
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* z t)) a))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - (z * t)) / a
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - (z * t)) / a;
}
def code(x, y, z, t, a): return ((x * y) - (z * t)) / a
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(z * t)) / a) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - (z * t)) / a; end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - z \cdot t}{a}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* y x) (* t z))))
(if (<= t_1 (- INFINITY))
(fma (/ y a) x (* (/ (- z) a) t))
(if (<= t_1 1e+264) (/ t_1 a) (fma (/ (- t) a) z (* (/ x a) y))))))assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * x) - (t * z);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = fma((y / a), x, ((-z / a) * t));
} else if (t_1 <= 1e+264) {
tmp = t_1 / a;
} else {
tmp = fma((-t / a), z, ((x / a) * y));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(y * x) - Float64(t * z)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = fma(Float64(y / a), x, Float64(Float64(Float64(-z) / a) * t)); elseif (t_1 <= 1e+264) tmp = Float64(t_1 / a); else tmp = fma(Float64(Float64(-t) / a), z, Float64(Float64(x / a) * y)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * x), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y / a), $MachinePrecision] * x + N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+264], N[(t$95$1 / a), $MachinePrecision], N[(N[((-t) / a), $MachinePrecision] * z + N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := y \cdot x - t \cdot z\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, x, \frac{-z}{a} \cdot t\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+264}:\\
\;\;\;\;\frac{t\_1}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{-t}{a}, z, \frac{x}{a} \cdot y\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0Initial program 73.8%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6499.9
Applied rewrites99.9%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 1.00000000000000004e264Initial program 98.0%
if 1.00000000000000004e264 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 65.9%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6492.1
Applied rewrites92.1%
lift-/.f64N/A
frac-2negN/A
div-invN/A
lower-*.f64N/A
lower-neg.f64N/A
frac-2negN/A
metadata-evalN/A
remove-double-negN/A
lower-/.f6492.1
Applied rewrites92.1%
lift-*.f64N/A
lift-/.f64N/A
frac-2negN/A
metadata-evalN/A
div-invN/A
lift-neg.f64N/A
frac-2negN/A
lift-/.f6492.1
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
lift-/.f64N/A
div-invN/A
lift-/.f6492.2
lift-fma.f64N/A
lift-*.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-/.f64N/A
associate-/r/N/A
lower-fma.f64N/A
lower-/.f6497.2
Applied rewrites97.2%
Final simplification98.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (fma (/ x a) y (* (/ (- z) a) t))) (t_2 (- (* y x) (* t z)))) (if (<= t_2 (- INFINITY)) t_1 (if (<= t_2 1e+264) (/ t_2 a) t_1))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((x / a), y, ((-z / a) * t));
double t_2 = (y * x) - (t * z);
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_1;
} else if (t_2 <= 1e+264) {
tmp = t_2 / a;
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = fma(Float64(x / a), y, Float64(Float64(Float64(-z) / a) * t)) t_2 = Float64(Float64(y * x) - Float64(t * z)) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_1; elseif (t_2 <= 1e+264) tmp = Float64(t_2 / a); else tmp = t_1; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(x / a), $MachinePrecision] * y + N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * x), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$1, If[LessEqual[t$95$2, 1e+264], N[(t$95$2 / a), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{x}{a}, y, \frac{-z}{a} \cdot t\right)\\
t_2 := y \cdot x - t \cdot z\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+264}:\\
\;\;\;\;\frac{t\_2}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 z t)) < -inf.0 or 1.00000000000000004e264 < (-.f64 (*.f64 x y) (*.f64 z t)) Initial program 69.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6495.2
Applied rewrites95.2%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 z t)) < 1.00000000000000004e264Initial program 98.0%
Final simplification97.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= a 3.5e+24) (/ (fma (- z) t (* y x)) a) (fma (/ y a) x (* (/ (- z) a) t))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 3.5e+24) {
tmp = fma(-z, t, (y * x)) / a;
} else {
tmp = fma((y / a), x, ((-z / a) * t));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (a <= 3.5e+24) tmp = Float64(fma(Float64(-z), t, Float64(y * x)) / a); else tmp = fma(Float64(y / a), x, Float64(Float64(Float64(-z) / a) * t)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[a, 3.5e+24], N[(N[((-z) * t + N[(y * x), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], N[(N[(y / a), $MachinePrecision] * x + N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 3.5 \cdot 10^{+24}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-z, t, y \cdot x\right)}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, x, \frac{-z}{a} \cdot t\right)\\
\end{array}
\end{array}
if a < 3.5000000000000002e24Initial program 89.9%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lower-neg.f6490.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6490.5
Applied rewrites90.5%
if 3.5000000000000002e24 < a Initial program 93.3%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-/.f6494.0
Applied rewrites94.0%
Final simplification91.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* t z) -2e-119) (* (/ (- z) a) t) (if (<= (* t z) 2e-15) (/ (* y x) a) (/ (* (- z) t) a))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * z) <= -2e-119) {
tmp = (-z / a) * t;
} else if ((t * z) <= 2e-15) {
tmp = (y * x) / a;
} else {
tmp = (-z * t) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((t * z) <= (-2d-119)) then
tmp = (-z / a) * t
else if ((t * z) <= 2d-15) then
tmp = (y * x) / a
else
tmp = (-z * t) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * z) <= -2e-119) {
tmp = (-z / a) * t;
} else if ((t * z) <= 2e-15) {
tmp = (y * x) / a;
} else {
tmp = (-z * t) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (t * z) <= -2e-119: tmp = (-z / a) * t elif (t * z) <= 2e-15: tmp = (y * x) / a else: tmp = (-z * t) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(t * z) <= -2e-119) tmp = Float64(Float64(Float64(-z) / a) * t); elseif (Float64(t * z) <= 2e-15) tmp = Float64(Float64(y * x) / a); else tmp = Float64(Float64(Float64(-z) * t) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((t * z) <= -2e-119)
tmp = (-z / a) * t;
elseif ((t * z) <= 2e-15)
tmp = (y * x) / a;
else
tmp = (-z * t) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(t * z), $MachinePrecision], -2e-119], N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[N[(t * z), $MachinePrecision], 2e-15], N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision], N[(N[((-z) * t), $MachinePrecision] / a), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \cdot z \leq -2 \cdot 10^{-119}:\\
\;\;\;\;\frac{-z}{a} \cdot t\\
\mathbf{elif}\;t \cdot z \leq 2 \cdot 10^{-15}:\\
\;\;\;\;\frac{y \cdot x}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-z\right) \cdot t}{a}\\
\end{array}
\end{array}
if (*.f64 z t) < -2.00000000000000003e-119Initial program 83.7%
Taylor expanded in t around inf
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6474.6
Applied rewrites74.6%
if -2.00000000000000003e-119 < (*.f64 z t) < 2.0000000000000002e-15Initial program 93.2%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6477.0
Applied rewrites77.0%
if 2.0000000000000002e-15 < (*.f64 z t) Initial program 96.6%
Taylor expanded in t around inf
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6480.4
Applied rewrites80.4%
Final simplification77.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* t z) -2e-119) (* (/ (- z) a) t) (if (<= (* t z) 2e-15) (/ (* y x) a) (* (/ (- t) a) z))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * z) <= -2e-119) {
tmp = (-z / a) * t;
} else if ((t * z) <= 2e-15) {
tmp = (y * x) / a;
} else {
tmp = (-t / a) * z;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((t * z) <= (-2d-119)) then
tmp = (-z / a) * t
else if ((t * z) <= 2d-15) then
tmp = (y * x) / a
else
tmp = (-t / a) * z
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * z) <= -2e-119) {
tmp = (-z / a) * t;
} else if ((t * z) <= 2e-15) {
tmp = (y * x) / a;
} else {
tmp = (-t / a) * z;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (t * z) <= -2e-119: tmp = (-z / a) * t elif (t * z) <= 2e-15: tmp = (y * x) / a else: tmp = (-t / a) * z return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(t * z) <= -2e-119) tmp = Float64(Float64(Float64(-z) / a) * t); elseif (Float64(t * z) <= 2e-15) tmp = Float64(Float64(y * x) / a); else tmp = Float64(Float64(Float64(-t) / a) * z); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((t * z) <= -2e-119)
tmp = (-z / a) * t;
elseif ((t * z) <= 2e-15)
tmp = (y * x) / a;
else
tmp = (-t / a) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(t * z), $MachinePrecision], -2e-119], N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[N[(t * z), $MachinePrecision], 2e-15], N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision], N[(N[((-t) / a), $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \cdot z \leq -2 \cdot 10^{-119}:\\
\;\;\;\;\frac{-z}{a} \cdot t\\
\mathbf{elif}\;t \cdot z \leq 2 \cdot 10^{-15}:\\
\;\;\;\;\frac{y \cdot x}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{-t}{a} \cdot z\\
\end{array}
\end{array}
if (*.f64 z t) < -2.00000000000000003e-119Initial program 83.7%
Taylor expanded in t around inf
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6474.6
Applied rewrites74.6%
if -2.00000000000000003e-119 < (*.f64 z t) < 2.0000000000000002e-15Initial program 93.2%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6477.0
Applied rewrites77.0%
if 2.0000000000000002e-15 < (*.f64 z t) Initial program 96.6%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6422.2
Applied rewrites22.2%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6474.7
Applied rewrites74.7%
Final simplification75.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (let* ((t_1 (* (/ (- z) a) t))) (if (<= (* t z) -2e-119) t_1 (if (<= (* t z) 5e+27) (/ (* y x) a) t_1))))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (-z / a) * t;
double tmp;
if ((t * z) <= -2e-119) {
tmp = t_1;
} else if ((t * z) <= 5e+27) {
tmp = (y * x) / a;
} else {
tmp = t_1;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = (-z / a) * t
if ((t * z) <= (-2d-119)) then
tmp = t_1
else if ((t * z) <= 5d+27) then
tmp = (y * x) / a
else
tmp = t_1
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = (-z / a) * t;
double tmp;
if ((t * z) <= -2e-119) {
tmp = t_1;
} else if ((t * z) <= 5e+27) {
tmp = (y * x) / a;
} else {
tmp = t_1;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = (-z / a) * t tmp = 0 if (t * z) <= -2e-119: tmp = t_1 elif (t * z) <= 5e+27: tmp = (y * x) / a else: tmp = t_1 return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(-z) / a) * t) tmp = 0.0 if (Float64(t * z) <= -2e-119) tmp = t_1; elseif (Float64(t * z) <= 5e+27) tmp = Float64(Float64(y * x) / a); else tmp = t_1; end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = (-z / a) * t;
tmp = 0.0;
if ((t * z) <= -2e-119)
tmp = t_1;
elseif ((t * z) <= 5e+27)
tmp = (y * x) / a;
else
tmp = t_1;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[((-z) / a), $MachinePrecision] * t), $MachinePrecision]}, If[LessEqual[N[(t * z), $MachinePrecision], -2e-119], t$95$1, If[LessEqual[N[(t * z), $MachinePrecision], 5e+27], N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{-z}{a} \cdot t\\
\mathbf{if}\;t \cdot z \leq -2 \cdot 10^{-119}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t \cdot z \leq 5 \cdot 10^{+27}:\\
\;\;\;\;\frac{y \cdot x}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (*.f64 z t) < -2.00000000000000003e-119 or 4.99999999999999979e27 < (*.f64 z t) Initial program 88.3%
Taylor expanded in t around inf
associate-/l*N/A
associate-*r*N/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-/.f6477.2
Applied rewrites77.2%
if -2.00000000000000003e-119 < (*.f64 z t) < 4.99999999999999979e27Initial program 93.7%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6474.6
Applied rewrites74.6%
Final simplification76.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* t z) (- INFINITY)) (/ z (/ (- a) t)) (/ (- (* y x) (* t z)) a)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * z) <= -((double) INFINITY)) {
tmp = z / (-a / t);
} else {
tmp = ((y * x) - (t * z)) / a;
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * z) <= -Double.POSITIVE_INFINITY) {
tmp = z / (-a / t);
} else {
tmp = ((y * x) - (t * z)) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (t * z) <= -math.inf: tmp = z / (-a / t) else: tmp = ((y * x) - (t * z)) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(t * z) <= Float64(-Inf)) tmp = Float64(z / Float64(Float64(-a) / t)); else tmp = Float64(Float64(Float64(y * x) - Float64(t * z)) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((t * z) <= -Inf)
tmp = z / (-a / t);
else
tmp = ((y * x) - (t * z)) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(t * z), $MachinePrecision], (-Infinity)], N[(z / N[((-a) / t), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y * x), $MachinePrecision] - N[(t * z), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \cdot z \leq -\infty:\\
\;\;\;\;\frac{z}{\frac{-a}{t}}\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot x - t \cdot z}{a}\\
\end{array}
\end{array}
if (*.f64 z t) < -inf.0Initial program 42.2%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6417.8
Applied rewrites17.8%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
lower-neg.f6494.2
Applied rewrites94.2%
Applied rewrites94.4%
if -inf.0 < (*.f64 z t) Initial program 94.4%
Final simplification94.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= a 1.35e+165) (* (/ x a) y) (* (/ y a) x)))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 1.35e+165) {
tmp = (x / a) * y;
} else {
tmp = (y / a) * x;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a <= 1.35d+165) then
tmp = (x / a) * y
else
tmp = (y / a) * x
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a <= 1.35e+165) {
tmp = (x / a) * y;
} else {
tmp = (y / a) * x;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if a <= 1.35e+165: tmp = (x / a) * y else: tmp = (y / a) * x return tmp
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (a <= 1.35e+165) tmp = Float64(Float64(x / a) * y); else tmp = Float64(Float64(y / a) * x); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if (a <= 1.35e+165)
tmp = (x / a) * y;
else
tmp = (y / a) * x;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[a, 1.35e+165], N[(N[(x / a), $MachinePrecision] * y), $MachinePrecision], N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;a \leq 1.35 \cdot 10^{+165}:\\
\;\;\;\;\frac{x}{a} \cdot y\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot x\\
\end{array}
\end{array}
if a < 1.35e165Initial program 91.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6444.1
Applied rewrites44.1%
Taylor expanded in t around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f6446.7
Applied rewrites46.7%
if 1.35e165 < a Initial program 89.0%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6456.8
Applied rewrites56.8%
Taylor expanded in t around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f6449.2
Applied rewrites49.2%
Applied rewrites57.1%
Final simplification48.1%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (/ y a) x))
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return (y / a) * x;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (y / a) * x
end function
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return (y / a) * x;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return (y / a) * x
x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(y / a) * x) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = (y / a) * x;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\frac{y}{a} \cdot x
\end{array}
Initial program 90.7%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6445.9
Applied rewrites45.9%
Taylor expanded in t around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f6447.0
Applied rewrites47.0%
Applied rewrites47.9%
Final simplification47.9%
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* (/ y a) x) (* (/ t a) z))))
(if (< z -2.468684968699548e+170)
t_1
(if (< z 6.309831121978371e-71) (/ (- (* x y) (* z t)) a) t_1))))
double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = ((y / a) * x) - ((t / a) * z)
if (z < (-2.468684968699548d+170)) then
tmp = t_1
else if (z < 6.309831121978371d-71) then
tmp = ((x * y) - (z * t)) / a
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double t_1 = ((y / a) * x) - ((t / a) * z);
double tmp;
if (z < -2.468684968699548e+170) {
tmp = t_1;
} else if (z < 6.309831121978371e-71) {
tmp = ((x * y) - (z * t)) / a;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a): t_1 = ((y / a) * x) - ((t / a) * z) tmp = 0 if z < -2.468684968699548e+170: tmp = t_1 elif z < 6.309831121978371e-71: tmp = ((x * y) - (z * t)) / a else: tmp = t_1 return tmp
function code(x, y, z, t, a) t_1 = Float64(Float64(Float64(y / a) * x) - Float64(Float64(t / a) * z)) tmp = 0.0 if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = Float64(Float64(Float64(x * y) - Float64(z * t)) / a); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a) t_1 = ((y / a) * x) - ((t / a) * z); tmp = 0.0; if (z < -2.468684968699548e+170) tmp = t_1; elseif (z < 6.309831121978371e-71) tmp = ((x * y) - (z * t)) / a; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(N[(y / a), $MachinePrecision] * x), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[Less[z, -2.468684968699548e+170], t$95$1, If[Less[z, 6.309831121978371e-71], N[(N[(N[(x * y), $MachinePrecision] - N[(z * t), $MachinePrecision]), $MachinePrecision] / a), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{y}{a} \cdot x - \frac{t}{a} \cdot z\\
\mathbf{if}\;z < -2.468684968699548 \cdot 10^{+170}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;z < 6.309831121978371 \cdot 10^{-71}:\\
\;\;\;\;\frac{x \cdot y - z \cdot t}{a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024277
(FPCore (x y z t a)
:name "Data.Colour.Matrix:inverse from colour-2.3.3, B"
:precision binary64
:alt
(! :herbie-platform default (if (< z -246868496869954800000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (/ y a) x) (* (/ t a) z)) (if (< z 6309831121978371/100000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z t)) a) (- (* (/ y a) x) (* (/ t a) z)))))
(/ (- (* x y) (* z t)) a))