
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ x y))))
double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (x + y))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (x + y));
}
def code(x, y): return (x - y) / (2.0 - (x + y))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(x + y))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (x + y)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(x + y\right)}
\end{array}
(FPCore (x y) :precision binary64 (/ (- x y) (- 2.0 (+ y x))))
double code(double x, double y) {
return (x - y) / (2.0 - (y + x));
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x - y) / (2.0d0 - (y + x))
end function
public static double code(double x, double y) {
return (x - y) / (2.0 - (y + x));
}
def code(x, y): return (x - y) / (2.0 - (y + x))
function code(x, y) return Float64(Float64(x - y) / Float64(2.0 - Float64(y + x))) end
function tmp = code(x, y) tmp = (x - y) / (2.0 - (y + x)); end
code[x_, y_] := N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x - y}{2 - \left(y + x\right)}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ y (+ -2.0 y))) (t_1 (/ (- x y) (- 2.0 (+ y x)))))
(if (<= t_1 -0.5)
(/ x (- 2.0 x))
(if (<= t_1 -1e-201) t_0 (if (<= t_1 1e-31) (* 0.5 x) t_0)))))
double code(double x, double y) {
double t_0 = y / (-2.0 + y);
double t_1 = (x - y) / (2.0 - (y + x));
double tmp;
if (t_1 <= -0.5) {
tmp = x / (2.0 - x);
} else if (t_1 <= -1e-201) {
tmp = t_0;
} else if (t_1 <= 1e-31) {
tmp = 0.5 * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = y / ((-2.0d0) + y)
t_1 = (x - y) / (2.0d0 - (y + x))
if (t_1 <= (-0.5d0)) then
tmp = x / (2.0d0 - x)
else if (t_1 <= (-1d-201)) then
tmp = t_0
else if (t_1 <= 1d-31) then
tmp = 0.5d0 * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = y / (-2.0 + y);
double t_1 = (x - y) / (2.0 - (y + x));
double tmp;
if (t_1 <= -0.5) {
tmp = x / (2.0 - x);
} else if (t_1 <= -1e-201) {
tmp = t_0;
} else if (t_1 <= 1e-31) {
tmp = 0.5 * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = y / (-2.0 + y) t_1 = (x - y) / (2.0 - (y + x)) tmp = 0 if t_1 <= -0.5: tmp = x / (2.0 - x) elif t_1 <= -1e-201: tmp = t_0 elif t_1 <= 1e-31: tmp = 0.5 * x else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(y / Float64(-2.0 + y)) t_1 = Float64(Float64(x - y) / Float64(2.0 - Float64(y + x))) tmp = 0.0 if (t_1 <= -0.5) tmp = Float64(x / Float64(2.0 - x)); elseif (t_1 <= -1e-201) tmp = t_0; elseif (t_1 <= 1e-31) tmp = Float64(0.5 * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = y / (-2.0 + y); t_1 = (x - y) / (2.0 - (y + x)); tmp = 0.0; if (t_1 <= -0.5) tmp = x / (2.0 - x); elseif (t_1 <= -1e-201) tmp = t_0; elseif (t_1 <= 1e-31) tmp = 0.5 * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(y / N[(-2.0 + y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -0.5], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, -1e-201], t$95$0, If[LessEqual[t$95$1, 1e-31], N[(0.5 * x), $MachinePrecision], t$95$0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y}{-2 + y}\\
t_1 := \frac{x - y}{2 - \left(y + x\right)}\\
\mathbf{if}\;t\_1 \leq -0.5:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{elif}\;t\_1 \leq -1 \cdot 10^{-201}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;t\_1 \leq 10^{-31}:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6499.5
Applied rewrites99.5%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -9.99999999999999946e-202 or 1e-31 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
sub-negN/A
distribute-lft-inN/A
metadata-evalN/A
metadata-evalN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval90.7
Applied rewrites90.7%
if -9.99999999999999946e-202 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 1e-31Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6468.2
Applied rewrites68.2%
Taylor expanded in x around 0
Applied rewrites68.2%
Final simplification91.9%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (- 2.0 (+ y x)))) (t_1 (/ x (- 2.0 x))))
(if (<= t_0 -0.5)
t_1
(if (<= t_0 -1e-201)
(* (fma -0.25 y -0.5) y)
(if (<= t_0 0.0005) t_1 1.0)))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (y + x));
double t_1 = x / (2.0 - x);
double tmp;
if (t_0 <= -0.5) {
tmp = t_1;
} else if (t_0 <= -1e-201) {
tmp = fma(-0.25, y, -0.5) * y;
} else if (t_0 <= 0.0005) {
tmp = t_1;
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(y + x))) t_1 = Float64(x / Float64(2.0 - x)) tmp = 0.0 if (t_0 <= -0.5) tmp = t_1; elseif (t_0 <= -1e-201) tmp = Float64(fma(-0.25, y, -0.5) * y); elseif (t_0 <= 0.0005) tmp = t_1; else tmp = 1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], t$95$1, If[LessEqual[t$95$0, -1e-201], N[(N[(-0.25 * y + -0.5), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$0, 0.0005], t$95$1, 1.0]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(y + x\right)}\\
t_1 := \frac{x}{2 - x}\\
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq -1 \cdot 10^{-201}:\\
\;\;\;\;\mathsf{fma}\left(-0.25, y, -0.5\right) \cdot y\\
\mathbf{elif}\;t\_0 \leq 0.0005:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5 or -9.99999999999999946e-202 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 5.0000000000000001e-4Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6489.5
Applied rewrites89.5%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -9.99999999999999946e-202Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites7.4%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
sub-negN/A
distribute-neg-inN/A
remove-double-negN/A
+-commutativeN/A
sub-negN/A
lower-/.f64N/A
lower--.f6473.2
Applied rewrites73.2%
Taylor expanded in y around 0
Applied rewrites67.8%
if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.2%
Final simplification89.6%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (- 2.0 (+ y x)))))
(if (<= t_0 -0.5)
-1.0
(if (<= t_0 -1e-201)
(* (fma -0.25 y -0.5) y)
(if (<= t_0 0.0005) (* (fma 0.25 x 0.5) x) 1.0)))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (y + x));
double tmp;
if (t_0 <= -0.5) {
tmp = -1.0;
} else if (t_0 <= -1e-201) {
tmp = fma(-0.25, y, -0.5) * y;
} else if (t_0 <= 0.0005) {
tmp = fma(0.25, x, 0.5) * x;
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(y + x))) tmp = 0.0 if (t_0 <= -0.5) tmp = -1.0; elseif (t_0 <= -1e-201) tmp = Float64(fma(-0.25, y, -0.5) * y); elseif (t_0 <= 0.0005) tmp = Float64(fma(0.25, x, 0.5) * x); else tmp = 1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], -1.0, If[LessEqual[t$95$0, -1e-201], N[(N[(-0.25 * y + -0.5), $MachinePrecision] * y), $MachinePrecision], If[LessEqual[t$95$0, 0.0005], N[(N[(0.25 * x + 0.5), $MachinePrecision] * x), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(y + x\right)}\\
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq -1 \cdot 10^{-201}:\\
\;\;\;\;\mathsf{fma}\left(-0.25, y, -0.5\right) \cdot y\\
\mathbf{elif}\;t\_0 \leq 0.0005:\\
\;\;\;\;\mathsf{fma}\left(0.25, x, 0.5\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.4%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -9.99999999999999946e-202Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites7.4%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
sub-negN/A
distribute-neg-inN/A
remove-double-negN/A
+-commutativeN/A
sub-negN/A
lower-/.f64N/A
lower--.f6473.2
Applied rewrites73.2%
Taylor expanded in y around 0
Applied rewrites67.8%
if -9.99999999999999946e-202 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 5.0000000000000001e-4Initial program 99.8%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6460.8
Applied rewrites60.8%
Taylor expanded in x around 0
Applied rewrites59.2%
if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.2%
Final simplification88.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (- 2.0 (+ y x)))))
(if (<= t_0 -0.5)
-1.0
(if (<= t_0 -1e-201)
(* -0.5 y)
(if (<= t_0 0.0005) (* (fma 0.25 x 0.5) x) 1.0)))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (y + x));
double tmp;
if (t_0 <= -0.5) {
tmp = -1.0;
} else if (t_0 <= -1e-201) {
tmp = -0.5 * y;
} else if (t_0 <= 0.0005) {
tmp = fma(0.25, x, 0.5) * x;
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(y + x))) tmp = 0.0 if (t_0 <= -0.5) tmp = -1.0; elseif (t_0 <= -1e-201) tmp = Float64(-0.5 * y); elseif (t_0 <= 0.0005) tmp = Float64(fma(0.25, x, 0.5) * x); else tmp = 1.0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], -1.0, If[LessEqual[t$95$0, -1e-201], N[(-0.5 * y), $MachinePrecision], If[LessEqual[t$95$0, 0.0005], N[(N[(0.25 * x + 0.5), $MachinePrecision] * x), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(y + x\right)}\\
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq -1 \cdot 10^{-201}:\\
\;\;\;\;-0.5 \cdot y\\
\mathbf{elif}\;t\_0 \leq 0.0005:\\
\;\;\;\;\mathsf{fma}\left(0.25, x, 0.5\right) \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.4%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -9.99999999999999946e-202Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites7.4%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
sub-negN/A
distribute-neg-inN/A
remove-double-negN/A
+-commutativeN/A
sub-negN/A
lower-/.f64N/A
lower--.f6473.2
Applied rewrites73.2%
Taylor expanded in y around 0
Applied rewrites65.2%
if -9.99999999999999946e-202 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 5.0000000000000001e-4Initial program 99.8%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6460.8
Applied rewrites60.8%
Taylor expanded in x around 0
Applied rewrites59.2%
if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.2%
Final simplification88.2%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (- 2.0 (+ y x)))))
(if (<= t_0 -0.5)
-1.0
(if (<= t_0 -1e-201) (* -0.5 y) (if (<= t_0 0.0005) (* 0.5 x) 1.0)))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (y + x));
double tmp;
if (t_0 <= -0.5) {
tmp = -1.0;
} else if (t_0 <= -1e-201) {
tmp = -0.5 * y;
} else if (t_0 <= 0.0005) {
tmp = 0.5 * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (2.0d0 - (y + x))
if (t_0 <= (-0.5d0)) then
tmp = -1.0d0
else if (t_0 <= (-1d-201)) then
tmp = (-0.5d0) * y
else if (t_0 <= 0.0005d0) then
tmp = 0.5d0 * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (y + x));
double tmp;
if (t_0 <= -0.5) {
tmp = -1.0;
} else if (t_0 <= -1e-201) {
tmp = -0.5 * y;
} else if (t_0 <= 0.0005) {
tmp = 0.5 * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (2.0 - (y + x)) tmp = 0 if t_0 <= -0.5: tmp = -1.0 elif t_0 <= -1e-201: tmp = -0.5 * y elif t_0 <= 0.0005: tmp = 0.5 * x else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(y + x))) tmp = 0.0 if (t_0 <= -0.5) tmp = -1.0; elseif (t_0 <= -1e-201) tmp = Float64(-0.5 * y); elseif (t_0 <= 0.0005) tmp = Float64(0.5 * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (2.0 - (y + x)); tmp = 0.0; if (t_0 <= -0.5) tmp = -1.0; elseif (t_0 <= -1e-201) tmp = -0.5 * y; elseif (t_0 <= 0.0005) tmp = 0.5 * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], -1.0, If[LessEqual[t$95$0, -1e-201], N[(-0.5 * y), $MachinePrecision], If[LessEqual[t$95$0, 0.0005], N[(0.5 * x), $MachinePrecision], 1.0]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(y + x\right)}\\
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq -1 \cdot 10^{-201}:\\
\;\;\;\;-0.5 \cdot y\\
\mathbf{elif}\;t\_0 \leq 0.0005:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites97.4%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -9.99999999999999946e-202Initial program 99.9%
Taylor expanded in x around inf
Applied rewrites7.4%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
sub-negN/A
distribute-neg-inN/A
remove-double-negN/A
+-commutativeN/A
sub-negN/A
lower-/.f64N/A
lower--.f6473.2
Applied rewrites73.2%
Taylor expanded in y around 0
Applied rewrites65.2%
if -9.99999999999999946e-202 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 5.0000000000000001e-4Initial program 99.8%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6460.8
Applied rewrites60.8%
Taylor expanded in x around 0
Applied rewrites56.9%
if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.2%
Final simplification87.8%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (- x y) (- 2.0 (+ y x)))))
(if (<= t_0 -0.5)
(/ x (- 2.0 x))
(if (<= t_0 0.0005) (/ (- x y) 2.0) (/ y (+ -2.0 y))))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (y + x));
double tmp;
if (t_0 <= -0.5) {
tmp = x / (2.0 - x);
} else if (t_0 <= 0.0005) {
tmp = (x - y) / 2.0;
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (2.0d0 - (y + x))
if (t_0 <= (-0.5d0)) then
tmp = x / (2.0d0 - x)
else if (t_0 <= 0.0005d0) then
tmp = (x - y) / 2.0d0
else
tmp = y / ((-2.0d0) + y)
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (y + x));
double tmp;
if (t_0 <= -0.5) {
tmp = x / (2.0 - x);
} else if (t_0 <= 0.0005) {
tmp = (x - y) / 2.0;
} else {
tmp = y / (-2.0 + y);
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (2.0 - (y + x)) tmp = 0 if t_0 <= -0.5: tmp = x / (2.0 - x) elif t_0 <= 0.0005: tmp = (x - y) / 2.0 else: tmp = y / (-2.0 + y) return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(y + x))) tmp = 0.0 if (t_0 <= -0.5) tmp = Float64(x / Float64(2.0 - x)); elseif (t_0 <= 0.0005) tmp = Float64(Float64(x - y) / 2.0); else tmp = Float64(y / Float64(-2.0 + y)); end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (2.0 - (y + x)); tmp = 0.0; if (t_0 <= -0.5) tmp = x / (2.0 - x); elseif (t_0 <= 0.0005) tmp = (x - y) / 2.0; else tmp = y / (-2.0 + y); end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -0.5], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 0.0005], N[(N[(x - y), $MachinePrecision] / 2.0), $MachinePrecision], N[(y / N[(-2.0 + y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(y + x\right)}\\
\mathbf{if}\;t\_0 \leq -0.5:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{elif}\;t\_0 \leq 0.0005:\\
\;\;\;\;\frac{x - y}{2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{-2 + y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6499.5
Applied rewrites99.5%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 5.0000000000000001e-4Initial program 99.9%
Taylor expanded in x around 0
lower--.f6497.4
Applied rewrites97.4%
Taylor expanded in y around 0
Applied rewrites93.0%
if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
sub-negN/A
distribute-lft-inN/A
metadata-evalN/A
metadata-evalN/A
mul-1-negN/A
associate-*r*N/A
metadata-evalN/A
*-lft-identityN/A
lower-+.f64N/A
metadata-eval99.2
Applied rewrites99.2%
Final simplification97.8%
(FPCore (x y) :precision binary64 (let* ((t_0 (/ (- x y) (- 2.0 (+ y x))))) (if (<= t_0 -1e-15) -1.0 (if (<= t_0 0.0005) (* 0.5 x) 1.0))))
double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (y + x));
double tmp;
if (t_0 <= -1e-15) {
tmp = -1.0;
} else if (t_0 <= 0.0005) {
tmp = 0.5 * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (x - y) / (2.0d0 - (y + x))
if (t_0 <= (-1d-15)) then
tmp = -1.0d0
else if (t_0 <= 0.0005d0) then
tmp = 0.5d0 * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (x - y) / (2.0 - (y + x));
double tmp;
if (t_0 <= -1e-15) {
tmp = -1.0;
} else if (t_0 <= 0.0005) {
tmp = 0.5 * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): t_0 = (x - y) / (2.0 - (y + x)) tmp = 0 if t_0 <= -1e-15: tmp = -1.0 elif t_0 <= 0.0005: tmp = 0.5 * x else: tmp = 1.0 return tmp
function code(x, y) t_0 = Float64(Float64(x - y) / Float64(2.0 - Float64(y + x))) tmp = 0.0 if (t_0 <= -1e-15) tmp = -1.0; elseif (t_0 <= 0.0005) tmp = Float64(0.5 * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) t_0 = (x - y) / (2.0 - (y + x)); tmp = 0.0; if (t_0 <= -1e-15) tmp = -1.0; elseif (t_0 <= 0.0005) tmp = 0.5 * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -1e-15], -1.0, If[LessEqual[t$95$0, 0.0005], N[(0.5 * x), $MachinePrecision], 1.0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{x - y}{2 - \left(y + x\right)}\\
\mathbf{if}\;t\_0 \leq -1 \cdot 10^{-15}:\\
\;\;\;\;-1\\
\mathbf{elif}\;t\_0 \leq 0.0005:\\
\;\;\;\;0.5 \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -1.0000000000000001e-15Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites93.8%
if -1.0000000000000001e-15 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < 5.0000000000000001e-4Initial program 99.9%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6452.5
Applied rewrites52.5%
Taylor expanded in x around 0
Applied rewrites49.9%
if 5.0000000000000001e-4 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites96.2%
Final simplification84.6%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (- 2.0 (+ y x))) -0.5) (/ x (- 2.0 x)) (/ (- x y) (- 2.0 y))))
double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (y + x))) <= -0.5) {
tmp = x / (2.0 - x);
} else {
tmp = (x - y) / (2.0 - y);
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x - y) / (2.0d0 - (y + x))) <= (-0.5d0)) then
tmp = x / (2.0d0 - x)
else
tmp = (x - y) / (2.0d0 - y)
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (y + x))) <= -0.5) {
tmp = x / (2.0 - x);
} else {
tmp = (x - y) / (2.0 - y);
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (2.0 - (y + x))) <= -0.5: tmp = x / (2.0 - x) else: tmp = (x - y) / (2.0 - y) return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(2.0 - Float64(y + x))) <= -0.5) tmp = Float64(x / Float64(2.0 - x)); else tmp = Float64(Float64(x - y) / Float64(2.0 - y)); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x - y) / (2.0 - (y + x))) <= -0.5) tmp = x / (2.0 - x); else tmp = (x - y) / (2.0 - y); end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -0.5], N[(x / N[(2.0 - x), $MachinePrecision]), $MachinePrecision], N[(N[(x - y), $MachinePrecision] / N[(2.0 - y), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{2 - \left(y + x\right)} \leq -0.5:\\
\;\;\;\;\frac{x}{2 - x}\\
\mathbf{else}:\\
\;\;\;\;\frac{x - y}{2 - y}\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -0.5Initial program 100.0%
Taylor expanded in y around 0
lower-/.f64N/A
lower--.f6499.5
Applied rewrites99.5%
if -0.5 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in x around 0
lower--.f6498.4
Applied rewrites98.4%
Final simplification98.9%
(FPCore (x y) :precision binary64 (if (<= (/ (- x y) (- 2.0 (+ y x))) -5e-311) -1.0 1.0))
double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (y + x))) <= -5e-311) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (((x - y) / (2.0d0 - (y + x))) <= (-5d-311)) then
tmp = -1.0d0
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (((x - y) / (2.0 - (y + x))) <= -5e-311) {
tmp = -1.0;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if ((x - y) / (2.0 - (y + x))) <= -5e-311: tmp = -1.0 else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (Float64(Float64(x - y) / Float64(2.0 - Float64(y + x))) <= -5e-311) tmp = -1.0; else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (((x - y) / (2.0 - (y + x))) <= -5e-311) tmp = -1.0; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[N[(N[(x - y), $MachinePrecision] / N[(2.0 - N[(y + x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], -5e-311], -1.0, 1.0]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{x - y}{2 - \left(y + x\right)} \leq -5 \cdot 10^{-311}:\\
\;\;\;\;-1\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) < -5.00000000000023e-311Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites80.4%
if -5.00000000000023e-311 < (/.f64 (-.f64 x y) (-.f64 #s(literal 2 binary64) (+.f64 x y))) Initial program 99.9%
Taylor expanded in y around inf
Applied rewrites68.2%
Final simplification74.8%
(FPCore (x y) :precision binary64 -1.0)
double code(double x, double y) {
return -1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = -1.0d0
end function
public static double code(double x, double y) {
return -1.0;
}
def code(x, y): return -1.0
function code(x, y) return -1.0 end
function tmp = code(x, y) tmp = -1.0; end
code[x_, y_] := -1.0
\begin{array}{l}
\\
-1
\end{array}
Initial program 100.0%
Taylor expanded in x around inf
Applied rewrites44.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 2.0 (+ x y)))) (- (/ x t_0) (/ y t_0))))
double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
t_0 = 2.0d0 - (x + y)
code = (x / t_0) - (y / t_0)
end function
public static double code(double x, double y) {
double t_0 = 2.0 - (x + y);
return (x / t_0) - (y / t_0);
}
def code(x, y): t_0 = 2.0 - (x + y) return (x / t_0) - (y / t_0)
function code(x, y) t_0 = Float64(2.0 - Float64(x + y)) return Float64(Float64(x / t_0) - Float64(y / t_0)) end
function tmp = code(x, y) t_0 = 2.0 - (x + y); tmp = (x / t_0) - (y / t_0); end
code[x_, y_] := Block[{t$95$0 = N[(2.0 - N[(x + y), $MachinePrecision]), $MachinePrecision]}, N[(N[(x / t$95$0), $MachinePrecision] - N[(y / t$95$0), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 2 - \left(x + y\right)\\
\frac{x}{t\_0} - \frac{y}{t\_0}
\end{array}
\end{array}
herbie shell --seed 2024277
(FPCore (x y)
:name "Data.Colour.RGB:hslsv from colour-2.3.3, C"
:precision binary64
:alt
(! :herbie-platform default (- (/ x (- 2 (+ x y))) (/ y (- 2 (+ x y)))))
(/ (- x y) (- 2.0 (+ x y))))