
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n1_i (* (/ normAngle (sin normAngle)) u)) (* n0_i (- 1.0 u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * ((normAngle / sinf(normAngle)) * u)) + (n0_i * (1.0f - u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * ((normangle / sin(normangle)) * u)) + (n0_i * (1.0e0 - u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * Float32(Float32(normAngle / sin(normAngle)) * u)) + Float32(n0_i * Float32(Float32(1.0) - u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * ((normAngle / sin(normAngle)) * u)) + (n0_i * (single(1.0) - u)); end
\begin{array}{l}
\\
n1\_i \cdot \left(\frac{normAngle}{\sin normAngle} \cdot u\right) + n0\_i \cdot \left(1 - u\right)
\end{array}
Initial program 97.2%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.6
Applied rewrites98.6%
Taylor expanded in normAngle around 0
lower--.f3298.8
Applied rewrites98.8%
Final simplification98.8%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (* (- n1_i n0_i) u)))
(if (<= n1_i -3.99999987306209e-21)
t_0
(if (<= n1_i 5.00000006675716e-11) (fma (- n1_i n0_i) u n0_i) t_0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = (n1_i - n0_i) * u;
float tmp;
if (n1_i <= -3.99999987306209e-21f) {
tmp = t_0;
} else if (n1_i <= 5.00000006675716e-11f) {
tmp = fmaf((n1_i - n0_i), u, n0_i);
} else {
tmp = t_0;
}
return tmp;
}
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(n1_i - n0_i) * u) tmp = Float32(0.0) if (n1_i <= Float32(-3.99999987306209e-21)) tmp = t_0; elseif (n1_i <= Float32(5.00000006675716e-11)) tmp = fma(Float32(n1_i - n0_i), u, n0_i); else tmp = t_0; end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(n1\_i - n0\_i\right) \cdot u\\
\mathbf{if}\;n1\_i \leq -3.99999987306209 \cdot 10^{-21}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n1\_i \leq 5.00000006675716 \cdot 10^{-11}:\\
\;\;\;\;\mathsf{fma}\left(n1\_i - n0\_i, u, n0\_i\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if n1_i < -3.9999999e-21 or 5.00000007e-11 < n1_i Initial program 97.3%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3264.8
Applied rewrites64.8%
Taylor expanded in u around inf
Applied rewrites64.0%
if -3.9999999e-21 < n1_i < 5.00000007e-11Initial program 97.1%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3221.3
Applied rewrites21.3%
Taylor expanded in u around inf
Applied rewrites19.5%
Taylor expanded in n0_i around inf
Applied rewrites8.3%
Taylor expanded in u around 0
Applied rewrites61.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n0_i (- 1.0 u)) (* n1_i u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i * (1.0f - u)) + (n1_i * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i * (1.0e0 - u)) + (n1_i * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i * Float32(Float32(1.0) - u)) + Float32(n1_i * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i * (single(1.0) - u)) + (n1_i * u); end
\begin{array}{l}
\\
n0\_i \cdot \left(1 - u\right) + n1\_i \cdot u
\end{array}
Initial program 97.2%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3238.8
Applied rewrites38.8%
Applied rewrites98.2%
Final simplification98.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n1_i u) (* 1.0 n0_i)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * u) + (1.0f * n0_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * u) + (1.0e0 * n0_i)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * u) + Float32(Float32(1.0) * n0_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * u) + (single(1.0) * n0_i); end
\begin{array}{l}
\\
n1\_i \cdot u + 1 \cdot n0\_i
\end{array}
Initial program 97.2%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.6
Applied rewrites98.6%
Taylor expanded in u around 0
Applied rewrites83.2%
Taylor expanded in normAngle around 0
lower-*.f3282.6
Applied rewrites82.6%
Final simplification82.6%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* (- n1_i n0_i) u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i - n0_i) * u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i - n0_i) * u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i - n0_i) * u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i - n0_i) * u; end
\begin{array}{l}
\\
\left(n1\_i - n0\_i\right) \cdot u
\end{array}
Initial program 97.2%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3238.8
Applied rewrites38.8%
Taylor expanded in u around inf
Applied rewrites37.4%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* (- n0_i) u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return -n0_i * u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = -n0_i * u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(-n0_i) * u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = -n0_i * u; end
\begin{array}{l}
\\
\left(-n0\_i\right) \cdot u
\end{array}
Initial program 97.2%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
lower-*.f3238.8
Applied rewrites38.8%
Taylor expanded in u around inf
Applied rewrites37.4%
Taylor expanded in n0_i around inf
Applied rewrites8.1%
herbie shell --seed 2024288
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ (PI) 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))