
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma y x (* (* z z) 3.0)))
double code(double x, double y, double z) {
return fma(y, x, ((z * z) * 3.0));
}
function code(x, y, z) return fma(y, x, Float64(Float64(z * z) * 3.0)) end
code[x_, y_, z_] := N[(y * x + N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, \left(z \cdot z\right) \cdot 3\right)
\end{array}
Initial program 97.9%
lift-+.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
count-2N/A
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f6499.5
Applied rewrites99.5%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1.7e-7) (fma z z (* x y)) (fma z (+ z z) (* z z))))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1.7e-7) {
tmp = fma(z, z, (x * y));
} else {
tmp = fma(z, (z + z), (z * z));
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1.7e-7) tmp = fma(z, z, Float64(x * y)); else tmp = fma(z, Float64(z + z), Float64(z * z)); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1.7e-7], N[(z * z + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(z * N[(z + z), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1.7 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(z, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, z + z, z \cdot z\right)\\
\end{array}
\end{array}
if (*.f64 z z) < 1.69999999999999987e-7Initial program 99.9%
lift-+.f64N/A
flip-+N/A
div-invN/A
difference-of-squaresN/A
lift-+.f64N/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites78.3%
Applied rewrites86.6%
if 1.69999999999999987e-7 < (*.f64 z z) Initial program 96.1%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6490.3
Applied rewrites90.3%
Applied rewrites90.4%
Final simplification88.6%
(FPCore (x y z) :precision binary64 (if (<= (* z z) 1.7e-7) (fma z z (* x y)) (* (* z 3.0) z)))
double code(double x, double y, double z) {
double tmp;
if ((z * z) <= 1.7e-7) {
tmp = fma(z, z, (x * y));
} else {
tmp = (z * 3.0) * z;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (Float64(z * z) <= 1.7e-7) tmp = fma(z, z, Float64(x * y)); else tmp = Float64(Float64(z * 3.0) * z); end return tmp end
code[x_, y_, z_] := If[LessEqual[N[(z * z), $MachinePrecision], 1.7e-7], N[(z * z + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(z * 3.0), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \cdot z \leq 1.7 \cdot 10^{-7}:\\
\;\;\;\;\mathsf{fma}\left(z, z, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z \cdot 3\right) \cdot z\\
\end{array}
\end{array}
if (*.f64 z z) < 1.69999999999999987e-7Initial program 99.9%
lift-+.f64N/A
flip-+N/A
div-invN/A
difference-of-squaresN/A
lift-+.f64N/A
associate-*l*N/A
lower-*.f64N/A
Applied rewrites78.3%
Applied rewrites86.6%
if 1.69999999999999987e-7 < (*.f64 z z) Initial program 96.1%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6490.3
Applied rewrites90.3%
Applied rewrites90.4%
Final simplification88.6%
(FPCore (x y z) :precision binary64 (fma (* z 3.0) z (* x y)))
double code(double x, double y, double z) {
return fma((z * 3.0), z, (x * y));
}
function code(x, y, z) return fma(Float64(z * 3.0), z, Float64(x * y)) end
code[x_, y_, z_] := N[(N[(z * 3.0), $MachinePrecision] * z + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z \cdot 3, z, x \cdot y\right)
\end{array}
Initial program 97.9%
Taylor expanded in x around 0
+-commutativeN/A
associate-+r+N/A
distribute-lft1-inN/A
metadata-evalN/A
unpow2N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6498.3
Applied rewrites98.3%
Final simplification98.3%
(FPCore (x y z) :precision binary64 (* (* z 3.0) z))
double code(double x, double y, double z) {
return (z * 3.0) * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * 3.0d0) * z
end function
public static double code(double x, double y, double z) {
return (z * 3.0) * z;
}
def code(x, y, z): return (z * 3.0) * z
function code(x, y, z) return Float64(Float64(z * 3.0) * z) end
function tmp = code(x, y, z) tmp = (z * 3.0) * z; end
code[x_, y_, z_] := N[(N[(z * 3.0), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\left(z \cdot 3\right) \cdot z
\end{array}
Initial program 97.9%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6459.5
Applied rewrites59.5%
Applied rewrites59.6%
(FPCore (x y z) :precision binary64 (* (* z z) 3.0))
double code(double x, double y, double z) {
return (z * z) * 3.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (z * z) * 3.0d0
end function
public static double code(double x, double y, double z) {
return (z * z) * 3.0;
}
def code(x, y, z): return (z * z) * 3.0
function code(x, y, z) return Float64(Float64(z * z) * 3.0) end
function tmp = code(x, y, z) tmp = (z * z) * 3.0; end
code[x_, y_, z_] := N[(N[(z * z), $MachinePrecision] * 3.0), $MachinePrecision]
\begin{array}{l}
\\
\left(z \cdot z\right) \cdot 3
\end{array}
Initial program 97.9%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6459.5
Applied rewrites59.5%
Final simplification59.5%
(FPCore (x y z) :precision binary64 (* z z))
double code(double x, double y, double z) {
return z * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z * z
end function
public static double code(double x, double y, double z) {
return z * z;
}
def code(x, y, z): return z * z
function code(x, y, z) return Float64(z * z) end
function tmp = code(x, y, z) tmp = z * z; end
code[x_, y_, z_] := N[(z * z), $MachinePrecision]
\begin{array}{l}
\\
z \cdot z
\end{array}
Initial program 97.9%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6459.5
Applied rewrites59.5%
Applied rewrites59.6%
Applied rewrites38.2%
Applied rewrites38.2%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024294
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))