
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z): return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z) return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y)) end
function tmp = code(x, y, z) tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y); end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}
(FPCore (x y z) :precision binary64 (* (/ (- (+ y x) z) y) 4.0))
double code(double x, double y, double z) {
return (((y + x) - z) / y) * 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (((y + x) - z) / y) * 4.0d0
end function
public static double code(double x, double y, double z) {
return (((y + x) - z) / y) * 4.0;
}
def code(x, y, z): return (((y + x) - z) / y) * 4.0
function code(x, y, z) return Float64(Float64(Float64(Float64(y + x) - z) / y) * 4.0) end
function tmp = code(x, y, z) tmp = (((y + x) - z) / y) * 4.0; end
code[x_, y_, z_] := N[(N[(N[(N[(y + x), $MachinePrecision] - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(y + x\right) - z}{y} \cdot 4
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
distribute-lft-outN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
associate-+r-N/A
lower--.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* -4.0 z) y)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
(if (<= t_1 -2e+53)
t_0
(if (<= t_1 -100000.0) (* (/ x y) 4.0) (if (<= t_1 30000.0) 4.0 t_0)))))
double code(double x, double y, double z) {
double t_0 = (-4.0 * z) / y;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -2e+53) {
tmp = t_0;
} else if (t_1 <= -100000.0) {
tmp = (x / y) * 4.0;
} else if (t_1 <= 30000.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) * z) / y
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-2d+53)) then
tmp = t_0
else if (t_1 <= (-100000.0d0)) then
tmp = (x / y) * 4.0d0
else if (t_1 <= 30000.0d0) then
tmp = 4.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 * z) / y;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -2e+53) {
tmp = t_0;
} else if (t_1 <= -100000.0) {
tmp = (x / y) * 4.0;
} else if (t_1 <= 30000.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 * z) / y t_1 = ((((0.75 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -2e+53: tmp = t_0 elif t_1 <= -100000.0: tmp = (x / y) * 4.0 elif t_1 <= 30000.0: tmp = 4.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 * z) / y) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -2e+53) tmp = t_0; elseif (t_1 <= -100000.0) tmp = Float64(Float64(x / y) * 4.0); elseif (t_1 <= 30000.0) tmp = 4.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 * z) / y; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -2e+53) tmp = t_0; elseif (t_1 <= -100000.0) tmp = (x / y) * 4.0; elseif (t_1 <= 30000.0) tmp = 4.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+53], t$95$0, If[LessEqual[t$95$1, -100000.0], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], If[LessEqual[t$95$1, 30000.0], 4.0, t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4 \cdot z}{y}\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+53}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -100000:\\
\;\;\;\;\frac{x}{y} \cdot 4\\
\mathbf{elif}\;t\_1 \leq 30000:\\
\;\;\;\;4\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -2e53 or 3e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
distribute-lft-outN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
associate-+r-N/A
lower--.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites62.2%
Applied rewrites62.4%
if -2e53 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e5Initial program 100.0%
Taylor expanded in y around 0
distribute-lft-outN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
associate-+r-N/A
lower--.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in x around inf
Applied rewrites80.0%
if -1e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 3e4Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites98.4%
Final simplification75.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ (- x z) y) 4.0)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y))) (if (<= t_1 -1e+21) t_0 (if (<= t_1 30000.0) (fma (/ x y) 4.0 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = ((x - z) / y) * 4.0;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -1e+21) {
tmp = t_0;
} else if (t_1 <= 30000.0) {
tmp = fma((x / y), 4.0, 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(x - z) / y) * 4.0) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -1e+21) tmp = t_0; elseif (t_1 <= 30000.0) tmp = fma(Float64(x / y), 4.0, 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+21], t$95$0, If[LessEqual[t$95$1, 30000.0], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - z}{y} \cdot 4\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+21}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 30000:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e21 or 3e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
distribute-lft-outN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
associate-+r-N/A
lower--.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
Applied rewrites99.6%
if -1e21 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 3e4Initial program 99.8%
Taylor expanded in y around 0
distribute-lft-outN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
associate-+r-N/A
lower--.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites100.0%
Applied rewrites100.0%
Final simplification99.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* -4.0 z) y)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y))) (if (<= t_1 -100000.0) t_0 (if (<= t_1 30000.0) 4.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 * z) / y;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -100000.0) {
tmp = t_0;
} else if (t_1 <= 30000.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) * z) / y
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-100000.0d0)) then
tmp = t_0
else if (t_1 <= 30000.0d0) then
tmp = 4.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 * z) / y;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -100000.0) {
tmp = t_0;
} else if (t_1 <= 30000.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 * z) / y t_1 = ((((0.75 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -100000.0: tmp = t_0 elif t_1 <= 30000.0: tmp = 4.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 * z) / y) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -100000.0) tmp = t_0; elseif (t_1 <= 30000.0) tmp = 4.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 * z) / y; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -100000.0) tmp = t_0; elseif (t_1 <= 30000.0) tmp = 4.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -100000.0], t$95$0, If[LessEqual[t$95$1, 30000.0], 4.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4 \cdot z}{y}\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -100000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 30000:\\
\;\;\;\;4\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e5 or 3e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
distribute-lft-outN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
associate-+r-N/A
lower--.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites60.0%
Applied rewrites60.2%
if -1e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 3e4Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites98.4%
Final simplification73.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ -4.0 y) z)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y))) (if (<= t_1 -100000.0) t_0 (if (<= t_1 30000.0) 4.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -100000.0) {
tmp = t_0;
} else if (t_1 <= 30000.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) / y) * z
t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
if (t_1 <= (-100000.0d0)) then
tmp = t_0
else if (t_1 <= 30000.0d0) then
tmp = 4.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 / y) * z;
double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
double tmp;
if (t_1 <= -100000.0) {
tmp = t_0;
} else if (t_1 <= 30000.0) {
tmp = 4.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 / y) * z t_1 = ((((0.75 * y) + x) - z) * 4.0) / y tmp = 0 if t_1 <= -100000.0: tmp = t_0 elif t_1 <= 30000.0: tmp = 4.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 / y) * z) t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y) tmp = 0.0 if (t_1 <= -100000.0) tmp = t_0; elseif (t_1 <= 30000.0) tmp = 4.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 / y) * z; t_1 = ((((0.75 * y) + x) - z) * 4.0) / y; tmp = 0.0; if (t_1 <= -100000.0) tmp = t_0; elseif (t_1 <= 30000.0) tmp = 4.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -100000.0], t$95$0, If[LessEqual[t$95$1, 30000.0], 4.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4}{y} \cdot z\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -100000:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 30000:\\
\;\;\;\;4\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e5 or 3e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) Initial program 100.0%
Taylor expanded in y around 0
distribute-lft-outN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
associate-+r-N/A
lower--.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites60.0%
if -1e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 3e4Initial program 99.8%
Taylor expanded in y around inf
Applied rewrites98.4%
Final simplification73.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma -4.0 (/ z y) 4.0))) (if (<= z -6.8e-15) t_0 (if (<= z 1.55e-58) (fma (/ x y) 4.0 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma(-4.0, (z / y), 4.0);
double tmp;
if (z <= -6.8e-15) {
tmp = t_0;
} else if (z <= 1.55e-58) {
tmp = fma((x / y), 4.0, 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(-4.0, Float64(z / y), 4.0) tmp = 0.0 if (z <= -6.8e-15) tmp = t_0; elseif (z <= 1.55e-58) tmp = fma(Float64(x / y), 4.0, 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision]}, If[LessEqual[z, -6.8e-15], t$95$0, If[LessEqual[z, 1.55e-58], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
\mathbf{if}\;z \leq -6.8 \cdot 10^{-15}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.55 \cdot 10^{-58}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -6.8000000000000001e-15 or 1.55e-58 < z Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
*-commutativeN/A
sub-negN/A
+-commutativeN/A
distribute-rgt-inN/A
*-commutativeN/A
*-lft-identityN/A
associate-*l/N/A
distribute-rgt-neg-inN/A
associate-*l*N/A
*-commutativeN/A
metadata-evalN/A
associate-+l+N/A
metadata-evalN/A
Applied rewrites86.8%
if -6.8000000000000001e-15 < z < 1.55e-58Initial program 99.9%
Taylor expanded in y around 0
distribute-lft-outN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
associate-+r-N/A
lower--.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites93.7%
Applied rewrites93.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* -4.0 z) y))) (if (<= z -3.2e+142) t_0 (if (<= z 1.08e+120) (fma (/ x y) 4.0 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 * z) / y;
double tmp;
if (z <= -3.2e+142) {
tmp = t_0;
} else if (z <= 1.08e+120) {
tmp = fma((x / y), 4.0, 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(-4.0 * z) / y) tmp = 0.0 if (z <= -3.2e+142) tmp = t_0; elseif (z <= 1.08e+120) tmp = fma(Float64(x / y), 4.0, 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[z, -3.2e+142], t$95$0, If[LessEqual[z, 1.08e+120], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4 \cdot z}{y}\\
\mathbf{if}\;z \leq -3.2 \cdot 10^{+142}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.08 \cdot 10^{+120}:\\
\;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.20000000000000005e142 or 1.0799999999999999e120 < z Initial program 100.0%
Taylor expanded in y around 0
distribute-lft-outN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
associate-+r-N/A
lower--.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites81.4%
Applied rewrites81.6%
if -3.20000000000000005e142 < z < 1.0799999999999999e120Initial program 99.9%
Taylor expanded in y around 0
distribute-lft-outN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
associate-+r-N/A
lower--.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites83.3%
Applied rewrites83.4%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* -4.0 z) y))) (if (<= z -3.2e+142) t_0 (if (<= z 1.08e+120) (fma (/ 4.0 y) x 4.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 * z) / y;
double tmp;
if (z <= -3.2e+142) {
tmp = t_0;
} else if (z <= 1.08e+120) {
tmp = fma((4.0 / y), x, 4.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(-4.0 * z) / y) tmp = 0.0 if (z <= -3.2e+142) tmp = t_0; elseif (z <= 1.08e+120) tmp = fma(Float64(4.0 / y), x, 4.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[z, -3.2e+142], t$95$0, If[LessEqual[z, 1.08e+120], N[(N[(4.0 / y), $MachinePrecision] * x + 4.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4 \cdot z}{y}\\
\mathbf{if}\;z \leq -3.2 \cdot 10^{+142}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 1.08 \cdot 10^{+120}:\\
\;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -3.20000000000000005e142 or 1.0799999999999999e120 < z Initial program 100.0%
Taylor expanded in y around 0
distribute-lft-outN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
associate-+r-N/A
lower--.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in z around inf
Applied rewrites81.4%
Applied rewrites81.6%
if -3.20000000000000005e142 < z < 1.0799999999999999e120Initial program 99.9%
Taylor expanded in y around 0
distribute-lft-outN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f64N/A
associate-+r-N/A
lower--.f64N/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites83.3%
(FPCore (x y z) :precision binary64 (fma (- x z) (/ 4.0 y) 4.0))
double code(double x, double y, double z) {
return fma((x - z), (4.0 / y), 4.0);
}
function code(x, y, z) return fma(Float64(x - z), Float64(4.0 / y), 4.0) end
code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision] + 4.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x - z, \frac{4}{y}, 4\right)
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
Applied rewrites99.8%
(FPCore (x y z) :precision binary64 4.0)
double code(double x, double y, double z) {
return 4.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 4.0d0
end function
public static double code(double x, double y, double z) {
return 4.0;
}
def code(x, y, z): return 4.0
function code(x, y, z) return 4.0 end
function tmp = code(x, y, z) tmp = 4.0; end
code[x_, y_, z_] := 4.0
\begin{array}{l}
\\
4
\end{array}
Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites36.4%
herbie shell --seed 2024285
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
:precision binary64
(+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))