
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (+ y 1.0)))
double code(double x, double y) {
return (x + y) / (y + 1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / (y + 1.0d0)
end function
public static double code(double x, double y) {
return (x + y) / (y + 1.0);
}
def code(x, y): return (x + y) / (y + 1.0)
function code(x, y) return Float64(Float64(x + y) / Float64(y + 1.0)) end
function tmp = code(x, y) tmp = (x + y) / (y + 1.0); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(y + 1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{y + 1}
\end{array}
(FPCore (x y) :precision binary64 (/ (+ y x) (- y -1.0)))
double code(double x, double y) {
return (y + x) / (y - -1.0);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + x) / (y - (-1.0d0))
end function
public static double code(double x, double y) {
return (y + x) / (y - -1.0);
}
def code(x, y): return (y + x) / (y - -1.0)
function code(x, y) return Float64(Float64(y + x) / Float64(y - -1.0)) end
function tmp = code(x, y) tmp = (y + x) / (y - -1.0); end
code[x_, y_] := N[(N[(y + x), $MachinePrecision] / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{y + x}{y - -1}
\end{array}
Initial program 100.0%
Final simplification100.0%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ y x) (- y -1.0))) (t_1 (/ x (- y -1.0))))
(if (<= t_0 -10.0)
t_1
(if (<= t_0 1e-5)
(* (- (- y) x) (- y 1.0))
(if (<= t_0 2.0) (/ y (- y -1.0)) t_1)))))
double code(double x, double y) {
double t_0 = (y + x) / (y - -1.0);
double t_1 = x / (y - -1.0);
double tmp;
if (t_0 <= -10.0) {
tmp = t_1;
} else if (t_0 <= 1e-5) {
tmp = (-y - x) * (y - 1.0);
} else if (t_0 <= 2.0) {
tmp = y / (y - -1.0);
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y + x) / (y - (-1.0d0))
t_1 = x / (y - (-1.0d0))
if (t_0 <= (-10.0d0)) then
tmp = t_1
else if (t_0 <= 1d-5) then
tmp = (-y - x) * (y - 1.0d0)
else if (t_0 <= 2.0d0) then
tmp = y / (y - (-1.0d0))
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y + x) / (y - -1.0);
double t_1 = x / (y - -1.0);
double tmp;
if (t_0 <= -10.0) {
tmp = t_1;
} else if (t_0 <= 1e-5) {
tmp = (-y - x) * (y - 1.0);
} else if (t_0 <= 2.0) {
tmp = y / (y - -1.0);
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (y + x) / (y - -1.0) t_1 = x / (y - -1.0) tmp = 0 if t_0 <= -10.0: tmp = t_1 elif t_0 <= 1e-5: tmp = (-y - x) * (y - 1.0) elif t_0 <= 2.0: tmp = y / (y - -1.0) else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(y + x) / Float64(y - -1.0)) t_1 = Float64(x / Float64(y - -1.0)) tmp = 0.0 if (t_0 <= -10.0) tmp = t_1; elseif (t_0 <= 1e-5) tmp = Float64(Float64(Float64(-y) - x) * Float64(y - 1.0)); elseif (t_0 <= 2.0) tmp = Float64(y / Float64(y - -1.0)); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (y + x) / (y - -1.0); t_1 = x / (y - -1.0); tmp = 0.0; if (t_0 <= -10.0) tmp = t_1; elseif (t_0 <= 1e-5) tmp = (-y - x) * (y - 1.0); elseif (t_0 <= 2.0) tmp = y / (y - -1.0); else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -10.0], t$95$1, If[LessEqual[t$95$0, 1e-5], N[(N[((-y) - x), $MachinePrecision] * N[(y - 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2.0], N[(y / N[(y - -1.0), $MachinePrecision]), $MachinePrecision], t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{y - -1}\\
t_1 := \frac{x}{y - -1}\\
\mathbf{if}\;t\_0 \leq -10:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-5}:\\
\;\;\;\;\left(\left(-y\right) - x\right) \cdot \left(y - 1\right)\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;\frac{y}{y - -1}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < -10 or 2 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 99.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f6497.7
Applied rewrites97.7%
if -10 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 1.00000000000000008e-5Initial program 100.0%
lift-/.f64N/A
lift-+.f64N/A
flip-+N/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
metadata-evalN/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
mul-1-negN/A
+-commutativeN/A
sub-negN/A
lower--.f64N/A
mul-1-negN/A
lower-neg.f6499.0
Applied rewrites99.0%
if 1.00000000000000008e-5 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in x around 0
lower-/.f64N/A
lower-+.f6498.6
Applied rewrites98.6%
Final simplification98.4%
(FPCore (x y)
:precision binary64
(let* ((t_0 (/ (+ y x) (- y -1.0))) (t_1 (/ x (- y -1.0))))
(if (<= t_0 -10.0)
t_1
(if (<= t_0 1e-5) (* (- (- y) x) (- y 1.0)) (if (<= t_0 2.0) 1.0 t_1)))))
double code(double x, double y) {
double t_0 = (y + x) / (y - -1.0);
double t_1 = x / (y - -1.0);
double tmp;
if (t_0 <= -10.0) {
tmp = t_1;
} else if (t_0 <= 1e-5) {
tmp = (-y - x) * (y - 1.0);
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: t_1
real(8) :: tmp
t_0 = (y + x) / (y - (-1.0d0))
t_1 = x / (y - (-1.0d0))
if (t_0 <= (-10.0d0)) then
tmp = t_1
else if (t_0 <= 1d-5) then
tmp = (-y - x) * (y - 1.0d0)
else if (t_0 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (y + x) / (y - -1.0);
double t_1 = x / (y - -1.0);
double tmp;
if (t_0 <= -10.0) {
tmp = t_1;
} else if (t_0 <= 1e-5) {
tmp = (-y - x) * (y - 1.0);
} else if (t_0 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (y + x) / (y - -1.0) t_1 = x / (y - -1.0) tmp = 0 if t_0 <= -10.0: tmp = t_1 elif t_0 <= 1e-5: tmp = (-y - x) * (y - 1.0) elif t_0 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(y + x) / Float64(y - -1.0)) t_1 = Float64(x / Float64(y - -1.0)) tmp = 0.0 if (t_0 <= -10.0) tmp = t_1; elseif (t_0 <= 1e-5) tmp = Float64(Float64(Float64(-y) - x) * Float64(y - 1.0)); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (y + x) / (y - -1.0); t_1 = x / (y - -1.0); tmp = 0.0; if (t_0 <= -10.0) tmp = t_1; elseif (t_0 <= 1e-5) tmp = (-y - x) * (y - 1.0); elseif (t_0 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(y + x), $MachinePrecision] / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[(x / N[(y - -1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$0, -10.0], t$95$1, If[LessEqual[t$95$0, 1e-5], N[(N[((-y) - x), $MachinePrecision] * N[(y - 1.0), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$0, 2.0], 1.0, t$95$1]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{y + x}{y - -1}\\
t_1 := \frac{x}{y - -1}\\
\mathbf{if}\;t\_0 \leq -10:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq 10^{-5}:\\
\;\;\;\;\left(\left(-y\right) - x\right) \cdot \left(y - 1\right)\\
\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < -10 or 2 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) Initial program 99.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f6497.7
Applied rewrites97.7%
if -10 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 1.00000000000000008e-5Initial program 100.0%
lift-/.f64N/A
lift-+.f64N/A
flip-+N/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
metadata-evalN/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
mul-1-negN/A
+-commutativeN/A
sub-negN/A
lower--.f64N/A
mul-1-negN/A
lower-neg.f6499.0
Applied rewrites99.0%
if 1.00000000000000008e-5 < (/.f64 (+.f64 x y) (+.f64 y #s(literal 1 binary64))) < 2Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites97.2%
Final simplification97.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 1.0 (/ (- 1.0 x) y)))) (if (<= y -1.0) t_0 (if (<= y 1.0) (fma (* (- x 1.0) y) (- y 1.0) x) t_0))))
double code(double x, double y) {
double t_0 = 1.0 - ((1.0 - x) / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = fma(((x - 1.0) * y), (y - 1.0), x);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y) t_0 = Float64(1.0 - Float64(Float64(1.0 - x) / y)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = fma(Float64(Float64(x - 1.0) * y), Float64(y - 1.0), x); else tmp = t_0; end return tmp end
code[x_, y_] := Block[{t$95$0 = N[(1.0 - N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(N[(N[(x - 1.0), $MachinePrecision] * y), $MachinePrecision] * N[(y - 1.0), $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{1 - x}{y}\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\mathsf{fma}\left(\left(x - 1\right) \cdot y, y - 1, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
+-commutativeN/A
associate--r-N/A
div-subN/A
sub-negN/A
mul-1-negN/A
lower--.f64N/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6498.5
Applied rewrites98.5%
if -1 < y < 1Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
sub-negN/A
+-commutativeN/A
mul-1-negN/A
associate-+l+N/A
distribute-lft-inN/A
+-commutativeN/A
distribute-rgt-inN/A
associate-*l*N/A
metadata-evalN/A
associate-*r*N/A
distribute-lft-inN/A
distribute-rgt-inN/A
metadata-evalN/A
sub-negN/A
distribute-rgt-outN/A
lower-fma.f64N/A
Applied rewrites98.1%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 1.0 (/ (- 1.0 x) y)))) (if (<= y -1.0) t_0 (if (<= y 1.0) (* (- (- y) x) (- y 1.0)) t_0))))
double code(double x, double y) {
double t_0 = 1.0 - ((1.0 - x) / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = (-y - x) * (y - 1.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 - ((1.0d0 - x) / y)
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = (-y - x) * (y - 1.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 - ((1.0 - x) / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = (-y - x) * (y - 1.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 - ((1.0 - x) / y) tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 1.0: tmp = (-y - x) * (y - 1.0) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 - Float64(Float64(1.0 - x) / y)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(Float64(Float64(-y) - x) * Float64(y - 1.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 - ((1.0 - x) / y); tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = (-y - x) * (y - 1.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 - N[(N[(1.0 - x), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(N[((-y) - x), $MachinePrecision] * N[(y - 1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{1 - x}{y}\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\left(\left(-y\right) - x\right) \cdot \left(y - 1\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
+-commutativeN/A
associate--r-N/A
div-subN/A
sub-negN/A
mul-1-negN/A
lower--.f64N/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6498.5
Applied rewrites98.5%
if -1 < y < 1Initial program 99.9%
lift-/.f64N/A
lift-+.f64N/A
flip-+N/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
metadata-evalN/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
mul-1-negN/A
+-commutativeN/A
sub-negN/A
lower--.f64N/A
mul-1-negN/A
lower-neg.f6497.6
Applied rewrites97.6%
(FPCore (x y) :precision binary64 (let* ((t_0 (- 1.0 (/ (- x) y)))) (if (<= y -1.0) t_0 (if (<= y 0.75) (* (- (- y) x) (- y 1.0)) t_0))))
double code(double x, double y) {
double t_0 = 1.0 - (-x / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 0.75) {
tmp = (-y - x) * (y - 1.0);
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = 1.0d0 - (-x / y)
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 0.75d0) then
tmp = (-y - x) * (y - 1.0d0)
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = 1.0 - (-x / y);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 0.75) {
tmp = (-y - x) * (y - 1.0);
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = 1.0 - (-x / y) tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 0.75: tmp = (-y - x) * (y - 1.0) else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(1.0 - Float64(Float64(-x) / y)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 0.75) tmp = Float64(Float64(Float64(-y) - x) * Float64(y - 1.0)); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = 1.0 - (-x / y); tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 0.75) tmp = (-y - x) * (y - 1.0); else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(1.0 - N[((-x) / y), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 0.75], N[(N[((-y) - x), $MachinePrecision] * N[(y - 1.0), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 1 - \frac{-x}{y}\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.75:\\
\;\;\;\;\left(\left(-y\right) - x\right) \cdot \left(y - 1\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 0.75 < y Initial program 100.0%
Taylor expanded in y around inf
+-commutativeN/A
associate--l+N/A
+-commutativeN/A
associate--r-N/A
div-subN/A
sub-negN/A
mul-1-negN/A
lower--.f64N/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6498.5
Applied rewrites98.5%
Taylor expanded in x around inf
Applied rewrites98.0%
if -1 < y < 0.75Initial program 99.9%
lift-/.f64N/A
lift-+.f64N/A
flip-+N/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
metadata-evalN/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
mul-1-negN/A
+-commutativeN/A
sub-negN/A
lower--.f64N/A
mul-1-negN/A
lower-neg.f6497.6
Applied rewrites97.6%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 1.0) (* (- (- y) x) (- y 1.0)) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = (-y - x) * (y - 1.0);
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 1.0d0) then
tmp = (-y - x) * (y - 1.0d0)
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = (-y - x) * (y - 1.0);
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 1.0: tmp = (-y - x) * (y - 1.0) else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 1.0) tmp = Float64(Float64(Float64(-y) - x) * Float64(y - 1.0)); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 1.0) tmp = (-y - x) * (y - 1.0); else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 1.0], N[(N[((-y) - x), $MachinePrecision] * N[(y - 1.0), $MachinePrecision]), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\left(\left(-y\right) - x\right) \cdot \left(y - 1\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites77.6%
if -1 < y < 1Initial program 99.9%
lift-/.f64N/A
lift-+.f64N/A
flip-+N/A
associate-/r/N/A
lower-*.f64N/A
lower-/.f64N/A
lift-+.f64N/A
+-commutativeN/A
lower-+.f64N/A
metadata-evalN/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
lower--.f64100.0
Applied rewrites100.0%
Taylor expanded in y around 0
mul-1-negN/A
+-commutativeN/A
sub-negN/A
lower--.f64N/A
mul-1-negN/A
lower-neg.f6497.6
Applied rewrites97.6%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 1.0) (fma (- 1.0 x) y x) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 1.0) {
tmp = fma((1.0 - x), y, x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 1.0) tmp = fma(Float64(1.0 - x), y, x); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 1.0], N[(N[(1.0 - x), $MachinePrecision] * y + x), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;\mathsf{fma}\left(1 - x, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites77.6%
if -1 < y < 1Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6497.3
Applied rewrites97.3%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 135000000.0) (fma 1.0 y x) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 135000000.0) {
tmp = fma(1.0, y, x);
} else {
tmp = 1.0;
}
return tmp;
}
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 135000000.0) tmp = fma(1.0, y, x); else tmp = 1.0; end return tmp end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 135000000.0], N[(1.0 * y + x), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 135000000:\\
\;\;\;\;\mathsf{fma}\left(1, y, x\right)\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 1.35e8 < y Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites78.2%
if -1 < y < 1.35e8Initial program 99.9%
Taylor expanded in y around 0
+-commutativeN/A
*-commutativeN/A
sub-negN/A
mul-1-negN/A
lower-fma.f64N/A
mul-1-negN/A
sub-negN/A
lower--.f6496.6
Applied rewrites96.6%
Taylor expanded in x around 0
Applied rewrites95.6%
(FPCore (x y) :precision binary64 (if (<= y -1.0) 1.0 (if (<= y 135000000.0) (* 1.0 x) 1.0)))
double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 135000000.0) {
tmp = 1.0 * x;
} else {
tmp = 1.0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= (-1.0d0)) then
tmp = 1.0d0
else if (y <= 135000000.0d0) then
tmp = 1.0d0 * x
else
tmp = 1.0d0
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= -1.0) {
tmp = 1.0;
} else if (y <= 135000000.0) {
tmp = 1.0 * x;
} else {
tmp = 1.0;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= -1.0: tmp = 1.0 elif y <= 135000000.0: tmp = 1.0 * x else: tmp = 1.0 return tmp
function code(x, y) tmp = 0.0 if (y <= -1.0) tmp = 1.0; elseif (y <= 135000000.0) tmp = Float64(1.0 * x); else tmp = 1.0; end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= -1.0) tmp = 1.0; elseif (y <= 135000000.0) tmp = 1.0 * x; else tmp = 1.0; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, -1.0], 1.0, If[LessEqual[y, 135000000.0], N[(1.0 * x), $MachinePrecision], 1.0]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1:\\
\;\;\;\;1\\
\mathbf{elif}\;y \leq 135000000:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;1\\
\end{array}
\end{array}
if y < -1 or 1.35e8 < y Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites78.2%
if -1 < y < 1.35e8Initial program 99.9%
Taylor expanded in x around inf
lower-/.f64N/A
lower-+.f6473.2
Applied rewrites73.2%
Taylor expanded in y around 0
Applied rewrites70.7%
Applied rewrites70.7%
Taylor expanded in y around 0
Applied rewrites69.6%
(FPCore (x y) :precision binary64 1.0)
double code(double x, double y) {
return 1.0;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 1.0d0
end function
public static double code(double x, double y) {
return 1.0;
}
def code(x, y): return 1.0
function code(x, y) return 1.0 end
function tmp = code(x, y) tmp = 1.0; end
code[x_, y_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 100.0%
Taylor expanded in y around inf
Applied rewrites37.6%
herbie shell --seed 2024277
(FPCore (x y)
:name "Data.Colour.SRGB:invTransferFunction from colour-2.3.3"
:precision binary64
(/ (+ x y) (+ y 1.0)))