
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ x (* y (- z x))))
double code(double x, double y, double z) {
return x + (y * (z - x));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x + (y * (z - x))
end function
public static double code(double x, double y, double z) {
return x + (y * (z - x));
}
def code(x, y, z): return x + (y * (z - x))
function code(x, y, z) return Float64(x + Float64(y * Float64(z - x))) end
function tmp = code(x, y, z) tmp = x + (y * (z - x)); end
code[x_, y_, z_] := N[(x + N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + y \cdot \left(z - x\right)
\end{array}
(FPCore (x y z) :precision binary64 (fma (- z x) y x))
double code(double x, double y, double z) {
return fma((z - x), y, x);
}
function code(x, y, z) return fma(Float64(z - x), y, x) end
code[x_, y_, z_] := N[(N[(z - x), $MachinePrecision] * y + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z - x, y, x\right)
\end{array}
Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (* (- x) y)))
(if (<= y -3e+152)
(* y z)
(if (<= y -2.3e+19)
t_0
(if (<= y 3e-12) (* 1.0 x) (if (<= y 7.2e+254) (* y z) t_0))))))
double code(double x, double y, double z) {
double t_0 = -x * y;
double tmp;
if (y <= -3e+152) {
tmp = y * z;
} else if (y <= -2.3e+19) {
tmp = t_0;
} else if (y <= 3e-12) {
tmp = 1.0 * x;
} else if (y <= 7.2e+254) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -x * y
if (y <= (-3d+152)) then
tmp = y * z
else if (y <= (-2.3d+19)) then
tmp = t_0
else if (y <= 3d-12) then
tmp = 1.0d0 * x
else if (y <= 7.2d+254) then
tmp = y * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -x * y;
double tmp;
if (y <= -3e+152) {
tmp = y * z;
} else if (y <= -2.3e+19) {
tmp = t_0;
} else if (y <= 3e-12) {
tmp = 1.0 * x;
} else if (y <= 7.2e+254) {
tmp = y * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -x * y tmp = 0 if y <= -3e+152: tmp = y * z elif y <= -2.3e+19: tmp = t_0 elif y <= 3e-12: tmp = 1.0 * x elif y <= 7.2e+254: tmp = y * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-x) * y) tmp = 0.0 if (y <= -3e+152) tmp = Float64(y * z); elseif (y <= -2.3e+19) tmp = t_0; elseif (y <= 3e-12) tmp = Float64(1.0 * x); elseif (y <= 7.2e+254) tmp = Float64(y * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -x * y; tmp = 0.0; if (y <= -3e+152) tmp = y * z; elseif (y <= -2.3e+19) tmp = t_0; elseif (y <= 3e-12) tmp = 1.0 * x; elseif (y <= 7.2e+254) tmp = y * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-x) * y), $MachinePrecision]}, If[LessEqual[y, -3e+152], N[(y * z), $MachinePrecision], If[LessEqual[y, -2.3e+19], t$95$0, If[LessEqual[y, 3e-12], N[(1.0 * x), $MachinePrecision], If[LessEqual[y, 7.2e+254], N[(y * z), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-x\right) \cdot y\\
\mathbf{if}\;y \leq -3 \cdot 10^{+152}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq -2.3 \cdot 10^{+19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 3 \cdot 10^{-12}:\\
\;\;\;\;1 \cdot x\\
\mathbf{elif}\;y \leq 7.2 \cdot 10^{+254}:\\
\;\;\;\;y \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.99999999999999991e152 or 3.0000000000000001e-12 < y < 7.19999999999999954e254Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6465.1
Applied rewrites65.1%
if -2.99999999999999991e152 < y < -2.3e19 or 7.19999999999999954e254 < y Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
Applied rewrites66.4%
if -2.3e19 < y < 3.0000000000000001e-12Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6473.6
Applied rewrites73.6%
Taylor expanded in y around 0
Applied rewrites73.4%
Final simplification69.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- z x)))) (if (<= y -2.3e+19) t_0 (if (<= y 2.3e-8) (+ (* y z) x) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -2.3e+19) {
tmp = t_0;
} else if (y <= 2.3e-8) {
tmp = (y * z) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (z - x)
if (y <= (-2.3d+19)) then
tmp = t_0
else if (y <= 2.3d-8) then
tmp = (y * z) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -2.3e+19) {
tmp = t_0;
} else if (y <= 2.3e-8) {
tmp = (y * z) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (z - x) tmp = 0 if y <= -2.3e+19: tmp = t_0 elif y <= 2.3e-8: tmp = (y * z) + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(z - x)) tmp = 0.0 if (y <= -2.3e+19) tmp = t_0; elseif (y <= 2.3e-8) tmp = Float64(Float64(y * z) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (z - x); tmp = 0.0; if (y <= -2.3e+19) tmp = t_0; elseif (y <= 2.3e-8) tmp = (y * z) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -2.3e+19], t$95$0, If[LessEqual[y, 2.3e-8], N[(N[(y * z), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(z - x\right)\\
\mathbf{if}\;y \leq -2.3 \cdot 10^{+19}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 2.3 \cdot 10^{-8}:\\
\;\;\;\;y \cdot z + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -2.3e19 or 2.3000000000000001e-8 < y Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f64100.0
Applied rewrites100.0%
if -2.3e19 < y < 2.3000000000000001e-8Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* y (- z x)))) (if (<= y -4.3e-14) t_0 (if (<= y 6.8e-12) (* (- 1.0 y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -4.3e-14) {
tmp = t_0;
} else if (y <= 6.8e-12) {
tmp = (1.0 - y) * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = y * (z - x)
if (y <= (-4.3d-14)) then
tmp = t_0
else if (y <= 6.8d-12) then
tmp = (1.0d0 - y) * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y * (z - x);
double tmp;
if (y <= -4.3e-14) {
tmp = t_0;
} else if (y <= 6.8e-12) {
tmp = (1.0 - y) * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y * (z - x) tmp = 0 if y <= -4.3e-14: tmp = t_0 elif y <= 6.8e-12: tmp = (1.0 - y) * x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y * Float64(z - x)) tmp = 0.0 if (y <= -4.3e-14) tmp = t_0; elseif (y <= 6.8e-12) tmp = Float64(Float64(1.0 - y) * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y * (z - x); tmp = 0.0; if (y <= -4.3e-14) tmp = t_0; elseif (y <= 6.8e-12) tmp = (1.0 - y) * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y * N[(z - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -4.3e-14], t$95$0, If[LessEqual[y, 6.8e-12], N[(N[(1.0 - y), $MachinePrecision] * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := y \cdot \left(z - x\right)\\
\mathbf{if}\;y \leq -4.3 \cdot 10^{-14}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 6.8 \cdot 10^{-12}:\\
\;\;\;\;\left(1 - y\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -4.29999999999999998e-14 or 6.8000000000000001e-12 < y Initial program 100.0%
Taylor expanded in y around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6499.3
Applied rewrites99.3%
if -4.29999999999999998e-14 < y < 6.8000000000000001e-12Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6475.8
Applied rewrites75.8%
Final simplification88.2%
(FPCore (x y z) :precision binary64 (if (<= z -6.6e+82) (* y z) (if (<= z 3e+39) (* (- 1.0 y) x) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (z <= -6.6e+82) {
tmp = y * z;
} else if (z <= 3e+39) {
tmp = (1.0 - y) * x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (z <= (-6.6d+82)) then
tmp = y * z
else if (z <= 3d+39) then
tmp = (1.0d0 - y) * x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (z <= -6.6e+82) {
tmp = y * z;
} else if (z <= 3e+39) {
tmp = (1.0 - y) * x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if z <= -6.6e+82: tmp = y * z elif z <= 3e+39: tmp = (1.0 - y) * x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (z <= -6.6e+82) tmp = Float64(y * z); elseif (z <= 3e+39) tmp = Float64(Float64(1.0 - y) * x); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (z <= -6.6e+82) tmp = y * z; elseif (z <= 3e+39) tmp = (1.0 - y) * x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[z, -6.6e+82], N[(y * z), $MachinePrecision], If[LessEqual[z, 3e+39], N[(N[(1.0 - y), $MachinePrecision] * x), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;z \leq -6.6 \cdot 10^{+82}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;z \leq 3 \cdot 10^{+39}:\\
\;\;\;\;\left(1 - y\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if z < -6.5999999999999997e82 or 3e39 < z Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6473.4
Applied rewrites73.4%
if -6.5999999999999997e82 < z < 3e39Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6489.1
Applied rewrites89.1%
Final simplification81.5%
(FPCore (x y z) :precision binary64 (if (<= y -4.3e-14) (* y z) (if (<= y 3e-12) (* 1.0 x) (* y z))))
double code(double x, double y, double z) {
double tmp;
if (y <= -4.3e-14) {
tmp = y * z;
} else if (y <= 3e-12) {
tmp = 1.0 * x;
} else {
tmp = y * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-4.3d-14)) then
tmp = y * z
else if (y <= 3d-12) then
tmp = 1.0d0 * x
else
tmp = y * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (y <= -4.3e-14) {
tmp = y * z;
} else if (y <= 3e-12) {
tmp = 1.0 * x;
} else {
tmp = y * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if y <= -4.3e-14: tmp = y * z elif y <= 3e-12: tmp = 1.0 * x else: tmp = y * z return tmp
function code(x, y, z) tmp = 0.0 if (y <= -4.3e-14) tmp = Float64(y * z); elseif (y <= 3e-12) tmp = Float64(1.0 * x); else tmp = Float64(y * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (y <= -4.3e-14) tmp = y * z; elseif (y <= 3e-12) tmp = 1.0 * x; else tmp = y * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[y, -4.3e-14], N[(y * z), $MachinePrecision], If[LessEqual[y, 3e-12], N[(1.0 * x), $MachinePrecision], N[(y * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -4.3 \cdot 10^{-14}:\\
\;\;\;\;y \cdot z\\
\mathbf{elif}\;y \leq 3 \cdot 10^{-12}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;y \cdot z\\
\end{array}
\end{array}
if y < -4.29999999999999998e-14 or 3.0000000000000001e-12 < y Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6457.0
Applied rewrites57.0%
if -4.29999999999999998e-14 < y < 3.0000000000000001e-12Initial program 100.0%
Taylor expanded in z around 0
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
mul-1-negN/A
distribute-rgt1-inN/A
+-commutativeN/A
lower-*.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f6475.8
Applied rewrites75.8%
Taylor expanded in y around 0
Applied rewrites75.7%
Final simplification65.8%
(FPCore (x y z) :precision binary64 (* y z))
double code(double x, double y, double z) {
return y * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = y * z
end function
public static double code(double x, double y, double z) {
return y * z;
}
def code(x, y, z): return y * z
function code(x, y, z) return Float64(y * z) end
function tmp = code(x, y, z) tmp = y * z; end
code[x_, y_, z_] := N[(y * z), $MachinePrecision]
\begin{array}{l}
\\
y \cdot z
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f6442.9
Applied rewrites42.9%
Final simplification42.9%
herbie shell --seed 2024277
(FPCore (x y z)
:name "SynthBasics:oscSampleBasedAux from YampaSynth-0.2"
:precision binary64
(+ x (* y (- z x))))