
(FPCore (x y) :precision binary64 (- (* x x) (* y y)))
double code(double x, double y) {
return (x * x) - (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) - (y * y)
end function
public static double code(double x, double y) {
return (x * x) - (y * y);
}
def code(x, y): return (x * x) - (y * y)
function code(x, y) return Float64(Float64(x * x) - Float64(y * y)) end
function tmp = code(x, y) tmp = (x * x) - (y * y); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - y \cdot y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 3 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (- (* x x) (* y y)))
double code(double x, double y) {
return (x * x) - (y * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x * x) - (y * y)
end function
public static double code(double x, double y) {
return (x * x) - (y * y);
}
def code(x, y): return (x * x) - (y * y)
function code(x, y) return Float64(Float64(x * x) - Float64(y * y)) end
function tmp = code(x, y) tmp = (x * x) - (y * y); end
code[x_, y_] := N[(N[(x * x), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x - y \cdot y
\end{array}
(FPCore (x y) :precision binary64 (* (+ y x) (- x y)))
double code(double x, double y) {
return (y + x) * (x - y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (y + x) * (x - y)
end function
public static double code(double x, double y) {
return (y + x) * (x - y);
}
def code(x, y): return (y + x) * (x - y)
function code(x, y) return Float64(Float64(y + x) * Float64(x - y)) end
function tmp = code(x, y) tmp = (y + x) * (x - y); end
code[x_, y_] := N[(N[(y + x), $MachinePrecision] * N[(x - y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(y + x\right) \cdot \left(x - y\right)
\end{array}
Initial program 91.4%
lift--.f64N/A
lift-*.f64N/A
lift-*.f64N/A
difference-of-squaresN/A
*-commutativeN/A
lower-*.f64N/A
lower--.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y) :precision binary64 (let* ((t_0 (- (* x x) (* y y))) (t_1 (* (- y) y))) (if (<= t_0 -4e-300) t_1 (if (<= t_0 INFINITY) (* x x) t_1))))
double code(double x, double y) {
double t_0 = (x * x) - (y * y);
double t_1 = -y * y;
double tmp;
if (t_0 <= -4e-300) {
tmp = t_1;
} else if (t_0 <= ((double) INFINITY)) {
tmp = x * x;
} else {
tmp = t_1;
}
return tmp;
}
public static double code(double x, double y) {
double t_0 = (x * x) - (y * y);
double t_1 = -y * y;
double tmp;
if (t_0 <= -4e-300) {
tmp = t_1;
} else if (t_0 <= Double.POSITIVE_INFINITY) {
tmp = x * x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y): t_0 = (x * x) - (y * y) t_1 = -y * y tmp = 0 if t_0 <= -4e-300: tmp = t_1 elif t_0 <= math.inf: tmp = x * x else: tmp = t_1 return tmp
function code(x, y) t_0 = Float64(Float64(x * x) - Float64(y * y)) t_1 = Float64(Float64(-y) * y) tmp = 0.0 if (t_0 <= -4e-300) tmp = t_1; elseif (t_0 <= Inf) tmp = Float64(x * x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y) t_0 = (x * x) - (y * y); t_1 = -y * y; tmp = 0.0; if (t_0 <= -4e-300) tmp = t_1; elseif (t_0 <= Inf) tmp = x * x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_] := Block[{t$95$0 = N[(N[(x * x), $MachinePrecision] - N[(y * y), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$1 = N[((-y) * y), $MachinePrecision]}, If[LessEqual[t$95$0, -4e-300], t$95$1, If[LessEqual[t$95$0, Infinity], N[(x * x), $MachinePrecision], t$95$1]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot x - y \cdot y\\
t_1 := \left(-y\right) \cdot y\\
\mathbf{if}\;t\_0 \leq -4 \cdot 10^{-300}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_0 \leq \infty:\\
\;\;\;\;x \cdot x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (-.f64 (*.f64 x x) (*.f64 y y)) < -4.0000000000000001e-300 or +inf.0 < (-.f64 (*.f64 x x) (*.f64 y y)) Initial program 82.8%
Taylor expanded in y around inf
mul-1-negN/A
unpow2N/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f6493.6
Applied rewrites93.6%
if -4.0000000000000001e-300 < (-.f64 (*.f64 x x) (*.f64 y y)) < +inf.0Initial program 100.0%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6499.4
Applied rewrites99.4%
(FPCore (x y) :precision binary64 (* x x))
double code(double x, double y) {
return x * x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = x * x
end function
public static double code(double x, double y) {
return x * x;
}
def code(x, y): return x * x
function code(x, y) return Float64(x * x) end
function tmp = code(x, y) tmp = x * x; end
code[x_, y_] := N[(x * x), $MachinePrecision]
\begin{array}{l}
\\
x \cdot x
\end{array}
Initial program 91.4%
Taylor expanded in y around 0
unpow2N/A
lower-*.f6453.6
Applied rewrites53.6%
herbie shell --seed 2024277
(FPCore (x y)
:name "Examples.Basics.BasicTests:f2 from sbv-4.4"
:precision binary64
(- (* x x) (* y y)))