
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 2 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
(FPCore (a b c) :precision binary64 (/ (- c) (+ (sqrt (fma (* c -3.0) a (* b b))) b)))
double code(double a, double b, double c) {
return -c / (sqrt(fma((c * -3.0), a, (b * b))) + b);
}
function code(a, b, c) return Float64(Float64(-c) / Float64(sqrt(fma(Float64(c * -3.0), a, Float64(b * b))) + b)) end
code[a_, b_, c_] := N[((-c) / N[(N[Sqrt[N[(N[(c * -3.0), $MachinePrecision] * a + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] + b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{-c}{\sqrt{\mathsf{fma}\left(c \cdot -3, a, b \cdot b\right)} + b}
\end{array}
Initial program 31.9%
lift-/.f64N/A
clear-numN/A
lift-*.f64N/A
associate-/l*N/A
associate-/r*N/A
lower-/.f64N/A
metadata-evalN/A
lower-/.f6432.0
lift-+.f64N/A
+-commutativeN/A
lift-neg.f64N/A
unsub-negN/A
lower--.f6432.0
Applied rewrites32.0%
lift-/.f64N/A
lift--.f64N/A
flip--N/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f64N/A
lift-sqrt.f64N/A
lift-sqrt.f64N/A
rem-square-sqrtN/A
lift-*.f64N/A
lower--.f64N/A
Applied rewrites32.9%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
Applied rewrites99.3%
Taylor expanded in a around 0
mul-1-negN/A
lower-neg.f6499.7
Applied rewrites99.7%
Final simplification99.7%
(FPCore (a b c) :precision binary64 (* (/ c b) -0.5))
double code(double a, double b, double c) {
return (c / b) * -0.5;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c / b) * (-0.5d0)
end function
public static double code(double a, double b, double c) {
return (c / b) * -0.5;
}
def code(a, b, c): return (c / b) * -0.5
function code(a, b, c) return Float64(Float64(c / b) * -0.5) end
function tmp = code(a, b, c) tmp = (c / b) * -0.5; end
code[a_, b_, c_] := N[(N[(c / b), $MachinePrecision] * -0.5), $MachinePrecision]
\begin{array}{l}
\\
\frac{c}{b} \cdot -0.5
\end{array}
Initial program 31.9%
Taylor expanded in a around 0
lower-*.f64N/A
lower-/.f6481.0
Applied rewrites81.0%
Final simplification81.0%
herbie shell --seed 2024294
(FPCore (a b c)
:name "Cubic critical, medium range"
:precision binary64
:pre (and (and (and (< 1.1102230246251565e-16 a) (< a 9007199254740992.0)) (and (< 1.1102230246251565e-16 b) (< b 9007199254740992.0))) (and (< 1.1102230246251565e-16 c) (< c 9007199254740992.0)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))