
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(+
(*
(* normAngle normAngle)
(+
(* (+ (* n0_i 0.3333333333333333) (* n1_i 0.16666666666666666)) u)
(*
(* (* normAngle normAngle) u)
(+
(* -0.16666666666666666 (* n0_i -0.3333333333333333))
(-
(* n0_i 0.008333333333333333)
(+ (* n1_i -0.019444444444444445) (* n0_i 0.041666666666666664)))))))
(* u (- n1_i n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (((normAngle * normAngle) * ((((n0_i * 0.3333333333333333f) + (n1_i * 0.16666666666666666f)) * u) + (((normAngle * normAngle) * u) * ((-0.16666666666666666f * (n0_i * -0.3333333333333333f)) + ((n0_i * 0.008333333333333333f) - ((n1_i * -0.019444444444444445f) + (n0_i * 0.041666666666666664f))))))) + (u * (n1_i - n0_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (((normangle * normangle) * ((((n0_i * 0.3333333333333333e0) + (n1_i * 0.16666666666666666e0)) * u) + (((normangle * normangle) * u) * (((-0.16666666666666666e0) * (n0_i * (-0.3333333333333333e0))) + ((n0_i * 0.008333333333333333e0) - ((n1_i * (-0.019444444444444445e0)) + (n0_i * 0.041666666666666664e0))))))) + (u * (n1_i - n0_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(Float32(Float32(normAngle * normAngle) * Float32(Float32(Float32(Float32(n0_i * Float32(0.3333333333333333)) + Float32(n1_i * Float32(0.16666666666666666))) * u) + Float32(Float32(Float32(normAngle * normAngle) * u) * Float32(Float32(Float32(-0.16666666666666666) * Float32(n0_i * Float32(-0.3333333333333333))) + Float32(Float32(n0_i * Float32(0.008333333333333333)) - Float32(Float32(n1_i * Float32(-0.019444444444444445)) + Float32(n0_i * Float32(0.041666666666666664)))))))) + Float32(u * Float32(n1_i - n0_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (((normAngle * normAngle) * ((((n0_i * single(0.3333333333333333)) + (n1_i * single(0.16666666666666666))) * u) + (((normAngle * normAngle) * u) * ((single(-0.16666666666666666) * (n0_i * single(-0.3333333333333333))) + ((n0_i * single(0.008333333333333333)) - ((n1_i * single(-0.019444444444444445)) + (n0_i * single(0.041666666666666664)))))))) + (u * (n1_i - n0_i))); end
\begin{array}{l}
\\
n0\_i + \left(\left(normAngle \cdot normAngle\right) \cdot \left(\left(n0\_i \cdot 0.3333333333333333 + n1\_i \cdot 0.16666666666666666\right) \cdot u + \left(\left(normAngle \cdot normAngle\right) \cdot u\right) \cdot \left(-0.16666666666666666 \cdot \left(n0\_i \cdot -0.3333333333333333\right) + \left(n0\_i \cdot 0.008333333333333333 - \left(n1\_i \cdot -0.019444444444444445 + n0\_i \cdot 0.041666666666666664\right)\right)\right)\right) + u \cdot \left(n1\_i - n0\_i\right)\right)
\end{array}
Initial program 97.2%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
sin-lowering-sin.f32N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
cos-lowering-cos.f32N/A
/-lowering-/.f32N/A
Simplified99.2%
Taylor expanded in normAngle around 0
Simplified99.4%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (* u (- n1_i n0_i))))
(+
n0_i
(+
t_0
(*
(* normAngle normAngle)
(+
(* u (+ (* u (* n0_i -0.5)) (* n0_i 0.5)))
(+
(* n0_i -0.16666666666666666)
(* 0.16666666666666666 (+ n0_i t_0)))))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = u * (n1_i - n0_i);
return n0_i + (t_0 + ((normAngle * normAngle) * ((u * ((u * (n0_i * -0.5f)) + (n0_i * 0.5f))) + ((n0_i * -0.16666666666666666f) + (0.16666666666666666f * (n0_i + t_0))))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = u * (n1_i - n0_i)
code = n0_i + (t_0 + ((normangle * normangle) * ((u * ((u * (n0_i * (-0.5e0))) + (n0_i * 0.5e0))) + ((n0_i * (-0.16666666666666666e0)) + (0.16666666666666666e0 * (n0_i + t_0))))))
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(u * Float32(n1_i - n0_i)) return Float32(n0_i + Float32(t_0 + Float32(Float32(normAngle * normAngle) * Float32(Float32(u * Float32(Float32(u * Float32(n0_i * Float32(-0.5))) + Float32(n0_i * Float32(0.5)))) + Float32(Float32(n0_i * Float32(-0.16666666666666666)) + Float32(Float32(0.16666666666666666) * Float32(n0_i + t_0))))))) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = u * (n1_i - n0_i); tmp = n0_i + (t_0 + ((normAngle * normAngle) * ((u * ((u * (n0_i * single(-0.5))) + (n0_i * single(0.5)))) + ((n0_i * single(-0.16666666666666666)) + (single(0.16666666666666666) * (n0_i + t_0)))))); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := u \cdot \left(n1\_i - n0\_i\right)\\
n0\_i + \left(t\_0 + \left(normAngle \cdot normAngle\right) \cdot \left(u \cdot \left(u \cdot \left(n0\_i \cdot -0.5\right) + n0\_i \cdot 0.5\right) + \left(n0\_i \cdot -0.16666666666666666 + 0.16666666666666666 \cdot \left(n0\_i + t\_0\right)\right)\right)\right)
\end{array}
\end{array}
Initial program 97.2%
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
associate-*l/N/A
*-lft-identityN/A
/-lowering-/.f32N/A
Simplified75.6%
Taylor expanded in normAngle around 0
*-lowering-*.f32N/A
associate-+r+N/A
+-lowering-+.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
*-commutativeN/A
distribute-lft-outN/A
associate-*l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
Simplified75.3%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
+-commutativeN/A
+-lowering-+.f32N/A
Simplified75.0%
Taylor expanded in normAngle around 0
+-lowering-+.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
sub-negN/A
+-commutativeN/A
associate-+l+N/A
+-lowering-+.f32N/A
Simplified99.3%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(+
n0_i
(*
u
(+
n1_i
(-
(*
(* normAngle normAngle)
(+ (* n0_i 0.3333333333333333) (* n1_i 0.16666666666666666)))
n0_i)))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i + (((normAngle * normAngle) * ((n0_i * 0.3333333333333333f) + (n1_i * 0.16666666666666666f))) - n0_i)));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i + (((normangle * normangle) * ((n0_i * 0.3333333333333333e0) + (n1_i * 0.16666666666666666e0))) - n0_i)))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i + Float32(Float32(Float32(normAngle * normAngle) * Float32(Float32(n0_i * Float32(0.3333333333333333)) + Float32(n1_i * Float32(0.16666666666666666)))) - n0_i)))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i + (((normAngle * normAngle) * ((n0_i * single(0.3333333333333333)) + (n1_i * single(0.16666666666666666)))) - n0_i))); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i + \left(\left(normAngle \cdot normAngle\right) \cdot \left(n0\_i \cdot 0.3333333333333333 + n1\_i \cdot 0.16666666666666666\right) - n0\_i\right)\right)
\end{array}
Initial program 97.2%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
sin-lowering-sin.f32N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
cos-lowering-cos.f32N/A
/-lowering-/.f32N/A
Simplified99.2%
Taylor expanded in normAngle around 0
associate--l+N/A
+-lowering-+.f32N/A
--lowering--.f32N/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f32N/A
associate--r+N/A
sub-negN/A
+-lowering-+.f32N/A
distribute-rgt-out--N/A
*-lowering-*.f32N/A
metadata-evalN/A
*-commutativeN/A
distribute-rgt-neg-inN/A
metadata-evalN/A
*-lowering-*.f3299.3%
Simplified99.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -3.499999942646603e-11) (* n1_i u) (if (<= n1_i 5.00000006675716e-11) (* n0_i (- 1.0 u)) (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -3.499999942646603e-11f) {
tmp = n1_i * u;
} else if (n1_i <= 5.00000006675716e-11f) {
tmp = n0_i * (1.0f - u);
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-3.499999942646603e-11)) then
tmp = n1_i * u
else if (n1_i <= 5.00000006675716e-11) then
tmp = n0_i * (1.0e0 - u)
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-3.499999942646603e-11)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(5.00000006675716e-11)) tmp = Float32(n0_i * Float32(Float32(1.0) - u)); else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-3.499999942646603e-11)) tmp = n1_i * u; elseif (n1_i <= single(5.00000006675716e-11)) tmp = n0_i * (single(1.0) - u); else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -3.499999942646603 \cdot 10^{-11}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{elif}\;n1\_i \leq 5.00000006675716 \cdot 10^{-11}:\\
\;\;\;\;n0\_i \cdot \left(1 - u\right)\\
\mathbf{else}:\\
\;\;\;\;n1\_i \cdot u\\
\end{array}
\end{array}
if n1_i < -3.49999994e-11 or 5.00000007e-11 < n1_i Initial program 97.2%
Taylor expanded in u around 0
Simplified91.4%
Taylor expanded in normAngle around 0
Simplified92.6%
Taylor expanded in n0_i around 0
*-lowering-*.f3275.8%
Simplified75.8%
if -3.49999994e-11 < n1_i < 5.00000007e-11Initial program 97.2%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
sin-lowering-sin.f32N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
cos-lowering-cos.f32N/A
/-lowering-/.f32N/A
Simplified99.2%
Taylor expanded in normAngle around 0
Simplified99.0%
Taylor expanded in n0_i around inf
*-lowering-*.f32N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f3273.9%
Simplified73.9%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- (* n1_i (+ 1.0 (* (* normAngle normAngle) 0.16666666666666666))) n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * ((n1_i * (1.0f + ((normAngle * normAngle) * 0.16666666666666666f))) - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * ((n1_i * (1.0e0 + ((normangle * normangle) * 0.16666666666666666e0))) - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(Float32(n1_i * Float32(Float32(1.0) + Float32(Float32(normAngle * normAngle) * Float32(0.16666666666666666)))) - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * ((n1_i * (single(1.0) + ((normAngle * normAngle) * single(0.16666666666666666)))) - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i \cdot \left(1 + \left(normAngle \cdot normAngle\right) \cdot 0.16666666666666666\right) - n0\_i\right)
\end{array}
Initial program 97.2%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
sin-lowering-sin.f32N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
cos-lowering-cos.f32N/A
/-lowering-/.f32N/A
Simplified99.2%
Taylor expanded in normAngle around 0
Simplified99.1%
Taylor expanded in normAngle around 0
*-lft-identityN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-inN/A
--lowering--.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
unpow2N/A
*-lowering-*.f3299.2%
Simplified99.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n1_i -1.000000045813705e-18) (* n1_i u) (if (<= n1_i 5.00000006675716e-11) n0_i (* n1_i u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n1_i <= -1.000000045813705e-18f) {
tmp = n1_i * u;
} else if (n1_i <= 5.00000006675716e-11f) {
tmp = n0_i;
} else {
tmp = n1_i * u;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n1_i <= (-1.000000045813705e-18)) then
tmp = n1_i * u
else if (n1_i <= 5.00000006675716e-11) then
tmp = n0_i
else
tmp = n1_i * u
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n1_i <= Float32(-1.000000045813705e-18)) tmp = Float32(n1_i * u); elseif (n1_i <= Float32(5.00000006675716e-11)) tmp = n0_i; else tmp = Float32(n1_i * u); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n1_i <= single(-1.000000045813705e-18)) tmp = n1_i * u; elseif (n1_i <= single(5.00000006675716e-11)) tmp = n0_i; else tmp = n1_i * u; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n1\_i \leq -1.000000045813705 \cdot 10^{-18}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{elif}\;n1\_i \leq 5.00000006675716 \cdot 10^{-11}:\\
\;\;\;\;n0\_i\\
\mathbf{else}:\\
\;\;\;\;n1\_i \cdot u\\
\end{array}
\end{array}
if n1_i < -1.00000005e-18 or 5.00000007e-11 < n1_i Initial program 97.3%
Taylor expanded in u around 0
Simplified88.4%
Taylor expanded in normAngle around 0
Simplified89.6%
Taylor expanded in n0_i around 0
*-lowering-*.f3266.6%
Simplified66.6%
if -1.00000005e-18 < n1_i < 5.00000007e-11Initial program 97.2%
Taylor expanded in u around 0
Simplified61.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* u (- n1_i n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (u * (n1_i - n0_i));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (u * (n1_i - n0_i))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(u * Float32(n1_i - n0_i))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (u * (n1_i - n0_i)); end
\begin{array}{l}
\\
n0\_i + u \cdot \left(n1\_i - n0\_i\right)
\end{array}
Initial program 97.2%
Taylor expanded in u around 0
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
sin-lowering-sin.f32N/A
*-commutativeN/A
associate-/l*N/A
*-lowering-*.f32N/A
*-lowering-*.f32N/A
cos-lowering-cos.f32N/A
/-lowering-/.f32N/A
Simplified99.2%
Taylor expanded in normAngle around 0
--lowering--.f3298.4%
Simplified98.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ n0_i (* n1_i u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i + (n1_i * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i + (n1_i * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n0_i + Float32(n1_i * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i + (n1_i * u); end
\begin{array}{l}
\\
n0\_i + n1\_i \cdot u
\end{array}
Initial program 97.2%
Taylor expanded in u around 0
Simplified81.5%
Taylor expanded in normAngle around 0
Simplified82.6%
Final simplification82.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 n0_i)
float code(float normAngle, float u, float n0_i, float n1_i) {
return n0_i;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n0_i
end function
function code(normAngle, u, n0_i, n1_i) return n0_i end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n0_i; end
\begin{array}{l}
\\
n0\_i
\end{array}
Initial program 97.2%
Taylor expanded in u around 0
Simplified46.9%
herbie shell --seed 2024288
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ PI 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))