
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 5 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (* (* x y) (- 1.0 y)))
double code(double x, double y) {
return (x * y) * (1.0 - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * y) * (1.0d0 - y)
end function
public static double code(double x, double y) {
return (x * y) * (1.0 - y);
}
def code(x, y): return (x * y) * (1.0 - y)
function code(x, y) return Float64(Float64(x * y) * Float64(1.0 - y)) end
function tmp = code(x, y) tmp = (x * y) * (1.0 - y); end
code[x_, y_] := N[(N[(x * y), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x \cdot y\right) \cdot \left(1 - y\right)
\end{array}
(FPCore (x y) :precision binary64 (* (- 1.0 y) (* y x)))
double code(double x, double y) {
return (1.0 - y) * (y * x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (1.0d0 - y) * (y * x)
end function
public static double code(double x, double y) {
return (1.0 - y) * (y * x);
}
def code(x, y): return (1.0 - y) * (y * x)
function code(x, y) return Float64(Float64(1.0 - y) * Float64(y * x)) end
function tmp = code(x, y) tmp = (1.0 - y) * (y * x); end
code[x_, y_] := N[(N[(1.0 - y), $MachinePrecision] * N[(y * x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(1 - y\right) \cdot \left(y \cdot x\right)
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y) :precision binary64 (let* ((t_0 (* (- y) (* y x)))) (if (<= y -1.0) t_0 (if (<= y 1.0) (* y x) t_0))))
double code(double x, double y) {
double t_0 = -y * (y * x);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = -y * (y * x)
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = y * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = -y * (y * x);
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = -y * (y * x) tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 1.0: tmp = y * x else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(-y) * Float64(y * x)) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(y * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = -y * (y * x); tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = y * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[((-y) * N[(y * x), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(y * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-y\right) \cdot \left(y \cdot x\right)\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.8%
Taylor expanded in y around inf
mul-1-negN/A
lower-neg.f6499.2
Applied rewrites99.2%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6497.2
Applied rewrites97.2%
Final simplification98.2%
(FPCore (x y) :precision binary64 (let* ((t_0 (* (* (- y) y) x))) (if (<= y -1.0) t_0 (if (<= y 1.0) (* y x) t_0))))
double code(double x, double y) {
double t_0 = (-y * y) * x;
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: t_0
real(8) :: tmp
t_0 = (-y * y) * x
if (y <= (-1.0d0)) then
tmp = t_0
else if (y <= 1.0d0) then
tmp = y * x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y) {
double t_0 = (-y * y) * x;
double tmp;
if (y <= -1.0) {
tmp = t_0;
} else if (y <= 1.0) {
tmp = y * x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y): t_0 = (-y * y) * x tmp = 0 if y <= -1.0: tmp = t_0 elif y <= 1.0: tmp = y * x else: tmp = t_0 return tmp
function code(x, y) t_0 = Float64(Float64(Float64(-y) * y) * x) tmp = 0.0 if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = Float64(y * x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y) t_0 = (-y * y) * x; tmp = 0.0; if (y <= -1.0) tmp = t_0; elseif (y <= 1.0) tmp = y * x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[((-y) * y), $MachinePrecision] * x), $MachinePrecision]}, If[LessEqual[y, -1.0], t$95$0, If[LessEqual[y, 1.0], N[(y * x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(\left(-y\right) \cdot y\right) \cdot x\\
\mathbf{if}\;y \leq -1:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 1:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -1 or 1 < y Initial program 99.8%
Taylor expanded in y around inf
mul-1-negN/A
*-commutativeN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
unpow2N/A
distribute-lft-neg-inN/A
mul-1-negN/A
lower-*.f64N/A
mul-1-negN/A
lower-neg.f6489.6
Applied rewrites89.6%
if -1 < y < 1Initial program 100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6497.2
Applied rewrites97.2%
(FPCore (x y) :precision binary64 (if (<= y 1.0) (* y x) (* (- x) y)))
double code(double x, double y) {
double tmp;
if (y <= 1.0) {
tmp = y * x;
} else {
tmp = -x * y;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 1.0d0) then
tmp = y * x
else
tmp = -x * y
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 1.0) {
tmp = y * x;
} else {
tmp = -x * y;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 1.0: tmp = y * x else: tmp = -x * y return tmp
function code(x, y) tmp = 0.0 if (y <= 1.0) tmp = Float64(y * x); else tmp = Float64(Float64(-x) * y); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 1.0) tmp = y * x; else tmp = -x * y; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 1.0], N[(y * x), $MachinePrecision], N[((-x) * y), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 1:\\
\;\;\;\;y \cdot x\\
\mathbf{else}:\\
\;\;\;\;\left(-x\right) \cdot y\\
\end{array}
\end{array}
if y < 1Initial program 99.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6475.3
Applied rewrites75.3%
if 1 < y Initial program 99.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f640.8
Applied rewrites0.8%
Applied rewrites36.2%
(FPCore (x y) :precision binary64 (* y x))
double code(double x, double y) {
return y * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = y * x
end function
public static double code(double x, double y) {
return y * x;
}
def code(x, y): return y * x
function code(x, y) return Float64(y * x) end
function tmp = code(x, y) tmp = y * x; end
code[x_, y_] := N[(y * x), $MachinePrecision]
\begin{array}{l}
\\
y \cdot x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f6457.0
Applied rewrites57.0%
herbie shell --seed 2024277
(FPCore (x y)
:name "Statistics.Distribution.Binomial:$cvariance from math-functions-0.1.5.2"
:precision binary64
(* (* x y) (- 1.0 y)))