
(FPCore (g a) :precision binary64 (cbrt (/ g (* 2.0 a))))
double code(double g, double a) {
return cbrt((g / (2.0 * a)));
}
public static double code(double g, double a) {
return Math.cbrt((g / (2.0 * a)));
}
function code(g, a) return cbrt(Float64(g / Float64(2.0 * a))) end
code[g_, a_] := N[Power[N[(g / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]
\begin{array}{l}
\\
\sqrt[3]{\frac{g}{2 \cdot a}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (g a) :precision binary64 (cbrt (/ g (* 2.0 a))))
double code(double g, double a) {
return cbrt((g / (2.0 * a)));
}
public static double code(double g, double a) {
return Math.cbrt((g / (2.0 * a)));
}
function code(g, a) return cbrt(Float64(g / Float64(2.0 * a))) end
code[g_, a_] := N[Power[N[(g / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]
\begin{array}{l}
\\
\sqrt[3]{\frac{g}{2 \cdot a}}
\end{array}
(FPCore (g a) :precision binary64 (* (cbrt (* g -0.5)) (cbrt (/ -1.0 a))))
double code(double g, double a) {
return cbrt((g * -0.5)) * cbrt((-1.0 / a));
}
public static double code(double g, double a) {
return Math.cbrt((g * -0.5)) * Math.cbrt((-1.0 / a));
}
function code(g, a) return Float64(cbrt(Float64(g * -0.5)) * cbrt(Float64(-1.0 / a))) end
code[g_, a_] := N[(N[Power[N[(g * -0.5), $MachinePrecision], 1/3], $MachinePrecision] * N[Power[N[(-1.0 / a), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt[3]{g \cdot -0.5} \cdot \sqrt[3]{\frac{-1}{a}}
\end{array}
Initial program 81.0%
Applied rewrites98.8%
Final simplification98.8%
(FPCore (g a) :precision binary64 (if (<= (* 2.0 a) -1e-306) (* (pow (- a) -0.3333333333333333) (cbrt (* g -0.5))) (* (pow (* 2.0 a) -0.3333333333333333) (cbrt g))))
double code(double g, double a) {
double tmp;
if ((2.0 * a) <= -1e-306) {
tmp = pow(-a, -0.3333333333333333) * cbrt((g * -0.5));
} else {
tmp = pow((2.0 * a), -0.3333333333333333) * cbrt(g);
}
return tmp;
}
public static double code(double g, double a) {
double tmp;
if ((2.0 * a) <= -1e-306) {
tmp = Math.pow(-a, -0.3333333333333333) * Math.cbrt((g * -0.5));
} else {
tmp = Math.pow((2.0 * a), -0.3333333333333333) * Math.cbrt(g);
}
return tmp;
}
function code(g, a) tmp = 0.0 if (Float64(2.0 * a) <= -1e-306) tmp = Float64((Float64(-a) ^ -0.3333333333333333) * cbrt(Float64(g * -0.5))); else tmp = Float64((Float64(2.0 * a) ^ -0.3333333333333333) * cbrt(g)); end return tmp end
code[g_, a_] := If[LessEqual[N[(2.0 * a), $MachinePrecision], -1e-306], N[(N[Power[(-a), -0.3333333333333333], $MachinePrecision] * N[Power[N[(g * -0.5), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision], N[(N[Power[N[(2.0 * a), $MachinePrecision], -0.3333333333333333], $MachinePrecision] * N[Power[g, 1/3], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;2 \cdot a \leq -1 \cdot 10^{-306}:\\
\;\;\;\;{\left(-a\right)}^{-0.3333333333333333} \cdot \sqrt[3]{g \cdot -0.5}\\
\mathbf{else}:\\
\;\;\;\;{\left(2 \cdot a\right)}^{-0.3333333333333333} \cdot \sqrt[3]{g}\\
\end{array}
\end{array}
if (*.f64 #s(literal 2 binary64) a) < -1.00000000000000003e-306Initial program 81.3%
Applied rewrites98.7%
lift-cbrt.f64N/A
pow1/3N/A
lift-/.f64N/A
frac-2negN/A
metadata-evalN/A
lift-neg.f64N/A
inv-powN/A
pow-powN/A
metadata-evalN/A
metadata-evalN/A
lower-pow.f64N/A
metadata-eval92.1
Applied rewrites92.1%
if -1.00000000000000003e-306 < (*.f64 #s(literal 2 binary64) a) Initial program 80.6%
Applied rewrites99.0%
lift-*.f64N/A
lift-cbrt.f64N/A
pow1/3N/A
lift-*.f64N/A
unpow-prod-downN/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites98.8%
lift-cbrt.f64N/A
pow1/3N/A
lift-/.f64N/A
clear-numN/A
inv-powN/A
pow-powN/A
metadata-evalN/A
lower-pow.f64N/A
div-invN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f6492.2
Applied rewrites92.2%
Final simplification92.1%
(FPCore (g a) :precision binary64 (if (<= (* 2.0 a) -1e-306) (/ 1.0 (cbrt (/ (* 2.0 a) g))) (* (pow (* 2.0 a) -0.3333333333333333) (cbrt g))))
double code(double g, double a) {
double tmp;
if ((2.0 * a) <= -1e-306) {
tmp = 1.0 / cbrt(((2.0 * a) / g));
} else {
tmp = pow((2.0 * a), -0.3333333333333333) * cbrt(g);
}
return tmp;
}
public static double code(double g, double a) {
double tmp;
if ((2.0 * a) <= -1e-306) {
tmp = 1.0 / Math.cbrt(((2.0 * a) / g));
} else {
tmp = Math.pow((2.0 * a), -0.3333333333333333) * Math.cbrt(g);
}
return tmp;
}
function code(g, a) tmp = 0.0 if (Float64(2.0 * a) <= -1e-306) tmp = Float64(1.0 / cbrt(Float64(Float64(2.0 * a) / g))); else tmp = Float64((Float64(2.0 * a) ^ -0.3333333333333333) * cbrt(g)); end return tmp end
code[g_, a_] := If[LessEqual[N[(2.0 * a), $MachinePrecision], -1e-306], N[(1.0 / N[Power[N[(N[(2.0 * a), $MachinePrecision] / g), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision], N[(N[Power[N[(2.0 * a), $MachinePrecision], -0.3333333333333333], $MachinePrecision] * N[Power[g, 1/3], $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;2 \cdot a \leq -1 \cdot 10^{-306}:\\
\;\;\;\;\frac{1}{\sqrt[3]{\frac{2 \cdot a}{g}}}\\
\mathbf{else}:\\
\;\;\;\;{\left(2 \cdot a\right)}^{-0.3333333333333333} \cdot \sqrt[3]{g}\\
\end{array}
\end{array}
if (*.f64 #s(literal 2 binary64) a) < -1.00000000000000003e-306Initial program 81.3%
Applied rewrites98.7%
lift-*.f64N/A
*-commutativeN/A
lift-cbrt.f64N/A
lift-/.f64N/A
cbrt-divN/A
lift-cbrt.f64N/A
lift-cbrt.f64N/A
clear-numN/A
un-div-invN/A
clear-numN/A
lower-/.f64N/A
lower-/.f64N/A
lift-cbrt.f64N/A
lift-cbrt.f64N/A
cbrt-undivN/A
frac-2negN/A
metadata-evalN/A
lift-neg.f64N/A
/-rgt-identityN/A
lower-cbrt.f6498.7
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.7
Applied rewrites98.7%
lift-/.f64N/A
lift-cbrt.f64N/A
lift-cbrt.f64N/A
cbrt-undivN/A
lift-neg.f64N/A
neg-mul-1N/A
lift-*.f64N/A
times-fracN/A
lift-/.f64N/A
clear-numN/A
lift-/.f64N/A
div-invN/A
lower-cbrt.f64N/A
div-invN/A
lift-/.f64N/A
lift-/.f64N/A
clear-numN/A
times-fracN/A
neg-mul-1N/A
lift-neg.f64N/A
associate-/l/N/A
lift-neg.f64N/A
metadata-evalN/A
frac-2negN/A
lower-/.f64N/A
Applied rewrites81.6%
if -1.00000000000000003e-306 < (*.f64 #s(literal 2 binary64) a) Initial program 80.6%
Applied rewrites99.0%
lift-*.f64N/A
lift-cbrt.f64N/A
pow1/3N/A
lift-*.f64N/A
unpow-prod-downN/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites98.8%
lift-cbrt.f64N/A
pow1/3N/A
lift-/.f64N/A
clear-numN/A
inv-powN/A
pow-powN/A
metadata-evalN/A
lower-pow.f64N/A
div-invN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f6492.2
Applied rewrites92.2%
(FPCore (g a) :precision binary64 (/ (cbrt (* 0.5 g)) (cbrt a)))
double code(double g, double a) {
return cbrt((0.5 * g)) / cbrt(a);
}
public static double code(double g, double a) {
return Math.cbrt((0.5 * g)) / Math.cbrt(a);
}
function code(g, a) return Float64(cbrt(Float64(0.5 * g)) / cbrt(a)) end
code[g_, a_] := N[(N[Power[N[(0.5 * g), $MachinePrecision], 1/3], $MachinePrecision] / N[Power[a, 1/3], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sqrt[3]{0.5 \cdot g}}{\sqrt[3]{a}}
\end{array}
Initial program 81.0%
Applied rewrites98.8%
lift-*.f64N/A
lift-cbrt.f64N/A
lift-/.f64N/A
cbrt-divN/A
lift-cbrt.f64N/A
lift-cbrt.f64N/A
associate-*l/N/A
lower-/.f64N/A
lift-cbrt.f64N/A
lift-cbrt.f64N/A
cbrt-unprodN/A
neg-mul-1N/A
lift-*.f64N/A
distribute-rgt-neg-outN/A
lift-neg.f64N/A
lower-cbrt.f64N/A
lift-neg.f64N/A
distribute-rgt-neg-outN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval98.8
Applied rewrites98.8%
(FPCore (g a) :precision binary64 (* (cbrt g) (cbrt (/ 0.5 a))))
double code(double g, double a) {
return cbrt(g) * cbrt((0.5 / a));
}
public static double code(double g, double a) {
return Math.cbrt(g) * Math.cbrt((0.5 / a));
}
function code(g, a) return Float64(cbrt(g) * cbrt(Float64(0.5 / a))) end
code[g_, a_] := N[(N[Power[g, 1/3], $MachinePrecision] * N[Power[N[(0.5 / a), $MachinePrecision], 1/3], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\sqrt[3]{g} \cdot \sqrt[3]{\frac{0.5}{a}}
\end{array}
Initial program 81.0%
Applied rewrites98.8%
lift-*.f64N/A
lift-cbrt.f64N/A
pow1/3N/A
lift-*.f64N/A
unpow-prod-downN/A
associate-*r*N/A
lower-*.f64N/A
Applied rewrites98.7%
Final simplification98.7%
(FPCore (g a) :precision binary64 (cbrt (/ g (* 2.0 a))))
double code(double g, double a) {
return cbrt((g / (2.0 * a)));
}
public static double code(double g, double a) {
return Math.cbrt((g / (2.0 * a)));
}
function code(g, a) return cbrt(Float64(g / Float64(2.0 * a))) end
code[g_, a_] := N[Power[N[(g / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], 1/3], $MachinePrecision]
\begin{array}{l}
\\
\sqrt[3]{\frac{g}{2 \cdot a}}
\end{array}
Initial program 81.0%
(FPCore (g a) :precision binary64 (cbrt (* (/ 0.5 a) g)))
double code(double g, double a) {
return cbrt(((0.5 / a) * g));
}
public static double code(double g, double a) {
return Math.cbrt(((0.5 / a) * g));
}
function code(g, a) return cbrt(Float64(Float64(0.5 / a) * g)) end
code[g_, a_] := N[Power[N[(N[(0.5 / a), $MachinePrecision] * g), $MachinePrecision], 1/3], $MachinePrecision]
\begin{array}{l}
\\
\sqrt[3]{\frac{0.5}{a} \cdot g}
\end{array}
Initial program 81.0%
Applied rewrites98.8%
lift-*.f64N/A
lift-cbrt.f64N/A
lift-cbrt.f64N/A
cbrt-unprodN/A
lift-*.f64N/A
associate-*r*N/A
cbrt-prodN/A
lift-/.f64N/A
div-invN/A
mul-1-negN/A
distribute-lft-neg-inN/A
associate-/r/N/A
clear-numN/A
lift-/.f64N/A
cbrt-prodN/A
distribute-lft-neg-inN/A
distribute-rgt-neg-outN/A
lift-neg.f64N/A
lift-*.f64N/A
lift-cbrt.f6480.9
lift-*.f64N/A
lift-/.f64N/A
associate-*l/N/A
frac-2negN/A
Applied rewrites80.9%
herbie shell --seed 2024283
(FPCore (g a)
:name "2-ancestry mixing, zero discriminant"
:precision binary64
(cbrt (/ g (* 2.0 a))))