
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * exp(((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.exp(((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.exp(((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * exp(Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * exp(((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Exp[N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot e^{\frac{t \cdot t}{2}}
\end{array}
(FPCore (x y z t) :precision binary64 (* (sqrt (pow (exp t) t)) (* (sqrt (* 2.0 z)) (- (* 0.5 x) y))))
double code(double x, double y, double z, double t) {
return sqrt(pow(exp(t), t)) * (sqrt((2.0 * z)) * ((0.5 * x) - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = sqrt((exp(t) ** t)) * (sqrt((2.0d0 * z)) * ((0.5d0 * x) - y))
end function
public static double code(double x, double y, double z, double t) {
return Math.sqrt(Math.pow(Math.exp(t), t)) * (Math.sqrt((2.0 * z)) * ((0.5 * x) - y));
}
def code(x, y, z, t): return math.sqrt(math.pow(math.exp(t), t)) * (math.sqrt((2.0 * z)) * ((0.5 * x) - y))
function code(x, y, z, t) return Float64(sqrt((exp(t) ^ t)) * Float64(sqrt(Float64(2.0 * z)) * Float64(Float64(0.5 * x) - y))) end
function tmp = code(x, y, z, t) tmp = sqrt((exp(t) ^ t)) * (sqrt((2.0 * z)) * ((0.5 * x) - y)); end
code[x_, y_, z_, t_] := N[(N[Sqrt[N[Power[N[Exp[t], $MachinePrecision], t], $MachinePrecision]], $MachinePrecision] * N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt{{\left(e^{t}\right)}^{t}} \cdot \left(\sqrt{2 \cdot z} \cdot \left(0.5 \cdot x - y\right)\right)
\end{array}
Initial program 99.8%
lift-exp.f64N/A
lift-/.f64N/A
exp-sqrtN/A
lower-sqrt.f64N/A
lift-*.f64N/A
exp-prodN/A
lower-pow.f64N/A
lower-exp.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z t) :precision binary64 (* (exp (* (* t t) 0.5)) (* (sqrt (* 2.0 z)) (- (* 0.5 x) y))))
double code(double x, double y, double z, double t) {
return exp(((t * t) * 0.5)) * (sqrt((2.0 * z)) * ((0.5 * x) - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = exp(((t * t) * 0.5d0)) * (sqrt((2.0d0 * z)) * ((0.5d0 * x) - y))
end function
public static double code(double x, double y, double z, double t) {
return Math.exp(((t * t) * 0.5)) * (Math.sqrt((2.0 * z)) * ((0.5 * x) - y));
}
def code(x, y, z, t): return math.exp(((t * t) * 0.5)) * (math.sqrt((2.0 * z)) * ((0.5 * x) - y))
function code(x, y, z, t) return Float64(exp(Float64(Float64(t * t) * 0.5)) * Float64(sqrt(Float64(2.0 * z)) * Float64(Float64(0.5 * x) - y))) end
function tmp = code(x, y, z, t) tmp = exp(((t * t) * 0.5)) * (sqrt((2.0 * z)) * ((0.5 * x) - y)); end
code[x_, y_, z_, t_] := N[(N[Exp[N[(N[(t * t), $MachinePrecision] * 0.5), $MachinePrecision]], $MachinePrecision] * N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e^{\left(t \cdot t\right) \cdot 0.5} \cdot \left(\sqrt{2 \cdot z} \cdot \left(0.5 \cdot x - y\right)\right)
\end{array}
Initial program 99.8%
lift-/.f64N/A
div-invN/A
metadata-evalN/A
lower-*.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (x y z t) :precision binary64 (* (* (fma (fma (fma 0.020833333333333332 (* t t) 0.125) (* t t) 0.5) (* t t) 1.0) (- (* 0.5 x) y)) (sqrt (* 2.0 z))))
double code(double x, double y, double z, double t) {
return (fma(fma(fma(0.020833333333333332, (t * t), 0.125), (t * t), 0.5), (t * t), 1.0) * ((0.5 * x) - y)) * sqrt((2.0 * z));
}
function code(x, y, z, t) return Float64(Float64(fma(fma(fma(0.020833333333333332, Float64(t * t), 0.125), Float64(t * t), 0.5), Float64(t * t), 1.0) * Float64(Float64(0.5 * x) - y)) * sqrt(Float64(2.0 * z))) end
code[x_, y_, z_, t_] := N[(N[(N[(N[(N[(0.020833333333333332 * N[(t * t), $MachinePrecision] + 0.125), $MachinePrecision] * N[(t * t), $MachinePrecision] + 0.5), $MachinePrecision] * N[(t * t), $MachinePrecision] + 1.0), $MachinePrecision] * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\mathsf{fma}\left(\mathsf{fma}\left(\mathsf{fma}\left(0.020833333333333332, t \cdot t, 0.125\right), t \cdot t, 0.5\right), t \cdot t, 1\right) \cdot \left(0.5 \cdot x - y\right)\right) \cdot \sqrt{2 \cdot z}
\end{array}
Initial program 99.8%
lift-exp.f64N/A
lift-/.f64N/A
exp-sqrtN/A
lower-sqrt.f64N/A
lift-*.f64N/A
exp-prodN/A
lower-pow.f64N/A
lower-exp.f6499.8
Applied rewrites99.8%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6496.4
Applied rewrites96.4%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
lower-*.f64N/A
lower-*.f6497.2
Applied rewrites97.2%
Final simplification97.2%
(FPCore (x y z t) :precision binary64 (* (fma (fma 0.125 (* t t) 0.5) (* t t) 1.0) (* (sqrt (* 2.0 z)) (- (* 0.5 x) y))))
double code(double x, double y, double z, double t) {
return fma(fma(0.125, (t * t), 0.5), (t * t), 1.0) * (sqrt((2.0 * z)) * ((0.5 * x) - y));
}
function code(x, y, z, t) return Float64(fma(fma(0.125, Float64(t * t), 0.5), Float64(t * t), 1.0) * Float64(sqrt(Float64(2.0 * z)) * Float64(Float64(0.5 * x) - y))) end
code[x_, y_, z_, t_] := N[(N[(N[(0.125 * N[(t * t), $MachinePrecision] + 0.5), $MachinePrecision] * N[(t * t), $MachinePrecision] + 1.0), $MachinePrecision] * N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\mathsf{fma}\left(0.125, t \cdot t, 0.5\right), t \cdot t, 1\right) \cdot \left(\sqrt{2 \cdot z} \cdot \left(0.5 \cdot x - y\right)\right)
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f64N/A
unpow2N/A
lower-*.f6494.6
Applied rewrites94.6%
Final simplification94.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (* 2.0 z))) (t_2 (* (* (* 0.5 x) t_1) 1.0)))
(if (<= (* 0.5 x) -35000000000.0)
t_2
(if (<= (* 0.5 x) 3000000.0) (* (* (- y) t_1) 1.0) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((2.0 * z));
double t_2 = ((0.5 * x) * t_1) * 1.0;
double tmp;
if ((0.5 * x) <= -35000000000.0) {
tmp = t_2;
} else if ((0.5 * x) <= 3000000.0) {
tmp = (-y * t_1) * 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = sqrt((2.0d0 * z))
t_2 = ((0.5d0 * x) * t_1) * 1.0d0
if ((0.5d0 * x) <= (-35000000000.0d0)) then
tmp = t_2
else if ((0.5d0 * x) <= 3000000.0d0) then
tmp = (-y * t_1) * 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = Math.sqrt((2.0 * z));
double t_2 = ((0.5 * x) * t_1) * 1.0;
double tmp;
if ((0.5 * x) <= -35000000000.0) {
tmp = t_2;
} else if ((0.5 * x) <= 3000000.0) {
tmp = (-y * t_1) * 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = math.sqrt((2.0 * z)) t_2 = ((0.5 * x) * t_1) * 1.0 tmp = 0 if (0.5 * x) <= -35000000000.0: tmp = t_2 elif (0.5 * x) <= 3000000.0: tmp = (-y * t_1) * 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = sqrt(Float64(2.0 * z)) t_2 = Float64(Float64(Float64(0.5 * x) * t_1) * 1.0) tmp = 0.0 if (Float64(0.5 * x) <= -35000000000.0) tmp = t_2; elseif (Float64(0.5 * x) <= 3000000.0) tmp = Float64(Float64(Float64(-y) * t_1) * 1.0); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = sqrt((2.0 * z)); t_2 = ((0.5 * x) * t_1) * 1.0; tmp = 0.0; if ((0.5 * x) <= -35000000000.0) tmp = t_2; elseif ((0.5 * x) <= 3000000.0) tmp = (-y * t_1) * 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(0.5 * x), $MachinePrecision] * t$95$1), $MachinePrecision] * 1.0), $MachinePrecision]}, If[LessEqual[N[(0.5 * x), $MachinePrecision], -35000000000.0], t$95$2, If[LessEqual[N[(0.5 * x), $MachinePrecision], 3000000.0], N[(N[((-y) * t$95$1), $MachinePrecision] * 1.0), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{2 \cdot z}\\
t_2 := \left(\left(0.5 \cdot x\right) \cdot t\_1\right) \cdot 1\\
\mathbf{if}\;0.5 \cdot x \leq -35000000000:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;0.5 \cdot x \leq 3000000:\\
\;\;\;\;\left(\left(-y\right) \cdot t\_1\right) \cdot 1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 x #s(literal 1/2 binary64)) < -3.5e10 or 3e6 < (*.f64 x #s(literal 1/2 binary64)) Initial program 99.8%
Taylor expanded in t around 0
Applied rewrites64.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6453.7
Applied rewrites53.7%
if -3.5e10 < (*.f64 x #s(literal 1/2 binary64)) < 3e6Initial program 99.8%
Taylor expanded in t around 0
Applied rewrites56.7%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f6447.9
Applied rewrites47.9%
Final simplification50.7%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (sqrt (* 2.0 z))))
(if (<= (* t t) 2.1e+172)
(* 1.0 (* t_1 (- (* 0.5 x) y)))
(* (fma (* t t) 0.5 1.0) (* (- y) t_1)))))
double code(double x, double y, double z, double t) {
double t_1 = sqrt((2.0 * z));
double tmp;
if ((t * t) <= 2.1e+172) {
tmp = 1.0 * (t_1 * ((0.5 * x) - y));
} else {
tmp = fma((t * t), 0.5, 1.0) * (-y * t_1);
}
return tmp;
}
function code(x, y, z, t) t_1 = sqrt(Float64(2.0 * z)) tmp = 0.0 if (Float64(t * t) <= 2.1e+172) tmp = Float64(1.0 * Float64(t_1 * Float64(Float64(0.5 * x) - y))); else tmp = Float64(fma(Float64(t * t), 0.5, 1.0) * Float64(Float64(-y) * t_1)); end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]}, If[LessEqual[N[(t * t), $MachinePrecision], 2.1e+172], N[(1.0 * N[(t$95$1 * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(N[(N[(t * t), $MachinePrecision] * 0.5 + 1.0), $MachinePrecision] * N[((-y) * t$95$1), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \sqrt{2 \cdot z}\\
\mathbf{if}\;t \cdot t \leq 2.1 \cdot 10^{+172}:\\
\;\;\;\;1 \cdot \left(t\_1 \cdot \left(0.5 \cdot x - y\right)\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(t \cdot t, 0.5, 1\right) \cdot \left(\left(-y\right) \cdot t\_1\right)\\
\end{array}
\end{array}
if (*.f64 t t) < 2.1000000000000001e172Initial program 99.7%
Taylor expanded in t around 0
Applied rewrites84.1%
if 2.1000000000000001e172 < (*.f64 t t) Initial program 100.0%
Taylor expanded in t around 0
Applied rewrites12.2%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f649.9
Applied rewrites9.9%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
unpow2N/A
lower-*.f6462.2
Applied rewrites62.2%
Final simplification76.8%
(FPCore (x y z t) :precision binary64 (* (* (fma (* t t) 0.5 1.0) (- (* 0.5 x) y)) (sqrt (* 2.0 z))))
double code(double x, double y, double z, double t) {
return (fma((t * t), 0.5, 1.0) * ((0.5 * x) - y)) * sqrt((2.0 * z));
}
function code(x, y, z, t) return Float64(Float64(fma(Float64(t * t), 0.5, 1.0) * Float64(Float64(0.5 * x) - y)) * sqrt(Float64(2.0 * z))) end
code[x_, y_, z_, t_] := N[(N[(N[(N[(t * t), $MachinePrecision] * 0.5 + 1.0), $MachinePrecision] * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision] * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\mathsf{fma}\left(t \cdot t, 0.5, 1\right) \cdot \left(0.5 \cdot x - y\right)\right) \cdot \sqrt{2 \cdot z}
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
+-commutativeN/A
*-commutativeN/A
associate-*r*N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites89.4%
Applied rewrites89.5%
(FPCore (x y z t) :precision binary64 (* 1.0 (* (sqrt (* 2.0 z)) (- (* 0.5 x) y))))
double code(double x, double y, double z, double t) {
return 1.0 * (sqrt((2.0 * z)) * ((0.5 * x) - y));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 * (sqrt((2.0d0 * z)) * ((0.5d0 * x) - y))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 * (Math.sqrt((2.0 * z)) * ((0.5 * x) - y));
}
def code(x, y, z, t): return 1.0 * (math.sqrt((2.0 * z)) * ((0.5 * x) - y))
function code(x, y, z, t) return Float64(1.0 * Float64(sqrt(Float64(2.0 * z)) * Float64(Float64(0.5 * x) - y))) end
function tmp = code(x, y, z, t) tmp = 1.0 * (sqrt((2.0 * z)) * ((0.5 * x) - y)); end
code[x_, y_, z_, t_] := N[(1.0 * N[(N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision] * N[(N[(0.5 * x), $MachinePrecision] - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot \left(\sqrt{2 \cdot z} \cdot \left(0.5 \cdot x - y\right)\right)
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
Applied rewrites60.2%
Final simplification60.2%
(FPCore (x y z t) :precision binary64 (* (* (- y) (sqrt (* 2.0 z))) 1.0))
double code(double x, double y, double z, double t) {
return (-y * sqrt((2.0 * z))) * 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (-y * sqrt((2.0d0 * z))) * 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return (-y * Math.sqrt((2.0 * z))) * 1.0;
}
def code(x, y, z, t): return (-y * math.sqrt((2.0 * z))) * 1.0
function code(x, y, z, t) return Float64(Float64(Float64(-y) * sqrt(Float64(2.0 * z))) * 1.0) end
function tmp = code(x, y, z, t) tmp = (-y * sqrt((2.0 * z))) * 1.0; end
code[x_, y_, z_, t_] := N[(N[((-y) * N[Sqrt[N[(2.0 * z), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 1.0), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(-y\right) \cdot \sqrt{2 \cdot z}\right) \cdot 1
\end{array}
Initial program 99.8%
Taylor expanded in t around 0
Applied rewrites60.2%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f6431.3
Applied rewrites31.3%
Final simplification31.3%
(FPCore (x y z t) :precision binary64 (* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (pow (exp 1.0) (/ (* t t) 2.0))))
double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * sqrt((z * 2.0))) * pow(exp(1.0), ((t * t) / 2.0));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * 0.5d0) - y) * sqrt((z * 2.0d0))) * (exp(1.0d0) ** ((t * t) / 2.0d0))
end function
public static double code(double x, double y, double z, double t) {
return (((x * 0.5) - y) * Math.sqrt((z * 2.0))) * Math.pow(Math.exp(1.0), ((t * t) / 2.0));
}
def code(x, y, z, t): return (((x * 0.5) - y) * math.sqrt((z * 2.0))) * math.pow(math.exp(1.0), ((t * t) / 2.0))
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * 0.5) - y) * sqrt(Float64(z * 2.0))) * (exp(1.0) ^ Float64(Float64(t * t) / 2.0))) end
function tmp = code(x, y, z, t) tmp = (((x * 0.5) - y) * sqrt((z * 2.0))) * (exp(1.0) ^ ((t * t) / 2.0)); end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * 0.5), $MachinePrecision] - y), $MachinePrecision] * N[Sqrt[N[(z * 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Power[N[Exp[1.0], $MachinePrecision], N[(N[(t * t), $MachinePrecision] / 2.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(x \cdot 0.5 - y\right) \cdot \sqrt{z \cdot 2}\right) \cdot {\left(e^{1}\right)}^{\left(\frac{t \cdot t}{2}\right)}
\end{array}
herbie shell --seed 2024284
(FPCore (x y z t)
:name "Data.Number.Erf:$cinvnormcdf from erf-2.0.0.0, A"
:precision binary64
:alt
(! :herbie-platform default (* (* (- (* x 1/2) y) (sqrt (* z 2))) (pow (exp 1) (/ (* t t) 2))))
(* (* (- (* x 0.5) y) (sqrt (* z 2.0))) (exp (/ (* t t) 2.0))))