Linear.Quaternion:$c/ from linear-1.19.1.3, A

Percentage Accurate: 98.5% → 99.5%
Time: 7.3s
Alternatives: 6
Speedup: 1.8×

Specification

?
\[\begin{array}{l} \\ \left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
	return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
	return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z):
	return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z)
	return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z))
end
function tmp = code(x, y, z)
	tmp = (((x * y) + (z * z)) + (z * z)) + (z * z);
end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 98.5% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))
double code(double x, double y, double z) {
	return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (((x * y) + (z * z)) + (z * z)) + (z * z)
end function
public static double code(double x, double y, double z) {
	return (((x * y) + (z * z)) + (z * z)) + (z * z);
}
def code(x, y, z):
	return (((x * y) + (z * z)) + (z * z)) + (z * z)
function code(x, y, z)
	return Float64(Float64(Float64(Float64(x * y) + Float64(z * z)) + Float64(z * z)) + Float64(z * z))
end
function tmp = code(x, y, z)
	tmp = (((x * y) + (z * z)) + (z * z)) + (z * z);
end
code[x_, y_, z_] := N[(N[(N[(N[(x * y), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision] + N[(z * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z
\end{array}

Alternative 1: 99.5% accurate, 1.3× speedup?

\[\begin{array}{l} z_m = \left|z\right| \\ \begin{array}{l} \mathbf{if}\;z\_m \leq 10^{+175}:\\ \;\;\;\;\mathsf{fma}\left(z\_m \cdot 3, z\_m, x \cdot y\right)\\ \mathbf{else}:\\ \;\;\;\;\left(z\_m \cdot z\_m\right) \cdot 3\\ \end{array} \end{array} \]
z_m = (fabs.f64 z)
(FPCore (x y z_m)
 :precision binary64
 (if (<= z_m 1e+175) (fma (* z_m 3.0) z_m (* x y)) (* (* z_m z_m) 3.0)))
z_m = fabs(z);
double code(double x, double y, double z_m) {
	double tmp;
	if (z_m <= 1e+175) {
		tmp = fma((z_m * 3.0), z_m, (x * y));
	} else {
		tmp = (z_m * z_m) * 3.0;
	}
	return tmp;
}
z_m = abs(z)
function code(x, y, z_m)
	tmp = 0.0
	if (z_m <= 1e+175)
		tmp = fma(Float64(z_m * 3.0), z_m, Float64(x * y));
	else
		tmp = Float64(Float64(z_m * z_m) * 3.0);
	end
	return tmp
end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_] := If[LessEqual[z$95$m, 1e+175], N[(N[(z$95$m * 3.0), $MachinePrecision] * z$95$m + N[(x * y), $MachinePrecision]), $MachinePrecision], N[(N[(z$95$m * z$95$m), $MachinePrecision] * 3.0), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|

\\
\begin{array}{l}
\mathbf{if}\;z\_m \leq 10^{+175}:\\
\;\;\;\;\mathsf{fma}\left(z\_m \cdot 3, z\_m, x \cdot y\right)\\

\mathbf{else}:\\
\;\;\;\;\left(z\_m \cdot z\_m\right) \cdot 3\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < 9.9999999999999994e174

    1. Initial program 97.6%

      \[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{2 \cdot {z}^{2} + \left(x \cdot y + {z}^{2}\right)} \]
    4. Step-by-step derivation
      1. +-commutativeN/A

        \[\leadsto 2 \cdot {z}^{2} + \color{blue}{\left({z}^{2} + x \cdot y\right)} \]
      2. associate-+r+N/A

        \[\leadsto \color{blue}{\left(2 \cdot {z}^{2} + {z}^{2}\right) + x \cdot y} \]
      3. distribute-lft1-inN/A

        \[\leadsto \color{blue}{\left(2 + 1\right) \cdot {z}^{2}} + x \cdot y \]
      4. metadata-evalN/A

        \[\leadsto \color{blue}{3} \cdot {z}^{2} + x \cdot y \]
      5. unpow2N/A

        \[\leadsto 3 \cdot \color{blue}{\left(z \cdot z\right)} + x \cdot y \]
      6. associate-*r*N/A

        \[\leadsto \color{blue}{\left(3 \cdot z\right) \cdot z} + x \cdot y \]
      7. lower-fma.f64N/A

        \[\leadsto \color{blue}{\mathsf{fma}\left(3 \cdot z, z, x \cdot y\right)} \]
      8. lower-*.f64N/A

        \[\leadsto \mathsf{fma}\left(\color{blue}{3 \cdot z}, z, x \cdot y\right) \]
      9. *-commutativeN/A

        \[\leadsto \mathsf{fma}\left(3 \cdot z, z, \color{blue}{y \cdot x}\right) \]
      10. lower-*.f6498.1

        \[\leadsto \mathsf{fma}\left(3 \cdot z, z, \color{blue}{y \cdot x}\right) \]
    5. Applied rewrites98.1%

      \[\leadsto \color{blue}{\mathsf{fma}\left(3 \cdot z, z, y \cdot x\right)} \]

    if 9.9999999999999994e174 < z

    1. Initial program 92.3%

      \[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{2 \cdot {z}^{2} + {z}^{2}} \]
    4. Step-by-step derivation
      1. distribute-lft1-inN/A

        \[\leadsto \color{blue}{\left(2 + 1\right) \cdot {z}^{2}} \]
      2. metadata-evalN/A

        \[\leadsto \color{blue}{3} \cdot {z}^{2} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{3 \cdot {z}^{2}} \]
      4. unpow2N/A

        \[\leadsto 3 \cdot \color{blue}{\left(z \cdot z\right)} \]
      5. lower-*.f64100.0

        \[\leadsto 3 \cdot \color{blue}{\left(z \cdot z\right)} \]
    5. Applied rewrites100.0%

      \[\leadsto \color{blue}{3 \cdot \left(z \cdot z\right)} \]
  3. Recombined 2 regimes into one program.
  4. Final simplification98.3%

    \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq 10^{+175}:\\ \;\;\;\;\mathsf{fma}\left(z \cdot 3, z, x \cdot y\right)\\ \mathbf{else}:\\ \;\;\;\;\left(z \cdot z\right) \cdot 3\\ \end{array} \]
  5. Add Preprocessing

Alternative 2: 84.4% accurate, 1.4× speedup?

\[\begin{array}{l} z_m = \left|z\right| \\ \begin{array}{l} \mathbf{if}\;z\_m \cdot z\_m \leq 2 \cdot 10^{-24}:\\ \;\;\;\;x \cdot y\\ \mathbf{else}:\\ \;\;\;\;\left(z\_m \cdot 3\right) \cdot z\_m\\ \end{array} \end{array} \]
z_m = (fabs.f64 z)
(FPCore (x y z_m)
 :precision binary64
 (if (<= (* z_m z_m) 2e-24) (* x y) (* (* z_m 3.0) z_m)))
z_m = fabs(z);
double code(double x, double y, double z_m) {
	double tmp;
	if ((z_m * z_m) <= 2e-24) {
		tmp = x * y;
	} else {
		tmp = (z_m * 3.0) * z_m;
	}
	return tmp;
}
z_m = abs(z)
real(8) function code(x, y, z_m)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z_m
    real(8) :: tmp
    if ((z_m * z_m) <= 2d-24) then
        tmp = x * y
    else
        tmp = (z_m * 3.0d0) * z_m
    end if
    code = tmp
end function
z_m = Math.abs(z);
public static double code(double x, double y, double z_m) {
	double tmp;
	if ((z_m * z_m) <= 2e-24) {
		tmp = x * y;
	} else {
		tmp = (z_m * 3.0) * z_m;
	}
	return tmp;
}
z_m = math.fabs(z)
def code(x, y, z_m):
	tmp = 0
	if (z_m * z_m) <= 2e-24:
		tmp = x * y
	else:
		tmp = (z_m * 3.0) * z_m
	return tmp
z_m = abs(z)
function code(x, y, z_m)
	tmp = 0.0
	if (Float64(z_m * z_m) <= 2e-24)
		tmp = Float64(x * y);
	else
		tmp = Float64(Float64(z_m * 3.0) * z_m);
	end
	return tmp
end
z_m = abs(z);
function tmp_2 = code(x, y, z_m)
	tmp = 0.0;
	if ((z_m * z_m) <= 2e-24)
		tmp = x * y;
	else
		tmp = (z_m * 3.0) * z_m;
	end
	tmp_2 = tmp;
end
z_m = N[Abs[z], $MachinePrecision]
code[x_, y_, z$95$m_] := If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 2e-24], N[(x * y), $MachinePrecision], N[(N[(z$95$m * 3.0), $MachinePrecision] * z$95$m), $MachinePrecision]]
\begin{array}{l}
z_m = \left|z\right|

\\
\begin{array}{l}
\mathbf{if}\;z\_m \cdot z\_m \leq 2 \cdot 10^{-24}:\\
\;\;\;\;x \cdot y\\

\mathbf{else}:\\
\;\;\;\;\left(z\_m \cdot 3\right) \cdot z\_m\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (*.f64 z z) < 1.99999999999999985e-24

    1. Initial program 99.9%

      \[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{2 \cdot {z}^{2} + {z}^{2}} \]
    4. Step-by-step derivation
      1. distribute-lft1-inN/A

        \[\leadsto \color{blue}{\left(2 + 1\right) \cdot {z}^{2}} \]
      2. metadata-evalN/A

        \[\leadsto \color{blue}{3} \cdot {z}^{2} \]
      3. lower-*.f64N/A

        \[\leadsto \color{blue}{3 \cdot {z}^{2}} \]
      4. unpow2N/A

        \[\leadsto 3 \cdot \color{blue}{\left(z \cdot z\right)} \]
      5. lower-*.f6419.2

        \[\leadsto 3 \cdot \color{blue}{\left(z \cdot z\right)} \]
    5. Applied rewrites19.2%

      \[\leadsto \color{blue}{3 \cdot \left(z \cdot z\right)} \]
    6. Step-by-step derivation
      1. Applied rewrites6.3%

        \[\leadsto 3 \cdot e^{\log z \cdot 2} \]
      2. Taylor expanded in x around inf

        \[\leadsto \color{blue}{x \cdot y} \]
      3. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \color{blue}{y \cdot x} \]
        2. lower-*.f6485.4

          \[\leadsto \color{blue}{y \cdot x} \]
      4. Applied rewrites85.4%

        \[\leadsto \color{blue}{y \cdot x} \]

      if 1.99999999999999985e-24 < (*.f64 z z)

      1. Initial program 94.9%

        \[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z \]
      2. Add Preprocessing
      3. Taylor expanded in x around 0

        \[\leadsto \color{blue}{2 \cdot {z}^{2} + {z}^{2}} \]
      4. Step-by-step derivation
        1. distribute-lft1-inN/A

          \[\leadsto \color{blue}{\left(2 + 1\right) \cdot {z}^{2}} \]
        2. metadata-evalN/A

          \[\leadsto \color{blue}{3} \cdot {z}^{2} \]
        3. lower-*.f64N/A

          \[\leadsto \color{blue}{3 \cdot {z}^{2}} \]
        4. unpow2N/A

          \[\leadsto 3 \cdot \color{blue}{\left(z \cdot z\right)} \]
        5. lower-*.f6485.6

          \[\leadsto 3 \cdot \color{blue}{\left(z \cdot z\right)} \]
      5. Applied rewrites85.6%

        \[\leadsto \color{blue}{3 \cdot \left(z \cdot z\right)} \]
      6. Step-by-step derivation
        1. Applied rewrites85.7%

          \[\leadsto \left(z \cdot 3\right) \cdot \color{blue}{z} \]
      7. Recombined 2 regimes into one program.
      8. Final simplification85.6%

        \[\leadsto \begin{array}{l} \mathbf{if}\;z \cdot z \leq 2 \cdot 10^{-24}:\\ \;\;\;\;x \cdot y\\ \mathbf{else}:\\ \;\;\;\;\left(z \cdot 3\right) \cdot z\\ \end{array} \]
      9. Add Preprocessing

      Alternative 3: 84.5% accurate, 1.4× speedup?

      \[\begin{array}{l} z_m = \left|z\right| \\ \begin{array}{l} \mathbf{if}\;z\_m \cdot z\_m \leq 1.2 \cdot 10^{-21}:\\ \;\;\;\;x \cdot y\\ \mathbf{else}:\\ \;\;\;\;\left(z\_m \cdot z\_m\right) \cdot 3\\ \end{array} \end{array} \]
      z_m = (fabs.f64 z)
      (FPCore (x y z_m)
       :precision binary64
       (if (<= (* z_m z_m) 1.2e-21) (* x y) (* (* z_m z_m) 3.0)))
      z_m = fabs(z);
      double code(double x, double y, double z_m) {
      	double tmp;
      	if ((z_m * z_m) <= 1.2e-21) {
      		tmp = x * y;
      	} else {
      		tmp = (z_m * z_m) * 3.0;
      	}
      	return tmp;
      }
      
      z_m = abs(z)
      real(8) function code(x, y, z_m)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8), intent (in) :: z_m
          real(8) :: tmp
          if ((z_m * z_m) <= 1.2d-21) then
              tmp = x * y
          else
              tmp = (z_m * z_m) * 3.0d0
          end if
          code = tmp
      end function
      
      z_m = Math.abs(z);
      public static double code(double x, double y, double z_m) {
      	double tmp;
      	if ((z_m * z_m) <= 1.2e-21) {
      		tmp = x * y;
      	} else {
      		tmp = (z_m * z_m) * 3.0;
      	}
      	return tmp;
      }
      
      z_m = math.fabs(z)
      def code(x, y, z_m):
      	tmp = 0
      	if (z_m * z_m) <= 1.2e-21:
      		tmp = x * y
      	else:
      		tmp = (z_m * z_m) * 3.0
      	return tmp
      
      z_m = abs(z)
      function code(x, y, z_m)
      	tmp = 0.0
      	if (Float64(z_m * z_m) <= 1.2e-21)
      		tmp = Float64(x * y);
      	else
      		tmp = Float64(Float64(z_m * z_m) * 3.0);
      	end
      	return tmp
      end
      
      z_m = abs(z);
      function tmp_2 = code(x, y, z_m)
      	tmp = 0.0;
      	if ((z_m * z_m) <= 1.2e-21)
      		tmp = x * y;
      	else
      		tmp = (z_m * z_m) * 3.0;
      	end
      	tmp_2 = tmp;
      end
      
      z_m = N[Abs[z], $MachinePrecision]
      code[x_, y_, z$95$m_] := If[LessEqual[N[(z$95$m * z$95$m), $MachinePrecision], 1.2e-21], N[(x * y), $MachinePrecision], N[(N[(z$95$m * z$95$m), $MachinePrecision] * 3.0), $MachinePrecision]]
      
      \begin{array}{l}
      z_m = \left|z\right|
      
      \\
      \begin{array}{l}
      \mathbf{if}\;z\_m \cdot z\_m \leq 1.2 \cdot 10^{-21}:\\
      \;\;\;\;x \cdot y\\
      
      \mathbf{else}:\\
      \;\;\;\;\left(z\_m \cdot z\_m\right) \cdot 3\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if (*.f64 z z) < 1.2e-21

        1. Initial program 99.9%

          \[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z \]
        2. Add Preprocessing
        3. Taylor expanded in x around 0

          \[\leadsto \color{blue}{2 \cdot {z}^{2} + {z}^{2}} \]
        4. Step-by-step derivation
          1. distribute-lft1-inN/A

            \[\leadsto \color{blue}{\left(2 + 1\right) \cdot {z}^{2}} \]
          2. metadata-evalN/A

            \[\leadsto \color{blue}{3} \cdot {z}^{2} \]
          3. lower-*.f64N/A

            \[\leadsto \color{blue}{3 \cdot {z}^{2}} \]
          4. unpow2N/A

            \[\leadsto 3 \cdot \color{blue}{\left(z \cdot z\right)} \]
          5. lower-*.f6419.2

            \[\leadsto 3 \cdot \color{blue}{\left(z \cdot z\right)} \]
        5. Applied rewrites19.2%

          \[\leadsto \color{blue}{3 \cdot \left(z \cdot z\right)} \]
        6. Step-by-step derivation
          1. Applied rewrites6.3%

            \[\leadsto 3 \cdot e^{\log z \cdot 2} \]
          2. Taylor expanded in x around inf

            \[\leadsto \color{blue}{x \cdot y} \]
          3. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \color{blue}{y \cdot x} \]
            2. lower-*.f6485.4

              \[\leadsto \color{blue}{y \cdot x} \]
          4. Applied rewrites85.4%

            \[\leadsto \color{blue}{y \cdot x} \]

          if 1.2e-21 < (*.f64 z z)

          1. Initial program 94.9%

            \[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{2 \cdot {z}^{2} + {z}^{2}} \]
          4. Step-by-step derivation
            1. distribute-lft1-inN/A

              \[\leadsto \color{blue}{\left(2 + 1\right) \cdot {z}^{2}} \]
            2. metadata-evalN/A

              \[\leadsto \color{blue}{3} \cdot {z}^{2} \]
            3. lower-*.f64N/A

              \[\leadsto \color{blue}{3 \cdot {z}^{2}} \]
            4. unpow2N/A

              \[\leadsto 3 \cdot \color{blue}{\left(z \cdot z\right)} \]
            5. lower-*.f6485.6

              \[\leadsto 3 \cdot \color{blue}{\left(z \cdot z\right)} \]
          5. Applied rewrites85.6%

            \[\leadsto \color{blue}{3 \cdot \left(z \cdot z\right)} \]
        7. Recombined 2 regimes into one program.
        8. Final simplification85.5%

          \[\leadsto \begin{array}{l} \mathbf{if}\;z \cdot z \leq 1.2 \cdot 10^{-21}:\\ \;\;\;\;x \cdot y\\ \mathbf{else}:\\ \;\;\;\;\left(z \cdot z\right) \cdot 3\\ \end{array} \]
        9. Add Preprocessing

        Alternative 4: 84.6% accurate, 1.4× speedup?

        \[\begin{array}{l} z_m = \left|z\right| \\ \begin{array}{l} \mathbf{if}\;z\_m \leq 4.6 \cdot 10^{-10}:\\ \;\;\;\;x \cdot y\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(z\_m, z\_m + z\_m, z\_m \cdot z\_m\right)\\ \end{array} \end{array} \]
        z_m = (fabs.f64 z)
        (FPCore (x y z_m)
         :precision binary64
         (if (<= z_m 4.6e-10) (* x y) (fma z_m (+ z_m z_m) (* z_m z_m))))
        z_m = fabs(z);
        double code(double x, double y, double z_m) {
        	double tmp;
        	if (z_m <= 4.6e-10) {
        		tmp = x * y;
        	} else {
        		tmp = fma(z_m, (z_m + z_m), (z_m * z_m));
        	}
        	return tmp;
        }
        
        z_m = abs(z)
        function code(x, y, z_m)
        	tmp = 0.0
        	if (z_m <= 4.6e-10)
        		tmp = Float64(x * y);
        	else
        		tmp = fma(z_m, Float64(z_m + z_m), Float64(z_m * z_m));
        	end
        	return tmp
        end
        
        z_m = N[Abs[z], $MachinePrecision]
        code[x_, y_, z$95$m_] := If[LessEqual[z$95$m, 4.6e-10], N[(x * y), $MachinePrecision], N[(z$95$m * N[(z$95$m + z$95$m), $MachinePrecision] + N[(z$95$m * z$95$m), $MachinePrecision]), $MachinePrecision]]
        
        \begin{array}{l}
        z_m = \left|z\right|
        
        \\
        \begin{array}{l}
        \mathbf{if}\;z\_m \leq 4.6 \cdot 10^{-10}:\\
        \;\;\;\;x \cdot y\\
        
        \mathbf{else}:\\
        \;\;\;\;\mathsf{fma}\left(z\_m, z\_m + z\_m, z\_m \cdot z\_m\right)\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if z < 4.60000000000000014e-10

          1. Initial program 97.2%

            \[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z \]
          2. Add Preprocessing
          3. Taylor expanded in x around 0

            \[\leadsto \color{blue}{2 \cdot {z}^{2} + {z}^{2}} \]
          4. Step-by-step derivation
            1. distribute-lft1-inN/A

              \[\leadsto \color{blue}{\left(2 + 1\right) \cdot {z}^{2}} \]
            2. metadata-evalN/A

              \[\leadsto \color{blue}{3} \cdot {z}^{2} \]
            3. lower-*.f64N/A

              \[\leadsto \color{blue}{3 \cdot {z}^{2}} \]
            4. unpow2N/A

              \[\leadsto 3 \cdot \color{blue}{\left(z \cdot z\right)} \]
            5. lower-*.f6445.2

              \[\leadsto 3 \cdot \color{blue}{\left(z \cdot z\right)} \]
          5. Applied rewrites45.2%

            \[\leadsto \color{blue}{3 \cdot \left(z \cdot z\right)} \]
          6. Step-by-step derivation
            1. Applied rewrites3.8%

              \[\leadsto 3 \cdot e^{\log z \cdot 2} \]
            2. Taylor expanded in x around inf

              \[\leadsto \color{blue}{x \cdot y} \]
            3. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \color{blue}{y \cdot x} \]
              2. lower-*.f6458.5

                \[\leadsto \color{blue}{y \cdot x} \]
            4. Applied rewrites58.5%

              \[\leadsto \color{blue}{y \cdot x} \]

            if 4.60000000000000014e-10 < z

            1. Initial program 96.9%

              \[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \color{blue}{2 \cdot {z}^{2} + {z}^{2}} \]
            4. Step-by-step derivation
              1. distribute-lft1-inN/A

                \[\leadsto \color{blue}{\left(2 + 1\right) \cdot {z}^{2}} \]
              2. metadata-evalN/A

                \[\leadsto \color{blue}{3} \cdot {z}^{2} \]
              3. lower-*.f64N/A

                \[\leadsto \color{blue}{3 \cdot {z}^{2}} \]
              4. unpow2N/A

                \[\leadsto 3 \cdot \color{blue}{\left(z \cdot z\right)} \]
              5. lower-*.f6487.4

                \[\leadsto 3 \cdot \color{blue}{\left(z \cdot z\right)} \]
            5. Applied rewrites87.4%

              \[\leadsto \color{blue}{3 \cdot \left(z \cdot z\right)} \]
            6. Step-by-step derivation
              1. Applied rewrites87.4%

                \[\leadsto \mathsf{fma}\left(z, \color{blue}{z + z}, z \cdot z\right) \]
            7. Recombined 2 regimes into one program.
            8. Final simplification66.3%

              \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq 4.6 \cdot 10^{-10}:\\ \;\;\;\;x \cdot y\\ \mathbf{else}:\\ \;\;\;\;\mathsf{fma}\left(z, z + z, z \cdot z\right)\\ \end{array} \]
            9. Add Preprocessing

            Alternative 5: 99.4% accurate, 1.8× speedup?

            \[\begin{array}{l} z_m = \left|z\right| \\ \mathsf{fma}\left(y, x, \left(z\_m \cdot z\_m\right) \cdot 3\right) \end{array} \]
            z_m = (fabs.f64 z)
            (FPCore (x y z_m) :precision binary64 (fma y x (* (* z_m z_m) 3.0)))
            z_m = fabs(z);
            double code(double x, double y, double z_m) {
            	return fma(y, x, ((z_m * z_m) * 3.0));
            }
            
            z_m = abs(z)
            function code(x, y, z_m)
            	return fma(y, x, Float64(Float64(z_m * z_m) * 3.0))
            end
            
            z_m = N[Abs[z], $MachinePrecision]
            code[x_, y_, z$95$m_] := N[(y * x + N[(N[(z$95$m * z$95$m), $MachinePrecision] * 3.0), $MachinePrecision]), $MachinePrecision]
            
            \begin{array}{l}
            z_m = \left|z\right|
            
            \\
            \mathsf{fma}\left(y, x, \left(z\_m \cdot z\_m\right) \cdot 3\right)
            \end{array}
            
            Derivation
            1. Initial program 97.1%

              \[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z \]
            2. Add Preprocessing
            3. Step-by-step derivation
              1. lift-+.f64N/A

                \[\leadsto \color{blue}{\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z} \]
              2. lift-+.f64N/A

                \[\leadsto \color{blue}{\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right)} + z \cdot z \]
              3. lift-+.f64N/A

                \[\leadsto \left(\color{blue}{\left(x \cdot y + z \cdot z\right)} + z \cdot z\right) + z \cdot z \]
              4. associate-+l+N/A

                \[\leadsto \color{blue}{\left(x \cdot y + \left(z \cdot z + z \cdot z\right)\right)} + z \cdot z \]
              5. associate-+l+N/A

                \[\leadsto \color{blue}{x \cdot y + \left(\left(z \cdot z + z \cdot z\right) + z \cdot z\right)} \]
              6. lift-*.f64N/A

                \[\leadsto \color{blue}{x \cdot y} + \left(\left(z \cdot z + z \cdot z\right) + z \cdot z\right) \]
              7. *-commutativeN/A

                \[\leadsto \color{blue}{y \cdot x} + \left(\left(z \cdot z + z \cdot z\right) + z \cdot z\right) \]
              8. lower-fma.f64N/A

                \[\leadsto \color{blue}{\mathsf{fma}\left(y, x, \left(z \cdot z + z \cdot z\right) + z \cdot z\right)} \]
              9. count-2N/A

                \[\leadsto \mathsf{fma}\left(y, x, \color{blue}{2 \cdot \left(z \cdot z\right)} + z \cdot z\right) \]
              10. distribute-lft1-inN/A

                \[\leadsto \mathsf{fma}\left(y, x, \color{blue}{\left(2 + 1\right) \cdot \left(z \cdot z\right)}\right) \]
              11. metadata-evalN/A

                \[\leadsto \mathsf{fma}\left(y, x, \color{blue}{3} \cdot \left(z \cdot z\right)\right) \]
              12. lower-*.f6499.4

                \[\leadsto \mathsf{fma}\left(y, x, \color{blue}{3 \cdot \left(z \cdot z\right)}\right) \]
            4. Applied rewrites99.4%

              \[\leadsto \color{blue}{\mathsf{fma}\left(y, x, 3 \cdot \left(z \cdot z\right)\right)} \]
            5. Final simplification99.4%

              \[\leadsto \mathsf{fma}\left(y, x, \left(z \cdot z\right) \cdot 3\right) \]
            6. Add Preprocessing

            Alternative 6: 53.0% accurate, 5.0× speedup?

            \[\begin{array}{l} z_m = \left|z\right| \\ x \cdot y \end{array} \]
            z_m = (fabs.f64 z)
            (FPCore (x y z_m) :precision binary64 (* x y))
            z_m = fabs(z);
            double code(double x, double y, double z_m) {
            	return x * y;
            }
            
            z_m = abs(z)
            real(8) function code(x, y, z_m)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z_m
                code = x * y
            end function
            
            z_m = Math.abs(z);
            public static double code(double x, double y, double z_m) {
            	return x * y;
            }
            
            z_m = math.fabs(z)
            def code(x, y, z_m):
            	return x * y
            
            z_m = abs(z)
            function code(x, y, z_m)
            	return Float64(x * y)
            end
            
            z_m = abs(z);
            function tmp = code(x, y, z_m)
            	tmp = x * y;
            end
            
            z_m = N[Abs[z], $MachinePrecision]
            code[x_, y_, z$95$m_] := N[(x * y), $MachinePrecision]
            
            \begin{array}{l}
            z_m = \left|z\right|
            
            \\
            x \cdot y
            \end{array}
            
            Derivation
            1. Initial program 97.1%

              \[\left(\left(x \cdot y + z \cdot z\right) + z \cdot z\right) + z \cdot z \]
            2. Add Preprocessing
            3. Taylor expanded in x around 0

              \[\leadsto \color{blue}{2 \cdot {z}^{2} + {z}^{2}} \]
            4. Step-by-step derivation
              1. distribute-lft1-inN/A

                \[\leadsto \color{blue}{\left(2 + 1\right) \cdot {z}^{2}} \]
              2. metadata-evalN/A

                \[\leadsto \color{blue}{3} \cdot {z}^{2} \]
              3. lower-*.f64N/A

                \[\leadsto \color{blue}{3 \cdot {z}^{2}} \]
              4. unpow2N/A

                \[\leadsto 3 \cdot \color{blue}{\left(z \cdot z\right)} \]
              5. lower-*.f6456.6

                \[\leadsto 3 \cdot \color{blue}{\left(z \cdot z\right)} \]
            5. Applied rewrites56.6%

              \[\leadsto \color{blue}{3 \cdot \left(z \cdot z\right)} \]
            6. Step-by-step derivation
              1. Applied rewrites25.4%

                \[\leadsto 3 \cdot e^{\log z \cdot 2} \]
              2. Taylor expanded in x around inf

                \[\leadsto \color{blue}{x \cdot y} \]
              3. Step-by-step derivation
                1. *-commutativeN/A

                  \[\leadsto \color{blue}{y \cdot x} \]
                2. lower-*.f6447.7

                  \[\leadsto \color{blue}{y \cdot x} \]
              4. Applied rewrites47.7%

                \[\leadsto \color{blue}{y \cdot x} \]
              5. Final simplification47.7%

                \[\leadsto x \cdot y \]
              6. Add Preprocessing

              Developer Target 1: 98.5% accurate, 1.6× speedup?

              \[\begin{array}{l} \\ \left(3 \cdot z\right) \cdot z + y \cdot x \end{array} \]
              (FPCore (x y z) :precision binary64 (+ (* (* 3.0 z) z) (* y x)))
              double code(double x, double y, double z) {
              	return ((3.0 * z) * z) + (y * x);
              }
              
              real(8) function code(x, y, z)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  code = ((3.0d0 * z) * z) + (y * x)
              end function
              
              public static double code(double x, double y, double z) {
              	return ((3.0 * z) * z) + (y * x);
              }
              
              def code(x, y, z):
              	return ((3.0 * z) * z) + (y * x)
              
              function code(x, y, z)
              	return Float64(Float64(Float64(3.0 * z) * z) + Float64(y * x))
              end
              
              function tmp = code(x, y, z)
              	tmp = ((3.0 * z) * z) + (y * x);
              end
              
              code[x_, y_, z_] := N[(N[(N[(3.0 * z), $MachinePrecision] * z), $MachinePrecision] + N[(y * x), $MachinePrecision]), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              \left(3 \cdot z\right) \cdot z + y \cdot x
              \end{array}
              

              Reproduce

              ?
              herbie shell --seed 2024288 
              (FPCore (x y z)
                :name "Linear.Quaternion:$c/ from linear-1.19.1.3, A"
                :precision binary64
              
                :alt
                (! :herbie-platform default (+ (* (* 3 z) z) (* y x)))
              
                (+ (+ (+ (* x y) (* z z)) (* z z)) (* z z)))