
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1))) * cosf((6.28318530718f * u2));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1))) * cos((6.28318530718e0 * u2))
end function
function code(cosTheta_i, u1, u2) return Float32(sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) * cos(Float32(Float32(6.28318530718) * u2))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))) * cos((single(6.28318530718) * u2)); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}} \cdot \cos \left(6.28318530718 \cdot u2\right)
\end{array}
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (cos (* u2 6.28318530718)) (sqrt (/ u1 (- 1.0 u1)))))
float code(float cosTheta_i, float u1, float u2) {
return cosf((u2 * 6.28318530718f)) * sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = cos((u2 * 6.28318530718e0)) * sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return Float32(cos(Float32(u2 * Float32(6.28318530718))) * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) end
function tmp = code(cosTheta_i, u1, u2) tmp = cos((u2 * single(6.28318530718))) * sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\cos \left(u2 \cdot 6.28318530718\right) \cdot \sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.1%
Final simplification99.1%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(let* ((t_0 (cos (* u2 6.28318530718))))
(if (<= (* t_0 (sqrt (/ u1 (- 1.0 u1)))) 0.02500000037252903)
(* (sqrt (* (- u1) (- -1.0 u1))) t_0)
(*
(+
(* (* (fma (* u2 u2) 64.93939402268539 -19.739208802181317) u2) u2)
1.0)
(sqrt (* (/ -1.0 (- u1 1.0)) u1))))))
float code(float cosTheta_i, float u1, float u2) {
float t_0 = cosf((u2 * 6.28318530718f));
float tmp;
if ((t_0 * sqrtf((u1 / (1.0f - u1)))) <= 0.02500000037252903f) {
tmp = sqrtf((-u1 * (-1.0f - u1))) * t_0;
} else {
tmp = (((fmaf((u2 * u2), 64.93939402268539f, -19.739208802181317f) * u2) * u2) + 1.0f) * sqrtf(((-1.0f / (u1 - 1.0f)) * u1));
}
return tmp;
}
function code(cosTheta_i, u1, u2) t_0 = cos(Float32(u2 * Float32(6.28318530718))) tmp = Float32(0.0) if (Float32(t_0 * sqrt(Float32(u1 / Float32(Float32(1.0) - u1)))) <= Float32(0.02500000037252903)) tmp = Float32(sqrt(Float32(Float32(-u1) * Float32(Float32(-1.0) - u1))) * t_0); else tmp = Float32(Float32(Float32(Float32(fma(Float32(u2 * u2), Float32(64.93939402268539), Float32(-19.739208802181317)) * u2) * u2) + Float32(1.0)) * sqrt(Float32(Float32(Float32(-1.0) / Float32(u1 - Float32(1.0))) * u1))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos \left(u2 \cdot 6.28318530718\right)\\
\mathbf{if}\;t\_0 \cdot \sqrt{\frac{u1}{1 - u1}} \leq 0.02500000037252903:\\
\;\;\;\;\sqrt{\left(-u1\right) \cdot \left(-1 - u1\right)} \cdot t\_0\\
\mathbf{else}:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(u2 \cdot u2, 64.93939402268539, -19.739208802181317\right) \cdot u2\right) \cdot u2 + 1\right) \cdot \sqrt{\frac{-1}{u1 - 1} \cdot u1}\\
\end{array}
\end{array}
if (*.f32 (sqrt.f32 (/.f32 u1 (-.f32 #s(literal 1 binary32) u1))) (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2))) < 0.0250000004Initial program 98.9%
lift-/.f32N/A
clear-numN/A
frac-2negN/A
associate-/r/N/A
lower-*.f32N/A
metadata-evalN/A
frac-2negN/A
lower-/.f32N/A
lower-neg.f3298.7
Applied rewrites98.7%
Taylor expanded in u1 around 0
sub-negN/A
metadata-evalN/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f3298.1
Applied rewrites98.1%
if 0.0250000004 < (*.f32 (sqrt.f32 (/.f32 u1 (-.f32 #s(literal 1 binary32) u1))) (cos.f32 (*.f32 #s(literal 314159265359/50000000000 binary32) u2))) Initial program 99.5%
lift-/.f32N/A
clear-numN/A
frac-2negN/A
associate-/r/N/A
lower-*.f32N/A
metadata-evalN/A
frac-2negN/A
lower-/.f32N/A
lower-neg.f3299.2
Applied rewrites99.2%
Taylor expanded in u2 around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
sub-negN/A
metadata-evalN/A
lower-fma.f32N/A
unpow2N/A
lower-*.f32N/A
unpow2N/A
lower-*.f3286.0
Applied rewrites86.0%
Applied rewrites93.8%
Final simplification96.7%
(FPCore (cosTheta_i u1 u2)
:precision binary32
(if (<= (* u2 6.28318530718) 0.15000000596046448)
(*
(+ (* (* (fma (* u2 u2) 64.93939402268539 -19.739208802181317) u2) u2) 1.0)
(sqrt (* (/ -1.0 (- u1 1.0)) u1)))
(* (sqrt u1) (cos (* u2 6.28318530718)))))
float code(float cosTheta_i, float u1, float u2) {
float tmp;
if ((u2 * 6.28318530718f) <= 0.15000000596046448f) {
tmp = (((fmaf((u2 * u2), 64.93939402268539f, -19.739208802181317f) * u2) * u2) + 1.0f) * sqrtf(((-1.0f / (u1 - 1.0f)) * u1));
} else {
tmp = sqrtf(u1) * cosf((u2 * 6.28318530718f));
}
return tmp;
}
function code(cosTheta_i, u1, u2) tmp = Float32(0.0) if (Float32(u2 * Float32(6.28318530718)) <= Float32(0.15000000596046448)) tmp = Float32(Float32(Float32(Float32(fma(Float32(u2 * u2), Float32(64.93939402268539), Float32(-19.739208802181317)) * u2) * u2) + Float32(1.0)) * sqrt(Float32(Float32(Float32(-1.0) / Float32(u1 - Float32(1.0))) * u1))); else tmp = Float32(sqrt(u1) * cos(Float32(u2 * Float32(6.28318530718)))); end return tmp end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;u2 \cdot 6.28318530718 \leq 0.15000000596046448:\\
\;\;\;\;\left(\left(\mathsf{fma}\left(u2 \cdot u2, 64.93939402268539, -19.739208802181317\right) \cdot u2\right) \cdot u2 + 1\right) \cdot \sqrt{\frac{-1}{u1 - 1} \cdot u1}\\
\mathbf{else}:\\
\;\;\;\;\sqrt{u1} \cdot \cos \left(u2 \cdot 6.28318530718\right)\\
\end{array}
\end{array}
if (*.f32 #s(literal 314159265359/50000000000 binary32) u2) < 0.150000006Initial program 99.5%
lift-/.f32N/A
clear-numN/A
frac-2negN/A
associate-/r/N/A
lower-*.f32N/A
metadata-evalN/A
frac-2negN/A
lower-/.f32N/A
lower-neg.f3299.3
Applied rewrites99.3%
Taylor expanded in u2 around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
sub-negN/A
metadata-evalN/A
lower-fma.f32N/A
unpow2N/A
lower-*.f32N/A
unpow2N/A
lower-*.f3291.6
Applied rewrites91.6%
Applied rewrites98.4%
if 0.150000006 < (*.f32 #s(literal 314159265359/50000000000 binary32) u2) Initial program 97.2%
Taylor expanded in u1 around 0
lower-sqrt.f3277.3
Applied rewrites77.3%
Final simplification88.1%
(FPCore (cosTheta_i u1 u2) :precision binary32 (* (+ (* (* (fma (* u2 u2) 64.93939402268539 -19.739208802181317) u2) u2) 1.0) (sqrt (* (/ -1.0 (- u1 1.0)) u1))))
float code(float cosTheta_i, float u1, float u2) {
return (((fmaf((u2 * u2), 64.93939402268539f, -19.739208802181317f) * u2) * u2) + 1.0f) * sqrtf(((-1.0f / (u1 - 1.0f)) * u1));
}
function code(cosTheta_i, u1, u2) return Float32(Float32(Float32(Float32(fma(Float32(u2 * u2), Float32(64.93939402268539), Float32(-19.739208802181317)) * u2) * u2) + Float32(1.0)) * sqrt(Float32(Float32(Float32(-1.0) / Float32(u1 - Float32(1.0))) * u1))) end
\begin{array}{l}
\\
\left(\left(\mathsf{fma}\left(u2 \cdot u2, 64.93939402268539, -19.739208802181317\right) \cdot u2\right) \cdot u2 + 1\right) \cdot \sqrt{\frac{-1}{u1 - 1} \cdot u1}
\end{array}
Initial program 99.1%
lift-/.f32N/A
clear-numN/A
frac-2negN/A
associate-/r/N/A
lower-*.f32N/A
metadata-evalN/A
frac-2negN/A
lower-/.f32N/A
lower-neg.f3298.9
Applied rewrites98.9%
Taylor expanded in u2 around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f32N/A
sub-negN/A
metadata-evalN/A
lower-fma.f32N/A
unpow2N/A
lower-*.f32N/A
unpow2N/A
lower-*.f3278.6
Applied rewrites78.6%
Applied rewrites86.8%
Final simplification86.8%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt (/ u1 (- 1.0 u1))))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf((u1 / (1.0f - u1)));
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt((u1 / (1.0e0 - u1)))
end function
function code(cosTheta_i, u1, u2) return sqrt(Float32(u1 / Float32(Float32(1.0) - u1))) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt((u1 / (single(1.0) - u1))); end
\begin{array}{l}
\\
\sqrt{\frac{u1}{1 - u1}}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
lower-sqrt.f32N/A
*-rgt-identityN/A
lower-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites78.7%
(FPCore (cosTheta_i u1 u2) :precision binary32 (sqrt u1))
float code(float cosTheta_i, float u1, float u2) {
return sqrtf(u1);
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = sqrt(u1)
end function
function code(cosTheta_i, u1, u2) return sqrt(u1) end
function tmp = code(cosTheta_i, u1, u2) tmp = sqrt(u1); end
\begin{array}{l}
\\
\sqrt{u1}
\end{array}
Initial program 99.1%
Taylor expanded in u2 around 0
*-rgt-identityN/A
sub-negN/A
rgt-mult-inverseN/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
*-rgt-identityN/A
distribute-lft-inN/A
+-commutativeN/A
sub-negN/A
associate-*r*N/A
lower-sqrt.f32N/A
*-rgt-identityN/A
lower-/.f32N/A
associate-*r*N/A
sub-negN/A
+-commutativeN/A
distribute-lft-inN/A
Applied rewrites78.7%
Taylor expanded in u1 around 0
Applied rewrites60.9%
(FPCore (cosTheta_i u1 u2) :precision binary32 -1.0)
float code(float cosTheta_i, float u1, float u2) {
return -1.0f;
}
real(4) function code(costheta_i, u1, u2)
real(4), intent (in) :: costheta_i
real(4), intent (in) :: u1
real(4), intent (in) :: u2
code = -1.0e0
end function
function code(cosTheta_i, u1, u2) return Float32(-1.0) end
function tmp = code(cosTheta_i, u1, u2) tmp = single(-1.0); end
\begin{array}{l}
\\
-1
\end{array}
Initial program 99.1%
lift--.f32N/A
flip3--N/A
sqr-powN/A
pow-prod-downN/A
sqr-negN/A
unpow-prod-downN/A
sqr-powN/A
flip3-+N/A
*-lft-identityN/A
sqr-powN/A
pow-prod-downN/A
sqr-negN/A
unpow-prod-downN/A
sqr-powN/A
*-lft-identityN/A
*-lft-identityN/A
sqr-negN/A
*-lft-identityN/A
Applied rewrites71.5%
Taylor expanded in u2 around 0
lower-sqrt.f32N/A
lower-/.f32N/A
lower-+.f3259.1
Applied rewrites59.1%
Taylor expanded in u1 around -inf
Applied rewrites4.4%
herbie shell --seed 2024285
(FPCore (cosTheta_i u1 u2)
:name "Trowbridge-Reitz Sample, near normal, slope_x"
:precision binary32
:pre (and (and (and (> cosTheta_i 0.9999) (<= cosTheta_i 1.0)) (and (<= 2.328306437e-10 u1) (<= u1 1.0))) (and (<= 2.328306437e-10 u2) (<= u2 1.0)))
(* (sqrt (/ u1 (- 1.0 u1))) (cos (* 6.28318530718 u2))))