
Time bar (total: 5.1s)
| 1× | search |
| Probability | Valid | Unknown | Precondition | Infinite | Domain | Can't | Iter |
|---|---|---|---|---|---|---|---|
| 0% | 0% | 99.9% | 0.1% | 0% | 0% | 0% | 0 |
| 100% | 99.9% | 0% | 0.1% | 0% | 0% | 0% | 1 |
Compiled 25 to 14 computations (44% saved)
| 1.1s | 8 004× | 0 | valid |
ival-pow2: 238.0ms (28.2% of total)ival-cosu: 203.0ms (24% of total)ival-sinu: 199.0ms (23.6% of total)ival-mult: 152.0ms (18% of total)ival-sub: 38.0ms (4.5% of total)ival-true: 6.0ms (0.7% of total)exact: 5.0ms (0.6% of total)ival-assert: 3.0ms (0.4% of total)| Ground Truth | Overpredictions | Example | Underpredictions | Example | Subexpression |
|---|---|---|---|---|---|
| 2 | 0 | - | 0 | - | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 2 | 0 | - | 0 | - | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| 2 | 0 | - | 0 | - | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | (pow.f64 b #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | (/.f64 angle #s(literal 180 binary64)) |
| 0 | 0 | - | 0 | - | a |
| 0 | 0 | - | 0 | - | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 0 | 0 | - | 0 | - | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
| 0 | 0 | - | 0 | - | #s(literal 180 binary64) |
| 0 | 0 | - | 0 | - | angle |
| 0 | 0 | - | 0 | - | (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
| 0 | 0 | - | 0 | - | (pow.f64 a #s(literal 2 binary64)) |
| 0 | 0 | - | 0 | - | #s(literal 2 binary64) |
| 0 | 0 | - | 0 | - | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
| 0 | 0 | - | 0 | - | b |
| 0 | 0 | - | 0 | - | (PI.f64) |
| Operator | Subexpression | Explanation | Count | |
|---|---|---|---|---|
cos.f64 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 2 | 0 |
sin.f64 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | sensitivity | 2 | 0 |
*.f64 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | o*u | 1 | 0 |
| ↳ | (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) | overflow | 3 | |
| ↳ | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | overflow | 3 | |
| ↳ | (pow.f64 b #s(literal 2 binary64)) | overflow | 1 | |
| ↳ | (pow.f64 a #s(literal 2 binary64)) | overflow | 2 | |
| ↳ | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | underflow | 1 | |
*.f64 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | n*o | 1 | 0 |
| Predicted + | Predicted - | |
|---|---|---|
| + | 3 | 0 |
| - | 0 | 1 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 3 | 0 | 0 |
| - | 0 | 0 | 1 |
| number | freq |
|---|---|
| 0 | 1 |
| 1 | 1 |
| 2 | 1 |
| 3 | 1 |
| Predicted + | Predicted Maybe | Predicted - | |
|---|---|---|---|
| + | 1 | 0 | 0 |
| - | 0 | 0 | 0 |
| 1.0ms | 8× | 0 | valid |
Compiled 288 to 68 computations (76.4% saved)
ival-pi: 0.0ms (0% of total)ival-div: 0.0ms (0% of total)ival-mult: 0.0ms (0% of total)ival-cosu: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)ival-sinu: 0.0ms (0% of total)exact: 0.0ms (0% of total)ival-pow2: 0.0ms (0% of total)| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 57 | 218 |
| 1 | 150 | 207 |
| 2 | 484 | 207 |
| 3 | 1686 | 207 |
| 4 | 4780 | 207 |
| 5 | 7707 | 207 |
| 0 | 16 | 23 |
| 0 | 27 | 23 |
| 1 | 41 | 23 |
| 2 | 83 | 23 |
| 3 | 227 | 23 |
| 4 | 778 | 23 |
| 5 | 2577 | 23 |
| 6 | 3810 | 23 |
| 7 | 5548 | 23 |
| 0 | 8044 | 23 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(abs b)
(abs a)
(negabs angle)
Compiled 23 to 16 computations (30.4% saved)
Compiled 0 to 3 computations (-∞% saved)
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 27.0% | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
Compiled 23 to 16 computations (30.4% saved)
| 1× | egg-herbie |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) | |
| cost-diff | 128 | (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) | |
| cost-diff | 6144 | (pow.f64 a #s(literal 2 binary64)) | |
| cost-diff | 6144 | (pow.f64 b #s(literal 2 binary64)) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 87 |
| 0 | 27 | 87 |
| 1 | 41 | 87 |
| 2 | 83 | 87 |
| 3 | 227 | 87 |
| 4 | 778 | 87 |
| 5 | 2577 | 87 |
| 6 | 3810 | 87 |
| 7 | 5548 | 87 |
| 0 | 8044 | 87 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(pow.f64 b #s(literal 2 binary64)) |
b |
(pow.f64 a #s(literal 2 binary64)) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
| Outputs |
|---|
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 (-.f64 b a) (cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)))) (*.f64 (*.f64 (+.f64 a b) #s(literal 2 binary64)) (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) (*.f64 (*.f64 #s(literal -2 binary64) (+.f64 a b)) (-.f64 a b))) |
(*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) |
(*.f64 (*.f64 #s(literal -2 binary64) (+.f64 a b)) (-.f64 a b)) |
#s(literal 2 binary64) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (-.f64 b a) (+.f64 a b)) |
(pow.f64 b #s(literal 2 binary64)) |
(*.f64 b b) |
b |
(pow.f64 a #s(literal 2 binary64)) |
(*.f64 a a) |
a |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
(*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))) |
(*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64)) |
(PI.f64) |
(/.f64 angle #s(literal 180 binary64)) |
angle |
#s(literal 180 binary64) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(cos.f64 (*.f64 (/.f64 angle #s(literal 180 binary64)) (PI.f64))) |
Found 4 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 0 | (PI.f64) | |
| accuracy | 27.714305222350248 | (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 28.30338741388248 | (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) | |
| accuracy | 30.739674130534397 | (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
| 1.0ms | 4× | 0 | valid |
Compiled 176 to 34 computations (80.7% saved)
ival-pi: 0.0ms (0% of total)ival-div: 0.0ms (0% of total)ival-mult: 0.0ms (0% of total)ival-cosu: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)ival-sinu: 0.0ms (0% of total)exact: 0.0ms (0% of total)ival-pow2: 0.0ms (0% of total)| Inputs |
|---|
#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ()) |
#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ()) |
#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ()) |
#s(alt (PI.f64) (patch (PI.f64) #<representation binary64>) () ()) |
| Outputs |
|---|
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow b 2) (taylor 0 b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (- (pow b 2) (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (- (pow b 2) (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (- (pow b 2) (pow a 2)) (taylor 0 b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (pow b 2) (taylor inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow b 2) (taylor inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow b 2) (taylor inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow b 2) (taylor inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow b 2) (taylor inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) (taylor inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) (taylor inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) (taylor inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (taylor inf b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (pow b 2) (taylor -inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow b 2) (taylor -inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow b 2) (taylor -inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow b 2) (taylor -inf b) (#s(alt (pow.f64 b #s(literal 2 binary64)) (patch (pow.f64 b #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow b 2) (taylor -inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) (taylor -inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) (taylor -inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) (taylor -inf b) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (pow a 2) (taylor 0 a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow a 2) (taylor 0 a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow a 2) (taylor 0 a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow a 2) (taylor 0 a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow b 2) (taylor 0 a) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (pow a 2)) (pow b 2)) (taylor 0 a) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (pow a 2)) (pow b 2)) (taylor 0 a) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (pow a 2)) (pow b 2)) (taylor 0 a) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (pow a 2) (taylor inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow a 2) (taylor inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow a 2) (taylor inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow a 2) (taylor inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (pow a 2)) (taylor inf a) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) (taylor inf a) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) (taylor inf a) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) (taylor inf a) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (pow a 2) (taylor -inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow a 2) (taylor -inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow a 2) (taylor -inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (pow a 2) (taylor -inf a) (#s(alt (pow.f64 a #s(literal 2 binary64)) (patch (pow.f64 a #s(literal 2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (pow a 2)) (taylor -inf a) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) (taylor -inf a) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) (taylor -inf a) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) (taylor -inf a) (#s(alt (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) (patch (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt 1 (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (patch (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) (patch (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) #<representation binary64>) () ())) ()) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 158.0ms | a | @ | -inf | ((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (PI)) |
| 4.0ms | angle | @ | 0 | ((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (PI)) |
| 3.0ms | b | @ | 0 | ((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (PI)) |
| 2.0ms | b | @ | inf | ((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (PI)) |
| 2.0ms | b | @ | -inf | ((pow b 2) (pow a 2) (- (pow b 2) (pow a 2)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180))) (sin (* (PI) (/ angle 180))) (PI)) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 188 | 2667 |
| 1 | 605 | 2489 |
| 2 | 2532 | 2441 |
| 0 | 8121 | 2375 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* -1 (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(- (pow b 2) (pow a 2)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(pow b 2) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow b 2) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(pow a 2) |
(* -1 (pow a 2)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(- (pow b 2) (pow a 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b)) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(pow b 2) |
(*.f64 b b) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)) |
(* (pow b 2) (+ 1 (* -1 (/ (pow a 2) (pow b 2))))) |
(*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 a b) #s(literal 1 binary64)) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (sin (* 1/180 (* angle (PI))))) (pow b 2))) (* 2 (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 b b)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal 2 binary64))) (*.f64 b b)) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow b 2) |
(*.f64 b b) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+ (* -1 (pow a 2)) (pow b 2)) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a))))) |
(* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) (* 2 (* (pow b 2) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64))) (*.f64 a a)) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(pow a 2) |
(*.f64 a a) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) (*.f64 a a)) |
(* (pow a 2) (- (/ (pow b 2) (pow a 2)) 1)) |
(*.f64 (fma.f64 (/.f64 b a) (/.f64 b a) #s(literal -1 binary64)) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -2 (* (pow a 2) (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (sin (* 1/180 (* angle (PI))))) (* 2 (/ (* (pow b 2) (sin (* 1/180 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (/.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (*.f64 a a)) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64))) (*.f64 a a)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64)) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/708588000000 binary64)) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/482123275200000000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal 1/708588000000 binary64))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (+.f64 b a) (-.f64 b a))) #s(literal -1/4374000 binary64))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(* angle (+ (* -1/17496000 (* (pow angle 2) (* (pow (PI) 3) (- (pow b 2) (pow a 2))))) (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))))) |
(*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* 1/11337408000000 (* (pow angle 2) (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (PI.f64) (*.f64 (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 #s(literal 1/11337408000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/17496000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* -1/15427944806400000000 (* (pow angle 2) (* (pow (PI) 7) (- (pow b 2) (pow a 2))))) (* 1/11337408000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (pow.f64 angle #s(literal 4 binary64)) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 #s(literal 1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/15427944806400000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64))))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) (fma.f64 (*.f64 angle angle) (*.f64 #s(literal -1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 #s(literal 1/90 binary64) (PI.f64))))) angle) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (pow.f64 angle #s(literal 4 binary64)) (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64))) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (*.f64 (PI.f64) (fma.f64 (*.f64 #s(literal -1/34992000 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (*.f64 (*.f64 (+.f64 b a) (-.f64 b a)) #s(literal 2 binary64))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2)))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (+.f64 b a) (-.f64 b a))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 16 | 65 |
| 0 | 27 | 65 |
| 1 | 89 | 65 |
| 2 | 456 | 56 |
| 3 | 4100 | 56 |
| 0 | 8353 | 56 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(pow.f64 b #s(literal 2 binary64)) |
(pow.f64 a #s(literal 2 binary64)) |
(-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) (cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (-.f64 (pow.f64 b #s(literal 2 binary64)) (pow.f64 a #s(literal 2 binary64)))) (sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64))))) |
(cos.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(sin.f64 (*.f64 (PI.f64) (/.f64 angle #s(literal 180 binary64)))) |
(PI.f64) |
| Outputs |
|---|
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
Compiled 14 043 to 1 562 computations (88.9% saved)
3 alts after pruning (3 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 454 | 3 | 457 |
| Fresh | 0 | 0 | 0 |
| Picked | 1 | 0 | 1 |
| Done | 0 | 0 | 0 |
| Total | 455 | 3 | 458 |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 50.0% | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
| ▶ | 4.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
| ▶ | 52.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
Compiled 48 to 39 computations (18.8% saved)
| 1× | egg-herbie |
Found 12 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (-.f64 b a) | |
| cost-diff | 0 | (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| cost-diff | 0 | (+.f64 a b) | |
| cost-diff | 0 | (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) | |
| cost-diff | 0 | (*.f64 #s(literal -2 binary64) (*.f64 a a)) | |
| cost-diff | 0 | (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| cost-diff | 0 | (*.f64 #s(literal 1/90 binary64) (PI.f64)) | |
| cost-diff | 0 | (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) | |
| cost-diff | 0 | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 42 | 232 |
| 0 | 63 | 232 |
| 1 | 114 | 232 |
| 2 | 296 | 232 |
| 3 | 1384 | 232 |
| 4 | 4658 | 232 |
| 5 | 7920 | 232 |
| 0 | 8011 | 232 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
angle |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
#s(literal 1/90 binary64) |
(PI.f64) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(+.f64 b a) |
b |
a |
(-.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
#s(literal -2 binary64) |
(*.f64 a a) |
a |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
angle |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(-.f64 b a) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 angle (PI.f64)) |
angle |
(PI.f64) |
#s(literal 1/90 binary64) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 (*.f64 (+.f64 a b) (-.f64 b a)) (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
angle |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
#s(literal 1/90 binary64) |
(PI.f64) |
(*.f64 (+.f64 b a) (-.f64 b a)) |
(*.f64 (+.f64 a b) (-.f64 b a)) |
(+.f64 b a) |
(+.f64 a b) |
b |
a |
(-.f64 b a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle))) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(*.f64 (*.f64 #s(literal -2 binary64) a) a) |
#s(literal -2 binary64) |
(*.f64 a a) |
a |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle) |
(*.f64 (PI.f64) #s(literal 1/180 binary64)) |
(*.f64 #s(literal 1/180 binary64) (PI.f64)) |
(PI.f64) |
#s(literal 1/180 binary64) |
angle |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) (PI.f64)) angle)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) (+.f64 a b)) |
(+.f64 a b) |
a |
b |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) (-.f64 b a)) |
(-.f64 b a) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle)) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle) |
(*.f64 angle (PI.f64)) |
(*.f64 (PI.f64) angle) |
angle |
(PI.f64) |
#s(literal 1/90 binary64) |
Found 12 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 0 | (PI.f64) | |
| accuracy | 0.25 | (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) | |
| accuracy | 0.25 | (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) | |
| accuracy | 31.249057628955775 | (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) | |
| accuracy | 14.796374853263902 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| accuracy | 14.989762196402303 | (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) | |
| accuracy | 27.714305222350248 | (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) | |
| accuracy | 28.30338741388248 | (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) | |
| accuracy | 0 | (*.f64 #s(literal 1/90 binary64) (PI.f64)) | |
| accuracy | 0 | (PI.f64) | |
| accuracy | 14.989762196402303 | (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) | |
| accuracy | 15.749823846755852 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
| 9.0ms | 1× | 3 | valid |
| 1.0ms | 1× | 1 | valid |
| 1.0ms | 2× | 0 | valid |
Compiled 386 to 67 computations (82.6% saved)
ival-sin: 5.0ms (67.9% of total)ival-mult: 1.0ms (13.6% of total)adjust: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)const: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-cos: 0.0ms (0% of total)ival-sinu: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-cosu: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)ival-pow2: 0.0ms (0% of total)| Inputs |
|---|
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ()) |
#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ()) |
#s(alt (*.f64 #s(literal 1/90 binary64) (PI.f64)) (patch (*.f64 #s(literal 1/90 binary64) (PI.f64)) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ()) |
#s(alt (*.f64 #s(literal -2 binary64) (*.f64 a a)) (patch (*.f64 #s(literal -2 binary64) (*.f64 a a)) #<representation binary64>) () ()) |
#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ()) |
#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ()) |
#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ()) |
#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ()) |
#s(alt (PI.f64) (patch (PI.f64) #<representation binary64>) () ()) |
#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ()) |
| Outputs |
|---|
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt a (taylor 0 b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (+ a b) (taylor 0 b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (- b a) (taylor 0 b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor inf b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt b (taylor inf b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ 1 (/ a b))) (taylor inf b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor inf b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor inf b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor inf b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt b (taylor inf b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ 1 (* -1 (/ a b)))) (taylor inf b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ 1 (* -1 (/ a b)))) (taylor inf b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ 1 (* -1 (/ a b)))) (taylor inf b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor -inf b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt b (taylor -inf b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* b (- (* -1 (/ a b)) 1))) (taylor -inf b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* b (- (* -1 (/ a b)) 1))) (taylor -inf b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* b (- (* -1 (/ a b)) 1))) (taylor -inf b) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor -inf b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor -inf b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) (taylor -inf b) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt b (taylor -inf b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* b (- (/ a b) 1))) (taylor -inf b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* b (- (/ a b) 1))) (taylor -inf b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* b (- (/ a b) 1))) (taylor -inf b) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (pow a 2)) (taylor 0 a) (#s(alt (*.f64 #s(literal -2 binary64) (*.f64 a a)) (patch (*.f64 #s(literal -2 binary64) (*.f64 a a)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (pow a 2)) (taylor 0 a) (#s(alt (*.f64 #s(literal -2 binary64) (*.f64 a a)) (patch (*.f64 #s(literal -2 binary64) (*.f64 a a)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (pow a 2)) (taylor 0 a) (#s(alt (*.f64 #s(literal -2 binary64) (*.f64 a a)) (patch (*.f64 #s(literal -2 binary64) (*.f64 a a)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (pow a 2)) (taylor 0 a) (#s(alt (*.f64 #s(literal -2 binary64) (*.f64 a a)) (patch (*.f64 #s(literal -2 binary64) (*.f64 a a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt b (taylor 0 a) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (+ a b) (taylor 0 a) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (+ a b) (taylor 0 a) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (+ a b) (taylor 0 a) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* b (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt b (taylor 0 a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (+ b (* -1 a)) (taylor 0 a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (+ b (* -1 a)) (taylor 0 a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (+ b (* -1 a)) (taylor 0 a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (pow a 2)) (taylor inf a) (#s(alt (*.f64 #s(literal -2 binary64) (*.f64 a a)) (patch (*.f64 #s(literal -2 binary64) (*.f64 a a)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (pow a 2)) (taylor inf a) (#s(alt (*.f64 #s(literal -2 binary64) (*.f64 a a)) (patch (*.f64 #s(literal -2 binary64) (*.f64 a a)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (pow a 2)) (taylor inf a) (#s(alt (*.f64 #s(literal -2 binary64) (*.f64 a a)) (patch (*.f64 #s(literal -2 binary64) (*.f64 a a)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (pow a 2)) (taylor inf a) (#s(alt (*.f64 #s(literal -2 binary64) (*.f64 a a)) (patch (*.f64 #s(literal -2 binary64) (*.f64 a a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) (taylor inf a) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt a (taylor inf a) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* a (+ 1 (/ b a))) (taylor inf a) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) (taylor inf a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) (taylor inf a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) (taylor inf a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* a (- (/ b a) 1)) (taylor inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* a (- (/ b a) 1)) (taylor inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* a (- (/ b a) 1)) (taylor inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (pow a 2)) (taylor -inf a) (#s(alt (*.f64 #s(literal -2 binary64) (*.f64 a a)) (patch (*.f64 #s(literal -2 binary64) (*.f64 a a)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (pow a 2)) (taylor -inf a) (#s(alt (*.f64 #s(literal -2 binary64) (*.f64 a a)) (patch (*.f64 #s(literal -2 binary64) (*.f64 a a)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (pow a 2)) (taylor -inf a) (#s(alt (*.f64 #s(literal -2 binary64) (*.f64 a a)) (patch (*.f64 #s(literal -2 binary64) (*.f64 a a)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (pow a 2)) (taylor -inf a) (#s(alt (*.f64 #s(literal -2 binary64) (*.f64 a a)) (patch (*.f64 #s(literal -2 binary64) (*.f64 a a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt a (taylor -inf a) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (- (* -1 (/ b a)) 1))) (taylor -inf a) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (- (* -1 (/ b a)) 1))) (taylor -inf a) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (- (* -1 (/ b a)) 1))) (taylor -inf a) (#s(alt (+.f64 a b) (patch (+.f64 a b) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) (taylor -inf a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) (taylor -inf a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) (taylor -inf a) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor -inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (+ 1 (* -1 (/ b a))))) (taylor -inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (+ 1 (* -1 (/ b a))))) (taylor -inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (+ 1 (* -1 (/ b a))))) (taylor -inf a) (#s(alt (-.f64 b a) (patch (-.f64 b a) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (pow a 2)) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (pow a 2)) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (pow a 2)) (* (pow angle 2) (+ (* -1/12597120000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (pow a 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/12597120000 (* (pow a 2) (pow (PI) 4))) (* 1/12244400640000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (- b a)))) (taylor 0 angle) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) (taylor 0 angle) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) (taylor 0 angle) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt 1 (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor inf angle) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) (patch (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (patch (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (patch (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) (patch (*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (- b a)) (taylor -inf angle) (#s(alt (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) (patch (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 6.0ms | a | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* -2 (* a a)) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* -2 (* a a)) (cos (* (* (PI) 1/180) angle))) (* -2 (* a a)) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (PI) (cos (* (* (PI) 1/180) angle)) (sin (* (* (PI) 1/180) angle)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90)) |
| 5.0ms | a | @ | -inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* -2 (* a a)) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* -2 (* a a)) (cos (* (* (PI) 1/180) angle))) (* -2 (* a a)) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (PI) (cos (* (* (PI) 1/180) angle)) (sin (* (* (PI) 1/180) angle)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90)) |
| 5.0ms | angle | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* -2 (* a a)) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* -2 (* a a)) (cos (* (* (PI) 1/180) angle))) (* -2 (* a a)) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (PI) (cos (* (* (PI) 1/180) angle)) (sin (* (* (PI) 1/180) angle)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90)) |
| 4.0ms | angle | @ | -inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* -2 (* a a)) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* -2 (* a a)) (cos (* (* (PI) 1/180) angle))) (* -2 (* a a)) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (PI) (cos (* (* (PI) 1/180) angle)) (sin (* (* (PI) 1/180) angle)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90)) |
| 4.0ms | angle | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* angle (* 1/90 (PI))) (* 1/90 (PI)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* -2 (* a a)) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (* (* -2 (* a a)) (cos (* (* (PI) 1/180) angle))) (* -2 (* a a)) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90))) (- b a) (PI) (cos (* (* (PI) 1/180) angle)) (sin (* (* (PI) 1/180) angle)) (sin (* (* angle (PI)) 1/90)) (* (* angle (PI)) 1/90)) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 448 | 6416 |
| 1 | 1550 | 5841 |
| 2 | 6462 | 5699 |
| 0 | 8337 | 5572 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
a |
(+ a b) |
(+ a b) |
(+ a b) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(* -1 a) |
(- b a) |
(- b a) |
(- b a) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
b |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
(* b (+ 1 (/ a b))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
b |
(* b (+ 1 (* -1 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* b (+ 1 (* -1 (/ a b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
b |
(* -1 (* b (- (/ a b) 1))) |
(* -1 (* b (- (/ a b) 1))) |
(* -1 (* b (- (/ a b) 1))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
b |
(+ a b) |
(+ a b) |
(+ a b) |
(* b (sin (* 1/90 (* angle (PI))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
b |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(+ b (* -1 a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
a |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
(* a (+ 1 (/ b a))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(* -1 a) |
(* a (- (/ b a) 1)) |
(* a (- (/ b a) 1)) |
(* a (- (/ b a) 1)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -2 (pow a 2)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(* -1 a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(* -2 (pow a 2)) |
(+ (* -2 (pow a 2)) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))) |
(+ (* -2 (pow a 2)) (* (pow angle 2) (+ (* -1/12597120000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))) |
(+ (* -2 (pow a 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/12597120000 (* (pow a 2) (pow (PI) 4))) (* 1/12244400640000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
| Outputs |
|---|
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 #s(literal -1/90 binary64) a) a)) (PI.f64)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 angle (*.f64 (*.f64 #s(literal -1/90 binary64) a) a)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 angle (*.f64 (*.f64 #s(literal -1/90 binary64) a) a)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) |
a |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 a) |
(neg.f64 a) |
(- b a) |
(-.f64 b a) |
(- b a) |
(-.f64 b a) |
(- b a) |
(-.f64 b a) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 angle (*.f64 (*.f64 #s(literal -1/90 binary64) a) a)) b) (/.f64 (PI.f64) b) (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 angle (*.f64 (*.f64 #s(literal -1/90 binary64) a) a)) b) (/.f64 (PI.f64) b) (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 a b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) |
b |
(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
(* b (+ 1 (/ a b))) |
(fma.f64 (/.f64 a b) b b) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (neg.f64 a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (neg.f64 a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) |
(* b (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (neg.f64 a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) |
b |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* b (+ 1 (* -1 (/ a b)))) |
(*.f64 (-.f64 #s(literal 1 binary64) (/.f64 a b)) b) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (/.f64 (*.f64 (PI.f64) angle) b) #s(literal 0 binary64)) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) angle) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (/.f64 (*.f64 (PI.f64) angle) b) #s(literal 0 binary64)) (neg.f64 b))) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 a a) b) #s(literal 0 binary64)) b)) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 a a) b) #s(literal 0 binary64)) b)) (*.f64 b b)) |
b |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (neg.f64 b) (-.f64 #s(literal -1 binary64) (/.f64 a b))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (neg.f64 b) (-.f64 #s(literal -1 binary64) (/.f64 a b))) |
(* -1 (* b (- (* -1 (/ a b)) 1))) |
(*.f64 (neg.f64 b) (-.f64 #s(literal -1 binary64) (/.f64 a b))) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (neg.f64 a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (neg.f64 a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) |
(* -1 (* b (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* a (sin (* 1/90 (* angle (PI))))) b)))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (neg.f64 a) b) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) b) |
b |
(* -1 (* b (- (/ a b) 1))) |
(*.f64 (neg.f64 b) (-.f64 (/.f64 a b) #s(literal 1 binary64))) |
(* -1 (* b (- (/ a b) 1))) |
(*.f64 (neg.f64 b) (-.f64 (/.f64 a b) #s(literal 1 binary64))) |
(* -1 (* b (- (/ a b) 1))) |
(*.f64 (neg.f64 b) (-.f64 (/.f64 a b) #s(literal 1 binary64))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 angle (*.f64 (*.f64 #s(literal -1/90 binary64) a) a)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 angle (*.f64 (*.f64 #s(literal -1/90 binary64) a) a)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 (*.f64 b b) #s(literal 2 binary64) (*.f64 (*.f64 a a) #s(literal -2 binary64)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) |
b |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(+ a b) |
(+.f64 b a) |
(* b (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) b) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* b (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
b |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(+ b (* -1 a)) |
(-.f64 b a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 #s(literal -1/90 binary64) a) a)) (PI.f64)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 b (*.f64 #s(literal 1/90 binary64) angle)) a) (/.f64 (*.f64 b (PI.f64)) a) (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 b (*.f64 #s(literal 1/90 binary64) angle)) a) (/.f64 (*.f64 b (PI.f64)) a) (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 b b) (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 a a)) (*.f64 b b) (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
a |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* a (+ 1 (/ b a))) |
(fma.f64 (/.f64 b a) a a) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 b a) (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) a) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 b a) (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) a) |
(* a (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* b (sin (* 1/90 (* angle (PI))))) a))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 b a) (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) a) |
(* -1 a) |
(neg.f64 a) |
(* a (- (/ b a) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* a (- (/ b a) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* a (- (/ b a) 1)) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 #s(literal -1/90 binary64) a) a)) (PI.f64)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) (neg.f64 a))) a) a) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) (neg.f64 a))) a) a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b b) #s(literal 2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 (neg.f64 a) a) (+.f64 (/.f64 (*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 b a))) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 (neg.f64 a) a) (+.f64 (/.f64 (*.f64 (neg.f64 b) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 b a))) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
a |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (-.f64 #s(literal -1 binary64) (/.f64 b a)) (neg.f64 a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (-.f64 #s(literal -1 binary64) (/.f64 b a)) (neg.f64 a)) |
(* -1 (* a (- (* -1 (/ b a)) 1))) |
(*.f64 (-.f64 #s(literal -1 binary64) (/.f64 b a)) (neg.f64 a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 b a) (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) a) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 b a) (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) a) |
(* -1 (* a (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (* b (sin (* 1/90 (* angle (PI))))) a))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 b a) (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) a) |
(* -1 a) |
(neg.f64 a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* -1 (* a (+ 1 (* -1 (/ b a))))) |
(*.f64 (-.f64 (/.f64 b a) #s(literal 1 binary64)) a) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (+.f64 b a)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (+.f64 b a)) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (+.f64 b a)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (+.f64 b a)) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64))))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (+.f64 b a)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (+.f64 b a)) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (+.f64 b a)) (-.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (+.f64 b a)) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64))))) (*.f64 angle angle))) angle) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (*.f64 (*.f64 #s(literal -1/90 binary64) a) a)) (PI.f64)) |
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -2 binary64)) (*.f64 (*.f64 (*.f64 #s(literal -1/8748000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) a) a))) angle) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (fma.f64 #s(literal -1/8748000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) angle) angle))) (*.f64 angle angle))) angle) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 a a) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal -1/8748000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64) (*.f64 (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -29/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64))) angle) angle))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* -2 (pow a 2)) |
(*.f64 (*.f64 a a) #s(literal -2 binary64)) |
(+ (* -2 (pow a 2)) (* 1/32400 (* (pow a 2) (* (pow angle 2) (pow (PI) 2))))) |
(fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/32400 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (PI.f64)) (*.f64 (*.f64 a a) #s(literal -2 binary64))) |
(+ (* -2 (pow a 2)) (* (pow angle 2) (+ (* -1/12597120000 (* (pow a 2) (* (pow angle 2) (pow (PI) 4)))) (* 1/32400 (* (pow a 2) (pow (PI) 2)))))) |
(fma.f64 (*.f64 #s(literal -2 binary64) a) a (*.f64 (fma.f64 (*.f64 #s(literal -1/12597120000 binary64) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) angle) angle) (*.f64 (*.f64 (*.f64 (PI.f64) (*.f64 a a)) (PI.f64)) #s(literal 1/32400 binary64))) (*.f64 angle angle))) |
(+ (* -2 (pow a 2)) (* (pow angle 2) (+ (* 1/32400 (* (pow a 2) (pow (PI) 2))) (* (pow angle 2) (+ (* -1/12597120000 (* (pow a 2) (pow (PI) 4))) (* 1/12244400640000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 6))))))))) |
(fma.f64 (*.f64 #s(literal -2 binary64) a) a (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/32400 binary64) (*.f64 a a)) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/12597120000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(literal 1/12244400640000000 binary64) (*.f64 a a)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 6 binary64)) angle) angle))) (*.f64 angle angle))) (*.f64 angle angle))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (+.f64 b a) (PI.f64))) (-.f64 b a) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 b a) (PI.f64))) (-.f64 b a) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (pow.f64 (PI.f64) #s(literal 3 binary64)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (+.f64 b a) (PI.f64))) (-.f64 b a) (*.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) (*.f64 angle angle))))) |
(* 1/90 (* angle (* (PI) (- b a)))) |
(*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (- b a)))) (* 1/90 (* (PI) (- b a))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (-.f64 b a)) (PI.f64) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (-.f64 b a)))) angle) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (- b a)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (-.f64 b a)) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)) angle)) |
(* angle (+ (* 1/90 (* (PI) (- b a))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (- b a))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (- b a)))) (* 1/708588000000 (* (pow (PI) 5) (- b a))))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (-.f64 b a)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (-.f64 b a)))) (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 (-.f64 b a) (PI.f64)) #s(literal 1/90 binary64)) angle)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64))) angle) angle (*.f64 #s(literal -1/64800 binary64) (*.f64 (PI.f64) (PI.f64)))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/25194240000 binary64) (pow.f64 (PI.f64) #s(literal 4 binary64)))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) angle) angle (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (cos (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 (*.f64 a a) #s(literal -2 binary64)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (+.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (-.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* (sin (* 1/90 (* angle (PI)))) (- b a)) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 42 | 191 |
| 0 | 63 | 191 |
| 1 | 184 | 191 |
| 2 | 1062 | 169 |
| 0 | 8506 | 169 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) (*.f64 (+.f64 b a) (-.f64 b a))) |
(*.f64 angle (*.f64 #s(literal 1/90 binary64) (PI.f64))) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(*.f64 #s(literal -2 binary64) (*.f64 a a)) |
(*.f64 (+.f64 a b) (*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))))) |
(+.f64 a b) |
(*.f64 (-.f64 b a) (sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)))) |
(-.f64 b a) |
(PI.f64) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin.f64 (*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (PI.f64)) #s(literal 1/90 binary64)) |
| Outputs |
|---|
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
Compiled 39 691 to 4 516 computations (88.6% saved)
10 alts after pruning (10 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 502 | 10 | 1 512 |
| Fresh | 0 | 0 | 0 |
| Picked | 3 | 0 | 3 |
| Done | 0 | 0 | 0 |
| Total | 1 505 | 10 | 1 515 |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 4.3% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
| 27.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (+.f64 (sin.f64 #s(literal 0 binary64)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/90 binary64)) angle))) #s(literal 1/2 binary64)) (*.f64 #s(literal -2 binary64) a)) a)) | |
| ▶ | 27.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
| ▶ | 75.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
| 4.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 29.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (cos.f64 (*.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64)))) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) | |
| 28.9% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* -2 (* a a)) (cos (* (* (PI) 1/180) angle))) (sin (* (* (PI) 1/180) angle))) (*.f64 (*.f64 angle (*.f64 (*.f64 #s(literal -1/90 binary64) a) a)) (PI.f64)))) | |
| 52.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) | |
| ▶ | 26.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) |
| ▶ | 25.7% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) |
Compiled 324 to 286 computations (11.7% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) | |
| cost-diff | 0 | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| cost-diff | 0 | (neg.f64 a) | |
| cost-diff | 0 | (*.f64 (neg.f64 a) a) | |
| cost-diff | 0 | (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) | |
| cost-diff | 0 | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) | |
| cost-diff | 0 | (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) | |
| cost-diff | 0 | #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) | |
| cost-diff | 64 | (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) | |
| cost-diff | 0 | #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) | |
| cost-diff | 0 | (*.f64 angle (-.f64 b a)) | |
| cost-diff | 0 | (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 67 | 453 |
| 0 | 98 | 449 |
| 1 | 189 | 449 |
| 2 | 493 | 449 |
| 3 | 1877 | 449 |
| 4 | 2662 | 449 |
| 5 | 3931 | 449 |
| 6 | 7896 | 449 |
| 0 | 8552 | 449 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) |
(*.f64 angle (-.f64 b a)) |
angle |
(-.f64 b a) |
b |
a |
(+.f64 a b) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
(PI.f64) |
#s(literal 1/90 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(*.f64 (*.f64 b (PI.f64)) b) |
(*.f64 b (PI.f64)) |
b |
(PI.f64) |
angle |
#s(literal 1/90 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(*.f64 b (PI.f64)) |
b |
(PI.f64) |
angle |
#s(literal 1/90 binary64) |
#s(literal 0 binary64) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (neg.f64 a) a) |
(neg.f64 a) |
a |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
#s(literal 1/90 binary64) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
#s(literal -2 binary64) |
a |
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (+.f64 a b) angle) (PI.f64))) (-.f64 a b))) |
(*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 (*.f64 (+.f64 a b) angle) (PI.f64))) (-.f64 a b)) |
(*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) |
(*.f64 (*.f64 (+.f64 a b) angle) (-.f64 b a)) |
(*.f64 angle (-.f64 b a)) |
(*.f64 (-.f64 b a) angle) |
angle |
(-.f64 b a) |
b |
a |
(+.f64 a b) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
(PI.f64) |
#s(literal 1/90 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b)) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(*.f64 (*.f64 (*.f64 (PI.f64) b) b) angle) |
(*.f64 (*.f64 b (PI.f64)) b) |
(*.f64 (*.f64 (PI.f64) b) b) |
(*.f64 b (PI.f64)) |
(*.f64 (PI.f64) b) |
b |
(PI.f64) |
angle |
#s(literal 1/90 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b)) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(*.f64 (*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) b) |
(fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) |
(*.f64 (*.f64 (*.f64 (PI.f64) b) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(*.f64 (*.f64 (PI.f64) b) angle) |
(*.f64 b (PI.f64)) |
(*.f64 (PI.f64) b) |
b |
(PI.f64) |
angle |
#s(literal 1/90 binary64) |
#s(literal 0 binary64) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (*.f64 (neg.f64 a) a)) |
(*.f64 (neg.f64 a) a) |
(neg.f64 a) |
a |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
#s(literal 1/90 binary64) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) |
(*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
#s(literal -2 binary64) |
a |
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) a) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 12.214996897692695 | (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) | |
| accuracy | 14.796374853263902 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| accuracy | 15.499622646281901 | (PI.f64) | |
| accuracy | 15.749200869635823 | (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) | |
| accuracy | 14.796374853263902 | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) | |
| accuracy | 14.989762196402303 | (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) | |
| accuracy | 15.499622646281901 | (PI.f64) | |
| accuracy | 15.749489482087421 | (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) | |
| accuracy | 0.25 | (*.f64 (*.f64 b (PI.f64)) angle) | |
| accuracy | 0.25 | (*.f64 b (PI.f64)) | |
| accuracy | 15.499622646281901 | (PI.f64) | |
| accuracy | 31.53073277080152 | #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) | |
| accuracy | 0.25 | (*.f64 (*.f64 b (PI.f64)) b) | |
| accuracy | 0.25 | (*.f64 b (PI.f64)) | |
| accuracy | 15.499622646281901 | (PI.f64) | |
| accuracy | 31.53073277080152 | #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) | |
| accuracy | 0 | (*.f64 (PI.f64) #s(literal 1/90 binary64)) | |
| accuracy | 0 | (*.f64 angle (-.f64 b a)) | |
| accuracy | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) | |
| accuracy | 15.499622646281901 | (PI.f64) |
| 10.0ms | 1× | 5 | exit |
| 2.0ms | 1× | 2 | valid |
| 1.0ms | 2× | 0 | valid |
Compiled 636 to 99 computations (84.4% saved)
ival-sin: 9.0ms (76.1% of total)ival-mult: 2.0ms (16.9% of total)adjust: 1.0ms (8.5% of total)const: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-neg: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)ival-sinu: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-cosu: 0.0ms (0% of total)ival-pow2: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)| Inputs |
|---|
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ()) |
#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ()) |
#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ()) |
#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ()) |
#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ()) |
#s(alt (*.f64 (neg.f64 a) a) (patch (*.f64 (neg.f64 a) a) #<representation binary64>) () ()) |
#s(alt (neg.f64 a) (patch (neg.f64 a) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ()) |
#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) #<representation binary64>) () ()) |
#s(alt (PI.f64) (patch (PI.f64) #<representation binary64>) () ()) |
#s(alt (*.f64 (PI.f64) #s(literal 1/90 binary64)) (patch (*.f64 (PI.f64) #s(literal 1/90 binary64)) #<representation binary64>) () ()) |
#s(alt (*.f64 b (PI.f64)) (patch (*.f64 b (PI.f64)) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 b (PI.f64)) b) (patch (*.f64 (*.f64 b (PI.f64)) b) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (patch (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ()) |
#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ()) |
| Outputs |
|---|
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) angle)) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) angle)) (* angle (* b (+ a (* -1 a))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) angle)) (* b (+ (* angle b) (* angle (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) angle)) (* b (+ (* angle b) (* angle (+ a (* -1 a)))))) (taylor 0 b) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a angle)) (taylor 0 b) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* a angle)) (* angle b)) (taylor 0 b) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* a angle)) (* angle b)) (taylor 0 b) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* a angle)) (* angle b)) (taylor 0 b) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor 0 b) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor 0 b) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor 0 b) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor 0 b) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor 0 b) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 b) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 b) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 b) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 b) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (taylor 0 b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* b (PI)) (taylor 0 b) (#s(alt (*.f64 b (PI.f64)) (patch (*.f64 b (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* b (PI)) (taylor 0 b) (#s(alt (*.f64 b (PI.f64)) (patch (*.f64 b (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* b (PI)) (taylor 0 b) (#s(alt (*.f64 b (PI.f64)) (patch (*.f64 b (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* b (PI)) (taylor 0 b) (#s(alt (*.f64 b (PI.f64)) (patch (*.f64 b (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (PI)) (taylor 0 b) (#s(alt (*.f64 (*.f64 b (PI.f64)) b) (patch (*.f64 (*.f64 b (PI.f64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (PI)) (taylor 0 b) (#s(alt (*.f64 (*.f64 b (PI.f64)) b) (patch (*.f64 (*.f64 b (PI.f64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (PI)) (taylor 0 b) (#s(alt (*.f64 (*.f64 b (PI.f64)) b) (patch (*.f64 (*.f64 b (PI.f64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (PI)) (taylor 0 b) (#s(alt (*.f64 (*.f64 b (PI.f64)) b) (patch (*.f64 (*.f64 b (PI.f64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor 0 b) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor 0 b) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor 0 b) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor 0 b) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor inf b) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ angle (/ (* angle (+ a (* -1 a))) b))) (taylor inf b) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ angle (+ (* -1 (/ (* (pow a 2) angle) (pow b 2))) (/ (* angle (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ angle (+ (* -1 (/ (* (pow a 2) angle) (pow b 2))) (/ (* angle (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor inf b) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ angle (* -1 (/ (* a angle) b)))) (taylor inf b) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ angle (* -1 (/ (* a angle) b)))) (taylor inf b) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* b (+ angle (* -1 (/ (* a angle) b)))) (taylor inf b) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor inf b) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor inf b) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor inf b) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor inf b) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor inf b) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor inf b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* b (PI)) (taylor inf b) (#s(alt (*.f64 b (PI.f64)) (patch (*.f64 b (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* b (PI)) (taylor inf b) (#s(alt (*.f64 b (PI.f64)) (patch (*.f64 b (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* b (PI)) (taylor inf b) (#s(alt (*.f64 b (PI.f64)) (patch (*.f64 b (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* b (PI)) (taylor inf b) (#s(alt (*.f64 b (PI.f64)) (patch (*.f64 b (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (PI)) (taylor inf b) (#s(alt (*.f64 (*.f64 b (PI.f64)) b) (patch (*.f64 (*.f64 b (PI.f64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (PI)) (taylor inf b) (#s(alt (*.f64 (*.f64 b (PI.f64)) b) (patch (*.f64 (*.f64 b (PI.f64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (PI)) (taylor inf b) (#s(alt (*.f64 (*.f64 b (PI.f64)) b) (patch (*.f64 (*.f64 b (PI.f64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (PI)) (taylor inf b) (#s(alt (*.f64 (*.f64 b (PI.f64)) b) (patch (*.f64 (*.f64 b (PI.f64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor inf b) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor inf b) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor inf b) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor inf b) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor -inf b) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ angle (/ (* angle (+ a (* -1 a))) b))) (taylor -inf b) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ angle (* -1 (/ (+ (* -1 (* angle (+ a (* -1 a)))) (/ (* (pow a 2) angle) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ angle (* -1 (/ (+ (* -1 (* angle (+ a (* -1 a)))) (/ (* (pow a 2) angle) b)) b)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor -inf b) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* b (+ (* -1 angle) (/ (* a angle) b)))) (taylor -inf b) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* b (+ (* -1 angle) (/ (* a angle) b)))) (taylor -inf b) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* b (+ (* -1 angle) (/ (* a angle) b)))) (taylor -inf b) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor -inf b) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor -inf b) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor -inf b) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor -inf b) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor -inf b) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor -inf b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* b (PI)) (taylor -inf b) (#s(alt (*.f64 b (PI.f64)) (patch (*.f64 b (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* b (PI)) (taylor -inf b) (#s(alt (*.f64 b (PI.f64)) (patch (*.f64 b (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* b (PI)) (taylor -inf b) (#s(alt (*.f64 b (PI.f64)) (patch (*.f64 b (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* b (PI)) (taylor -inf b) (#s(alt (*.f64 b (PI.f64)) (patch (*.f64 b (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (PI)) (taylor -inf b) (#s(alt (*.f64 (*.f64 b (PI.f64)) b) (patch (*.f64 (*.f64 b (PI.f64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (PI)) (taylor -inf b) (#s(alt (*.f64 (*.f64 b (PI.f64)) b) (patch (*.f64 (*.f64 b (PI.f64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (PI)) (taylor -inf b) (#s(alt (*.f64 (*.f64 b (PI.f64)) b) (patch (*.f64 (*.f64 b (PI.f64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (PI)) (taylor -inf b) (#s(alt (*.f64 (*.f64 b (PI.f64)) b) (patch (*.f64 (*.f64 b (PI.f64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor -inf b) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor -inf b) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor -inf b) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor -inf b) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor 0 a) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (* angle (+ b (* -1 b)))) (* angle (pow b 2))) (taylor 0 a) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (+ (* -1 (* a angle)) (* angle (+ b (* -1 b))))) (* angle (pow b 2))) (taylor 0 a) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (+ (* -1 (* a angle)) (* angle (+ b (* -1 b))))) (* angle (pow b 2))) (taylor 0 a) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor 0 a) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* a angle)) (* angle b)) (taylor 0 a) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* a angle)) (* angle b)) (taylor 0 a) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* a angle)) (* angle b)) (taylor 0 a) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (pow a 2)) (taylor 0 a) (#s(alt (*.f64 (neg.f64 a) a) (patch (*.f64 (neg.f64 a) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (pow a 2)) (taylor 0 a) (#s(alt (*.f64 (neg.f64 a) a) (patch (*.f64 (neg.f64 a) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (pow a 2)) (taylor 0 a) (#s(alt (*.f64 (neg.f64 a) a) (patch (*.f64 (neg.f64 a) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (pow a 2)) (taylor 0 a) (#s(alt (*.f64 (neg.f64 a) a) (patch (*.f64 (neg.f64 a) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor 0 a) (#s(alt (neg.f64 a) (patch (neg.f64 a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor 0 a) (#s(alt (neg.f64 a) (patch (neg.f64 a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor 0 a) (#s(alt (neg.f64 a) (patch (neg.f64 a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor 0 a) (#s(alt (neg.f64 a) (patch (neg.f64 a) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) angle)) (taylor inf a) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 angle) (/ (* angle (+ b (* -1 b))) a))) (taylor inf a) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 angle) (+ (/ (* angle (+ b (* -1 b))) a) (/ (* angle (pow b 2)) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 angle) (+ (/ (* angle (+ b (* -1 b))) a) (/ (* angle (pow b 2)) (pow a 2))))) (taylor inf a) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a angle)) (taylor inf a) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* a (+ (* -1 angle) (/ (* angle b) a))) (taylor inf a) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* a (+ (* -1 angle) (/ (* angle b) a))) (taylor inf a) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* a (+ (* -1 angle) (/ (* angle b) a))) (taylor inf a) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) (taylor inf a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (pow a 2)) (taylor inf a) (#s(alt (*.f64 (neg.f64 a) a) (patch (*.f64 (neg.f64 a) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (pow a 2)) (taylor inf a) (#s(alt (*.f64 (neg.f64 a) a) (patch (*.f64 (neg.f64 a) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (pow a 2)) (taylor inf a) (#s(alt (*.f64 (neg.f64 a) a) (patch (*.f64 (neg.f64 a) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (pow a 2)) (taylor inf a) (#s(alt (*.f64 (neg.f64 a) a) (patch (*.f64 (neg.f64 a) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor inf a) (#s(alt (neg.f64 a) (patch (neg.f64 a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor inf a) (#s(alt (neg.f64 a) (patch (neg.f64 a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor inf a) (#s(alt (neg.f64 a) (patch (neg.f64 a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor inf a) (#s(alt (neg.f64 a) (patch (neg.f64 a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) angle)) (taylor -inf a) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 angle) (* -1 (/ (* angle (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 angle) (* -1 (/ (+ (* -1 (/ (* angle (pow b 2)) a)) (* angle (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 angle) (* -1 (/ (+ (* -1 (/ (* angle (pow b 2)) a)) (* angle (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a angle)) (taylor -inf a) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (+ angle (* -1 (/ (* angle b) a))))) (taylor -inf a) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (+ angle (* -1 (/ (* angle b) a))))) (taylor -inf a) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (+ angle (* -1 (/ (* angle b) a))))) (taylor -inf a) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (pow a 2)) (taylor -inf a) (#s(alt (*.f64 (neg.f64 a) a) (patch (*.f64 (neg.f64 a) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (pow a 2)) (taylor -inf a) (#s(alt (*.f64 (neg.f64 a) a) (patch (*.f64 (neg.f64 a) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (pow a 2)) (taylor -inf a) (#s(alt (*.f64 (neg.f64 a) a) (patch (*.f64 (neg.f64 a) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (pow a 2)) (taylor -inf a) (#s(alt (*.f64 (neg.f64 a) a) (patch (*.f64 (neg.f64 a) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor -inf a) (#s(alt (neg.f64 a) (patch (neg.f64 a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor -inf a) (#s(alt (neg.f64 a) (patch (neg.f64 a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor -inf a) (#s(alt (neg.f64 a) (patch (neg.f64 a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 a) (taylor -inf a) (#s(alt (neg.f64 a) (patch (neg.f64 a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (- b a)) (taylor 0 angle) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (- b a)) (taylor 0 angle) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (- b a)) (taylor 0 angle) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (- b a)) (taylor 0 angle) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor 0 angle) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor 0 angle) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor 0 angle) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor 0 angle) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/4374000 (* (pow a 2) (pow (PI) 3))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/4374000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow a 2) (pow (PI) 5))) (* 1/241061637600000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* a (PI))) (* 1/17496000 (* a (* (pow angle 2) (pow (PI) 3)))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* a (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* a (pow (PI) 3))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* 1/17496000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* a (pow (PI) 5))) (* 1/15427944806400000000 (* a (* (pow angle 2) (pow (PI) 7)))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (PI)) (* 1/17496000 (* (pow angle 2) (pow (PI) 3))))) (taylor 0 angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (PI)) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow angle 2) (pow (PI) 5))) (* 1/17496000 (pow (PI) 3)))))) (taylor 0 angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (PI)) (* (pow angle 2) (+ (* 1/17496000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/11337408000000 (pow (PI) 5)) (* 1/15427944806400000000 (* (pow angle 2) (pow (PI) 7))))))))) (taylor 0 angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (patch (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (patch (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (patch (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (patch (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt 1 (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (- b a)) (taylor inf angle) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (- b a)) (taylor inf angle) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (- b a)) (taylor inf angle) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (- b a)) (taylor inf angle) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor inf angle) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor inf angle) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor inf angle) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor inf angle) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (sin (* 1/180 (* angle (PI))))) (taylor inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (sin (* 1/180 (* angle (PI))))) (taylor inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (sin (* 1/180 (* angle (PI))))) (taylor inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (sin (* 1/180 (* angle (PI))))) (taylor inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (patch (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (patch (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (patch (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (patch (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (patch (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (- b a)) (taylor -inf angle) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (- b a)) (taylor -inf angle) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (- b a)) (taylor -inf angle) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (- b a)) (taylor -inf angle) (#s(alt (*.f64 angle (-.f64 b a)) (patch (*.f64 angle (-.f64 b a)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (pow b 2) (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) (patch (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor -inf angle) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor -inf angle) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor -inf angle) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* b (PI)))) (taylor -inf angle) (#s(alt (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) (patch #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) (patch (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (patch (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (sin (* 1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (sin (* 1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (sin (* 1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (sin (* 1/180 (* angle (PI))))) (taylor -inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* b (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 b (PI.f64)) angle) (patch (*.f64 (*.f64 b (PI.f64)) angle) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (patch (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (patch (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (patch (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (patch (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 35.0ms | angle | @ | 0 | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (* (* angle (- b a)) (+ a b)) (* angle (- b a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* (* (* b (PI)) b) angle) 1/90) (* (* (* b (PI)) b) angle) (+ (* (* (* b (PI)) angle) 1/90) 0) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (+ (* (* (* b (PI)) angle) 1/90) 0) b) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (* (* (neg a) a) (sin (* 1/90 (* (PI) angle)))) (* (neg a) a) (neg a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (* a (cos (* (* 1/180 angle) (PI))))) (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (* (sin (* (* 1/180 angle) (PI))) -2) (PI) (* (PI) 1/90) (* b (PI)) (* (* b (PI)) b) (* (* b (PI)) angle) (sin (* 1/90 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))) (sin (* (* 1/180 angle) (PI)))) |
| 9.0ms | b | @ | -inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (* (* angle (- b a)) (+ a b)) (* angle (- b a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* (* (* b (PI)) b) angle) 1/90) (* (* (* b (PI)) b) angle) (+ (* (* (* b (PI)) angle) 1/90) 0) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (+ (* (* (* b (PI)) angle) 1/90) 0) b) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (* (* (neg a) a) (sin (* 1/90 (* (PI) angle)))) (* (neg a) a) (neg a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (* a (cos (* (* 1/180 angle) (PI))))) (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (* (sin (* (* 1/180 angle) (PI))) -2) (PI) (* (PI) 1/90) (* b (PI)) (* (* b (PI)) b) (* (* b (PI)) angle) (sin (* 1/90 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))) (sin (* (* 1/180 angle) (PI)))) |
| 6.0ms | angle | @ | -inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (* (* angle (- b a)) (+ a b)) (* angle (- b a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* (* (* b (PI)) b) angle) 1/90) (* (* (* b (PI)) b) angle) (+ (* (* (* b (PI)) angle) 1/90) 0) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (+ (* (* (* b (PI)) angle) 1/90) 0) b) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (* (* (neg a) a) (sin (* 1/90 (* (PI) angle)))) (* (neg a) a) (neg a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (* a (cos (* (* 1/180 angle) (PI))))) (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (* (sin (* (* 1/180 angle) (PI))) -2) (PI) (* (PI) 1/90) (* b (PI)) (* (* b (PI)) b) (* (* b (PI)) angle) (sin (* 1/90 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))) (sin (* (* 1/180 angle) (PI)))) |
| 5.0ms | angle | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (* (* angle (- b a)) (+ a b)) (* angle (- b a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* (* (* b (PI)) b) angle) 1/90) (* (* (* b (PI)) b) angle) (+ (* (* (* b (PI)) angle) 1/90) 0) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (+ (* (* (* b (PI)) angle) 1/90) 0) b) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (* (* (neg a) a) (sin (* 1/90 (* (PI) angle)))) (* (neg a) a) (neg a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (* a (cos (* (* 1/180 angle) (PI))))) (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (* (sin (* (* 1/180 angle) (PI))) -2) (PI) (* (PI) 1/90) (* b (PI)) (* (* b (PI)) b) (* (* b (PI)) angle) (sin (* 1/90 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))) (sin (* (* 1/180 angle) (PI)))) |
| 4.0ms | b | @ | inf | ((* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (* (* angle (- b a)) (+ a b)) (* angle (- b a)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (* (* (* b (PI)) b) angle) 1/90) (* (* (* b (PI)) b) angle) (+ (* (* (* b (PI)) angle) 1/90) 0) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (* (+ (* (* (* b (PI)) angle) 1/90) 0) b) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (* (* (neg a) a) (sin (* 1/90 (* (PI) angle)))) (* (neg a) a) (neg a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (* a (cos (* (* 1/180 angle) (PI))))) (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (* (sin (* (* 1/180 angle) (PI))) -2) (PI) (* (PI) 1/90) (* b (PI)) (* (* b (PI)) b) (* (* b (PI)) angle) (sin (* 1/90 (* (PI) angle))) (cos (* (* 1/180 angle) (PI))) (sin (* (* 1/180 angle) (PI)))) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 498 | 11501 |
| 1 | 1761 | 10519 |
| 2 | 7043 | 10217 |
| 0 | 8375 | 9986 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(* -1 (* (pow a 2) angle)) |
(+ (* -1 (* (pow a 2) angle)) (* angle (* b (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) angle)) (* b (+ (* angle b) (* angle (+ a (* -1 a)))))) |
(+ (* -1 (* (pow a 2) angle)) (* b (+ (* angle b) (* angle (+ a (* -1 a)))))) |
(* -1 (* a angle)) |
(+ (* -1 (* a angle)) (* angle b)) |
(+ (* -1 (* a angle)) (* angle b)) |
(+ (* -1 (* a angle)) (* angle b)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* angle (* (pow b 2) (PI))) |
(* angle (* (pow b 2) (PI))) |
(* angle (* (pow b 2) (PI))) |
(* angle (* (pow b 2) (PI))) |
(* 1/90 (* angle (* b (PI)))) |
(* 1/90 (* angle (* b (PI)))) |
(* 1/90 (* angle (* b (PI)))) |
(* 1/90 (* angle (* b (PI)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* angle (pow b 2)) |
(* (pow b 2) (+ angle (/ (* angle (+ a (* -1 a))) b))) |
(* (pow b 2) (+ angle (+ (* -1 (/ (* (pow a 2) angle) (pow b 2))) (/ (* angle (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ angle (+ (* -1 (/ (* (pow a 2) angle) (pow b 2))) (/ (* angle (+ a (* -1 a))) b)))) |
(* angle b) |
(* b (+ angle (* -1 (/ (* a angle) b)))) |
(* b (+ angle (* -1 (/ (* a angle) b)))) |
(* b (+ angle (* -1 (/ (* a angle) b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* angle (* (pow b 2) (PI))) |
(* angle (* (pow b 2) (PI))) |
(* angle (* (pow b 2) (PI))) |
(* angle (* (pow b 2) (PI))) |
(* 1/90 (* angle (* b (PI)))) |
(* 1/90 (* angle (* b (PI)))) |
(* 1/90 (* angle (* b (PI)))) |
(* 1/90 (* angle (* b (PI)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* angle (pow b 2)) |
(* (pow b 2) (+ angle (/ (* angle (+ a (* -1 a))) b))) |
(* (pow b 2) (+ angle (* -1 (/ (+ (* -1 (* angle (+ a (* -1 a)))) (/ (* (pow a 2) angle) b)) b)))) |
(* (pow b 2) (+ angle (* -1 (/ (+ (* -1 (* angle (+ a (* -1 a)))) (/ (* (pow a 2) angle) b)) b)))) |
(* angle b) |
(* -1 (* b (+ (* -1 angle) (/ (* a angle) b)))) |
(* -1 (* b (+ (* -1 angle) (/ (* a angle) b)))) |
(* -1 (* b (+ (* -1 angle) (/ (* a angle) b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* angle (* (pow b 2) (PI))) |
(* angle (* (pow b 2) (PI))) |
(* angle (* (pow b 2) (PI))) |
(* angle (* (pow b 2) (PI))) |
(* 1/90 (* angle (* b (PI)))) |
(* 1/90 (* angle (* b (PI)))) |
(* 1/90 (* angle (* b (PI)))) |
(* 1/90 (* angle (* b (PI)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* b (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* (pow b 2) (PI)) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* angle (pow b 2)) |
(+ (* a (* angle (+ b (* -1 b)))) (* angle (pow b 2))) |
(+ (* a (+ (* -1 (* a angle)) (* angle (+ b (* -1 b))))) (* angle (pow b 2))) |
(+ (* a (+ (* -1 (* a angle)) (* angle (+ b (* -1 b))))) (* angle (pow b 2))) |
(* angle b) |
(+ (* -1 (* a angle)) (* angle b)) |
(+ (* -1 (* a angle)) (* angle b)) |
(+ (* -1 (* a angle)) (* angle b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* -1 a) |
(* -1 a) |
(* -1 a) |
(* -1 a) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1 (* (pow a 2) angle)) |
(* (pow a 2) (+ (* -1 angle) (/ (* angle (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 angle) (+ (/ (* angle (+ b (* -1 b))) a) (/ (* angle (pow b 2)) (pow a 2))))) |
(* (pow a 2) (+ (* -1 angle) (+ (/ (* angle (+ b (* -1 b))) a) (/ (* angle (pow b 2)) (pow a 2))))) |
(* -1 (* a angle)) |
(* a (+ (* -1 angle) (/ (* angle b) a))) |
(* a (+ (* -1 angle) (/ (* angle b) a))) |
(* a (+ (* -1 angle) (/ (* angle b) a))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* -1 a) |
(* -1 a) |
(* -1 a) |
(* -1 a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1 (* (pow a 2) angle)) |
(* (pow a 2) (+ (* -1 angle) (* -1 (/ (* angle (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 angle) (* -1 (/ (+ (* -1 (/ (* angle (pow b 2)) a)) (* angle (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 angle) (* -1 (/ (+ (* -1 (/ (* angle (pow b 2)) a)) (* angle (+ b (* -1 b)))) a)))) |
(* -1 (* a angle)) |
(* -1 (* a (+ angle (* -1 (/ (* angle b) a))))) |
(* -1 (* a (+ angle (* -1 (/ (* angle b) a))))) |
(* -1 (* a (+ angle (* -1 (/ (* angle b) a))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* -1 (pow a 2)) |
(* -1 a) |
(* -1 a) |
(* -1 a) |
(* -1 a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (* (+ a b) (- b a))) |
(* angle (* (+ a b) (- b a))) |
(* angle (* (+ a b) (- b a))) |
(* angle (* (+ a b) (- b a))) |
(* angle (- b a)) |
(* angle (- b a)) |
(* angle (- b a)) |
(* angle (- b a)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* angle (* (pow b 2) (PI))) |
(* angle (* (pow b 2) (PI))) |
(* angle (* (pow b 2) (PI))) |
(* angle (* (pow b 2) (PI))) |
(* 1/90 (* angle (* b (PI)))) |
(* 1/90 (* angle (* b (PI)))) |
(* 1/90 (* angle (* b (PI)))) |
(* 1/90 (* angle (* b (PI)))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/4374000 (* (pow a 2) (pow (PI) 3))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/4374000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow a 2) (pow (PI) 5))) (* 1/241061637600000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(* -1/90 (* a (* angle (PI)))) |
(* angle (+ (* -1/90 (* a (PI))) (* 1/17496000 (* a (* (pow angle 2) (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* a (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* a (pow (PI) 3))))))) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* 1/17496000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* a (pow (PI) 5))) (* 1/15427944806400000000 (* a (* (pow angle 2) (pow (PI) 7)))))))))) |
(* -1/90 (* angle (PI))) |
(* angle (+ (* -1/90 (PI)) (* 1/17496000 (* (pow angle 2) (pow (PI) 3))))) |
(* angle (+ (* -1/90 (PI)) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow angle 2) (pow (PI) 5))) (* 1/17496000 (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (PI)) (* (pow angle 2) (+ (* 1/17496000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/11337408000000 (pow (PI) 5)) (* 1/15427944806400000000 (* (pow angle 2) (pow (PI) 7))))))))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (* (+ a b) (- b a))) |
(* angle (* (+ a b) (- b a))) |
(* angle (* (+ a b) (- b a))) |
(* angle (* (+ a b) (- b a))) |
(* angle (- b a)) |
(* angle (- b a)) |
(* angle (- b a)) |
(* angle (- b a)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* angle (* (pow b 2) (PI))) |
(* angle (* (pow b 2) (PI))) |
(* angle (* (pow b 2) (PI))) |
(* angle (* (pow b 2) (PI))) |
(* 1/90 (* angle (* b (PI)))) |
(* 1/90 (* angle (* b (PI)))) |
(* 1/90 (* angle (* b (PI)))) |
(* 1/90 (* angle (* b (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (sin (* 1/180 (* angle (PI))))) |
(* -2 (sin (* 1/180 (* angle (PI))))) |
(* -2 (sin (* 1/180 (* angle (PI))))) |
(* -2 (sin (* 1/180 (* angle (PI))))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (* (+ a b) (- b a))) |
(* angle (* (+ a b) (- b a))) |
(* angle (* (+ a b) (- b a))) |
(* angle (* (+ a b) (- b a))) |
(* angle (- b a)) |
(* angle (- b a)) |
(* angle (- b a)) |
(* angle (- b a)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* angle (* (pow b 2) (PI))) |
(* angle (* (pow b 2) (PI))) |
(* angle (* (pow b 2) (PI))) |
(* angle (* (pow b 2) (PI))) |
(* 1/90 (* angle (* b (PI)))) |
(* 1/90 (* angle (* b (PI)))) |
(* 1/90 (* angle (* b (PI)))) |
(* 1/90 (* angle (* b (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (sin (* 1/180 (* angle (PI))))) |
(* -2 (sin (* 1/180 (* angle (PI))))) |
(* -2 (sin (* 1/180 (* angle (PI))))) |
(* -2 (sin (* 1/180 (* angle (PI))))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(* angle (* b (PI))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(* -1 (* (pow a 2) angle)) |
(*.f64 (*.f64 (neg.f64 a) a) angle) |
(+ (* -1 (* (pow a 2) angle)) (* angle (* b (+ a (* -1 a))))) |
(*.f64 (*.f64 (neg.f64 a) a) angle) |
(+ (* -1 (* (pow a 2) angle)) (* b (+ (* angle b) (* angle (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) angle (*.f64 (*.f64 b angle) b)) |
(+ (* -1 (* (pow a 2) angle)) (* b (+ (* angle b) (* angle (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) angle (*.f64 (*.f64 b angle) b)) |
(* -1 (* a angle)) |
(*.f64 (neg.f64 a) angle) |
(+ (* -1 (* a angle)) (* angle b)) |
(*.f64 (-.f64 b a) angle) |
(+ (* -1 (* a angle)) (* angle b)) |
(*.f64 (-.f64 b a) angle) |
(+ (* -1 (* a angle)) (* angle b)) |
(*.f64 (-.f64 b a) angle) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* b (PI)) |
(*.f64 b (PI.f64)) |
(* b (PI)) |
(*.f64 b (PI.f64)) |
(* b (PI)) |
(*.f64 b (PI.f64)) |
(* b (PI)) |
(*.f64 b (PI.f64)) |
(* (pow b 2) (PI)) |
(*.f64 (*.f64 b (PI.f64)) b) |
(* (pow b 2) (PI)) |
(*.f64 (*.f64 b (PI.f64)) b) |
(* (pow b 2) (PI)) |
(*.f64 (*.f64 b (PI.f64)) b) |
(* (pow b 2) (PI)) |
(*.f64 (*.f64 b (PI.f64)) b) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) b) (/.f64 (PI.f64) b) (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) b) (/.f64 (PI.f64) b) (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 b b)) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* (pow b 2) (+ angle (/ (* angle (+ a (* -1 a))) b))) |
(*.f64 (*.f64 b angle) b) |
(* (pow b 2) (+ angle (+ (* -1 (/ (* (pow a 2) angle) (pow b 2))) (/ (* angle (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (/.f64 (neg.f64 angle) b) (/.f64 (*.f64 a a) b) angle) (*.f64 b b)) |
(* (pow b 2) (+ angle (+ (* -1 (/ (* (pow a 2) angle) (pow b 2))) (/ (* angle (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (/.f64 (neg.f64 angle) b) (/.f64 (*.f64 a a) b) angle) (*.f64 b b)) |
(* angle b) |
(*.f64 b angle) |
(* b (+ angle (* -1 (/ (* a angle) b)))) |
(*.f64 (-.f64 angle (/.f64 (*.f64 angle a) b)) b) |
(* b (+ angle (* -1 (/ (* a angle) b)))) |
(*.f64 (-.f64 angle (/.f64 (*.f64 angle a) b)) b) |
(* b (+ angle (* -1 (/ (* a angle) b)))) |
(*.f64 (-.f64 angle (/.f64 (*.f64 angle a) b)) b) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) b) (/.f64 (PI.f64) b) (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) b) (/.f64 (PI.f64) b) (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) b) (/.f64 (PI.f64) b) (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) b) (/.f64 (PI.f64) b) (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* b (PI)) |
(*.f64 b (PI.f64)) |
(* b (PI)) |
(*.f64 b (PI.f64)) |
(* b (PI)) |
(*.f64 b (PI.f64)) |
(* b (PI)) |
(*.f64 b (PI.f64)) |
(* (pow b 2) (PI)) |
(*.f64 (*.f64 b (PI.f64)) b) |
(* (pow b 2) (PI)) |
(*.f64 (*.f64 b (PI.f64)) b) |
(* (pow b 2) (PI)) |
(*.f64 (*.f64 b (PI.f64)) b) |
(* (pow b 2) (PI)) |
(*.f64 (*.f64 b (PI.f64)) b) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) (/.f64 angle b)) #s(literal 0 binary64)) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) (/.f64 angle b)) #s(literal 0 binary64)) (neg.f64 b))) (*.f64 b b)) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* (pow b 2) (+ angle (/ (* angle (+ a (* -1 a))) b))) |
(*.f64 (*.f64 b angle) b) |
(* (pow b 2) (+ angle (* -1 (/ (+ (* -1 (* angle (+ a (* -1 a)))) (/ (* (pow a 2) angle) b)) b)))) |
(*.f64 (*.f64 (-.f64 angle (/.f64 (fma.f64 a (/.f64 (*.f64 angle a) b) #s(literal 0 binary64)) b)) b) b) |
(* (pow b 2) (+ angle (* -1 (/ (+ (* -1 (* angle (+ a (* -1 a)))) (/ (* (pow a 2) angle) b)) b)))) |
(*.f64 (*.f64 (-.f64 angle (/.f64 (fma.f64 a (/.f64 (*.f64 angle a) b) #s(literal 0 binary64)) b)) b) b) |
(* angle b) |
(*.f64 b angle) |
(* -1 (* b (+ (* -1 angle) (/ (* a angle) b)))) |
(*.f64 (-.f64 angle (/.f64 (*.f64 angle a) b)) b) |
(* -1 (* b (+ (* -1 angle) (/ (* a angle) b)))) |
(*.f64 (-.f64 angle (/.f64 (*.f64 angle a) b)) b) |
(* -1 (* b (+ (* -1 angle) (/ (* a angle) b)))) |
(*.f64 (-.f64 angle (/.f64 (*.f64 angle a) b)) b) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) (/.f64 angle b)) #s(literal 0 binary64)) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) (/.f64 angle b)) #s(literal 0 binary64)) (neg.f64 b))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) (/.f64 angle b)) #s(literal 0 binary64)) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (*.f64 (PI.f64) (/.f64 angle b)) #s(literal 0 binary64)) (neg.f64 b))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 a a) b) #s(literal 0 binary64)) b)) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 a a) b) #s(literal 0 binary64)) b)) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* b (PI)) |
(*.f64 b (PI.f64)) |
(* b (PI)) |
(*.f64 b (PI.f64)) |
(* b (PI)) |
(*.f64 b (PI.f64)) |
(* b (PI)) |
(*.f64 b (PI.f64)) |
(* (pow b 2) (PI)) |
(*.f64 (*.f64 b (PI.f64)) b) |
(* (pow b 2) (PI)) |
(*.f64 (*.f64 b (PI.f64)) b) |
(* (pow b 2) (PI)) |
(*.f64 (*.f64 b (PI.f64)) b) |
(* (pow b 2) (PI)) |
(*.f64 (*.f64 b (PI.f64)) b) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(+ (* a (* angle (+ b (* -1 b)))) (* angle (pow b 2))) |
(*.f64 (*.f64 b angle) b) |
(+ (* a (+ (* -1 (* a angle)) (* angle (+ b (* -1 b))))) (* angle (pow b 2))) |
(fma.f64 (*.f64 (neg.f64 a) a) angle (*.f64 (*.f64 b angle) b)) |
(+ (* a (+ (* -1 (* a angle)) (* angle (+ b (* -1 b))))) (* angle (pow b 2))) |
(fma.f64 (*.f64 (neg.f64 a) a) angle (*.f64 (*.f64 b angle) b)) |
(* angle b) |
(*.f64 b angle) |
(+ (* -1 (* a angle)) (* angle b)) |
(*.f64 (-.f64 b a) angle) |
(+ (* -1 (* a angle)) (* angle b)) |
(*.f64 (-.f64 b a) angle) |
(+ (* -1 (* a angle)) (* angle b)) |
(*.f64 (-.f64 b a) angle) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* -1 a) |
(neg.f64 a) |
(* -1 a) |
(neg.f64 a) |
(* -1 a) |
(neg.f64 a) |
(* -1 a) |
(neg.f64 a) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 #s(literal -2 binary64) (*.f64 a a)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 b angle) b)) a) (/.f64 (PI.f64) a) (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 b angle) b)) a) (/.f64 (PI.f64) a) (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 a a)) |
(* -1 (* (pow a 2) angle)) |
(*.f64 (*.f64 (neg.f64 a) a) angle) |
(* (pow a 2) (+ (* -1 angle) (/ (* angle (+ b (* -1 b))) a))) |
(*.f64 (*.f64 (neg.f64 a) a) angle) |
(* (pow a 2) (+ (* -1 angle) (+ (/ (* angle (+ b (* -1 b))) a) (/ (* angle (pow b 2)) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 angle a) (/.f64 (*.f64 b b) a) (neg.f64 angle)) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 angle) (+ (/ (* angle (+ b (* -1 b))) a) (/ (* angle (pow b 2)) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 angle a) (/.f64 (*.f64 b b) a) (neg.f64 angle)) (*.f64 a a)) |
(* -1 (* a angle)) |
(*.f64 (neg.f64 a) angle) |
(* a (+ (* -1 angle) (/ (* angle b) a))) |
(*.f64 (-.f64 (/.f64 (*.f64 b angle) a) angle) a) |
(* a (+ (* -1 angle) (/ (* angle b) a))) |
(*.f64 (-.f64 (/.f64 (*.f64 b angle) a) angle) a) |
(* a (+ (* -1 angle) (/ (* angle b) a))) |
(*.f64 (-.f64 (/.f64 (*.f64 b angle) a) angle) a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 b angle) b)) a) (/.f64 (PI.f64) a) (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 b angle) b)) a) (/.f64 (PI.f64) a) (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 b angle) b)) a) (/.f64 (PI.f64) a) (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 b angle) b)) a) (/.f64 (PI.f64) a) (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 a a)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (/.f64 (*.f64 b b) a) a) (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (/.f64 (*.f64 b b) a) a) (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* -1 a) |
(neg.f64 a) |
(* -1 a) |
(neg.f64 a) |
(* -1 a) |
(neg.f64 a) |
(* -1 a) |
(neg.f64 a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) (neg.f64 a))) a) a) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) (neg.f64 a))) a) a) |
(* -1 (* (pow a 2) angle)) |
(*.f64 (*.f64 (neg.f64 a) a) angle) |
(* (pow a 2) (+ (* -1 angle) (* -1 (/ (* angle (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 (neg.f64 a) a) angle) |
(* (pow a 2) (+ (* -1 angle) (* -1 (/ (+ (* -1 (/ (* angle (pow b 2)) a)) (* angle (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (/.f64 (*.f64 (*.f64 (neg.f64 b) b) (/.f64 angle a)) (neg.f64 a)) angle) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 angle) (* -1 (/ (+ (* -1 (/ (* angle (pow b 2)) a)) (* angle (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (/.f64 (*.f64 (*.f64 (neg.f64 b) b) (/.f64 angle a)) (neg.f64 a)) angle) (*.f64 a a)) |
(* -1 (* a angle)) |
(*.f64 (neg.f64 a) angle) |
(* -1 (* a (+ angle (* -1 (/ (* angle b) a))))) |
(*.f64 (-.f64 (/.f64 (*.f64 b angle) a) angle) a) |
(* -1 (* a (+ angle (* -1 (/ (* angle b) a))))) |
(*.f64 (-.f64 (/.f64 (*.f64 b angle) a) angle) a) |
(* -1 (* a (+ angle (* -1 (/ (* angle b) a))))) |
(*.f64 (-.f64 (/.f64 (*.f64 b angle) a) angle) a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) (neg.f64 a))) a) a) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) (neg.f64 a))) a) a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) (neg.f64 a))) a) a) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64) (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) (neg.f64 a))) a) a) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 (neg.f64 a) a) (+.f64 (/.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (neg.f64 a)) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (*.f64 (neg.f64 a) a) (+.f64 (/.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (neg.f64 a)) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* -1 (pow a 2)) |
(*.f64 (neg.f64 a) a) |
(* -1 a) |
(neg.f64 a) |
(* -1 a) |
(neg.f64 a) |
(* -1 a) |
(neg.f64 a) |
(* -1 a) |
(neg.f64 a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/4374000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64))))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (- b a)) |
(*.f64 (-.f64 b a) angle) |
(* angle (- b a)) |
(*.f64 (-.f64 b a) angle) |
(* angle (- b a)) |
(*.f64 (-.f64 b a) angle) |
(* angle (- b a)) |
(*.f64 (-.f64 b a) angle) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/4374000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64))))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/4374000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64))))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/4374000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/708588000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (pow.f64 angle #s(literal 3 binary64)))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) angle) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) (*.f64 angle angle))) (pow.f64 angle #s(literal 3 binary64)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/4374000 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) a) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) #s(literal -1/90 binary64))) angle) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/4374000 (* (pow a 2) (pow (PI) 3))))))) |
(fma.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/708588000000 binary64) (*.f64 (*.f64 angle (*.f64 a a)) angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal 1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 a a))) (pow.f64 angle #s(literal 3 binary64)))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/4374000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow a 2) (pow (PI) 5))) (* 1/241061637600000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) |
(fma.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal -1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(literal 1/241061637600000000 binary64) (*.f64 (*.f64 angle (*.f64 a a)) angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 angle angle))) (pow.f64 angle #s(literal 3 binary64)))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/4374000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64))))) (*.f64 angle angle))) angle) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)) |
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 angle (*.f64 a a)) angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) #s(literal -1/90 binary64))) angle) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) angle) angle))) (*.f64 angle angle))) angle) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (*.f64 a a)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal -1/8748000 binary64) (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64) (*.f64 (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -29/30855889612800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/881596846080000000 binary64))) angle) angle))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* angle (+ (* -1/90 (* a (PI))) (* 1/17496000 (* a (* (pow angle 2) (pow (PI) 3)))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal 1/17496000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64))) angle) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* a (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* a (pow (PI) 3))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 (*.f64 angle a) angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal 1/17496000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle)) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* 1/17496000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* a (pow (PI) 5))) (* 1/15427944806400000000 (* a (* (pow angle 2) (pow (PI) 7)))))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/17496000 binary64) a) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/15427944806400000000 binary64) (*.f64 (*.f64 angle a) angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) a) #s(literal -1/11337408000000 binary64))) (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle)) |
(* -1/90 (* angle (PI))) |
(*.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle)) |
(* angle (+ (* -1/90 (PI)) (* 1/17496000 (* (pow angle 2) (pow (PI) 3))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 #s(literal -1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* -1/90 (PI)) (* (pow angle 2) (+ (* -1/11337408000000 (* (pow angle 2) (pow (PI) 5))) (* 1/17496000 (pow (PI) 3)))))) |
(fma.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) angle) angle (*.f64 #s(literal 1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (pow.f64 angle #s(literal 3 binary64)))) |
(* angle (+ (* -1/90 (PI)) (* (pow angle 2) (+ (* 1/17496000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/11337408000000 (pow (PI) 5)) (* 1/15427944806400000000 (* (pow angle 2) (pow (PI) 7))))))))) |
(fma.f64 (*.f64 angle #s(literal -1/90 binary64)) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal 1/15427944806400000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal 1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (pow.f64 angle #s(literal 3 binary64)))) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/4374000 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) angle) angle (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (pow.f64 angle #s(literal 3 binary64)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(fma.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (pow.f64 angle #s(literal 3 binary64)))) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (pow.f64 angle #s(literal 3 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (pow.f64 angle #s(literal 3 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (- b a)) |
(*.f64 (-.f64 b a) angle) |
(* angle (- b a)) |
(*.f64 (-.f64 b a) angle) |
(* angle (- b a)) |
(*.f64 (-.f64 b a) angle) |
(* angle (- b a)) |
(*.f64 (-.f64 b a) angle) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) |
(* -2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) |
(* -2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) |
(* -2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (- b a)) |
(*.f64 (-.f64 b a) angle) |
(* angle (- b a)) |
(*.f64 (-.f64 b a) angle) |
(* angle (- b a)) |
(*.f64 (-.f64 b a) angle) |
(* angle (- b a)) |
(*.f64 (-.f64 b a) angle) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* angle (* (pow b 2) (PI))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* b (PI)))) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal -2 binary64) (*.f64 a a)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) |
(* -2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) |
(* -2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) |
(* -2 (sin (* 1/180 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) #s(literal -2 binary64)) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(* angle (* b (PI))) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 67 | 398 |
| 0 | 98 | 394 |
| 1 | 277 | 394 |
| 2 | 1528 | 366 |
| 0 | 8478 | 366 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 (*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 angle (-.f64 b a)) (+.f64 a b)) |
(*.f64 angle (-.f64 b a)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) |
(fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b))) |
#s(approx (* (* angle (* 1/90 (PI))) (* (+ b a) (- b a))) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(*.f64 (neg.f64 a) a) |
(neg.f64 a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) |
(PI.f64) |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
(*.f64 b (PI.f64)) |
(*.f64 (*.f64 b (PI.f64)) b) |
(*.f64 (*.f64 b (PI.f64)) angle) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
| Outputs |
|---|
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
Compiled 42 565 to 5 527 computations (87% saved)
11 alts after pruning (11 fresh and 0 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 877 | 11 | 1 888 |
| Fresh | 5 | 0 | 5 |
| Picked | 5 | 0 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 887 | 11 | 1 898 |
| Status | Accuracy | Program |
|---|---|---|
| ▶ | 27.4% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) |
| 29.3% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64))) (*.f64 (cbrt.f64 (sqrt.f64 (PI.f64))) (cbrt.f64 (PI.f64)))) angle))))) | |
| 29.3% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle))))) | |
| 29.3% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle))))) | |
| 28.9% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) #s(approx (* (* (neg a) a) (sin (* 1/90 (* (PI) angle)))) (*.f64 (*.f64 angle (*.f64 #s(literal -1/90 binary64) (*.f64 a a))) (PI.f64)))) | |
| ▶ | 52.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
| ▶ | 27.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) |
| 52.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3/2 binary64))))))))) | |
| 52.3% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(approx (* angle (- b a)) (*.f64 (neg.f64 a) angle)) (+.f64 a b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) | |
| ▶ | 26.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
| ▶ | 52.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) |
Compiled 380 to 324 computations (14.7% saved)
| 1× | egg-herbie |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| cost-diff | 0 | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) | |
| cost-diff | 1600 | (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) | |
| cost-diff | 0 | (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) | |
| cost-diff | 0 | (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) | |
| cost-diff | 0 | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) | |
| cost-diff | 0 | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) | |
| cost-diff | 0 | (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) | |
| cost-diff | 0 | #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) | |
| cost-diff | 64 | (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) | |
| cost-diff | 0 | (*.f64 (*.f64 b angle) b) | |
| cost-diff | 0 | #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) | |
| cost-diff | 0 | (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) | |
| cost-diff | 0 | (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) | |
| cost-diff | 0 | (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) | |
| cost-diff | 0 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| cost-diff | 12864 | (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 75 | 550 |
| 0 | 113 | 501 |
| 1 | 213 | 501 |
| 2 | 505 | 501 |
| 3 | 1635 | 501 |
| 4 | 4556 | 501 |
| 5 | 5947 | 501 |
| 0 | 8733 | 501 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(pow.f64 (PI.f64) #s(literal 3 binary64)) |
(PI.f64) |
#s(literal 3 binary64) |
#s(literal -2 binary64) |
a |
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
#s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) |
(*.f64 (*.f64 b angle) b) |
(*.f64 b angle) |
b |
angle |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
(PI.f64) |
#s(literal 1/90 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) |
#s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) |
(*.f64 (*.f64 angle a) (PI.f64)) |
(*.f64 angle a) |
angle |
a |
(PI.f64) |
#s(literal -1/90 binary64) |
#s(literal 0 binary64) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal 1/90 binary64) |
(neg.f64 a) |
a |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 #s(literal 1/180 binary64) angle) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
#s(literal -2 binary64) |
a |
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(sqrt.f64 (PI.f64)) |
| Outputs |
|---|
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a #s(literal -2 binary64)) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a #s(literal -2 binary64)) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) |
(*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
angle |
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) |
(PI.f64) |
(pow.f64 (PI.f64) #s(literal 3 binary64)) |
(PI.f64) |
#s(literal 3 binary64) |
#s(literal -2 binary64) |
a |
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)))) |
(*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b))) |
#s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) |
(*.f64 (*.f64 b angle) b) |
(*.f64 b angle) |
b |
angle |
(*.f64 (PI.f64) #s(literal 1/90 binary64)) |
(*.f64 #s(literal 1/90 binary64) (PI.f64)) |
(PI.f64) |
#s(literal 1/90 binary64) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)) #s(literal -1/90 binary64)))) |
#s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) |
#s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)) #s(literal -1/90 binary64))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(*.f64 (*.f64 (*.f64 (*.f64 a angle) a) (PI.f64)) #s(literal -1/90 binary64)) |
(fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) |
(*.f64 (*.f64 (*.f64 #s(literal -1/90 binary64) a) (PI.f64)) angle) |
(*.f64 (*.f64 angle a) (PI.f64)) |
(*.f64 (*.f64 a angle) (PI.f64)) |
(*.f64 angle a) |
(*.f64 a angle) |
angle |
a |
(PI.f64) |
#s(literal -1/90 binary64) |
#s(literal 0 binary64) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) |
(*.f64 (neg.f64 a) (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(*.f64 (PI.f64) angle) |
(PI.f64) |
angle |
#s(literal 1/90 binary64) |
(neg.f64 a) |
a |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (*.f64 a #s(literal -2 binary64)) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 a #s(literal -2 binary64)) a) (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) |
(*.f64 (*.f64 a #s(literal -2 binary64)) (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))))) |
(*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) |
(*.f64 (sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) #s(literal -2 binary64)) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 #s(literal 1/180 binary64) angle) |
(*.f64 angle #s(literal 1/180 binary64)) |
#s(literal 1/180 binary64) |
angle |
(PI.f64) |
#s(literal -2 binary64) |
a |
(*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))) |
(*.f64 (cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) a) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) |
(cos.f64 (*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64)))) |
(*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))) |
(*.f64 (PI.f64) (*.f64 angle #s(literal 1/180 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
(PI.f64) |
(sqrt.f64 (PI.f64)) |
Found 20 expressions of interest:
| New | Metric | Score | Program |
|---|---|---|---|
| accuracy | 1.0 | (sqrt.f64 (PI.f64)) | |
| accuracy | 14.796374853263902 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) | |
| accuracy | 27.714305222350248 | (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) | |
| accuracy | 28.30338741388248 | (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) | |
| accuracy | 0.25 | (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) | |
| accuracy | 0.25 | (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) | |
| accuracy | 14.796374853263902 | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) | |
| accuracy | 31.249057628955775 | (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) | |
| accuracy | 0.5 | (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) | |
| accuracy | 0.5 | (*.f64 (*.f64 angle a) (PI.f64)) | |
| accuracy | 15.749823846755852 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) | |
| accuracy | 30.771214472633027 | #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) | |
| accuracy | 0 | (*.f64 b angle) | |
| accuracy | 0 | (PI.f64) | |
| accuracy | 15.749823846755852 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) | |
| accuracy | 31.53239125149492 | #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) | |
| accuracy | 1.0 | (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) | |
| accuracy | 14.796374853263902 | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) | |
| accuracy | 27.714305222350248 | (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) | |
| accuracy | 28.30338741388248 | (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
| 13.0ms | 1× | 3 | valid |
| 1.0ms | 1× | 1 | valid |
| 1.0ms | 2× | 0 | valid |
Compiled 818 to 116 computations (85.8% saved)
ival-sin: 7.0ms (48.2% of total)ival-sinu: 3.0ms (20.7% of total)ival-mult: 1.0ms (6.9% of total)ival-cosu: 1.0ms (6.9% of total)adjust: 0.0ms (0% of total)ival-assert: 0.0ms (0% of total)ival-sqrt: 0.0ms (0% of total)ival-sub: 0.0ms (0% of total)ival-cos: 0.0ms (0% of total)const: 0.0ms (0% of total)ival-pow: 0.0ms (0% of total)ival-pi: 0.0ms (0% of total)ival-add: 0.0ms (0% of total)ival-cbrt: 0.0ms (0% of total)ival-pow2: 0.0ms (0% of total)ival-true: 0.0ms (0% of total)exact: 0.0ms (0% of total)ival-neg: 0.0ms (0% of total)| Inputs |
|---|
#s(alt (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) (patch (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ()) |
#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ()) |
#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ()) |
#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ()) |
#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ()) |
#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ()) |
#s(alt (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) (patch (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) #<representation binary64>) () ()) |
#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ()) |
#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #<representation binary64>) () ()) |
#s(alt (PI.f64) (patch (PI.f64) #<representation binary64>) () ()) |
#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ()) |
#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ()) |
#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ()) |
#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ()) |
#s(alt (sqrt.f64 (PI.f64)) (patch (sqrt.f64 (PI.f64)) #<representation binary64>) () ()) |
| Outputs |
|---|
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) angle)) (taylor 0 b) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) angle)) (* angle (* b (+ a (* -1 a))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) angle)) (* b (+ (* angle b) (* angle (+ a (* -1 a)))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) angle)) (* b (+ (* angle b) (* angle (+ a (* -1 a)))))) (taylor 0 b) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor 0 b) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor 0 b) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor 0 b) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor 0 b) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 b) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) (taylor 0 b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) (taylor 0 b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor 0 b) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor 0 b) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor 0 b) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor 0 b) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor inf b) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ angle (/ (* angle (+ a (* -1 a))) b))) (taylor inf b) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ angle (+ (* -1 (/ (* (pow a 2) angle) (pow b 2))) (/ (* angle (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ angle (+ (* -1 (/ (* (pow a 2) angle) (pow b 2))) (/ (* angle (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor inf b) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor inf b) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor inf b) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor inf b) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor inf b) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor inf b) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) (taylor inf b) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor inf b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor inf b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) (taylor inf b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor inf b) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor inf b) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor inf b) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor inf b) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor -inf b) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor -inf b) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ angle (/ (* angle (+ a (* -1 a))) b))) (taylor -inf b) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ angle (* -1 (/ (+ (* -1 (* angle (+ a (* -1 a)))) (/ (* (pow a 2) angle) b)) b)))) (taylor -inf b) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ angle (* -1 (/ (+ (* -1 (* angle (+ a (* -1 a)))) (/ (* (pow a 2) angle) b)) b)))) (taylor -inf b) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor -inf b) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor -inf b) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor -inf b) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor -inf b) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor -inf b) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) (taylor -inf b) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor -inf b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) (taylor -inf b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) (taylor -inf b) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor -inf b) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor -inf b) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor -inf b) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor -inf b) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor -inf b) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) (taylor 0 a) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor 0 a) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (* angle (+ b (* -1 b)))) (* angle (pow b 2))) (taylor 0 a) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (+ (* -1 (* a angle)) (* angle (+ b (* -1 b))))) (* angle (pow b 2))) (taylor 0 a) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (+ (* -1 (* a angle)) (* angle (+ b (* -1 b))))) (* angle (pow b 2))) (taylor 0 a) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor 0 a) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor 0 a) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor 0 a) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor 0 a) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (pow b 2) (PI)))) (taylor 0 a) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) (taylor 0 a) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 a) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 a) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 a) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 a) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (taylor 0 a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) (taylor 0 a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor 0 a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor 0 a) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor 0 a) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor 0 a) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor 0 a) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) angle)) (taylor inf a) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 angle) (/ (* angle (+ b (* -1 b))) a))) (taylor inf a) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 angle) (+ (/ (* angle (+ b (* -1 b))) a) (/ (* angle (pow b 2)) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 angle) (+ (/ (* angle (+ b (* -1 b))) a) (/ (* angle (pow b 2)) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor inf a) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor inf a) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor inf a) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor inf a) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor inf a) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) (taylor inf a) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf a) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) (taylor inf a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor inf a) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor inf a) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor inf a) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor inf a) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) angle)) (taylor -inf a) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 angle) (* -1 (/ (* angle (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 angle) (* -1 (/ (+ (* -1 (/ (* angle (pow b 2)) a)) (* angle (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 angle) (* -1 (/ (+ (* -1 (/ (* angle (pow b 2)) a)) (* angle (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor -inf a) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor -inf a) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor -inf a) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor -inf a) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) (taylor -inf a) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf a) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) (taylor -inf a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) (taylor -inf a) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) (taylor -inf a) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf a) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor -inf a) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor -inf a) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor -inf a) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor -inf a) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* a (PI))) (* 1/17496000 (* a (* (pow angle 2) (pow (PI) 3)))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* a (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* a (pow (PI) 3))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* 1/17496000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* a (pow (PI) 5))) (* 1/15427944806400000000 (* a (* (pow angle 2) (pow (PI) 7)))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor 0 angle) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor 0 angle) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor 0 angle) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor 0 angle) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor 0 angle) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor 0 angle) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor 0 angle) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor 0 angle) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor 0 angle) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor 0 angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) (taylor 0 angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) (taylor 0 angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/4374000 (* (pow a 2) (pow (PI) 3))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/4374000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow a 2) (pow (PI) 5))) (* 1/241061637600000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* a (PI))) (* 1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))))) (taylor 0 angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* -1/708588000000 (* a (* (pow angle 2) (pow (PI) 5)))) (* 1/4374000 (* a (pow (PI) 3))))))) (taylor 0 angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* 1/4374000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/708588000000 (* a (pow (PI) 5))) (* 1/241061637600000000 (* a (* (pow angle 2) (pow (PI) 7)))))))))) (taylor 0 angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) (taylor 0 angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* a (PI))) (* 1/17496000 (* a (* (pow angle 2) (pow (PI) 3)))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* a (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* a (pow (PI) 3))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* 1/17496000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* a (pow (PI) 5))) (* 1/15427944806400000000 (* a (* (pow angle 2) (pow (PI) 7)))))))))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt 1 (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor 0 angle) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor 0 angle) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor 0 angle) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor 0 angle) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor 0 angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt 1 (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) (taylor 0 angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/180 (* angle (PI))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) (taylor 0 angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor inf angle) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor inf angle) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor inf angle) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor inf angle) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor inf angle) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor inf angle) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor inf angle) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor inf angle) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor inf angle) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor inf angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor inf angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor inf angle) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor inf angle) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor inf angle) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor inf angle) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) (patch (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (patch #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor -inf angle) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor -inf angle) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor -inf angle) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* angle (pow b 2)) (taylor -inf angle) (#s(alt (*.f64 (*.f64 b angle) b) (patch (*.f64 (*.f64 b angle) b) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor -inf angle) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor -inf angle) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor -inf angle) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* a (* angle (PI)))) (taylor -inf angle) (#s(alt (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) (patch (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) (patch #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1/90 (* (pow a 2) (* angle (PI)))) (taylor -inf angle) (#s(alt (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) (patch (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) (taylor -inf angle) (#s(alt #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) (patch #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) (patch (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/90 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (patch (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) (taylor -inf angle) (#s(alt #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) (patch #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) (patch (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (* -2 (* a (sin (* 1/180 (* angle (PI)))))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (patch (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor -inf angle) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor -inf angle) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor -inf angle) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* angle b) (taylor -inf angle) (#s(alt (*.f64 b angle) (patch (*.f64 b angle) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* a (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 angle a) (PI.f64)) (patch (*.f64 (*.f64 angle a) (PI.f64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (* 1/90 (* angle (PI))) (taylor -inf angle) (#s(alt (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) (patch (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (cos (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) (patch (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
#s(alt (sin (* 1/180 (* angle (PI)))) (taylor -inf angle) (#s(alt (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) (patch (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #<representation binary64>) () ())) ()) |
9 calls:
| Time | Variable | Point | Expression | |
|---|---|---|---|---|
| 35.0ms | b | @ | 0 | ((cbrt (pow (PI) 3)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (sin (* (* 1/180 angle) (cbrt (pow (PI) 3)))) -2) a) (* a (cos (* (* 1/180 angle) (PI))))) (* (* (sin (* (* 1/180 angle) (cbrt (pow (PI) 3)))) -2) a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (* (* angle (- b a)) (+ a b)) (* (* b angle) b) (+ (* (* (* angle a) (PI)) -1/90) 0) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (* (+ (* (* (* angle a) (PI)) -1/90) 0) a) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (* (* (sin (* (* (PI) angle) 1/90)) (neg a)) a) (* (sin (* (* (PI) angle) 1/90)) (neg a)) (sin (* (* (PI) angle) 1/90)) (* (sqrt (PI)) (sqrt (PI))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (* a (cos (* (* 1/180 angle) (* (sqrt (PI)) (sqrt (PI))))))) (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (cos (* (* 1/180 angle) (PI))) (sin (* (* 1/180 angle) (cbrt (pow (PI) 3)))) (PI) (* b angle) (* (* angle a) (PI)) (* (* (PI) angle) 1/90) (cos (* (* 1/180 angle) (* (sqrt (PI)) (sqrt (PI))))) (sin (* (* 1/180 angle) (PI))) (sqrt (PI))) |
| 7.0ms | angle | @ | 0 | ((cbrt (pow (PI) 3)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (sin (* (* 1/180 angle) (cbrt (pow (PI) 3)))) -2) a) (* a (cos (* (* 1/180 angle) (PI))))) (* (* (sin (* (* 1/180 angle) (cbrt (pow (PI) 3)))) -2) a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (* (* angle (- b a)) (+ a b)) (* (* b angle) b) (+ (* (* (* angle a) (PI)) -1/90) 0) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (* (+ (* (* (* angle a) (PI)) -1/90) 0) a) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (* (* (sin (* (* (PI) angle) 1/90)) (neg a)) a) (* (sin (* (* (PI) angle) 1/90)) (neg a)) (sin (* (* (PI) angle) 1/90)) (* (sqrt (PI)) (sqrt (PI))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (* a (cos (* (* 1/180 angle) (* (sqrt (PI)) (sqrt (PI))))))) (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (cos (* (* 1/180 angle) (PI))) (sin (* (* 1/180 angle) (cbrt (pow (PI) 3)))) (PI) (* b angle) (* (* angle a) (PI)) (* (* (PI) angle) 1/90) (cos (* (* 1/180 angle) (* (sqrt (PI)) (sqrt (PI))))) (sin (* (* 1/180 angle) (PI))) (sqrt (PI))) |
| 5.0ms | angle | @ | inf | ((cbrt (pow (PI) 3)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (sin (* (* 1/180 angle) (cbrt (pow (PI) 3)))) -2) a) (* a (cos (* (* 1/180 angle) (PI))))) (* (* (sin (* (* 1/180 angle) (cbrt (pow (PI) 3)))) -2) a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (* (* angle (- b a)) (+ a b)) (* (* b angle) b) (+ (* (* (* angle a) (PI)) -1/90) 0) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (* (+ (* (* (* angle a) (PI)) -1/90) 0) a) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (* (* (sin (* (* (PI) angle) 1/90)) (neg a)) a) (* (sin (* (* (PI) angle) 1/90)) (neg a)) (sin (* (* (PI) angle) 1/90)) (* (sqrt (PI)) (sqrt (PI))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (* a (cos (* (* 1/180 angle) (* (sqrt (PI)) (sqrt (PI))))))) (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (cos (* (* 1/180 angle) (PI))) (sin (* (* 1/180 angle) (cbrt (pow (PI) 3)))) (PI) (* b angle) (* (* angle a) (PI)) (* (* (PI) angle) 1/90) (cos (* (* 1/180 angle) (* (sqrt (PI)) (sqrt (PI))))) (sin (* (* 1/180 angle) (PI))) (sqrt (PI))) |
| 5.0ms | angle | @ | -inf | ((cbrt (pow (PI) 3)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (sin (* (* 1/180 angle) (cbrt (pow (PI) 3)))) -2) a) (* a (cos (* (* 1/180 angle) (PI))))) (* (* (sin (* (* 1/180 angle) (cbrt (pow (PI) 3)))) -2) a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (* (* angle (- b a)) (+ a b)) (* (* b angle) b) (+ (* (* (* angle a) (PI)) -1/90) 0) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (* (+ (* (* (* angle a) (PI)) -1/90) 0) a) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (* (* (sin (* (* (PI) angle) 1/90)) (neg a)) a) (* (sin (* (* (PI) angle) 1/90)) (neg a)) (sin (* (* (PI) angle) 1/90)) (* (sqrt (PI)) (sqrt (PI))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (* a (cos (* (* 1/180 angle) (* (sqrt (PI)) (sqrt (PI))))))) (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (cos (* (* 1/180 angle) (PI))) (sin (* (* 1/180 angle) (cbrt (pow (PI) 3)))) (PI) (* b angle) (* (* angle a) (PI)) (* (* (PI) angle) 1/90) (cos (* (* 1/180 angle) (* (sqrt (PI)) (sqrt (PI))))) (sin (* (* 1/180 angle) (PI))) (sqrt (PI))) |
| 4.0ms | a | @ | 0 | ((cbrt (pow (PI) 3)) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (sin (* (* 1/180 angle) (cbrt (pow (PI) 3)))) -2) a) (* a (cos (* (* 1/180 angle) (PI))))) (* (* (sin (* (* 1/180 angle) (cbrt (pow (PI) 3)))) -2) a) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (* (* angle (- b a)) (+ a b)) (* (* b angle) b) (+ (* (* (* angle a) (PI)) -1/90) 0) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (* (+ (* (* (* angle a) (PI)) -1/90) 0) a) (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (* (* (sin (* (* (PI) angle) 1/90)) (neg a)) a) (* (sin (* (* (PI) angle) 1/90)) (neg a)) (sin (* (* (PI) angle) 1/90)) (* (sqrt (PI)) (sqrt (PI))) (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (* (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (* a (cos (* (* 1/180 angle) (* (sqrt (PI)) (sqrt (PI))))))) (* (* (sin (* (* 1/180 angle) (PI))) -2) a) (cos (* (* 1/180 angle) (PI))) (sin (* (* 1/180 angle) (cbrt (pow (PI) 3)))) (PI) (* b angle) (* (* angle a) (PI)) (* (* (PI) angle) 1/90) (cos (* (* 1/180 angle) (* (sqrt (PI)) (sqrt (PI))))) (sin (* (* 1/180 angle) (PI))) (sqrt (PI))) |
| 1× | egg-herbie |
Useful iterations: 0 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 479 | 11502 |
| 1 | 1692 | 10606 |
| 2 | 6926 | 10312 |
| 0 | 8305 | 10082 |
| 1× | iter limit |
| 1× | node limit |
| Inputs |
|---|
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(* -1 (* (pow a 2) angle)) |
(+ (* -1 (* (pow a 2) angle)) (* angle (* b (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) angle)) (* b (+ (* angle b) (* angle (+ a (* -1 a)))))) |
(+ (* -1 (* (pow a 2) angle)) (* b (+ (* angle b) (* angle (+ a (* -1 a)))))) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* angle b) |
(* angle b) |
(* angle b) |
(* angle b) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* angle (pow b 2)) |
(* (pow b 2) (+ angle (/ (* angle (+ a (* -1 a))) b))) |
(* (pow b 2) (+ angle (+ (* -1 (/ (* (pow a 2) angle) (pow b 2))) (/ (* angle (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ angle (+ (* -1 (/ (* (pow a 2) angle) (pow b 2))) (/ (* angle (+ a (* -1 a))) b)))) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* angle b) |
(* angle b) |
(* angle b) |
(* angle b) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* angle (pow b 2)) |
(* (pow b 2) (+ angle (/ (* angle (+ a (* -1 a))) b))) |
(* (pow b 2) (+ angle (* -1 (/ (+ (* -1 (* angle (+ a (* -1 a)))) (/ (* (pow a 2) angle) b)) b)))) |
(* (pow b 2) (+ angle (* -1 (/ (+ (* -1 (* angle (+ a (* -1 a)))) (/ (* (pow a 2) angle) b)) b)))) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* angle b) |
(* angle b) |
(* angle b) |
(* angle b) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* angle (pow b 2)) |
(+ (* a (* angle (+ b (* -1 b)))) (* angle (pow b 2))) |
(+ (* a (+ (* -1 (* a angle)) (* angle (+ b (* -1 b))))) (* angle (pow b 2))) |
(+ (* a (+ (* -1 (* a angle)) (* angle (+ b (* -1 b))))) (* angle (pow b 2))) |
(* -1/90 (* a (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1 (* (pow a 2) angle)) |
(* (pow a 2) (+ (* -1 angle) (/ (* angle (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 angle) (+ (/ (* angle (+ b (* -1 b))) a) (/ (* angle (pow b 2)) (pow a 2))))) |
(* (pow a 2) (+ (* -1 angle) (+ (/ (* angle (+ b (* -1 b))) a) (/ (* angle (pow b 2)) (pow a 2))))) |
(* -1/90 (* a (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1 (* (pow a 2) angle)) |
(* (pow a 2) (+ (* -1 angle) (* -1 (/ (* angle (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 angle) (* -1 (/ (+ (* -1 (/ (* angle (pow b 2)) a)) (* angle (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 angle) (* -1 (/ (+ (* -1 (/ (* angle (pow b 2)) a)) (* angle (+ b (* -1 b)))) a)))) |
(* -1/90 (* a (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(* -1/90 (* a (* angle (PI)))) |
(* angle (+ (* -1/90 (* a (PI))) (* 1/17496000 (* a (* (pow angle 2) (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* a (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* a (pow (PI) 3))))))) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* 1/17496000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* a (pow (PI) 5))) (* 1/15427944806400000000 (* a (* (pow angle 2) (pow (PI) 7)))))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (* (+ a b) (- b a))) |
(* angle (* (+ a b) (- b a))) |
(* angle (* (+ a b) (- b a))) |
(* angle (* (+ a b) (- b a))) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* -1/90 (* a (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/4374000 (* (pow a 2) (pow (PI) 3))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/4374000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow a 2) (pow (PI) 5))) (* 1/241061637600000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) |
(* -1/90 (* a (* angle (PI)))) |
(* angle (+ (* -1/90 (* a (PI))) (* 1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* -1/708588000000 (* a (* (pow angle 2) (pow (PI) 5)))) (* 1/4374000 (* a (pow (PI) 3))))))) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* 1/4374000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/708588000000 (* a (pow (PI) 5))) (* 1/241061637600000000 (* a (* (pow angle 2) (pow (PI) 7)))))))))) |
(* 1/90 (* angle (PI))) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(* -1/90 (* a (* angle (PI)))) |
(* angle (+ (* -1/90 (* a (PI))) (* 1/17496000 (* a (* (pow angle 2) (pow (PI) 3)))))) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* a (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* a (pow (PI) 3))))))) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* 1/17496000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* a (pow (PI) 5))) (* 1/15427944806400000000 (* a (* (pow angle 2) (pow (PI) 7)))))))))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* angle b) |
(* angle b) |
(* angle b) |
(* angle b) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
1 |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(* 1/180 (* angle (PI))) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (* (+ a b) (- b a))) |
(* angle (* (+ a b) (- b a))) |
(* angle (* (+ a b) (- b a))) |
(* angle (* (+ a b) (- b a))) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* -1/90 (* a (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* angle b) |
(* angle b) |
(* angle b) |
(* angle b) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* angle (* (+ a b) (- b a))) |
(* angle (* (+ a b) (- b a))) |
(* angle (* (+ a b) (- b a))) |
(* angle (* (+ a b) (- b a))) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* angle (pow b 2)) |
(* -1/90 (* a (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* -1/90 (* a (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(sin (* 1/90 (* angle (PI)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(* angle b) |
(* angle b) |
(* angle b) |
(* angle b) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* a (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(* 1/90 (* angle (PI))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(cos (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
(sin (* 1/180 (* angle (PI)))) |
| Outputs |
|---|
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(* -1 (* (pow a 2) angle)) |
(*.f64 (*.f64 (neg.f64 a) a) angle) |
(+ (* -1 (* (pow a 2) angle)) (* angle (* b (+ a (* -1 a))))) |
(*.f64 (*.f64 (neg.f64 a) a) angle) |
(+ (* -1 (* (pow a 2) angle)) (* b (+ (* angle b) (* angle (+ a (* -1 a)))))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(+ (* -1 (* (pow a 2) angle)) (* b (+ (* angle b) (* angle (+ a (* -1 a)))))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* 1/90 (* angle (* b (* (PI) (+ a (* -1 a))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(+ (* -1/90 (* (pow a 2) (* angle (PI)))) (* b (+ (* 1/90 (* angle (* b (PI)))) (* 1/90 (* angle (* (PI) (+ a (* -1 a)))))))) |
(fma.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) |
(+ (* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) (* b (+ (* b (sin (* 1/90 (* angle (PI))))) (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(* angle b) |
(*.f64 b angle) |
(* angle b) |
(*.f64 b angle) |
(* angle b) |
(*.f64 b angle) |
(* angle b) |
(*.f64 b angle) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 b b)) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* (pow b 2) (+ angle (/ (* angle (+ a (* -1 a))) b))) |
(*.f64 (*.f64 b angle) b) |
(* (pow b 2) (+ angle (+ (* -1 (/ (* (pow a 2) angle) (pow b 2))) (/ (* angle (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 (*.f64 angle a) b) angle) (*.f64 b b)) |
(* (pow b 2) (+ angle (+ (* -1 (/ (* (pow a 2) angle) (pow b 2))) (/ (* angle (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (/.f64 (neg.f64 a) b) (/.f64 (*.f64 angle a) b) angle) (*.f64 b b)) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1/90 (/ (* (pow a 2) (* angle (PI))) (pow b 2))) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) b) (/.f64 (*.f64 (PI.f64) angle) b) (fma.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 b b)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (+ (* -1 (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) (pow b 2))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b)))) |
(*.f64 (fma.f64 (*.f64 (neg.f64 a) a) (/.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* angle b) |
(*.f64 b angle) |
(* angle b) |
(*.f64 b angle) |
(* angle b) |
(*.f64 b angle) |
(* angle b) |
(*.f64 b angle) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (/.f64 (*.f64 (PI.f64) angle) b) #s(literal 0 binary64)) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (/.f64 (*.f64 (PI.f64) angle) b) #s(literal 0 binary64)) (neg.f64 b))) (*.f64 b b)) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* (pow b 2) (+ angle (/ (* angle (+ a (* -1 a))) b))) |
(*.f64 (*.f64 b angle) b) |
(* (pow b 2) (+ angle (* -1 (/ (+ (* -1 (* angle (+ a (* -1 a)))) (/ (* (pow a 2) angle) b)) b)))) |
(*.f64 (-.f64 angle (/.f64 (fma.f64 angle (/.f64 (*.f64 a a) b) #s(literal 0 binary64)) b)) (*.f64 b b)) |
(* (pow b 2) (+ angle (* -1 (/ (+ (* -1 (* angle (+ a (* -1 a)))) (/ (* (pow a 2) angle) b)) b)))) |
(*.f64 (-.f64 angle (/.f64 (fma.f64 angle (/.f64 (*.f64 a a) b) #s(literal 0 binary64)) b)) (*.f64 b b)) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(* (pow b 2) (+ (* 1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ a (* -1 a)))) b)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (/.f64 (*.f64 (PI.f64) angle) b) #s(literal 0 binary64)) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (+ (* -1 (/ (+ (* -1/90 (* angle (* (PI) (+ a (* -1 a))))) (* 1/90 (/ (* (pow a 2) (* angle (PI))) b))) b)) (* 1/90 (* angle (PI))))) |
(*.f64 (fma.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64) (/.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 a a)) (/.f64 (*.f64 (PI.f64) angle) b) #s(literal 0 binary64)) (neg.f64 b))) (*.f64 b b)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a))) b))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 a a) b) #s(literal 0 binary64)) b)) (*.f64 b b)) |
(* (pow b 2) (+ (sin (* 1/90 (* angle (PI)))) (* -1 (/ (+ (* -1 (* (sin (* 1/90 (* angle (PI)))) (+ a (* -1 a)))) (/ (* (pow a 2) (sin (* 1/90 (* angle (PI))))) b)) b)))) |
(*.f64 (-.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (*.f64 a a) b) #s(literal 0 binary64)) b)) (*.f64 b b)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* (pow b 2) (+ (* -2 (/ (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow b 2))) (* 2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) b) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) b) (*.f64 (*.f64 #s(literal 2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 b b)) |
(* angle b) |
(*.f64 b angle) |
(* angle b) |
(*.f64 b angle) |
(* angle b) |
(*.f64 b angle) |
(* angle b) |
(*.f64 b angle) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(+ (* a (* angle (+ b (* -1 b)))) (* angle (pow b 2))) |
(*.f64 (*.f64 b angle) b) |
(+ (* a (+ (* -1 (* a angle)) (* angle (+ b (* -1 b))))) (* angle (pow b 2))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(+ (* a (+ (* -1 (* a angle)) (* angle (+ b (* -1 b))))) (* angle (pow b 2))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(* 1/90 (* angle (* (pow b 2) (PI)))) |
(*.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) #s(literal 1/90 binary64)) |
(+ (* 1/90 (* a (* angle (* (PI) (+ b (* -1 b)))))) (* 1/90 (* angle (* (pow b 2) (PI))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(+ (* 1/90 (* angle (* (pow b 2) (PI)))) (* a (+ (* -1/90 (* a (* angle (PI)))) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))))) |
(fma.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle) (*.f64 (fma.f64 (*.f64 (*.f64 b (PI.f64)) angle) #s(literal 1/90 binary64) #s(literal 0 binary64)) b)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* (pow b 2) (sin (* 1/90 (* angle (PI))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(+ (* a (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) |
(+ (* a (+ (* -1 (* a (sin (* 1/90 (* angle (PI)))))) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))))) (* (pow b 2) (sin (* 1/90 (* angle (PI)))))) |
(fma.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(+ (* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) (* 2 (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (fma.f64 #s(literal 2 binary64) (*.f64 b b) (*.f64 (*.f64 #s(literal -2 binary64) a) a))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 b (PI.f64)) b)) a) (/.f64 angle a) (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 b (PI.f64)) b)) a) (/.f64 angle a) (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 a a)) |
(* -1 (* (pow a 2) angle)) |
(*.f64 (*.f64 (neg.f64 a) a) angle) |
(* (pow a 2) (+ (* -1 angle) (/ (* angle (+ b (* -1 b))) a))) |
(*.f64 (*.f64 (neg.f64 a) a) angle) |
(* (pow a 2) (+ (* -1 angle) (+ (/ (* angle (+ b (* -1 b))) a) (/ (* angle (pow b 2)) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 b angle) a) (/.f64 b a) (neg.f64 angle)) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 angle) (+ (/ (* angle (+ b (* -1 b))) a) (/ (* angle (pow b 2)) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 b angle) a) (/.f64 b a) (neg.f64 angle)) (*.f64 a a)) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 b (PI.f64)) b)) a) (/.f64 angle a) (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (+ (* 1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)) (* 1/90 (/ (* angle (* (pow b 2) (PI))) (pow a 2)))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (*.f64 b (PI.f64)) b)) a) (/.f64 angle a) (fma.f64 #s(literal -1/90 binary64) (*.f64 (PI.f64) angle) #s(literal 0 binary64))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (/.f64 (*.f64 b b) a) a) (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (+ (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a) (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) (pow a 2))))) |
(*.f64 (fma.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (/.f64 (/.f64 (*.f64 b b) a) a) (neg.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))))) (*.f64 a a)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) (neg.f64 a))) a) a) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) (neg.f64 a))) a) a) |
(* -1 (* (pow a 2) angle)) |
(*.f64 (*.f64 (neg.f64 a) a) angle) |
(* (pow a 2) (+ (* -1 angle) (* -1 (/ (* angle (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 (neg.f64 a) a) angle) |
(* (pow a 2) (+ (* -1 angle) (* -1 (/ (+ (* -1 (/ (* angle (pow b 2)) a)) (* angle (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (/.f64 (*.f64 (*.f64 (neg.f64 b) b) (/.f64 angle a)) (neg.f64 a)) angle) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 angle) (* -1 (/ (+ (* -1 (/ (* angle (pow b 2)) a)) (* angle (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (/.f64 (*.f64 (*.f64 (neg.f64 b) b) (/.f64 angle a)) (neg.f64 a)) angle) (*.f64 a a)) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* (pow a 2) (+ (* -1/90 (* angle (PI))) (* -1/90 (/ (* angle (* (PI) (+ b (* -1 b)))) a)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (PI.f64) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) (neg.f64 a))) a) a) |
(* (pow a 2) (+ (* -1 (/ (+ (* -1/90 (/ (* angle (* (pow b 2) (PI))) a)) (* 1/90 (* angle (* (PI) (+ b (* -1 b)))))) a)) (* -1/90 (* angle (PI))))) |
(*.f64 (*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) angle (/.f64 (fma.f64 (/.f64 (*.f64 (*.f64 (*.f64 b (PI.f64)) b) angle) a) #s(literal -1/90 binary64) #s(literal 0 binary64)) (neg.f64 a))) a) a) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b))) a)))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (/.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (neg.f64 a)) (neg.f64 a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -1 (sin (* 1/90 (* angle (PI))))) (* -1 (/ (+ (* -1 (/ (* (pow b 2) (sin (* 1/90 (* angle (PI))))) a)) (* (sin (* 1/90 (* angle (PI)))) (+ b (* -1 b)))) a)))) |
(*.f64 (-.f64 (/.f64 (/.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (*.f64 b b)) (neg.f64 a)) (neg.f64 a)) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) (*.f64 a a)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* (pow a 2) (+ (* -2 (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (* 2 (/ (* (pow b 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI)))))) (pow a 2))))) |
(*.f64 (fma.f64 (/.f64 (*.f64 (*.f64 #s(literal 2 binary64) (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) a) (/.f64 (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) a) (*.f64 (*.f64 #s(literal -2 binary64) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (*.f64 a a)) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/4374000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64))))) (*.f64 angle angle))) angle) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 angle (*.f64 a a)) angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) #s(literal -1/90 binary64))) angle) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) angle) angle))) (*.f64 angle angle))) angle) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 a a) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal -1/8748000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64) (*.f64 (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64))) angle) angle))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* angle (+ (* -1/90 (* a (PI))) (* 1/17496000 (* a (* (pow angle 2) (pow (PI) 3)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/17496000 binary64) (*.f64 (*.f64 angle a) angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64))) angle) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* a (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* a (pow (PI) 3))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 (*.f64 angle a) angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal 1/17496000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle)) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* 1/17496000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* a (pow (PI) 5))) (* 1/15427944806400000000 (* a (* (pow angle 2) (pow (PI) 7)))))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) a (*.f64 (fma.f64 (*.f64 #s(literal -1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) a (*.f64 (*.f64 #s(literal 1/15427944806400000000 binary64) (*.f64 (*.f64 angle a) angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle)) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/4374000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64))))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/4374000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64))))) (*.f64 angle angle))) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (* (pow (PI) 3) (* (+ a b) (- b a))))) (* 1/90 (* (PI) (* (+ a b) (- b a)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/4374000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) angle) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* 1/708588000000 (* (pow angle 2) (* (pow (PI) 5) (* (+ a b) (- b a))))))))) |
(fma.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) (*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/708588000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) (*.f64 (*.f64 #s(literal -1/4374000 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (pow.f64 angle #s(literal 3 binary64)))) |
(* angle (+ (* 1/90 (* (PI) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/4374000 (* (pow (PI) 3) (* (+ a b) (- b a)))) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (* (pow (PI) 7) (* (+ a b) (- b a))))) (* 1/708588000000 (* (pow (PI) 5) (* (+ a b) (- b a)))))))))) |
(fma.f64 (*.f64 angle #s(literal 1/90 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) (*.f64 (fma.f64 (*.f64 #s(literal -1/4374000 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (fma.f64 (*.f64 #s(literal 1/708588000000 binary64) (fma.f64 (neg.f64 a) a (*.f64 b b))) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (*.f64 angle angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) (*.f64 angle angle))) (pow.f64 angle #s(literal 3 binary64)))) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* 1/4374000 (* (pow a 2) (* (pow angle 2) (pow (PI) 3)))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) a) #s(literal 1/4374000 binary64)) angle) angle (*.f64 (*.f64 (PI.f64) (*.f64 a a)) #s(literal -1/90 binary64))) angle) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 5)))) (* 1/4374000 (* (pow a 2) (pow (PI) 3))))))) |
(fma.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle) (*.f64 (fma.f64 (*.f64 #s(literal -1/708588000000 binary64) (*.f64 (*.f64 angle (*.f64 a a)) angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) a) #s(literal 1/4374000 binary64))) (pow.f64 angle #s(literal 3 binary64)))) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* 1/4374000 (* (pow a 2) (pow (PI) 3))) (* (pow angle 2) (+ (* -1/708588000000 (* (pow a 2) (pow (PI) 5))) (* 1/241061637600000000 (* (pow a 2) (* (pow angle 2) (pow (PI) 7)))))))))) |
(fma.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle) (*.f64 (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (*.f64 a a) (*.f64 (fma.f64 (*.f64 #s(literal -1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) (*.f64 a a) (*.f64 (*.f64 #s(literal 1/241061637600000000 binary64) (*.f64 (*.f64 angle (*.f64 a a)) angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 angle angle))) (pow.f64 angle #s(literal 3 binary64)))) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* angle (+ (* -1/90 (* a (PI))) (* 1/4374000 (* a (* (pow angle 2) (pow (PI) 3)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (*.f64 (*.f64 angle a) angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64))) angle) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* -1/708588000000 (* a (* (pow angle 2) (pow (PI) 5)))) (* 1/4374000 (* a (pow (PI) 3))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/708588000000 binary64) (*.f64 (*.f64 angle a) angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 #s(literal 1/4374000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle)) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* 1/4374000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/708588000000 (* a (pow (PI) 5))) (* 1/241061637600000000 (* a (* (pow angle 2) (pow (PI) 7)))))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) a (*.f64 (fma.f64 (*.f64 #s(literal -1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) a (*.f64 (*.f64 #s(literal 1/241061637600000000 binary64) (*.f64 (*.f64 angle a) angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* angle (+ (* -1/4374000 (* (pow angle 2) (pow (PI) 3))) (* 1/90 (PI)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal -1/4374000 binary64)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 #s(literal 1/90 binary64) (PI.f64))) angle) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* 1/708588000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) angle) angle (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (pow.f64 angle #s(literal 3 binary64)))) |
(* angle (+ (* 1/90 (PI)) (* (pow angle 2) (+ (* -1/4374000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/241061637600000000 (* (pow angle 2) (pow (PI) 7))) (* 1/708588000000 (pow (PI) 5)))))))) |
(fma.f64 (*.f64 angle #s(literal 1/90 binary64)) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/241061637600000000 binary64) (pow.f64 (PI.f64) #s(literal 7 binary64))) (*.f64 angle angle) (*.f64 #s(literal 1/708588000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64)))) (*.f64 angle angle) (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (pow.f64 angle #s(literal 3 binary64)))) |
(* 1/90 (* angle (* (PI) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* 2 (* (pow angle 2) (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) (+.f64 b a))) (-.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal -1/4374000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))))))) (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64)))) (*.f64 angle angle))) angle) |
(* angle (+ (* 1/90 (* (PI) (- (pow b 2) (pow a 2)))) (* (pow angle 2) (+ (* 2 (+ (* -1/11664000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))) (* -1/34992000 (* (pow (PI) 3) (- (pow b 2) (pow a 2)))))) (* (pow angle 2) (+ (* 2 (* (pow angle 2) (+ (* -1/881596846080000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/1469328076800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (+ (* -1/4407984230400000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2)))) (* -1/30855889612800000000 (* (pow (PI) 7) (- (pow b 2) (pow a 2))))))))) (* 2 (+ (* 1/22674816000000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (+ (* 1/4534963200000 (* (pow (PI) 5) (- (pow b 2) (pow a 2)))) (* 1/2267481600000 (* (pow (PI) 5) (- (pow b 2) (pow a 2))))))))))))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal 1/90 binary64) (PI.f64)) (-.f64 b a)) (+.f64 b a) (*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/4374000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) (-.f64 b a)) (+.f64 b a) (*.f64 (*.f64 (*.f64 angle angle) #s(literal 2 binary64)) (fma.f64 (fma.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) #s(literal -1/3856986201600000000 binary64)))) (*.f64 angle angle) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) (fma.f64 (neg.f64 a) a (*.f64 b b))) #s(literal 1/1417176000000 binary64))))) (*.f64 angle angle))) angle) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* angle (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3)))))) (* -1/90 (* (pow a 2) (PI))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -2 binary64) (*.f64 (*.f64 angle (*.f64 a a)) angle)) (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64)) (*.f64 (*.f64 (PI.f64) (*.f64 a a)) #s(literal -1/90 binary64))) angle) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5))))))) (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 a a) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (fma.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) #s(literal -1/8748000 binary64) (*.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64)) angle) angle))) (*.f64 angle angle))) angle) |
(* angle (+ (* -1/90 (* (pow a 2) (PI))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (+ (* -1/11664000 (pow (PI) 3)) (* -1/34992000 (pow (PI) 3))))) (* (pow angle 2) (+ (* -2 (* (pow a 2) (* (pow angle 2) (+ (* -1/881596846080000000 (pow (PI) 7)) (+ (* -1/1469328076800000000 (pow (PI) 7)) (+ (* -1/4407984230400000000 (pow (PI) 7)) (* -1/30855889612800000000 (pow (PI) 7)))))))) (* -2 (* (pow a 2) (+ (* 1/22674816000000 (pow (PI) 5)) (+ (* 1/4534963200000 (pow (PI) 5)) (* 1/2267481600000 (pow (PI) 5)))))))))))) |
(*.f64 (fma.f64 (*.f64 #s(literal -1/90 binary64) (PI.f64)) (*.f64 a a) (*.f64 (fma.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (pow.f64 (PI.f64) #s(literal 3 binary64))) #s(literal -1/8748000 binary64) (*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (fma.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/1417176000000 binary64) (*.f64 (*.f64 (fma.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/550998028800000000 binary64) (*.f64 (pow.f64 (PI.f64) #s(literal 7 binary64)) #s(literal -1/3856986201600000000 binary64))) angle) angle))) (*.f64 angle angle))) (*.f64 angle angle))) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* angle (+ (* -1/90 (* a (PI))) (* 1/17496000 (* a (* (pow angle 2) (pow (PI) 3)))))) |
(*.f64 (fma.f64 (*.f64 #s(literal 1/17496000 binary64) (*.f64 (*.f64 angle a) angle)) (pow.f64 (PI.f64) #s(literal 3 binary64)) (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64))) angle) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* -1/11337408000000 (* a (* (pow angle 2) (pow (PI) 5)))) (* 1/17496000 (* a (pow (PI) 3))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal -1/11337408000000 binary64) (*.f64 (*.f64 angle a) angle)) (pow.f64 (PI.f64) #s(literal 5 binary64)) (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 3 binary64)) a) #s(literal 1/17496000 binary64))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle)) |
(* angle (+ (* -1/90 (* a (PI))) (* (pow angle 2) (+ (* 1/17496000 (* a (pow (PI) 3))) (* (pow angle 2) (+ (* -1/11337408000000 (* a (pow (PI) 5))) (* 1/15427944806400000000 (* a (* (pow angle 2) (pow (PI) 7)))))))))) |
(fma.f64 (pow.f64 angle #s(literal 3 binary64)) (fma.f64 (*.f64 #s(literal 1/17496000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) a (*.f64 (fma.f64 (*.f64 #s(literal -1/11337408000000 binary64) (pow.f64 (PI.f64) #s(literal 5 binary64))) a (*.f64 (*.f64 #s(literal 1/15427944806400000000 binary64) (*.f64 (*.f64 angle a) angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)))) (*.f64 angle angle))) (*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (pow.f64 angle #s(literal 3 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (pow.f64 angle #s(literal 3 binary64)))) |
(* angle b) |
(*.f64 b angle) |
(* angle b) |
(*.f64 b angle) |
(* angle b) |
(*.f64 b angle) |
(* angle b) |
(*.f64 b angle) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
1 |
#s(literal 1 binary64) |
(+ 1 (* -1/64800 (* (pow angle 2) (pow (PI) 2)))) |
(fma.f64 (*.f64 #s(literal -1/64800 binary64) (*.f64 angle angle)) (*.f64 (PI.f64) (PI.f64)) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* 1/25194240000 (* (pow angle 2) (pow (PI) 4)))))) |
(fma.f64 (fma.f64 (*.f64 (*.f64 angle angle) #s(literal 1/25194240000 binary64)) (pow.f64 (PI.f64) #s(literal 4 binary64)) (*.f64 (*.f64 (PI.f64) (PI.f64)) #s(literal -1/64800 binary64))) (*.f64 angle angle) #s(literal 1 binary64)) |
(+ 1 (* (pow angle 2) (+ (* -1/64800 (pow (PI) 2)) (* (pow angle 2) (+ (* -1/24488801280000000 (* (pow angle 2) (pow (PI) 6))) (* 1/25194240000 (pow (PI) 4))))))) |
(fma.f64 (fma.f64 (*.f64 #s(literal -1/64800 binary64) (PI.f64)) (PI.f64) (*.f64 (fma.f64 (*.f64 #s(literal -1/24488801280000000 binary64) (pow.f64 (PI.f64) #s(literal 6 binary64))) (*.f64 angle angle) (*.f64 (pow.f64 (PI.f64) #s(literal 4 binary64)) #s(literal 1/25194240000 binary64))) (*.f64 angle angle))) (*.f64 angle angle) #s(literal 1 binary64)) |
(* 1/180 (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle) |
(* angle (+ (* -1/34992000 (* (pow angle 2) (pow (PI) 3))) (* 1/180 (PI)))) |
(*.f64 (fma.f64 (*.f64 (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) angle (*.f64 (PI.f64) #s(literal 1/180 binary64))) angle) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* 1/22674816000000 (* (pow angle 2) (pow (PI) 5))))))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (fma.f64 (*.f64 (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64)) angle) angle (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (pow.f64 angle #s(literal 3 binary64)))) |
(* angle (+ (* 1/180 (PI)) (* (pow angle 2) (+ (* -1/34992000 (pow (PI) 3)) (* (pow angle 2) (+ (* -1/30855889612800000000 (* (pow angle 2) (pow (PI) 7))) (* 1/22674816000000 (pow (PI) 5)))))))) |
(fma.f64 (*.f64 angle #s(literal 1/180 binary64)) (PI.f64) (*.f64 (fma.f64 (fma.f64 (*.f64 #s(literal -1/30855889612800000000 binary64) (*.f64 angle angle)) (pow.f64 (PI.f64) #s(literal 7 binary64)) (*.f64 (pow.f64 (PI.f64) #s(literal 5 binary64)) #s(literal 1/22674816000000 binary64))) (*.f64 angle angle) (*.f64 #s(literal -1/34992000 binary64) (pow.f64 (PI.f64) #s(literal 3 binary64)))) (pow.f64 angle #s(literal 3 binary64)))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* angle b) |
(*.f64 b angle) |
(* angle b) |
(*.f64 b angle) |
(* angle b) |
(*.f64 b angle) |
(* angle b) |
(*.f64 b angle) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (* (+ a b) (- b a))) |
(*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) angle) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* angle (pow b 2)) |
(*.f64 (*.f64 b angle) b) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* -1/90 (* a (* angle (PI)))) |
(*.f64 (*.f64 (*.f64 (PI.f64) a) #s(literal -1/90 binary64)) angle) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* 1/90 (* angle (* (PI) (* (+ a b) (- b a))))) |
(*.f64 (*.f64 (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (PI.f64)) #s(literal 1/90 binary64)) angle) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* -1/90 (* (pow a 2) (* angle (PI)))) |
(*.f64 (*.f64 a (*.f64 #s(literal -1/90 binary64) a)) (*.f64 (PI.f64) angle)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a)) |
(* (sin (* 1/90 (* angle (PI)))) (* (+ a b) (- b a))) |
(*.f64 (*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (-.f64 b a)) (+.f64 b a)) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* (pow a 2) (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (*.f64 (neg.f64 a) a) (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)))) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(* -1 (* a (sin (* 1/90 (* angle (PI)))))) |
(*.f64 (sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) (neg.f64 a)) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(sin (* 1/90 (* angle (PI)))) |
(sin.f64 (*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* 2 (* (cos (* 1/180 (* angle (PI)))) (* (sin (* 1/180 (* angle (PI)))) (- (pow b 2) (pow a 2))))) |
(*.f64 (*.f64 #s(literal 2 binary64) (*.f64 (fma.f64 (neg.f64 a) a (*.f64 b b)) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* (pow a 2) (* (cos (* 1/180 (* angle (PI)))) (sin (* 1/180 (* angle (PI))))))) |
(*.f64 (*.f64 (*.f64 (*.f64 #s(literal -2 binary64) a) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) (cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(* -2 (* a (sin (* 1/180 (* angle (PI)))))) |
(*.f64 (*.f64 #s(literal -2 binary64) a) (sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle))) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(* angle b) |
(*.f64 b angle) |
(* angle b) |
(*.f64 b angle) |
(* angle b) |
(*.f64 b angle) |
(* angle b) |
(*.f64 b angle) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* a (* angle (PI))) |
(*.f64 (*.f64 (PI.f64) angle) a) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(* 1/90 (* angle (PI))) |
(*.f64 #s(literal 1/90 binary64) (*.f64 (PI.f64) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(cos (* 1/180 (* angle (PI)))) |
(cos.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
(sin (* 1/180 (* angle (PI)))) |
(sin.f64 (*.f64 (*.f64 (PI.f64) #s(literal 1/180 binary64)) angle)) |
Useful iterations: 2 (0.0ms)
| Iter | Nodes | Cost |
|---|---|---|
| 0 | 75 | 441 |
| 0 | 113 | 406 |
| 1 | 302 | 406 |
| 2 | 1476 | 378 |
| 0 | 8285 | 378 |
| 1× | iter limit |
| 1× | node limit |
| 1× | iter limit |
| Inputs |
|---|
(cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64)))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
(*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64))) |
#s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) |
(*.f64 (*.f64 b angle) b) |
(fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a))) |
#s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a)) |
(*.f64 (fma.f64 (*.f64 (*.f64 angle a) (PI.f64)) #s(literal -1/90 binary64) #s(literal 0 binary64)) a) |
#s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a) |
(*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) |
(sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) |
(*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) |
#s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) |
(*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))))) |
(*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) |
(PI.f64) |
(*.f64 b angle) |
(*.f64 (*.f64 angle a) (PI.f64)) |
(*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64)) |
(cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))))) |
(sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) |
(sqrt.f64 (PI.f64)) |
| Outputs |
|---|
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
#<batchref> |
Compiled 46 666 to 6 860 computations (85.3% saved)
10 alts after pruning (7 fresh and 3 done)
| Pruned | Kept | Total | |
|---|---|---|---|
| New | 1 932 | 7 | 1 939 |
| Fresh | 6 | 0 | 6 |
| Picked | 2 | 3 | 5 |
| Done | 0 | 0 | 0 |
| Total | 1 940 | 10 | 1 950 |
| Status | Accuracy | Program |
|---|---|---|
| 52.0% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64)) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) | |
| 52.4% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64))) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) | |
| 52.7% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) | |
| ✓ | 27.4% | #s(approx (* (+ a b) (* (- b a) (sin (* (* angle (PI)) 1/90)))) (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 (PI.f64) angle) #s(literal 1/90 binary64))) (neg.f64 a)) a)) |
| 27.0% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (pow.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64)) #s(literal 3/2 binary64)))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) | |
| 27.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (pow.f64 (cbrt.f64 (pow.f64 (cbrt.f64 (PI.f64)) #s(literal 2 binary64))) #s(literal 3 binary64)) (pow.f64 (cbrt.f64 (cbrt.f64 (PI.f64))) #s(literal 3 binary64)))))))) | |
| 52.8% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (cbrt.f64 (pow.f64 (PI.f64) #s(literal 3 binary64))))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) | |
| ✓ | 27.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 (*.f64 (*.f64 (sin.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (PI.f64))) #s(literal -2 binary64)) a) (*.f64 a (cos.f64 (*.f64 (*.f64 #s(literal 1/180 binary64) angle) (*.f64 (sqrt.f64 (PI.f64)) (sqrt.f64 (PI.f64)))))))) |
| ✓ | 26.1% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) (*.f64 #s(approx (* (* angle (- b a)) (+ a b)) (*.f64 (*.f64 b angle) b)) (*.f64 (PI.f64) #s(literal 1/90 binary64)))) |
| 52.4% | #s(approx (* (* (* 2 (- (pow b 2) (pow a 2))) (sin (* (PI) (/ angle 180)))) (cos (* (PI) (/ angle 180)))) #s(approx (* (* (* angle (- b a)) (+ a b)) (* (PI) 1/90)) (*.f64 (*.f64 a (*.f64 a angle)) (*.f64 #s(literal -1/90 binary64) (PI.f64))))) |
Compiled 770 to 389 computations (49.5% saved)
Compiled 3 to 5 computations (-66.7% saved)
1 calls:
| 0.0ms | (/.f64 angle #s(literal 180 binary64)) |
Loading profile data...