
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x - y) / ((x * 2.0) * y);
}
def code(x, y): return (x - y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x - y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x - y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
Initial program 76.5%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
lift-*.f64N/A
associate-/l/N/A
*-inversesN/A
lower--.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (* (* 2.0 x) y))))
(if (<= t_0 (- INFINITY))
(/ 0.5 y)
(if (<= t_0 -2e-148)
t_0
(if (<= t_0 0.0) (/ -0.5 x) (if (<= t_0 5e+297) t_0 (/ -0.5 x)))))))
double code(double x, double y) {
double t_0 = (x - y) / ((2.0 * x) * y);
double tmp;
if (t_0 <= -((double) INFINITY)) {
tmp = 0.5 / y;
} else if (t_0 <= -2e-148) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = -0.5 / x;
} else if (t_0 <= 5e+297) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = (x - y) / ((2.0 * x) * y);
double tmp;
if (t_0 <= -Double.POSITIVE_INFINITY) {
tmp = 0.5 / y;
} else if (t_0 <= -2e-148) {
tmp = t_0;
} else if (t_0 <= 0.0) {
tmp = -0.5 / x;
} else if (t_0 <= 5e+297) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / ((2.0 * x) * y) tmp = 0 if t_0 <= -math.inf: tmp = 0.5 / y elif t_0 <= -2e-148: tmp = t_0 elif t_0 <= 0.0: tmp = -0.5 / x elif t_0 <= 5e+297: tmp = t_0 else: tmp = -0.5 / x return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(Float64(2.0 * x) * y)) tmp = 0.0 if (t_0 <= Float64(-Inf)) tmp = Float64(0.5 / y); elseif (t_0 <= -2e-148) tmp = t_0; elseif (t_0 <= 0.0) tmp = Float64(-0.5 / x); elseif (t_0 <= 5e+297) tmp = t_0; else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / ((2.0 * x) * y); tmp = 0.0; if (t_0 <= -Inf) tmp = 0.5 / y; elseif (t_0 <= -2e-148) tmp = t_0; elseif (t_0 <= 0.0) tmp = -0.5 / x; elseif (t_0 <= 5e+297) tmp = t_0; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(N[(2.0 * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, (-Infinity)], N[(0.5 / y), $MachinePrecision], If[LessEqual[t$95$0, -2e-148], t$95$0, If[LessEqual[t$95$0, 0.0], N[(-0.5 / x), $MachinePrecision], If[LessEqual[t$95$0, 5e+297], t$95$0, N[(-0.5 / x), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{\left(2 \cdot x\right) \cdot y}\\
\mathbf{if}\;t\_0 \leq -\infty:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;t\_0 \leq -2 \cdot 10^{-148}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_0 \leq 0:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;t\_0 \leq 5 \cdot 10^{+297}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < -inf.0Initial program 7.9%
Taylor expanded in x around inf
lower-/.f6461.1
Applied rewrites61.1%
if -inf.0 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < -1.99999999999999987e-148 or -0.0 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < 4.9999999999999998e297Initial program 99.0%
if -1.99999999999999987e-148 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < -0.0 or 4.9999999999999998e297 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) Initial program 5.6%
Taylor expanded in x around 0
lower-/.f6466.1
Applied rewrites66.1%
Final simplification90.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (* (/ 0.5 (* x y)) (- x y))) (t_1 (/ (- x y) (* (* 2.0 x) y))))
(if (<= t_1 (- INFINITY))
(/ 0.5 y)
(if (<= t_1 -2e-148)
t_0
(if (<= t_1 0.0) (/ -0.5 x) (if (<= t_1 5e+297) t_0 (/ -0.5 x)))))))
double code(double x, double y) {
double t_0 = (0.5 / (x * y)) * (x - y);
double t_1 = (x - y) / ((2.0 * x) * y);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = 0.5 / y;
} else if (t_1 <= -2e-148) {
tmp = t_0;
} else if (t_1 <= 0.0) {
tmp = -0.5 / x;
} else if (t_1 <= 5e+297) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = (0.5 / (x * y)) * (x - y);
double t_1 = (x - y) / ((2.0 * x) * y);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = 0.5 / y;
} else if (t_1 <= -2e-148) {
tmp = t_0;
} else if (t_1 <= 0.0) {
tmp = -0.5 / x;
} else if (t_1 <= 5e+297) {
tmp = t_0;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): t_0 = (0.5 / (x * y)) * (x - y) t_1 = (x - y) / ((2.0 * x) * y) tmp = 0 if t_1 <= -math.inf: tmp = 0.5 / y elif t_1 <= -2e-148: tmp = t_0 elif t_1 <= 0.0: tmp = -0.5 / x elif t_1 <= 5e+297: tmp = t_0 else: tmp = -0.5 / x return tmp
function code(x, y) t_0 = Float64(Float64(0.5 / Float64(x * y)) * Float64(x - y)) t_1 = Float64(Float64(x - y) / Float64(Float64(2.0 * x) * y)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(0.5 / y); elseif (t_1 <= -2e-148) tmp = t_0; elseif (t_1 <= 0.0) tmp = Float64(-0.5 / x); elseif (t_1 <= 5e+297) tmp = t_0; else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) t_0 = (0.5 / (x * y)) * (x - y); t_1 = (x - y) / ((2.0 * x) * y); tmp = 0.0; if (t_1 <= -Inf) tmp = 0.5 / y; elseif (t_1 <= -2e-148) tmp = t_0; elseif (t_1 <= 0.0) tmp = -0.5 / x; elseif (t_1 <= 5e+297) tmp = t_0; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(0.5 / N[(x * y), $MachinePrecision]), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(N[(2.0 * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(0.5 / y), $MachinePrecision], If[LessEqual[t$95$1, -2e-148], t$95$0, If[LessEqual[t$95$1, 0.0], N[(-0.5 / x), $MachinePrecision], If[LessEqual[t$95$1, 5e+297], t$95$0, N[(-0.5 / x), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{0.5}{x \cdot y} \cdot \left(x - y\right)\\
t_1 := \frac{x - y}{\left(2 \cdot x\right) \cdot y}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;t\_1 \leq -2 \cdot 10^{-148}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 0:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+297}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < -inf.0Initial program 7.9%
Taylor expanded in x around inf
lower-/.f6461.1
Applied rewrites61.1%
if -inf.0 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < -1.99999999999999987e-148 or -0.0 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < 4.9999999999999998e297Initial program 99.0%
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
lower-*.f64N/A
lift-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-*l*N/A
associate-/r*N/A
*-inversesN/A
associate-/r*N/A
lift-*.f64N/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f6497.6
Applied rewrites97.6%
if -1.99999999999999987e-148 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) < -0.0 or 4.9999999999999998e297 < (/.f64 (-.f64 x y) (*.f64 (*.f64 x #s(literal 2 binary64)) y)) Initial program 5.6%
Taylor expanded in x around 0
lower-/.f6466.1
Applied rewrites66.1%
Final simplification89.7%
(FPCore (x y) :precision binary64 (if (<= y -4.8e-80) (/ -0.5 x) (if (<= y 1.05e+44) (/ 0.5 y) (/ -0.5 x))))
double code(double x, double y) {
double tmp;
if (y <= -4.8e-80) {
tmp = -0.5 / x;
} else if (y <= 1.05e+44) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-4.8d-80)) then
tmp = (-0.5d0) / x
else if (y <= 1.05d+44) then
tmp = 0.5d0 / y
else
tmp = (-0.5d0) / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -4.8e-80) {
tmp = -0.5 / x;
} else if (y <= 1.05e+44) {
tmp = 0.5 / y;
} else {
tmp = -0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -4.8e-80: tmp = -0.5 / x elif y <= 1.05e+44: tmp = 0.5 / y else: tmp = -0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= -4.8e-80) tmp = Float64(-0.5 / x); elseif (y <= 1.05e+44) tmp = Float64(0.5 / y); else tmp = Float64(-0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -4.8e-80) tmp = -0.5 / x; elseif (y <= 1.05e+44) tmp = 0.5 / y; else tmp = -0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -4.8e-80], N[(-0.5 / x), $MachinePrecision], If[LessEqual[y, 1.05e+44], N[(0.5 / y), $MachinePrecision], N[(-0.5 / x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.8 \cdot 10^{-80}:\\
\;\;\;\;\frac{-0.5}{x}\\
\mathbf{elif}\;y \leq 1.05 \cdot 10^{+44}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{-0.5}{x}\\
\end{array}
\end{array}
if y < -4.7999999999999998e-80 or 1.04999999999999993e44 < y Initial program 71.5%
Taylor expanded in x around 0
lower-/.f6477.8
Applied rewrites77.8%
if -4.7999999999999998e-80 < y < 1.04999999999999993e44Initial program 83.0%
Taylor expanded in x around inf
lower-/.f6480.7
Applied rewrites80.7%
(FPCore (x y) :precision binary64 (/ -0.5 x))
double code(double x, double y) {
return -0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (-0.5d0) / x
end function
public static double code(double x, double y) {
return -0.5 / x;
}
def code(x, y): return -0.5 / x
function code(x, y) return Float64(-0.5 / x) end
function tmp = code(x, y) tmp = -0.5 / x; end
code[x_, y_] := N[(-0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{-0.5}{x}
\end{array}
Initial program 76.5%
Taylor expanded in x around 0
lower-/.f6452.5
Applied rewrites52.5%
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - (0.5d0 / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (0.5 / x);
}
def code(x, y): return (0.5 / y) - (0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{0.5}{x}
\end{array}
herbie shell --seed 2024294
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, B"
:precision binary64
:alt
(! :herbie-platform default (- (/ 1/2 y) (/ 1/2 x)))
(/ (- x y) (* (* x 2.0) y)))