
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (/ (* 4.0 (- (- x y) (* z 0.5))) z))
double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * ((x - y) - (z * 0.5d0))) / z
end function
public static double code(double x, double y, double z) {
return (4.0 * ((x - y) - (z * 0.5))) / z;
}
def code(x, y, z): return (4.0 * ((x - y) - (z * 0.5))) / z
function code(x, y, z) return Float64(Float64(4.0 * Float64(Float64(x - y) - Float64(z * 0.5))) / z) end
function tmp = code(x, y, z) tmp = (4.0 * ((x - y) - (z * 0.5))) / z; end
code[x_, y_, z_] := N[(N[(4.0 * N[(N[(x - y), $MachinePrecision] - N[(z * 0.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / z), $MachinePrecision]
\begin{array}{l}
\\
\frac{4 \cdot \left(\left(x - y\right) - z \cdot 0.5\right)}{z}
\end{array}
(FPCore (x y z) :precision binary64 (fma (/ (- x y) z) 4.0 -2.0))
double code(double x, double y, double z) {
return fma(((x - y) / z), 4.0, -2.0);
}
function code(x, y, z) return fma(Float64(Float64(x - y) / z), 4.0, -2.0) end
code[x_, y_, z_] := N[(N[(N[(x - y), $MachinePrecision] / z), $MachinePrecision] * 4.0 + -2.0), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{x - y}{z}, 4, -2\right)
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6434.9
Applied rewrites34.9%
Taylor expanded in z around inf
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f64N/A
lower-/.f64N/A
lower--.f64100.0
Applied rewrites100.0%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ y (* -0.25 z)))
(t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z))
(t_2 (/ (* 4.0 x) z)))
(if (<= t_1 -2e+269)
t_0
(if (<= t_1 -4e+30)
t_2
(if (<= t_1 -1.0) -2.0 (if (<= t_1 5e+230) t_0 t_2))))))
double code(double x, double y, double z) {
double t_0 = y / (-0.25 * z);
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double t_2 = (4.0 * x) / z;
double tmp;
if (t_1 <= -2e+269) {
tmp = t_0;
} else if (t_1 <= -4e+30) {
tmp = t_2;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 5e+230) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_0 = y / ((-0.25d0) * z)
t_1 = (((x - y) - (0.5d0 * z)) * 4.0d0) / z
t_2 = (4.0d0 * x) / z
if (t_1 <= (-2d+269)) then
tmp = t_0
else if (t_1 <= (-4d+30)) then
tmp = t_2
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else if (t_1 <= 5d+230) then
tmp = t_0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y / (-0.25 * z);
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double t_2 = (4.0 * x) / z;
double tmp;
if (t_1 <= -2e+269) {
tmp = t_0;
} else if (t_1 <= -4e+30) {
tmp = t_2;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else if (t_1 <= 5e+230) {
tmp = t_0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z): t_0 = y / (-0.25 * z) t_1 = (((x - y) - (0.5 * z)) * 4.0) / z t_2 = (4.0 * x) / z tmp = 0 if t_1 <= -2e+269: tmp = t_0 elif t_1 <= -4e+30: tmp = t_2 elif t_1 <= -1.0: tmp = -2.0 elif t_1 <= 5e+230: tmp = t_0 else: tmp = t_2 return tmp
function code(x, y, z) t_0 = Float64(y / Float64(-0.25 * z)) t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z) t_2 = Float64(Float64(4.0 * x) / z) tmp = 0.0 if (t_1 <= -2e+269) tmp = t_0; elseif (t_1 <= -4e+30) tmp = t_2; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 5e+230) tmp = t_0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y / (-0.25 * z); t_1 = (((x - y) - (0.5 * z)) * 4.0) / z; t_2 = (4.0 * x) / z; tmp = 0.0; if (t_1 <= -2e+269) tmp = t_0; elseif (t_1 <= -4e+30) tmp = t_2; elseif (t_1 <= -1.0) tmp = -2.0; elseif (t_1 <= 5e+230) tmp = t_0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y / N[(-0.25 * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$2 = N[(N[(4.0 * x), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -2e+269], t$95$0, If[LessEqual[t$95$1, -4e+30], t$95$2, If[LessEqual[t$95$1, -1.0], -2.0, If[LessEqual[t$95$1, 5e+230], t$95$0, t$95$2]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{-0.25 \cdot z}\\
t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
t_2 := \frac{4 \cdot x}{z}\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{+269}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -4 \cdot 10^{+30}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{elif}\;t\_1 \leq 5 \cdot 10^{+230}:\\
\;\;\;\;t\_0\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -2.0000000000000001e269 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 5.0000000000000003e230Initial program 99.9%
Taylor expanded in y around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6463.6
Applied rewrites63.6%
Applied rewrites64.6%
if -2.0000000000000001e269 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -4.0000000000000001e30 or 5.0000000000000003e230 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6459.0
Applied rewrites59.0%
if -4.0000000000000001e30 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites95.2%
Final simplification74.4%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (/ (* (- x y) 4.0) z)) (t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z)))
(if (<= t_1 -4e+30)
t_0
(if (<= t_1 5000000000.0) (fma (/ y z) -4.0 -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = ((x - y) * 4.0) / z;
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double tmp;
if (t_1 <= -4e+30) {
tmp = t_0;
} else if (t_1 <= 5000000000.0) {
tmp = fma((y / z), -4.0, -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(Float64(x - y) * 4.0) / z) t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z) tmp = 0.0 if (t_1 <= -4e+30) tmp = t_0; elseif (t_1 <= 5000000000.0) tmp = fma(Float64(y / z), -4.0, -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(N[(x - y), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+30], t$95$0, If[LessEqual[t$95$1, 5000000000.0], N[(N[(y / z), $MachinePrecision] * -4.0 + -2.0), $MachinePrecision], t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{\left(x - y\right) \cdot 4}{z}\\
t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+30}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 5000000000:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{z}, -4, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -4.0000000000000001e30 or 5e9 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in z around 0
lower--.f6499.6
Applied rewrites99.6%
if -4.0000000000000001e30 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < 5e9Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites92.5%
Taylor expanded in x around 0
+-commutativeN/A
--rgt-identityN/A
associate--r-N/A
neg-sub0N/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
distribute-neg-fracN/A
sub-negN/A
remove-double-negN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
metadata-evalN/A
*-lft-identityN/A
associate-*l/N/A
distribute-lft-neg-inN/A
associate-*l*N/A
*-commutativeN/A
Applied rewrites99.3%
Applied rewrites99.3%
Final simplification99.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ y (* -0.25 z))) (t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z))) (if (<= t_1 -400.0) t_0 (if (<= t_1 -1.0) -2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = y / (-0.25 * z);
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double tmp;
if (t_1 <= -400.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y / ((-0.25d0) * z)
t_1 = (((x - y) - (0.5d0 * z)) * 4.0d0) / z
if (t_1 <= (-400.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = y / (-0.25 * z);
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double tmp;
if (t_1 <= -400.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = y / (-0.25 * z) t_1 = (((x - y) - (0.5 * z)) * 4.0) / z tmp = 0 if t_1 <= -400.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(y / Float64(-0.25 * z)) t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z) tmp = 0.0 if (t_1 <= -400.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = y / (-0.25 * z); t_1 = (((x - y) - (0.5 * z)) * 4.0) / z; tmp = 0.0; if (t_1 <= -400.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(y / N[(-0.25 * z), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -400.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{-0.25 \cdot z}\\
t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
\mathbf{if}\;t\_1 \leq -400:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -400 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in y around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6453.3
Applied rewrites53.3%
Applied rewrites53.8%
if -400 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites97.9%
Final simplification70.2%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (/ -4.0 z) y)) (t_1 (/ (* (- (- x y) (* 0.5 z)) 4.0) z))) (if (<= t_1 -400.0) t_0 (if (<= t_1 -1.0) -2.0 t_0))))
double code(double x, double y, double z) {
double t_0 = (-4.0 / z) * y;
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double tmp;
if (t_1 <= -400.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = ((-4.0d0) / z) * y
t_1 = (((x - y) - (0.5d0 * z)) * 4.0d0) / z
if (t_1 <= (-400.0d0)) then
tmp = t_0
else if (t_1 <= (-1.0d0)) then
tmp = -2.0d0
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (-4.0 / z) * y;
double t_1 = (((x - y) - (0.5 * z)) * 4.0) / z;
double tmp;
if (t_1 <= -400.0) {
tmp = t_0;
} else if (t_1 <= -1.0) {
tmp = -2.0;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (-4.0 / z) * y t_1 = (((x - y) - (0.5 * z)) * 4.0) / z tmp = 0 if t_1 <= -400.0: tmp = t_0 elif t_1 <= -1.0: tmp = -2.0 else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-4.0 / z) * y) t_1 = Float64(Float64(Float64(Float64(x - y) - Float64(0.5 * z)) * 4.0) / z) tmp = 0.0 if (t_1 <= -400.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (-4.0 / z) * y; t_1 = (((x - y) - (0.5 * z)) * 4.0) / z; tmp = 0.0; if (t_1 <= -400.0) tmp = t_0; elseif (t_1 <= -1.0) tmp = -2.0; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(-4.0 / z), $MachinePrecision] * y), $MachinePrecision]}, Block[{t$95$1 = N[(N[(N[(N[(x - y), $MachinePrecision] - N[(0.5 * z), $MachinePrecision]), $MachinePrecision] * 4.0), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[t$95$1, -400.0], t$95$0, If[LessEqual[t$95$1, -1.0], -2.0, t$95$0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{-4}{z} \cdot y\\
t_1 := \frac{\left(\left(x - y\right) - 0.5 \cdot z\right) \cdot 4}{z}\\
\mathbf{if}\;t\_1 \leq -400:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq -1:\\
\;\;\;\;-2\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -400 or -1 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) Initial program 100.0%
Taylor expanded in y around inf
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
metadata-evalN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6453.3
Applied rewrites53.3%
if -400 < (/.f64 (*.f64 #s(literal 4 binary64) (-.f64 (-.f64 x y) (*.f64 z #s(literal 1/2 binary64)))) z) < -1Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites97.9%
Final simplification69.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (/ 4.0 z) x -2.0))) (if (<= x -4.6e+72) t_0 (if (<= x 3.8e-9) (fma (/ y z) -4.0 -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((4.0 / z), x, -2.0);
double tmp;
if (x <= -4.6e+72) {
tmp = t_0;
} else if (x <= 3.8e-9) {
tmp = fma((y / z), -4.0, -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(4.0 / z), x, -2.0) tmp = 0.0 if (x <= -4.6e+72) tmp = t_0; elseif (x <= 3.8e-9) tmp = fma(Float64(y / z), -4.0, -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 / z), $MachinePrecision] * x + -2.0), $MachinePrecision]}, If[LessEqual[x, -4.6e+72], t$95$0, If[LessEqual[x, 3.8e-9], N[(N[(y / z), $MachinePrecision] * -4.0 + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\
\mathbf{if}\;x \leq -4.6 \cdot 10^{+72}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3.8 \cdot 10^{-9}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{z}, -4, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -4.6e72 or 3.80000000000000011e-9 < x Initial program 100.0%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6487.4
Applied rewrites87.4%
if -4.6e72 < x < 3.80000000000000011e-9Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites49.2%
Taylor expanded in x around 0
+-commutativeN/A
--rgt-identityN/A
associate--r-N/A
neg-sub0N/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
distribute-neg-fracN/A
sub-negN/A
remove-double-negN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
metadata-evalN/A
*-lft-identityN/A
associate-*l/N/A
distribute-lft-neg-inN/A
associate-*l*N/A
*-commutativeN/A
Applied rewrites96.5%
Applied rewrites97.0%
(FPCore (x y z) :precision binary64 (let* ((t_0 (fma (/ 4.0 z) x -2.0))) (if (<= x -4.6e+72) t_0 (if (<= x 3.8e-9) (fma (/ -4.0 z) y -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = fma((4.0 / z), x, -2.0);
double tmp;
if (x <= -4.6e+72) {
tmp = t_0;
} else if (x <= 3.8e-9) {
tmp = fma((-4.0 / z), y, -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = fma(Float64(4.0 / z), x, -2.0) tmp = 0.0 if (x <= -4.6e+72) tmp = t_0; elseif (x <= 3.8e-9) tmp = fma(Float64(-4.0 / z), y, -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 / z), $MachinePrecision] * x + -2.0), $MachinePrecision]}, If[LessEqual[x, -4.6e+72], t$95$0, If[LessEqual[x, 3.8e-9], N[(N[(-4.0 / z), $MachinePrecision] * y + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \mathsf{fma}\left(\frac{4}{z}, x, -2\right)\\
\mathbf{if}\;x \leq -4.6 \cdot 10^{+72}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3.8 \cdot 10^{-9}:\\
\;\;\;\;\mathsf{fma}\left(\frac{-4}{z}, y, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -4.6e72 or 3.80000000000000011e-9 < x Initial program 100.0%
Taylor expanded in y around 0
div-subN/A
sub-negN/A
distribute-lft-inN/A
*-lft-identityN/A
associate-*l/N/A
associate-*l*N/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
metadata-evalN/A
metadata-evalN/A
lower-fma.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f6487.4
Applied rewrites87.4%
if -4.6e72 < x < 3.80000000000000011e-9Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites49.2%
Taylor expanded in x around 0
+-commutativeN/A
--rgt-identityN/A
associate--r-N/A
neg-sub0N/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
distribute-neg-fracN/A
sub-negN/A
remove-double-negN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
metadata-evalN/A
*-lft-identityN/A
associate-*l/N/A
distribute-lft-neg-inN/A
associate-*l*N/A
*-commutativeN/A
Applied rewrites96.5%
(FPCore (x y z) :precision binary64 (let* ((t_0 (/ (* 4.0 x) z))) (if (<= x -6.4e+215) t_0 (if (<= x 1.12e+88) (fma (/ -4.0 z) y -2.0) t_0))))
double code(double x, double y, double z) {
double t_0 = (4.0 * x) / z;
double tmp;
if (x <= -6.4e+215) {
tmp = t_0;
} else if (x <= 1.12e+88) {
tmp = fma((-4.0 / z), y, -2.0);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(Float64(4.0 * x) / z) tmp = 0.0 if (x <= -6.4e+215) tmp = t_0; elseif (x <= 1.12e+88) tmp = fma(Float64(-4.0 / z), y, -2.0); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(4.0 * x), $MachinePrecision] / z), $MachinePrecision]}, If[LessEqual[x, -6.4e+215], t$95$0, If[LessEqual[x, 1.12e+88], N[(N[(-4.0 / z), $MachinePrecision] * y + -2.0), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{4 \cdot x}{z}\\
\mathbf{if}\;x \leq -6.4 \cdot 10^{+215}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 1.12 \cdot 10^{+88}:\\
\;\;\;\;\mathsf{fma}\left(\frac{-4}{z}, y, -2\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -6.3999999999999997e215 or 1.12000000000000006e88 < x Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f6478.6
Applied rewrites78.6%
if -6.3999999999999997e215 < x < 1.12000000000000006e88Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites47.6%
Taylor expanded in x around 0
+-commutativeN/A
--rgt-identityN/A
associate--r-N/A
neg-sub0N/A
div-subN/A
associate-/l*N/A
*-inversesN/A
metadata-evalN/A
distribute-neg-fracN/A
sub-negN/A
remove-double-negN/A
+-commutativeN/A
distribute-lft-inN/A
metadata-evalN/A
metadata-evalN/A
*-lft-identityN/A
associate-*l/N/A
distribute-lft-neg-inN/A
associate-*l*N/A
*-commutativeN/A
Applied rewrites88.8%
Final simplification85.9%
(FPCore (x y z) :precision binary64 -2.0)
double code(double x, double y, double z) {
return -2.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -2.0d0
end function
public static double code(double x, double y, double z) {
return -2.0;
}
def code(x, y, z): return -2.0
function code(x, y, z) return -2.0 end
function tmp = code(x, y, z) tmp = -2.0; end
code[x_, y_, z_] := -2.0
\begin{array}{l}
\\
-2
\end{array}
Initial program 100.0%
Taylor expanded in z around inf
Applied rewrites38.1%
(FPCore (x y z) :precision binary64 (- (* 4.0 (/ x z)) (+ 2.0 (* 4.0 (/ y z)))))
double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (4.0d0 * (x / z)) - (2.0d0 + (4.0d0 * (y / z)))
end function
public static double code(double x, double y, double z) {
return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)));
}
def code(x, y, z): return (4.0 * (x / z)) - (2.0 + (4.0 * (y / z)))
function code(x, y, z) return Float64(Float64(4.0 * Float64(x / z)) - Float64(2.0 + Float64(4.0 * Float64(y / z)))) end
function tmp = code(x, y, z) tmp = (4.0 * (x / z)) - (2.0 + (4.0 * (y / z))); end
code[x_, y_, z_] := N[(N[(4.0 * N[(x / z), $MachinePrecision]), $MachinePrecision] - N[(2.0 + N[(4.0 * N[(y / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
4 \cdot \frac{x}{z} - \left(2 + 4 \cdot \frac{y}{z}\right)
\end{array}
herbie shell --seed 2024277
(FPCore (x y z)
:name "Data.Array.Repa.Algorithms.ColorRamp:rampColorHotToCold from repa-algorithms-3.4.0.1, B"
:precision binary64
:alt
(! :herbie-platform default (- (* 4 (/ x z)) (+ 2 (* 4 (/ y z)))))
(/ (* 4.0 (- (- x y) (* z 0.5))) z))