
(FPCore (x y) :precision binary64 (- (* x 2.0) y))
double code(double x, double y) {
return (x * 2.0) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) - y
end function
public static double code(double x, double y) {
return (x * 2.0) - y;
}
def code(x, y): return (x * 2.0) - y
function code(x, y) return Float64(Float64(x * 2.0) - y) end
function tmp = code(x, y) tmp = (x * 2.0) - y; end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 2 - y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (* x 2.0) y))
double code(double x, double y) {
return (x * 2.0) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * 2.0d0) - y
end function
public static double code(double x, double y) {
return (x * 2.0) - y;
}
def code(x, y): return (x * 2.0) - y
function code(x, y) return Float64(Float64(x * 2.0) - y) end
function tmp = code(x, y) tmp = (x * 2.0) - y; end
code[x_, y_] := N[(N[(x * 2.0), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
x \cdot 2 - y
\end{array}
(FPCore (x y) :precision binary64 (- (* 2.0 x) y))
double code(double x, double y) {
return (2.0 * x) - y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (2.0d0 * x) - y
end function
public static double code(double x, double y) {
return (2.0 * x) - y;
}
def code(x, y): return (2.0 * x) - y
function code(x, y) return Float64(Float64(2.0 * x) - y) end
function tmp = code(x, y) tmp = (2.0 * x) - y; end
code[x_, y_] := N[(N[(2.0 * x), $MachinePrecision] - y), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot x - y
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= (* 2.0 x) -5e-102) (* 2.0 x) (if (<= (* 2.0 x) 2e-32) (- y) (* 2.0 x))))
double code(double x, double y) {
double tmp;
if ((2.0 * x) <= -5e-102) {
tmp = 2.0 * x;
} else if ((2.0 * x) <= 2e-32) {
tmp = -y;
} else {
tmp = 2.0 * x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if ((2.0d0 * x) <= (-5d-102)) then
tmp = 2.0d0 * x
else if ((2.0d0 * x) <= 2d-32) then
tmp = -y
else
tmp = 2.0d0 * x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if ((2.0 * x) <= -5e-102) {
tmp = 2.0 * x;
} else if ((2.0 * x) <= 2e-32) {
tmp = -y;
} else {
tmp = 2.0 * x;
}
return tmp;
}
def code(x, y): tmp = 0 if (2.0 * x) <= -5e-102: tmp = 2.0 * x elif (2.0 * x) <= 2e-32: tmp = -y else: tmp = 2.0 * x return tmp
function code(x, y) tmp = 0.0 if (Float64(2.0 * x) <= -5e-102) tmp = Float64(2.0 * x); elseif (Float64(2.0 * x) <= 2e-32) tmp = Float64(-y); else tmp = Float64(2.0 * x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if ((2.0 * x) <= -5e-102) tmp = 2.0 * x; elseif ((2.0 * x) <= 2e-32) tmp = -y; else tmp = 2.0 * x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(2.0 * x), $MachinePrecision], -5e-102], N[(2.0 * x), $MachinePrecision], If[LessEqual[N[(2.0 * x), $MachinePrecision], 2e-32], (-y), N[(2.0 * x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;2 \cdot x \leq -5 \cdot 10^{-102}:\\
\;\;\;\;2 \cdot x\\
\mathbf{elif}\;2 \cdot x \leq 2 \cdot 10^{-32}:\\
\;\;\;\;-y\\
\mathbf{else}:\\
\;\;\;\;2 \cdot x\\
\end{array}
\end{array}
if (*.f64 x #s(literal 2 binary64)) < -5.00000000000000026e-102 or 2.00000000000000011e-32 < (*.f64 x #s(literal 2 binary64)) Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6424.2
Applied rewrites24.2%
Taylor expanded in x around inf
lower-*.f6476.2
Applied rewrites76.2%
if -5.00000000000000026e-102 < (*.f64 x #s(literal 2 binary64)) < 2.00000000000000011e-32Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6483.9
Applied rewrites83.9%
Final simplification79.0%
(FPCore (x y) :precision binary64 (- y))
double code(double x, double y) {
return -y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -y
end function
public static double code(double x, double y) {
return -y;
}
def code(x, y): return -y
function code(x, y) return Float64(-y) end
function tmp = code(x, y) tmp = -y; end
code[x_, y_] := (-y)
\begin{array}{l}
\\
-y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6446.4
Applied rewrites46.4%
(FPCore (x y) :precision binary64 y)
double code(double x, double y) {
return y;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y
end function
public static double code(double x, double y) {
return y;
}
def code(x, y): return y
function code(x, y) return y end
function tmp = code(x, y) tmp = y; end
code[x_, y_] := y
\begin{array}{l}
\\
y
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6446.4
Applied rewrites46.4%
Applied rewrites2.4%
herbie shell --seed 2024285
(FPCore (x y)
:name "Data.Colour.RGBSpace.HSL:hsl from colour-2.3.3, C"
:precision binary64
(- (* x 2.0) y))