
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 (* e (cos v)))))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + (e * cos(v)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + (e * cos(v)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + (e * Math.cos(v)));
}
def code(e, v): return (e * math.sin(v)) / (1.0 + (e * math.cos(v)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + Float64(e * cos(v)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + (e * cos(v))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + N[(e * N[Cos[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e \cdot \cos v}
\end{array}
(FPCore (e v) :precision binary64 (* (/ (sin v) (fma (cos v) e 1.0)) e))
double code(double e, double v) {
return (sin(v) / fma(cos(v), e, 1.0)) * e;
}
function code(e, v) return Float64(Float64(sin(v) / fma(cos(v), e, 1.0)) * e) end
code[e_, v_] := N[(N[(N[Sin[v], $MachinePrecision] / N[(N[Cos[v], $MachinePrecision] * e + 1.0), $MachinePrecision]), $MachinePrecision] * e), $MachinePrecision]
\begin{array}{l}
\\
\frac{\sin v}{\mathsf{fma}\left(\cos v, e, 1\right)} \cdot e
\end{array}
Initial program 99.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6499.8
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.8
Applied rewrites99.8%
(FPCore (e v) :precision binary64 (* (* e (sin v)) (fma (- e) (cos v) 1.0)))
double code(double e, double v) {
return (e * sin(v)) * fma(-e, cos(v), 1.0);
}
function code(e, v) return Float64(Float64(e * sin(v)) * fma(Float64(-e), cos(v), 1.0)) end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] * N[((-e) * N[Cos[v], $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(e \cdot \sin v\right) \cdot \mathsf{fma}\left(-e, \cos v, 1\right)
\end{array}
Initial program 99.8%
Taylor expanded in e around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-outN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
associate-*r*N/A
distribute-lft-neg-inN/A
distribute-rgt1-inN/A
lower-*.f64N/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f6499.3
Applied rewrites99.3%
Final simplification99.3%
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (* (/ 1.0 (- 1.0 e)) (- 1.0 (* e e)))))
double code(double e, double v) {
return (e * sin(v)) / ((1.0 / (1.0 - e)) * (1.0 - (e * e)));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / ((1.0d0 / (1.0d0 - e)) * (1.0d0 - (e * e)))
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / ((1.0 / (1.0 - e)) * (1.0 - (e * e)));
}
def code(e, v): return (e * math.sin(v)) / ((1.0 / (1.0 - e)) * (1.0 - (e * e)))
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(Float64(1.0 / Float64(1.0 - e)) * Float64(1.0 - Float64(e * e)))) end
function tmp = code(e, v) tmp = (e * sin(v)) / ((1.0 / (1.0 - e)) * (1.0 - (e * e))); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(N[(1.0 / N[(1.0 - e), $MachinePrecision]), $MachinePrecision] * N[(1.0 - N[(e * e), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{\frac{1}{1 - e} \cdot \left(1 - e \cdot e\right)}
\end{array}
Initial program 99.8%
Taylor expanded in v around 0
+-commutativeN/A
lower-+.f6499.2
Applied rewrites99.2%
Applied rewrites99.2%
Final simplification99.2%
(FPCore (e v) :precision binary64 (/ (* e (sin v)) (+ 1.0 e)))
double code(double e, double v) {
return (e * sin(v)) / (1.0 + e);
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e * sin(v)) / (1.0d0 + e)
end function
public static double code(double e, double v) {
return (e * Math.sin(v)) / (1.0 + e);
}
def code(e, v): return (e * math.sin(v)) / (1.0 + e)
function code(e, v) return Float64(Float64(e * sin(v)) / Float64(1.0 + e)) end
function tmp = code(e, v) tmp = (e * sin(v)) / (1.0 + e); end
code[e_, v_] := N[(N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision] / N[(1.0 + e), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{e \cdot \sin v}{1 + e}
\end{array}
Initial program 99.8%
Taylor expanded in v around 0
+-commutativeN/A
lower-+.f6499.2
Applied rewrites99.2%
Final simplification99.2%
(FPCore (e v) :precision binary64 (* (- 1.0 e) (* e (sin v))))
double code(double e, double v) {
return (1.0 - e) * (e * sin(v));
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (1.0d0 - e) * (e * sin(v))
end function
public static double code(double e, double v) {
return (1.0 - e) * (e * Math.sin(v));
}
def code(e, v): return (1.0 - e) * (e * math.sin(v))
function code(e, v) return Float64(Float64(1.0 - e) * Float64(e * sin(v))) end
function tmp = code(e, v) tmp = (1.0 - e) * (e * sin(v)); end
code[e_, v_] := N[(N[(1.0 - e), $MachinePrecision] * N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - e\right) \cdot \left(e \cdot \sin v\right)
\end{array}
Initial program 99.8%
Taylor expanded in e around 0
distribute-lft-inN/A
mul-1-negN/A
distribute-rgt-neg-outN/A
associate-*r*N/A
*-commutativeN/A
associate-*l*N/A
associate-*r*N/A
distribute-lft-neg-inN/A
distribute-rgt1-inN/A
lower-*.f64N/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-cos.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sin.f6499.3
Applied rewrites99.3%
Taylor expanded in v around 0
Applied rewrites98.8%
Final simplification98.8%
(FPCore (e v) :precision binary64 (* e (sin v)))
double code(double e, double v) {
return e * sin(v);
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * sin(v)
end function
public static double code(double e, double v) {
return e * Math.sin(v);
}
def code(e, v): return e * math.sin(v)
function code(e, v) return Float64(e * sin(v)) end
function tmp = code(e, v) tmp = e * sin(v); end
code[e_, v_] := N[(e * N[Sin[v], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
e \cdot \sin v
\end{array}
Initial program 99.8%
Taylor expanded in e around 0
*-commutativeN/A
lower-*.f64N/A
lower-sin.f6498.4
Applied rewrites98.4%
Final simplification98.4%
(FPCore (e v)
:precision binary64
(/
1.0
(/
(fma
(fma (/ (+ 1.0 e) e) 0.16666666666666666 -0.5)
(* v v)
(+ (/ 1.0 e) 1.0))
v)))
double code(double e, double v) {
return 1.0 / (fma(fma(((1.0 + e) / e), 0.16666666666666666, -0.5), (v * v), ((1.0 / e) + 1.0)) / v);
}
function code(e, v) return Float64(1.0 / Float64(fma(fma(Float64(Float64(1.0 + e) / e), 0.16666666666666666, -0.5), Float64(v * v), Float64(Float64(1.0 / e) + 1.0)) / v)) end
code[e_, v_] := N[(1.0 / N[(N[(N[(N[(N[(1.0 + e), $MachinePrecision] / e), $MachinePrecision] * 0.16666666666666666 + -0.5), $MachinePrecision] * N[(v * v), $MachinePrecision] + N[(N[(1.0 / e), $MachinePrecision] + 1.0), $MachinePrecision]), $MachinePrecision] / v), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{1}{\frac{\mathsf{fma}\left(\mathsf{fma}\left(\frac{1 + e}{e}, 0.16666666666666666, -0.5\right), v \cdot v, \frac{1}{e} + 1\right)}{v}}
\end{array}
Initial program 99.8%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
lower-/.f64N/A
lower-/.f6499.0
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.0
Applied rewrites99.0%
Taylor expanded in v around 0
lower-/.f64N/A
Applied rewrites42.5%
Final simplification42.5%
(FPCore (e v) :precision binary64 (* (/ e (+ 1.0 e)) v))
double code(double e, double v) {
return (e / (1.0 + e)) * v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (e / (1.0d0 + e)) * v
end function
public static double code(double e, double v) {
return (e / (1.0 + e)) * v;
}
def code(e, v): return (e / (1.0 + e)) * v
function code(e, v) return Float64(Float64(e / Float64(1.0 + e)) * v) end
function tmp = code(e, v) tmp = (e / (1.0 + e)) * v; end
code[e_, v_] := N[(N[(e / N[(1.0 + e), $MachinePrecision]), $MachinePrecision] * v), $MachinePrecision]
\begin{array}{l}
\\
\frac{e}{1 + e} \cdot v
\end{array}
Initial program 99.8%
Taylor expanded in v around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6441.9
Applied rewrites41.9%
Final simplification41.9%
(FPCore (e v) :precision binary64 (* (- v (* e v)) e))
double code(double e, double v) {
return (v - (e * v)) * e;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = (v - (e * v)) * e
end function
public static double code(double e, double v) {
return (v - (e * v)) * e;
}
def code(e, v): return (v - (e * v)) * e
function code(e, v) return Float64(Float64(v - Float64(e * v)) * e) end
function tmp = code(e, v) tmp = (v - (e * v)) * e; end
code[e_, v_] := N[(N[(v - N[(e * v), $MachinePrecision]), $MachinePrecision] * e), $MachinePrecision]
\begin{array}{l}
\\
\left(v - e \cdot v\right) \cdot e
\end{array}
Initial program 99.8%
Taylor expanded in v around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6441.9
Applied rewrites41.9%
Taylor expanded in e around 0
Applied rewrites41.5%
(FPCore (e v) :precision binary64 (* e v))
double code(double e, double v) {
return e * v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = e * v
end function
public static double code(double e, double v) {
return e * v;
}
def code(e, v): return e * v
function code(e, v) return Float64(e * v) end
function tmp = code(e, v) tmp = e * v; end
code[e_, v_] := N[(e * v), $MachinePrecision]
\begin{array}{l}
\\
e \cdot v
\end{array}
Initial program 99.8%
Taylor expanded in v around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6441.9
Applied rewrites41.9%
Taylor expanded in e around 0
Applied rewrites41.1%
(FPCore (e v) :precision binary64 (- v))
double code(double e, double v) {
return -v;
}
real(8) function code(e, v)
real(8), intent (in) :: e
real(8), intent (in) :: v
code = -v
end function
public static double code(double e, double v) {
return -v;
}
def code(e, v): return -v
function code(e, v) return Float64(-v) end
function tmp = code(e, v) tmp = -v; end
code[e_, v_] := (-v)
\begin{array}{l}
\\
-v
\end{array}
Initial program 99.8%
Taylor expanded in v around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
lower-+.f6441.9
Applied rewrites41.9%
Applied rewrites41.3%
Applied rewrites40.9%
Taylor expanded in e around inf
Applied rewrites3.4%
herbie shell --seed 2024278
(FPCore (e v)
:name "Trigonometry A"
:precision binary64
:pre (and (<= 0.0 e) (<= e 1.0))
(/ (* e (sin v)) (+ 1.0 (* e (cos v)))))