
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 18 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
(FPCore (u v) :precision binary32 (fma (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))) v 1.0))
float code(float u, float v) {
return fmaf(logf((u + ((1.0f - u) * expf((-2.0f / v))))), v, 1.0f);
}
function code(u, v) return fma(log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))), v, Float32(1.0)) end
\begin{array}{l}
\\
\mathsf{fma}\left(\log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right), v, 1\right)
\end{array}
Initial program 99.4%
+-commutativeN/A
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f32N/A
log-lowering-log.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
exp-lowering-exp.f32N/A
/-lowering-/.f3299.4%
Applied egg-rr99.4%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* (- 1.0 u) 16.0)) (t_1 (* (- 1.0 u) (- 1.0 u))))
(if (<= v 0.4699999988079071)
(+ 1.0 (* v (log (* (expm1 (/ -2.0 v)) (- u)))))
(+
(- -1.0 (* u -2.0))
(/
(+
(/
(+
(* (+ (* (- 1.0 u) 8.0) (* t_1 (+ t_0 -24.0))) -0.16666666666666666)
(/
(*
0.041666666666666664
(+
(* -96.0 (pow (- 1.0 u) 4.0))
(+ t_0 (* t_1 (+ -112.0 (* (- 1.0 u) 192.0))))))
v))
v)
(* -0.5 (* (- 1.0 u) (- (* -4.0 (+ u -1.0)) 4.0))))
v)))))
float code(float u, float v) {
float t_0 = (1.0f - u) * 16.0f;
float t_1 = (1.0f - u) * (1.0f - u);
float tmp;
if (v <= 0.4699999988079071f) {
tmp = 1.0f + (v * logf((expm1f((-2.0f / v)) * -u)));
} else {
tmp = (-1.0f - (u * -2.0f)) + ((((((((1.0f - u) * 8.0f) + (t_1 * (t_0 + -24.0f))) * -0.16666666666666666f) + ((0.041666666666666664f * ((-96.0f * powf((1.0f - u), 4.0f)) + (t_0 + (t_1 * (-112.0f + ((1.0f - u) * 192.0f)))))) / v)) / v) + (-0.5f * ((1.0f - u) * ((-4.0f * (u + -1.0f)) - 4.0f)))) / v);
}
return tmp;
}
function code(u, v) t_0 = Float32(Float32(Float32(1.0) - u) * Float32(16.0)) t_1 = Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) tmp = Float32(0.0) if (v <= Float32(0.4699999988079071)) tmp = Float32(Float32(1.0) + Float32(v * log(Float32(expm1(Float32(Float32(-2.0) / v)) * Float32(-u))))); else tmp = Float32(Float32(Float32(-1.0) - Float32(u * Float32(-2.0))) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(8.0)) + Float32(t_1 * Float32(t_0 + Float32(-24.0)))) * Float32(-0.16666666666666666)) + Float32(Float32(Float32(0.041666666666666664) * Float32(Float32(Float32(-96.0) * (Float32(Float32(1.0) - u) ^ Float32(4.0))) + Float32(t_0 + Float32(t_1 * Float32(Float32(-112.0) + Float32(Float32(Float32(1.0) - u) * Float32(192.0))))))) / v)) / v) + Float32(Float32(-0.5) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(-4.0) * Float32(u + Float32(-1.0))) - Float32(4.0))))) / v)); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot 16\\
t_1 := \left(1 - u\right) \cdot \left(1 - u\right)\\
\mathbf{if}\;v \leq 0.4699999988079071:\\
\;\;\;\;1 + v \cdot \log \left(\mathsf{expm1}\left(\frac{-2}{v}\right) \cdot \left(-u\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\left(-1 - u \cdot -2\right) + \frac{\frac{\left(\left(1 - u\right) \cdot 8 + t\_1 \cdot \left(t\_0 + -24\right)\right) \cdot -0.16666666666666666 + \frac{0.041666666666666664 \cdot \left(-96 \cdot {\left(1 - u\right)}^{4} + \left(t\_0 + t\_1 \cdot \left(-112 + \left(1 - u\right) \cdot 192\right)\right)\right)}{v}}{v} + -0.5 \cdot \left(\left(1 - u\right) \cdot \left(-4 \cdot \left(u + -1\right) - 4\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.469999999Initial program 100.0%
Taylor expanded in u around inf
+-commutativeN/A
mul-1-negN/A
metadata-evalN/A
distribute-neg-inN/A
metadata-evalN/A
sub-negN/A
distribute-rgt-neg-inN/A
mul-1-negN/A
associate-*r*N/A
*-commutativeN/A
*-lowering-*.f32N/A
expm1-defineN/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
expm1-lowering-expm1.f32N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
/-lowering-/.f32N/A
neg-mul-1N/A
Simplified99.3%
if 0.469999999 < v Initial program 92.1%
Taylor expanded in v around -inf
Simplified82.0%
Final simplification98.0%
(FPCore (u v) :precision binary32 (+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))
float code(float u, float v) {
return 1.0f + (v * logf((u + ((1.0f - u) * expf((-2.0f / v))))));
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0 + (v * log((u + ((1.0e0 - u) * exp(((-2.0e0) / v))))))
end function
function code(u, v) return Float32(Float32(1.0) + Float32(v * log(Float32(u + Float32(Float32(Float32(1.0) - u) * exp(Float32(Float32(-2.0) / v))))))) end
function tmp = code(u, v) tmp = single(1.0) + (v * log((u + ((single(1.0) - u) * exp((single(-2.0) / v)))))); end
\begin{array}{l}
\\
1 + v \cdot \log \left(u + \left(1 - u\right) \cdot e^{\frac{-2}{v}}\right)
\end{array}
Initial program 99.4%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* (- 1.0 u) (- 1.0 u))) (t_1 (* (- 1.0 u) 16.0)))
(if (<= v 0.4699999988079071)
1.0
(+
(- -1.0 (* u -2.0))
(/
(+
(/
(+
(* (+ (* (- 1.0 u) 8.0) (* t_0 (+ t_1 -24.0))) -0.16666666666666666)
(/
(*
0.041666666666666664
(+
(* -96.0 (pow (- 1.0 u) 4.0))
(+ t_1 (* t_0 (+ -112.0 (* (- 1.0 u) 192.0))))))
v))
v)
(* -0.5 (* (- 1.0 u) (- (* -4.0 (+ u -1.0)) 4.0))))
v)))))
float code(float u, float v) {
float t_0 = (1.0f - u) * (1.0f - u);
float t_1 = (1.0f - u) * 16.0f;
float tmp;
if (v <= 0.4699999988079071f) {
tmp = 1.0f;
} else {
tmp = (-1.0f - (u * -2.0f)) + ((((((((1.0f - u) * 8.0f) + (t_0 * (t_1 + -24.0f))) * -0.16666666666666666f) + ((0.041666666666666664f * ((-96.0f * powf((1.0f - u), 4.0f)) + (t_1 + (t_0 * (-112.0f + ((1.0f - u) * 192.0f)))))) / v)) / v) + (-0.5f * ((1.0f - u) * ((-4.0f * (u + -1.0f)) - 4.0f)))) / v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: t_1
real(4) :: tmp
t_0 = (1.0e0 - u) * (1.0e0 - u)
t_1 = (1.0e0 - u) * 16.0e0
if (v <= 0.4699999988079071e0) then
tmp = 1.0e0
else
tmp = ((-1.0e0) - (u * (-2.0e0))) + ((((((((1.0e0 - u) * 8.0e0) + (t_0 * (t_1 + (-24.0e0)))) * (-0.16666666666666666e0)) + ((0.041666666666666664e0 * (((-96.0e0) * ((1.0e0 - u) ** 4.0e0)) + (t_1 + (t_0 * ((-112.0e0) + ((1.0e0 - u) * 192.0e0)))))) / v)) / v) + ((-0.5e0) * ((1.0e0 - u) * (((-4.0e0) * (u + (-1.0e0))) - 4.0e0)))) / v)
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u)) t_1 = Float32(Float32(Float32(1.0) - u) * Float32(16.0)) tmp = Float32(0.0) if (v <= Float32(0.4699999988079071)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(-1.0) - Float32(u * Float32(-2.0))) + Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(Float32(1.0) - u) * Float32(8.0)) + Float32(t_0 * Float32(t_1 + Float32(-24.0)))) * Float32(-0.16666666666666666)) + Float32(Float32(Float32(0.041666666666666664) * Float32(Float32(Float32(-96.0) * (Float32(Float32(1.0) - u) ^ Float32(4.0))) + Float32(t_1 + Float32(t_0 * Float32(Float32(-112.0) + Float32(Float32(Float32(1.0) - u) * Float32(192.0))))))) / v)) / v) + Float32(Float32(-0.5) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(Float32(-4.0) * Float32(u + Float32(-1.0))) - Float32(4.0))))) / v)); end return tmp end
function tmp_2 = code(u, v) t_0 = (single(1.0) - u) * (single(1.0) - u); t_1 = (single(1.0) - u) * single(16.0); tmp = single(0.0); if (v <= single(0.4699999988079071)) tmp = single(1.0); else tmp = (single(-1.0) - (u * single(-2.0))) + ((((((((single(1.0) - u) * single(8.0)) + (t_0 * (t_1 + single(-24.0)))) * single(-0.16666666666666666)) + ((single(0.041666666666666664) * ((single(-96.0) * ((single(1.0) - u) ^ single(4.0))) + (t_1 + (t_0 * (single(-112.0) + ((single(1.0) - u) * single(192.0))))))) / v)) / v) + (single(-0.5) * ((single(1.0) - u) * ((single(-4.0) * (u + single(-1.0))) - single(4.0))))) / v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot \left(1 - u\right)\\
t_1 := \left(1 - u\right) \cdot 16\\
\mathbf{if}\;v \leq 0.4699999988079071:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(-1 - u \cdot -2\right) + \frac{\frac{\left(\left(1 - u\right) \cdot 8 + t\_0 \cdot \left(t\_1 + -24\right)\right) \cdot -0.16666666666666666 + \frac{0.041666666666666664 \cdot \left(-96 \cdot {\left(1 - u\right)}^{4} + \left(t\_1 + t\_0 \cdot \left(-112 + \left(1 - u\right) \cdot 192\right)\right)\right)}{v}}{v} + -0.5 \cdot \left(\left(1 - u\right) \cdot \left(-4 \cdot \left(u + -1\right) - 4\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.469999999Initial program 100.0%
Taylor expanded in v around 0
Simplified92.9%
if 0.469999999 < v Initial program 92.1%
Taylor expanded in v around -inf
Simplified82.0%
Final simplification92.1%
(FPCore (u v)
:precision binary32
(let* ((t_0 (* (- 1.0 u) (+ u -1.0))))
(if (<= v 0.15000000596046448)
1.0
(+
(+ 1.0 (* (- 1.0 u) -2.0))
(/
(+
(* -0.5 (+ (* -4.0 t_0) (* 4.0 (+ u -1.0))))
(/
(*
0.16666666666666666
(+ (+ (* 8.0 (+ u -1.0)) (* -24.0 t_0)) (* 16.0 (* (- 1.0 u) t_0))))
v))
v)))))
float code(float u, float v) {
float t_0 = (1.0f - u) * (u + -1.0f);
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = (1.0f + ((1.0f - u) * -2.0f)) + (((-0.5f * ((-4.0f * t_0) + (4.0f * (u + -1.0f)))) + ((0.16666666666666666f * (((8.0f * (u + -1.0f)) + (-24.0f * t_0)) + (16.0f * ((1.0f - u) * t_0)))) / v)) / v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: t_0
real(4) :: tmp
t_0 = (1.0e0 - u) * (u + (-1.0e0))
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (1.0e0 + ((1.0e0 - u) * (-2.0e0))) + ((((-0.5e0) * (((-4.0e0) * t_0) + (4.0e0 * (u + (-1.0e0))))) + ((0.16666666666666666e0 * (((8.0e0 * (u + (-1.0e0))) + ((-24.0e0) * t_0)) + (16.0e0 * ((1.0e0 - u) * t_0)))) / v)) / v)
end if
code = tmp
end function
function code(u, v) t_0 = Float32(Float32(Float32(1.0) - u) * Float32(u + Float32(-1.0))) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))) + Float32(Float32(Float32(Float32(-0.5) * Float32(Float32(Float32(-4.0) * t_0) + Float32(Float32(4.0) * Float32(u + Float32(-1.0))))) + Float32(Float32(Float32(0.16666666666666666) * Float32(Float32(Float32(Float32(8.0) * Float32(u + Float32(-1.0))) + Float32(Float32(-24.0) * t_0)) + Float32(Float32(16.0) * Float32(Float32(Float32(1.0) - u) * t_0)))) / v)) / v)); end return tmp end
function tmp_2 = code(u, v) t_0 = (single(1.0) - u) * (u + single(-1.0)); tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = (single(1.0) + ((single(1.0) - u) * single(-2.0))) + (((single(-0.5) * ((single(-4.0) * t_0) + (single(4.0) * (u + single(-1.0))))) + ((single(0.16666666666666666) * (((single(8.0) * (u + single(-1.0))) + (single(-24.0) * t_0)) + (single(16.0) * ((single(1.0) - u) * t_0)))) / v)) / v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot \left(u + -1\right)\\
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(1 + \left(1 - u\right) \cdot -2\right) + \frac{-0.5 \cdot \left(-4 \cdot t\_0 + 4 \cdot \left(u + -1\right)\right) + \frac{0.16666666666666666 \cdot \left(\left(8 \cdot \left(u + -1\right) + -24 \cdot t\_0\right) + 16 \cdot \left(\left(1 - u\right) \cdot t\_0\right)\right)}{v}}{v}\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
Taylor expanded in v around 0
Simplified93.7%
if 0.150000006 < v Initial program 93.0%
+-commutativeN/A
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f32N/A
log-lowering-log.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
exp-lowering-exp.f32N/A
/-lowering-/.f3293.4%
Applied egg-rr93.4%
Taylor expanded in v around -inf
associate-+r+N/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
Simplified69.0%
Final simplification91.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(/
(+
(* (* u -0.16666666666666666) (+ (* u (+ 24.0 (* u -16.0))) -8.0))
(*
v
(+
(* (+ (* -4.0 (* (- 1.0 u) (- 1.0 u))) (* (- 1.0 u) 4.0)) 0.5)
(* v (+ 1.0 (* (- 1.0 u) -2.0))))))
(* v v))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = (((u * -0.16666666666666666f) * ((u * (24.0f + (u * -16.0f))) + -8.0f)) + (v * ((((-4.0f * ((1.0f - u) * (1.0f - u))) + ((1.0f - u) * 4.0f)) * 0.5f) + (v * (1.0f + ((1.0f - u) * -2.0f)))))) / (v * v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (((u * (-0.16666666666666666e0)) * ((u * (24.0e0 + (u * (-16.0e0)))) + (-8.0e0))) + (v * (((((-4.0e0) * ((1.0e0 - u) * (1.0e0 - u))) + ((1.0e0 - u) * 4.0e0)) * 0.5e0) + (v * (1.0e0 + ((1.0e0 - u) * (-2.0e0))))))) / (v * v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(Float32(u * Float32(-0.16666666666666666)) * Float32(Float32(u * Float32(Float32(24.0) + Float32(u * Float32(-16.0)))) + Float32(-8.0))) + Float32(v * Float32(Float32(Float32(Float32(Float32(-4.0) * Float32(Float32(Float32(1.0) - u) * Float32(Float32(1.0) - u))) + Float32(Float32(Float32(1.0) - u) * Float32(4.0))) * Float32(0.5)) + Float32(v * Float32(Float32(1.0) + Float32(Float32(Float32(1.0) - u) * Float32(-2.0))))))) / Float32(v * v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = (((u * single(-0.16666666666666666)) * ((u * (single(24.0) + (u * single(-16.0)))) + single(-8.0))) + (v * ((((single(-4.0) * ((single(1.0) - u) * (single(1.0) - u))) + ((single(1.0) - u) * single(4.0))) * single(0.5)) + (v * (single(1.0) + ((single(1.0) - u) * single(-2.0))))))) / (v * v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(u \cdot -0.16666666666666666\right) \cdot \left(u \cdot \left(24 + u \cdot -16\right) + -8\right) + v \cdot \left(\left(-4 \cdot \left(\left(1 - u\right) \cdot \left(1 - u\right)\right) + \left(1 - u\right) \cdot 4\right) \cdot 0.5 + v \cdot \left(1 + \left(1 - u\right) \cdot -2\right)\right)}{v \cdot v}\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
Taylor expanded in v around 0
Simplified93.7%
if 0.150000006 < v Initial program 93.0%
+-commutativeN/A
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f32N/A
log-lowering-log.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
exp-lowering-exp.f32N/A
/-lowering-/.f3293.4%
Applied egg-rr93.4%
Taylor expanded in v around -inf
Simplified68.6%
Taylor expanded in u around 0
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3268.6%
Simplified68.6%
Taylor expanded in v around 0
/-lowering-/.f32N/A
Simplified68.9%
Final simplification91.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(*
(* u (* u u))
(-
(/
(+
(+ (/ -2.0 v) (/ -4.0 (* v v)))
(/
(+ (+ (+ 2.0 (/ 1.3333333333333333 (* v v))) (/ 2.0 v)) (/ -1.0 u))
u))
u)
(/ -2.6666666666666665 (* v v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = (u * (u * u)) * (((((-2.0f / v) + (-4.0f / (v * v))) + ((((2.0f + (1.3333333333333333f / (v * v))) + (2.0f / v)) + (-1.0f / u)) / u)) / u) - (-2.6666666666666665f / (v * v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (u * (u * u)) * ((((((-2.0e0) / v) + ((-4.0e0) / (v * v))) + ((((2.0e0 + (1.3333333333333333e0 / (v * v))) + (2.0e0 / v)) + ((-1.0e0) / u)) / u)) / u) - ((-2.6666666666666665e0) / (v * v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(u * Float32(u * u)) * Float32(Float32(Float32(Float32(Float32(Float32(-2.0) / v) + Float32(Float32(-4.0) / Float32(v * v))) + Float32(Float32(Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / Float32(v * v))) + Float32(Float32(2.0) / v)) + Float32(Float32(-1.0) / u)) / u)) / u) - Float32(Float32(-2.6666666666666665) / Float32(v * v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = (u * (u * u)) * (((((single(-2.0) / v) + (single(-4.0) / (v * v))) + ((((single(2.0) + (single(1.3333333333333333) / (v * v))) + (single(2.0) / v)) + (single(-1.0) / u)) / u)) / u) - (single(-2.6666666666666665) / (v * v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(u \cdot \left(u \cdot u\right)\right) \cdot \left(\frac{\left(\frac{-2}{v} + \frac{-4}{v \cdot v}\right) + \frac{\left(\left(2 + \frac{1.3333333333333333}{v \cdot v}\right) + \frac{2}{v}\right) + \frac{-1}{u}}{u}}{u} - \frac{-2.6666666666666665}{v \cdot v}\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
Taylor expanded in v around 0
Simplified93.7%
if 0.150000006 < v Initial program 93.0%
+-commutativeN/A
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f32N/A
log-lowering-log.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
exp-lowering-exp.f32N/A
/-lowering-/.f3293.4%
Applied egg-rr93.4%
Taylor expanded in v around -inf
Simplified68.6%
Taylor expanded in u around 0
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3268.6%
Simplified68.6%
Taylor expanded in u around -inf
Simplified68.9%
Final simplification91.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.15000000596046448)
1.0
(+
(- -1.0 (* u -2.0))
(/
(*
u
(-
(+ 2.0 (/ 1.3333333333333333 v))
(* u (+ 2.0 (+ (/ 4.0 v) (* -2.6666666666666665 (/ u v)))))))
v))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = (-1.0f - (u * -2.0f)) + ((u * ((2.0f + (1.3333333333333333f / v)) - (u * (2.0f + ((4.0f / v) + (-2.6666666666666665f * (u / v))))))) / v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = ((-1.0e0) - (u * (-2.0e0))) + ((u * ((2.0e0 + (1.3333333333333333e0 / v)) - (u * (2.0e0 + ((4.0e0 / v) + ((-2.6666666666666665e0) * (u / v))))))) / v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(-1.0) - Float32(u * Float32(-2.0))) + Float32(Float32(u * Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) - Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(4.0) / v) + Float32(Float32(-2.6666666666666665) * Float32(u / v))))))) / v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = (single(-1.0) - (u * single(-2.0))) + ((u * ((single(2.0) + (single(1.3333333333333333) / v)) - (u * (single(2.0) + ((single(4.0) / v) + (single(-2.6666666666666665) * (u / v))))))) / v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(-1 - u \cdot -2\right) + \frac{u \cdot \left(\left(2 + \frac{1.3333333333333333}{v}\right) - u \cdot \left(2 + \left(\frac{4}{v} + -2.6666666666666665 \cdot \frac{u}{v}\right)\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
Taylor expanded in v around 0
Simplified93.7%
if 0.150000006 < v Initial program 93.0%
Taylor expanded in v around -inf
Simplified68.7%
Taylor expanded in u around 0
*-lowering-*.f32N/A
--lowering--.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
+-commutativeN/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3268.7%
Simplified68.7%
Final simplification91.6%
(FPCore (u v)
:precision binary32
(if (<= v 0.4699999988079071)
1.0
(+
-1.0
(*
u
(+
(- 2.0 (* u (+ (/ 2.0 v) (/ 4.0 (* v v)))))
(+ (/ 1.3333333333333333 (* v v)) (/ 2.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.4699999988079071f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((2.0f - (u * ((2.0f / v) + (4.0f / (v * v))))) + ((1.3333333333333333f / (v * v)) + (2.0f / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4699999988079071e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * ((2.0e0 - (u * ((2.0e0 / v) + (4.0e0 / (v * v))))) + ((1.3333333333333333e0 / (v * v)) + (2.0e0 / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4699999988079071)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(2.0) - Float32(u * Float32(Float32(Float32(2.0) / v) + Float32(Float32(4.0) / Float32(v * v))))) + Float32(Float32(Float32(1.3333333333333333) / Float32(v * v)) + Float32(Float32(2.0) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4699999988079071)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((single(2.0) - (u * ((single(2.0) / v) + (single(4.0) / (v * v))))) + ((single(1.3333333333333333) / (v * v)) + (single(2.0) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4699999988079071:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(\left(2 - u \cdot \left(\frac{2}{v} + \frac{4}{v \cdot v}\right)\right) + \left(\frac{1.3333333333333333}{v \cdot v} + \frac{2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.469999999Initial program 100.0%
Taylor expanded in v around 0
Simplified92.9%
if 0.469999999 < v Initial program 92.1%
+-commutativeN/A
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f32N/A
log-lowering-log.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
exp-lowering-exp.f32N/A
/-lowering-/.f3292.4%
Applied egg-rr92.4%
Taylor expanded in v around -inf
Simplified74.6%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
Simplified70.4%
Final simplification91.2%
(FPCore (u v)
:precision binary32
(if (<= v 0.4699999988079071)
1.0
(+
(- -1.0 (* u -2.0))
(/ (* u (- (+ 2.0 (/ 1.3333333333333333 v)) (* u (+ 2.0 (/ 4.0 v))))) v))))
float code(float u, float v) {
float tmp;
if (v <= 0.4699999988079071f) {
tmp = 1.0f;
} else {
tmp = (-1.0f - (u * -2.0f)) + ((u * ((2.0f + (1.3333333333333333f / v)) - (u * (2.0f + (4.0f / v))))) / v);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4699999988079071e0) then
tmp = 1.0e0
else
tmp = ((-1.0e0) - (u * (-2.0e0))) + ((u * ((2.0e0 + (1.3333333333333333e0 / v)) - (u * (2.0e0 + (4.0e0 / v))))) / v)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4699999988079071)) tmp = Float32(1.0); else tmp = Float32(Float32(Float32(-1.0) - Float32(u * Float32(-2.0))) + Float32(Float32(u * Float32(Float32(Float32(2.0) + Float32(Float32(1.3333333333333333) / v)) - Float32(u * Float32(Float32(2.0) + Float32(Float32(4.0) / v))))) / v)); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4699999988079071)) tmp = single(1.0); else tmp = (single(-1.0) - (u * single(-2.0))) + ((u * ((single(2.0) + (single(1.3333333333333333) / v)) - (u * (single(2.0) + (single(4.0) / v))))) / v); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4699999988079071:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\left(-1 - u \cdot -2\right) + \frac{u \cdot \left(\left(2 + \frac{1.3333333333333333}{v}\right) - u \cdot \left(2 + \frac{4}{v}\right)\right)}{v}\\
\end{array}
\end{array}
if v < 0.469999999Initial program 100.0%
Taylor expanded in v around 0
Simplified92.9%
if 0.469999999 < v Initial program 92.1%
Taylor expanded in v around -inf
Simplified74.6%
Taylor expanded in u around 0
*-lowering-*.f32N/A
--lowering--.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3270.0%
Simplified70.0%
Final simplification91.2%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (- (* u 2.0) (/ (* u (+ -2.0 (* u 2.0))) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + ((u * 2.0f) - ((u * (-2.0f + (u * 2.0f))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + ((u * 2.0e0) - ((u * ((-2.0e0) + (u * 2.0e0))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(Float32(u * Float32(2.0)) - Float32(Float32(u * Float32(Float32(-2.0) + Float32(u * Float32(2.0)))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + ((u * single(2.0)) - ((u * (single(-2.0) + (u * single(2.0)))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + \left(u \cdot 2 - \frac{u \cdot \left(-2 + u \cdot 2\right)}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.0%
if 0.100000001 < v Initial program 93.3%
Taylor expanded in v around inf
/-lowering-/.f32N/A
Simplified61.6%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
associate-+r+N/A
+-lowering-+.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3261.9%
Simplified61.9%
Taylor expanded in v around -inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
--lowering--.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
/-lowering-/.f32N/A
*-lowering-*.f32N/A
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3262.1%
Simplified62.1%
Final simplification91.1%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u (+ (/ 2.0 v) (+ 2.0 (/ (* u -2.0) v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * ((2.0f / v) + (2.0f + ((u * -2.0f) / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * ((2.0e0 / v) + (2.0e0 + ((u * (-2.0e0)) / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(Float32(2.0) / v) + Float32(Float32(2.0) + Float32(Float32(u * Float32(-2.0)) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * ((single(2.0) / v) + (single(2.0) + ((u * single(-2.0)) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(\frac{2}{v} + \left(2 + \frac{u \cdot -2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.0%
if 0.100000001 < v Initial program 93.3%
Taylor expanded in v around inf
/-lowering-/.f32N/A
Simplified61.6%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
associate-+r+N/A
+-lowering-+.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3262.1%
Simplified62.1%
Final simplification91.1%
(FPCore (u v) :precision binary32 (if (<= v 0.15000000596046448) 1.0 (+ -1.0 (* u (+ 2.0 (+ (/ 1.3333333333333333 (* v v)) (/ 2.0 v)))))))
float code(float u, float v) {
float tmp;
if (v <= 0.15000000596046448f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + ((1.3333333333333333f / (v * v)) + (2.0f / v))));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.15000000596046448e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + ((1.3333333333333333e0 / (v * v)) + (2.0e0 / v))))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.15000000596046448)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(Float32(1.3333333333333333) / Float32(v * v)) + Float32(Float32(2.0) / v))))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.15000000596046448)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + ((single(1.3333333333333333) / (v * v)) + (single(2.0) / v)))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.15000000596046448:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \left(\frac{1.3333333333333333}{v \cdot v} + \frac{2}{v}\right)\right)\\
\end{array}
\end{array}
if v < 0.150000006Initial program 100.0%
Taylor expanded in v around 0
Simplified93.7%
if 0.150000006 < v Initial program 93.0%
+-commutativeN/A
*-commutativeN/A
fma-defineN/A
fma-lowering-fma.f32N/A
log-lowering-log.f32N/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
--lowering--.f32N/A
exp-lowering-exp.f32N/A
/-lowering-/.f3293.4%
Applied egg-rr93.4%
Taylor expanded in v around -inf
Simplified68.6%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
+-commutativeN/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f32N/A
unpow2N/A
*-lowering-*.f3258.6%
Simplified58.6%
Final simplification90.7%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ 1.0 (* v (/ (+ -2.0 (* u (+ 2.0 (/ 2.0 v)))) v)))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = 1.0f + (v * ((-2.0f + (u * (2.0f + (2.0f / v)))) / v));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = 1.0e0 + (v * (((-2.0e0) + (u * (2.0e0 + (2.0e0 / v)))) / v))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(1.0) + Float32(v * Float32(Float32(Float32(-2.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v)))) / v))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(1.0) + (v * ((single(-2.0) + (u * (single(2.0) + (single(2.0) / v)))) / v)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;1 + v \cdot \frac{-2 + u \cdot \left(2 + \frac{2}{v}\right)}{v}\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.0%
if 0.100000001 < v Initial program 93.3%
Taylor expanded in v around inf
/-lowering-/.f32N/A
Simplified61.6%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3256.6%
Simplified56.6%
Final simplification90.6%
(FPCore (u v) :precision binary32 (if (<= v 0.10000000149011612) 1.0 (+ -1.0 (* u (+ 2.0 (/ 2.0 v))))))
float code(float u, float v) {
float tmp;
if (v <= 0.10000000149011612f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * (2.0f + (2.0f / v)));
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.10000000149011612e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * (2.0e0 + (2.0e0 / v)))
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.10000000149011612)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(Float32(2.0) + Float32(Float32(2.0) / v)))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.10000000149011612)) tmp = single(1.0); else tmp = single(-1.0) + (u * (single(2.0) + (single(2.0) / v))); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.10000000149011612:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot \left(2 + \frac{2}{v}\right)\\
\end{array}
\end{array}
if v < 0.100000001Initial program 100.0%
Taylor expanded in v around 0
Simplified94.0%
if 0.100000001 < v Initial program 93.3%
Taylor expanded in v around inf
/-lowering-/.f32N/A
Simplified61.6%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3256.3%
Simplified56.3%
Final simplification90.6%
(FPCore (u v) :precision binary32 (if (<= v 0.4699999988079071) 1.0 (+ -1.0 (* u 2.0))))
float code(float u, float v) {
float tmp;
if (v <= 0.4699999988079071f) {
tmp = 1.0f;
} else {
tmp = -1.0f + (u * 2.0f);
}
return tmp;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
real(4) :: tmp
if (v <= 0.4699999988079071e0) then
tmp = 1.0e0
else
tmp = (-1.0e0) + (u * 2.0e0)
end if
code = tmp
end function
function code(u, v) tmp = Float32(0.0) if (v <= Float32(0.4699999988079071)) tmp = Float32(1.0); else tmp = Float32(Float32(-1.0) + Float32(u * Float32(2.0))); end return tmp end
function tmp_2 = code(u, v) tmp = single(0.0); if (v <= single(0.4699999988079071)) tmp = single(1.0); else tmp = single(-1.0) + (u * single(2.0)); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 0.4699999988079071:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;-1 + u \cdot 2\\
\end{array}
\end{array}
if v < 0.469999999Initial program 100.0%
Taylor expanded in v around 0
Simplified92.9%
if 0.469999999 < v Initial program 92.1%
Taylor expanded in v around inf
/-lowering-/.f32N/A
Simplified67.5%
Taylor expanded in u around 0
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-lowering-*.f32N/A
associate-+r+N/A
+-lowering-+.f32N/A
+-lowering-+.f32N/A
associate-*r/N/A
/-lowering-/.f32N/A
*-commutativeN/A
*-lowering-*.f32N/A
associate-*r/N/A
metadata-evalN/A
/-lowering-/.f3267.9%
Simplified67.9%
Taylor expanded in v around inf
sub-negN/A
metadata-evalN/A
+-lowering-+.f32N/A
*-commutativeN/A
*-lowering-*.f3253.3%
Simplified53.3%
Final simplification89.9%
(FPCore (u v) :precision binary32 1.0)
float code(float u, float v) {
return 1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = 1.0e0
end function
function code(u, v) return Float32(1.0) end
function tmp = code(u, v) tmp = single(1.0); end
\begin{array}{l}
\\
1
\end{array}
Initial program 99.4%
Taylor expanded in v around 0
Simplified86.5%
(FPCore (u v) :precision binary32 -1.0)
float code(float u, float v) {
return -1.0f;
}
real(4) function code(u, v)
real(4), intent (in) :: u
real(4), intent (in) :: v
code = -1.0e0
end function
function code(u, v) return Float32(-1.0) end
function tmp = code(u, v) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.4%
Taylor expanded in u around 0
Simplified6.3%
herbie shell --seed 2024288
(FPCore (u v)
:name "HairBSDF, sample_f, cosTheta"
:precision binary32
:pre (and (and (<= 1e-5 u) (<= u 1.0)) (and (<= 0.0 v) (<= v 109.746574)))
(+ 1.0 (* v (log (+ u (* (- 1.0 u) (exp (/ -2.0 v))))))))