
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))
double code(double x, double y, double z) {
return 2.0 * sqrt((((x * y) + (x * z)) + (y * z)));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 2.0d0 * sqrt((((x * y) + (x * z)) + (y * z)))
end function
public static double code(double x, double y, double z) {
return 2.0 * Math.sqrt((((x * y) + (x * z)) + (y * z)));
}
def code(x, y, z): return 2.0 * math.sqrt((((x * y) + (x * z)) + (y * z)))
function code(x, y, z) return Float64(2.0 * sqrt(Float64(Float64(Float64(x * y) + Float64(x * z)) + Float64(y * z)))) end
function tmp = code(x, y, z) tmp = 2.0 * sqrt((((x * y) + (x * z)) + (y * z))); end
code[x_, y_, z_] := N[(2.0 * N[Sqrt[N[(N[(N[(x * y), $MachinePrecision] + N[(x * z), $MachinePrecision]), $MachinePrecision] + N[(y * z), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
2 \cdot \sqrt{\left(x \cdot y + x \cdot z\right) + y \cdot z}
\end{array}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -3.2e+15)
(* (pow (pow (exp 0.25) (- (log (- (- z) y)) (log (/ -1.0 x)))) 2.0) 2.0)
(if (<= y 2.35e-269)
(* (sqrt (* (+ z y) x)) 2.0)
(* (/ (* (sqrt (+ x y)) 2.0) (sqrt z)) z))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -3.2e+15) {
tmp = pow(pow(exp(0.25), (log((-z - y)) - log((-1.0 / x)))), 2.0) * 2.0;
} else if (y <= 2.35e-269) {
tmp = sqrt(((z + y) * x)) * 2.0;
} else {
tmp = ((sqrt((x + y)) * 2.0) / sqrt(z)) * z;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.2d+15)) then
tmp = ((exp(0.25d0) ** (log((-z - y)) - log(((-1.0d0) / x)))) ** 2.0d0) * 2.0d0
else if (y <= 2.35d-269) then
tmp = sqrt(((z + y) * x)) * 2.0d0
else
tmp = ((sqrt((x + y)) * 2.0d0) / sqrt(z)) * z
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.2e+15) {
tmp = Math.pow(Math.pow(Math.exp(0.25), (Math.log((-z - y)) - Math.log((-1.0 / x)))), 2.0) * 2.0;
} else if (y <= 2.35e-269) {
tmp = Math.sqrt(((z + y) * x)) * 2.0;
} else {
tmp = ((Math.sqrt((x + y)) * 2.0) / Math.sqrt(z)) * z;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -3.2e+15: tmp = math.pow(math.pow(math.exp(0.25), (math.log((-z - y)) - math.log((-1.0 / x)))), 2.0) * 2.0 elif y <= 2.35e-269: tmp = math.sqrt(((z + y) * x)) * 2.0 else: tmp = ((math.sqrt((x + y)) * 2.0) / math.sqrt(z)) * z return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -3.2e+15) tmp = Float64(((exp(0.25) ^ Float64(log(Float64(Float64(-z) - y)) - log(Float64(-1.0 / x)))) ^ 2.0) * 2.0); elseif (y <= 2.35e-269) tmp = Float64(sqrt(Float64(Float64(z + y) * x)) * 2.0); else tmp = Float64(Float64(Float64(sqrt(Float64(x + y)) * 2.0) / sqrt(z)) * z); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -3.2e+15)
tmp = ((exp(0.25) ^ (log((-z - y)) - log((-1.0 / x)))) ^ 2.0) * 2.0;
elseif (y <= 2.35e-269)
tmp = sqrt(((z + y) * x)) * 2.0;
else
tmp = ((sqrt((x + y)) * 2.0) / sqrt(z)) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -3.2e+15], N[(N[Power[N[Power[N[Exp[0.25], $MachinePrecision], N[(N[Log[N[((-z) - y), $MachinePrecision]], $MachinePrecision] - N[Log[N[(-1.0 / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision]], $MachinePrecision], 2.0], $MachinePrecision] * 2.0), $MachinePrecision], If[LessEqual[y, 2.35e-269], N[(N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[(N[Sqrt[N[(x + y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] / N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.2 \cdot 10^{+15}:\\
\;\;\;\;{\left({\left(e^{0.25}\right)}^{\left(\log \left(\left(-z\right) - y\right) - \log \left(\frac{-1}{x}\right)\right)}\right)}^{2} \cdot 2\\
\mathbf{elif}\;y \leq 2.35 \cdot 10^{-269}:\\
\;\;\;\;\sqrt{\left(z + y\right) \cdot x} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{x + y} \cdot 2}{\sqrt{z}} \cdot z\\
\end{array}
\end{array}
if y < -3.2e15Initial program 53.8%
lift-sqrt.f64N/A
pow1/2N/A
sqr-powN/A
pow2N/A
lower-pow.f64N/A
lower-pow.f64N/A
lift-+.f64N/A
lift-+.f64N/A
associate-+l+N/A
+-commutativeN/A
lift-*.f64N/A
lift-*.f64N/A
distribute-rgt-outN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-*.f64N/A
metadata-eval54.1
Applied rewrites54.1%
Taylor expanded in x around -inf
exp-prodN/A
lower-pow.f64N/A
lower-exp.f64N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
lower-log.f64N/A
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
mul-1-negN/A
lower-neg.f64N/A
lower-log.f64N/A
lower-/.f6443.4
Applied rewrites43.4%
if -3.2e15 < y < 2.3499999999999999e-269Initial program 84.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6460.9
Applied rewrites60.9%
if 2.3499999999999999e-269 < y Initial program 70.4%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites43.3%
Taylor expanded in z around inf
Applied rewrites51.4%
Applied rewrites53.7%
Final simplification53.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -2.7e-268) (* (/ 1.0 (sqrt (/ (pow y -1.0) x))) 2.0) (* (/ (* (sqrt (+ x y)) 2.0) (sqrt z)) z)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2.7e-268) {
tmp = (1.0 / sqrt((pow(y, -1.0) / x))) * 2.0;
} else {
tmp = ((sqrt((x + y)) * 2.0) / sqrt(z)) * z;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.7d-268)) then
tmp = (1.0d0 / sqrt(((y ** (-1.0d0)) / x))) * 2.0d0
else
tmp = ((sqrt((x + y)) * 2.0d0) / sqrt(z)) * z
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.7e-268) {
tmp = (1.0 / Math.sqrt((Math.pow(y, -1.0) / x))) * 2.0;
} else {
tmp = ((Math.sqrt((x + y)) * 2.0) / Math.sqrt(z)) * z;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2.7e-268: tmp = (1.0 / math.sqrt((math.pow(y, -1.0) / x))) * 2.0 else: tmp = ((math.sqrt((x + y)) * 2.0) / math.sqrt(z)) * z return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2.7e-268) tmp = Float64(Float64(1.0 / sqrt(Float64((y ^ -1.0) / x))) * 2.0); else tmp = Float64(Float64(Float64(sqrt(Float64(x + y)) * 2.0) / sqrt(z)) * z); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2.7e-268)
tmp = (1.0 / sqrt(((y ^ -1.0) / x))) * 2.0;
else
tmp = ((sqrt((x + y)) * 2.0) / sqrt(z)) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2.7e-268], N[(N[(1.0 / N[Sqrt[N[(N[Power[y, -1.0], $MachinePrecision] / x), $MachinePrecision]], $MachinePrecision]), $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[(N[Sqrt[N[(x + y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] / N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.7 \cdot 10^{-268}:\\
\;\;\;\;\frac{1}{\sqrt{\frac{{y}^{-1}}{x}}} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{x + y} \cdot 2}{\sqrt{z}} \cdot z\\
\end{array}
\end{array}
if y < -2.7000000000000001e-268Initial program 72.3%
lift-sqrt.f64N/A
lift-+.f64N/A
flip3-+N/A
clear-numN/A
sqrt-divN/A
metadata-evalN/A
lower-/.f64N/A
Applied rewrites72.0%
Taylor expanded in z around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f6424.1
Applied rewrites24.1%
Applied rewrites25.4%
if -2.7000000000000001e-268 < y Initial program 70.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites41.5%
Taylor expanded in z around inf
Applied rewrites49.1%
Applied rewrites53.1%
Final simplification40.0%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 2.35e-269) (* (sqrt (* (+ z y) x)) 2.0) (* (/ (* (sqrt (+ x y)) 2.0) (sqrt z)) z)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 2.35e-269) {
tmp = sqrt(((z + y) * x)) * 2.0;
} else {
tmp = ((sqrt((x + y)) * 2.0) / sqrt(z)) * z;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.35d-269) then
tmp = sqrt(((z + y) * x)) * 2.0d0
else
tmp = ((sqrt((x + y)) * 2.0d0) / sqrt(z)) * z
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.35e-269) {
tmp = Math.sqrt(((z + y) * x)) * 2.0;
} else {
tmp = ((Math.sqrt((x + y)) * 2.0) / Math.sqrt(z)) * z;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 2.35e-269: tmp = math.sqrt(((z + y) * x)) * 2.0 else: tmp = ((math.sqrt((x + y)) * 2.0) / math.sqrt(z)) * z return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 2.35e-269) tmp = Float64(sqrt(Float64(Float64(z + y) * x)) * 2.0); else tmp = Float64(Float64(Float64(sqrt(Float64(x + y)) * 2.0) / sqrt(z)) * z); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 2.35e-269)
tmp = sqrt(((z + y) * x)) * 2.0;
else
tmp = ((sqrt((x + y)) * 2.0) / sqrt(z)) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 2.35e-269], N[(N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[(N[Sqrt[N[(x + y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] / N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.35 \cdot 10^{-269}:\\
\;\;\;\;\sqrt{\left(z + y\right) \cdot x} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{x + y} \cdot 2}{\sqrt{z}} \cdot z\\
\end{array}
\end{array}
if y < 2.3499999999999999e-269Initial program 72.2%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6448.7
Applied rewrites48.7%
if 2.3499999999999999e-269 < y Initial program 70.4%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites43.3%
Taylor expanded in z around inf
Applied rewrites51.4%
Applied rewrites53.7%
Final simplification50.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 2.4e-269) (* (sqrt (* (+ z y) x)) 2.0) (* (/ (* (sqrt y) 2.0) (sqrt z)) z)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 2.4e-269) {
tmp = sqrt(((z + y) * x)) * 2.0;
} else {
tmp = ((sqrt(y) * 2.0) / sqrt(z)) * z;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.4d-269) then
tmp = sqrt(((z + y) * x)) * 2.0d0
else
tmp = ((sqrt(y) * 2.0d0) / sqrt(z)) * z
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.4e-269) {
tmp = Math.sqrt(((z + y) * x)) * 2.0;
} else {
tmp = ((Math.sqrt(y) * 2.0) / Math.sqrt(z)) * z;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 2.4e-269: tmp = math.sqrt(((z + y) * x)) * 2.0 else: tmp = ((math.sqrt(y) * 2.0) / math.sqrt(z)) * z return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 2.4e-269) tmp = Float64(sqrt(Float64(Float64(z + y) * x)) * 2.0); else tmp = Float64(Float64(Float64(sqrt(y) * 2.0) / sqrt(z)) * z); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 2.4e-269)
tmp = sqrt(((z + y) * x)) * 2.0;
else
tmp = ((sqrt(y) * 2.0) / sqrt(z)) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 2.4e-269], N[(N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[(N[Sqrt[y], $MachinePrecision] * 2.0), $MachinePrecision] / N[Sqrt[z], $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.4 \cdot 10^{-269}:\\
\;\;\;\;\sqrt{\left(z + y\right) \cdot x} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\frac{\sqrt{y} \cdot 2}{\sqrt{z}} \cdot z\\
\end{array}
\end{array}
if y < 2.4000000000000001e-269Initial program 72.2%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6448.7
Applied rewrites48.7%
if 2.4000000000000001e-269 < y Initial program 70.4%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites43.3%
Taylor expanded in z around inf
Applied rewrites51.4%
Applied rewrites53.7%
Taylor expanded in y around inf
Applied rewrites37.0%
Final simplification43.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -2e-308)
(* (sqrt (* (+ z y) x)) 2.0)
(if (<= y 2.3e-6)
(* (sqrt (* (+ x y) z)) 2.0)
(* (* (sqrt (/ (+ x y) z)) 2.0) z))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2e-308) {
tmp = sqrt(((z + y) * x)) * 2.0;
} else if (y <= 2.3e-6) {
tmp = sqrt(((x + y) * z)) * 2.0;
} else {
tmp = (sqrt(((x + y) / z)) * 2.0) * z;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2d-308)) then
tmp = sqrt(((z + y) * x)) * 2.0d0
else if (y <= 2.3d-6) then
tmp = sqrt(((x + y) * z)) * 2.0d0
else
tmp = (sqrt(((x + y) / z)) * 2.0d0) * z
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2e-308) {
tmp = Math.sqrt(((z + y) * x)) * 2.0;
} else if (y <= 2.3e-6) {
tmp = Math.sqrt(((x + y) * z)) * 2.0;
} else {
tmp = (Math.sqrt(((x + y) / z)) * 2.0) * z;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2e-308: tmp = math.sqrt(((z + y) * x)) * 2.0 elif y <= 2.3e-6: tmp = math.sqrt(((x + y) * z)) * 2.0 else: tmp = (math.sqrt(((x + y) / z)) * 2.0) * z return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2e-308) tmp = Float64(sqrt(Float64(Float64(z + y) * x)) * 2.0); elseif (y <= 2.3e-6) tmp = Float64(sqrt(Float64(Float64(x + y) * z)) * 2.0); else tmp = Float64(Float64(sqrt(Float64(Float64(x + y) / z)) * 2.0) * z); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2e-308)
tmp = sqrt(((z + y) * x)) * 2.0;
elseif (y <= 2.3e-6)
tmp = sqrt(((x + y) * z)) * 2.0;
else
tmp = (sqrt(((x + y) / z)) * 2.0) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2e-308], N[(N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], If[LessEqual[y, 2.3e-6], N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{-308}:\\
\;\;\;\;\sqrt{\left(z + y\right) \cdot x} \cdot 2\\
\mathbf{elif}\;y \leq 2.3 \cdot 10^{-6}:\\
\;\;\;\;\sqrt{\left(x + y\right) \cdot z} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{\frac{x + y}{z}} \cdot 2\right) \cdot z\\
\end{array}
\end{array}
if y < -1.9999999999999998e-308Initial program 72.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6447.3
Applied rewrites47.3%
if -1.9999999999999998e-308 < y < 2.3e-6Initial program 83.5%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6468.7
Applied rewrites68.7%
if 2.3e-6 < y Initial program 51.3%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites48.1%
Taylor expanded in z around inf
Applied rewrites54.1%
Final simplification54.8%
NOTE: x, y, and z should be sorted in increasing order before calling this function.
(FPCore (x y z)
:precision binary64
(if (<= y -2e-308)
(* (sqrt (* (+ z y) x)) 2.0)
(if (<= y 0.0075)
(* (sqrt (* (+ x y) z)) 2.0)
(* (* (sqrt (/ y z)) 2.0) z))))assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2e-308) {
tmp = sqrt(((z + y) * x)) * 2.0;
} else if (y <= 0.0075) {
tmp = sqrt(((x + y) * z)) * 2.0;
} else {
tmp = (sqrt((y / z)) * 2.0) * z;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2d-308)) then
tmp = sqrt(((z + y) * x)) * 2.0d0
else if (y <= 0.0075d0) then
tmp = sqrt(((x + y) * z)) * 2.0d0
else
tmp = (sqrt((y / z)) * 2.0d0) * z
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2e-308) {
tmp = Math.sqrt(((z + y) * x)) * 2.0;
} else if (y <= 0.0075) {
tmp = Math.sqrt(((x + y) * z)) * 2.0;
} else {
tmp = (Math.sqrt((y / z)) * 2.0) * z;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2e-308: tmp = math.sqrt(((z + y) * x)) * 2.0 elif y <= 0.0075: tmp = math.sqrt(((x + y) * z)) * 2.0 else: tmp = (math.sqrt((y / z)) * 2.0) * z return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2e-308) tmp = Float64(sqrt(Float64(Float64(z + y) * x)) * 2.0); elseif (y <= 0.0075) tmp = Float64(sqrt(Float64(Float64(x + y) * z)) * 2.0); else tmp = Float64(Float64(sqrt(Float64(y / z)) * 2.0) * z); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2e-308)
tmp = sqrt(((z + y) * x)) * 2.0;
elseif (y <= 0.0075)
tmp = sqrt(((x + y) * z)) * 2.0;
else
tmp = (sqrt((y / z)) * 2.0) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2e-308], N[(N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], If[LessEqual[y, 0.0075], N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[Sqrt[N[(y / z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * z), $MachinePrecision]]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2 \cdot 10^{-308}:\\
\;\;\;\;\sqrt{\left(z + y\right) \cdot x} \cdot 2\\
\mathbf{elif}\;y \leq 0.0075:\\
\;\;\;\;\sqrt{\left(x + y\right) \cdot z} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{\frac{y}{z}} \cdot 2\right) \cdot z\\
\end{array}
\end{array}
if y < -1.9999999999999998e-308Initial program 72.4%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6447.3
Applied rewrites47.3%
if -1.9999999999999998e-308 < y < 0.0074999999999999997Initial program 83.5%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6468.7
Applied rewrites68.7%
if 0.0074999999999999997 < y Initial program 51.3%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites48.1%
Taylor expanded in x around 0
Applied rewrites48.5%
Final simplification53.7%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y 2.3e-6) (* (sqrt (+ (* z y) (+ (* x z) (* x y)))) 2.0) (* (* (sqrt (/ (+ x y) z)) 2.0) z)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= 2.3e-6) {
tmp = sqrt(((z * y) + ((x * z) + (x * y)))) * 2.0;
} else {
tmp = (sqrt(((x + y) / z)) * 2.0) * z;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= 2.3d-6) then
tmp = sqrt(((z * y) + ((x * z) + (x * y)))) * 2.0d0
else
tmp = (sqrt(((x + y) / z)) * 2.0d0) * z
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= 2.3e-6) {
tmp = Math.sqrt(((z * y) + ((x * z) + (x * y)))) * 2.0;
} else {
tmp = (Math.sqrt(((x + y) / z)) * 2.0) * z;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= 2.3e-6: tmp = math.sqrt(((z * y) + ((x * z) + (x * y)))) * 2.0 else: tmp = (math.sqrt(((x + y) / z)) * 2.0) * z return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= 2.3e-6) tmp = Float64(sqrt(Float64(Float64(z * y) + Float64(Float64(x * z) + Float64(x * y)))) * 2.0); else tmp = Float64(Float64(sqrt(Float64(Float64(x + y) / z)) * 2.0) * z); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= 2.3e-6)
tmp = sqrt(((z * y) + ((x * z) + (x * y)))) * 2.0;
else
tmp = (sqrt(((x + y) / z)) * 2.0) * z;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, 2.3e-6], N[(N[Sqrt[N[(N[(z * y), $MachinePrecision] + N[(N[(x * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] / z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision] * z), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq 2.3 \cdot 10^{-6}:\\
\;\;\;\;\sqrt{z \cdot y + \left(x \cdot z + x \cdot y\right)} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\left(\sqrt{\frac{x + y}{z}} \cdot 2\right) \cdot z\\
\end{array}
\end{array}
if y < 2.3e-6Initial program 76.4%
if 2.3e-6 < y Initial program 51.3%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites48.1%
Taylor expanded in z around inf
Applied rewrites54.1%
Final simplification71.9%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -3.4e-268) (* (sqrt (* (+ z y) x)) 2.0) (* (sqrt (* (+ x y) z)) 2.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -3.4e-268) {
tmp = sqrt(((z + y) * x)) * 2.0;
} else {
tmp = sqrt(((x + y) * z)) * 2.0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-3.4d-268)) then
tmp = sqrt(((z + y) * x)) * 2.0d0
else
tmp = sqrt(((x + y) * z)) * 2.0d0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -3.4e-268) {
tmp = Math.sqrt(((z + y) * x)) * 2.0;
} else {
tmp = Math.sqrt(((x + y) * z)) * 2.0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -3.4e-268: tmp = math.sqrt(((z + y) * x)) * 2.0 else: tmp = math.sqrt(((x + y) * z)) * 2.0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -3.4e-268) tmp = Float64(sqrt(Float64(Float64(z + y) * x)) * 2.0); else tmp = Float64(sqrt(Float64(Float64(x + y) * z)) * 2.0); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -3.4e-268)
tmp = sqrt(((z + y) * x)) * 2.0;
else
tmp = sqrt(((x + y) * z)) * 2.0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -3.4e-268], N[(N[Sqrt[N[(N[(z + y), $MachinePrecision] * x), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.4 \cdot 10^{-268}:\\
\;\;\;\;\sqrt{\left(z + y\right) \cdot x} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(x + y\right) \cdot z} \cdot 2\\
\end{array}
\end{array}
if y < -3.4e-268Initial program 72.3%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6444.9
Applied rewrites44.9%
if -3.4e-268 < y Initial program 70.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6454.8
Applied rewrites54.8%
Final simplification50.1%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -2.7e-268) (* (sqrt (* x y)) 2.0) (* (sqrt (* (+ x y) z)) 2.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2.7e-268) {
tmp = sqrt((x * y)) * 2.0;
} else {
tmp = sqrt(((x + y) * z)) * 2.0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.7d-268)) then
tmp = sqrt((x * y)) * 2.0d0
else
tmp = sqrt(((x + y) * z)) * 2.0d0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.7e-268) {
tmp = Math.sqrt((x * y)) * 2.0;
} else {
tmp = Math.sqrt(((x + y) * z)) * 2.0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2.7e-268: tmp = math.sqrt((x * y)) * 2.0 else: tmp = math.sqrt(((x + y) * z)) * 2.0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2.7e-268) tmp = Float64(sqrt(Float64(x * y)) * 2.0); else tmp = Float64(sqrt(Float64(Float64(x + y) * z)) * 2.0); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2.7e-268)
tmp = sqrt((x * y)) * 2.0;
else
tmp = sqrt(((x + y) * z)) * 2.0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2.7e-268], N[(N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.7 \cdot 10^{-268}:\\
\;\;\;\;\sqrt{x \cdot y} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{\left(x + y\right) \cdot z} \cdot 2\\
\end{array}
\end{array}
if y < -2.7000000000000001e-268Initial program 72.3%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6424.3
Applied rewrites24.3%
if -2.7000000000000001e-268 < y Initial program 70.6%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6454.8
Applied rewrites54.8%
Final simplification40.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (if (<= y -2.8e-268) (* (sqrt (* x y)) 2.0) (* (sqrt (* z y)) 2.0)))
assert(x < y && y < z);
double code(double x, double y, double z) {
double tmp;
if (y <= -2.8e-268) {
tmp = sqrt((x * y)) * 2.0;
} else {
tmp = sqrt((z * y)) * 2.0;
}
return tmp;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (y <= (-2.8d-268)) then
tmp = sqrt((x * y)) * 2.0d0
else
tmp = sqrt((z * y)) * 2.0d0
end if
code = tmp
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
double tmp;
if (y <= -2.8e-268) {
tmp = Math.sqrt((x * y)) * 2.0;
} else {
tmp = Math.sqrt((z * y)) * 2.0;
}
return tmp;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): tmp = 0 if y <= -2.8e-268: tmp = math.sqrt((x * y)) * 2.0 else: tmp = math.sqrt((z * y)) * 2.0 return tmp
x, y, z = sort([x, y, z]) function code(x, y, z) tmp = 0.0 if (y <= -2.8e-268) tmp = Float64(sqrt(Float64(x * y)) * 2.0); else tmp = Float64(sqrt(Float64(z * y)) * 2.0); end return tmp end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp_2 = code(x, y, z)
tmp = 0.0;
if (y <= -2.8e-268)
tmp = sqrt((x * y)) * 2.0;
else
tmp = sqrt((z * y)) * 2.0;
end
tmp_2 = tmp;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := If[LessEqual[y, -2.8e-268], N[(N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision], N[(N[Sqrt[N[(z * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2.8 \cdot 10^{-268}:\\
\;\;\;\;\sqrt{x \cdot y} \cdot 2\\
\mathbf{else}:\\
\;\;\;\;\sqrt{z \cdot y} \cdot 2\\
\end{array}
\end{array}
if y < -2.80000000000000015e-268Initial program 72.3%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6424.3
Applied rewrites24.3%
if -2.80000000000000015e-268 < y Initial program 70.6%
Taylor expanded in x around 0
*-commutativeN/A
lower-*.f6424.4
Applied rewrites24.4%
Final simplification24.4%
NOTE: x, y, and z should be sorted in increasing order before calling this function. (FPCore (x y z) :precision binary64 (* (sqrt (* x y)) 2.0))
assert(x < y && y < z);
double code(double x, double y, double z) {
return sqrt((x * y)) * 2.0;
}
NOTE: x, y, and z should be sorted in increasing order before calling this function.
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = sqrt((x * y)) * 2.0d0
end function
assert x < y && y < z;
public static double code(double x, double y, double z) {
return Math.sqrt((x * y)) * 2.0;
}
[x, y, z] = sort([x, y, z]) def code(x, y, z): return math.sqrt((x * y)) * 2.0
x, y, z = sort([x, y, z]) function code(x, y, z) return Float64(sqrt(Float64(x * y)) * 2.0) end
x, y, z = num2cell(sort([x, y, z])){:}
function tmp = code(x, y, z)
tmp = sqrt((x * y)) * 2.0;
end
NOTE: x, y, and z should be sorted in increasing order before calling this function. code[x_, y_, z_] := N[(N[Sqrt[N[(x * y), $MachinePrecision]], $MachinePrecision] * 2.0), $MachinePrecision]
\begin{array}{l}
[x, y, z] = \mathsf{sort}([x, y, z])\\
\\
\sqrt{x \cdot y} \cdot 2
\end{array}
Initial program 71.4%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6421.3
Applied rewrites21.3%
Final simplification21.3%
(FPCore (x y z)
:precision binary64
(let* ((t_0
(+
(* 0.25 (* (* (pow y -0.75) (* (pow z -0.75) x)) (+ y z)))
(* (pow z 0.25) (pow y 0.25)))))
(if (< z 7.636950090573675e+176)
(* 2.0 (sqrt (+ (* (+ x y) z) (* x y))))
(* (* t_0 t_0) 2.0))))
double code(double x, double y, double z) {
double t_0 = (0.25 * ((pow(y, -0.75) * (pow(z, -0.75) * x)) * (y + z))) + (pow(z, 0.25) * pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (0.25d0 * (((y ** (-0.75d0)) * ((z ** (-0.75d0)) * x)) * (y + z))) + ((z ** 0.25d0) * (y ** 0.25d0))
if (z < 7.636950090573675d+176) then
tmp = 2.0d0 * sqrt((((x + y) * z) + (x * y)))
else
tmp = (t_0 * t_0) * 2.0d0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (0.25 * ((Math.pow(y, -0.75) * (Math.pow(z, -0.75) * x)) * (y + z))) + (Math.pow(z, 0.25) * Math.pow(y, 0.25));
double tmp;
if (z < 7.636950090573675e+176) {
tmp = 2.0 * Math.sqrt((((x + y) * z) + (x * y)));
} else {
tmp = (t_0 * t_0) * 2.0;
}
return tmp;
}
def code(x, y, z): t_0 = (0.25 * ((math.pow(y, -0.75) * (math.pow(z, -0.75) * x)) * (y + z))) + (math.pow(z, 0.25) * math.pow(y, 0.25)) tmp = 0 if z < 7.636950090573675e+176: tmp = 2.0 * math.sqrt((((x + y) * z) + (x * y))) else: tmp = (t_0 * t_0) * 2.0 return tmp
function code(x, y, z) t_0 = Float64(Float64(0.25 * Float64(Float64((y ^ -0.75) * Float64((z ^ -0.75) * x)) * Float64(y + z))) + Float64((z ^ 0.25) * (y ^ 0.25))) tmp = 0.0 if (z < 7.636950090573675e+176) tmp = Float64(2.0 * sqrt(Float64(Float64(Float64(x + y) * z) + Float64(x * y)))); else tmp = Float64(Float64(t_0 * t_0) * 2.0); end return tmp end
function tmp_2 = code(x, y, z) t_0 = (0.25 * (((y ^ -0.75) * ((z ^ -0.75) * x)) * (y + z))) + ((z ^ 0.25) * (y ^ 0.25)); tmp = 0.0; if (z < 7.636950090573675e+176) tmp = 2.0 * sqrt((((x + y) * z) + (x * y))); else tmp = (t_0 * t_0) * 2.0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(0.25 * N[(N[(N[Power[y, -0.75], $MachinePrecision] * N[(N[Power[z, -0.75], $MachinePrecision] * x), $MachinePrecision]), $MachinePrecision] * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + N[(N[Power[z, 0.25], $MachinePrecision] * N[Power[y, 0.25], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[z, 7.636950090573675e+176], N[(2.0 * N[Sqrt[N[(N[(N[(x + y), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]], $MachinePrecision]), $MachinePrecision], N[(N[(t$95$0 * t$95$0), $MachinePrecision] * 2.0), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := 0.25 \cdot \left(\left({y}^{-0.75} \cdot \left({z}^{-0.75} \cdot x\right)\right) \cdot \left(y + z\right)\right) + {z}^{0.25} \cdot {y}^{0.25}\\
\mathbf{if}\;z < 7.636950090573675 \cdot 10^{+176}:\\
\;\;\;\;2 \cdot \sqrt{\left(x + y\right) \cdot z + x \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\left(t\_0 \cdot t\_0\right) \cdot 2\\
\end{array}
\end{array}
herbie shell --seed 2024277
(FPCore (x y z)
:name "Diagrams.TwoD.Apollonian:descartes from diagrams-contrib-1.3.0.5"
:precision binary64
:alt
(! :herbie-platform default (if (< z 763695009057367500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 2 (sqrt (+ (* (+ x y) z) (* x y)))) (* (* (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4))) (+ (* 1/4 (* (* (pow y -3/4) (* (pow z -3/4) x)) (+ y z))) (* (pow z 1/4) (pow y 1/4)))) 2)))
(* 2.0 (sqrt (+ (+ (* x y) (* x z)) (* y z)))))