
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 6 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ (* (+ (* x y) z) y) t))
double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (((x * y) + z) * y) + t
end function
public static double code(double x, double y, double z, double t) {
return (((x * y) + z) * y) + t;
}
def code(x, y, z, t): return (((x * y) + z) * y) + t
function code(x, y, z, t) return Float64(Float64(Float64(Float64(x * y) + z) * y) + t) end
function tmp = code(x, y, z, t) tmp = (((x * y) + z) * y) + t; end
code[x_, y_, z_, t_] := N[(N[(N[(N[(x * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision] + t), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y + z\right) \cdot y + t
\end{array}
(FPCore (x y z t) :precision binary64 (+ t (* (+ (* y x) z) y)))
double code(double x, double y, double z, double t) {
return t + (((y * x) + z) * y);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = t + (((y * x) + z) * y)
end function
public static double code(double x, double y, double z, double t) {
return t + (((y * x) + z) * y);
}
def code(x, y, z, t): return t + (((y * x) + z) * y)
function code(x, y, z, t) return Float64(t + Float64(Float64(Float64(y * x) + z) * y)) end
function tmp = code(x, y, z, t) tmp = t + (((y * x) + z) * y); end
code[x_, y_, z_, t_] := N[(t + N[(N[(N[(y * x), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
t + \left(y \cdot x + z\right) \cdot y
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (+ (* y x) z) y)) (t_2 (* (fma y x z) y))) (if (<= t_1 -2e+153) t_2 (if (<= t_1 2e+49) (fma z y t) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = ((y * x) + z) * y;
double t_2 = fma(y, x, z) * y;
double tmp;
if (t_1 <= -2e+153) {
tmp = t_2;
} else if (t_1 <= 2e+49) {
tmp = fma(z, y, t);
} else {
tmp = t_2;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(Float64(y * x) + z) * y) t_2 = Float64(fma(y, x, z) * y) tmp = 0.0 if (t_1 <= -2e+153) tmp = t_2; elseif (t_1 <= 2e+49) tmp = fma(z, y, t); else tmp = t_2; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(N[(y * x), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * x + z), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+153], t$95$2, If[LessEqual[t$95$1, 2e+49], N[(z * y + t), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y \cdot x + z\right) \cdot y\\
t_2 := \mathsf{fma}\left(y, x, z\right) \cdot y\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+153}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{+49}:\\
\;\;\;\;\mathsf{fma}\left(z, y, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (*.f64 (+.f64 (*.f64 x y) z) y) < -2e153 or 1.99999999999999989e49 < (*.f64 (+.f64 (*.f64 x y) z) y) Initial program 99.9%
Taylor expanded in y around inf
unpow2N/A
associate-*l*N/A
distribute-rgt-inN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
*-commutativeN/A
distribute-rgt-inN/A
+-commutativeN/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6492.5
Applied rewrites92.5%
if -2e153 < (*.f64 (+.f64 (*.f64 x y) z) y) < 1.99999999999999989e49Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6487.7
Applied rewrites87.7%
Final simplification90.2%
(FPCore (x y z t) :precision binary64 (if (<= z -8.8e+198) (fma z y t) (if (<= z 4000000000000.0) (fma (* y x) y t) (fma z y t))))
double code(double x, double y, double z, double t) {
double tmp;
if (z <= -8.8e+198) {
tmp = fma(z, y, t);
} else if (z <= 4000000000000.0) {
tmp = fma((y * x), y, t);
} else {
tmp = fma(z, y, t);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (z <= -8.8e+198) tmp = fma(z, y, t); elseif (z <= 4000000000000.0) tmp = fma(Float64(y * x), y, t); else tmp = fma(z, y, t); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[z, -8.8e+198], N[(z * y + t), $MachinePrecision], If[LessEqual[z, 4000000000000.0], N[(N[(y * x), $MachinePrecision] * y + t), $MachinePrecision], N[(z * y + t), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -8.8 \cdot 10^{+198}:\\
\;\;\;\;\mathsf{fma}\left(z, y, t\right)\\
\mathbf{elif}\;z \leq 4000000000000:\\
\;\;\;\;\mathsf{fma}\left(y \cdot x, y, t\right)\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(z, y, t\right)\\
\end{array}
\end{array}
if z < -8.7999999999999998e198 or 4e12 < z Initial program 100.0%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6487.9
Applied rewrites87.9%
if -8.7999999999999998e198 < z < 4e12Initial program 99.9%
Taylor expanded in z around 0
+-commutativeN/A
unpow2N/A
associate-*r*N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f6492.2
Applied rewrites92.2%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* (* y x) y))) (if (<= y -1.42e+107) t_1 (if (<= y 2.2e+134) (fma z y t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (y * x) * y;
double tmp;
if (y <= -1.42e+107) {
tmp = t_1;
} else if (y <= 2.2e+134) {
tmp = fma(z, y, t);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(y * x) * y) tmp = 0.0 if (y <= -1.42e+107) tmp = t_1; elseif (y <= 2.2e+134) tmp = fma(z, y, t); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y * x), $MachinePrecision] * y), $MachinePrecision]}, If[LessEqual[y, -1.42e+107], t$95$1, If[LessEqual[y, 2.2e+134], N[(z * y + t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y \cdot x\right) \cdot y\\
\mathbf{if}\;y \leq -1.42 \cdot 10^{+107}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 2.2 \cdot 10^{+134}:\\
\;\;\;\;\mathsf{fma}\left(z, y, t\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -1.42000000000000006e107 or 2.2e134 < y Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
unpow2N/A
lower-*.f6475.4
Applied rewrites75.4%
Applied rewrites80.0%
if -1.42000000000000006e107 < y < 2.2e134Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6480.3
Applied rewrites80.3%
(FPCore (x y z t) :precision binary64 (fma z y t))
double code(double x, double y, double z, double t) {
return fma(z, y, t);
}
function code(x, y, z, t) return fma(z, y, t) end
code[x_, y_, z_, t_] := N[(z * y + t), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, y, t\right)
\end{array}
Initial program 99.9%
Taylor expanded in x around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f6467.4
Applied rewrites67.4%
(FPCore (x y z t) :precision binary64 (* z y))
double code(double x, double y, double z, double t) {
return z * y;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = z * y
end function
public static double code(double x, double y, double z, double t) {
return z * y;
}
def code(x, y, z, t): return z * y
function code(x, y, z, t) return Float64(z * y) end
function tmp = code(x, y, z, t) tmp = z * y; end
code[x_, y_, z_, t_] := N[(z * y), $MachinePrecision]
\begin{array}{l}
\\
z \cdot y
\end{array}
Initial program 99.9%
Taylor expanded in y around inf
unpow2N/A
associate-*l*N/A
distribute-rgt-inN/A
distribute-rgt-inN/A
*-commutativeN/A
associate-*l/N/A
associate-/l*N/A
*-inversesN/A
*-rgt-identityN/A
*-commutativeN/A
distribute-rgt-inN/A
+-commutativeN/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f6462.5
Applied rewrites62.5%
Taylor expanded in z around inf
Applied rewrites59.3%
Taylor expanded in x around 0
Applied rewrites31.6%
herbie shell --seed 2024284
(FPCore (x y z t)
:name "Language.Haskell.HsColour.ColourHighlight:unbase from hscolour-1.23"
:precision binary64
(+ (* (+ (* x y) z) y) t))