
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (a b c) :precision binary64 (/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))
double code(double a, double b, double c) {
return (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (-b + sqrt(((b * b) - ((3.0d0 * a) * c)))) / (3.0d0 * a)
end function
public static double code(double a, double b, double c) {
return (-b + Math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a);
}
def code(a, b, c): return (-b + math.sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a)
function code(a, b, c) return Float64(Float64(Float64(-b) + sqrt(Float64(Float64(b * b) - Float64(Float64(3.0 * a) * c)))) / Float64(3.0 * a)) end
function tmp = code(a, b, c) tmp = (-b + sqrt(((b * b) - ((3.0 * a) * c)))) / (3.0 * a); end
code[a_, b_, c_] := N[(N[((-b) + N[Sqrt[N[(N[(b * b), $MachinePrecision] - N[(N[(3.0 * a), $MachinePrecision] * c), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] / N[(3.0 * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{\left(-b\right) + \sqrt{b \cdot b - \left(3 \cdot a\right) \cdot c}}{3 \cdot a}
\end{array}
(FPCore (a b c) :precision binary64 (/ (* c (* a 3.0)) (* (- (- b) (sqrt (fma (* -3.0 c) a (* b b)))) (* a 3.0))))
double code(double a, double b, double c) {
return (c * (a * 3.0)) / ((-b - sqrt(fma((-3.0 * c), a, (b * b)))) * (a * 3.0));
}
function code(a, b, c) return Float64(Float64(c * Float64(a * 3.0)) / Float64(Float64(Float64(-b) - sqrt(fma(Float64(-3.0 * c), a, Float64(b * b)))) * Float64(a * 3.0))) end
code[a_, b_, c_] := N[(N[(c * N[(a * 3.0), $MachinePrecision]), $MachinePrecision] / N[(N[((-b) - N[Sqrt[N[(N[(-3.0 * c), $MachinePrecision] * a + N[(b * b), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[(a * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{c \cdot \left(a \cdot 3\right)}{\left(\left(-b\right) - \sqrt{\mathsf{fma}\left(-3 \cdot c, a, b \cdot b\right)}\right) \cdot \left(a \cdot 3\right)}
\end{array}
Initial program 33.2%
Applied rewrites33.2%
Applied rewrites99.3%
Final simplification99.3%
(FPCore (a b c) :precision binary64 (/ 1.0 (fma (/ a b) 1.5 (* -2.0 (/ b c)))))
double code(double a, double b, double c) {
return 1.0 / fma((a / b), 1.5, (-2.0 * (b / c)));
}
function code(a, b, c) return Float64(1.0 / fma(Float64(a / b), 1.5, Float64(-2.0 * Float64(b / c)))) end
code[a_, b_, c_] := N[(1.0 / N[(N[(a / b), $MachinePrecision] * 1.5 + N[(-2.0 * N[(b / c), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\mathsf{fma}\left(\frac{a}{b}, 1.5, -2 \cdot \frac{b}{c}\right)}
\end{array}
Initial program 33.2%
lift-/.f64N/A
lift-*.f64N/A
associate-/l/N/A
lower-/.f64N/A
Applied rewrites33.2%
Applied rewrites33.2%
Taylor expanded in a around 0
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6491.0
Applied rewrites91.0%
Final simplification91.0%
(FPCore (a b c) :precision binary64 (* (/ c b) -0.5))
double code(double a, double b, double c) {
return (c / b) * -0.5;
}
real(8) function code(a, b, c)
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8), intent (in) :: c
code = (c / b) * (-0.5d0)
end function
public static double code(double a, double b, double c) {
return (c / b) * -0.5;
}
def code(a, b, c): return (c / b) * -0.5
function code(a, b, c) return Float64(Float64(c / b) * -0.5) end
function tmp = code(a, b, c) tmp = (c / b) * -0.5; end
code[a_, b_, c_] := N[(N[(c / b), $MachinePrecision] * -0.5), $MachinePrecision]
\begin{array}{l}
\\
\frac{c}{b} \cdot -0.5
\end{array}
Initial program 33.2%
Taylor expanded in a around 0
lower-*.f64N/A
lower-/.f6480.3
Applied rewrites80.3%
Final simplification80.3%
herbie shell --seed 2024283
(FPCore (a b c)
:name "Cubic critical, medium range"
:precision binary64
:pre (and (and (and (< 1.1102230246251565e-16 a) (< a 9007199254740992.0)) (and (< 1.1102230246251565e-16 b) (< b 9007199254740992.0))) (and (< 1.1102230246251565e-16 c) (< c 9007199254740992.0)))
(/ (+ (- b) (sqrt (- (* b b) (* (* 3.0 a) c)))) (* 3.0 a)))