
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- y z) (- y t)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((y - z) * (y - t)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((y - z) * (y - t)));
}
def code(x, y, z, t): return 1.0 - (x / ((y - z) * (y - t)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(y - z) * Float64(y - t)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((y - z) * (y - t))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(y - z), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(y - z\right) \cdot \left(y - t\right)}
\end{array}
(FPCore (x y z t) :precision binary64 (- 1.0 (/ x (* (- z y) (- t y)))))
double code(double x, double y, double z, double t) {
return 1.0 - (x / ((z - y) * (t - y)));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0 - (x / ((z - y) * (t - y)))
end function
public static double code(double x, double y, double z, double t) {
return 1.0 - (x / ((z - y) * (t - y)));
}
def code(x, y, z, t): return 1.0 - (x / ((z - y) * (t - y)))
function code(x, y, z, t) return Float64(1.0 - Float64(x / Float64(Float64(z - y) * Float64(t - y)))) end
function tmp = code(x, y, z, t) tmp = 1.0 - (x / ((z - y) * (t - y))); end
code[x_, y_, z_, t_] := N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
1 - \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}
\end{array}
Initial program 99.6%
Final simplification99.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* (- z y) (- t y))))))
(if (<= t_1 -5e+19)
(/ x (* (- t y) y))
(if (<= t_1 2.0) 1.0 (/ x (* t (- y z)))))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_1 <= -5e+19) {
tmp = x / ((t - y) * y);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / (t * (y - z));
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 - (x / ((z - y) * (t - y)))
if (t_1 <= (-5d+19)) then
tmp = x / ((t - y) * y)
else if (t_1 <= 2.0d0) then
tmp = 1.0d0
else
tmp = x / (t * (y - z))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_1 <= -5e+19) {
tmp = x / ((t - y) * y);
} else if (t_1 <= 2.0) {
tmp = 1.0;
} else {
tmp = x / (t * (y - z));
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 - (x / ((z - y) * (t - y))) tmp = 0 if t_1 <= -5e+19: tmp = x / ((t - y) * y) elif t_1 <= 2.0: tmp = 1.0 else: tmp = x / (t * (y - z)) return tmp
function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(Float64(z - y) * Float64(t - y)))) tmp = 0.0 if (t_1 <= -5e+19) tmp = Float64(x / Float64(Float64(t - y) * y)); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = Float64(x / Float64(t * Float64(y - z))); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 - (x / ((z - y) * (t - y))); tmp = 0.0; if (t_1 <= -5e+19) tmp = x / ((t - y) * y); elseif (t_1 <= 2.0) tmp = 1.0; else tmp = x / (t * (y - z)); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+19], N[(x / N[(N[(t - y), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2.0], 1.0, N[(x / N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+19}:\\
\;\;\;\;\frac{x}{\left(t - y\right) \cdot y}\\
\mathbf{elif}\;t\_1 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{x}{t \cdot \left(y - z\right)}\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -5e19Initial program 96.8%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6491.4
Applied rewrites91.4%
Taylor expanded in z around 0
Applied rewrites56.2%
if -5e19 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites98.8%
if 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 99.8%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6497.0
Applied rewrites97.0%
Taylor expanded in t around inf
Applied rewrites68.9%
Final simplification89.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* t (- y z)))) (t_2 (- 1.0 (/ x (* (- z y) (- t y)))))) (if (<= t_2 -5e+19) t_1 (if (<= t_2 2.0) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x / (t * (y - z));
double t_2 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_2 <= -5e+19) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / (t * (y - z))
t_2 = 1.0d0 - (x / ((z - y) * (t - y)))
if (t_2 <= (-5d+19)) then
tmp = t_1
else if (t_2 <= 2.0d0) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / (t * (y - z));
double t_2 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_2 <= -5e+19) {
tmp = t_1;
} else if (t_2 <= 2.0) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / (t * (y - z)) t_2 = 1.0 - (x / ((z - y) * (t - y))) tmp = 0 if t_2 <= -5e+19: tmp = t_1 elif t_2 <= 2.0: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(t * Float64(y - z))) t_2 = Float64(1.0 - Float64(x / Float64(Float64(z - y) * Float64(t - y)))) tmp = 0.0 if (t_2 <= -5e+19) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / (t * (y - z)); t_2 = 1.0 - (x / ((z - y) * (t - y))); tmp = 0.0; if (t_2 <= -5e+19) tmp = t_1; elseif (t_2 <= 2.0) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(t * N[(y - z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e+19], t$95$1, If[LessEqual[t$95$2, 2.0], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{t \cdot \left(y - z\right)}\\
t_2 := 1 - \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{+19}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 2:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -5e19 or 2 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 98.4%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6494.4
Applied rewrites94.4%
Taylor expanded in t around inf
Applied rewrites63.8%
if -5e19 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 2Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites98.8%
Final simplification89.2%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (- 1.0 (/ x (* (- z y) (- t y))))))
(if (<= t_1 -500.0)
(/ x (* z y))
(if (<= t_1 1e+21) 1.0 (/ (- x) (* t z))))))
double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_1 <= -500.0) {
tmp = x / (z * y);
} else if (t_1 <= 1e+21) {
tmp = 1.0;
} else {
tmp = -x / (t * z);
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 - (x / ((z - y) * (t - y)))
if (t_1 <= (-500.0d0)) then
tmp = x / (z * y)
else if (t_1 <= 1d+21) then
tmp = 1.0d0
else
tmp = -x / (t * z)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_1 <= -500.0) {
tmp = x / (z * y);
} else if (t_1 <= 1e+21) {
tmp = 1.0;
} else {
tmp = -x / (t * z);
}
return tmp;
}
def code(x, y, z, t): t_1 = 1.0 - (x / ((z - y) * (t - y))) tmp = 0 if t_1 <= -500.0: tmp = x / (z * y) elif t_1 <= 1e+21: tmp = 1.0 else: tmp = -x / (t * z) return tmp
function code(x, y, z, t) t_1 = Float64(1.0 - Float64(x / Float64(Float64(z - y) * Float64(t - y)))) tmp = 0.0 if (t_1 <= -500.0) tmp = Float64(x / Float64(z * y)); elseif (t_1 <= 1e+21) tmp = 1.0; else tmp = Float64(Float64(-x) / Float64(t * z)); end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = 1.0 - (x / ((z - y) * (t - y))); tmp = 0.0; if (t_1 <= -500.0) tmp = x / (z * y); elseif (t_1 <= 1e+21) tmp = 1.0; else tmp = -x / (t * z); end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -500.0], N[(x / N[(z * y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+21], 1.0, N[((-x) / N[(t * z), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 - \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_1 \leq -500:\\
\;\;\;\;\frac{x}{z \cdot y}\\
\mathbf{elif}\;t\_1 \leq 10^{+21}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;\frac{-x}{t \cdot z}\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -500Initial program 96.9%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6489.7
Applied rewrites89.7%
Taylor expanded in z around inf
Applied rewrites53.6%
Taylor expanded in t around 0
Applied rewrites30.8%
if -500 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 1e21Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites98.8%
if 1e21 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 99.8%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6496.9
Applied rewrites96.9%
Taylor expanded in y around 0
Applied rewrites54.3%
Final simplification83.5%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- z y) (- t y)))) (t_2 (/ x (* (- z y) (- y t))))) (if (<= t_1 -5e+20) t_2 (if (<= t_1 0.005) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double t_2 = x / ((z - y) * (y - t));
double tmp;
if (t_1 <= -5e+20) {
tmp = t_2;
} else if (t_1 <= 0.005) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((z - y) * (t - y))
t_2 = x / ((z - y) * (y - t))
if (t_1 <= (-5d+20)) then
tmp = t_2
else if (t_1 <= 0.005d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double t_2 = x / ((z - y) * (y - t));
double tmp;
if (t_1 <= -5e+20) {
tmp = t_2;
} else if (t_1 <= 0.005) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((z - y) * (t - y)) t_2 = x / ((z - y) * (y - t)) tmp = 0 if t_1 <= -5e+20: tmp = t_2 elif t_1 <= 0.005: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(z - y) * Float64(t - y))) t_2 = Float64(x / Float64(Float64(z - y) * Float64(y - t))) tmp = 0.0 if (t_1 <= -5e+20) tmp = t_2; elseif (t_1 <= 0.005) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((z - y) * (t - y)); t_2 = x / ((z - y) * (y - t)); tmp = 0.0; if (t_1 <= -5e+20) tmp = t_2; elseif (t_1 <= 0.005) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(z - y), $MachinePrecision] * N[(y - t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e+20], t$95$2, If[LessEqual[t$95$1, 0.005], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
t_2 := \frac{x}{\left(z - y\right) \cdot \left(y - t\right)}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{+20}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.005:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -5e20 or 0.0050000000000000001 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 98.4%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6493.5
Applied rewrites93.5%
Applied rewrites97.5%
if -5e20 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 0.0050000000000000001Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites99.3%
Final simplification98.8%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* z y))) (t_2 (- 1.0 (/ x (* (- z y) (- t y)))))) (if (<= t_2 -500.0) t_1 (if (<= t_2 5e+22) 1.0 t_1))))
double code(double x, double y, double z, double t) {
double t_1 = x / (z * y);
double t_2 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_2 <= -500.0) {
tmp = t_1;
} else if (t_2 <= 5e+22) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / (z * y)
t_2 = 1.0d0 - (x / ((z - y) * (t - y)))
if (t_2 <= (-500.0d0)) then
tmp = t_1
else if (t_2 <= 5d+22) then
tmp = 1.0d0
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / (z * y);
double t_2 = 1.0 - (x / ((z - y) * (t - y)));
double tmp;
if (t_2 <= -500.0) {
tmp = t_1;
} else if (t_2 <= 5e+22) {
tmp = 1.0;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / (z * y) t_2 = 1.0 - (x / ((z - y) * (t - y))) tmp = 0 if t_2 <= -500.0: tmp = t_1 elif t_2 <= 5e+22: tmp = 1.0 else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(z * y)) t_2 = Float64(1.0 - Float64(x / Float64(Float64(z - y) * Float64(t - y)))) tmp = 0.0 if (t_2 <= -500.0) tmp = t_1; elseif (t_2 <= 5e+22) tmp = 1.0; else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / (z * y); t_2 = 1.0 - (x / ((z - y) * (t - y))); tmp = 0.0; if (t_2 <= -500.0) tmp = t_1; elseif (t_2 <= 5e+22) tmp = 1.0; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(z * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(1.0 - N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -500.0], t$95$1, If[LessEqual[t$95$2, 5e+22], 1.0, t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{z \cdot y}\\
t_2 := 1 - \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
\mathbf{if}\;t\_2 \leq -500:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 5 \cdot 10^{+22}:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < -500 or 4.9999999999999996e22 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) Initial program 98.3%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6493.3
Applied rewrites93.3%
Taylor expanded in z around inf
Applied rewrites57.4%
Taylor expanded in t around 0
Applied rewrites26.5%
if -500 < (-.f64 #s(literal 1 binary64) (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t)))) < 4.9999999999999996e22Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites98.4%
Final simplification79.0%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (/ x (* (- z y) (- t y)))) (t_2 (/ x (* (- y t) z)))) (if (<= t_1 -4e+22) t_2 (if (<= t_1 0.005) 1.0 t_2))))
double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double t_2 = x / ((y - t) * z);
double tmp;
if (t_1 <= -4e+22) {
tmp = t_2;
} else if (t_1 <= 0.005) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = x / ((z - y) * (t - y))
t_2 = x / ((y - t) * z)
if (t_1 <= (-4d+22)) then
tmp = t_2
else if (t_1 <= 0.005d0) then
tmp = 1.0d0
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = x / ((z - y) * (t - y));
double t_2 = x / ((y - t) * z);
double tmp;
if (t_1 <= -4e+22) {
tmp = t_2;
} else if (t_1 <= 0.005) {
tmp = 1.0;
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = x / ((z - y) * (t - y)) t_2 = x / ((y - t) * z) tmp = 0 if t_1 <= -4e+22: tmp = t_2 elif t_1 <= 0.005: tmp = 1.0 else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(x / Float64(Float64(z - y) * Float64(t - y))) t_2 = Float64(x / Float64(Float64(y - t) * z)) tmp = 0.0 if (t_1 <= -4e+22) tmp = t_2; elseif (t_1 <= 0.005) tmp = 1.0; else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = x / ((z - y) * (t - y)); t_2 = x / ((y - t) * z); tmp = 0.0; if (t_1 <= -4e+22) tmp = t_2; elseif (t_1 <= 0.005) tmp = 1.0; else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(x / N[(N[(z - y), $MachinePrecision] * N[(t - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x / N[(N[(y - t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -4e+22], t$95$2, If[LessEqual[t$95$1, 0.005], 1.0, t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{x}{\left(z - y\right) \cdot \left(t - y\right)}\\
t_2 := \frac{x}{\left(y - t\right) \cdot z}\\
\mathbf{if}\;t\_1 \leq -4 \cdot 10^{+22}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0.005:\\
\;\;\;\;1\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
if (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < -4e22 or 0.0050000000000000001 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) Initial program 98.4%
Taylor expanded in x around inf
associate-/r*N/A
associate-*r/N/A
lower-/.f64N/A
mul-1-negN/A
distribute-neg-frac2N/A
mul-1-negN/A
lower-/.f64N/A
mul-1-negN/A
sub-negN/A
mul-1-negN/A
+-commutativeN/A
distribute-neg-inN/A
unsub-negN/A
mul-1-negN/A
remove-double-negN/A
lower--.f64N/A
lower--.f6493.4
Applied rewrites93.4%
Taylor expanded in z around inf
Applied rewrites58.0%
if -4e22 < (/.f64 x (*.f64 (-.f64 y z) (-.f64 y t))) < 0.0050000000000000001Initial program 100.0%
Taylor expanded in t around inf
Applied rewrites98.8%
Final simplification87.7%
(FPCore (x y z t) :precision binary64 1.0)
double code(double x, double y, double z, double t) {
return 1.0;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = 1.0d0
end function
public static double code(double x, double y, double z, double t) {
return 1.0;
}
def code(x, y, z, t): return 1.0
function code(x, y, z, t) return 1.0 end
function tmp = code(x, y, z, t) tmp = 1.0; end
code[x_, y_, z_, t_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.6%
Taylor expanded in t around inf
Applied rewrites72.6%
herbie shell --seed 2024277
(FPCore (x y z t)
:name "Data.Random.Distribution.Triangular:triangularCDF from random-fu-0.2.6.2, A"
:precision binary64
(- 1.0 (/ x (* (- y z) (- y t)))))