Octave 3.8, oct_fill_randg

Percentage Accurate: 99.7% → 99.9%
Time: 2.1min
Alternatives: 8
Speedup: 2.6×

Specification

?
\[\begin{array}{l} \\ \begin{array}{l} t_0 := a - \frac{1}{3}\\ t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right) \end{array} \end{array} \]
(FPCore (a rand)
 :precision binary64
 (let* ((t_0 (- a (/ 1.0 3.0))))
   (* t_0 (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 t_0))) rand)))))
double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
}
real(8) function code(a, rand)
    real(8), intent (in) :: a
    real(8), intent (in) :: rand
    real(8) :: t_0
    t_0 = a - (1.0d0 / 3.0d0)
    code = t_0 * (1.0d0 + ((1.0d0 / sqrt((9.0d0 * t_0))) * rand))
end function
public static double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / Math.sqrt((9.0 * t_0))) * rand));
}
def code(a, rand):
	t_0 = a - (1.0 / 3.0)
	return t_0 * (1.0 + ((1.0 / math.sqrt((9.0 * t_0))) * rand))
function code(a, rand)
	t_0 = Float64(a - Float64(1.0 / 3.0))
	return Float64(t_0 * Float64(1.0 + Float64(Float64(1.0 / sqrt(Float64(9.0 * t_0))) * rand)))
end
function tmp = code(a, rand)
	t_0 = a - (1.0 / 3.0);
	tmp = t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
end
code[a_, rand_] := Block[{t$95$0 = N[(a - N[(1.0 / 3.0), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 * N[(1.0 + N[(N[(1.0 / N[Sqrt[N[(9.0 * t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * rand), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := a - \frac{1}{3}\\
t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right)
\end{array}
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 8 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.7% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := a - \frac{1}{3}\\ t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right) \end{array} \end{array} \]
(FPCore (a rand)
 :precision binary64
 (let* ((t_0 (- a (/ 1.0 3.0))))
   (* t_0 (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 t_0))) rand)))))
double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
}
real(8) function code(a, rand)
    real(8), intent (in) :: a
    real(8), intent (in) :: rand
    real(8) :: t_0
    t_0 = a - (1.0d0 / 3.0d0)
    code = t_0 * (1.0d0 + ((1.0d0 / sqrt((9.0d0 * t_0))) * rand))
end function
public static double code(double a, double rand) {
	double t_0 = a - (1.0 / 3.0);
	return t_0 * (1.0 + ((1.0 / Math.sqrt((9.0 * t_0))) * rand));
}
def code(a, rand):
	t_0 = a - (1.0 / 3.0)
	return t_0 * (1.0 + ((1.0 / math.sqrt((9.0 * t_0))) * rand))
function code(a, rand)
	t_0 = Float64(a - Float64(1.0 / 3.0))
	return Float64(t_0 * Float64(1.0 + Float64(Float64(1.0 / sqrt(Float64(9.0 * t_0))) * rand)))
end
function tmp = code(a, rand)
	t_0 = a - (1.0 / 3.0);
	tmp = t_0 * (1.0 + ((1.0 / sqrt((9.0 * t_0))) * rand));
end
code[a_, rand_] := Block[{t$95$0 = N[(a - N[(1.0 / 3.0), $MachinePrecision]), $MachinePrecision]}, N[(t$95$0 * N[(1.0 + N[(N[(1.0 / N[Sqrt[N[(9.0 * t$95$0), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * rand), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := a - \frac{1}{3}\\
t\_0 \cdot \left(1 + \frac{1}{\sqrt{9 \cdot t\_0}} \cdot rand\right)
\end{array}
\end{array}

Alternative 1: 99.9% accurate, 2.6× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(\sqrt{\mathsf{fma}\left(a, 0.1111111111111111, -0.037037037037037035\right)}, rand, a + -0.3333333333333333\right) \end{array} \]
(FPCore (a rand)
 :precision binary64
 (fma
  (sqrt (fma a 0.1111111111111111 -0.037037037037037035))
  rand
  (+ a -0.3333333333333333)))
double code(double a, double rand) {
	return fma(sqrt(fma(a, 0.1111111111111111, -0.037037037037037035)), rand, (a + -0.3333333333333333));
}
function code(a, rand)
	return fma(sqrt(fma(a, 0.1111111111111111, -0.037037037037037035)), rand, Float64(a + -0.3333333333333333))
end
code[a_, rand_] := N[(N[Sqrt[N[(a * 0.1111111111111111 + -0.037037037037037035), $MachinePrecision]], $MachinePrecision] * rand + N[(a + -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(\sqrt{\mathsf{fma}\left(a, 0.1111111111111111, -0.037037037037037035\right)}, rand, a + -0.3333333333333333\right)
\end{array}
Derivation
  1. Initial program 99.8%

    \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
  2. Add Preprocessing
  3. Taylor expanded in rand around 0

    \[\leadsto \color{blue}{\left(a + \frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right)\right) - \frac{1}{3}} \]
  4. Step-by-step derivation
    1. sub-negN/A

      \[\leadsto \color{blue}{\left(a + \frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right)\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \]
    2. metadata-evalN/A

      \[\leadsto \left(a + \frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right)\right) + \color{blue}{\frac{-1}{3}} \]
    3. lower-+.f64N/A

      \[\leadsto \color{blue}{\left(a + \frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right)\right) + \frac{-1}{3}} \]
    4. +-commutativeN/A

      \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right) + a\right)} + \frac{-1}{3} \]
    5. associate-*r*N/A

      \[\leadsto \left(\color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} + a\right) + \frac{-1}{3} \]
    6. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{a - \frac{1}{3}}, a\right)} + \frac{-1}{3} \]
    7. lower-*.f64N/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{1}{3} \cdot rand}, \sqrt{a - \frac{1}{3}}, a\right) + \frac{-1}{3} \]
    8. lower-sqrt.f64N/A

      \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \color{blue}{\sqrt{a - \frac{1}{3}}}, a\right) + \frac{-1}{3} \]
    9. sub-negN/A

      \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{\color{blue}{a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}}, a\right) + \frac{-1}{3} \]
    10. metadata-evalN/A

      \[\leadsto \mathsf{fma}\left(\frac{1}{3} \cdot rand, \sqrt{a + \color{blue}{\frac{-1}{3}}}, a\right) + \frac{-1}{3} \]
    11. lower-+.f6499.8

      \[\leadsto \mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{\color{blue}{a + -0.3333333333333333}}, a\right) + -0.3333333333333333 \]
  5. Applied rewrites99.8%

    \[\leadsto \color{blue}{\mathsf{fma}\left(0.3333333333333333 \cdot rand, \sqrt{a + -0.3333333333333333}, a\right) + -0.3333333333333333} \]
  6. Step-by-step derivation
    1. Applied rewrites99.9%

      \[\leadsto \mathsf{fma}\left(\sqrt{\left(a + -0.3333333333333333\right) \cdot 0.1111111111111111}, \color{blue}{rand}, a + -0.3333333333333333\right) \]
    2. Step-by-step derivation
      1. Applied rewrites99.9%

        \[\leadsto \mathsf{fma}\left(\sqrt{\mathsf{fma}\left(a, 0.1111111111111111, -0.037037037037037035\right)}, rand, a + -0.3333333333333333\right) \]
      2. Add Preprocessing

      Alternative 2: 91.6% accurate, 2.0× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := rand \cdot \sqrt{\mathsf{fma}\left(a, 0.1111111111111111, -0.037037037037037035\right)}\\ \mathbf{if}\;rand \leq -2.1 \cdot 10^{+24}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;rand \leq 3 \cdot 10^{+72}:\\ \;\;\;\;a + -0.3333333333333333\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
      (FPCore (a rand)
       :precision binary64
       (let* ((t_0 (* rand (sqrt (fma a 0.1111111111111111 -0.037037037037037035)))))
         (if (<= rand -2.1e+24)
           t_0
           (if (<= rand 3e+72) (+ a -0.3333333333333333) t_0))))
      double code(double a, double rand) {
      	double t_0 = rand * sqrt(fma(a, 0.1111111111111111, -0.037037037037037035));
      	double tmp;
      	if (rand <= -2.1e+24) {
      		tmp = t_0;
      	} else if (rand <= 3e+72) {
      		tmp = a + -0.3333333333333333;
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      function code(a, rand)
      	t_0 = Float64(rand * sqrt(fma(a, 0.1111111111111111, -0.037037037037037035)))
      	tmp = 0.0
      	if (rand <= -2.1e+24)
      		tmp = t_0;
      	elseif (rand <= 3e+72)
      		tmp = Float64(a + -0.3333333333333333);
      	else
      		tmp = t_0;
      	end
      	return tmp
      end
      
      code[a_, rand_] := Block[{t$95$0 = N[(rand * N[Sqrt[N[(a * 0.1111111111111111 + -0.037037037037037035), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[rand, -2.1e+24], t$95$0, If[LessEqual[rand, 3e+72], N[(a + -0.3333333333333333), $MachinePrecision], t$95$0]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := rand \cdot \sqrt{\mathsf{fma}\left(a, 0.1111111111111111, -0.037037037037037035\right)}\\
      \mathbf{if}\;rand \leq -2.1 \cdot 10^{+24}:\\
      \;\;\;\;t\_0\\
      
      \mathbf{elif}\;rand \leq 3 \cdot 10^{+72}:\\
      \;\;\;\;a + -0.3333333333333333\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_0\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if rand < -2.1000000000000001e24 or 3.00000000000000003e72 < rand

        1. Initial program 99.5%

          \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
        2. Add Preprocessing
        3. Taylor expanded in rand around inf

          \[\leadsto \color{blue}{\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right)} \]
        4. Step-by-step derivation
          1. associate-*r*N/A

            \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} \]
          2. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} \]
          3. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right)} \cdot \sqrt{a - \frac{1}{3}} \]
          4. lower-sqrt.f64N/A

            \[\leadsto \left(\frac{1}{3} \cdot rand\right) \cdot \color{blue}{\sqrt{a - \frac{1}{3}}} \]
          5. sub-negN/A

            \[\leadsto \left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{\color{blue}{a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}} \]
          6. metadata-evalN/A

            \[\leadsto \left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a + \color{blue}{\frac{-1}{3}}} \]
          7. lower-+.f6489.7

            \[\leadsto \left(0.3333333333333333 \cdot rand\right) \cdot \sqrt{\color{blue}{a + -0.3333333333333333}} \]
        5. Applied rewrites89.7%

          \[\leadsto \color{blue}{\left(0.3333333333333333 \cdot rand\right) \cdot \sqrt{a + -0.3333333333333333}} \]
        6. Step-by-step derivation
          1. Applied rewrites89.8%

            \[\leadsto \sqrt{\mathsf{fma}\left(a, 0.1111111111111111, -0.037037037037037035\right)} \cdot \color{blue}{rand} \]

          if -2.1000000000000001e24 < rand < 3.00000000000000003e72

          1. Initial program 100.0%

            \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
          2. Add Preprocessing
          3. Taylor expanded in rand around 0

            \[\leadsto \color{blue}{a - \frac{1}{3}} \]
          4. Step-by-step derivation
            1. sub-negN/A

              \[\leadsto \color{blue}{a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \]
            2. metadata-evalN/A

              \[\leadsto a + \color{blue}{\frac{-1}{3}} \]
            3. lower-+.f6497.1

              \[\leadsto \color{blue}{a + -0.3333333333333333} \]
          5. Applied rewrites97.1%

            \[\leadsto \color{blue}{a + -0.3333333333333333} \]
        7. Recombined 2 regimes into one program.
        8. Final simplification94.1%

          \[\leadsto \begin{array}{l} \mathbf{if}\;rand \leq -2.1 \cdot 10^{+24}:\\ \;\;\;\;rand \cdot \sqrt{\mathsf{fma}\left(a, 0.1111111111111111, -0.037037037037037035\right)}\\ \mathbf{elif}\;rand \leq 3 \cdot 10^{+72}:\\ \;\;\;\;a + -0.3333333333333333\\ \mathbf{else}:\\ \;\;\;\;rand \cdot \sqrt{\mathsf{fma}\left(a, 0.1111111111111111, -0.037037037037037035\right)}\\ \end{array} \]
        9. Add Preprocessing

        Alternative 3: 90.7% accurate, 2.1× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} t_0 := 0.3333333333333333 \cdot \left(rand \cdot \sqrt{a}\right)\\ \mathbf{if}\;rand \leq -2.1 \cdot 10^{+24}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;rand \leq 3 \cdot 10^{+72}:\\ \;\;\;\;a + -0.3333333333333333\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
        (FPCore (a rand)
         :precision binary64
         (let* ((t_0 (* 0.3333333333333333 (* rand (sqrt a)))))
           (if (<= rand -2.1e+24)
             t_0
             (if (<= rand 3e+72) (+ a -0.3333333333333333) t_0))))
        double code(double a, double rand) {
        	double t_0 = 0.3333333333333333 * (rand * sqrt(a));
        	double tmp;
        	if (rand <= -2.1e+24) {
        		tmp = t_0;
        	} else if (rand <= 3e+72) {
        		tmp = a + -0.3333333333333333;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        real(8) function code(a, rand)
            real(8), intent (in) :: a
            real(8), intent (in) :: rand
            real(8) :: t_0
            real(8) :: tmp
            t_0 = 0.3333333333333333d0 * (rand * sqrt(a))
            if (rand <= (-2.1d+24)) then
                tmp = t_0
            else if (rand <= 3d+72) then
                tmp = a + (-0.3333333333333333d0)
            else
                tmp = t_0
            end if
            code = tmp
        end function
        
        public static double code(double a, double rand) {
        	double t_0 = 0.3333333333333333 * (rand * Math.sqrt(a));
        	double tmp;
        	if (rand <= -2.1e+24) {
        		tmp = t_0;
        	} else if (rand <= 3e+72) {
        		tmp = a + -0.3333333333333333;
        	} else {
        		tmp = t_0;
        	}
        	return tmp;
        }
        
        def code(a, rand):
        	t_0 = 0.3333333333333333 * (rand * math.sqrt(a))
        	tmp = 0
        	if rand <= -2.1e+24:
        		tmp = t_0
        	elif rand <= 3e+72:
        		tmp = a + -0.3333333333333333
        	else:
        		tmp = t_0
        	return tmp
        
        function code(a, rand)
        	t_0 = Float64(0.3333333333333333 * Float64(rand * sqrt(a)))
        	tmp = 0.0
        	if (rand <= -2.1e+24)
        		tmp = t_0;
        	elseif (rand <= 3e+72)
        		tmp = Float64(a + -0.3333333333333333);
        	else
        		tmp = t_0;
        	end
        	return tmp
        end
        
        function tmp_2 = code(a, rand)
        	t_0 = 0.3333333333333333 * (rand * sqrt(a));
        	tmp = 0.0;
        	if (rand <= -2.1e+24)
        		tmp = t_0;
        	elseif (rand <= 3e+72)
        		tmp = a + -0.3333333333333333;
        	else
        		tmp = t_0;
        	end
        	tmp_2 = tmp;
        end
        
        code[a_, rand_] := Block[{t$95$0 = N[(0.3333333333333333 * N[(rand * N[Sqrt[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[rand, -2.1e+24], t$95$0, If[LessEqual[rand, 3e+72], N[(a + -0.3333333333333333), $MachinePrecision], t$95$0]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        t_0 := 0.3333333333333333 \cdot \left(rand \cdot \sqrt{a}\right)\\
        \mathbf{if}\;rand \leq -2.1 \cdot 10^{+24}:\\
        \;\;\;\;t\_0\\
        
        \mathbf{elif}\;rand \leq 3 \cdot 10^{+72}:\\
        \;\;\;\;a + -0.3333333333333333\\
        
        \mathbf{else}:\\
        \;\;\;\;t\_0\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if rand < -2.1000000000000001e24 or 3.00000000000000003e72 < rand

          1. Initial program 99.5%

            \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
          2. Add Preprocessing
          3. Taylor expanded in rand around inf

            \[\leadsto \color{blue}{\frac{1}{3} \cdot \left(rand \cdot \sqrt{a - \frac{1}{3}}\right)} \]
          4. Step-by-step derivation
            1. associate-*r*N/A

              \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} \]
            2. lower-*.f64N/A

              \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a - \frac{1}{3}}} \]
            3. lower-*.f64N/A

              \[\leadsto \color{blue}{\left(\frac{1}{3} \cdot rand\right)} \cdot \sqrt{a - \frac{1}{3}} \]
            4. lower-sqrt.f64N/A

              \[\leadsto \left(\frac{1}{3} \cdot rand\right) \cdot \color{blue}{\sqrt{a - \frac{1}{3}}} \]
            5. sub-negN/A

              \[\leadsto \left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{\color{blue}{a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)}} \]
            6. metadata-evalN/A

              \[\leadsto \left(\frac{1}{3} \cdot rand\right) \cdot \sqrt{a + \color{blue}{\frac{-1}{3}}} \]
            7. lower-+.f6489.7

              \[\leadsto \left(0.3333333333333333 \cdot rand\right) \cdot \sqrt{\color{blue}{a + -0.3333333333333333}} \]
          5. Applied rewrites89.7%

            \[\leadsto \color{blue}{\left(0.3333333333333333 \cdot rand\right) \cdot \sqrt{a + -0.3333333333333333}} \]
          6. Taylor expanded in a around inf

            \[\leadsto \frac{1}{3} \cdot \color{blue}{\left(\sqrt{a} \cdot rand\right)} \]
          7. Step-by-step derivation
            1. Applied rewrites87.2%

              \[\leadsto 0.3333333333333333 \cdot \color{blue}{\left(rand \cdot \sqrt{a}\right)} \]

            if -2.1000000000000001e24 < rand < 3.00000000000000003e72

            1. Initial program 100.0%

              \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
            2. Add Preprocessing
            3. Taylor expanded in rand around 0

              \[\leadsto \color{blue}{a - \frac{1}{3}} \]
            4. Step-by-step derivation
              1. sub-negN/A

                \[\leadsto \color{blue}{a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \]
              2. metadata-evalN/A

                \[\leadsto a + \color{blue}{\frac{-1}{3}} \]
              3. lower-+.f6497.1

                \[\leadsto \color{blue}{a + -0.3333333333333333} \]
            5. Applied rewrites97.1%

              \[\leadsto \color{blue}{a + -0.3333333333333333} \]
          8. Recombined 2 regimes into one program.
          9. Add Preprocessing

          Alternative 4: 98.9% accurate, 2.7× speedup?

          \[\begin{array}{l} \\ a + \mathsf{fma}\left(rand, 0.3333333333333333 \cdot \sqrt{a}, -0.3333333333333333\right) \end{array} \]
          (FPCore (a rand)
           :precision binary64
           (+ a (fma rand (* 0.3333333333333333 (sqrt a)) -0.3333333333333333)))
          double code(double a, double rand) {
          	return a + fma(rand, (0.3333333333333333 * sqrt(a)), -0.3333333333333333);
          }
          
          function code(a, rand)
          	return Float64(a + fma(rand, Float64(0.3333333333333333 * sqrt(a)), -0.3333333333333333))
          end
          
          code[a_, rand_] := N[(a + N[(rand * N[(0.3333333333333333 * N[Sqrt[a], $MachinePrecision]), $MachinePrecision] + -0.3333333333333333), $MachinePrecision]), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          a + \mathsf{fma}\left(rand, 0.3333333333333333 \cdot \sqrt{a}, -0.3333333333333333\right)
          \end{array}
          
          Derivation
          1. Initial program 99.8%

            \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-*.f64N/A

              \[\leadsto \color{blue}{\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)} \]
            2. lift-+.f64N/A

              \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{\left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)} \]
            3. +-commutativeN/A

              \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand + 1\right)} \]
            4. distribute-rgt-inN/A

              \[\leadsto \color{blue}{\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + 1 \cdot \left(a - \frac{1}{3}\right)} \]
            5. *-lft-identityN/A

              \[\leadsto \left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + \color{blue}{\left(a - \frac{1}{3}\right)} \]
            6. lift--.f64N/A

              \[\leadsto \left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + \color{blue}{\left(a - \frac{1}{3}\right)} \]
            7. sub-negN/A

              \[\leadsto \left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + \color{blue}{\left(a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)\right)} \]
            8. +-commutativeN/A

              \[\leadsto \left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + \color{blue}{\left(\left(\mathsf{neg}\left(\frac{1}{3}\right)\right) + a\right)} \]
            9. associate-+r+N/A

              \[\leadsto \color{blue}{\left(\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)\right) + a} \]
            10. lower-+.f64N/A

              \[\leadsto \color{blue}{\left(\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)\right) + a} \]
          4. Applied rewrites99.8%

            \[\leadsto \color{blue}{\mathsf{fma}\left(rand, \frac{a + -0.3333333333333333}{\sqrt{\mathsf{fma}\left(9, a, -3\right)}}, -0.3333333333333333\right) + a} \]
          5. Taylor expanded in a around inf

            \[\leadsto \mathsf{fma}\left(rand, \color{blue}{\frac{1}{3} \cdot \sqrt{a}}, \frac{-1}{3}\right) + a \]
          6. Step-by-step derivation
            1. lower-*.f64N/A

              \[\leadsto \mathsf{fma}\left(rand, \color{blue}{\frac{1}{3} \cdot \sqrt{a}}, \frac{-1}{3}\right) + a \]
            2. lower-sqrt.f6498.5

              \[\leadsto \mathsf{fma}\left(rand, 0.3333333333333333 \cdot \color{blue}{\sqrt{a}}, -0.3333333333333333\right) + a \]
          7. Applied rewrites98.5%

            \[\leadsto \mathsf{fma}\left(rand, \color{blue}{0.3333333333333333 \cdot \sqrt{a}}, -0.3333333333333333\right) + a \]
          8. Final simplification98.5%

            \[\leadsto a + \mathsf{fma}\left(rand, 0.3333333333333333 \cdot \sqrt{a}, -0.3333333333333333\right) \]
          9. Add Preprocessing

          Alternative 5: 97.8% accurate, 2.8× speedup?

          \[\begin{array}{l} \\ a + 0.3333333333333333 \cdot \left(rand \cdot \sqrt{a}\right) \end{array} \]
          (FPCore (a rand)
           :precision binary64
           (+ a (* 0.3333333333333333 (* rand (sqrt a)))))
          double code(double a, double rand) {
          	return a + (0.3333333333333333 * (rand * sqrt(a)));
          }
          
          real(8) function code(a, rand)
              real(8), intent (in) :: a
              real(8), intent (in) :: rand
              code = a + (0.3333333333333333d0 * (rand * sqrt(a)))
          end function
          
          public static double code(double a, double rand) {
          	return a + (0.3333333333333333 * (rand * Math.sqrt(a)));
          }
          
          def code(a, rand):
          	return a + (0.3333333333333333 * (rand * math.sqrt(a)))
          
          function code(a, rand)
          	return Float64(a + Float64(0.3333333333333333 * Float64(rand * sqrt(a))))
          end
          
          function tmp = code(a, rand)
          	tmp = a + (0.3333333333333333 * (rand * sqrt(a)));
          end
          
          code[a_, rand_] := N[(a + N[(0.3333333333333333 * N[(rand * N[Sqrt[a], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
          
          \begin{array}{l}
          
          \\
          a + 0.3333333333333333 \cdot \left(rand \cdot \sqrt{a}\right)
          \end{array}
          
          Derivation
          1. Initial program 99.8%

            \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
          2. Add Preprocessing
          3. Step-by-step derivation
            1. lift-*.f64N/A

              \[\leadsto \color{blue}{\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)} \]
            2. lift-+.f64N/A

              \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{\left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right)} \]
            3. +-commutativeN/A

              \[\leadsto \left(a - \frac{1}{3}\right) \cdot \color{blue}{\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand + 1\right)} \]
            4. distribute-rgt-inN/A

              \[\leadsto \color{blue}{\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + 1 \cdot \left(a - \frac{1}{3}\right)} \]
            5. *-lft-identityN/A

              \[\leadsto \left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + \color{blue}{\left(a - \frac{1}{3}\right)} \]
            6. lift--.f64N/A

              \[\leadsto \left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + \color{blue}{\left(a - \frac{1}{3}\right)} \]
            7. sub-negN/A

              \[\leadsto \left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + \color{blue}{\left(a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)\right)} \]
            8. +-commutativeN/A

              \[\leadsto \left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + \color{blue}{\left(\left(\mathsf{neg}\left(\frac{1}{3}\right)\right) + a\right)} \]
            9. associate-+r+N/A

              \[\leadsto \color{blue}{\left(\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)\right) + a} \]
            10. lower-+.f64N/A

              \[\leadsto \color{blue}{\left(\left(\frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \cdot \left(a - \frac{1}{3}\right) + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)\right) + a} \]
          4. Applied rewrites99.8%

            \[\leadsto \color{blue}{\mathsf{fma}\left(rand, \frac{a + -0.3333333333333333}{\sqrt{\mathsf{fma}\left(9, a, -3\right)}}, -0.3333333333333333\right) + a} \]
          5. Taylor expanded in a around inf

            \[\leadsto \color{blue}{\frac{1}{3} \cdot \left(\sqrt{a} \cdot rand\right)} + a \]
          6. Step-by-step derivation
            1. lower-*.f64N/A

              \[\leadsto \color{blue}{\frac{1}{3} \cdot \left(\sqrt{a} \cdot rand\right)} + a \]
            2. *-commutativeN/A

              \[\leadsto \frac{1}{3} \cdot \color{blue}{\left(rand \cdot \sqrt{a}\right)} + a \]
            3. lower-*.f64N/A

              \[\leadsto \frac{1}{3} \cdot \color{blue}{\left(rand \cdot \sqrt{a}\right)} + a \]
            4. lower-sqrt.f6497.8

              \[\leadsto 0.3333333333333333 \cdot \left(rand \cdot \color{blue}{\sqrt{a}}\right) + a \]
          7. Applied rewrites97.8%

            \[\leadsto \color{blue}{0.3333333333333333 \cdot \left(rand \cdot \sqrt{a}\right)} + a \]
          8. Final simplification97.8%

            \[\leadsto a + 0.3333333333333333 \cdot \left(rand \cdot \sqrt{a}\right) \]
          9. Add Preprocessing

          Alternative 6: 68.7% accurate, 3.0× speedup?

          \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;rand \leq 8.5 \cdot 10^{+175}:\\ \;\;\;\;a + -0.3333333333333333\\ \mathbf{else}:\\ \;\;\;\;\frac{a \cdot rand}{rand}\\ \end{array} \end{array} \]
          (FPCore (a rand)
           :precision binary64
           (if (<= rand 8.5e+175) (+ a -0.3333333333333333) (/ (* a rand) rand)))
          double code(double a, double rand) {
          	double tmp;
          	if (rand <= 8.5e+175) {
          		tmp = a + -0.3333333333333333;
          	} else {
          		tmp = (a * rand) / rand;
          	}
          	return tmp;
          }
          
          real(8) function code(a, rand)
              real(8), intent (in) :: a
              real(8), intent (in) :: rand
              real(8) :: tmp
              if (rand <= 8.5d+175) then
                  tmp = a + (-0.3333333333333333d0)
              else
                  tmp = (a * rand) / rand
              end if
              code = tmp
          end function
          
          public static double code(double a, double rand) {
          	double tmp;
          	if (rand <= 8.5e+175) {
          		tmp = a + -0.3333333333333333;
          	} else {
          		tmp = (a * rand) / rand;
          	}
          	return tmp;
          }
          
          def code(a, rand):
          	tmp = 0
          	if rand <= 8.5e+175:
          		tmp = a + -0.3333333333333333
          	else:
          		tmp = (a * rand) / rand
          	return tmp
          
          function code(a, rand)
          	tmp = 0.0
          	if (rand <= 8.5e+175)
          		tmp = Float64(a + -0.3333333333333333);
          	else
          		tmp = Float64(Float64(a * rand) / rand);
          	end
          	return tmp
          end
          
          function tmp_2 = code(a, rand)
          	tmp = 0.0;
          	if (rand <= 8.5e+175)
          		tmp = a + -0.3333333333333333;
          	else
          		tmp = (a * rand) / rand;
          	end
          	tmp_2 = tmp;
          end
          
          code[a_, rand_] := If[LessEqual[rand, 8.5e+175], N[(a + -0.3333333333333333), $MachinePrecision], N[(N[(a * rand), $MachinePrecision] / rand), $MachinePrecision]]
          
          \begin{array}{l}
          
          \\
          \begin{array}{l}
          \mathbf{if}\;rand \leq 8.5 \cdot 10^{+175}:\\
          \;\;\;\;a + -0.3333333333333333\\
          
          \mathbf{else}:\\
          \;\;\;\;\frac{a \cdot rand}{rand}\\
          
          
          \end{array}
          \end{array}
          
          Derivation
          1. Split input into 2 regimes
          2. if rand < 8.50000000000000034e175

            1. Initial program 99.8%

              \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
            2. Add Preprocessing
            3. Taylor expanded in rand around 0

              \[\leadsto \color{blue}{a - \frac{1}{3}} \]
            4. Step-by-step derivation
              1. sub-negN/A

                \[\leadsto \color{blue}{a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \]
              2. metadata-evalN/A

                \[\leadsto a + \color{blue}{\frac{-1}{3}} \]
              3. lower-+.f6470.0

                \[\leadsto \color{blue}{a + -0.3333333333333333} \]
            5. Applied rewrites70.0%

              \[\leadsto \color{blue}{a + -0.3333333333333333} \]

            if 8.50000000000000034e175 < rand

            1. Initial program 99.8%

              \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
            2. Add Preprocessing
            3. Taylor expanded in rand around 0

              \[\leadsto \color{blue}{a - \frac{1}{3}} \]
            4. Step-by-step derivation
              1. sub-negN/A

                \[\leadsto \color{blue}{a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \]
              2. metadata-evalN/A

                \[\leadsto a + \color{blue}{\frac{-1}{3}} \]
              3. lower-+.f646.2

                \[\leadsto \color{blue}{a + -0.3333333333333333} \]
            5. Applied rewrites6.2%

              \[\leadsto \color{blue}{a + -0.3333333333333333} \]
            6. Step-by-step derivation
              1. Applied rewrites63.3%

                \[\leadsto \frac{rand \cdot \left(a + -0.3333333333333333\right)}{\color{blue}{rand}} \]
              2. Taylor expanded in a around inf

                \[\leadsto \frac{a \cdot rand}{rand} \]
              3. Step-by-step derivation
                1. Applied rewrites63.3%

                  \[\leadsto \frac{a \cdot rand}{rand} \]
              4. Recombined 2 regimes into one program.
              5. Add Preprocessing

              Alternative 7: 63.0% accurate, 17.0× speedup?

              \[\begin{array}{l} \\ a + -0.3333333333333333 \end{array} \]
              (FPCore (a rand) :precision binary64 (+ a -0.3333333333333333))
              double code(double a, double rand) {
              	return a + -0.3333333333333333;
              }
              
              real(8) function code(a, rand)
                  real(8), intent (in) :: a
                  real(8), intent (in) :: rand
                  code = a + (-0.3333333333333333d0)
              end function
              
              public static double code(double a, double rand) {
              	return a + -0.3333333333333333;
              }
              
              def code(a, rand):
              	return a + -0.3333333333333333
              
              function code(a, rand)
              	return Float64(a + -0.3333333333333333)
              end
              
              function tmp = code(a, rand)
              	tmp = a + -0.3333333333333333;
              end
              
              code[a_, rand_] := N[(a + -0.3333333333333333), $MachinePrecision]
              
              \begin{array}{l}
              
              \\
              a + -0.3333333333333333
              \end{array}
              
              Derivation
              1. Initial program 99.8%

                \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
              2. Add Preprocessing
              3. Taylor expanded in rand around 0

                \[\leadsto \color{blue}{a - \frac{1}{3}} \]
              4. Step-by-step derivation
                1. sub-negN/A

                  \[\leadsto \color{blue}{a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \]
                2. metadata-evalN/A

                  \[\leadsto a + \color{blue}{\frac{-1}{3}} \]
                3. lower-+.f6460.5

                  \[\leadsto \color{blue}{a + -0.3333333333333333} \]
              5. Applied rewrites60.5%

                \[\leadsto \color{blue}{a + -0.3333333333333333} \]
              6. Add Preprocessing

              Alternative 8: 1.6% accurate, 68.0× speedup?

              \[\begin{array}{l} \\ -0.3333333333333333 \end{array} \]
              (FPCore (a rand) :precision binary64 -0.3333333333333333)
              double code(double a, double rand) {
              	return -0.3333333333333333;
              }
              
              real(8) function code(a, rand)
                  real(8), intent (in) :: a
                  real(8), intent (in) :: rand
                  code = -0.3333333333333333d0
              end function
              
              public static double code(double a, double rand) {
              	return -0.3333333333333333;
              }
              
              def code(a, rand):
              	return -0.3333333333333333
              
              function code(a, rand)
              	return -0.3333333333333333
              end
              
              function tmp = code(a, rand)
              	tmp = -0.3333333333333333;
              end
              
              code[a_, rand_] := -0.3333333333333333
              
              \begin{array}{l}
              
              \\
              -0.3333333333333333
              \end{array}
              
              Derivation
              1. Initial program 99.8%

                \[\left(a - \frac{1}{3}\right) \cdot \left(1 + \frac{1}{\sqrt{9 \cdot \left(a - \frac{1}{3}\right)}} \cdot rand\right) \]
              2. Add Preprocessing
              3. Taylor expanded in rand around 0

                \[\leadsto \color{blue}{a - \frac{1}{3}} \]
              4. Step-by-step derivation
                1. sub-negN/A

                  \[\leadsto \color{blue}{a + \left(\mathsf{neg}\left(\frac{1}{3}\right)\right)} \]
                2. metadata-evalN/A

                  \[\leadsto a + \color{blue}{\frac{-1}{3}} \]
                3. lower-+.f6460.5

                  \[\leadsto \color{blue}{a + -0.3333333333333333} \]
              5. Applied rewrites60.5%

                \[\leadsto \color{blue}{a + -0.3333333333333333} \]
              6. Taylor expanded in a around 0

                \[\leadsto \frac{-1}{3} \]
              7. Step-by-step derivation
                1. Applied rewrites1.5%

                  \[\leadsto -0.3333333333333333 \]
                2. Add Preprocessing

                Reproduce

                ?
                herbie shell --seed 2024278 
                (FPCore (a rand)
                  :name "Octave 3.8, oct_fill_randg"
                  :precision binary64
                  (* (- a (/ 1.0 3.0)) (+ 1.0 (* (/ 1.0 (sqrt (* 9.0 (- a (/ 1.0 3.0))))) rand))))