
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z): return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z) return Float64(Float64(x + cos(y)) - Float64(z * sin(y))) end
function tmp = code(x, y, z) tmp = (x + cos(y)) - (z * sin(y)); end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}
(FPCore (x y z) :precision binary64 (- (+ (cos y) x) (* (sin y) z)))
double code(double x, double y, double z) {
return (cos(y) + x) - (sin(y) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (cos(y) + x) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
return (Math.cos(y) + x) - (Math.sin(y) * z);
}
def code(x, y, z): return (math.cos(y) + x) - (math.sin(y) * z)
function code(x, y, z) return Float64(Float64(cos(y) + x) - Float64(sin(y) * z)) end
function tmp = code(x, y, z) tmp = (cos(y) + x) - (sin(y) * z); end
code[x_, y_, z_] := N[(N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(\cos y + x\right) - \sin y \cdot z
\end{array}
Initial program 99.9%
Final simplification99.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (- (+ 1.0 x) (* (sin y) z)))) (if (<= z -230.0) t_0 (if (<= z 9.4e-7) (+ (cos y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = (1.0 + x) - (sin(y) * z);
double tmp;
if (z <= -230.0) {
tmp = t_0;
} else if (z <= 9.4e-7) {
tmp = cos(y) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = (1.0d0 + x) - (sin(y) * z)
if (z <= (-230.0d0)) then
tmp = t_0
else if (z <= 9.4d-7) then
tmp = cos(y) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = (1.0 + x) - (Math.sin(y) * z);
double tmp;
if (z <= -230.0) {
tmp = t_0;
} else if (z <= 9.4e-7) {
tmp = Math.cos(y) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = (1.0 + x) - (math.sin(y) * z) tmp = 0 if z <= -230.0: tmp = t_0 elif z <= 9.4e-7: tmp = math.cos(y) + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(1.0 + x) - Float64(sin(y) * z)) tmp = 0.0 if (z <= -230.0) tmp = t_0; elseif (z <= 9.4e-7) tmp = Float64(cos(y) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = (1.0 + x) - (sin(y) * z); tmp = 0.0; if (z <= -230.0) tmp = t_0; elseif (z <= 9.4e-7) tmp = cos(y) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 + x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -230.0], t$95$0, If[LessEqual[z, 9.4e-7], N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 + x\right) - \sin y \cdot z\\
\mathbf{if}\;z \leq -230:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 9.4 \cdot 10^{-7}:\\
\;\;\;\;\cos y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -230 or 9.4e-7 < z Initial program 99.8%
Taylor expanded in y around 0
Applied rewrites99.6%
if -230 < z < 9.4e-7Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6499.8
Applied rewrites99.8%
Final simplification99.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* (- z) (sin y)))) (if (<= z -8.8e+87) t_0 (if (<= z 4.7e+225) (+ (cos y) x) t_0))))
double code(double x, double y, double z) {
double t_0 = -z * sin(y);
double tmp;
if (z <= -8.8e+87) {
tmp = t_0;
} else if (z <= 4.7e+225) {
tmp = cos(y) + x;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = -z * sin(y)
if (z <= (-8.8d+87)) then
tmp = t_0
else if (z <= 4.7d+225) then
tmp = cos(y) + x
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = -z * Math.sin(y);
double tmp;
if (z <= -8.8e+87) {
tmp = t_0;
} else if (z <= 4.7e+225) {
tmp = Math.cos(y) + x;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = -z * math.sin(y) tmp = 0 if z <= -8.8e+87: tmp = t_0 elif z <= 4.7e+225: tmp = math.cos(y) + x else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(Float64(-z) * sin(y)) tmp = 0.0 if (z <= -8.8e+87) tmp = t_0; elseif (z <= 4.7e+225) tmp = Float64(cos(y) + x); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = -z * sin(y); tmp = 0.0; if (z <= -8.8e+87) tmp = t_0; elseif (z <= 4.7e+225) tmp = cos(y) + x; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -8.8e+87], t$95$0, If[LessEqual[z, 4.7e+225], N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(-z\right) \cdot \sin y\\
\mathbf{if}\;z \leq -8.8 \cdot 10^{+87}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;z \leq 4.7 \cdot 10^{+225}:\\
\;\;\;\;\cos y + x\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if z < -8.8000000000000003e87 or 4.70000000000000004e225 < z Initial program 99.8%
Taylor expanded in z around inf
mul-1-negN/A
distribute-lft-neg-inN/A
lower-*.f64N/A
lower-neg.f64N/A
lower-sin.f6472.9
Applied rewrites72.9%
if -8.8000000000000003e87 < z < 4.70000000000000004e225Initial program 100.0%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6486.7
Applied rewrites86.7%
(FPCore (x y z)
:precision binary64
(let* ((t_0 (+ (cos y) x)))
(if (<= y -0.27)
t_0
(if (<= y 0.28)
(-
(+ 1.0 x)
(*
(fma
(* (fma 0.008333333333333333 (* y y) -0.16666666666666666) z)
(* y y)
z)
y))
t_0))))
double code(double x, double y, double z) {
double t_0 = cos(y) + x;
double tmp;
if (y <= -0.27) {
tmp = t_0;
} else if (y <= 0.28) {
tmp = (1.0 + x) - (fma((fma(0.008333333333333333, (y * y), -0.16666666666666666) * z), (y * y), z) * y);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(cos(y) + x) tmp = 0.0 if (y <= -0.27) tmp = t_0; elseif (y <= 0.28) tmp = Float64(Float64(1.0 + x) - Float64(fma(Float64(fma(0.008333333333333333, Float64(y * y), -0.16666666666666666) * z), Float64(y * y), z) * y)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[y, -0.27], t$95$0, If[LessEqual[y, 0.28], N[(N[(1.0 + x), $MachinePrecision] - N[(N[(N[(N[(0.008333333333333333 * N[(y * y), $MachinePrecision] + -0.16666666666666666), $MachinePrecision] * z), $MachinePrecision] * N[(y * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \cos y + x\\
\mathbf{if}\;y \leq -0.27:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;y \leq 0.28:\\
\;\;\;\;\left(1 + x\right) - \mathsf{fma}\left(\mathsf{fma}\left(0.008333333333333333, y \cdot y, -0.16666666666666666\right) \cdot z, y \cdot y, z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if y < -0.27000000000000002 or 0.28000000000000003 < y Initial program 99.8%
Taylor expanded in z around 0
+-commutativeN/A
lower-+.f64N/A
lower-cos.f6457.1
Applied rewrites57.1%
if -0.27000000000000002 < y < 0.28000000000000003Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites100.0%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
Applied rewrites100.0%
Final simplification78.2%
(FPCore (x y z)
:precision binary64
(if (<= y -3.1)
(+ 1.0 x)
(if (<= y 3.15)
(-
(+ 1.0 x)
(*
(fma
(* (fma 0.008333333333333333 (* y y) -0.16666666666666666) z)
(* y y)
z)
y))
(+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.1) {
tmp = 1.0 + x;
} else if (y <= 3.15) {
tmp = (1.0 + x) - (fma((fma(0.008333333333333333, (y * y), -0.16666666666666666) * z), (y * y), z) * y);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -3.1) tmp = Float64(1.0 + x); elseif (y <= 3.15) tmp = Float64(Float64(1.0 + x) - Float64(fma(Float64(fma(0.008333333333333333, Float64(y * y), -0.16666666666666666) * z), Float64(y * y), z) * y)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -3.1], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 3.15], N[(N[(1.0 + x), $MachinePrecision] - N[(N[(N[(N[(0.008333333333333333 * N[(y * y), $MachinePrecision] + -0.16666666666666666), $MachinePrecision] * z), $MachinePrecision] * N[(y * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.1:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 3.15:\\
\;\;\;\;\left(1 + x\right) - \mathsf{fma}\left(\mathsf{fma}\left(0.008333333333333333, y \cdot y, -0.16666666666666666\right) \cdot z, y \cdot y, z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -3.10000000000000009 or 3.14999999999999991 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6443.7
Applied rewrites43.7%
if -3.10000000000000009 < y < 3.14999999999999991Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites99.4%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
Applied rewrites99.4%
Final simplification71.3%
(FPCore (x y z)
:precision binary64
(if (<= y -5800000000.0)
(+ 1.0 x)
(if (<= y 85000.0)
(fma (- (* (fma 0.16666666666666666 (* z y) -0.5) y) z) y (+ 1.0 x))
(+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -5800000000.0) {
tmp = 1.0 + x;
} else if (y <= 85000.0) {
tmp = fma(((fma(0.16666666666666666, (z * y), -0.5) * y) - z), y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -5800000000.0) tmp = Float64(1.0 + x); elseif (y <= 85000.0) tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), -0.5) * y) - z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -5800000000.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 85000.0], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + -0.5), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -5800000000:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 85000:\\
\;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -5.8e9 or 85000 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6444.0
Applied rewrites44.0%
if -5.8e9 < y < 85000Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
*-commutativeN/A
lower-*.f64N/A
sub-negN/A
metadata-evalN/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower-+.f6498.6
Applied rewrites98.6%
(FPCore (x y z)
:precision binary64
(if (<= y -2900000000.0)
(+ 1.0 x)
(if (<= y 50.0)
(- (+ 1.0 x) (* (fma (* -0.16666666666666666 z) (* y y) z) y))
(+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -2900000000.0) {
tmp = 1.0 + x;
} else if (y <= 50.0) {
tmp = (1.0 + x) - (fma((-0.16666666666666666 * z), (y * y), z) * y);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -2900000000.0) tmp = Float64(1.0 + x); elseif (y <= 50.0) tmp = Float64(Float64(1.0 + x) - Float64(fma(Float64(-0.16666666666666666 * z), Float64(y * y), z) * y)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -2900000000.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 50.0], N[(N[(1.0 + x), $MachinePrecision] - N[(N[(N[(-0.16666666666666666 * z), $MachinePrecision] * N[(y * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -2900000000:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 50:\\
\;\;\;\;\left(1 + x\right) - \mathsf{fma}\left(-0.16666666666666666 \cdot z, y \cdot y, z\right) \cdot y\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -2.9e9 or 50 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6444.0
Applied rewrites44.0%
if -2.9e9 < y < 50Initial program 100.0%
Taylor expanded in y around 0
Applied rewrites99.4%
Taylor expanded in y around 0
*-commutativeN/A
lower-*.f64N/A
Applied rewrites98.6%
Taylor expanded in y around 0
Applied rewrites98.6%
Final simplification71.3%
(FPCore (x y z) :precision binary64 (if (<= y -3.3e+21) (+ 1.0 x) (if (<= y 4.7) (fma (- (* -0.5 y) z) y (+ 1.0 x)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -3.3e+21) {
tmp = 1.0 + x;
} else if (y <= 4.7) {
tmp = fma(((-0.5 * y) - z), y, (1.0 + x));
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -3.3e+21) tmp = Float64(1.0 + x); elseif (y <= 4.7) tmp = fma(Float64(Float64(-0.5 * y) - z), y, Float64(1.0 + x)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -3.3e+21], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 4.7], N[(N[(N[(-0.5 * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.3 \cdot 10^{+21}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 4.7:\\
\;\;\;\;\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -3.3e21 or 4.70000000000000018 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6443.6
Applied rewrites43.6%
if -3.3e21 < y < 4.70000000000000018Initial program 100.0%
Taylor expanded in y around 0
associate-+r+N/A
+-commutativeN/A
*-commutativeN/A
lower-fma.f64N/A
lower--.f64N/A
lower-*.f64N/A
lower-+.f6498.1
Applied rewrites98.1%
(FPCore (x y z) :precision binary64 (if (<= y -1.45e+22) (+ 1.0 x) (if (<= y 5e+40) (- x (fma z y -1.0)) (+ 1.0 x))))
double code(double x, double y, double z) {
double tmp;
if (y <= -1.45e+22) {
tmp = 1.0 + x;
} else if (y <= 5e+40) {
tmp = x - fma(z, y, -1.0);
} else {
tmp = 1.0 + x;
}
return tmp;
}
function code(x, y, z) tmp = 0.0 if (y <= -1.45e+22) tmp = Float64(1.0 + x); elseif (y <= 5e+40) tmp = Float64(x - fma(z, y, -1.0)); else tmp = Float64(1.0 + x); end return tmp end
code[x_, y_, z_] := If[LessEqual[y, -1.45e+22], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 5e+40], N[(x - N[(z * y + -1.0), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -1.45 \cdot 10^{+22}:\\
\;\;\;\;1 + x\\
\mathbf{elif}\;y \leq 5 \cdot 10^{+40}:\\
\;\;\;\;x - \mathsf{fma}\left(z, y, -1\right)\\
\mathbf{else}:\\
\;\;\;\;1 + x\\
\end{array}
\end{array}
if y < -1.45e22 or 5.00000000000000003e40 < y Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6443.4
Applied rewrites43.4%
if -1.45e22 < y < 5.00000000000000003e40Initial program 100.0%
Taylor expanded in y around 0
+-commutativeN/A
mul-1-negN/A
unsub-negN/A
associate-+l-N/A
lower--.f64N/A
sub-negN/A
*-commutativeN/A
metadata-evalN/A
lower-fma.f6496.2
Applied rewrites96.2%
(FPCore (x y z) :precision binary64 (+ 1.0 x))
double code(double x, double y, double z) {
return 1.0 + x;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0 + x
end function
public static double code(double x, double y, double z) {
return 1.0 + x;
}
def code(x, y, z): return 1.0 + x
function code(x, y, z) return Float64(1.0 + x) end
function tmp = code(x, y, z) tmp = 1.0 + x; end
code[x_, y_, z_] := N[(1.0 + x), $MachinePrecision]
\begin{array}{l}
\\
1 + x
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6463.4
Applied rewrites63.4%
(FPCore (x y z) :precision binary64 1.0)
double code(double x, double y, double z) {
return 1.0;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = 1.0d0
end function
public static double code(double x, double y, double z) {
return 1.0;
}
def code(x, y, z): return 1.0
function code(x, y, z) return 1.0 end
function tmp = code(x, y, z) tmp = 1.0; end
code[x_, y_, z_] := 1.0
\begin{array}{l}
\\
1
\end{array}
Initial program 99.9%
Taylor expanded in y around 0
lower-+.f6463.4
Applied rewrites63.4%
Taylor expanded in x around 0
Applied rewrites23.8%
herbie shell --seed 2024277
(FPCore (x y z)
:name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
:precision binary64
(- (+ x (cos y)) (* z (sin y))))