Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A

Percentage Accurate: 99.8% → 100.0%
Time: 7.4s
Alternatives: 10
Speedup: 1.5×

Specification

?
\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 10 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.8% accurate, 1.0× speedup?

\[\begin{array}{l} \\ 1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))
double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = 1.0d0 + ((4.0d0 * ((x + (y * 0.75d0)) - z)) / y)
end function
public static double code(double x, double y, double z) {
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
}
def code(x, y, z):
	return 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y)
function code(x, y, z)
	return Float64(1.0 + Float64(Float64(4.0 * Float64(Float64(x + Float64(y * 0.75)) - z)) / y))
end
function tmp = code(x, y, z)
	tmp = 1.0 + ((4.0 * ((x + (y * 0.75)) - z)) / y);
end
code[x_, y_, z_] := N[(1.0 + N[(N[(4.0 * N[(N[(x + N[(y * 0.75), $MachinePrecision]), $MachinePrecision] - z), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y}
\end{array}

Alternative 1: 100.0% accurate, 1.3× speedup?

\[\begin{array}{l} \\ \frac{\left(y + x\right) - z}{y} \cdot 4 \end{array} \]
(FPCore (x y z) :precision binary64 (* (/ (- (+ y x) z) y) 4.0))
double code(double x, double y, double z) {
	return (((y + x) - z) / y) * 4.0;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (((y + x) - z) / y) * 4.0d0
end function
public static double code(double x, double y, double z) {
	return (((y + x) - z) / y) * 4.0;
}
def code(x, y, z):
	return (((y + x) - z) / y) * 4.0
function code(x, y, z)
	return Float64(Float64(Float64(Float64(y + x) - z) / y) * 4.0)
end
function tmp = code(x, y, z)
	tmp = (((y + x) - z) / y) * 4.0;
end
code[x_, y_, z_] := N[(N[(N[(N[(y + x), $MachinePrecision] - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision]
\begin{array}{l}

\\
\frac{\left(y + x\right) - z}{y} \cdot 4
\end{array}
Derivation
  1. Initial program 99.9%

    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
  2. Add Preprocessing
  3. Taylor expanded in y around 0

    \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
  4. Step-by-step derivation
    1. distribute-lft-outN/A

      \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
    2. associate-/l*N/A

      \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
    3. *-commutativeN/A

      \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
    4. lower-*.f64N/A

      \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
    5. lower-/.f64N/A

      \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y}} \cdot 4 \]
    6. associate-+r-N/A

      \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
    7. lower--.f64N/A

      \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
    8. lower-+.f64100.0

      \[\leadsto \frac{\color{blue}{\left(y + x\right)} - z}{y} \cdot 4 \]
  5. Applied rewrites100.0%

    \[\leadsto \color{blue}{\frac{\left(y + x\right) - z}{y} \cdot 4} \]
  6. Add Preprocessing

Alternative 2: 65.7% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4 \cdot z}{y}\\ t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\ \mathbf{if}\;t\_1 \leq -2 \cdot 10^{+53}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq -100000:\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{elif}\;t\_1 \leq 30000:\\ \;\;\;\;4\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (/ (* -4.0 z) y)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
   (if (<= t_1 -2e+53)
     t_0
     (if (<= t_1 -100000.0) (* (/ x y) 4.0) (if (<= t_1 30000.0) 4.0 t_0)))))
double code(double x, double y, double z) {
	double t_0 = (-4.0 * z) / y;
	double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
	double tmp;
	if (t_1 <= -2e+53) {
		tmp = t_0;
	} else if (t_1 <= -100000.0) {
		tmp = (x / y) * 4.0;
	} else if (t_1 <= 30000.0) {
		tmp = 4.0;
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: t_1
    real(8) :: tmp
    t_0 = ((-4.0d0) * z) / y
    t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
    if (t_1 <= (-2d+53)) then
        tmp = t_0
    else if (t_1 <= (-100000.0d0)) then
        tmp = (x / y) * 4.0d0
    else if (t_1 <= 30000.0d0) then
        tmp = 4.0d0
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (-4.0 * z) / y;
	double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
	double tmp;
	if (t_1 <= -2e+53) {
		tmp = t_0;
	} else if (t_1 <= -100000.0) {
		tmp = (x / y) * 4.0;
	} else if (t_1 <= 30000.0) {
		tmp = 4.0;
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (-4.0 * z) / y
	t_1 = ((((0.75 * y) + x) - z) * 4.0) / y
	tmp = 0
	if t_1 <= -2e+53:
		tmp = t_0
	elif t_1 <= -100000.0:
		tmp = (x / y) * 4.0
	elif t_1 <= 30000.0:
		tmp = 4.0
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(-4.0 * z) / y)
	t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y)
	tmp = 0.0
	if (t_1 <= -2e+53)
		tmp = t_0;
	elseif (t_1 <= -100000.0)
		tmp = Float64(Float64(x / y) * 4.0);
	elseif (t_1 <= 30000.0)
		tmp = 4.0;
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (-4.0 * z) / y;
	t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
	tmp = 0.0;
	if (t_1 <= -2e+53)
		tmp = t_0;
	elseif (t_1 <= -100000.0)
		tmp = (x / y) * 4.0;
	elseif (t_1 <= 30000.0)
		tmp = 4.0;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+53], t$95$0, If[LessEqual[t$95$1, -100000.0], N[(N[(x / y), $MachinePrecision] * 4.0), $MachinePrecision], If[LessEqual[t$95$1, 30000.0], 4.0, t$95$0]]]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \frac{-4 \cdot z}{y}\\
t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+53}:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;t\_1 \leq -100000:\\
\;\;\;\;\frac{x}{y} \cdot 4\\

\mathbf{elif}\;t\_1 \leq 30000:\\
\;\;\;\;4\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 3 regimes
  2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -2e53 or 3e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)

    1. Initial program 100.0%

      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
    4. Step-by-step derivation
      1. distribute-lft-outN/A

        \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
      2. associate-/l*N/A

        \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
      3. *-commutativeN/A

        \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
      4. lower-*.f64N/A

        \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
      5. lower-/.f64N/A

        \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y}} \cdot 4 \]
      6. associate-+r-N/A

        \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
      7. lower--.f64N/A

        \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
      8. lower-+.f64100.0

        \[\leadsto \frac{\color{blue}{\left(y + x\right)} - z}{y} \cdot 4 \]
    5. Applied rewrites100.0%

      \[\leadsto \color{blue}{\frac{\left(y + x\right) - z}{y} \cdot 4} \]
    6. Taylor expanded in z around inf

      \[\leadsto -4 \cdot \color{blue}{\frac{z}{y}} \]
    7. Step-by-step derivation
      1. Applied rewrites62.2%

        \[\leadsto \frac{-4}{y} \cdot \color{blue}{z} \]
      2. Step-by-step derivation
        1. Applied rewrites62.4%

          \[\leadsto \frac{-4 \cdot z}{y} \]

        if -2e53 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e5

        1. Initial program 100.0%

          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
        4. Step-by-step derivation
          1. distribute-lft-outN/A

            \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
          2. associate-/l*N/A

            \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
          3. *-commutativeN/A

            \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
          4. lower-*.f64N/A

            \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
          5. lower-/.f64N/A

            \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y}} \cdot 4 \]
          6. associate-+r-N/A

            \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
          7. lower--.f64N/A

            \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
          8. lower-+.f64100.0

            \[\leadsto \frac{\color{blue}{\left(y + x\right)} - z}{y} \cdot 4 \]
        5. Applied rewrites100.0%

          \[\leadsto \color{blue}{\frac{\left(y + x\right) - z}{y} \cdot 4} \]
        6. Taylor expanded in x around inf

          \[\leadsto \frac{x}{y} \cdot 4 \]
        7. Step-by-step derivation
          1. Applied rewrites80.0%

            \[\leadsto \frac{x}{y} \cdot 4 \]

          if -1e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 3e4

          1. Initial program 99.8%

            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
          2. Add Preprocessing
          3. Taylor expanded in y around inf

            \[\leadsto \color{blue}{4} \]
          4. Step-by-step derivation
            1. Applied rewrites98.4%

              \[\leadsto \color{blue}{4} \]
          5. Recombined 3 regimes into one program.
          6. Final simplification75.6%

            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -2 \cdot 10^{+53}:\\ \;\;\;\;\frac{-4 \cdot z}{y}\\ \mathbf{elif}\;\frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -100000:\\ \;\;\;\;\frac{x}{y} \cdot 4\\ \mathbf{elif}\;\frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 30000:\\ \;\;\;\;4\\ \mathbf{else}:\\ \;\;\;\;\frac{-4 \cdot z}{y}\\ \end{array} \]
          7. Add Preprocessing

          Alternative 3: 98.2% accurate, 0.4× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{x - z}{y} \cdot 4\\ t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\ \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+21}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 30000:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
          (FPCore (x y z)
           :precision binary64
           (let* ((t_0 (* (/ (- x z) y) 4.0)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
             (if (<= t_1 -1e+21) t_0 (if (<= t_1 30000.0) (fma (/ x y) 4.0 4.0) t_0))))
          double code(double x, double y, double z) {
          	double t_0 = ((x - z) / y) * 4.0;
          	double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
          	double tmp;
          	if (t_1 <= -1e+21) {
          		tmp = t_0;
          	} else if (t_1 <= 30000.0) {
          		tmp = fma((x / y), 4.0, 4.0);
          	} else {
          		tmp = t_0;
          	}
          	return tmp;
          }
          
          function code(x, y, z)
          	t_0 = Float64(Float64(Float64(x - z) / y) * 4.0)
          	t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y)
          	tmp = 0.0
          	if (t_1 <= -1e+21)
          		tmp = t_0;
          	elseif (t_1 <= 30000.0)
          		tmp = fma(Float64(x / y), 4.0, 4.0);
          	else
          		tmp = t_0;
          	end
          	return tmp
          end
          
          code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x - z), $MachinePrecision] / y), $MachinePrecision] * 4.0), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+21], t$95$0, If[LessEqual[t$95$1, 30000.0], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision], t$95$0]]]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          t_0 := \frac{x - z}{y} \cdot 4\\
          t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
          \mathbf{if}\;t\_1 \leq -1 \cdot 10^{+21}:\\
          \;\;\;\;t\_0\\
          
          \mathbf{elif}\;t\_1 \leq 30000:\\
          \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
          
          \mathbf{else}:\\
          \;\;\;\;t\_0\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e21 or 3e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)

            1. Initial program 100.0%

              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
            4. Step-by-step derivation
              1. distribute-lft-outN/A

                \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
              2. associate-/l*N/A

                \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
              3. *-commutativeN/A

                \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
              4. lower-*.f64N/A

                \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
              5. lower-/.f64N/A

                \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y}} \cdot 4 \]
              6. associate-+r-N/A

                \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
              7. lower--.f64N/A

                \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
              8. lower-+.f64100.0

                \[\leadsto \frac{\color{blue}{\left(y + x\right)} - z}{y} \cdot 4 \]
            5. Applied rewrites100.0%

              \[\leadsto \color{blue}{\frac{\left(y + x\right) - z}{y} \cdot 4} \]
            6. Taylor expanded in y around 0

              \[\leadsto \frac{x - z}{y} \cdot 4 \]
            7. Step-by-step derivation
              1. Applied rewrites99.6%

                \[\leadsto \frac{x - z}{y} \cdot 4 \]

              if -1e21 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 3e4

              1. Initial program 99.8%

                \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
              4. Step-by-step derivation
                1. distribute-lft-outN/A

                  \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
                2. associate-/l*N/A

                  \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
                3. *-commutativeN/A

                  \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                4. lower-*.f64N/A

                  \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                5. lower-/.f64N/A

                  \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y}} \cdot 4 \]
                6. associate-+r-N/A

                  \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
                7. lower--.f64N/A

                  \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
                8. lower-+.f64100.0

                  \[\leadsto \frac{\color{blue}{\left(y + x\right)} - z}{y} \cdot 4 \]
              5. Applied rewrites100.0%

                \[\leadsto \color{blue}{\frac{\left(y + x\right) - z}{y} \cdot 4} \]
              6. Taylor expanded in z around 0

                \[\leadsto 4 \cdot \color{blue}{\frac{x + y}{y}} \]
              7. Step-by-step derivation
                1. Applied rewrites100.0%

                  \[\leadsto \mathsf{fma}\left(\frac{4}{y}, \color{blue}{x}, 4\right) \]
                2. Step-by-step derivation
                  1. Applied rewrites100.0%

                    \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 4\right) \]
                3. Recombined 2 regimes into one program.
                4. Final simplification99.7%

                  \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -1 \cdot 10^{+21}:\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \mathbf{elif}\;\frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 30000:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\ \mathbf{else}:\\ \;\;\;\;\frac{x - z}{y} \cdot 4\\ \end{array} \]
                5. Add Preprocessing

                Alternative 4: 65.5% accurate, 0.4× speedup?

                \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4 \cdot z}{y}\\ t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\ \mathbf{if}\;t\_1 \leq -100000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 30000:\\ \;\;\;\;4\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
                (FPCore (x y z)
                 :precision binary64
                 (let* ((t_0 (/ (* -4.0 z) y)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
                   (if (<= t_1 -100000.0) t_0 (if (<= t_1 30000.0) 4.0 t_0))))
                double code(double x, double y, double z) {
                	double t_0 = (-4.0 * z) / y;
                	double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
                	double tmp;
                	if (t_1 <= -100000.0) {
                		tmp = t_0;
                	} else if (t_1 <= 30000.0) {
                		tmp = 4.0;
                	} else {
                		tmp = t_0;
                	}
                	return tmp;
                }
                
                real(8) function code(x, y, z)
                    real(8), intent (in) :: x
                    real(8), intent (in) :: y
                    real(8), intent (in) :: z
                    real(8) :: t_0
                    real(8) :: t_1
                    real(8) :: tmp
                    t_0 = ((-4.0d0) * z) / y
                    t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
                    if (t_1 <= (-100000.0d0)) then
                        tmp = t_0
                    else if (t_1 <= 30000.0d0) then
                        tmp = 4.0d0
                    else
                        tmp = t_0
                    end if
                    code = tmp
                end function
                
                public static double code(double x, double y, double z) {
                	double t_0 = (-4.0 * z) / y;
                	double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
                	double tmp;
                	if (t_1 <= -100000.0) {
                		tmp = t_0;
                	} else if (t_1 <= 30000.0) {
                		tmp = 4.0;
                	} else {
                		tmp = t_0;
                	}
                	return tmp;
                }
                
                def code(x, y, z):
                	t_0 = (-4.0 * z) / y
                	t_1 = ((((0.75 * y) + x) - z) * 4.0) / y
                	tmp = 0
                	if t_1 <= -100000.0:
                		tmp = t_0
                	elif t_1 <= 30000.0:
                		tmp = 4.0
                	else:
                		tmp = t_0
                	return tmp
                
                function code(x, y, z)
                	t_0 = Float64(Float64(-4.0 * z) / y)
                	t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y)
                	tmp = 0.0
                	if (t_1 <= -100000.0)
                		tmp = t_0;
                	elseif (t_1 <= 30000.0)
                		tmp = 4.0;
                	else
                		tmp = t_0;
                	end
                	return tmp
                end
                
                function tmp_2 = code(x, y, z)
                	t_0 = (-4.0 * z) / y;
                	t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
                	tmp = 0.0;
                	if (t_1 <= -100000.0)
                		tmp = t_0;
                	elseif (t_1 <= 30000.0)
                		tmp = 4.0;
                	else
                		tmp = t_0;
                	end
                	tmp_2 = tmp;
                end
                
                code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -100000.0], t$95$0, If[LessEqual[t$95$1, 30000.0], 4.0, t$95$0]]]]
                
                \begin{array}{l}
                
                \\
                \begin{array}{l}
                t_0 := \frac{-4 \cdot z}{y}\\
                t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
                \mathbf{if}\;t\_1 \leq -100000:\\
                \;\;\;\;t\_0\\
                
                \mathbf{elif}\;t\_1 \leq 30000:\\
                \;\;\;\;4\\
                
                \mathbf{else}:\\
                \;\;\;\;t\_0\\
                
                
                \end{array}
                \end{array}
                
                Derivation
                1. Split input into 2 regimes
                2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e5 or 3e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)

                  1. Initial program 100.0%

                    \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                  2. Add Preprocessing
                  3. Taylor expanded in y around 0

                    \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                  4. Step-by-step derivation
                    1. distribute-lft-outN/A

                      \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
                    2. associate-/l*N/A

                      \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
                    3. *-commutativeN/A

                      \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                    4. lower-*.f64N/A

                      \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                    5. lower-/.f64N/A

                      \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y}} \cdot 4 \]
                    6. associate-+r-N/A

                      \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
                    7. lower--.f64N/A

                      \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
                    8. lower-+.f64100.0

                      \[\leadsto \frac{\color{blue}{\left(y + x\right)} - z}{y} \cdot 4 \]
                  5. Applied rewrites100.0%

                    \[\leadsto \color{blue}{\frac{\left(y + x\right) - z}{y} \cdot 4} \]
                  6. Taylor expanded in z around inf

                    \[\leadsto -4 \cdot \color{blue}{\frac{z}{y}} \]
                  7. Step-by-step derivation
                    1. Applied rewrites60.0%

                      \[\leadsto \frac{-4}{y} \cdot \color{blue}{z} \]
                    2. Step-by-step derivation
                      1. Applied rewrites60.2%

                        \[\leadsto \frac{-4 \cdot z}{y} \]

                      if -1e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 3e4

                      1. Initial program 99.8%

                        \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                      2. Add Preprocessing
                      3. Taylor expanded in y around inf

                        \[\leadsto \color{blue}{4} \]
                      4. Step-by-step derivation
                        1. Applied rewrites98.4%

                          \[\leadsto \color{blue}{4} \]
                      5. Recombined 2 regimes into one program.
                      6. Final simplification73.6%

                        \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -100000:\\ \;\;\;\;\frac{-4 \cdot z}{y}\\ \mathbf{elif}\;\frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 30000:\\ \;\;\;\;4\\ \mathbf{else}:\\ \;\;\;\;\frac{-4 \cdot z}{y}\\ \end{array} \]
                      7. Add Preprocessing

                      Alternative 5: 65.5% accurate, 0.4× speedup?

                      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4}{y} \cdot z\\ t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\ \mathbf{if}\;t\_1 \leq -100000:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;t\_1 \leq 30000:\\ \;\;\;\;4\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
                      (FPCore (x y z)
                       :precision binary64
                       (let* ((t_0 (* (/ -4.0 y) z)) (t_1 (/ (* (- (+ (* 0.75 y) x) z) 4.0) y)))
                         (if (<= t_1 -100000.0) t_0 (if (<= t_1 30000.0) 4.0 t_0))))
                      double code(double x, double y, double z) {
                      	double t_0 = (-4.0 / y) * z;
                      	double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
                      	double tmp;
                      	if (t_1 <= -100000.0) {
                      		tmp = t_0;
                      	} else if (t_1 <= 30000.0) {
                      		tmp = 4.0;
                      	} else {
                      		tmp = t_0;
                      	}
                      	return tmp;
                      }
                      
                      real(8) function code(x, y, z)
                          real(8), intent (in) :: x
                          real(8), intent (in) :: y
                          real(8), intent (in) :: z
                          real(8) :: t_0
                          real(8) :: t_1
                          real(8) :: tmp
                          t_0 = ((-4.0d0) / y) * z
                          t_1 = ((((0.75d0 * y) + x) - z) * 4.0d0) / y
                          if (t_1 <= (-100000.0d0)) then
                              tmp = t_0
                          else if (t_1 <= 30000.0d0) then
                              tmp = 4.0d0
                          else
                              tmp = t_0
                          end if
                          code = tmp
                      end function
                      
                      public static double code(double x, double y, double z) {
                      	double t_0 = (-4.0 / y) * z;
                      	double t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
                      	double tmp;
                      	if (t_1 <= -100000.0) {
                      		tmp = t_0;
                      	} else if (t_1 <= 30000.0) {
                      		tmp = 4.0;
                      	} else {
                      		tmp = t_0;
                      	}
                      	return tmp;
                      }
                      
                      def code(x, y, z):
                      	t_0 = (-4.0 / y) * z
                      	t_1 = ((((0.75 * y) + x) - z) * 4.0) / y
                      	tmp = 0
                      	if t_1 <= -100000.0:
                      		tmp = t_0
                      	elif t_1 <= 30000.0:
                      		tmp = 4.0
                      	else:
                      		tmp = t_0
                      	return tmp
                      
                      function code(x, y, z)
                      	t_0 = Float64(Float64(-4.0 / y) * z)
                      	t_1 = Float64(Float64(Float64(Float64(Float64(0.75 * y) + x) - z) * 4.0) / y)
                      	tmp = 0.0
                      	if (t_1 <= -100000.0)
                      		tmp = t_0;
                      	elseif (t_1 <= 30000.0)
                      		tmp = 4.0;
                      	else
                      		tmp = t_0;
                      	end
                      	return tmp
                      end
                      
                      function tmp_2 = code(x, y, z)
                      	t_0 = (-4.0 / y) * z;
                      	t_1 = ((((0.75 * y) + x) - z) * 4.0) / y;
                      	tmp = 0.0;
                      	if (t_1 <= -100000.0)
                      		tmp = t_0;
                      	elseif (t_1 <= 30000.0)
                      		tmp = 4.0;
                      	else
                      		tmp = t_0;
                      	end
                      	tmp_2 = tmp;
                      end
                      
                      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / y), $MachinePrecision] * z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(N[(0.75 * y), $MachinePrecision] + x), $MachinePrecision] - z), $MachinePrecision] * 4.0), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[t$95$1, -100000.0], t$95$0, If[LessEqual[t$95$1, 30000.0], 4.0, t$95$0]]]]
                      
                      \begin{array}{l}
                      
                      \\
                      \begin{array}{l}
                      t_0 := \frac{-4}{y} \cdot z\\
                      t_1 := \frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y}\\
                      \mathbf{if}\;t\_1 \leq -100000:\\
                      \;\;\;\;t\_0\\
                      
                      \mathbf{elif}\;t\_1 \leq 30000:\\
                      \;\;\;\;4\\
                      
                      \mathbf{else}:\\
                      \;\;\;\;t\_0\\
                      
                      
                      \end{array}
                      \end{array}
                      
                      Derivation
                      1. Split input into 2 regimes
                      2. if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < -1e5 or 3e4 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y)

                        1. Initial program 100.0%

                          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                        2. Add Preprocessing
                        3. Taylor expanded in y around 0

                          \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                        4. Step-by-step derivation
                          1. distribute-lft-outN/A

                            \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
                          2. associate-/l*N/A

                            \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
                          3. *-commutativeN/A

                            \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                          4. lower-*.f64N/A

                            \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                          5. lower-/.f64N/A

                            \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y}} \cdot 4 \]
                          6. associate-+r-N/A

                            \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
                          7. lower--.f64N/A

                            \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
                          8. lower-+.f64100.0

                            \[\leadsto \frac{\color{blue}{\left(y + x\right)} - z}{y} \cdot 4 \]
                        5. Applied rewrites100.0%

                          \[\leadsto \color{blue}{\frac{\left(y + x\right) - z}{y} \cdot 4} \]
                        6. Taylor expanded in z around inf

                          \[\leadsto -4 \cdot \color{blue}{\frac{z}{y}} \]
                        7. Step-by-step derivation
                          1. Applied rewrites60.0%

                            \[\leadsto \frac{-4}{y} \cdot \color{blue}{z} \]

                          if -1e5 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (+.f64 x (*.f64 y #s(literal 3/4 binary64))) z)) y) < 3e4

                          1. Initial program 99.8%

                            \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                          2. Add Preprocessing
                          3. Taylor expanded in y around inf

                            \[\leadsto \color{blue}{4} \]
                          4. Step-by-step derivation
                            1. Applied rewrites98.4%

                              \[\leadsto \color{blue}{4} \]
                          5. Recombined 2 regimes into one program.
                          6. Final simplification73.5%

                            \[\leadsto \begin{array}{l} \mathbf{if}\;\frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y} \leq -100000:\\ \;\;\;\;\frac{-4}{y} \cdot z\\ \mathbf{elif}\;\frac{\left(\left(0.75 \cdot y + x\right) - z\right) \cdot 4}{y} \leq 30000:\\ \;\;\;\;4\\ \mathbf{else}:\\ \;\;\;\;\frac{-4}{y} \cdot z\\ \end{array} \]
                          7. Add Preprocessing

                          Alternative 6: 85.6% accurate, 1.0× speedup?

                          \[\begin{array}{l} \\ \begin{array}{l} t_0 := \mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\ \mathbf{if}\;z \leq -6.8 \cdot 10^{-15}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;z \leq 1.55 \cdot 10^{-58}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
                          (FPCore (x y z)
                           :precision binary64
                           (let* ((t_0 (fma -4.0 (/ z y) 4.0)))
                             (if (<= z -6.8e-15) t_0 (if (<= z 1.55e-58) (fma (/ x y) 4.0 4.0) t_0))))
                          double code(double x, double y, double z) {
                          	double t_0 = fma(-4.0, (z / y), 4.0);
                          	double tmp;
                          	if (z <= -6.8e-15) {
                          		tmp = t_0;
                          	} else if (z <= 1.55e-58) {
                          		tmp = fma((x / y), 4.0, 4.0);
                          	} else {
                          		tmp = t_0;
                          	}
                          	return tmp;
                          }
                          
                          function code(x, y, z)
                          	t_0 = fma(-4.0, Float64(z / y), 4.0)
                          	tmp = 0.0
                          	if (z <= -6.8e-15)
                          		tmp = t_0;
                          	elseif (z <= 1.55e-58)
                          		tmp = fma(Float64(x / y), 4.0, 4.0);
                          	else
                          		tmp = t_0;
                          	end
                          	return tmp
                          end
                          
                          code[x_, y_, z_] := Block[{t$95$0 = N[(-4.0 * N[(z / y), $MachinePrecision] + 4.0), $MachinePrecision]}, If[LessEqual[z, -6.8e-15], t$95$0, If[LessEqual[z, 1.55e-58], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision], t$95$0]]]
                          
                          \begin{array}{l}
                          
                          \\
                          \begin{array}{l}
                          t_0 := \mathsf{fma}\left(-4, \frac{z}{y}, 4\right)\\
                          \mathbf{if}\;z \leq -6.8 \cdot 10^{-15}:\\
                          \;\;\;\;t\_0\\
                          
                          \mathbf{elif}\;z \leq 1.55 \cdot 10^{-58}:\\
                          \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
                          
                          \mathbf{else}:\\
                          \;\;\;\;t\_0\\
                          
                          
                          \end{array}
                          \end{array}
                          
                          Derivation
                          1. Split input into 2 regimes
                          2. if z < -6.8000000000000001e-15 or 1.55e-58 < z

                            1. Initial program 99.9%

                              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                            2. Add Preprocessing
                            3. Taylor expanded in x around 0

                              \[\leadsto \color{blue}{1 + 4 \cdot \frac{\frac{3}{4} \cdot y - z}{y}} \]
                            4. Step-by-step derivation
                              1. +-commutativeN/A

                                \[\leadsto \color{blue}{4 \cdot \frac{\frac{3}{4} \cdot y - z}{y} + 1} \]
                              2. *-commutativeN/A

                                \[\leadsto \color{blue}{\frac{\frac{3}{4} \cdot y - z}{y} \cdot 4} + 1 \]
                              3. div-subN/A

                                \[\leadsto \color{blue}{\left(\frac{\frac{3}{4} \cdot y}{y} - \frac{z}{y}\right)} \cdot 4 + 1 \]
                              4. associate-/l*N/A

                                \[\leadsto \left(\color{blue}{\frac{3}{4} \cdot \frac{y}{y}} - \frac{z}{y}\right) \cdot 4 + 1 \]
                              5. *-inversesN/A

                                \[\leadsto \left(\frac{3}{4} \cdot \color{blue}{1} - \frac{z}{y}\right) \cdot 4 + 1 \]
                              6. metadata-evalN/A

                                \[\leadsto \left(\color{blue}{\frac{3}{4}} - \frac{z}{y}\right) \cdot 4 + 1 \]
                              7. *-commutativeN/A

                                \[\leadsto \color{blue}{4 \cdot \left(\frac{3}{4} - \frac{z}{y}\right)} + 1 \]
                              8. sub-negN/A

                                \[\leadsto 4 \cdot \color{blue}{\left(\frac{3}{4} + \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)\right)} + 1 \]
                              9. +-commutativeN/A

                                \[\leadsto 4 \cdot \color{blue}{\left(\left(\mathsf{neg}\left(\frac{z}{y}\right)\right) + \frac{3}{4}\right)} + 1 \]
                              10. distribute-rgt-inN/A

                                \[\leadsto \color{blue}{\left(\left(\mathsf{neg}\left(\frac{z}{y}\right)\right) \cdot 4 + \frac{3}{4} \cdot 4\right)} + 1 \]
                              11. *-commutativeN/A

                                \[\leadsto \left(\color{blue}{4 \cdot \left(\mathsf{neg}\left(\frac{z}{y}\right)\right)} + \frac{3}{4} \cdot 4\right) + 1 \]
                              12. *-lft-identityN/A

                                \[\leadsto \left(4 \cdot \left(\mathsf{neg}\left(\frac{\color{blue}{1 \cdot z}}{y}\right)\right) + \frac{3}{4} \cdot 4\right) + 1 \]
                              13. associate-*l/N/A

                                \[\leadsto \left(4 \cdot \left(\mathsf{neg}\left(\color{blue}{\frac{1}{y} \cdot z}\right)\right) + \frac{3}{4} \cdot 4\right) + 1 \]
                              14. distribute-rgt-neg-inN/A

                                \[\leadsto \left(\color{blue}{\left(\mathsf{neg}\left(4 \cdot \left(\frac{1}{y} \cdot z\right)\right)\right)} + \frac{3}{4} \cdot 4\right) + 1 \]
                              15. associate-*l*N/A

                                \[\leadsto \left(\left(\mathsf{neg}\left(\color{blue}{\left(4 \cdot \frac{1}{y}\right) \cdot z}\right)\right) + \frac{3}{4} \cdot 4\right) + 1 \]
                              16. *-commutativeN/A

                                \[\leadsto \left(\left(\mathsf{neg}\left(\color{blue}{z \cdot \left(4 \cdot \frac{1}{y}\right)}\right)\right) + \frac{3}{4} \cdot 4\right) + 1 \]
                              17. metadata-evalN/A

                                \[\leadsto \left(\left(\mathsf{neg}\left(z \cdot \left(4 \cdot \frac{1}{y}\right)\right)\right) + \color{blue}{3}\right) + 1 \]
                              18. associate-+l+N/A

                                \[\leadsto \color{blue}{\left(\mathsf{neg}\left(z \cdot \left(4 \cdot \frac{1}{y}\right)\right)\right) + \left(3 + 1\right)} \]
                              19. metadata-evalN/A

                                \[\leadsto \left(\mathsf{neg}\left(z \cdot \left(4 \cdot \frac{1}{y}\right)\right)\right) + \color{blue}{4} \]
                            5. Applied rewrites86.8%

                              \[\leadsto \color{blue}{\mathsf{fma}\left(-4, \frac{z}{y}, 4\right)} \]

                            if -6.8000000000000001e-15 < z < 1.55e-58

                            1. Initial program 99.9%

                              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                            2. Add Preprocessing
                            3. Taylor expanded in y around 0

                              \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                            4. Step-by-step derivation
                              1. distribute-lft-outN/A

                                \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
                              2. associate-/l*N/A

                                \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
                              3. *-commutativeN/A

                                \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                              4. lower-*.f64N/A

                                \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                              5. lower-/.f64N/A

                                \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y}} \cdot 4 \]
                              6. associate-+r-N/A

                                \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
                              7. lower--.f64N/A

                                \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
                              8. lower-+.f64100.0

                                \[\leadsto \frac{\color{blue}{\left(y + x\right)} - z}{y} \cdot 4 \]
                            5. Applied rewrites100.0%

                              \[\leadsto \color{blue}{\frac{\left(y + x\right) - z}{y} \cdot 4} \]
                            6. Taylor expanded in z around 0

                              \[\leadsto 4 \cdot \color{blue}{\frac{x + y}{y}} \]
                            7. Step-by-step derivation
                              1. Applied rewrites93.7%

                                \[\leadsto \mathsf{fma}\left(\frac{4}{y}, \color{blue}{x}, 4\right) \]
                              2. Step-by-step derivation
                                1. Applied rewrites93.9%

                                  \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 4\right) \]
                              3. Recombined 2 regimes into one program.
                              4. Add Preprocessing

                              Alternative 7: 81.2% accurate, 1.0× speedup?

                              \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4 \cdot z}{y}\\ \mathbf{if}\;z \leq -3.2 \cdot 10^{+142}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;z \leq 1.08 \cdot 10^{+120}:\\ \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
                              (FPCore (x y z)
                               :precision binary64
                               (let* ((t_0 (/ (* -4.0 z) y)))
                                 (if (<= z -3.2e+142) t_0 (if (<= z 1.08e+120) (fma (/ x y) 4.0 4.0) t_0))))
                              double code(double x, double y, double z) {
                              	double t_0 = (-4.0 * z) / y;
                              	double tmp;
                              	if (z <= -3.2e+142) {
                              		tmp = t_0;
                              	} else if (z <= 1.08e+120) {
                              		tmp = fma((x / y), 4.0, 4.0);
                              	} else {
                              		tmp = t_0;
                              	}
                              	return tmp;
                              }
                              
                              function code(x, y, z)
                              	t_0 = Float64(Float64(-4.0 * z) / y)
                              	tmp = 0.0
                              	if (z <= -3.2e+142)
                              		tmp = t_0;
                              	elseif (z <= 1.08e+120)
                              		tmp = fma(Float64(x / y), 4.0, 4.0);
                              	else
                              		tmp = t_0;
                              	end
                              	return tmp
                              end
                              
                              code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[z, -3.2e+142], t$95$0, If[LessEqual[z, 1.08e+120], N[(N[(x / y), $MachinePrecision] * 4.0 + 4.0), $MachinePrecision], t$95$0]]]
                              
                              \begin{array}{l}
                              
                              \\
                              \begin{array}{l}
                              t_0 := \frac{-4 \cdot z}{y}\\
                              \mathbf{if}\;z \leq -3.2 \cdot 10^{+142}:\\
                              \;\;\;\;t\_0\\
                              
                              \mathbf{elif}\;z \leq 1.08 \cdot 10^{+120}:\\
                              \;\;\;\;\mathsf{fma}\left(\frac{x}{y}, 4, 4\right)\\
                              
                              \mathbf{else}:\\
                              \;\;\;\;t\_0\\
                              
                              
                              \end{array}
                              \end{array}
                              
                              Derivation
                              1. Split input into 2 regimes
                              2. if z < -3.20000000000000005e142 or 1.0799999999999999e120 < z

                                1. Initial program 100.0%

                                  \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                                2. Add Preprocessing
                                3. Taylor expanded in y around 0

                                  \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                                4. Step-by-step derivation
                                  1. distribute-lft-outN/A

                                    \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
                                  2. associate-/l*N/A

                                    \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
                                  3. *-commutativeN/A

                                    \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                                  4. lower-*.f64N/A

                                    \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                                  5. lower-/.f64N/A

                                    \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y}} \cdot 4 \]
                                  6. associate-+r-N/A

                                    \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
                                  7. lower--.f64N/A

                                    \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
                                  8. lower-+.f64100.0

                                    \[\leadsto \frac{\color{blue}{\left(y + x\right)} - z}{y} \cdot 4 \]
                                5. Applied rewrites100.0%

                                  \[\leadsto \color{blue}{\frac{\left(y + x\right) - z}{y} \cdot 4} \]
                                6. Taylor expanded in z around inf

                                  \[\leadsto -4 \cdot \color{blue}{\frac{z}{y}} \]
                                7. Step-by-step derivation
                                  1. Applied rewrites81.4%

                                    \[\leadsto \frac{-4}{y} \cdot \color{blue}{z} \]
                                  2. Step-by-step derivation
                                    1. Applied rewrites81.6%

                                      \[\leadsto \frac{-4 \cdot z}{y} \]

                                    if -3.20000000000000005e142 < z < 1.0799999999999999e120

                                    1. Initial program 99.9%

                                      \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                                    2. Add Preprocessing
                                    3. Taylor expanded in y around 0

                                      \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                                    4. Step-by-step derivation
                                      1. distribute-lft-outN/A

                                        \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
                                      2. associate-/l*N/A

                                        \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
                                      3. *-commutativeN/A

                                        \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                                      4. lower-*.f64N/A

                                        \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                                      5. lower-/.f64N/A

                                        \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y}} \cdot 4 \]
                                      6. associate-+r-N/A

                                        \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
                                      7. lower--.f64N/A

                                        \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
                                      8. lower-+.f64100.0

                                        \[\leadsto \frac{\color{blue}{\left(y + x\right)} - z}{y} \cdot 4 \]
                                    5. Applied rewrites100.0%

                                      \[\leadsto \color{blue}{\frac{\left(y + x\right) - z}{y} \cdot 4} \]
                                    6. Taylor expanded in z around 0

                                      \[\leadsto 4 \cdot \color{blue}{\frac{x + y}{y}} \]
                                    7. Step-by-step derivation
                                      1. Applied rewrites83.3%

                                        \[\leadsto \mathsf{fma}\left(\frac{4}{y}, \color{blue}{x}, 4\right) \]
                                      2. Step-by-step derivation
                                        1. Applied rewrites83.4%

                                          \[\leadsto \mathsf{fma}\left(\frac{x}{y}, 4, 4\right) \]
                                      3. Recombined 2 regimes into one program.
                                      4. Add Preprocessing

                                      Alternative 8: 81.1% accurate, 1.0× speedup?

                                      \[\begin{array}{l} \\ \begin{array}{l} t_0 := \frac{-4 \cdot z}{y}\\ \mathbf{if}\;z \leq -3.2 \cdot 10^{+142}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;z \leq 1.08 \cdot 10^{+120}:\\ \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
                                      (FPCore (x y z)
                                       :precision binary64
                                       (let* ((t_0 (/ (* -4.0 z) y)))
                                         (if (<= z -3.2e+142) t_0 (if (<= z 1.08e+120) (fma (/ 4.0 y) x 4.0) t_0))))
                                      double code(double x, double y, double z) {
                                      	double t_0 = (-4.0 * z) / y;
                                      	double tmp;
                                      	if (z <= -3.2e+142) {
                                      		tmp = t_0;
                                      	} else if (z <= 1.08e+120) {
                                      		tmp = fma((4.0 / y), x, 4.0);
                                      	} else {
                                      		tmp = t_0;
                                      	}
                                      	return tmp;
                                      }
                                      
                                      function code(x, y, z)
                                      	t_0 = Float64(Float64(-4.0 * z) / y)
                                      	tmp = 0.0
                                      	if (z <= -3.2e+142)
                                      		tmp = t_0;
                                      	elseif (z <= 1.08e+120)
                                      		tmp = fma(Float64(4.0 / y), x, 4.0);
                                      	else
                                      		tmp = t_0;
                                      	end
                                      	return tmp
                                      end
                                      
                                      code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 * z), $MachinePrecision] / y), $MachinePrecision]}, If[LessEqual[z, -3.2e+142], t$95$0, If[LessEqual[z, 1.08e+120], N[(N[(4.0 / y), $MachinePrecision] * x + 4.0), $MachinePrecision], t$95$0]]]
                                      
                                      \begin{array}{l}
                                      
                                      \\
                                      \begin{array}{l}
                                      t_0 := \frac{-4 \cdot z}{y}\\
                                      \mathbf{if}\;z \leq -3.2 \cdot 10^{+142}:\\
                                      \;\;\;\;t\_0\\
                                      
                                      \mathbf{elif}\;z \leq 1.08 \cdot 10^{+120}:\\
                                      \;\;\;\;\mathsf{fma}\left(\frac{4}{y}, x, 4\right)\\
                                      
                                      \mathbf{else}:\\
                                      \;\;\;\;t\_0\\
                                      
                                      
                                      \end{array}
                                      \end{array}
                                      
                                      Derivation
                                      1. Split input into 2 regimes
                                      2. if z < -3.20000000000000005e142 or 1.0799999999999999e120 < z

                                        1. Initial program 100.0%

                                          \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                                        2. Add Preprocessing
                                        3. Taylor expanded in y around 0

                                          \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                                        4. Step-by-step derivation
                                          1. distribute-lft-outN/A

                                            \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
                                          2. associate-/l*N/A

                                            \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
                                          3. *-commutativeN/A

                                            \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                                          4. lower-*.f64N/A

                                            \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                                          5. lower-/.f64N/A

                                            \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y}} \cdot 4 \]
                                          6. associate-+r-N/A

                                            \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
                                          7. lower--.f64N/A

                                            \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
                                          8. lower-+.f64100.0

                                            \[\leadsto \frac{\color{blue}{\left(y + x\right)} - z}{y} \cdot 4 \]
                                        5. Applied rewrites100.0%

                                          \[\leadsto \color{blue}{\frac{\left(y + x\right) - z}{y} \cdot 4} \]
                                        6. Taylor expanded in z around inf

                                          \[\leadsto -4 \cdot \color{blue}{\frac{z}{y}} \]
                                        7. Step-by-step derivation
                                          1. Applied rewrites81.4%

                                            \[\leadsto \frac{-4}{y} \cdot \color{blue}{z} \]
                                          2. Step-by-step derivation
                                            1. Applied rewrites81.6%

                                              \[\leadsto \frac{-4 \cdot z}{y} \]

                                            if -3.20000000000000005e142 < z < 1.0799999999999999e120

                                            1. Initial program 99.9%

                                              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in y around 0

                                              \[\leadsto \color{blue}{\frac{4 \cdot y + 4 \cdot \left(x - z\right)}{y}} \]
                                            4. Step-by-step derivation
                                              1. distribute-lft-outN/A

                                                \[\leadsto \frac{\color{blue}{4 \cdot \left(y + \left(x - z\right)\right)}}{y} \]
                                              2. associate-/l*N/A

                                                \[\leadsto \color{blue}{4 \cdot \frac{y + \left(x - z\right)}{y}} \]
                                              3. *-commutativeN/A

                                                \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                                              4. lower-*.f64N/A

                                                \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y} \cdot 4} \]
                                              5. lower-/.f64N/A

                                                \[\leadsto \color{blue}{\frac{y + \left(x - z\right)}{y}} \cdot 4 \]
                                              6. associate-+r-N/A

                                                \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
                                              7. lower--.f64N/A

                                                \[\leadsto \frac{\color{blue}{\left(y + x\right) - z}}{y} \cdot 4 \]
                                              8. lower-+.f64100.0

                                                \[\leadsto \frac{\color{blue}{\left(y + x\right)} - z}{y} \cdot 4 \]
                                            5. Applied rewrites100.0%

                                              \[\leadsto \color{blue}{\frac{\left(y + x\right) - z}{y} \cdot 4} \]
                                            6. Taylor expanded in z around 0

                                              \[\leadsto 4 \cdot \color{blue}{\frac{x + y}{y}} \]
                                            7. Step-by-step derivation
                                              1. Applied rewrites83.3%

                                                \[\leadsto \mathsf{fma}\left(\frac{4}{y}, \color{blue}{x}, 4\right) \]
                                            8. Recombined 2 regimes into one program.
                                            9. Add Preprocessing

                                            Alternative 9: 99.8% accurate, 1.5× speedup?

                                            \[\begin{array}{l} \\ \mathsf{fma}\left(x - z, \frac{4}{y}, 4\right) \end{array} \]
                                            (FPCore (x y z) :precision binary64 (fma (- x z) (/ 4.0 y) 4.0))
                                            double code(double x, double y, double z) {
                                            	return fma((x - z), (4.0 / y), 4.0);
                                            }
                                            
                                            function code(x, y, z)
                                            	return fma(Float64(x - z), Float64(4.0 / y), 4.0)
                                            end
                                            
                                            code[x_, y_, z_] := N[(N[(x - z), $MachinePrecision] * N[(4.0 / y), $MachinePrecision] + 4.0), $MachinePrecision]
                                            
                                            \begin{array}{l}
                                            
                                            \\
                                            \mathsf{fma}\left(x - z, \frac{4}{y}, 4\right)
                                            \end{array}
                                            
                                            Derivation
                                            1. Initial program 99.9%

                                              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in x around 0

                                              \[\leadsto \color{blue}{1 + \left(4 \cdot \frac{x}{y} + 4 \cdot \frac{\frac{3}{4} \cdot y - z}{y}\right)} \]
                                            4. Applied rewrites99.8%

                                              \[\leadsto \color{blue}{\mathsf{fma}\left(x - z, \frac{4}{y}, 4\right)} \]
                                            5. Add Preprocessing

                                            Alternative 10: 33.4% accurate, 31.0× speedup?

                                            \[\begin{array}{l} \\ 4 \end{array} \]
                                            (FPCore (x y z) :precision binary64 4.0)
                                            double code(double x, double y, double z) {
                                            	return 4.0;
                                            }
                                            
                                            real(8) function code(x, y, z)
                                                real(8), intent (in) :: x
                                                real(8), intent (in) :: y
                                                real(8), intent (in) :: z
                                                code = 4.0d0
                                            end function
                                            
                                            public static double code(double x, double y, double z) {
                                            	return 4.0;
                                            }
                                            
                                            def code(x, y, z):
                                            	return 4.0
                                            
                                            function code(x, y, z)
                                            	return 4.0
                                            end
                                            
                                            function tmp = code(x, y, z)
                                            	tmp = 4.0;
                                            end
                                            
                                            code[x_, y_, z_] := 4.0
                                            
                                            \begin{array}{l}
                                            
                                            \\
                                            4
                                            \end{array}
                                            
                                            Derivation
                                            1. Initial program 99.9%

                                              \[1 + \frac{4 \cdot \left(\left(x + y \cdot 0.75\right) - z\right)}{y} \]
                                            2. Add Preprocessing
                                            3. Taylor expanded in y around inf

                                              \[\leadsto \color{blue}{4} \]
                                            4. Step-by-step derivation
                                              1. Applied rewrites36.4%

                                                \[\leadsto \color{blue}{4} \]
                                              2. Add Preprocessing

                                              Reproduce

                                              ?
                                              herbie shell --seed 2024285 
                                              (FPCore (x y z)
                                                :name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, A"
                                                :precision binary64
                                                (+ 1.0 (/ (* 4.0 (- (+ x (* y 0.75)) z)) y)))