y x) (/.f64 z t))) Initial program 96.0%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6460.7
Applied rewrites60.7%
Final simplification96.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma (/ y t) z x))) (if (<= y -1.15e-57) t_1 (if (<= y 1.2e-104) (* (- 1.0 (/ z t)) x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma((y / t), z, x);
double tmp;
if (y <= -1.15e-57) {
tmp = t_1;
} else if (y <= 1.2e-104) {
tmp = (1.0 - (z / t)) * x;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(Float64(y / t), z, x) tmp = 0.0 if (y <= -1.15e-57) tmp = t_1; elseif (y <= 1.2e-104) tmp = Float64(Float64(1.0 - Float64(z / t)) * x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]}, If[LessEqual[y, -1.15e-57], t$95$1, If[LessEqual[y, 1.2e-104], N[(N[(1.0 - N[(z / t), $MachinePrecision]), $MachinePrecision] * x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{if}\;y \leq -1.15 \cdot 10^{-57}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 1.2 \cdot 10^{-104}:\\
\;\;\;\;\left(1 - \frac{z}{t}\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.15e-57 or 1.2e-104 < y Initial program 97.4%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6496.5
Applied rewrites96.5%
Taylor expanded in x around 0
lower-/.f6486.7
Applied rewrites86.7%
if -1.15e-57 < y < 1.2e-104Initial program 93.5%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6491.0
Applied rewrites91.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma (/ y t) z x))) (if (<= t 1.15e-303) t_1 (if (<= t 3.85e-230) (/ (* (- x) z) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma((y / t), z, x);
double tmp;
if (t <= 1.15e-303) {
tmp = t_1;
} else if (t <= 3.85e-230) {
tmp = (-x * z) / t;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(Float64(y / t), z, x) tmp = 0.0 if (t <= 1.15e-303) tmp = t_1; elseif (t <= 3.85e-230) tmp = Float64(Float64(Float64(-x) * z) / t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]}, If[LessEqual[t, 1.15e-303], t$95$1, If[LessEqual[t, 3.85e-230], N[(N[((-x) * z), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{if}\;t \leq 1.15 \cdot 10^{-303}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 3.85 \cdot 10^{-230}:\\
\;\;\;\;\frac{\left(-x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < 1.14999999999999998e-303 or 3.85e-230 < t Initial program 96.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6497.1
Applied rewrites97.1%
Taylor expanded in x around 0
lower-/.f6478.3
Applied rewrites78.3%
if 1.14999999999999998e-303 < t < 3.85e-230Initial program 85.7%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in x around inf
Applied rewrites95.1%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (fma (/ y t) z x))) (if (<= t 1.15e-303) t_1 (if (<= t 2.05e-230) (* (/ (- x) t) z) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = fma((y / t), z, x);
double tmp;
if (t <= 1.15e-303) {
tmp = t_1;
} else if (t <= 2.05e-230) {
tmp = (-x / t) * z;
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = fma(Float64(y / t), z, x) tmp = 0.0 if (t <= 1.15e-303) tmp = t_1; elseif (t <= 2.05e-230) tmp = Float64(Float64(Float64(-x) / t) * z); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]}, If[LessEqual[t, 1.15e-303], t$95$1, If[LessEqual[t, 2.05e-230], N[(N[((-x) / t), $MachinePrecision] * z), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{if}\;t \leq 1.15 \cdot 10^{-303}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \leq 2.05 \cdot 10^{-230}:\\
\;\;\;\;\frac{-x}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if t < 1.14999999999999998e-303 or 2.0500000000000001e-230 < t Initial program 96.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6497.1
Applied rewrites97.1%
Taylor expanded in x around 0
lower-/.f6478.3
Applied rewrites78.3%
if 1.14999999999999998e-303 < t < 2.0500000000000001e-230Initial program 85.7%
Taylor expanded in z around inf
div-subN/A
associate-/l*N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.8
Applied rewrites99.8%
Taylor expanded in x around inf
Applied rewrites81.2%
Final simplification78.6%
(FPCore (x y z t) :precision binary64 (fma (/ y t) z x))
double code(double x, double y, double z, double t) {
return fma((y / t), z, x);
}
function code(x, y, z, t) return fma(Float64(y / t), z, x) end
code[x_, y_, z_, t_] := N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{t}, z, x\right)
\end{array}
Initial program 96.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-fma.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6495.8
Applied rewrites95.8%
Taylor expanded in x around 0
lower-/.f6474.3
Applied rewrites74.3%
(FPCore (x y z t) :precision binary64 (* 1.0 x))
double code(double x, double y, double z, double t) {
return 1.0 * x;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 * x
end function
public static double code(double x, double y, double z, double t) {
return 1.0 * x;
}
def code(x, y, z, t): return 1.0 * x
function code(x, y, z, t) return Float64(1.0 * x) end
function tmp = code(x, y, z, t) tmp = 1.0 * x; end
code[x_, y_, z_, t_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 96.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-/.f6461.1
Applied rewrites61.1%
Taylor expanded in z around 0
Applied rewrites34.9%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024294
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))