
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 10 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- t y) (- z y)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((t - y) * (z - y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((t - y) * (z - y)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((t - y) * (z - y)));
}
def code(x, y, z, t): return 1.0 - (x / ((t - y) * (z - y)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((t - y) * (z - y))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}
\end{array}
Initial program 98.7%
Final simplification98.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* (- t y) z))))
(t_2 (- 1.0 (/ x (* (- t y) (- z y))))))
(if (<= t_2 -100.0) t_1 (if (<= t_2 2.0) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((t - y) * z));
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -100.0) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = 1.0d0 - (x / ((t - y) * z))
t_2 = 1.0d0 - (x / ((t - y) * (z - y)))
if (t_2 <= (-100.0d0)) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((t - y) * z));
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -100.0) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 - (x / ((t - y) * z)) t_2 = 1.0 - (x / ((t - y) * (z - y))) tmp = 0 if t_2 <= -100.0: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))) t_2 = Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) tmp = 0.0 if (t_2 <= -100.0) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 - (x / ((t - y) * z)); t_2 = 1.0 - (x / ((t - y) * (z - y))); tmp = 0.0; if (t_2 <= -100.0) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -100.0], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(t - y\right) \cdot z}\\
t_2 := 1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_2 \leq -100:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -100 or 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 94.8%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6457.3
Applied rewrites57.3%
if -100 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites99.2%
Final simplification89.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- t y) (- z y)))) (t_2 (/ x (* (- t y) (- y z))))) (if (<= t_1 -5000.0) t_2 (if (<= t_1 0.0004) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / ((t - y) * (y - z));
double tmp;
if (t_1 <= -5000.0) {
tmp = t_2;
} else if (t_1 <= 0.0004) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
t_2 = x / ((t - y) * (y - z))
if (t_1 <= (-5000.0d0)) then
tmp = t_2
else if (t_1 <= 0.0004d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / ((t - y) * (y - z));
double tmp;
if (t_1 <= -5000.0) {
tmp = t_2;
} else if (t_1 <= 0.0004) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) t_2 = x / ((t - y) * (y - z)) tmp = 0 if t_1 <= -5000.0: tmp = t_2 elif t_1 <= 0.0004: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) t_2 = Float64(x / Float64(Float64(t - y) * Float64(y - z))) tmp = 0.0 if (t_1 <= -5000.0) tmp = t_2; elseif (t_1 <= 0.0004) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); t_2 = x / ((t - y) * (y - z)); tmp = 0.0; if (t_1 <= -5000.0) tmp = t_2; elseif (t_1 <= 0.0004) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5000.0], t$95$2, If[LessEqual[t$95$1, 0.0004], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
t_2 := \frac{x}{\left(t - y\right) \cdot \left(y - z\right)}\\
\mathbf{if}\;t\_1 \leq -5000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.0004:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5e3 or 4.00000000000000019e-4 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 94.8%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6495.0
Applied rewrites95.0%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6491.2
Applied rewrites91.2%
if -5e3 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 4.00000000000000019e-4Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites99.2%
Final simplification97.3%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* t y))) (t_2 (- 1.0 (/ x (* (- t y) (- z y)))))) (if (<= t_2 -1000000.0) t_1 (if (<= t_2 5e+228) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x / (t * y);
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -1000000.0) {
tmp = t_1;
} else if (t_2 <= 5e+228) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / (t * y)
t_2 = 1.0d0 - (x / ((t - y) * (z - y)))
if (t_2 <= (-1000000.0d0)) then
tmp = t_1
else if (t_2 <= 5d+228) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / (t * y);
double t_2 = 1.0 - (x / ((t - y) * (z - y)));
double tmp;
if (t_2 <= -1000000.0) {
tmp = t_1;
} else if (t_2 <= 5e+228) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / (t * y) t_2 = 1.0 - (x / ((t - y) * (z - y))) tmp = 0 if t_2 <= -1000000.0: tmp = t_1 elif t_2 <= 5e+228: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(t * y)) t_2 = Float64(1.0 - Float64(x / Float64(Float64(t - y) * Float64(z - y)))) tmp = 0.0 if (t_2 <= -1000000.0) tmp = t_1; elseif (t_2 <= 5e+228) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / (t * y); t_2 = 1.0 - (x / ((t - y) * (z - y))); tmp = 0.0; if (t_2 <= -1000000.0) tmp = t_1; elseif (t_2 <= 5e+228) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(t * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1000000.0], t$95$1, If[LessEqual[t$95$2, 5e+228], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{t \cdot y}\\
t_2 := 1 - \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_2 \leq -1000000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+228}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -1e6 or 5e228 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 92.8%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6495.4
Applied rewrites95.4%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6490.7
Applied rewrites90.7%
Taylor expanded in t around inf
Applied rewrites47.4%
Taylor expanded in y around inf
Applied rewrites19.6%
if -1e6 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 5e228Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites91.7%
Final simplification79.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- t y) (- z y)))) (t_2 (/ x (* t (- y z))))) (if (<= t_1 -1e+31) t_2 (if (<= t_1 200.0) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / (t * (y - z));
double tmp;
if (t_1 <= -1e+31) {
tmp = t_2;
} else if (t_1 <= 200.0) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
t_2 = x / (t * (y - z))
if (t_1 <= (-1d+31)) then
tmp = t_2
else if (t_1 <= 200.0d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = x / (t * (y - z));
double tmp;
if (t_1 <= -1e+31) {
tmp = t_2;
} else if (t_1 <= 200.0) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) t_2 = x / (t * (y - z)) tmp = 0 if t_1 <= -1e+31: tmp = t_2 elif t_1 <= 200.0: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) t_2 = Float64(x / Float64(t * Float64(y - z))) tmp = 0.0 if (t_1 <= -1e+31) tmp = t_2; elseif (t_1 <= 200.0) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); t_2 = x / (t * (y - z)); tmp = 0.0; if (t_1 <= -1e+31) tmp = t_2; elseif (t_1 <= 200.0) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+31], t$95$2, If[LessEqual[t$95$1, 200.0], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
t_2 := \frac{x}{t \cdot \left(y - z\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+31}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 200:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -9.9999999999999996e30 or 200 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 94.7%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6494.9
Applied rewrites94.9%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6493.1
Applied rewrites93.1%
Taylor expanded in t around inf
Applied rewrites50.2%
if -9.9999999999999996e30 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 200Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites98.3%
Final simplification87.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (/ x (* (- t y) (- z y)))))
(if (<= t_1 -1e+31)
(/ (- x) (* t z))
(if (<= t_1 0.0004) 1.0 (/ (- x) (* y y))))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double tmp;
if (t_1 <= -1e+31) {
tmp = -x / (t * z);
} else if (t_1 <= 0.0004) {
tmp = 1.0;
} else {
tmp = -x / (y * y);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
if (t_1 <= (-1d+31)) then
tmp = -x / (t * z)
else if (t_1 <= 0.0004d0) then
tmp = 1.0d0
else
tmp = -x / (y * y)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double tmp;
if (t_1 <= -1e+31) {
tmp = -x / (t * z);
} else if (t_1 <= 0.0004) {
tmp = 1.0;
} else {
tmp = -x / (y * y);
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) tmp = 0 if t_1 <= -1e+31: tmp = -x / (t * z) elif t_1 <= 0.0004: tmp = 1.0 else: tmp = -x / (y * y) return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) tmp = 0.0 if (t_1 <= -1e+31) tmp = Float64(Float64(-x) / Float64(t * z)); elseif (t_1 <= 0.0004) tmp = 1.0; else tmp = Float64(Float64(-x) / Float64(y * y)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); tmp = 0.0; if (t_1 <= -1e+31) tmp = -x / (t * z); elseif (t_1 <= 0.0004) tmp = 1.0; else tmp = -x / (y * y); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e+31], N[((-x) / N[(t * z), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 0.0004], 1.0, N[((-x) / N[(y * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{+31}:\\
\;\;\;\;\frac{-x}{t \cdot z}\\
\mathbf{elif}\;t\_1 \leq 0.0004:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{-x}{y \cdot y}\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -9.9999999999999996e30Initial program 93.5%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6496.7
Applied rewrites96.7%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6493.5
Applied rewrites93.5%
Taylor expanded in y around 0
Applied rewrites48.3%
Applied rewrites48.3%
if -9.9999999999999996e30 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 4.00000000000000019e-4Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites98.7%
if 4.00000000000000019e-4 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 96.0%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6493.1
Applied rewrites93.1%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6490.5
Applied rewrites90.5%
Taylor expanded in y around inf
Applied rewrites32.2%
Applied rewrites32.0%
Final simplification85.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- t y) (- z y)))) (t_2 (/ (- x) (* y y)))) (if (<= t_1 -2e+65) t_2 (if (<= t_1 0.0004) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = -x / (y * y);
double tmp;
if (t_1 <= -2e+65) {
tmp = t_2;
} else if (t_1 <= 0.0004) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((t - y) * (z - y))
t_2 = -x / (y * y)
if (t_1 <= (-2d+65)) then
tmp = t_2
else if (t_1 <= 0.0004d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((t - y) * (z - y));
double t_2 = -x / (y * y);
double tmp;
if (t_1 <= -2e+65) {
tmp = t_2;
} else if (t_1 <= 0.0004) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((t - y) * (z - y)) t_2 = -x / (y * y) tmp = 0 if t_1 <= -2e+65: tmp = t_2 elif t_1 <= 0.0004: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(t - y) * Float64(z - y))) t_2 = Float64(Float64(-x) / Float64(y * y)) tmp = 0.0 if (t_1 <= -2e+65) tmp = t_2; elseif (t_1 <= 0.0004) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((t - y) * (z - y)); t_2 = -x / (y * y); tmp = 0.0; if (t_1 <= -2e+65) tmp = t_2; elseif (t_1 <= 0.0004) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(t - y), $MachinePrecision] * N[(z - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[((-x) / N[(y * y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+65], t$95$2, If[LessEqual[t$95$1, 0.0004], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(t - y\right) \cdot \left(z - y\right)}\\
t_2 := \frac{-x}{y \cdot y}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+65}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.0004:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -2e65 or 4.00000000000000019e-4 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 94.6%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6494.9
Applied rewrites94.9%
Taylor expanded in x around inf
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-*.f64N/A
lower--.f64N/A
lower--.f6491.9
Applied rewrites91.9%
Taylor expanded in y around inf
Applied rewrites37.9%
Applied rewrites36.1%
if -2e65 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 4.00000000000000019e-4Initial program 99.8%
Taylor expanded in x around 0
Applied rewrites98.3%
Final simplification84.4%
(FPCore (x y z t) :precision binary64 (if (<= z -5.5e-86) (- 1.0 (/ x (* (- t y) z))) (if (<= z 1e-142) (- 1.0 (/ x (* (- y t) y))) (- 1.0 (/ x (* (- z y) t))))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -5.5e-86) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (z <= 1e-142) {
tmp = 1.0 - (x / ((y - t) * y));
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-5.5d-86)) then
tmp = 1.0d0 - (x / ((t - y) * z))
else if (z <= 1d-142) then
tmp = 1.0d0 - (x / ((y - t) * y))
else
tmp = 1.0d0 - (x / ((z - y) * t))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -5.5e-86) {
tmp = 1.0 - (x / ((t - y) * z));
} else if (z <= 1e-142) {
tmp = 1.0 - (x / ((y - t) * y));
} else {
tmp = 1.0 - (x / ((z - y) * t));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -5.5e-86: tmp = 1.0 - (x / ((t - y) * z)) elif z <= 1e-142: tmp = 1.0 - (x / ((y - t) * y)) else: tmp = 1.0 - (x / ((z - y) * t)) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -5.5e-86) tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); elseif (z <= 1e-142) tmp = Float64(1.0 - Float64(x / Float64(Float64(y - t) * y))); else tmp = Float64(1.0 - Float64(x / Float64(Float64(z - y) * t))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -5.5e-86) tmp = 1.0 - (x / ((t - y) * z)); elseif (z <= 1e-142) tmp = 1.0 - (x / ((y - t) * y)); else tmp = 1.0 - (x / ((z - y) * t)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -5.5e-86], N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[z, 1e-142], N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.5 \cdot 10^{-86}:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{elif}\;z \leq 10^{-142}:\\
\;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{\left(z - y\right) \cdot t}\\
\end{array}
\end{array}
if z < -5.5e-86Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6492.9
Applied rewrites92.9%
if -5.5e-86 < z < 1e-142Initial program 95.6%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6494.3
Applied rewrites94.3%
if 1e-142 < z Initial program 99.9%
Taylor expanded in t around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6480.5
Applied rewrites80.5%
(FPCore (x y z t) :precision binary64 (if (<= z -5.5e-86) (- 1.0 (/ x (* (- t y) z))) (- 1.0 (/ x (* (- y t) y)))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -5.5e-86) {
tmp = 1.0 - (x / ((t - y) * z));
} else {
tmp = 1.0 - (x / ((y - t) * y));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (z <= (-5.5d-86)) then
tmp = 1.0d0 - (x / ((t - y) * z))
else
tmp = 1.0d0 - (x / ((y - t) * y))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (z <= -5.5e-86) {
tmp = 1.0 - (x / ((t - y) * z));
} else {
tmp = 1.0 - (x / ((y - t) * y));
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if z <= -5.5e-86: tmp = 1.0 - (x / ((t - y) * z)) else: tmp = 1.0 - (x / ((y - t) * y)) return tmp
function code(x, y, z, t) tmp = 0.0 if (z <= -5.5e-86) tmp = Float64(1.0 - Float64(x / Float64(Float64(t - y) * z))); else tmp = Float64(1.0 - Float64(x / Float64(Float64(y - t) * y))); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (z <= -5.5e-86) tmp = 1.0 - (x / ((t - y) * z)); else tmp = 1.0 - (x / ((y - t) * y)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[z, -5.5e-86], N[(1.0 - N[(x / N[(N[(t - y), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(1.0 - N[(x / N[(N[(y - t), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -5.5 \cdot 10^{-86}:\\
\;\;\;\;1 - \frac{x}{\left(t - y\right) \cdot z}\\
\mathbf{else}:\\
\;\;\;\;1 - \frac{x}{\left(y - t\right) \cdot y}\\
\end{array}
\end{array}
if z < -5.5e-86Initial program 99.9%
Taylor expanded in z around inf
*-commutativeN/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f6492.9
Applied rewrites92.9%
if -5.5e-86 < z Initial program 98.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f64N/A
lower--.f6480.9
Applied rewrites80.9%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 98.7%
Taylor expanded in x around 0
Applied rewrites77.0%
herbie shell --seed 2024285
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))