Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1

Percentage Accurate: 27.9% → 31.6%
Time: 13.0s
Alternatives: 3
Speedup: 24.5×

Specification

?
\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 3 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 27.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \end{array} \]
(FPCore (x y z t a b)
 :precision binary64
 (*
  (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0)))
  (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))
double code(double x, double y, double z, double t, double a, double b) {
	return (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
real(8) function code(x, y, z, t, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    code = (x * cos((((((y * 2.0d0) + 1.0d0) * z) * t) / 16.0d0))) * cos((((((a * 2.0d0) + 1.0d0) * b) * t) / 16.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
	return (x * Math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * Math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
}
def code(x, y, z, t, a, b):
	return (x * math.cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * math.cos((((((a * 2.0) + 1.0) * b) * t) / 16.0))
function code(x, y, z, t, a, b)
	return Float64(Float64(x * cos(Float64(Float64(Float64(Float64(Float64(y * 2.0) + 1.0) * z) * t) / 16.0))) * cos(Float64(Float64(Float64(Float64(Float64(a * 2.0) + 1.0) * b) * t) / 16.0)))
end
function tmp = code(x, y, z, t, a, b)
	tmp = (x * cos((((((y * 2.0) + 1.0) * z) * t) / 16.0))) * cos((((((a * 2.0) + 1.0) * b) * t) / 16.0));
end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x * N[Cos[N[(N[(N[(N[(N[(y * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(N[(N[(N[(N[(a * 2.0), $MachinePrecision] + 1.0), $MachinePrecision] * b), $MachinePrecision] * t), $MachinePrecision] / 16.0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right)
\end{array}

Alternative 1: 31.6% accurate, 1.1× speedup?

\[\begin{array}{l} t_m = \left|t\right| \\ \begin{array}{l} \mathbf{if}\;t\_m \leq 2.35 \cdot 10^{+29}:\\ \;\;\;\;\cos \left(\left(b \cdot t\_m\right) \cdot 0.0625\right) \cdot \left(\cos \left(0.0625 \cdot \left(z \cdot t\_m\right)\right) \cdot x\right)\\ \mathbf{else}:\\ \;\;\;\;1 \cdot \left(1 \cdot x\right)\\ \end{array} \end{array} \]
t_m = (fabs.f64 t)
(FPCore (x y z t_m a b)
 :precision binary64
 (if (<= t_m 2.35e+29)
   (* (cos (* (* b t_m) 0.0625)) (* (cos (* 0.0625 (* z t_m))) x))
   (* 1.0 (* 1.0 x))))
t_m = fabs(t);
double code(double x, double y, double z, double t_m, double a, double b) {
	double tmp;
	if (t_m <= 2.35e+29) {
		tmp = cos(((b * t_m) * 0.0625)) * (cos((0.0625 * (z * t_m))) * x);
	} else {
		tmp = 1.0 * (1.0 * x);
	}
	return tmp;
}
t_m = abs(t)
real(8) function code(x, y, z, t_m, a, b)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8), intent (in) :: t_m
    real(8), intent (in) :: a
    real(8), intent (in) :: b
    real(8) :: tmp
    if (t_m <= 2.35d+29) then
        tmp = cos(((b * t_m) * 0.0625d0)) * (cos((0.0625d0 * (z * t_m))) * x)
    else
        tmp = 1.0d0 * (1.0d0 * x)
    end if
    code = tmp
end function
t_m = Math.abs(t);
public static double code(double x, double y, double z, double t_m, double a, double b) {
	double tmp;
	if (t_m <= 2.35e+29) {
		tmp = Math.cos(((b * t_m) * 0.0625)) * (Math.cos((0.0625 * (z * t_m))) * x);
	} else {
		tmp = 1.0 * (1.0 * x);
	}
	return tmp;
}
t_m = math.fabs(t)
def code(x, y, z, t_m, a, b):
	tmp = 0
	if t_m <= 2.35e+29:
		tmp = math.cos(((b * t_m) * 0.0625)) * (math.cos((0.0625 * (z * t_m))) * x)
	else:
		tmp = 1.0 * (1.0 * x)
	return tmp
t_m = abs(t)
function code(x, y, z, t_m, a, b)
	tmp = 0.0
	if (t_m <= 2.35e+29)
		tmp = Float64(cos(Float64(Float64(b * t_m) * 0.0625)) * Float64(cos(Float64(0.0625 * Float64(z * t_m))) * x));
	else
		tmp = Float64(1.0 * Float64(1.0 * x));
	end
	return tmp
end
t_m = abs(t);
function tmp_2 = code(x, y, z, t_m, a, b)
	tmp = 0.0;
	if (t_m <= 2.35e+29)
		tmp = cos(((b * t_m) * 0.0625)) * (cos((0.0625 * (z * t_m))) * x);
	else
		tmp = 1.0 * (1.0 * x);
	end
	tmp_2 = tmp;
end
t_m = N[Abs[t], $MachinePrecision]
code[x_, y_, z_, t$95$m_, a_, b_] := If[LessEqual[t$95$m, 2.35e+29], N[(N[Cos[N[(N[(b * t$95$m), $MachinePrecision] * 0.0625), $MachinePrecision]], $MachinePrecision] * N[(N[Cos[N[(0.0625 * N[(z * t$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision], N[(1.0 * N[(1.0 * x), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
t_m = \left|t\right|

\\
\begin{array}{l}
\mathbf{if}\;t\_m \leq 2.35 \cdot 10^{+29}:\\
\;\;\;\;\cos \left(\left(b \cdot t\_m\right) \cdot 0.0625\right) \cdot \left(\cos \left(0.0625 \cdot \left(z \cdot t\_m\right)\right) \cdot x\right)\\

\mathbf{else}:\\
\;\;\;\;1 \cdot \left(1 \cdot x\right)\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if t < 2.3500000000000001e29

    1. Initial program 37.5%

      \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
    2. Add Preprocessing
    3. Taylor expanded in t around 0

      \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \color{blue}{1} \]
    4. Step-by-step derivation
      1. Applied rewrites38.9%

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \color{blue}{1} \]
      2. Taylor expanded in y around 0

        \[\leadsto \left(x \cdot \cos \color{blue}{\left(\frac{1}{16} \cdot \left(t \cdot z\right)\right)}\right) \cdot 1 \]
      3. Step-by-step derivation
        1. *-commutativeN/A

          \[\leadsto \left(x \cdot \cos \color{blue}{\left(\left(t \cdot z\right) \cdot \frac{1}{16}\right)}\right) \cdot 1 \]
        2. lower-*.f64N/A

          \[\leadsto \left(x \cdot \cos \color{blue}{\left(\left(t \cdot z\right) \cdot \frac{1}{16}\right)}\right) \cdot 1 \]
        3. lower-*.f6439.6

          \[\leadsto \left(x \cdot \cos \left(\color{blue}{\left(t \cdot z\right)} \cdot 0.0625\right)\right) \cdot 1 \]
      4. Applied rewrites39.6%

        \[\leadsto \left(x \cdot \cos \color{blue}{\left(\left(t \cdot z\right) \cdot 0.0625\right)}\right) \cdot 1 \]
      5. Taylor expanded in a around 0

        \[\leadsto \left(x \cdot \cos \left(\left(t \cdot z\right) \cdot \frac{1}{16}\right)\right) \cdot \color{blue}{\cos \left(\frac{1}{16} \cdot \left(b \cdot t\right)\right)} \]
      6. Step-by-step derivation
        1. lower-cos.f64N/A

          \[\leadsto \left(x \cdot \cos \left(\left(t \cdot z\right) \cdot \frac{1}{16}\right)\right) \cdot \color{blue}{\cos \left(\frac{1}{16} \cdot \left(b \cdot t\right)\right)} \]
        2. *-commutativeN/A

          \[\leadsto \left(x \cdot \cos \left(\left(t \cdot z\right) \cdot \frac{1}{16}\right)\right) \cdot \cos \color{blue}{\left(\left(b \cdot t\right) \cdot \frac{1}{16}\right)} \]
        3. lower-*.f64N/A

          \[\leadsto \left(x \cdot \cos \left(\left(t \cdot z\right) \cdot \frac{1}{16}\right)\right) \cdot \cos \color{blue}{\left(\left(b \cdot t\right) \cdot \frac{1}{16}\right)} \]
        4. lower-*.f6439.7

          \[\leadsto \left(x \cdot \cos \left(\left(t \cdot z\right) \cdot 0.0625\right)\right) \cdot \cos \left(\color{blue}{\left(b \cdot t\right)} \cdot 0.0625\right) \]
      7. Applied rewrites39.7%

        \[\leadsto \left(x \cdot \cos \left(\left(t \cdot z\right) \cdot 0.0625\right)\right) \cdot \color{blue}{\cos \left(\left(b \cdot t\right) \cdot 0.0625\right)} \]

      if 2.3500000000000001e29 < t

      1. Initial program 8.6%

        \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
      2. Add Preprocessing
      3. Taylor expanded in t around 0

        \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \color{blue}{1} \]
      4. Step-by-step derivation
        1. Applied rewrites10.2%

          \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \color{blue}{1} \]
        2. Taylor expanded in z around 0

          \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot 1 \]
        3. Step-by-step derivation
          1. Applied rewrites16.0%

            \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot 1 \]
        4. Recombined 2 regimes into one program.
        5. Final simplification33.0%

          \[\leadsto \begin{array}{l} \mathbf{if}\;t \leq 2.35 \cdot 10^{+29}:\\ \;\;\;\;\cos \left(\left(b \cdot t\right) \cdot 0.0625\right) \cdot \left(\cos \left(0.0625 \cdot \left(z \cdot t\right)\right) \cdot x\right)\\ \mathbf{else}:\\ \;\;\;\;1 \cdot \left(1 \cdot x\right)\\ \end{array} \]
        6. Add Preprocessing

        Alternative 2: 30.3% accurate, 2.2× speedup?

        \[\begin{array}{l} t_m = \left|t\right| \\ 1 \cdot \left(\cos \left(0.0625 \cdot \left(z \cdot t\_m\right)\right) \cdot x\right) \end{array} \]
        t_m = (fabs.f64 t)
        (FPCore (x y z t_m a b)
         :precision binary64
         (* 1.0 (* (cos (* 0.0625 (* z t_m))) x)))
        t_m = fabs(t);
        double code(double x, double y, double z, double t_m, double a, double b) {
        	return 1.0 * (cos((0.0625 * (z * t_m))) * x);
        }
        
        t_m = abs(t)
        real(8) function code(x, y, z, t_m, a, b)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            real(8), intent (in) :: z
            real(8), intent (in) :: t_m
            real(8), intent (in) :: a
            real(8), intent (in) :: b
            code = 1.0d0 * (cos((0.0625d0 * (z * t_m))) * x)
        end function
        
        t_m = Math.abs(t);
        public static double code(double x, double y, double z, double t_m, double a, double b) {
        	return 1.0 * (Math.cos((0.0625 * (z * t_m))) * x);
        }
        
        t_m = math.fabs(t)
        def code(x, y, z, t_m, a, b):
        	return 1.0 * (math.cos((0.0625 * (z * t_m))) * x)
        
        t_m = abs(t)
        function code(x, y, z, t_m, a, b)
        	return Float64(1.0 * Float64(cos(Float64(0.0625 * Float64(z * t_m))) * x))
        end
        
        t_m = abs(t);
        function tmp = code(x, y, z, t_m, a, b)
        	tmp = 1.0 * (cos((0.0625 * (z * t_m))) * x);
        end
        
        t_m = N[Abs[t], $MachinePrecision]
        code[x_, y_, z_, t$95$m_, a_, b_] := N[(1.0 * N[(N[Cos[N[(0.0625 * N[(z * t$95$m), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        t_m = \left|t\right|
        
        \\
        1 \cdot \left(\cos \left(0.0625 \cdot \left(z \cdot t\_m\right)\right) \cdot x\right)
        \end{array}
        
        Derivation
        1. Initial program 29.4%

          \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
        2. Add Preprocessing
        3. Taylor expanded in t around 0

          \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \color{blue}{1} \]
        4. Step-by-step derivation
          1. Applied rewrites30.8%

            \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \color{blue}{1} \]
          2. Taylor expanded in y around 0

            \[\leadsto \left(x \cdot \cos \color{blue}{\left(\frac{1}{16} \cdot \left(t \cdot z\right)\right)}\right) \cdot 1 \]
          3. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \left(x \cdot \cos \color{blue}{\left(\left(t \cdot z\right) \cdot \frac{1}{16}\right)}\right) \cdot 1 \]
            2. lower-*.f64N/A

              \[\leadsto \left(x \cdot \cos \color{blue}{\left(\left(t \cdot z\right) \cdot \frac{1}{16}\right)}\right) \cdot 1 \]
            3. lower-*.f6432.3

              \[\leadsto \left(x \cdot \cos \left(\color{blue}{\left(t \cdot z\right)} \cdot 0.0625\right)\right) \cdot 1 \]
          4. Applied rewrites32.3%

            \[\leadsto \left(x \cdot \cos \color{blue}{\left(\left(t \cdot z\right) \cdot 0.0625\right)}\right) \cdot 1 \]
          5. Final simplification32.3%

            \[\leadsto 1 \cdot \left(\cos \left(0.0625 \cdot \left(z \cdot t\right)\right) \cdot x\right) \]
          6. Add Preprocessing

          Alternative 3: 31.3% accurate, 24.5× speedup?

          \[\begin{array}{l} t_m = \left|t\right| \\ 1 \cdot \left(1 \cdot x\right) \end{array} \]
          t_m = (fabs.f64 t)
          (FPCore (x y z t_m a b) :precision binary64 (* 1.0 (* 1.0 x)))
          t_m = fabs(t);
          double code(double x, double y, double z, double t_m, double a, double b) {
          	return 1.0 * (1.0 * x);
          }
          
          t_m = abs(t)
          real(8) function code(x, y, z, t_m, a, b)
              real(8), intent (in) :: x
              real(8), intent (in) :: y
              real(8), intent (in) :: z
              real(8), intent (in) :: t_m
              real(8), intent (in) :: a
              real(8), intent (in) :: b
              code = 1.0d0 * (1.0d0 * x)
          end function
          
          t_m = Math.abs(t);
          public static double code(double x, double y, double z, double t_m, double a, double b) {
          	return 1.0 * (1.0 * x);
          }
          
          t_m = math.fabs(t)
          def code(x, y, z, t_m, a, b):
          	return 1.0 * (1.0 * x)
          
          t_m = abs(t)
          function code(x, y, z, t_m, a, b)
          	return Float64(1.0 * Float64(1.0 * x))
          end
          
          t_m = abs(t);
          function tmp = code(x, y, z, t_m, a, b)
          	tmp = 1.0 * (1.0 * x);
          end
          
          t_m = N[Abs[t], $MachinePrecision]
          code[x_, y_, z_, t$95$m_, a_, b_] := N[(1.0 * N[(1.0 * x), $MachinePrecision]), $MachinePrecision]
          
          \begin{array}{l}
          t_m = \left|t\right|
          
          \\
          1 \cdot \left(1 \cdot x\right)
          \end{array}
          
          Derivation
          1. Initial program 29.4%

            \[\left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \cos \left(\frac{\left(\left(a \cdot 2 + 1\right) \cdot b\right) \cdot t}{16}\right) \]
          2. Add Preprocessing
          3. Taylor expanded in t around 0

            \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \color{blue}{1} \]
          4. Step-by-step derivation
            1. Applied rewrites30.8%

              \[\leadsto \left(x \cdot \cos \left(\frac{\left(\left(y \cdot 2 + 1\right) \cdot z\right) \cdot t}{16}\right)\right) \cdot \color{blue}{1} \]
            2. Taylor expanded in z around 0

              \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot 1 \]
            3. Step-by-step derivation
              1. Applied rewrites32.2%

                \[\leadsto \left(x \cdot \color{blue}{1}\right) \cdot 1 \]
              2. Final simplification32.2%

                \[\leadsto 1 \cdot \left(1 \cdot x\right) \]
              3. Add Preprocessing

              Developer Target 1: 30.9% accurate, 1.1× speedup?

              \[\begin{array}{l} \\ x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right) \end{array} \]
              (FPCore (x y z t a b)
               :precision binary64
               (* x (cos (* (/ b 16.0) (/ t (+ (- 1.0 (* a 2.0)) (pow (* a 2.0) 2.0)))))))
              double code(double x, double y, double z, double t, double a, double b) {
              	return x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + pow((a * 2.0), 2.0)))));
              }
              
              real(8) function code(x, y, z, t, a, b)
                  real(8), intent (in) :: x
                  real(8), intent (in) :: y
                  real(8), intent (in) :: z
                  real(8), intent (in) :: t
                  real(8), intent (in) :: a
                  real(8), intent (in) :: b
                  code = x * cos(((b / 16.0d0) * (t / ((1.0d0 - (a * 2.0d0)) + ((a * 2.0d0) ** 2.0d0)))))
              end function
              
              public static double code(double x, double y, double z, double t, double a, double b) {
              	return x * Math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + Math.pow((a * 2.0), 2.0)))));
              }
              
              def code(x, y, z, t, a, b):
              	return x * math.cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + math.pow((a * 2.0), 2.0)))))
              
              function code(x, y, z, t, a, b)
              	return Float64(x * cos(Float64(Float64(b / 16.0) * Float64(t / Float64(Float64(1.0 - Float64(a * 2.0)) + (Float64(a * 2.0) ^ 2.0))))))
              end
              
              function tmp = code(x, y, z, t, a, b)
              	tmp = x * cos(((b / 16.0) * (t / ((1.0 - (a * 2.0)) + ((a * 2.0) ^ 2.0)))));
              end
              
              code[x_, y_, z_, t_, a_, b_] := N[(x * N[Cos[N[(N[(b / 16.0), $MachinePrecision] * N[(t / N[(N[(1.0 - N[(a * 2.0), $MachinePrecision]), $MachinePrecision] + N[Power[N[(a * 2.0), $MachinePrecision], 2.0], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              x \cdot \cos \left(\frac{b}{16} \cdot \frac{t}{\left(1 - a \cdot 2\right) + {\left(a \cdot 2\right)}^{2}}\right)
              \end{array}
              

              Reproduce

              ?
              herbie shell --seed 2024283 
              (FPCore (x y z t a b)
                :name "Codec.Picture.Jpg.FastDct:referenceDct from JuicyPixels-3.2.6.1"
                :precision binary64
              
                :alt
                (! :herbie-platform default (* x (cos (* (/ b 16) (/ t (+ (- 1 (* a 2)) (pow (* a 2) 2)))))))
              
                (* (* x (cos (/ (* (* (+ (* y 2.0) 1.0) z) t) 16.0))) (cos (/ (* (* (+ (* a 2.0) 1.0) b) t) 16.0))))