
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 14 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
(FPCore (e v) :precision binary64 (* (* (/ -1.0 (fma (cos v) e 1.0)) (sin v)) (- e)))
double code(double e, double v) {
return ((-1.0 / fma(cos(v), e, 1.0)) * sin(v)) * -e;
}
function code(e, v) return Float64(Float64(Float64(-1.0 / fma(cos(v), e, 1.0)) * sin(v)) * Float64(-e)) end
code[e_, v_] := N[(N[(N[(-1.0 / N[(N[Cos[v], $MachinePrecision] * e + 1.0), $MachinePrecision]), $MachinePrecision] * N[Sin[v], $MachinePrecision]), $MachinePrecision] * (-e)), $MachinePrecision]
\begin{array}{l}
\\
\left(\frac{-1}{\mathsf{fma}\left(\cos v, e, 1\right)} \cdot \sin v\right) \cdot \left(-e\right)
\end{array}
Initial program 99.8%
lift-/.f64N/A
frac-2negN/A
div-invN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
associate-*l*N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-*.f64N/A
metadata-evalN/A
frac-2negN/A
lower-/.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
Final simplification99.8%
(FPCore (e v) :precision binary64 (* (/ (sin v) (fma (cos v) e 1.0)) e))
double code(double e, double v) {
return (sin(v) / fma(cos(v), e, 1.0)) * e;
}
function code(e, v) return Float64(Float64(sin(v) / fma(cos(v), e, 1.0)) * e) end
code[e_, v_] := N[(N[(N[Sin[v], $MachinePrecision] / N[(N[Cos[v], $MachinePrecision] * e + 1.0), $MachinePrecision]), $MachinePrecision] * e), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin v}{\mathsf{fma}\left(\cos v, e, 1\right)} \cdot e
\end{array}
Initial program 99.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
(FPCore (e v) :precision binary64 (* (/ e (fma (cos v) e 1.0)) (sin v)))
double code(double e, double v) {
return (e / fma(cos(v), e, 1.0)) * sin(v);
}
function code(e, v) return Float64(Float64(e / fma(cos(v), e, 1.0)) * sin(v)) end
code[e_, v_] := N[(N[(e / N[(N[Cos[v], $MachinePrecision] * e + 1.0), $MachinePrecision]), $MachinePrecision] * N[Sin[v], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{\mathsf{fma}\left(\cos v, e, 1\right)} \cdot \sin v
\end{array}
Initial program 99.8%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
(FPCore (e v) :precision binary64 (* (* (fma (cos v) e -1.0) (sin v)) (- e)))
double code(double e, double v) {
return (fma(cos(v), e, -1.0) * sin(v)) * -e;
}
function code(e, v) return Float64(Float64(fma(cos(v), e, -1.0) * sin(v)) * Float64(-e)) end
code[e_, v_] := N[(N[(N[(N[Cos[v], $MachinePrecision] * e + -1.0), $MachinePrecision] * N[Sin[v], $MachinePrecision]), $MachinePrecision] * (-e)), $MachinePrecision]
\begin{array}{l}
\\
\left(\mathsf{fma}\left(\cos v, e, -1\right) \cdot \sin v\right) \cdot \left(-e\right)
\end{array}
Initial program 99.8%
lift-/.f64N/A
frac-2negN/A
div-invN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
associate-*l*N/A
lower-*.f64N/A
lower-neg.f64N/A
lower-*.f64N/A
metadata-evalN/A
frac-2negN/A
lower-/.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
Taylor expanded in e around 0
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f64N/A
lower-cos.f6498.3
Applied rewrites98.3%
Final simplification98.3%
(FPCore (e v) :precision binary64 (* (* (sin v) e) (fma (- e) (cos v) 1.0)))
double code(double e, double v) {
return (sin(v) * e) * fma(-e, cos(v), 1.0);
}
function code(e, v) return Float64(Float64(sin(v) * e) * fma(Float64(-e), cos(v), 1.0)) end
code[e_, v_] := N[(N[(N[Sin[v], $MachinePrecision] * e), $MachinePrecision] * N[((-e) * N[Cos[v], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\sin v \cdot e\right) \cdot \mathsf{fma}\left(-e, \cos v, 1\right)
\end{array}
Initial program 99.8%
Taylor expanded in e around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-outN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
associate-*r*N/A
distribute-lft-neg-inN/A
distribute-rgt1-inN/A
lower-*.f64N/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f6498.3
Applied rewrites98.3%
Final simplification98.3%
(FPCore (e v) :precision binary64 (* (/ (sin v) (+ 1.0 e)) e))
double code(double e, double v) {
return (sin(v) / (1.0 + e)) * e;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (sin(v) / (1.0d0 + e)) * e
end function
public static double code(double e, double v) {
return (Math.sin(v) / (1.0 + e)) * e;
}
def code(e, v): return (math.sin(v) / (1.0 + e)) * e
function code(e, v) return Float64(Float64(sin(v) / Float64(1.0 + e)) * e) end
function tmp = code(e, v) tmp = (sin(v) / (1.0 + e)) * e; end
code[e_, v_] := N[(N[(N[Sin[v], $MachinePrecision] / N[(1.0 + e), $MachinePrecision]), $MachinePrecision] * e), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin v}{1 + e} \cdot e
\end{array}
Initial program 99.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
Taylor expanded in v around 0
lower-+.f6498.1
Applied rewrites98.1%
(FPCore (e v) :precision binary64 (* (/ e (+ 1.0 e)) (sin v)))
double code(double e, double v) {
return (e / (1.0 + e)) * sin(v);
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e / (1.0d0 + e)) * sin(v)
end function
public static double code(double e, double v) {
return (e / (1.0 + e)) * Math.sin(v);
}
def code(e, v): return (e / (1.0 + e)) * math.sin(v)
function code(e, v) return Float64(Float64(e / Float64(1.0 + e)) * sin(v)) end
function tmp = code(e, v) tmp = (e / (1.0 + e)) * sin(v); end
code[e_, v_] := N[(N[(e / N[(1.0 + e), $MachinePrecision]), $MachinePrecision] * N[Sin[v], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{1 + e} \cdot \sin v
\end{array}
Initial program 99.8%
lift-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
Taylor expanded in v around 0
lower-+.f6498.1
Applied rewrites98.1%
(FPCore (e v) :precision binary64 (* (- 1.0 e) (* (sin v) e)))
double code(double e, double v) {
return (1.0 - e) * (sin(v) * e);
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (1.0d0 - e) * (sin(v) * e)
end function
public static double code(double e, double v) {
return (1.0 - e) * (Math.sin(v) * e);
}
def code(e, v): return (1.0 - e) * (math.sin(v) * e)
function code(e, v) return Float64(Float64(1.0 - e) * Float64(sin(v) * e)) end
function tmp = code(e, v) tmp = (1.0 - e) * (sin(v) * e); end
code[e_, v_] := N[(N[(1.0 - e), $MachinePrecision] * N[(N[Sin[v], $MachinePrecision] * e), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - e\right) \cdot \left(\sin v \cdot e\right)
\end{array}
Initial program 99.8%
Taylor expanded in e around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-outN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
associate-*r*N/A
distribute-lft-neg-inN/A
distribute-rgt1-inN/A
lower-*.f64N/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f6498.3
Applied rewrites98.3%
Taylor expanded in v around 0
Applied rewrites97.0%
(FPCore (e v) :precision binary64 (if (<= v 2e-28) (/ (* v e) (+ 1.0 e)) (* (sin v) e)))
double code(double e, double v) {
double tmp;
if (v <= 2e-28) {
tmp = (v * e) / (1.0 + e);
} else {
tmp = sin(v) * e;
}
return tmp;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
real(8) :: tmp
if (v <= 2d-28) then
tmp = (v * e) / (1.0d0 + e)
else
tmp = sin(v) * e
end if
code = tmp
end function
public static double code(double e, double v) {
double tmp;
if (v <= 2e-28) {
tmp = (v * e) / (1.0 + e);
} else {
tmp = Math.sin(v) * e;
}
return tmp;
}
def code(e, v): tmp = 0 if v <= 2e-28: tmp = (v * e) / (1.0 + e) else: tmp = math.sin(v) * e return tmp
function code(e, v) tmp = 0.0 if (v <= 2e-28) tmp = Float64(Float64(v * e) / Float64(1.0 + e)); else tmp = Float64(sin(v) * e); end return tmp end
function tmp_2 = code(e, v) tmp = 0.0; if (v <= 2e-28) tmp = (v * e) / (1.0 + e); else tmp = sin(v) * e; end tmp_2 = tmp; end
code[e_, v_] := If[LessEqual[v, 2e-28], N[(N[(v * e), $MachinePrecision] / N[(1.0 + e), $MachinePrecision]), $MachinePrecision], N[(N[Sin[v], $MachinePrecision] * e), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;v \leq 2 \cdot 10^{-28}:\\
\;\;\;\;\frac{v \cdot e}{1 + e}\\
\mathbf{else}:\\
\;\;\;\;\sin v \cdot e\\
\end{array}
\end{array}
if v < 1.99999999999999994e-28Initial program 99.8%
Taylor expanded in v around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6466.2
Applied rewrites66.2%
Applied rewrites66.2%
if 1.99999999999999994e-28 < v Initial program 99.6%
Taylor expanded in e around 0
*-commutativeN/A
lower-*.f64N/A
lower-sin.f6497.1
Applied rewrites97.1%
Final simplification73.8%
(FPCore (e v) :precision binary64 (/ (* v e) (+ 1.0 e)))
double code(double e, double v) {
return (v * e) / (1.0 + e);
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (v * e) / (1.0d0 + e)
end function
public static double code(double e, double v) {
return (v * e) / (1.0 + e);
}
def code(e, v): return (v * e) / (1.0 + e)
function code(e, v) return Float64(Float64(v * e) / Float64(1.0 + e)) end
function tmp = code(e, v) tmp = (v * e) / (1.0 + e); end
code[e_, v_] := N[(N[(v * e), $MachinePrecision] / N[(1.0 + e), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{v \cdot e}{1 + e}
\end{array}
Initial program 99.8%
Taylor expanded in v around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6452.1
Applied rewrites52.1%
Applied rewrites52.1%
Final simplification52.1%
(FPCore (e v) :precision binary64 (* (/ e (+ 1.0 e)) v))
double code(double e, double v) {
return (e / (1.0 + e)) * v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e / (1.0d0 + e)) * v
end function
public static double code(double e, double v) {
return (e / (1.0 + e)) * v;
}
def code(e, v): return (e / (1.0 + e)) * v
function code(e, v) return Float64(Float64(e / Float64(1.0 + e)) * v) end
function tmp = code(e, v) tmp = (e / (1.0 + e)) * v; end
code[e_, v_] := N[(N[(e / N[(1.0 + e), $MachinePrecision]), $MachinePrecision] * v), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{1 + e} \cdot v
\end{array}
Initial program 99.8%
Taylor expanded in v around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6452.1
Applied rewrites52.1%
(FPCore (e v) :precision binary64 (* (- v (* v e)) e))
double code(double e, double v) {
return (v - (v * e)) * e;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (v - (v * e)) * e
end function
public static double code(double e, double v) {
return (v - (v * e)) * e;
}
def code(e, v): return (v - (v * e)) * e
function code(e, v) return Float64(Float64(v - Float64(v * e)) * e) end
function tmp = code(e, v) tmp = (v - (v * e)) * e; end
code[e_, v_] := N[(N[(v - N[(v * e), $MachinePrecision]), $MachinePrecision] * e), $MachinePrecision]
\begin{array}{l}
\\
\left(v - v \cdot e\right) \cdot e
\end{array}
Initial program 99.8%
Taylor expanded in v around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6452.1
Applied rewrites52.1%
Applied rewrites50.7%
Taylor expanded in e around 0
Applied rewrites51.0%
Final simplification51.0%
(FPCore (e v) :precision binary64 (* (* (- 1.0 e) v) e))
double code(double e, double v) {
return ((1.0 - e) * v) * e;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = ((1.0d0 - e) * v) * e
end function
public static double code(double e, double v) {
return ((1.0 - e) * v) * e;
}
def code(e, v): return ((1.0 - e) * v) * e
function code(e, v) return Float64(Float64(Float64(1.0 - e) * v) * e) end
function tmp = code(e, v) tmp = ((1.0 - e) * v) * e; end
code[e_, v_] := N[(N[(N[(1.0 - e), $MachinePrecision] * v), $MachinePrecision] * e), $MachinePrecision]
\begin{array}{l}
\\
\left(\left(1 - e\right) \cdot v\right) \cdot e
\end{array}
Initial program 99.8%
Taylor expanded in v around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6452.1
Applied rewrites52.1%
Applied rewrites50.7%
Taylor expanded in e around 0
Applied rewrites51.0%
Taylor expanded in e around 0
Applied rewrites51.0%
(FPCore (e v) :precision binary64 (* v e))
double code(double e, double v) {
return v * e;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = v * e
end function
public static double code(double e, double v) {
return v * e;
}
def code(e, v): return v * e
function code(e, v) return Float64(v * e) end
function tmp = code(e, v) tmp = v * e; end
code[e_, v_] := N[(v * e), $MachinePrecision]
\begin{array}{l}
\\
v \cdot e
\end{array}
Initial program 99.8%
Taylor expanded in v around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
lower-+.f6452.1
Applied rewrites52.1%
Taylor expanded in e around 0
Applied rewrites50.4%
Final simplification50.4%
herbie shell --seed 2024283
(FPCore (e v)
:name "Trigonometry A"
:precision binary64
:pre (and (<= 0.0 e) (<= e 1.0))
(/ (* e (sin v)) (+ 1.0 (* e (cos v)))))