
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 17 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a) :precision binary64 (/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))
double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = ((x * y) - ((z * 9.0d0) * t)) / (a * 2.0d0)
end function
public static double code(double x, double y, double z, double t, double a) {
return ((x * y) - ((z * 9.0) * t)) / (a * 2.0);
}
def code(x, y, z, t, a): return ((x * y) - ((z * 9.0) * t)) / (a * 2.0)
function code(x, y, z, t, a) return Float64(Float64(Float64(x * y) - Float64(Float64(z * 9.0) * t)) / Float64(a * 2.0)) end
function tmp = code(x, y, z, t, a) tmp = ((x * y) - ((z * 9.0) * t)) / (a * 2.0); end
code[x_, y_, z_, t_, a_] := N[(N[(N[(x * y), $MachinePrecision] - N[(N[(z * 9.0), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x \cdot y - \left(z \cdot 9\right) \cdot t}{a \cdot 2}
\end{array}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* (/ 0.5 a) t)) (t_2 (- (* y x) (* t (* 9.0 z)))))
(if (<= t_2 -2e+265)
(fma (* -9.0 z) t_1 (/ y (/ a (* 0.5 x))))
(if (<= t_2 1e+265)
(/ (fma (* -9.0 t) z (* y x)) (* 2.0 a))
(fma (* -9.0 z) t_1 (* (* (/ 0.5 a) x) y))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (0.5 / a) * t;
double t_2 = (y * x) - (t * (9.0 * z));
double tmp;
if (t_2 <= -2e+265) {
tmp = fma((-9.0 * z), t_1, (y / (a / (0.5 * x))));
} else if (t_2 <= 1e+265) {
tmp = fma((-9.0 * t), z, (y * x)) / (2.0 * a);
} else {
tmp = fma((-9.0 * z), t_1, (((0.5 / a) * x) * y));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(0.5 / a) * t) t_2 = Float64(Float64(y * x) - Float64(t * Float64(9.0 * z))) tmp = 0.0 if (t_2 <= -2e+265) tmp = fma(Float64(-9.0 * z), t_1, Float64(y / Float64(a / Float64(0.5 * x)))); elseif (t_2 <= 1e+265) tmp = Float64(fma(Float64(-9.0 * t), z, Float64(y * x)) / Float64(2.0 * a)); else tmp = fma(Float64(-9.0 * z), t_1, Float64(Float64(Float64(0.5 / a) * x) * y)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(0.5 / a), $MachinePrecision] * t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * x), $MachinePrecision] - N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e+265], N[(N[(-9.0 * z), $MachinePrecision] * t$95$1 + N[(y / N[(a / N[(0.5 * x), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 1e+265], N[(N[(N[(-9.0 * t), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(-9.0 * z), $MachinePrecision] * t$95$1 + N[(N[(N[(0.5 / a), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \frac{0.5}{a} \cdot t\\
t_2 := y \cdot x - t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{+265}:\\
\;\;\;\;\mathsf{fma}\left(-9 \cdot z, t\_1, \frac{y}{\frac{a}{0.5 \cdot x}}\right)\\
\mathbf{elif}\;t\_2 \leq 10^{+265}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-9 \cdot t, z, y \cdot x\right)}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-9 \cdot z, t\_1, \left(\frac{0.5}{a} \cdot x\right) \cdot y\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -2.00000000000000013e265Initial program 80.1%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-evalN/A
div-invN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-evalN/A
Applied rewrites99.8%
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
lift-/.f64N/A
associate-*r/N/A
clear-numN/A
un-div-invN/A
lower-/.f64N/A
metadata-evalN/A
div-invN/A
lower-/.f64N/A
div-invN/A
metadata-evalN/A
*-commutativeN/A
lower-*.f6499.8
Applied rewrites99.8%
if -2.00000000000000013e265 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 1.00000000000000007e265Initial program 97.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval97.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6497.9
Applied rewrites97.9%
if 1.00000000000000007e265 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 66.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-evalN/A
div-invN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-evalN/A
Applied rewrites97.2%
Final simplification98.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* y x) (* t (* 9.0 z)))))
(if (<= t_1 (- INFINITY))
(fma (/ y a) (* 0.5 x) (* -4.5 (* (/ t a) z)))
(if (<= t_1 1e+265)
(/ t_1 (* 2.0 a))
(fma (* -9.0 z) (* (/ 0.5 a) t) (* (* (/ 0.5 a) x) y))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * x) - (t * (9.0 * z));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = fma((y / a), (0.5 * x), (-4.5 * ((t / a) * z)));
} else if (t_1 <= 1e+265) {
tmp = t_1 / (2.0 * a);
} else {
tmp = fma((-9.0 * z), ((0.5 / a) * t), (((0.5 / a) * x) * y));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(y * x) - Float64(t * Float64(9.0 * z))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = fma(Float64(y / a), Float64(0.5 * x), Float64(-4.5 * Float64(Float64(t / a) * z))); elseif (t_1 <= 1e+265) tmp = Float64(t_1 / Float64(2.0 * a)); else tmp = fma(Float64(-9.0 * z), Float64(Float64(0.5 / a) * t), Float64(Float64(Float64(0.5 / a) * x) * y)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * x), $MachinePrecision] - N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y / a), $MachinePrecision] * N[(0.5 * x), $MachinePrecision] + N[(-4.5 * N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+265], N[(t$95$1 / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(-9.0 * z), $MachinePrecision] * N[(N[(0.5 / a), $MachinePrecision] * t), $MachinePrecision] + N[(N[(N[(0.5 / a), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := y \cdot x - t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, 0.5 \cdot x, -4.5 \cdot \left(\frac{t}{a} \cdot z\right)\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+265}:\\
\;\;\;\;\frac{t\_1}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(-9 \cdot z, \frac{0.5}{a} \cdot t, \left(\frac{0.5}{a} \cdot x\right) \cdot y\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0Initial program 73.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
clear-numN/A
associate-/l/N/A
associate-/r*N/A
lower-/.f64N/A
metadata-evalN/A
lower-/.f6473.8
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-eval73.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6473.8
Applied rewrites73.8%
Applied rewrites99.9%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 1.00000000000000007e265Initial program 97.9%
if 1.00000000000000007e265 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 66.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-evalN/A
div-invN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-evalN/A
Applied rewrites97.2%
Final simplification98.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (- (* y x) (* t (* 9.0 z)))))
(if (<= t_1 (- INFINITY))
(fma (/ y a) (* 0.5 x) (* -4.5 (* (/ t a) z)))
(if (<= t_1 1e+265)
(/ t_1 (* 2.0 a))
(fma (/ t a) (* (- 4.5) z) (* (* (/ 0.5 a) x) y))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = (y * x) - (t * (9.0 * z));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = fma((y / a), (0.5 * x), (-4.5 * ((t / a) * z)));
} else if (t_1 <= 1e+265) {
tmp = t_1 / (2.0 * a);
} else {
tmp = fma((t / a), (-4.5 * z), (((0.5 / a) * x) * y));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(Float64(y * x) - Float64(t * Float64(9.0 * z))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = fma(Float64(y / a), Float64(0.5 * x), Float64(-4.5 * Float64(Float64(t / a) * z))); elseif (t_1 <= 1e+265) tmp = Float64(t_1 / Float64(2.0 * a)); else tmp = fma(Float64(t / a), Float64(Float64(-4.5) * z), Float64(Float64(Float64(0.5 / a) * x) * y)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y * x), $MachinePrecision] - N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(y / a), $MachinePrecision] * N[(0.5 * x), $MachinePrecision] + N[(-4.5 * N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 1e+265], N[(t$95$1 / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(t / a), $MachinePrecision] * N[((-4.5) * z), $MachinePrecision] + N[(N[(N[(0.5 / a), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := y \cdot x - t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{a}, 0.5 \cdot x, -4.5 \cdot \left(\frac{t}{a} \cdot z\right)\right)\\
\mathbf{elif}\;t\_1 \leq 10^{+265}:\\
\;\;\;\;\frac{t\_1}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{t}{a}, \left(-4.5\right) \cdot z, \left(\frac{0.5}{a} \cdot x\right) \cdot y\right)\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -inf.0Initial program 73.8%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
clear-numN/A
associate-/l/N/A
associate-/r*N/A
lower-/.f64N/A
metadata-evalN/A
lower-/.f6473.8
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-eval73.8
lift-*.f64N/A
*-commutativeN/A
lower-*.f6473.8
Applied rewrites73.8%
Applied rewrites99.9%
if -inf.0 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 1.00000000000000007e265Initial program 97.9%
if 1.00000000000000007e265 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 66.0%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
times-fracN/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-neg.f64N/A
lift-*.f64N/A
associate-/l*N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-*.f64N/A
Applied rewrites97.2%
Final simplification98.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (fma (/ y a) (* 0.5 x) (* -4.5 (* (/ t a) z))))
(t_2 (- (* y x) (* t (* 9.0 z)))))
(if (<= t_2 -1e+291)
t_1
(if (<= t_2 1e+237) (/ (fma (* -9.0 t) z (* y x)) (* 2.0 a)) t_1))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = fma((y / a), (0.5 * x), (-4.5 * ((t / a) * z)));
double t_2 = (y * x) - (t * (9.0 * z));
double tmp;
if (t_2 <= -1e+291) {
tmp = t_1;
} else if (t_2 <= 1e+237) {
tmp = fma((-9.0 * t), z, (y * x)) / (2.0 * a);
} else {
tmp = t_1;
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = fma(Float64(y / a), Float64(0.5 * x), Float64(-4.5 * Float64(Float64(t / a) * z))) t_2 = Float64(Float64(y * x) - Float64(t * Float64(9.0 * z))) tmp = 0.0 if (t_2 <= -1e+291) tmp = t_1; elseif (t_2 <= 1e+237) tmp = Float64(fma(Float64(-9.0 * t), z, Float64(y * x)) / Float64(2.0 * a)); else tmp = t_1; end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(N[(y / a), $MachinePrecision] * N[(0.5 * x), $MachinePrecision] + N[(-4.5 * N[(N[(t / a), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(y * x), $MachinePrecision] - N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -1e+291], t$95$1, If[LessEqual[t$95$2, 1e+237], N[(N[(N[(-9.0 * t), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{a}, 0.5 \cdot x, -4.5 \cdot \left(\frac{t}{a} \cdot z\right)\right)\\
t_2 := y \cdot x - t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_2 \leq -1 \cdot 10^{+291}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_2 \leq 10^{+237}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-9 \cdot t, z, y \cdot x\right)}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < -9.9999999999999996e290 or 9.9999999999999994e236 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) Initial program 72.4%
lift-/.f64N/A
lift-*.f64N/A
associate-/r*N/A
clear-numN/A
associate-/l/N/A
associate-/r*N/A
lower-/.f64N/A
metadata-evalN/A
lower-/.f6472.4
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-eval72.5
lift-*.f64N/A
*-commutativeN/A
lower-*.f6472.5
Applied rewrites72.5%
Applied rewrites97.0%
if -9.9999999999999996e290 < (-.f64 (*.f64 x y) (*.f64 (*.f64 z #s(literal 9 binary64)) t)) < 9.9999999999999994e236Initial program 97.8%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval97.9
lift-*.f64N/A
*-commutativeN/A
lower-*.f6497.9
Applied rewrites97.9%
Final simplification97.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -2e-118)
(* (* -4.5 t) (/ z a))
(if (<= t_1 2e-14)
(/ (* y x) (* 2.0 a))
(* (* (* t z) -9.0) (/ 0.5 a))))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e-118) {
tmp = (-4.5 * t) * (z / a);
} else if (t_1 <= 2e-14) {
tmp = (y * x) / (2.0 * a);
} else {
tmp = ((t * z) * -9.0) * (0.5 / a);
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-2d-118)) then
tmp = ((-4.5d0) * t) * (z / a)
else if (t_1 <= 2d-14) then
tmp = (y * x) / (2.0d0 * a)
else
tmp = ((t * z) * (-9.0d0)) * (0.5d0 / a)
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e-118) {
tmp = (-4.5 * t) * (z / a);
} else if (t_1 <= 2e-14) {
tmp = (y * x) / (2.0 * a);
} else {
tmp = ((t * z) * -9.0) * (0.5 / a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -2e-118: tmp = (-4.5 * t) * (z / a) elif t_1 <= 2e-14: tmp = (y * x) / (2.0 * a) else: tmp = ((t * z) * -9.0) * (0.5 / a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -2e-118) tmp = Float64(Float64(-4.5 * t) * Float64(z / a)); elseif (t_1 <= 2e-14) tmp = Float64(Float64(y * x) / Float64(2.0 * a)); else tmp = Float64(Float64(Float64(t * z) * -9.0) * Float64(0.5 / a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -2e-118)
tmp = (-4.5 * t) * (z / a);
elseif (t_1 <= 2e-14)
tmp = (y * x) / (2.0 * a);
else
tmp = ((t * z) * -9.0) * (0.5 / a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-118], N[(N[(-4.5 * t), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-14], N[(N[(y * x), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(t * z), $MachinePrecision] * -9.0), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-118}:\\
\;\;\;\;\left(-4.5 \cdot t\right) \cdot \frac{z}{a}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-14}:\\
\;\;\;\;\frac{y \cdot x}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\left(\left(t \cdot z\right) \cdot -9\right) \cdot \frac{0.5}{a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1.99999999999999997e-118Initial program 83.5%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6475.0
Applied rewrites75.0%
Applied rewrites75.1%
Applied rewrites74.8%
if -1.99999999999999997e-118 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2e-14Initial program 93.2%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6476.8
Applied rewrites76.8%
if 2e-14 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 96.5%
lift-/.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval96.5
Applied rewrites96.5%
Taylor expanded in t around inf
*-commutativeN/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f6480.4
Applied rewrites80.4%
Final simplification77.0%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* 2.0 a) 1e+32) (/ (fma (* -9.0 t) z (* y x)) (* 2.0 a)) (fma (* (/ 0.5 a) y) x (* (* (/ z a) -4.5) t))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((2.0 * a) <= 1e+32) {
tmp = fma((-9.0 * t), z, (y * x)) / (2.0 * a);
} else {
tmp = fma(((0.5 / a) * y), x, (((z / a) * -4.5) * t));
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(2.0 * a) <= 1e+32) tmp = Float64(fma(Float64(-9.0 * t), z, Float64(y * x)) / Float64(2.0 * a)); else tmp = fma(Float64(Float64(0.5 / a) * y), x, Float64(Float64(Float64(z / a) * -4.5) * t)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(2.0 * a), $MachinePrecision], 1e+32], N[(N[(N[(-9.0 * t), $MachinePrecision] * z + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(0.5 / a), $MachinePrecision] * y), $MachinePrecision] * x + N[(N[(N[(z / a), $MachinePrecision] * -4.5), $MachinePrecision] * t), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;2 \cdot a \leq 10^{+32}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-9 \cdot t, z, y \cdot x\right)}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{0.5}{a} \cdot y, x, \left(\frac{z}{a} \cdot -4.5\right) \cdot t\right)\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 1.00000000000000005e32Initial program 89.9%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval90.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f6490.0
Applied rewrites90.0%
if 1.00000000000000005e32 < (*.f64 a #s(literal 2 binary64)) Initial program 93.1%
lift-/.f64N/A
lift--.f64N/A
div-subN/A
sub-negN/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
div-invN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
associate-/l*N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
Applied rewrites93.8%
Taylor expanded in a around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6493.8
Applied rewrites93.8%
Final simplification90.9%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -2e-118)
(* (* -4.5 t) (/ z a))
(if (<= t_1 2e-14) (/ (* y x) (* 2.0 a)) (/ (* (* -4.5 t) z) a)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e-118) {
tmp = (-4.5 * t) * (z / a);
} else if (t_1 <= 2e-14) {
tmp = (y * x) / (2.0 * a);
} else {
tmp = ((-4.5 * t) * z) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-2d-118)) then
tmp = ((-4.5d0) * t) * (z / a)
else if (t_1 <= 2d-14) then
tmp = (y * x) / (2.0d0 * a)
else
tmp = (((-4.5d0) * t) * z) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e-118) {
tmp = (-4.5 * t) * (z / a);
} else if (t_1 <= 2e-14) {
tmp = (y * x) / (2.0 * a);
} else {
tmp = ((-4.5 * t) * z) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -2e-118: tmp = (-4.5 * t) * (z / a) elif t_1 <= 2e-14: tmp = (y * x) / (2.0 * a) else: tmp = ((-4.5 * t) * z) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -2e-118) tmp = Float64(Float64(-4.5 * t) * Float64(z / a)); elseif (t_1 <= 2e-14) tmp = Float64(Float64(y * x) / Float64(2.0 * a)); else tmp = Float64(Float64(Float64(-4.5 * t) * z) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -2e-118)
tmp = (-4.5 * t) * (z / a);
elseif (t_1 <= 2e-14)
tmp = (y * x) / (2.0 * a);
else
tmp = ((-4.5 * t) * z) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-118], N[(N[(-4.5 * t), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-14], N[(N[(y * x), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-4.5 * t), $MachinePrecision] * z), $MachinePrecision] / a), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-118}:\\
\;\;\;\;\left(-4.5 \cdot t\right) \cdot \frac{z}{a}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-14}:\\
\;\;\;\;\frac{y \cdot x}{2 \cdot a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-4.5 \cdot t\right) \cdot z}{a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1.99999999999999997e-118Initial program 83.5%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6475.0
Applied rewrites75.0%
Applied rewrites75.1%
Applied rewrites74.8%
if -1.99999999999999997e-118 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2e-14Initial program 93.2%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6476.8
Applied rewrites76.8%
if 2e-14 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 96.5%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6474.8
Applied rewrites74.8%
Applied rewrites78.9%
Final simplification76.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -2e-118)
(* (* -4.5 t) (/ z a))
(if (<= t_1 2e-14) (* (* y x) (/ 0.5 a)) (/ (* (* -4.5 t) z) a)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e-118) {
tmp = (-4.5 * t) * (z / a);
} else if (t_1 <= 2e-14) {
tmp = (y * x) * (0.5 / a);
} else {
tmp = ((-4.5 * t) * z) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-2d-118)) then
tmp = ((-4.5d0) * t) * (z / a)
else if (t_1 <= 2d-14) then
tmp = (y * x) * (0.5d0 / a)
else
tmp = (((-4.5d0) * t) * z) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -2e-118) {
tmp = (-4.5 * t) * (z / a);
} else if (t_1 <= 2e-14) {
tmp = (y * x) * (0.5 / a);
} else {
tmp = ((-4.5 * t) * z) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -2e-118: tmp = (-4.5 * t) * (z / a) elif t_1 <= 2e-14: tmp = (y * x) * (0.5 / a) else: tmp = ((-4.5 * t) * z) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -2e-118) tmp = Float64(Float64(-4.5 * t) * Float64(z / a)); elseif (t_1 <= 2e-14) tmp = Float64(Float64(y * x) * Float64(0.5 / a)); else tmp = Float64(Float64(Float64(-4.5 * t) * z) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -2e-118)
tmp = (-4.5 * t) * (z / a);
elseif (t_1 <= 2e-14)
tmp = (y * x) * (0.5 / a);
else
tmp = ((-4.5 * t) * z) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -2e-118], N[(N[(-4.5 * t), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-14], N[(N[(y * x), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-4.5 * t), $MachinePrecision] * z), $MachinePrecision] / a), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -2 \cdot 10^{-118}:\\
\;\;\;\;\left(-4.5 \cdot t\right) \cdot \frac{z}{a}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-14}:\\
\;\;\;\;\left(y \cdot x\right) \cdot \frac{0.5}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-4.5 \cdot t\right) \cdot z}{a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -1.99999999999999997e-118Initial program 83.5%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6475.0
Applied rewrites75.0%
Applied rewrites75.1%
Applied rewrites74.8%
if -1.99999999999999997e-118 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2e-14Initial program 93.2%
lift-/.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval93.1
Applied rewrites93.1%
Taylor expanded in t around 0
*-commutativeN/A
lower-*.f6476.7
Applied rewrites76.7%
if 2e-14 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 96.5%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6474.8
Applied rewrites74.8%
Applied rewrites78.9%
Final simplification76.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -1e-76)
(* (* -4.5 t) (/ z a))
(if (<= t_1 2e-14) (* (* (/ x a) 0.5) y) (/ (* (* -4.5 t) z) a)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -1e-76) {
tmp = (-4.5 * t) * (z / a);
} else if (t_1 <= 2e-14) {
tmp = ((x / a) * 0.5) * y;
} else {
tmp = ((-4.5 * t) * z) / a;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-1d-76)) then
tmp = ((-4.5d0) * t) * (z / a)
else if (t_1 <= 2d-14) then
tmp = ((x / a) * 0.5d0) * y
else
tmp = (((-4.5d0) * t) * z) / a
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -1e-76) {
tmp = (-4.5 * t) * (z / a);
} else if (t_1 <= 2e-14) {
tmp = ((x / a) * 0.5) * y;
} else {
tmp = ((-4.5 * t) * z) / a;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -1e-76: tmp = (-4.5 * t) * (z / a) elif t_1 <= 2e-14: tmp = ((x / a) * 0.5) * y else: tmp = ((-4.5 * t) * z) / a return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -1e-76) tmp = Float64(Float64(-4.5 * t) * Float64(z / a)); elseif (t_1 <= 2e-14) tmp = Float64(Float64(Float64(x / a) * 0.5) * y); else tmp = Float64(Float64(Float64(-4.5 * t) * z) / a); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -1e-76)
tmp = (-4.5 * t) * (z / a);
elseif (t_1 <= 2e-14)
tmp = ((x / a) * 0.5) * y;
else
tmp = ((-4.5 * t) * z) / a;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-76], N[(N[(-4.5 * t), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-14], N[(N[(N[(x / a), $MachinePrecision] * 0.5), $MachinePrecision] * y), $MachinePrecision], N[(N[(N[(-4.5 * t), $MachinePrecision] * z), $MachinePrecision] / a), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-76}:\\
\;\;\;\;\left(-4.5 \cdot t\right) \cdot \frac{z}{a}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-14}:\\
\;\;\;\;\left(\frac{x}{a} \cdot 0.5\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;\frac{\left(-4.5 \cdot t\right) \cdot z}{a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -9.99999999999999927e-77Initial program 83.5%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6476.9
Applied rewrites76.9%
Applied rewrites76.9%
Applied rewrites76.6%
if -9.99999999999999927e-77 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2e-14Initial program 92.7%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6421.1
Applied rewrites21.1%
Taylor expanded in t around 0
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6472.9
Applied rewrites72.9%
if 2e-14 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 96.5%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6474.8
Applied rewrites74.8%
Applied rewrites78.9%
Final simplification75.6%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -1e-76)
(* (* -4.5 t) (/ z a))
(if (<= t_1 2e-14) (* (* (/ x a) 0.5) y) (* (* (/ -4.5 a) t) z)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -1e-76) {
tmp = (-4.5 * t) * (z / a);
} else if (t_1 <= 2e-14) {
tmp = ((x / a) * 0.5) * y;
} else {
tmp = ((-4.5 / a) * t) * z;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-1d-76)) then
tmp = ((-4.5d0) * t) * (z / a)
else if (t_1 <= 2d-14) then
tmp = ((x / a) * 0.5d0) * y
else
tmp = (((-4.5d0) / a) * t) * z
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -1e-76) {
tmp = (-4.5 * t) * (z / a);
} else if (t_1 <= 2e-14) {
tmp = ((x / a) * 0.5) * y;
} else {
tmp = ((-4.5 / a) * t) * z;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -1e-76: tmp = (-4.5 * t) * (z / a) elif t_1 <= 2e-14: tmp = ((x / a) * 0.5) * y else: tmp = ((-4.5 / a) * t) * z return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -1e-76) tmp = Float64(Float64(-4.5 * t) * Float64(z / a)); elseif (t_1 <= 2e-14) tmp = Float64(Float64(Float64(x / a) * 0.5) * y); else tmp = Float64(Float64(Float64(-4.5 / a) * t) * z); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -1e-76)
tmp = (-4.5 * t) * (z / a);
elseif (t_1 <= 2e-14)
tmp = ((x / a) * 0.5) * y;
else
tmp = ((-4.5 / a) * t) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-76], N[(N[(-4.5 * t), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 2e-14], N[(N[(N[(x / a), $MachinePrecision] * 0.5), $MachinePrecision] * y), $MachinePrecision], N[(N[(N[(-4.5 / a), $MachinePrecision] * t), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-76}:\\
\;\;\;\;\left(-4.5 \cdot t\right) \cdot \frac{z}{a}\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-14}:\\
\;\;\;\;\left(\frac{x}{a} \cdot 0.5\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{-4.5}{a} \cdot t\right) \cdot z\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -9.99999999999999927e-77Initial program 83.5%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6476.9
Applied rewrites76.9%
Applied rewrites76.9%
Applied rewrites76.6%
if -9.99999999999999927e-77 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2e-14Initial program 92.7%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6421.1
Applied rewrites21.1%
Taylor expanded in t around 0
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6472.9
Applied rewrites72.9%
if 2e-14 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 96.5%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6474.8
Applied rewrites74.8%
Applied rewrites74.8%
Final simplification74.5%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -1e-76)
(* (* (/ -4.5 a) z) t)
(if (<= t_1 2e-14) (* (* (/ x a) 0.5) y) (* (* (/ -4.5 a) t) z)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -1e-76) {
tmp = ((-4.5 / a) * z) * t;
} else if (t_1 <= 2e-14) {
tmp = ((x / a) * 0.5) * y;
} else {
tmp = ((-4.5 / a) * t) * z;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-1d-76)) then
tmp = (((-4.5d0) / a) * z) * t
else if (t_1 <= 2d-14) then
tmp = ((x / a) * 0.5d0) * y
else
tmp = (((-4.5d0) / a) * t) * z
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -1e-76) {
tmp = ((-4.5 / a) * z) * t;
} else if (t_1 <= 2e-14) {
tmp = ((x / a) * 0.5) * y;
} else {
tmp = ((-4.5 / a) * t) * z;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -1e-76: tmp = ((-4.5 / a) * z) * t elif t_1 <= 2e-14: tmp = ((x / a) * 0.5) * y else: tmp = ((-4.5 / a) * t) * z return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -1e-76) tmp = Float64(Float64(Float64(-4.5 / a) * z) * t); elseif (t_1 <= 2e-14) tmp = Float64(Float64(Float64(x / a) * 0.5) * y); else tmp = Float64(Float64(Float64(-4.5 / a) * t) * z); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -1e-76)
tmp = ((-4.5 / a) * z) * t;
elseif (t_1 <= 2e-14)
tmp = ((x / a) * 0.5) * y;
else
tmp = ((-4.5 / a) * t) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-76], N[(N[(N[(-4.5 / a), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e-14], N[(N[(N[(x / a), $MachinePrecision] * 0.5), $MachinePrecision] * y), $MachinePrecision], N[(N[(N[(-4.5 / a), $MachinePrecision] * t), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-76}:\\
\;\;\;\;\left(\frac{-4.5}{a} \cdot z\right) \cdot t\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-14}:\\
\;\;\;\;\left(\frac{x}{a} \cdot 0.5\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{-4.5}{a} \cdot t\right) \cdot z\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -9.99999999999999927e-77Initial program 83.5%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6476.9
Applied rewrites76.9%
Applied rewrites76.9%
Applied rewrites76.1%
if -9.99999999999999927e-77 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2e-14Initial program 92.7%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6421.1
Applied rewrites21.1%
Taylor expanded in t around 0
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6472.9
Applied rewrites72.9%
if 2e-14 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 96.5%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6474.8
Applied rewrites74.8%
Applied rewrites74.8%
Final simplification74.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 -1e-76)
(* (* (/ -4.5 a) z) t)
(if (<= t_1 2e-14) (* (* (/ 0.5 a) x) y) (* (* (/ -4.5 a) t) z)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -1e-76) {
tmp = ((-4.5 / a) * z) * t;
} else if (t_1 <= 2e-14) {
tmp = ((0.5 / a) * x) * y;
} else {
tmp = ((-4.5 / a) * t) * z;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: t_1
real(8) :: tmp
t_1 = t * (9.0d0 * z)
if (t_1 <= (-1d-76)) then
tmp = (((-4.5d0) / a) * z) * t
else if (t_1 <= 2d-14) then
tmp = ((0.5d0 / a) * x) * y
else
tmp = (((-4.5d0) / a) * t) * z
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -1e-76) {
tmp = ((-4.5 / a) * z) * t;
} else if (t_1 <= 2e-14) {
tmp = ((0.5 / a) * x) * y;
} else {
tmp = ((-4.5 / a) * t) * z;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -1e-76: tmp = ((-4.5 / a) * z) * t elif t_1 <= 2e-14: tmp = ((0.5 / a) * x) * y else: tmp = ((-4.5 / a) * t) * z return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= -1e-76) tmp = Float64(Float64(Float64(-4.5 / a) * z) * t); elseif (t_1 <= 2e-14) tmp = Float64(Float64(Float64(0.5 / a) * x) * y); else tmp = Float64(Float64(Float64(-4.5 / a) * t) * z); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -1e-76)
tmp = ((-4.5 / a) * z) * t;
elseif (t_1 <= 2e-14)
tmp = ((0.5 / a) * x) * y;
else
tmp = ((-4.5 / a) * t) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -1e-76], N[(N[(N[(-4.5 / a), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision], If[LessEqual[t$95$1, 2e-14], N[(N[(N[(0.5 / a), $MachinePrecision] * x), $MachinePrecision] * y), $MachinePrecision], N[(N[(N[(-4.5 / a), $MachinePrecision] * t), $MachinePrecision] * z), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -1 \cdot 10^{-76}:\\
\;\;\;\;\left(\frac{-4.5}{a} \cdot z\right) \cdot t\\
\mathbf{elif}\;t\_1 \leq 2 \cdot 10^{-14}:\\
\;\;\;\;\left(\frac{0.5}{a} \cdot x\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{-4.5}{a} \cdot t\right) \cdot z\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -9.99999999999999927e-77Initial program 83.5%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6476.9
Applied rewrites76.9%
Applied rewrites76.9%
Applied rewrites76.1%
if -9.99999999999999927e-77 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) < 2e-14Initial program 92.7%
Taylor expanded in t around 0
associate-/l*N/A
*-commutativeN/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6475.0
Applied rewrites75.0%
Applied rewrites72.9%
if 2e-14 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 96.5%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6474.8
Applied rewrites74.8%
Applied rewrites74.8%
Final simplification74.4%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
(FPCore (x y z t a)
:precision binary64
(let* ((t_1 (* t (* 9.0 z))))
(if (<= t_1 (- INFINITY))
(* (* -4.5 t) (/ z a))
(/ (- (* y x) t_1) (* 2.0 a)))))assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = (-4.5 * t) * (z / a);
} else {
tmp = ((y * x) - t_1) / (2.0 * a);
}
return tmp;
}
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double t_1 = t * (9.0 * z);
double tmp;
if (t_1 <= -Double.POSITIVE_INFINITY) {
tmp = (-4.5 * t) * (z / a);
} else {
tmp = ((y * x) - t_1) / (2.0 * a);
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): t_1 = t * (9.0 * z) tmp = 0 if t_1 <= -math.inf: tmp = (-4.5 * t) * (z / a) else: tmp = ((y * x) - t_1) / (2.0 * a) return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) t_1 = Float64(t * Float64(9.0 * z)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(Float64(-4.5 * t) * Float64(z / a)); else tmp = Float64(Float64(Float64(y * x) - t_1) / Float64(2.0 * a)); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
t_1 = t * (9.0 * z);
tmp = 0.0;
if (t_1 <= -Inf)
tmp = (-4.5 * t) * (z / a);
else
tmp = ((y * x) - t_1) / (2.0 * a);
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_] := Block[{t$95$1 = N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(N[(-4.5 * t), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y * x), $MachinePrecision] - t$95$1), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
t_1 := t \cdot \left(9 \cdot z\right)\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\left(-4.5 \cdot t\right) \cdot \frac{z}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot x - t\_1}{2 \cdot a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -inf.0Initial program 42.2%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6494.0
Applied rewrites94.0%
Applied rewrites94.1%
Applied rewrites94.1%
if -inf.0 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 94.3%
Final simplification94.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* t (* 9.0 z)) (- INFINITY)) (* (* -4.5 t) (/ z a)) (/ (fma (* -9.0 z) t (* y x)) (* 2.0 a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * (9.0 * z)) <= -((double) INFINITY)) {
tmp = (-4.5 * t) * (z / a);
} else {
tmp = fma((-9.0 * z), t, (y * x)) / (2.0 * a);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(t * Float64(9.0 * z)) <= Float64(-Inf)) tmp = Float64(Float64(-4.5 * t) * Float64(z / a)); else tmp = Float64(fma(Float64(-9.0 * z), t, Float64(y * x)) / Float64(2.0 * a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision], (-Infinity)], N[(N[(-4.5 * t), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(-9.0 * z), $MachinePrecision] * t + N[(y * x), $MachinePrecision]), $MachinePrecision] / N[(2.0 * a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \cdot \left(9 \cdot z\right) \leq -\infty:\\
\;\;\;\;\left(-4.5 \cdot t\right) \cdot \frac{z}{a}\\
\mathbf{else}:\\
\;\;\;\;\frac{\mathsf{fma}\left(-9 \cdot z, t, y \cdot x\right)}{2 \cdot a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -inf.0Initial program 42.2%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6494.0
Applied rewrites94.0%
Applied rewrites94.1%
Applied rewrites94.1%
if -inf.0 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 94.3%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
distribute-lft-neg-inN/A
lower-fma.f64N/A
lift-*.f64N/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
metadata-eval94.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6494.3
Applied rewrites94.3%
Final simplification94.3%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* t (* 9.0 z)) (- INFINITY)) (* (* -4.5 t) (/ z a)) (* (fma (* t z) -9.0 (* y x)) (/ 0.5 a))))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((t * (9.0 * z)) <= -((double) INFINITY)) {
tmp = (-4.5 * t) * (z / a);
} else {
tmp = fma((t * z), -9.0, (y * x)) * (0.5 / a);
}
return tmp;
}
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(t * Float64(9.0 * z)) <= Float64(-Inf)) tmp = Float64(Float64(-4.5 * t) * Float64(z / a)); else tmp = Float64(fma(Float64(t * z), -9.0, Float64(y * x)) * Float64(0.5 / a)); end return tmp end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(t * N[(9.0 * z), $MachinePrecision]), $MachinePrecision], (-Infinity)], N[(N[(-4.5 * t), $MachinePrecision] * N[(z / a), $MachinePrecision]), $MachinePrecision], N[(N[(N[(t * z), $MachinePrecision] * -9.0 + N[(y * x), $MachinePrecision]), $MachinePrecision] * N[(0.5 / a), $MachinePrecision]), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;t \cdot \left(9 \cdot z\right) \leq -\infty:\\
\;\;\;\;\left(-4.5 \cdot t\right) \cdot \frac{z}{a}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(t \cdot z, -9, y \cdot x\right) \cdot \frac{0.5}{a}\\
\end{array}
\end{array}
if (*.f64 (*.f64 z #s(literal 9 binary64)) t) < -inf.0Initial program 42.2%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6494.0
Applied rewrites94.0%
Applied rewrites94.1%
Applied rewrites94.1%
if -inf.0 < (*.f64 (*.f64 z #s(literal 9 binary64)) t) Initial program 94.3%
lift-/.f64N/A
div-invN/A
lower-*.f64N/A
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lift-*.f64N/A
associate-*r*N/A
distribute-rgt-neg-inN/A
lower-fma.f64N/A
lower-*.f64N/A
metadata-evalN/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lift-*.f64N/A
*-commutativeN/A
associate-/r*N/A
lower-/.f64N/A
metadata-eval94.2
Applied rewrites94.2%
Final simplification94.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (if (<= (* 2.0 a) 3e-180) (* (* (/ -4.5 a) t) z) (* (* (/ -4.5 a) z) t)))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
double tmp;
if ((2.0 * a) <= 3e-180) {
tmp = ((-4.5 / a) * t) * z;
} else {
tmp = ((-4.5 / a) * z) * t;
}
return tmp;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if ((2.0d0 * a) <= 3d-180) then
tmp = (((-4.5d0) / a) * t) * z
else
tmp = (((-4.5d0) / a) * z) * t
end if
code = tmp
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if ((2.0 * a) <= 3e-180) {
tmp = ((-4.5 / a) * t) * z;
} else {
tmp = ((-4.5 / a) * z) * t;
}
return tmp;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): tmp = 0 if (2.0 * a) <= 3e-180: tmp = ((-4.5 / a) * t) * z else: tmp = ((-4.5 / a) * z) * t return tmp
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) tmp = 0.0 if (Float64(2.0 * a) <= 3e-180) tmp = Float64(Float64(Float64(-4.5 / a) * t) * z); else tmp = Float64(Float64(Float64(-4.5 / a) * z) * t); end return tmp end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp_2 = code(x, y, z, t, a)
tmp = 0.0;
if ((2.0 * a) <= 3e-180)
tmp = ((-4.5 / a) * t) * z;
else
tmp = ((-4.5 / a) * z) * t;
end
tmp_2 = tmp;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := If[LessEqual[N[(2.0 * a), $MachinePrecision], 3e-180], N[(N[(N[(-4.5 / a), $MachinePrecision] * t), $MachinePrecision] * z), $MachinePrecision], N[(N[(N[(-4.5 / a), $MachinePrecision] * z), $MachinePrecision] * t), $MachinePrecision]]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\begin{array}{l}
\mathbf{if}\;2 \cdot a \leq 3 \cdot 10^{-180}:\\
\;\;\;\;\left(\frac{-4.5}{a} \cdot t\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\left(\frac{-4.5}{a} \cdot z\right) \cdot t\\
\end{array}
\end{array}
if (*.f64 a #s(literal 2 binary64)) < 3.0000000000000001e-180Initial program 87.1%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6455.4
Applied rewrites55.4%
Applied rewrites55.5%
if 3.0000000000000001e-180 < (*.f64 a #s(literal 2 binary64)) Initial program 95.9%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6446.9
Applied rewrites46.9%
Applied rewrites46.9%
Applied rewrites47.3%
Final simplification52.2%
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. (FPCore (x y z t a) :precision binary64 (* (* (/ -4.5 a) t) z))
assert(x < y && y < z && z < t && t < a);
assert(x < y && y < z && z < t && t < a);
double code(double x, double y, double z, double t, double a) {
return ((-4.5 / a) * t) * z;
}
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
code = (((-4.5d0) / a) * t) * z
end function
assert x < y && y < z && z < t && t < a;
assert x < y && y < z && z < t && t < a;
public static double code(double x, double y, double z, double t, double a) {
return ((-4.5 / a) * t) * z;
}
[x, y, z, t, a] = sort([x, y, z, t, a]) [x, y, z, t, a] = sort([x, y, z, t, a]) def code(x, y, z, t, a): return ((-4.5 / a) * t) * z
x, y, z, t, a = sort([x, y, z, t, a]) x, y, z, t, a = sort([x, y, z, t, a]) function code(x, y, z, t, a) return Float64(Float64(Float64(-4.5 / a) * t) * z) end
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
x, y, z, t, a = num2cell(sort([x, y, z, t, a])){:}
function tmp = code(x, y, z, t, a)
tmp = ((-4.5 / a) * t) * z;
end
NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. NOTE: x, y, z, t, and a should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_] := N[(N[(N[(-4.5 / a), $MachinePrecision] * t), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\\\
[x, y, z, t, a] = \mathsf{sort}([x, y, z, t, a])\\
\\
\left(\frac{-4.5}{a} \cdot t\right) \cdot z
\end{array}
Initial program 90.7%
Taylor expanded in t around inf
associate-*l/N/A
associate-*l*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-/.f6452.0
Applied rewrites52.0%
Applied rewrites52.0%
Final simplification52.0%
(FPCore (x y z t a)
:precision binary64
(if (< a -2.090464557976709e+86)
(- (* 0.5 (/ (* y x) a)) (* 4.5 (/ t (/ a z))))
(if (< a 2.144030707833976e+99)
(/ (- (* x y) (* z (* 9.0 t))) (* a 2.0))
(- (* (/ y a) (* x 0.5)) (* (/ t a) (* z 4.5))))))
double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
real(8) function code(x, y, z, t, a)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8) :: tmp
if (a < (-2.090464557976709d+86)) then
tmp = (0.5d0 * ((y * x) / a)) - (4.5d0 * (t / (a / z)))
else if (a < 2.144030707833976d+99) then
tmp = ((x * y) - (z * (9.0d0 * t))) / (a * 2.0d0)
else
tmp = ((y / a) * (x * 0.5d0)) - ((t / a) * (z * 4.5d0))
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a) {
double tmp;
if (a < -2.090464557976709e+86) {
tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z)));
} else if (a < 2.144030707833976e+99) {
tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0);
} else {
tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5));
}
return tmp;
}
def code(x, y, z, t, a): tmp = 0 if a < -2.090464557976709e+86: tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))) elif a < 2.144030707833976e+99: tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0) else: tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)) return tmp
function code(x, y, z, t, a) tmp = 0.0 if (a < -2.090464557976709e+86) tmp = Float64(Float64(0.5 * Float64(Float64(y * x) / a)) - Float64(4.5 * Float64(t / Float64(a / z)))); elseif (a < 2.144030707833976e+99) tmp = Float64(Float64(Float64(x * y) - Float64(z * Float64(9.0 * t))) / Float64(a * 2.0)); else tmp = Float64(Float64(Float64(y / a) * Float64(x * 0.5)) - Float64(Float64(t / a) * Float64(z * 4.5))); end return tmp end
function tmp_2 = code(x, y, z, t, a) tmp = 0.0; if (a < -2.090464557976709e+86) tmp = (0.5 * ((y * x) / a)) - (4.5 * (t / (a / z))); elseif (a < 2.144030707833976e+99) tmp = ((x * y) - (z * (9.0 * t))) / (a * 2.0); else tmp = ((y / a) * (x * 0.5)) - ((t / a) * (z * 4.5)); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_] := If[Less[a, -2.090464557976709e+86], N[(N[(0.5 * N[(N[(y * x), $MachinePrecision] / a), $MachinePrecision]), $MachinePrecision] - N[(4.5 * N[(t / N[(a / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[Less[a, 2.144030707833976e+99], N[(N[(N[(x * y), $MachinePrecision] - N[(z * N[(9.0 * t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] / N[(a * 2.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(y / a), $MachinePrecision] * N[(x * 0.5), $MachinePrecision]), $MachinePrecision] - N[(N[(t / a), $MachinePrecision] * N[(z * 4.5), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;a < -2.090464557976709 \cdot 10^{+86}:\\
\;\;\;\;0.5 \cdot \frac{y \cdot x}{a} - 4.5 \cdot \frac{t}{\frac{a}{z}}\\
\mathbf{elif}\;a < 2.144030707833976 \cdot 10^{+99}:\\
\;\;\;\;\frac{x \cdot y - z \cdot \left(9 \cdot t\right)}{a \cdot 2}\\
\mathbf{else}:\\
\;\;\;\;\frac{y}{a} \cdot \left(x \cdot 0.5\right) - \frac{t}{a} \cdot \left(z \cdot 4.5\right)\\
\end{array}
\end{array}
herbie shell --seed 2024277
(FPCore (x y z t a)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, I"
:precision binary64
:alt
(! :herbie-platform default (if (< a -209046455797670900000000000000000000000000000000000000000000000000000000000000000000000) (- (* 1/2 (/ (* y x) a)) (* 9/2 (/ t (/ a z)))) (if (< a 2144030707833976000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ (- (* x y) (* z (* 9 t))) (* a 2)) (- (* (/ y a) (* x 1/2)) (* (/ t a) (* z 9/2))))))
(/ (- (* x y) (* (* z 9.0) t)) (* a 2.0)))