
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z): return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z) return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z)) end
function tmp = code(x, y, z) tmp = (((x * y) + (z * z)) + (z * z)) + (z * z); end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= z_m 1e+175) (fma (* z_m 3.0) z_m (* x y)) (* (* z_m z_m) 3.0)))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if (z_m <= 1e+175) {
tmp = fma((z_m * 3.0), z_m, (x * y));
} else {
tmp = (z_m * z_m) * 3.0;
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (z_m <= 1e+175) tmp = fma(Float64(z_m * 3.0), z_m, Float64(x * y)); else tmp = Float64(Float64(z_m * z_m) * 3.0); end return tmp end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[z$95$m, 1e+175], N[(N[(z$95$m * 3.0), $MachinePrecision] * z$95$m + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(z$95$m * z$95$m), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \leq 10^{+175}:\\
\;\;\;\;\mathsf{fma}\left(z\_m \cdot 3, z\_m, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;\left(z\_m \cdot z\_m\right) \cdot 3\\
\end{array}
\end{array}
if z < 9.9999999999999994e174Initial program 97.6%
Taylor expanded in x around 0
+-commutativeN/A
associate-+r+N/A
distribute-lft1-inN/A
metadata-evalN/A
unpow2N/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6498.1
Applied rewrites98.1%
if 9.9999999999999994e174 < z Initial program 92.3%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64N/A
unpow2N/A
lower-*.f64100.0
Applied rewrites100.0%
Final simplification98.3%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= (* z_m z_m) 2e-24) (* x y) (* (* z_m 3.0) z_m)))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if ((z_m * z_m) <= 2e-24) {
tmp = x * y;
} else {
tmp = (z_m * 3.0) * z_m;
}
return tmp;
}
z_m = abs(z)
real(8) function code(x, y, z_m)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8) :: tmp
if ((z_m * z_m) <= 2d-24) then
tmp = x * y
else
tmp = (z_m * 3.0d0) * z_m
end if
code = tmp
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
double tmp;
if ((z_m * z_m) <= 2e-24) {
tmp = x * y;
} else {
tmp = (z_m * 3.0) * z_m;
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m): tmp = 0 if (z_m * z_m) <= 2e-24: tmp = x * y else: tmp = (z_m * 3.0) * z_m return tmp
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 2e-24) tmp = Float64(x * y); else tmp = Float64(Float64(z_m * 3.0) * z_m); end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m) tmp = 0.0; if ((z_m * z_m) <= 2e-24) tmp = x * y; else tmp = (z_m * 3.0) * z_m; end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 2e-24], N[(x * y), $MachinePrecision], N[(N[(z$95$m * 3.0), $MachinePrecision] * z$95$m), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 2 \cdot 10^{-24}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(z\_m \cdot 3\right) \cdot z\_m\\
\end{array}
\end{array}
if (*.f64 z z) < 1.99999999999999985e-24Initial program 99.9%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6419.2
Applied rewrites19.2%
Applied rewrites6.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6485.4
Applied rewrites85.4%
if 1.99999999999999985e-24 < (*.f64 z z) Initial program 94.9%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6485.6
Applied rewrites85.6%
Applied rewrites85.7%
Final simplification85.6%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= (* z_m z_m) 1.2e-21) (* x y) (* (* z_m z_m) 3.0)))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if ((z_m * z_m) <= 1.2e-21) {
tmp = x * y;
} else {
tmp = (z_m * z_m) * 3.0;
}
return tmp;
}
z_m = abs(z)
real(8) function code(x, y, z_m)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
real(8) :: tmp
if ((z_m * z_m) <= 1.2d-21) then
tmp = x * y
else
tmp = (z_m * z_m) * 3.0d0
end if
code = tmp
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
double tmp;
if ((z_m * z_m) <= 1.2e-21) {
tmp = x * y;
} else {
tmp = (z_m * z_m) * 3.0;
}
return tmp;
}
z_m = math.fabs(z) def code(x, y, z_m): tmp = 0 if (z_m * z_m) <= 1.2e-21: tmp = x * y else: tmp = (z_m * z_m) * 3.0 return tmp
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (Float64(z_m * z_m) <= 1.2e-21) tmp = Float64(x * y); else tmp = Float64(Float64(z_m * z_m) * 3.0); end return tmp end
z_m = abs(z); function tmp_2 = code(x, y, z_m) tmp = 0.0; if ((z_m * z_m) <= 1.2e-21) tmp = x * y; else tmp = (z_m * z_m) * 3.0; end tmp_2 = tmp; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 1.2e-21], N[(x * y), $MachinePrecision], N[(N[(z$95$m * z$95$m), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 1.2 \cdot 10^{-21}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(z\_m \cdot z\_m\right) \cdot 3\\
\end{array}
\end{array}
if (*.f64 z z) < 1.2e-21Initial program 99.9%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6419.2
Applied rewrites19.2%
Applied rewrites6.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6485.4
Applied rewrites85.4%
if 1.2e-21 < (*.f64 z z) Initial program 94.9%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6485.6
Applied rewrites85.6%
Final simplification85.5%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (if (<= z_m 4.6e-10) (* x y) (fma z_m (+ z_m z_m) (* z_m z_m))))
z_m = fabs(z);
double code(double x, double y, double z_m) {
double tmp;
if (z_m <= 4.6e-10) {
tmp = x * y;
} else {
tmp = fma(z_m, (z_m + z_m), (z_m * z_m));
}
return tmp;
}
z_m = abs(z) function code(x, y, z_m) tmp = 0.0 if (z_m <= 4.6e-10) tmp = Float64(x * y); else tmp = fma(z_m, Float64(z_m + z_m), Float64(z_m * z_m)); end return tmp end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := If[LessEqual[z$95$m, 4.6e-10], N[(x * y), $MachinePrecision], N[(z$95$m * N[(z$95$m + z$95$m), $MachinePrecision] + N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|
\\
\begin{array}{l}
\mathbf{if}\;z\_m \leq 4.6 \cdot 10^{-10}:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z\_m, z\_m + z\_m, z\_m \cdot z\_m\right)\\
\end{array}
\end{array}
if z < 4.60000000000000014e-10Initial program 97.2%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6445.2
Applied rewrites45.2%
Applied rewrites3.8%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6458.5
Applied rewrites58.5%
if 4.60000000000000014e-10 < z Initial program 96.9%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6487.4
Applied rewrites87.4%
Applied rewrites87.4%
Final simplification66.3%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (fma y x (* (* z_m z_m) 3.0)))
z_m = fabs(z);
double code(double x, double y, double z_m) {
return fma(y, x, ((z_m * z_m) * 3.0));
}
z_m = abs(z) function code(x, y, z_m) return fma(y, x, Float64(Float64(z_m * z_m) * 3.0)) end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := N[(y * x + N[(N[(z$95$m * z$95$m), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
\mathsf{fma}\left(y, x, \left(z\_m \cdot z\_m\right) \cdot 3\right)
\end{array}
Initial program 97.1%
lift-+.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
associate-+l+N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64N/A
count-2N/A
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f6499.4
Applied rewrites99.4%
Final simplification99.4%
z_m = (fabs.f64 z) (FPCore (x y z_m) :precision binary64 (* x y))
z_m = fabs(z);
double code(double x, double y, double z_m) {
return x * y;
}
z_m = abs(z)
real(8) function code(x, y, z_m)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z_m
code = x * y
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
return x * y;
}
z_m = math.fabs(z) def code(x, y, z_m): return x * y
z_m = abs(z) function code(x, y, z_m) return Float64(x * y) end
z_m = abs(z); function tmp = code(x, y, z_m) tmp = x * y; end
z_m = N[Abs[z], $MachinePrecision] code[x_, y_, z$95$m_] := N[(x * y), $MachinePrecision]
\begin{array}{l}
z_m = \left|z\right|
\\
x \cdot y
\end{array}
Initial program 97.1%
Taylor expanded in x around 0
distribute-lft1-inN/A
metadata-evalN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6456.6
Applied rewrites56.6%
Applied rewrites25.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6447.7
Applied rewrites47.7%
Final simplification47.7%
(FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((3.0d0 * z) * z) + (y * x)
end function
public static double code(double x, double y, double z) {
return ((3.0 * z) * z) + (y * x);
}
def code(x, y, z): return ((3.0 * z) * z) + (y * x)
function code(x, y, z) return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x)) end
function tmp = code(x, y, z) tmp = ((3.0 * z) * z) + (y * x); end
code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(3 \cdot z\right) \cdot z + y \cdot x
\end{array}
herbie shell --seed 2024288
(FPCore (x y z)
:name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
:precision binary64
:alt
(! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
(+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))