
(FPCore (alpha u0) :precision binary32 (* (* (- alpha) alpha) (log (- 1.0 u0))))
float code(float alpha, float u0) {
return (-alpha * alpha) * logf((1.0f - u0));
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = (-alpha * alpha) * log((1.0e0 - u0))
end function
function code(alpha, u0) return Float32(Float32(Float32(-alpha) * alpha) * log(Float32(Float32(1.0) - u0))) end
function tmp = code(alpha, u0) tmp = (-alpha * alpha) * log((single(1.0) - u0)); end
\begin{array}{l}
\\
\left(\left(-\alpha\right) \cdot \alpha\right) \cdot \log \left(1 - u0\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (alpha u0) :precision binary32 (* (* (- alpha) alpha) (log (- 1.0 u0))))
float code(float alpha, float u0) {
return (-alpha * alpha) * logf((1.0f - u0));
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = (-alpha * alpha) * log((1.0e0 - u0))
end function
function code(alpha, u0) return Float32(Float32(Float32(-alpha) * alpha) * log(Float32(Float32(1.0) - u0))) end
function tmp = code(alpha, u0) tmp = (-alpha * alpha) * log((single(1.0) - u0)); end
\begin{array}{l}
\\
\left(\left(-\alpha\right) \cdot \alpha\right) \cdot \log \left(1 - u0\right)
\end{array}
(FPCore (alpha u0)
:precision binary32
(if (<= (- 1.0 u0) 0.9998000264167786)
(*
(log (- 1.0 u0))
(/
(pow (* (- alpha) alpha) 3.0)
(- (* (* alpha alpha) (* alpha alpha)) (* (* alpha alpha) 0.0))))
(* (* alpha u0) alpha)))
float code(float alpha, float u0) {
float tmp;
if ((1.0f - u0) <= 0.9998000264167786f) {
tmp = logf((1.0f - u0)) * (powf((-alpha * alpha), 3.0f) / (((alpha * alpha) * (alpha * alpha)) - ((alpha * alpha) * 0.0f)));
} else {
tmp = (alpha * u0) * alpha;
}
return tmp;
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
real(4) :: tmp
if ((1.0e0 - u0) <= 0.9998000264167786e0) then
tmp = log((1.0e0 - u0)) * (((-alpha * alpha) ** 3.0e0) / (((alpha * alpha) * (alpha * alpha)) - ((alpha * alpha) * 0.0e0)))
else
tmp = (alpha * u0) * alpha
end if
code = tmp
end function
function code(alpha, u0) tmp = Float32(0.0) if (Float32(Float32(1.0) - u0) <= Float32(0.9998000264167786)) tmp = Float32(log(Float32(Float32(1.0) - u0)) * Float32((Float32(Float32(-alpha) * alpha) ^ Float32(3.0)) / Float32(Float32(Float32(alpha * alpha) * Float32(alpha * alpha)) - Float32(Float32(alpha * alpha) * Float32(0.0))))); else tmp = Float32(Float32(alpha * u0) * alpha); end return tmp end
function tmp_2 = code(alpha, u0) tmp = single(0.0); if ((single(1.0) - u0) <= single(0.9998000264167786)) tmp = log((single(1.0) - u0)) * (((-alpha * alpha) ^ single(3.0)) / (((alpha * alpha) * (alpha * alpha)) - ((alpha * alpha) * single(0.0)))); else tmp = (alpha * u0) * alpha; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;1 - u0 \leq 0.9998000264167786:\\
\;\;\;\;\log \left(1 - u0\right) \cdot \frac{{\left(\left(-\alpha\right) \cdot \alpha\right)}^{3}}{\left(\alpha \cdot \alpha\right) \cdot \left(\alpha \cdot \alpha\right) - \left(\alpha \cdot \alpha\right) \cdot 0}\\
\mathbf{else}:\\
\;\;\;\;\left(\alpha \cdot u0\right) \cdot \alpha\\
\end{array}
\end{array}
if (-.f32 #s(literal 1 binary32) u0) < 0.999800026Initial program 87.2%
+-lft-identityN/A
flip3-+N/A
lower-/.f32N/A
metadata-evalN/A
lower-+.f32N/A
lower-pow.f32N/A
metadata-evalN/A
lower-+.f32N/A
lower--.f32N/A
lower-*.f32N/A
lower-*.f3287.2
Applied rewrites87.2%
if 0.999800026 < (-.f32 #s(literal 1 binary32) u0) Initial program 32.9%
Taylor expanded in u0 around 0
lower-*.f32N/A
unpow2N/A
lower-*.f3292.0
Applied rewrites92.0%
Applied rewrites92.3%
Final simplification90.5%
(FPCore (alpha u0) :precision binary32 (if (<= u0 0.00019999999494757503) (* (* alpha u0) alpha) (* (log (- 1.0 u0)) (* (- alpha) alpha))))
float code(float alpha, float u0) {
float tmp;
if (u0 <= 0.00019999999494757503f) {
tmp = (alpha * u0) * alpha;
} else {
tmp = logf((1.0f - u0)) * (-alpha * alpha);
}
return tmp;
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
real(4) :: tmp
if (u0 <= 0.00019999999494757503e0) then
tmp = (alpha * u0) * alpha
else
tmp = log((1.0e0 - u0)) * (-alpha * alpha)
end if
code = tmp
end function
function code(alpha, u0) tmp = Float32(0.0) if (u0 <= Float32(0.00019999999494757503)) tmp = Float32(Float32(alpha * u0) * alpha); else tmp = Float32(log(Float32(Float32(1.0) - u0)) * Float32(Float32(-alpha) * alpha)); end return tmp end
function tmp_2 = code(alpha, u0) tmp = single(0.0); if (u0 <= single(0.00019999999494757503)) tmp = (alpha * u0) * alpha; else tmp = log((single(1.0) - u0)) * (-alpha * alpha); end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u0 \leq 0.00019999999494757503:\\
\;\;\;\;\left(\alpha \cdot u0\right) \cdot \alpha\\
\mathbf{else}:\\
\;\;\;\;\log \left(1 - u0\right) \cdot \left(\left(-\alpha\right) \cdot \alpha\right)\\
\end{array}
\end{array}
if u0 < 1.99999995e-4Initial program 32.9%
Taylor expanded in u0 around 0
lower-*.f32N/A
unpow2N/A
lower-*.f3292.0
Applied rewrites92.0%
Applied rewrites92.3%
if 1.99999995e-4 < u0 Initial program 87.2%
Final simplification90.5%
(FPCore (alpha u0) :precision binary32 (* (* alpha u0) alpha))
float code(float alpha, float u0) {
return (alpha * u0) * alpha;
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = (alpha * u0) * alpha
end function
function code(alpha, u0) return Float32(Float32(alpha * u0) * alpha) end
function tmp = code(alpha, u0) tmp = (alpha * u0) * alpha; end
\begin{array}{l}
\\
\left(\alpha \cdot u0\right) \cdot \alpha
\end{array}
Initial program 52.0%
Taylor expanded in u0 around 0
lower-*.f32N/A
unpow2N/A
lower-*.f3276.9
Applied rewrites76.9%
Applied rewrites77.1%
Final simplification77.1%
(FPCore (alpha u0) :precision binary32 (* (* alpha alpha) u0))
float code(float alpha, float u0) {
return (alpha * alpha) * u0;
}
real(4) function code(alpha, u0)
real(4), intent (in) :: alpha
real(4), intent (in) :: u0
code = (alpha * alpha) * u0
end function
function code(alpha, u0) return Float32(Float32(alpha * alpha) * u0) end
function tmp = code(alpha, u0) tmp = (alpha * alpha) * u0; end
\begin{array}{l}
\\
\left(\alpha \cdot \alpha\right) \cdot u0
\end{array}
Initial program 52.0%
Taylor expanded in u0 around 0
lower-*.f32N/A
unpow2N/A
lower-*.f3276.9
Applied rewrites76.9%
herbie shell --seed 2024288
(FPCore (alpha u0)
:name "Beckmann Distribution sample, tan2theta, alphax == alphay"
:precision binary32
:pre (and (and (<= 0.0001 alpha) (<= alpha 1.0)) (and (<= 2.328306437e-10 u0) (<= u0 1.0)))
(* (* (- alpha) alpha) (log (- 1.0 u0))))