
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a1 a2 th) :precision binary64 (let* ((t_1 (/ (cos th) (sqrt 2.0)))) (+ (* t_1 (* a1 a1)) (* t_1 (* a2 a2)))))
double code(double a1, double a2, double th) {
double t_1 = cos(th) / sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: t_1
t_1 = cos(th) / sqrt(2.0d0)
code = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
end function
public static double code(double a1, double a2, double th) {
double t_1 = Math.cos(th) / Math.sqrt(2.0);
return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2));
}
def code(a1, a2, th): t_1 = math.cos(th) / math.sqrt(2.0) return (t_1 * (a1 * a1)) + (t_1 * (a2 * a2))
function code(a1, a2, th) t_1 = Float64(cos(th) / sqrt(2.0)) return Float64(Float64(t_1 * Float64(a1 * a1)) + Float64(t_1 * Float64(a2 * a2))) end
function tmp = code(a1, a2, th) t_1 = cos(th) / sqrt(2.0); tmp = (t_1 * (a1 * a1)) + (t_1 * (a2 * a2)); end
code[a1_, a2_, th_] := Block[{t$95$1 = N[(N[Cos[th], $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]}, N[(N[(t$95$1 * N[(a1 * a1), $MachinePrecision]), $MachinePrecision] + N[(t$95$1 * N[(a2 * a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\cos th}{\sqrt{2}}\\
t\_1 \cdot \left(a1 \cdot a1\right) + t\_1 \cdot \left(a2 \cdot a2\right)
\end{array}
\end{array}
(FPCore (a1 a2 th) :precision binary64 (/ (+ (* a1 a1) (* a2 a2)) (/ (sqrt 2.0) (cos th))))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) / (sqrt(2.0) / cos(th));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) / (sqrt(2.0d0) / cos(th))
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) / (Math.sqrt(2.0) / Math.cos(th));
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) / (math.sqrt(2.0) / math.cos(th))
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / Float64(sqrt(2.0) / cos(th))) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) / (sqrt(2.0) / cos(th)); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a1 + a2 \cdot a2}{\frac{\sqrt{2}}{\cos th}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
*-commutativeN/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6499.7%
Applied egg-rr99.7%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0));
}
def code(a1, a2, th): return math.cos(th) * (((a1 * a1) + (a2 * a2)) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (((a1 * a1) + (a2 * a2)) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6499.7%
Applied egg-rr99.7%
Final simplification99.7%
(FPCore (a1 a2 th) :precision binary64 (/ (* a2 a2) (/ (sqrt 2.0) (cos th))))
double code(double a1, double a2, double th) {
return (a2 * a2) / (sqrt(2.0) / cos(th));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * a2) / (sqrt(2.0d0) / cos(th))
end function
public static double code(double a1, double a2, double th) {
return (a2 * a2) / (Math.sqrt(2.0) / Math.cos(th));
}
def code(a1, a2, th): return (a2 * a2) / (math.sqrt(2.0) / math.cos(th))
function code(a1, a2, th) return Float64(Float64(a2 * a2) / Float64(sqrt(2.0) / cos(th))) end
function tmp = code(a1, a2, th) tmp = (a2 * a2) / (sqrt(2.0) / cos(th)); end
code[a1_, a2_, th_] := N[(N[(a2 * a2), $MachinePrecision] / N[(N[Sqrt[2.0], $MachinePrecision] / N[Cos[th], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a2 \cdot a2}{\frac{\sqrt{2}}{\cos th}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6461.0%
Simplified61.0%
*-commutativeN/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6461.0%
Applied egg-rr61.0%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ (* a2 a2) (sqrt 2.0))))
double code(double a1, double a2, double th) {
return cos(th) * ((a2 * a2) / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * ((a2 * a2) / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * ((a2 * a2) / Math.sqrt(2.0));
}
def code(a1, a2, th): return math.cos(th) * ((a2 * a2) / math.sqrt(2.0))
function code(a1, a2, th) return Float64(cos(th) * Float64(Float64(a2 * a2) / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = cos(th) * ((a2 * a2) / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6461.0%
Simplified61.0%
associate-/l*N/A
*-commutativeN/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6461.1%
Applied egg-rr61.1%
Final simplification61.1%
(FPCore (a1 a2 th) :precision binary64 (* (cos th) (/ a2 (/ (sqrt 2.0) a2))))
double code(double a1, double a2, double th) {
return cos(th) * (a2 / (sqrt(2.0) / a2));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = cos(th) * (a2 / (sqrt(2.0d0) / a2))
end function
public static double code(double a1, double a2, double th) {
return Math.cos(th) * (a2 / (Math.sqrt(2.0) / a2));
}
def code(a1, a2, th): return math.cos(th) * (a2 / (math.sqrt(2.0) / a2))
function code(a1, a2, th) return Float64(cos(th) * Float64(a2 / Float64(sqrt(2.0) / a2))) end
function tmp = code(a1, a2, th) tmp = cos(th) * (a2 / (sqrt(2.0) / a2)); end
code[a1_, a2_, th_] := N[(N[Cos[th], $MachinePrecision] * N[(a2 / N[(N[Sqrt[2.0], $MachinePrecision] / a2), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\cos th \cdot \frac{a2}{\frac{\sqrt{2}}{a2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6461.0%
Simplified61.0%
*-commutativeN/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6461.0%
Applied egg-rr61.0%
associate-/r/N/A
*-lowering-*.f64N/A
associate-/l*N/A
clear-numN/A
un-div-invN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
cos-lowering-cos.f6461.0%
Applied egg-rr61.0%
Final simplification61.0%
(FPCore (a1 a2 th) :precision binary64 (* (* a2 (cos th)) (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return (a2 * cos(th)) * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = (a2 * cos(th)) * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return (a2 * Math.cos(th)) * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return (a2 * math.cos(th)) * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(Float64(a2 * cos(th)) * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = (a2 * cos(th)) * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(N[(a2 * N[Cos[th], $MachinePrecision]), $MachinePrecision] * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(a2 \cdot \cos th\right) \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6461.0%
Simplified61.0%
associate-*r*N/A
associate-/l*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6461.0%
Applied egg-rr61.0%
(FPCore (a1 a2 th) :precision binary64 (if (<= a2 2.85e+296) (/ 1.0 (/ 1.0 (/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0)))) (* (/ (* a2 a2) (sqrt 2.0)) (+ 1.0 (* th (* th -0.5))))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 2.85e+296) {
tmp = 1.0 / (1.0 / (((a1 * a1) + (a2 * a2)) / sqrt(2.0)));
} else {
tmp = ((a2 * a2) / sqrt(2.0)) * (1.0 + (th * (th * -0.5)));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 2.85d+296) then
tmp = 1.0d0 / (1.0d0 / (((a1 * a1) + (a2 * a2)) / sqrt(2.0d0)))
else
tmp = ((a2 * a2) / sqrt(2.0d0)) * (1.0d0 + (th * (th * (-0.5d0))))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 2.85e+296) {
tmp = 1.0 / (1.0 / (((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0)));
} else {
tmp = ((a2 * a2) / Math.sqrt(2.0)) * (1.0 + (th * (th * -0.5)));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 2.85e+296: tmp = 1.0 / (1.0 / (((a1 * a1) + (a2 * a2)) / math.sqrt(2.0))) else: tmp = ((a2 * a2) / math.sqrt(2.0)) * (1.0 + (th * (th * -0.5))) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 2.85e+296) tmp = Float64(1.0 / Float64(1.0 / Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0)))); else tmp = Float64(Float64(Float64(a2 * a2) / sqrt(2.0)) * Float64(1.0 + Float64(th * Float64(th * -0.5)))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 2.85e+296) tmp = 1.0 / (1.0 / (((a1 * a1) + (a2 * a2)) / sqrt(2.0))); else tmp = ((a2 * a2) / sqrt(2.0)) * (1.0 + (th * (th * -0.5))); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 2.85e+296], N[(1.0 / N[(1.0 / N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(th * N[(th * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 2.85 \cdot 10^{+296}:\\
\;\;\;\;\frac{1}{\frac{1}{\frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}}}\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot a2}{\sqrt{2}} \cdot \left(1 + th \cdot \left(th \cdot -0.5\right)\right)\\
\end{array}
\end{array}
if a2 < 2.84999999999999999e296Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6466.1%
Simplified66.1%
clear-numN/A
/-lowering-/.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f6466.1%
Applied egg-rr66.1%
flip3-+N/A
associate-/r/N/A
cube-unmultN/A
associate-*r*N/A
cube-unmultN/A
associate-*r*N/A
associate-*r*N/A
distribute-rgt-out--N/A
*-commutativeN/A
Applied egg-rr66.1%
if 2.84999999999999999e296 < a2 Initial program 100.0%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in th around 0
*-commutativeN/A
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
distribute-lft1-inN/A
+-commutativeN/A
*-lowering-*.f64N/A
Simplified100.0%
Final simplification66.4%
(FPCore (a1 a2 th) :precision binary64 (if (<= a2 1e+296) (/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0)) (* (/ (* a2 a2) (sqrt 2.0)) (+ 1.0 (* th (* th -0.5))))))
double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 1e+296) {
tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0);
} else {
tmp = ((a2 * a2) / sqrt(2.0)) * (1.0 + (th * (th * -0.5)));
}
return tmp;
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
real(8) :: tmp
if (a2 <= 1d+296) then
tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0d0)
else
tmp = ((a2 * a2) / sqrt(2.0d0)) * (1.0d0 + (th * (th * (-0.5d0))))
end if
code = tmp
end function
public static double code(double a1, double a2, double th) {
double tmp;
if (a2 <= 1e+296) {
tmp = ((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0);
} else {
tmp = ((a2 * a2) / Math.sqrt(2.0)) * (1.0 + (th * (th * -0.5)));
}
return tmp;
}
def code(a1, a2, th): tmp = 0 if a2 <= 1e+296: tmp = ((a1 * a1) + (a2 * a2)) / math.sqrt(2.0) else: tmp = ((a2 * a2) / math.sqrt(2.0)) * (1.0 + (th * (th * -0.5))) return tmp
function code(a1, a2, th) tmp = 0.0 if (a2 <= 1e+296) tmp = Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0)); else tmp = Float64(Float64(Float64(a2 * a2) / sqrt(2.0)) * Float64(1.0 + Float64(th * Float64(th * -0.5)))); end return tmp end
function tmp_2 = code(a1, a2, th) tmp = 0.0; if (a2 <= 1e+296) tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0); else tmp = ((a2 * a2) / sqrt(2.0)) * (1.0 + (th * (th * -0.5))); end tmp_2 = tmp; end
code[a1_, a2_, th_] := If[LessEqual[a2, 1e+296], N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision], N[(N[(N[(a2 * a2), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision] * N[(1.0 + N[(th * N[(th * -0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a2 \leq 10^{+296}:\\
\;\;\;\;\frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}\\
\mathbf{else}:\\
\;\;\;\;\frac{a2 \cdot a2}{\sqrt{2}} \cdot \left(1 + th \cdot \left(th \cdot -0.5\right)\right)\\
\end{array}
\end{array}
if a2 < 9.99999999999999981e295Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6466.1%
Simplified66.1%
if 9.99999999999999981e295 < a2 Initial program 100.0%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f64100.0%
Simplified100.0%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f64100.0%
Simplified100.0%
Taylor expanded in th around 0
*-commutativeN/A
*-commutativeN/A
associate-/l*N/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
distribute-lft1-inN/A
+-commutativeN/A
*-lowering-*.f64N/A
Simplified100.0%
Final simplification66.4%
(FPCore (a1 a2 th) :precision binary64 (/ (+ (* a1 a1) (* a2 a2)) (sqrt 2.0)))
double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) / sqrt(2.0);
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = ((a1 * a1) + (a2 * a2)) / sqrt(2.0d0)
end function
public static double code(double a1, double a2, double th) {
return ((a1 * a1) + (a2 * a2)) / Math.sqrt(2.0);
}
def code(a1, a2, th): return ((a1 * a1) + (a2 * a2)) / math.sqrt(2.0)
function code(a1, a2, th) return Float64(Float64(Float64(a1 * a1) + Float64(a2 * a2)) / sqrt(2.0)) end
function tmp = code(a1, a2, th) tmp = ((a1 * a1) + (a2 * a2)) / sqrt(2.0); end
code[a1_, a2_, th_] := N[(N[(N[(a1 * a1), $MachinePrecision] + N[(a2 * a2), $MachinePrecision]), $MachinePrecision] / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{a1 \cdot a1 + a2 \cdot a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in th around 0
/-lowering-/.f64N/A
+-lowering-+.f64N/A
unpow2N/A
*-lowering-*.f64N/A
unpow2N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6465.6%
Simplified65.6%
(FPCore (a1 a2 th) :precision binary64 (* a2 (/ a2 (sqrt 2.0))))
double code(double a1, double a2, double th) {
return a2 * (a2 / sqrt(2.0));
}
real(8) function code(a1, a2, th)
real(8), intent (in) :: a1
real(8), intent (in) :: a2
real(8), intent (in) :: th
code = a2 * (a2 / sqrt(2.0d0))
end function
public static double code(double a1, double a2, double th) {
return a2 * (a2 / Math.sqrt(2.0));
}
def code(a1, a2, th): return a2 * (a2 / math.sqrt(2.0))
function code(a1, a2, th) return Float64(a2 * Float64(a2 / sqrt(2.0))) end
function tmp = code(a1, a2, th) tmp = a2 * (a2 / sqrt(2.0)); end
code[a1_, a2_, th_] := N[(a2 * N[(a2 / N[Sqrt[2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
a2 \cdot \frac{a2}{\sqrt{2}}
\end{array}
Initial program 99.6%
distribute-lft-outN/A
associate-*l/N/A
/-lowering-/.f64N/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
+-lowering-+.f64N/A
*-lowering-*.f64N/A
*-lowering-*.f64N/A
sqrt-lowering-sqrt.f6499.6%
Simplified99.6%
Taylor expanded in a1 around 0
unpow2N/A
*-lowering-*.f6461.0%
Simplified61.0%
associate-*r*N/A
associate-/l*N/A
*-lowering-*.f64N/A
*-commutativeN/A
*-lowering-*.f64N/A
cos-lowering-cos.f64N/A
/-lowering-/.f64N/A
sqrt-lowering-sqrt.f6461.0%
Applied egg-rr61.0%
Taylor expanded in th around 0
Simplified40.1%
herbie shell --seed 2024288
(FPCore (a1 a2 th)
:name "Migdal et al, Equation (64)"
:precision binary64
(+ (* (/ (cos th) (sqrt 2.0)) (* a1 a1)) (* (/ (cos th) (sqrt 2.0)) (* a2 a2))))