
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))
double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((2.0d0 * sqrt(x)) * cos((y - ((z * t) / 3.0d0)))) - (a / (b * 3.0d0))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return ((2.0 * Math.sqrt(x)) * Math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0));
}
def code(x, y, z, t, a, b): return ((2.0 * math.sqrt(x)) * math.cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0))
function code(x, y, z, t, a, b) return Float64(Float64(Float64(2.0 * sqrt(x)) * cos(Float64(y - Float64(Float64(z * t) / 3.0)))) - Float64(a / Float64(b * 3.0))) end
function tmp = code(x, y, z, t, a, b) tmp = ((2.0 * sqrt(x)) * cos((y - ((z * t) / 3.0)))) - (a / (b * 3.0)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision] * N[Cos[N[(y - N[(N[(z * t), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(2 \cdot \sqrt{x}\right) \cdot \cos \left(y - \frac{z \cdot t}{3}\right) - \frac{a}{b \cdot 3}
\end{array}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ a (* b 3.0))) (t_2 (* (sqrt x) 2.0)))
(if (<= (* t_2 (cos (- y (/ (* t z) 3.0)))) 6e+145)
(-
(*
t_2
(fma
(cos (* (* -0.3333333333333333 t) z))
(cos y)
(* (sin y) (sin (* (* 0.3333333333333333 z) t)))))
t_1)
(- (* (cos y) (* (* (/ x (pow x 0.25)) (/ 1.0 (pow x 0.25))) 2.0)) t_1))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = a / (b * 3.0);
double t_2 = sqrt(x) * 2.0;
double tmp;
if ((t_2 * cos((y - ((t * z) / 3.0)))) <= 6e+145) {
tmp = (t_2 * fma(cos(((-0.3333333333333333 * t) * z)), cos(y), (sin(y) * sin(((0.3333333333333333 * z) * t))))) - t_1;
} else {
tmp = (cos(y) * (((x / pow(x, 0.25)) * (1.0 / pow(x, 0.25))) * 2.0)) - t_1;
}
return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(a / Float64(b * 3.0)) t_2 = Float64(sqrt(x) * 2.0) tmp = 0.0 if (Float64(t_2 * cos(Float64(y - Float64(Float64(t * z) / 3.0)))) <= 6e+145) tmp = Float64(Float64(t_2 * fma(cos(Float64(Float64(-0.3333333333333333 * t) * z)), cos(y), Float64(sin(y) * sin(Float64(Float64(0.3333333333333333 * z) * t))))) - t_1); else tmp = Float64(Float64(cos(y) * Float64(Float64(Float64(x / (x ^ 0.25)) * Float64(1.0 / (x ^ 0.25))) * 2.0)) - t_1); end return tmp end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]}, If[LessEqual[N[(t$95$2 * N[Cos[N[(y - N[(N[(t * z), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], 6e+145], N[(N[(t$95$2 * N[(N[Cos[N[(N[(-0.3333333333333333 * t), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision] * N[Cos[y], $MachinePrecision] + N[(N[Sin[y], $MachinePrecision] * N[Sin[N[(N[(0.3333333333333333 * z), $MachinePrecision] * t), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision], N[(N[(N[Cos[y], $MachinePrecision] * N[(N[(N[(x / N[Power[x, 0.25], $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[Power[x, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision] - t$95$1), $MachinePrecision]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \frac{a}{b \cdot 3}\\
t_2 := \sqrt{x} \cdot 2\\
\mathbf{if}\;t\_2 \cdot \cos \left(y - \frac{t \cdot z}{3}\right) \leq 6 \cdot 10^{+145}:\\
\;\;\;\;t\_2 \cdot \mathsf{fma}\left(\cos \left(\left(-0.3333333333333333 \cdot t\right) \cdot z\right), \cos y, \sin y \cdot \sin \left(\left(0.3333333333333333 \cdot z\right) \cdot t\right)\right) - t\_1\\
\mathbf{else}:\\
\;\;\;\;\cos y \cdot \left(\left(\frac{x}{{x}^{0.25}} \cdot \frac{1}{{x}^{0.25}}\right) \cdot 2\right) - t\_1\\
\end{array}
\end{array}
if (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) < 6.0000000000000005e145Initial program 83.0%
lift--.f64N/A
flip--N/A
frac-2negN/A
div-invN/A
lower-*.f64N/A
Applied rewrites54.6%
lift-*.f64N/A
lift-/.f64N/A
un-div-invN/A
lift-neg.f64N/A
lift-neg.f64N/A
frac-2negN/A
Applied rewrites82.8%
lift-cos.f64N/A
lift-fma.f64N/A
+-commutativeN/A
lift-*.f64N/A
associate-*l*N/A
metadata-evalN/A
*-commutativeN/A
lift-*.f64N/A
cancel-sign-sub-invN/A
*-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
metadata-evalN/A
div-invN/A
cos-diffN/A
lift-cos.f64N/A
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites83.1%
lift-*.f64N/A
lift-*.f64N/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
lift-*.f64N/A
lift-*.f6483.1
lift-*.f64N/A
*-commutativeN/A
lower-*.f6483.1
Applied rewrites83.1%
if 6.0000000000000005e145 < (*.f64 (*.f64 #s(literal 2 binary64) (sqrt.f64 x)) (cos.f64 (-.f64 y (/.f64 (*.f64 z t) #s(literal 3 binary64))))) Initial program 9.5%
Taylor expanded in t around 0
lower-cos.f6459.2
Applied rewrites59.2%
lift-sqrt.f64N/A
pow1/2N/A
metadata-evalN/A
metadata-evalN/A
pow-plusN/A
metadata-evalN/A
metadata-evalN/A
pow-flipN/A
pow1/2N/A
lift-sqrt.f64N/A
associate-*l/N/A
lift-sqrt.f64N/A
pow1/2N/A
sqr-powN/A
times-fracN/A
lower-*.f64N/A
lower-/.f64N/A
lower-pow.f64N/A
metadata-evalN/A
lower-/.f64N/A
lower-pow.f64N/A
metadata-eval59.2
Applied rewrites59.2%
Final simplification79.7%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (* (sqrt x) 2.0))
(t_2 (/ a (* b 3.0)))
(t_3 (fma (/ -1.0 b) (/ a 3.0) (* 1.0 t_1))))
(if (<= t_2 -2e-78)
t_3
(if (<= t_2 2e-168)
(* (cos (fma (* -0.3333333333333333 t) z y)) t_1)
t_3))))assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = sqrt(x) * 2.0;
double t_2 = a / (b * 3.0);
double t_3 = fma((-1.0 / b), (a / 3.0), (1.0 * t_1));
double tmp;
if (t_2 <= -2e-78) {
tmp = t_3;
} else if (t_2 <= 2e-168) {
tmp = cos(fma((-0.3333333333333333 * t), z, y)) * t_1;
} else {
tmp = t_3;
}
return tmp;
}
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) t_1 = Float64(sqrt(x) * 2.0) t_2 = Float64(a / Float64(b * 3.0)) t_3 = fma(Float64(-1.0 / b), Float64(a / 3.0), Float64(1.0 * t_1)) tmp = 0.0 if (t_2 <= -2e-78) tmp = t_3; elseif (t_2 <= 2e-168) tmp = Float64(cos(fma(Float64(-0.3333333333333333 * t), z, y)) * t_1); else tmp = t_3; end return tmp end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]}, Block[{t$95$2 = N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$3 = N[(N[(-1.0 / b), $MachinePrecision] * N[(a / 3.0), $MachinePrecision] + N[(1.0 * t$95$1), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -2e-78], t$95$3, If[LessEqual[t$95$2, 2e-168], N[(N[Cos[N[(N[(-0.3333333333333333 * t), $MachinePrecision] * z + y), $MachinePrecision]], $MachinePrecision] * t$95$1), $MachinePrecision], t$95$3]]]]]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\begin{array}{l}
t_1 := \sqrt{x} \cdot 2\\
t_2 := \frac{a}{b \cdot 3}\\
t_3 := \mathsf{fma}\left(\frac{-1}{b}, \frac{a}{3}, 1 \cdot t\_1\right)\\
\mathbf{if}\;t\_2 \leq -2 \cdot 10^{-78}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{-168}:\\
\;\;\;\;\cos \left(\mathsf{fma}\left(-0.3333333333333333 \cdot t, z, y\right)\right) \cdot t\_1\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 a (*.f64 b #s(literal 3 binary64))) < -2e-78 or 2.0000000000000001e-168 < (/.f64 a (*.f64 b #s(literal 3 binary64))) Initial program 77.6%
Taylor expanded in t around 0
lower-cos.f6486.4
Applied rewrites86.4%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-/.f64N/A
distribute-neg-fracN/A
neg-mul-1N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6486.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6486.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6486.3
Applied rewrites86.3%
Taylor expanded in y around 0
Applied rewrites83.5%
if -2e-78 < (/.f64 a (*.f64 b #s(literal 3 binary64))) < 2.0000000000000001e-168Initial program 60.9%
Taylor expanded in b around inf
Applied rewrites58.8%
Final simplification76.2%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (- (* (* (sqrt x) 2.0) (cos y)) (/ a (* b 3.0))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return ((sqrt(x) * 2.0) * cos(y)) - (a / (b * 3.0));
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((sqrt(x) * 2.0d0) * cos(y)) - (a / (b * 3.0d0))
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return ((Math.sqrt(x) * 2.0) * Math.cos(y)) - (a / (b * 3.0));
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return ((math.sqrt(x) * 2.0) * math.cos(y)) - (a / (b * 3.0))
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(Float64(sqrt(x) * 2.0) * cos(y)) - Float64(a / Float64(b * 3.0))) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = ((sqrt(x) * 2.0) * cos(y)) - (a / (b * 3.0));
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(a / N[(b * 3.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\left(\sqrt{x} \cdot 2\right) \cdot \cos y - \frac{a}{b \cdot 3}
\end{array}
Initial program 72.7%
Taylor expanded in t around 0
lower-cos.f6478.3
Applied rewrites78.3%
Final simplification78.3%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (fma (/ -0.3333333333333333 b) a (* (* (sqrt x) 2.0) (cos y))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return fma((-0.3333333333333333 / b), a, ((sqrt(x) * 2.0) * cos(y)));
}
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return fma(Float64(-0.3333333333333333 / b), a, Float64(Float64(sqrt(x) * 2.0) * cos(y))) end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a + N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \left(\sqrt{x} \cdot 2\right) \cdot \cos y\right)
\end{array}
Initial program 72.7%
Taylor expanded in t around 0
lower-cos.f6478.3
Applied rewrites78.3%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-/.f64N/A
distribute-neg-fracN/A
neg-mul-1N/A
lift-*.f64N/A
*-commutativeN/A
times-fracN/A
metadata-evalN/A
associate-/l*N/A
associate-*l/N/A
lift-/.f64N/A
lower-fma.f6478.2
lift-*.f64N/A
*-commutativeN/A
lower-*.f6478.2
lift-*.f64N/A
Applied rewrites78.2%
Final simplification78.2%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (fma (* (cos y) 2.0) (sqrt x) (* (/ -0.3333333333333333 b) a)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return fma((cos(y) * 2.0), sqrt(x), ((-0.3333333333333333 / b) * a));
}
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return fma(Float64(cos(y) * 2.0), sqrt(x), Float64(Float64(-0.3333333333333333 / b) * a)) end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(N[Cos[y], $MachinePrecision] * 2.0), $MachinePrecision] * N[Sqrt[x], $MachinePrecision] + N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\mathsf{fma}\left(\cos y \cdot 2, \sqrt{x}, \frac{-0.3333333333333333}{b} \cdot a\right)
\end{array}
Initial program 72.7%
Taylor expanded in t around 0
sub-negN/A
*-commutativeN/A
associate-*r*N/A
lower-fma.f64N/A
lower-*.f64N/A
lower-cos.f64N/A
lower-sqrt.f64N/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6478.2
Applied rewrites78.2%
Final simplification78.2%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (fma (/ -1.0 b) (/ a 3.0) (* 1.0 (* (sqrt x) 2.0))))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return fma((-1.0 / b), (a / 3.0), (1.0 * (sqrt(x) * 2.0)));
}
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return fma(Float64(-1.0 / b), Float64(a / 3.0), Float64(1.0 * Float64(sqrt(x) * 2.0))) end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(-1.0 / b), $MachinePrecision] * N[(a / 3.0), $MachinePrecision] + N[(1.0 * N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\mathsf{fma}\left(\frac{-1}{b}, \frac{a}{3}, 1 \cdot \left(\sqrt{x} \cdot 2\right)\right)
\end{array}
Initial program 72.7%
Taylor expanded in t around 0
lower-cos.f6478.3
Applied rewrites78.3%
lift--.f64N/A
sub-negN/A
+-commutativeN/A
lift-/.f64N/A
distribute-neg-fracN/A
neg-mul-1N/A
lift-*.f64N/A
times-fracN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-/.f6478.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6478.3
lift-*.f64N/A
*-commutativeN/A
lower-*.f6478.3
Applied rewrites78.3%
Taylor expanded in y around 0
Applied rewrites69.7%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (fma (/ -0.3333333333333333 b) a (* (sqrt x) 2.0)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return fma((-0.3333333333333333 / b), a, (sqrt(x) * 2.0));
}
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return fma(Float64(-0.3333333333333333 / b), a, Float64(sqrt(x) * 2.0)) end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a + N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\mathsf{fma}\left(\frac{-0.3333333333333333}{b}, a, \sqrt{x} \cdot 2\right)
\end{array}
Initial program 72.7%
Taylor expanded in y around 0
sub-negN/A
associate-*r*N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-sqrt.f64N/A
lower-cos.f64N/A
distribute-lft-neg-inN/A
metadata-evalN/A
associate-*r*N/A
lower-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
associate-*r/N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
Applied rewrites63.5%
Taylor expanded in t around 0
Applied rewrites69.6%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (/ a (* -3.0 b)))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return a / (-3.0 * b);
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = a / ((-3.0d0) * b)
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return a / (-3.0 * b);
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return a / (-3.0 * b)
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(a / Float64(-3.0 * b)) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = a / (-3.0 * b);
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(a / N[(-3.0 * b), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\frac{a}{-3 \cdot b}
\end{array}
Initial program 72.7%
Taylor expanded in b around 0
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6453.7
Applied rewrites53.7%
Applied rewrites53.8%
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. (FPCore (x y z t a b) :precision binary64 (* (/ -0.3333333333333333 b) a))
assert(x < y && y < z && z < t && t < a && a < b);
double code(double x, double y, double z, double t, double a, double b) {
return (-0.3333333333333333 / b) * a;
}
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function.
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = ((-0.3333333333333333d0) / b) * a
end function
assert x < y && y < z && z < t && t < a && a < b;
public static double code(double x, double y, double z, double t, double a, double b) {
return (-0.3333333333333333 / b) * a;
}
[x, y, z, t, a, b] = sort([x, y, z, t, a, b]) def code(x, y, z, t, a, b): return (-0.3333333333333333 / b) * a
x, y, z, t, a, b = sort([x, y, z, t, a, b]) function code(x, y, z, t, a, b) return Float64(Float64(-0.3333333333333333 / b) * a) end
x, y, z, t, a, b = num2cell(sort([x, y, z, t, a, b])){:}
function tmp = code(x, y, z, t, a, b)
tmp = (-0.3333333333333333 / b) * a;
end
NOTE: x, y, z, t, a, and b should be sorted in increasing order before calling this function. code[x_, y_, z_, t_, a_, b_] := N[(N[(-0.3333333333333333 / b), $MachinePrecision] * a), $MachinePrecision]
\begin{array}{l}
[x, y, z, t, a, b] = \mathsf{sort}([x, y, z, t, a, b])\\
\\
\frac{-0.3333333333333333}{b} \cdot a
\end{array}
Initial program 72.7%
Taylor expanded in b around 0
associate-*r/N/A
associate-*l/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
associate-*r/N/A
lower-*.f64N/A
associate-*r/N/A
metadata-evalN/A
distribute-neg-fracN/A
metadata-evalN/A
lower-/.f6453.7
Applied rewrites53.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (/ 0.3333333333333333 z) t))
(t_2 (/ (/ a 3.0) b))
(t_3 (* 2.0 (sqrt x))))
(if (< z -1.3793337487235141e+129)
(- (* t_3 (cos (- (/ 1.0 y) t_1))) t_2)
(if (< z 3.516290613555987e+106)
(- (* (* (sqrt x) 2.0) (cos (- y (* (/ t 3.0) z)))) t_2)
(- (* (cos (- y t_1)) t_3) (/ (/ a b) 3.0))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: t_2
real(8) :: t_3
real(8) :: tmp
t_1 = (0.3333333333333333d0 / z) / t
t_2 = (a / 3.0d0) / b
t_3 = 2.0d0 * sqrt(x)
if (z < (-1.3793337487235141d+129)) then
tmp = (t_3 * cos(((1.0d0 / y) - t_1))) - t_2
else if (z < 3.516290613555987d+106) then
tmp = ((sqrt(x) * 2.0d0) * cos((y - ((t / 3.0d0) * z)))) - t_2
else
tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0d0)
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (0.3333333333333333 / z) / t;
double t_2 = (a / 3.0) / b;
double t_3 = 2.0 * Math.sqrt(x);
double tmp;
if (z < -1.3793337487235141e+129) {
tmp = (t_3 * Math.cos(((1.0 / y) - t_1))) - t_2;
} else if (z < 3.516290613555987e+106) {
tmp = ((Math.sqrt(x) * 2.0) * Math.cos((y - ((t / 3.0) * z)))) - t_2;
} else {
tmp = (Math.cos((y - t_1)) * t_3) - ((a / b) / 3.0);
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = (0.3333333333333333 / z) / t t_2 = (a / 3.0) / b t_3 = 2.0 * math.sqrt(x) tmp = 0 if z < -1.3793337487235141e+129: tmp = (t_3 * math.cos(((1.0 / y) - t_1))) - t_2 elif z < 3.516290613555987e+106: tmp = ((math.sqrt(x) * 2.0) * math.cos((y - ((t / 3.0) * z)))) - t_2 else: tmp = (math.cos((y - t_1)) * t_3) - ((a / b) / 3.0) return tmp
function code(x, y, z, t, a, b) t_1 = Float64(Float64(0.3333333333333333 / z) / t) t_2 = Float64(Float64(a / 3.0) / b) t_3 = Float64(2.0 * sqrt(x)) tmp = 0.0 if (z < -1.3793337487235141e+129) tmp = Float64(Float64(t_3 * cos(Float64(Float64(1.0 / y) - t_1))) - t_2); elseif (z < 3.516290613555987e+106) tmp = Float64(Float64(Float64(sqrt(x) * 2.0) * cos(Float64(y - Float64(Float64(t / 3.0) * z)))) - t_2); else tmp = Float64(Float64(cos(Float64(y - t_1)) * t_3) - Float64(Float64(a / b) / 3.0)); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = (0.3333333333333333 / z) / t; t_2 = (a / 3.0) / b; t_3 = 2.0 * sqrt(x); tmp = 0.0; if (z < -1.3793337487235141e+129) tmp = (t_3 * cos(((1.0 / y) - t_1))) - t_2; elseif (z < 3.516290613555987e+106) tmp = ((sqrt(x) * 2.0) * cos((y - ((t / 3.0) * z)))) - t_2; else tmp = (cos((y - t_1)) * t_3) - ((a / b) / 3.0); end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(0.3333333333333333 / z), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(a / 3.0), $MachinePrecision] / b), $MachinePrecision]}, Block[{t$95$3 = N[(2.0 * N[Sqrt[x], $MachinePrecision]), $MachinePrecision]}, If[Less[z, -1.3793337487235141e+129], N[(N[(t$95$3 * N[Cos[N[(N[(1.0 / y), $MachinePrecision] - t$95$1), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], If[Less[z, 3.516290613555987e+106], N[(N[(N[(N[Sqrt[x], $MachinePrecision] * 2.0), $MachinePrecision] * N[Cos[N[(y - N[(N[(t / 3.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] - t$95$2), $MachinePrecision], N[(N[(N[Cos[N[(y - t$95$1), $MachinePrecision]], $MachinePrecision] * t$95$3), $MachinePrecision] - N[(N[(a / b), $MachinePrecision] / 3.0), $MachinePrecision]), $MachinePrecision]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{0.3333333333333333}{z}}{t}\\
t_2 := \frac{\frac{a}{3}}{b}\\
t_3 := 2 \cdot \sqrt{x}\\
\mathbf{if}\;z < -1.3793337487235141 \cdot 10^{+129}:\\
\;\;\;\;t\_3 \cdot \cos \left(\frac{1}{y} - t\_1\right) - t\_2\\
\mathbf{elif}\;z < 3.516290613555987 \cdot 10^{+106}:\\
\;\;\;\;\left(\sqrt{x} \cdot 2\right) \cdot \cos \left(y - \frac{t}{3} \cdot z\right) - t\_2\\
\mathbf{else}:\\
\;\;\;\;\cos \left(y - t\_1\right) \cdot t\_3 - \frac{\frac{a}{b}}{3}\\
\end{array}
\end{array}
herbie shell --seed 2024277
(FPCore (x y z t a b)
:name "Diagrams.Solve.Polynomial:cubForm from diagrams-solve-0.1, K"
:precision binary64
:alt
(! :herbie-platform default (if (< z -1379333748723514100000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* 2 (sqrt x)) (cos (- (/ 1 y) (/ (/ 3333333333333333/10000000000000000 z) t)))) (/ (/ a 3) b)) (if (< z 35162906135559870000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (- (* (* (sqrt x) 2) (cos (- y (* (/ t 3) z)))) (/ (/ a 3) b)) (- (* (cos (- y (/ (/ 3333333333333333/10000000000000000 z) t))) (* 2 (sqrt x))) (/ (/ a b) 3)))))
(- (* (* 2.0 (sqrt x)) (cos (- y (/ (* z t) 3.0)))) (/ a (* b 3.0))))