Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K

Percentage Accurate: 69.5% → 76.3%
Time: 15.4s
Alternatives: 6
Speedup: 1.2×

Specification

?
\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 69.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}

Alternative 1: 76.3% accurate, 1.1× speedup?

\[\begin{array}{l} \\ \left(\sqrt{x} \cdot 2\right) \cdot \cos y - \frac{a}{b \cdot 3} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (- (* (* (sqrt x) 2.0) (cos y)) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return ((sqrt(x) * 2.0) * cos(y)) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = ((sqrt(x) * 2.0d0) * cos(y)) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return ((Math.sqrt(x) * 2.0) * Math.cos(y)) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b):
	return ((math.sqrt(x) * 2.0) * math.cos(y)) - (a / (b * 3.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(Float64(sqrt(x) * 2.0) * cos(y)) - Float64(a / Float64(b * 3.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = ((sqrt(x) * 2.0) * cos(y)) - (a / (b * 3.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\sqrt{x} \cdot 2\right) \cdot \cos y - \frac{a}{b \cdot 3}
\end{array}
Derivation
  1. Initial program 68.2%

    \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
  2. Add Preprocessing
  3. Taylor expanded in z around 0

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  4. Step-by-step derivation
    1. lower-cos.f6475.5

      \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  5. Applied rewrites75.5%

    \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
  6. Final simplification75.5%

    \[\leadsto \left(\sqrt{x} \cdot 2\right) \cdot \cos y - \frac{a}{b \cdot 3} \]
  7. Add Preprocessing

Alternative 2: 68.1% accurate, 0.9× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{b \cdot 3}\\ t_2 := \frac{a}{-3 \cdot b}\\ \mathbf{if}\;t\_1 \leq -0.002:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-58}:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (let* ((t_1 (/ a (* b 3.0))) (t_2 (/ a (* -3.0 b))))
   (if (<= t_1 -0.002)
     t_2
     (if (<= t_1 5e-58)
       (* (cos (fma -0.3333333333333333 (* t z) y)) (* (sqrt x) 2.0))
       t_2))))
double code(double x, double y, double z, double t, double a, double b) {
	double t_1 = a / (b * 3.0);
	double t_2 = a / (-3.0 * b);
	double tmp;
	if (t_1 <= -0.002) {
		tmp = t_2;
	} else if (t_1 <= 5e-58) {
		tmp = cos(fma(-0.3333333333333333, (t * z), y)) * (sqrt(x) * 2.0);
	} else {
		tmp = t_2;
	}
	return tmp;
}
function code(x, y, z, t, a, b)
	t_1 = Float64(a / Float64(b * 3.0))
	t_2 = Float64(a / Float64(-3.0 * b))
	tmp = 0.0
	if (t_1 <= -0.002)
		tmp = t_2;
	elseif (t_1 <= 5e-58)
		tmp = Float64(cos(fma(-0.3333333333333333, Float64(t * z), y)) * Float64(sqrt(x) * 2.0));
	else
		tmp = t_2;
	end
	return tmp
end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(-3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.002], t$95$2, If[LessEqual[t$95$1, 5e-58], N[(N[Cos[N[(-0.3333333333333333 * N[(t * z), $MachinePrecision] + y), $MachinePrecision]], $MachinePrecision] * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
t_2 := \frac{a}{-3 \cdot b}\\
\mathbf{if}\;t\_1 \leq -0.002:\\
\;\;\;\;t\_2\\

\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-58}:\\
\;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)\\

\mathbf{else}:\\
\;\;\;\;t\_2\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2e-3 or 4.99999999999999977e-58 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

    1. Initial program 80.7%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in a around inf

      \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
    4. Step-by-step derivation
      1. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
      2. lower-/.f6485.8

        \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
    5. Applied rewrites85.8%

      \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
    6. Step-by-step derivation
      1. Applied rewrites86.0%

        \[\leadsto \frac{a}{\color{blue}{-3 \cdot b}} \]

      if -2e-3 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 4.99999999999999977e-58

      1. Initial program 52.1%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Taylor expanded in x around -inf

        \[\leadsto \color{blue}{-2 \cdot \left(\sqrt{x} \cdot \left(\cos \left(y - \frac{1}{3} \cdot \left(t \cdot z\right)\right) \cdot {\left(\sqrt{-1}\right)}^{2}\right)\right)} \]
      4. Applied rewrites48.7%

        \[\leadsto \color{blue}{\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right)} \]
    7. Recombined 2 regimes into one program.
    8. Final simplification69.7%

      \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{b \cdot 3} \leq -0.002:\\ \;\;\;\;\frac{a}{-3 \cdot b}\\ \mathbf{elif}\;\frac{a}{b \cdot 3} \leq 5 \cdot 10^{-58}:\\ \;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333, t \cdot z, y\right)\right) \cdot \left(\sqrt{x} \cdot 2\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{a}{-3 \cdot b}\\ \end{array} \]
    9. Add Preprocessing

    Alternative 3: 76.2% accurate, 1.2× speedup?

    \[\begin{array}{l} \\ \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{b} \cdot -0.3333333333333333\right) \end{array} \]
    (FPCore (x y z t a b)
     :precision binary64
     (fma (* (cos y) 2.0) (sqrt x) (* (/ a b) -0.3333333333333333)))
    double code(double x, double y, double z, double t, double a, double b) {
    	return fma((cos(y) * 2.0), sqrt(x), ((a / b) * -0.3333333333333333));
    }
    
    function code(x, y, z, t, a, b)
    	return fma(Float64(cos(y) * 2.0), sqrt(x), Float64(Float64(a / b) * -0.3333333333333333))
    end
    
    code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * 2.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision] + N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
    
    \begin{array}{l}
    
    \\
    \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{b} \cdot -0.3333333333333333\right)
    \end{array}
    
    Derivation
    1. Initial program 68.2%

      \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
    2. Add Preprocessing
    3. Taylor expanded in z around 0

      \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) - \frac{1}{3} \cdot \frac{a}{b}} \]
    4. Step-by-step derivation
      1. cancel-sign-sub-invN/A

        \[\leadsto \color{blue}{2 \cdot \left(\sqrt{x} \cdot \cos y\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b}} \]
      2. *-commutativeN/A

        \[\leadsto 2 \cdot \color{blue}{\left(\cos y \cdot \sqrt{x}\right)} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b} \]
      3. associate-*r*N/A

        \[\leadsto \color{blue}{\left(2 \cdot \cos y\right) \cdot \sqrt{x}} + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \frac{a}{b} \]
      4. metadata-evalN/A

        \[\leadsto \left(2 \cdot \cos y\right) \cdot \sqrt{x} + \color{blue}{\frac{-1}{3}} \cdot \frac{a}{b} \]
      5. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right)} \]
      6. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{2 \cdot \cos y}, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
      7. lower-cos.f64N/A

        \[\leadsto \mathsf{fma}\left(2 \cdot \color{blue}{\cos y}, \sqrt{x}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
      8. lower-sqrt.f64N/A

        \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \color{blue}{\sqrt{x}}, \frac{-1}{3} \cdot \frac{a}{b}\right) \]
      9. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}}\right) \]
      10. lower-/.f6475.4

        \[\leadsto \mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}}\right) \]
    5. Applied rewrites75.4%

      \[\leadsto \color{blue}{\mathsf{fma}\left(2 \cdot \cos y, \sqrt{x}, -0.3333333333333333 \cdot \frac{a}{b}\right)} \]
    6. Final simplification75.4%

      \[\leadsto \mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{a}{b} \cdot -0.3333333333333333\right) \]
    7. Add Preprocessing

    Alternative 4: 56.9% accurate, 1.4× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{a}{b \cdot 3}\\ t_2 := \frac{a}{-3 \cdot b}\\ \mathbf{if}\;t\_1 \leq -100000:\\ \;\;\;\;t\_2\\ \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-58}:\\ \;\;\;\;\mathsf{fma}\left(\left(t \cdot t\right) \cdot -0.05555555555555555, z \cdot z, 1\right) \cdot \left(\frac{x}{\sqrt{x}} \cdot 2\right) - t\_1\\ \mathbf{else}:\\ \;\;\;\;t\_2\\ \end{array} \end{array} \]
    (FPCore (x y z t a b)
     :precision binary64
     (let* ((t_1 (/ a (* b 3.0))) (t_2 (/ a (* -3.0 b))))
       (if (<= t_1 -100000.0)
         t_2
         (if (<= t_1 5e-58)
           (-
            (*
             (fma (* (* t t) -0.05555555555555555) (* z z) 1.0)
             (* (/ x (sqrt x)) 2.0))
            t_1)
           t_2))))
    double code(double x, double y, double z, double t, double a, double b) {
    	double t_1 = a / (b * 3.0);
    	double t_2 = a / (-3.0 * b);
    	double tmp;
    	if (t_1 <= -100000.0) {
    		tmp = t_2;
    	} else if (t_1 <= 5e-58) {
    		tmp = (fma(((t * t) * -0.05555555555555555), (z * z), 1.0) * ((x / sqrt(x)) * 2.0)) - t_1;
    	} else {
    		tmp = t_2;
    	}
    	return tmp;
    }
    
    function code(x, y, z, t, a, b)
    	t_1 = Float64(a / Float64(b * 3.0))
    	t_2 = Float64(a / Float64(-3.0 * b))
    	tmp = 0.0
    	if (t_1 <= -100000.0)
    		tmp = t_2;
    	elseif (t_1 <= 5e-58)
    		tmp = Float64(Float64(fma(Float64(Float64(t * t) * -0.05555555555555555), Float64(z * z), 1.0) * Float64(Float64(x / sqrt(x)) * 2.0)) - t_1);
    	else
    		tmp = t_2;
    	end
    	return tmp
    end
    
    code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(-3.0 * b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -100000.0], t$95$2, If[LessEqual[t$95$1, 5e-58], N[(N[(N[(N[(N[(t * t), $MachinePrecision] * -0.05555555555555555), $MachinePrecision] * N[(z * z), $MachinePrecision] + 1.0), $MachinePrecision] * N[(N[(x / N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], t$95$2]]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_1 := \frac{a}{b \cdot 3}\\
    t_2 := \frac{a}{-3 \cdot b}\\
    \mathbf{if}\;t\_1 \leq -100000:\\
    \;\;\;\;t\_2\\
    
    \mathbf{elif}\;t\_1 \leq 5 \cdot 10^{-58}:\\
    \;\;\;\;\mathsf{fma}\left(\left(t \cdot t\right) \cdot -0.05555555555555555, z \cdot z, 1\right) \cdot \left(\frac{x}{\sqrt{x}} \cdot 2\right) - t\_1\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_2\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -1e5 or 4.99999999999999977e-58 < (/.f64 a (*.f64 b #s(literal 3 binary64)))

      1. Initial program 81.2%

        \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
      2. Add Preprocessing
      3. Taylor expanded in a around inf

        \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
      4. Step-by-step derivation
        1. lower-*.f64N/A

          \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
        2. lower-/.f6486.4

          \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
      5. Applied rewrites86.4%

        \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
      6. Step-by-step derivation
        1. Applied rewrites86.6%

          \[\leadsto \frac{a}{\color{blue}{-3 \cdot b}} \]

        if -1e5 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 4.99999999999999977e-58

        1. Initial program 51.6%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in z around 0

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
        4. Step-by-step derivation
          1. lower-cos.f6453.8

            \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
        5. Applied rewrites53.8%

          \[\leadsto \left(2 \cdot \sqrt{x}\right) \cdot \color{blue}{\cos y} - \frac{a}{b \cdot 3} \]
        6. Step-by-step derivation
          1. lift-sqrt.f64N/A

            \[\leadsto \left(2 \cdot \color{blue}{\sqrt{x}}\right) \cdot \cos y - \frac{a}{b \cdot 3} \]
          2. pow1/2N/A

            \[\leadsto \left(2 \cdot \color{blue}{{x}^{\frac{1}{2}}}\right) \cdot \cos y - \frac{a}{b \cdot 3} \]
          3. metadata-evalN/A

            \[\leadsto \left(2 \cdot {x}^{\color{blue}{\left(\frac{-1}{2} + 1\right)}}\right) \cdot \cos y - \frac{a}{b \cdot 3} \]
          4. metadata-evalN/A

            \[\leadsto \left(2 \cdot {x}^{\left(\color{blue}{\frac{-1}{2}} + 1\right)}\right) \cdot \cos y - \frac{a}{b \cdot 3} \]
          5. pow-plusN/A

            \[\leadsto \left(2 \cdot \color{blue}{\left({x}^{\left(\frac{-1}{2}\right)} \cdot x\right)}\right) \cdot \cos y - \frac{a}{b \cdot 3} \]
          6. sqrt-pow2N/A

            \[\leadsto \left(2 \cdot \left(\color{blue}{{\left(\sqrt{x}\right)}^{-1}} \cdot x\right)\right) \cdot \cos y - \frac{a}{b \cdot 3} \]
          7. lift-sqrt.f64N/A

            \[\leadsto \left(2 \cdot \left({\color{blue}{\left(\sqrt{x}\right)}}^{-1} \cdot x\right)\right) \cdot \cos y - \frac{a}{b \cdot 3} \]
          8. inv-powN/A

            \[\leadsto \left(2 \cdot \left(\color{blue}{\frac{1}{\sqrt{x}}} \cdot x\right)\right) \cdot \cos y - \frac{a}{b \cdot 3} \]
          9. associate-*l/N/A

            \[\leadsto \left(2 \cdot \color{blue}{\frac{1 \cdot x}{\sqrt{x}}}\right) \cdot \cos y - \frac{a}{b \cdot 3} \]
          10. lower-/.f64N/A

            \[\leadsto \left(2 \cdot \color{blue}{\frac{1 \cdot x}{\sqrt{x}}}\right) \cdot \cos y - \frac{a}{b \cdot 3} \]
          11. lower-*.f6453.7

            \[\leadsto \left(2 \cdot \frac{\color{blue}{1 \cdot x}}{\sqrt{x}}\right) \cdot \cos y - \frac{a}{b \cdot 3} \]
        7. Applied rewrites53.7%

          \[\leadsto \left(2 \cdot \color{blue}{\frac{1 \cdot x}{\sqrt{x}}}\right) \cdot \cos y - \frac{a}{b \cdot 3} \]
        8. Taylor expanded in y around 0

          \[\leadsto \left(2 \cdot \frac{1 \cdot x}{\sqrt{x}}\right) \cdot \color{blue}{\cos \left(\mathsf{neg}\left(\frac{1}{3} \cdot \left(t \cdot z\right)\right)\right)} - \frac{a}{b \cdot 3} \]
        9. Step-by-step derivation
          1. distribute-lft-neg-inN/A

            \[\leadsto \left(2 \cdot \frac{1 \cdot x}{\sqrt{x}}\right) \cdot \cos \color{blue}{\left(\left(\mathsf{neg}\left(\frac{1}{3}\right)\right) \cdot \left(t \cdot z\right)\right)} - \frac{a}{b \cdot 3} \]
          2. metadata-evalN/A

            \[\leadsto \left(2 \cdot \frac{1 \cdot x}{\sqrt{x}}\right) \cdot \cos \left(\color{blue}{\frac{-1}{3}} \cdot \left(t \cdot z\right)\right) - \frac{a}{b \cdot 3} \]
          3. lower-cos.f64N/A

            \[\leadsto \left(2 \cdot \frac{1 \cdot x}{\sqrt{x}}\right) \cdot \color{blue}{\cos \left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right)} - \frac{a}{b \cdot 3} \]
          4. lower-*.f64N/A

            \[\leadsto \left(2 \cdot \frac{1 \cdot x}{\sqrt{x}}\right) \cdot \cos \color{blue}{\left(\frac{-1}{3} \cdot \left(t \cdot z\right)\right)} - \frac{a}{b \cdot 3} \]
          5. lower-*.f6434.9

            \[\leadsto \left(2 \cdot \frac{1 \cdot x}{\sqrt{x}}\right) \cdot \cos \left(-0.3333333333333333 \cdot \color{blue}{\left(t \cdot z\right)}\right) - \frac{a}{b \cdot 3} \]
        10. Applied rewrites34.9%

          \[\leadsto \left(2 \cdot \frac{1 \cdot x}{\sqrt{x}}\right) \cdot \color{blue}{\cos \left(-0.3333333333333333 \cdot \left(t \cdot z\right)\right)} - \frac{a}{b \cdot 3} \]
        11. Taylor expanded in z around 0

          \[\leadsto \left(2 \cdot \frac{1 \cdot x}{\sqrt{x}}\right) \cdot \left(1 + \color{blue}{\frac{-1}{18} \cdot \left({t}^{2} \cdot {z}^{2}\right)}\right) - \frac{a}{b \cdot 3} \]
        12. Step-by-step derivation
          1. Applied rewrites28.3%

            \[\leadsto \left(2 \cdot \frac{1 \cdot x}{\sqrt{x}}\right) \cdot \mathsf{fma}\left(-0.05555555555555555 \cdot \left(t \cdot t\right), \color{blue}{z \cdot z}, 1\right) - \frac{a}{b \cdot 3} \]
        13. Recombined 2 regimes into one program.
        14. Final simplification60.9%

          \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{a}{b \cdot 3} \leq -100000:\\ \;\;\;\;\frac{a}{-3 \cdot b}\\ \mathbf{elif}\;\frac{a}{b \cdot 3} \leq 5 \cdot 10^{-58}:\\ \;\;\;\;\mathsf{fma}\left(\left(t \cdot t\right) \cdot -0.05555555555555555, z \cdot z, 1\right) \cdot \left(\frac{x}{\sqrt{x}} \cdot 2\right) - \frac{a}{b \cdot 3}\\ \mathbf{else}:\\ \;\;\;\;\frac{a}{-3 \cdot b}\\ \end{array} \]
        15. Add Preprocessing

        Alternative 5: 50.2% accurate, 9.4× speedup?

        \[\begin{array}{l} \\ \frac{a}{-3 \cdot b} \end{array} \]
        (FPCore (x y z t a b) :precision binary64 (/ a (* -3.0 b)))
        double code(double x, double y, double z, double t, double a, double b) {
        	return a / (-3.0 * b);
        }
        
        real(8) function code(x, y, z, t, a, b)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t
            real(8), intent (in) :: a
            real(8), intent (in) :: b
            code = a / ((-3.0d0) * b)
        end function
        
        public static double code(double x, double y, double z, double t, double a, double b) {
        	return a / (-3.0 * b);
        }
        
        def code(x, y, z, t, a, b):
        	return a / (-3.0 * b)
        
        function code(x, y, z, t, a, b)
        	return Float64(a / Float64(-3.0 * b))
        end
        
        function tmp = code(x, y, z, t, a, b)
        	tmp = a / (-3.0 * b);
        end
        
        code[x_, y_, z_, t_, a_, b_] := N[(a / N[(-3.0 * b), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        
        \\
        \frac{a}{-3 \cdot b}
        \end{array}
        
        Derivation
        1. Initial program 68.2%

          \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
        2. Add Preprocessing
        3. Taylor expanded in a around inf

          \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
        4. Step-by-step derivation
          1. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
          2. lower-/.f6450.8

            \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
        5. Applied rewrites50.8%

          \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
        6. Step-by-step derivation
          1. Applied rewrites51.0%

            \[\leadsto \frac{a}{\color{blue}{-3 \cdot b}} \]
          2. Add Preprocessing

          Alternative 6: 50.0% accurate, 9.4× speedup?

          \[\begin{array}{l} \\ \frac{a}{b} \cdot -0.3333333333333333 \end{array} \]
          (FPCore (x y z t a b) :precision binary64 (* (/ a b) -0.3333333333333333))
          double code(double x, double y, double z, double t, double a, double b) {
          	return (a / b) * -0.3333333333333333;
          }
          
          real(8) function code(x, y, z, t, a, b)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8), intent (in) :: a
              real(8), intent (in) :: b
              code = (a / b) * (-0.3333333333333333d0)
          end function
          
          public static double code(double x, double y, double z, double t, double a, double b) {
          	return (a / b) * -0.3333333333333333;
          }
          
          def code(x, y, z, t, a, b):
          	return (a / b) * -0.3333333333333333
          
          function code(x, y, z, t, a, b)
          	return Float64(Float64(a / b) * -0.3333333333333333)
          end
          
          function tmp = code(x, y, z, t, a, b)
          	tmp = (a / b) * -0.3333333333333333;
          end
          
          code[x_, y_, z_, t_, a_, b_] := N[(N[(a / b), $MachinePrecision] * -0.3333333333333333), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          \frac{a}{b} \cdot -0.3333333333333333
          \end{array}
          
          Derivation
          1. Initial program 68.2%

            \[\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3} \]
          2. Add Preprocessing
          3. Taylor expanded in a around inf

            \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
          4. Step-by-step derivation
            1. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{-1}{3} \cdot \frac{a}{b}} \]
            2. lower-/.f6450.8

              \[\leadsto -0.3333333333333333 \cdot \color{blue}{\frac{a}{b}} \]
          5. Applied rewrites50.8%

            \[\leadsto \color{blue}{-0.3333333333333333 \cdot \frac{a}{b}} \]
          6. Final simplification50.8%

            \[\leadsto \frac{a}{b} \cdot -0.3333333333333333 \]
          7. Add Preprocessing

          Developer Target 1: 73.7% accurate, 0.8× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\ t_2 := \frac{\frac{a}{3}}{b}\\ t_3 := 2 \cdot \sqrt{x}\\ \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\ \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\ \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\ \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\ \mathbf{else}:\\ \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\ \end{array} \end{array} \]
          (FPCore (x y z t a b)
           :precision binary64
           (let* ((t_1 (/ (/ 0.3333333333333333 z) t))
                  (t_2 (/ (/ a 3.0) b))
                  (t_3 (* 2.0 (sqrt x))))
             (if (< z -1.3793337487235141e+129)
               (- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
               (if (< z 3.516290613555987e+106)
                 (- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
                 (- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
          double code(double x, double y, double z, double t, double a, double b) {
          	double t_1 = (0.3333333333333333 / z) / t;
          	double t_2 = (a / 3.0) / b;
          	double t_3 = 2.0 * sqrt(x);
          	double tmp;
          	if (z < -1.3793337487235141e+129) {
          		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
          	} else if (z < 3.516290613555987e+106) {
          		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
          	} else {
          		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
          	}
          	return tmp;
          }
          
          real(8) function code(x, y, z, t, a, b)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t
              real(8), intent (in) :: a
              real(8), intent (in) :: b
              real(8) :: t_1
              real(8) :: t_2
              real(8) :: t_3
              real(8) :: tmp
              t_1 = (0.3333333333333333d0 / z) / t
              t_2 = (a / 3.0d0) / b
              t_3 = 2.0d0 * sqrt(x)
              if (z < (-1.3793337487235141d+129)) then
                  tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
              else if (z < 3.516290613555987d+106) then
                  tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
              else
                  tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
              end if
              code = tmp
          end function
          
          public static double code(double x, double y, double z, double t, double a, double b) {
          	double t_1 = (0.3333333333333333 / z) / t;
          	double t_2 = (a / 3.0) / b;
          	double t_3 = 2.0 * Math.sqrt(x);
          	double tmp;
          	if (z < -1.3793337487235141e+129) {
          		tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
          	} else if (z < 3.516290613555987e+106) {
          		tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
          	} else {
          		tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
          	}
          	return tmp;
          }
          
          def code(x, y, z, t, a, b):
          	t_1 = (0.3333333333333333 / z) / t
          	t_2 = (a / 3.0) / b
          	t_3 = 2.0 * math.sqrt(x)
          	tmp = 0
          	if z < -1.3793337487235141e+129:
          		tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2
          	elif z < 3.516290613555987e+106:
          		tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2
          	else:
          		tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0)
          	return tmp
          
          function code(x, y, z, t, a, b)
          	t_1 = Float64(Float64(0.3333333333333333 / z) / t)
          	t_2 = Float64(Float64(a / 3.0) / b)
          	t_3 = Float64(2.0 * sqrt(x))
          	tmp = 0.0
          	if (z < -1.3793337487235141e+129)
          		tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2);
          	elseif (z < 3.516290613555987e+106)
          		tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2);
          	else
          		tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0));
          	end
          	return tmp
          end
          
          function tmp_2 = code(x, y, z, t, a, b)
          	t_1 = (0.3333333333333333 / z) / t;
          	t_2 = (a / 3.0) / b;
          	t_3 = 2.0 * sqrt(x);
          	tmp = 0.0;
          	if (z < -1.3793337487235141e+129)
          		tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
          	elseif (z < 3.516290613555987e+106)
          		tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
          	else
          		tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
          	end
          	tmp_2 = tmp;
          end
          
          code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
          t_2 := \frac{\frac{a}{3}}{b}\\
          t_3 := 2 \cdot \sqrt{x}\\
          \mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
          \;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
          
          \mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
          \;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
          
          \mathbf{else}:\\
          \;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
          
          
          \end{array}
          \end{array}
          

          Reproduce

          ?
          herbie shell --seed 2024288 
          (FPCore (x y z t a b)
            :name "Diagrams.Solve.Polynomial:cubForm  from diagrams-solve-0.1, K"
            :precision binary64
          
            :alt
            (! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
          
            (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))