
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* 500.0 (- x y)))
double code(double x, double y) {
return 500.0 * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 500.0d0 * (x - y)
end function
public static double code(double x, double y) {
return 500.0 * (x - y);
}
def code(x, y): return 500.0 * (x - y)
function code(x, y) return Float64(500.0 * Float64(x - y)) end
function tmp = code(x, y) tmp = 500.0 * (x - y); end
code[x_, y_] := N[(500.0 * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
500 \cdot \left(x - y\right)
\end{array}
(FPCore (x y) :precision binary64 (fma x 500.0 (* y -500.0)))
double code(double x, double y) {
return fma(x, 500.0, (y * -500.0));
}
function code(x, y) return fma(x, 500.0, Float64(y * -500.0)) end
code[x_, y_] := N[(x * 500.0 + N[(y * -500.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(x, 500, y \cdot -500\right)
\end{array}
Initial program 100.0%
lift-*.f64N/A
lift--.f64N/A
sub-negN/A
distribute-rgt-inN/A
*-commutativeN/A
lower-fma.f64N/A
neg-mul-1N/A
associate-*r*N/A
lower-*.f64N/A
metadata-eval100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (if (<= y -3.85e-22) (* y -500.0) (if (<= y 4.2e-42) (* 500.0 x) (* y -500.0))))
double code(double x, double y) {
double tmp;
if (y <= -3.85e-22) {
tmp = y * -500.0;
} else if (y <= 4.2e-42) {
tmp = 500.0 * x;
} else {
tmp = y * -500.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-3.85d-22)) then
tmp = y * (-500.0d0)
else if (y <= 4.2d-42) then
tmp = 500.0d0 * x
else
tmp = y * (-500.0d0)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -3.85e-22) {
tmp = y * -500.0;
} else if (y <= 4.2e-42) {
tmp = 500.0 * x;
} else {
tmp = y * -500.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -3.85e-22: tmp = y * -500.0 elif y <= 4.2e-42: tmp = 500.0 * x else: tmp = y * -500.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -3.85e-22) tmp = Float64(y * -500.0); elseif (y <= 4.2e-42) tmp = Float64(500.0 * x); else tmp = Float64(y * -500.0); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -3.85e-22) tmp = y * -500.0; elseif (y <= 4.2e-42) tmp = 500.0 * x; else tmp = y * -500.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -3.85e-22], N[(y * -500.0), $MachinePrecision], If[LessEqual[y, 4.2e-42], N[(500.0 * x), $MachinePrecision], N[(y * -500.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.85 \cdot 10^{-22}:\\
\;\;\;\;y \cdot -500\\
\mathbf{elif}\;y \leq 4.2 \cdot 10^{-42}:\\
\;\;\;\;500 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot -500\\
\end{array}
\end{array}
if y < -3.8500000000000001e-22 or 4.20000000000000013e-42 < y Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6479.2
Applied rewrites79.2%
if -3.8500000000000001e-22 < y < 4.20000000000000013e-42Initial program 100.0%
Taylor expanded in x around inf
lower-*.f6482.4
Applied rewrites82.4%
Final simplification80.7%
(FPCore (x y) :precision binary64 (* (- x y) 500.0))
double code(double x, double y) {
return (x - y) * 500.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) * 500.0d0
end function
public static double code(double x, double y) {
return (x - y) * 500.0;
}
def code(x, y): return (x - y) * 500.0
function code(x, y) return Float64(Float64(x - y) * 500.0) end
function tmp = code(x, y) tmp = (x - y) * 500.0; end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] * 500.0), $MachinePrecision]
\begin{array}{l}
\\
\left(x - y\right) \cdot 500
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (* y -500.0))
double code(double x, double y) {
return y * -500.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * (-500.0d0)
end function
public static double code(double x, double y) {
return y * -500.0;
}
def code(x, y): return y * -500.0
function code(x, y) return Float64(y * -500.0) end
function tmp = code(x, y) tmp = y * -500.0; end
code[x_, y_] := N[(y * -500.0), $MachinePrecision]
\begin{array}{l}
\\
y \cdot -500
\end{array}
Initial program 100.0%
Taylor expanded in x around 0
lower-*.f6451.2
Applied rewrites51.2%
Final simplification51.2%
herbie shell --seed 2024283
(FPCore (x y)
:name "Data.Colour.CIE:cieLABView from colour-2.3.3, B"
:precision binary64
(* 500.0 (- x y)))