Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B

Percentage Accurate: 99.9% → 99.9%
Time: 7.8s
Alternatives: 11
Speedup: 1.0×

Specification

?
\[\begin{array}{l} \\ \left(x + \cos y\right) - z \cdot \sin y \end{array} \]
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
	return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
	return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z):
	return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z)
	return Float64(Float64(x + cos(y)) - Float64(z * sin(y)))
end
function tmp = code(x, y, z)
	tmp = (x + cos(y)) - (z * sin(y));
end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 11 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 99.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(x + \cos y\right) - z \cdot \sin y \end{array} \]
(FPCore (x y z) :precision binary64 (- (+ x (cos y)) (* z (sin y))))
double code(double x, double y, double z) {
	return (x + cos(y)) - (z * sin(y));
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (x + cos(y)) - (z * sin(y))
end function
public static double code(double x, double y, double z) {
	return (x + Math.cos(y)) - (z * Math.sin(y));
}
def code(x, y, z):
	return (x + math.cos(y)) - (z * math.sin(y))
function code(x, y, z)
	return Float64(Float64(x + cos(y)) - Float64(z * sin(y)))
end
function tmp = code(x, y, z)
	tmp = (x + cos(y)) - (z * sin(y));
end
code[x_, y_, z_] := N[(N[(x + N[Cos[y], $MachinePrecision]), $MachinePrecision] - N[(z * N[Sin[y], $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(x + \cos y\right) - z \cdot \sin y
\end{array}

Alternative 1: 99.9% accurate, 1.0× speedup?

\[\begin{array}{l} \\ \left(\cos y + x\right) - \sin y \cdot z \end{array} \]
(FPCore (x y z) :precision binary64 (- (+ (cos y) x) (* (sin y) z)))
double code(double x, double y, double z) {
	return (cos(y) + x) - (sin(y) * z);
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    code = (cos(y) + x) - (sin(y) * z)
end function
public static double code(double x, double y, double z) {
	return (Math.cos(y) + x) - (Math.sin(y) * z);
}
def code(x, y, z):
	return (math.cos(y) + x) - (math.sin(y) * z)
function code(x, y, z)
	return Float64(Float64(cos(y) + x) - Float64(sin(y) * z))
end
function tmp = code(x, y, z)
	tmp = (cos(y) + x) - (sin(y) * z);
end
code[x_, y_, z_] := N[(N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
\left(\cos y + x\right) - \sin y \cdot z
\end{array}
Derivation
  1. Initial program 99.9%

    \[\left(x + \cos y\right) - z \cdot \sin y \]
  2. Add Preprocessing
  3. Final simplification99.9%

    \[\leadsto \left(\cos y + x\right) - \sin y \cdot z \]
  4. Add Preprocessing

Alternative 2: 99.3% accurate, 1.7× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(1 + x\right) - \sin y \cdot z\\ \mathbf{if}\;z \leq -230:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;z \leq 9.4 \cdot 10^{-7}:\\ \;\;\;\;\cos y + x\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
(FPCore (x y z)
 :precision binary64
 (let* ((t_0 (- (+ 1.0 x) (* (sin y) z))))
   (if (<= z -230.0) t_0 (if (<= z 9.4e-7) (+ (cos y) x) t_0))))
double code(double x, double y, double z) {
	double t_0 = (1.0 + x) - (sin(y) * z);
	double tmp;
	if (z <= -230.0) {
		tmp = t_0;
	} else if (z <= 9.4e-7) {
		tmp = cos(y) + x;
	} else {
		tmp = t_0;
	}
	return tmp;
}
real(8) function code(x, y, z)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8), intent (in) :: z
    real(8) :: t_0
    real(8) :: tmp
    t_0 = (1.0d0 + x) - (sin(y) * z)
    if (z <= (-230.0d0)) then
        tmp = t_0
    else if (z <= 9.4d-7) then
        tmp = cos(y) + x
    else
        tmp = t_0
    end if
    code = tmp
end function
public static double code(double x, double y, double z) {
	double t_0 = (1.0 + x) - (Math.sin(y) * z);
	double tmp;
	if (z <= -230.0) {
		tmp = t_0;
	} else if (z <= 9.4e-7) {
		tmp = Math.cos(y) + x;
	} else {
		tmp = t_0;
	}
	return tmp;
}
def code(x, y, z):
	t_0 = (1.0 + x) - (math.sin(y) * z)
	tmp = 0
	if z <= -230.0:
		tmp = t_0
	elif z <= 9.4e-7:
		tmp = math.cos(y) + x
	else:
		tmp = t_0
	return tmp
function code(x, y, z)
	t_0 = Float64(Float64(1.0 + x) - Float64(sin(y) * z))
	tmp = 0.0
	if (z <= -230.0)
		tmp = t_0;
	elseif (z <= 9.4e-7)
		tmp = Float64(cos(y) + x);
	else
		tmp = t_0;
	end
	return tmp
end
function tmp_2 = code(x, y, z)
	t_0 = (1.0 + x) - (sin(y) * z);
	tmp = 0.0;
	if (z <= -230.0)
		tmp = t_0;
	elseif (z <= 9.4e-7)
		tmp = cos(y) + x;
	else
		tmp = t_0;
	end
	tmp_2 = tmp;
end
code[x_, y_, z_] := Block[{t$95$0 = N[(N[(1.0 + x), $MachinePrecision] - N[(N[Sin[y], $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -230.0], t$95$0, If[LessEqual[z, 9.4e-7], N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(1 + x\right) - \sin y \cdot z\\
\mathbf{if}\;z \leq -230:\\
\;\;\;\;t\_0\\

\mathbf{elif}\;z \leq 9.4 \cdot 10^{-7}:\\
\;\;\;\;\cos y + x\\

\mathbf{else}:\\
\;\;\;\;t\_0\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if z < -230 or 9.4e-7 < z

    1. Initial program 99.8%

      \[\left(x + \cos y\right) - z \cdot \sin y \]
    2. Add Preprocessing
    3. Taylor expanded in y around 0

      \[\leadsto \left(x + \color{blue}{1}\right) - z \cdot \sin y \]
    4. Step-by-step derivation
      1. Applied rewrites99.6%

        \[\leadsto \left(x + \color{blue}{1}\right) - z \cdot \sin y \]

      if -230 < z < 9.4e-7

      1. Initial program 100.0%

        \[\left(x + \cos y\right) - z \cdot \sin y \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \color{blue}{x + \cos y} \]
      4. Step-by-step derivation
        1. +-commutativeN/A

          \[\leadsto \color{blue}{\cos y + x} \]
        2. lower-+.f64N/A

          \[\leadsto \color{blue}{\cos y + x} \]
        3. lower-cos.f6499.8

          \[\leadsto \color{blue}{\cos y} + x \]
      5. Applied rewrites99.8%

        \[\leadsto \color{blue}{\cos y + x} \]
    5. Recombined 2 regimes into one program.
    6. Final simplification99.7%

      \[\leadsto \begin{array}{l} \mathbf{if}\;z \leq -230:\\ \;\;\;\;\left(1 + x\right) - \sin y \cdot z\\ \mathbf{elif}\;z \leq 9.4 \cdot 10^{-7}:\\ \;\;\;\;\cos y + x\\ \mathbf{else}:\\ \;\;\;\;\left(1 + x\right) - \sin y \cdot z\\ \end{array} \]
    7. Add Preprocessing

    Alternative 3: 80.4% accurate, 1.8× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(-z\right) \cdot \sin y\\ \mathbf{if}\;z \leq -8.8 \cdot 10^{+87}:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;z \leq 4.7 \cdot 10^{+225}:\\ \;\;\;\;\cos y + x\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
    (FPCore (x y z)
     :precision binary64
     (let* ((t_0 (* (- z) (sin y))))
       (if (<= z -8.8e+87) t_0 (if (<= z 4.7e+225) (+ (cos y) x) t_0))))
    double code(double x, double y, double z) {
    	double t_0 = -z * sin(y);
    	double tmp;
    	if (z <= -8.8e+87) {
    		tmp = t_0;
    	} else if (z <= 4.7e+225) {
    		tmp = cos(y) + x;
    	} else {
    		tmp = t_0;
    	}
    	return tmp;
    }
    
    real(8) function code(x, y, z)
        real(8), intent (in) :: x
        real(8), intent (in) :: y
        real(8), intent (in) :: z
        real(8) :: t_0
        real(8) :: tmp
        t_0 = -z * sin(y)
        if (z <= (-8.8d+87)) then
            tmp = t_0
        else if (z <= 4.7d+225) then
            tmp = cos(y) + x
        else
            tmp = t_0
        end if
        code = tmp
    end function
    
    public static double code(double x, double y, double z) {
    	double t_0 = -z * Math.sin(y);
    	double tmp;
    	if (z <= -8.8e+87) {
    		tmp = t_0;
    	} else if (z <= 4.7e+225) {
    		tmp = Math.cos(y) + x;
    	} else {
    		tmp = t_0;
    	}
    	return tmp;
    }
    
    def code(x, y, z):
    	t_0 = -z * math.sin(y)
    	tmp = 0
    	if z <= -8.8e+87:
    		tmp = t_0
    	elif z <= 4.7e+225:
    		tmp = math.cos(y) + x
    	else:
    		tmp = t_0
    	return tmp
    
    function code(x, y, z)
    	t_0 = Float64(Float64(-z) * sin(y))
    	tmp = 0.0
    	if (z <= -8.8e+87)
    		tmp = t_0;
    	elseif (z <= 4.7e+225)
    		tmp = Float64(cos(y) + x);
    	else
    		tmp = t_0;
    	end
    	return tmp
    end
    
    function tmp_2 = code(x, y, z)
    	t_0 = -z * sin(y);
    	tmp = 0.0;
    	if (z <= -8.8e+87)
    		tmp = t_0;
    	elseif (z <= 4.7e+225)
    		tmp = cos(y) + x;
    	else
    		tmp = t_0;
    	end
    	tmp_2 = tmp;
    end
    
    code[x_, y_, z_] := Block[{t$95$0 = N[((-z) * N[Sin[y], $MachinePrecision]), $MachinePrecision]}, If[LessEqual[z, -8.8e+87], t$95$0, If[LessEqual[z, 4.7e+225], N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision], t$95$0]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_0 := \left(-z\right) \cdot \sin y\\
    \mathbf{if}\;z \leq -8.8 \cdot 10^{+87}:\\
    \;\;\;\;t\_0\\
    
    \mathbf{elif}\;z \leq 4.7 \cdot 10^{+225}:\\
    \;\;\;\;\cos y + x\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_0\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if z < -8.8000000000000003e87 or 4.70000000000000004e225 < z

      1. Initial program 99.8%

        \[\left(x + \cos y\right) - z \cdot \sin y \]
      2. Add Preprocessing
      3. Taylor expanded in z around inf

        \[\leadsto \color{blue}{-1 \cdot \left(z \cdot \sin y\right)} \]
      4. Step-by-step derivation
        1. mul-1-negN/A

          \[\leadsto \color{blue}{\mathsf{neg}\left(z \cdot \sin y\right)} \]
        2. distribute-lft-neg-inN/A

          \[\leadsto \color{blue}{\left(\mathsf{neg}\left(z\right)\right) \cdot \sin y} \]
        3. lower-*.f64N/A

          \[\leadsto \color{blue}{\left(\mathsf{neg}\left(z\right)\right) \cdot \sin y} \]
        4. lower-neg.f64N/A

          \[\leadsto \color{blue}{\left(-z\right)} \cdot \sin y \]
        5. lower-sin.f6472.9

          \[\leadsto \left(-z\right) \cdot \color{blue}{\sin y} \]
      5. Applied rewrites72.9%

        \[\leadsto \color{blue}{\left(-z\right) \cdot \sin y} \]

      if -8.8000000000000003e87 < z < 4.70000000000000004e225

      1. Initial program 100.0%

        \[\left(x + \cos y\right) - z \cdot \sin y \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \color{blue}{x + \cos y} \]
      4. Step-by-step derivation
        1. +-commutativeN/A

          \[\leadsto \color{blue}{\cos y + x} \]
        2. lower-+.f64N/A

          \[\leadsto \color{blue}{\cos y + x} \]
        3. lower-cos.f6486.7

          \[\leadsto \color{blue}{\cos y} + x \]
      5. Applied rewrites86.7%

        \[\leadsto \color{blue}{\cos y + x} \]
    3. Recombined 2 regimes into one program.
    4. Add Preprocessing

    Alternative 4: 80.8% accurate, 1.8× speedup?

    \[\begin{array}{l} \\ \begin{array}{l} t_0 := \cos y + x\\ \mathbf{if}\;y \leq -0.27:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq 0.28:\\ \;\;\;\;\left(1 + x\right) - \mathsf{fma}\left(\mathsf{fma}\left(0.008333333333333333, y \cdot y, -0.16666666666666666\right) \cdot z, y \cdot y, z\right) \cdot y\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
    (FPCore (x y z)
     :precision binary64
     (let* ((t_0 (+ (cos y) x)))
       (if (<= y -0.27)
         t_0
         (if (<= y 0.28)
           (-
            (+ 1.0 x)
            (*
             (fma
              (* (fma 0.008333333333333333 (* y y) -0.16666666666666666) z)
              (* y y)
              z)
             y))
           t_0))))
    double code(double x, double y, double z) {
    	double t_0 = cos(y) + x;
    	double tmp;
    	if (y <= -0.27) {
    		tmp = t_0;
    	} else if (y <= 0.28) {
    		tmp = (1.0 + x) - (fma((fma(0.008333333333333333, (y * y), -0.16666666666666666) * z), (y * y), z) * y);
    	} else {
    		tmp = t_0;
    	}
    	return tmp;
    }
    
    function code(x, y, z)
    	t_0 = Float64(cos(y) + x)
    	tmp = 0.0
    	if (y <= -0.27)
    		tmp = t_0;
    	elseif (y <= 0.28)
    		tmp = Float64(Float64(1.0 + x) - Float64(fma(Float64(fma(0.008333333333333333, Float64(y * y), -0.16666666666666666) * z), Float64(y * y), z) * y));
    	else
    		tmp = t_0;
    	end
    	return tmp
    end
    
    code[x_, y_, z_] := Block[{t$95$0 = N[(N[Cos[y], $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[y, -0.27], t$95$0, If[LessEqual[y, 0.28], N[(N[(1.0 + x), $MachinePrecision] - N[(N[(N[(N[(0.008333333333333333 * N[(y * y), $MachinePrecision] + -0.16666666666666666), $MachinePrecision] * z), $MachinePrecision] * N[(y * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
    
    \begin{array}{l}
    
    \\
    \begin{array}{l}
    t_0 := \cos y + x\\
    \mathbf{if}\;y \leq -0.27:\\
    \;\;\;\;t\_0\\
    
    \mathbf{elif}\;y \leq 0.28:\\
    \;\;\;\;\left(1 + x\right) - \mathsf{fma}\left(\mathsf{fma}\left(0.008333333333333333, y \cdot y, -0.16666666666666666\right) \cdot z, y \cdot y, z\right) \cdot y\\
    
    \mathbf{else}:\\
    \;\;\;\;t\_0\\
    
    
    \end{array}
    \end{array}
    
    Derivation
    1. Split input into 2 regimes
    2. if y < -0.27000000000000002 or 0.28000000000000003 < y

      1. Initial program 99.8%

        \[\left(x + \cos y\right) - z \cdot \sin y \]
      2. Add Preprocessing
      3. Taylor expanded in z around 0

        \[\leadsto \color{blue}{x + \cos y} \]
      4. Step-by-step derivation
        1. +-commutativeN/A

          \[\leadsto \color{blue}{\cos y + x} \]
        2. lower-+.f64N/A

          \[\leadsto \color{blue}{\cos y + x} \]
        3. lower-cos.f6457.1

          \[\leadsto \color{blue}{\cos y} + x \]
      5. Applied rewrites57.1%

        \[\leadsto \color{blue}{\cos y + x} \]

      if -0.27000000000000002 < y < 0.28000000000000003

      1. Initial program 100.0%

        \[\left(x + \cos y\right) - z \cdot \sin y \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \left(x + \color{blue}{1}\right) - z \cdot \sin y \]
      4. Step-by-step derivation
        1. Applied rewrites100.0%

          \[\leadsto \left(x + \color{blue}{1}\right) - z \cdot \sin y \]
        2. Taylor expanded in y around 0

          \[\leadsto \left(x + 1\right) - \color{blue}{y \cdot \left(z + {y}^{2} \cdot \left(\frac{-1}{6} \cdot z + \frac{1}{120} \cdot \left({y}^{2} \cdot z\right)\right)\right)} \]
        3. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto \left(x + 1\right) - \color{blue}{\left(z + {y}^{2} \cdot \left(\frac{-1}{6} \cdot z + \frac{1}{120} \cdot \left({y}^{2} \cdot z\right)\right)\right) \cdot y} \]
          2. lower-*.f64N/A

            \[\leadsto \left(x + 1\right) - \color{blue}{\left(z + {y}^{2} \cdot \left(\frac{-1}{6} \cdot z + \frac{1}{120} \cdot \left({y}^{2} \cdot z\right)\right)\right) \cdot y} \]
        4. Applied rewrites100.0%

          \[\leadsto \left(x + 1\right) - \color{blue}{\mathsf{fma}\left(z \cdot \mathsf{fma}\left(0.008333333333333333, y \cdot y, -0.16666666666666666\right), y \cdot y, z\right) \cdot y} \]
      5. Recombined 2 regimes into one program.
      6. Final simplification78.2%

        \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -0.27:\\ \;\;\;\;\cos y + x\\ \mathbf{elif}\;y \leq 0.28:\\ \;\;\;\;\left(1 + x\right) - \mathsf{fma}\left(\mathsf{fma}\left(0.008333333333333333, y \cdot y, -0.16666666666666666\right) \cdot z, y \cdot y, z\right) \cdot y\\ \mathbf{else}:\\ \;\;\;\;\cos y + x\\ \end{array} \]
      7. Add Preprocessing

      Alternative 5: 68.9% accurate, 4.2× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -3.1:\\ \;\;\;\;1 + x\\ \mathbf{elif}\;y \leq 3.15:\\ \;\;\;\;\left(1 + x\right) - \mathsf{fma}\left(\mathsf{fma}\left(0.008333333333333333, y \cdot y, -0.16666666666666666\right) \cdot z, y \cdot y, z\right) \cdot y\\ \mathbf{else}:\\ \;\;\;\;1 + x\\ \end{array} \end{array} \]
      (FPCore (x y z)
       :precision binary64
       (if (<= y -3.1)
         (+ 1.0 x)
         (if (<= y 3.15)
           (-
            (+ 1.0 x)
            (*
             (fma
              (* (fma 0.008333333333333333 (* y y) -0.16666666666666666) z)
              (* y y)
              z)
             y))
           (+ 1.0 x))))
      double code(double x, double y, double z) {
      	double tmp;
      	if (y <= -3.1) {
      		tmp = 1.0 + x;
      	} else if (y <= 3.15) {
      		tmp = (1.0 + x) - (fma((fma(0.008333333333333333, (y * y), -0.16666666666666666) * z), (y * y), z) * y);
      	} else {
      		tmp = 1.0 + x;
      	}
      	return tmp;
      }
      
      function code(x, y, z)
      	tmp = 0.0
      	if (y <= -3.1)
      		tmp = Float64(1.0 + x);
      	elseif (y <= 3.15)
      		tmp = Float64(Float64(1.0 + x) - Float64(fma(Float64(fma(0.008333333333333333, Float64(y * y), -0.16666666666666666) * z), Float64(y * y), z) * y));
      	else
      		tmp = Float64(1.0 + x);
      	end
      	return tmp
      end
      
      code[x_, y_, z_] := If[LessEqual[y, -3.1], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 3.15], N[(N[(1.0 + x), $MachinePrecision] - N[(N[(N[(N[(0.008333333333333333 * N[(y * y), $MachinePrecision] + -0.16666666666666666), $MachinePrecision] * z), $MachinePrecision] * N[(y * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      \mathbf{if}\;y \leq -3.1:\\
      \;\;\;\;1 + x\\
      
      \mathbf{elif}\;y \leq 3.15:\\
      \;\;\;\;\left(1 + x\right) - \mathsf{fma}\left(\mathsf{fma}\left(0.008333333333333333, y \cdot y, -0.16666666666666666\right) \cdot z, y \cdot y, z\right) \cdot y\\
      
      \mathbf{else}:\\
      \;\;\;\;1 + x\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if y < -3.10000000000000009 or 3.14999999999999991 < y

        1. Initial program 99.8%

          \[\left(x + \cos y\right) - z \cdot \sin y \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \color{blue}{1 + x} \]
        4. Step-by-step derivation
          1. lower-+.f6443.7

            \[\leadsto \color{blue}{1 + x} \]
        5. Applied rewrites43.7%

          \[\leadsto \color{blue}{1 + x} \]

        if -3.10000000000000009 < y < 3.14999999999999991

        1. Initial program 100.0%

          \[\left(x + \cos y\right) - z \cdot \sin y \]
        2. Add Preprocessing
        3. Taylor expanded in y around 0

          \[\leadsto \left(x + \color{blue}{1}\right) - z \cdot \sin y \]
        4. Step-by-step derivation
          1. Applied rewrites99.4%

            \[\leadsto \left(x + \color{blue}{1}\right) - z \cdot \sin y \]
          2. Taylor expanded in y around 0

            \[\leadsto \left(x + 1\right) - \color{blue}{y \cdot \left(z + {y}^{2} \cdot \left(\frac{-1}{6} \cdot z + \frac{1}{120} \cdot \left({y}^{2} \cdot z\right)\right)\right)} \]
          3. Step-by-step derivation
            1. *-commutativeN/A

              \[\leadsto \left(x + 1\right) - \color{blue}{\left(z + {y}^{2} \cdot \left(\frac{-1}{6} \cdot z + \frac{1}{120} \cdot \left({y}^{2} \cdot z\right)\right)\right) \cdot y} \]
            2. lower-*.f64N/A

              \[\leadsto \left(x + 1\right) - \color{blue}{\left(z + {y}^{2} \cdot \left(\frac{-1}{6} \cdot z + \frac{1}{120} \cdot \left({y}^{2} \cdot z\right)\right)\right) \cdot y} \]
          4. Applied rewrites99.4%

            \[\leadsto \left(x + 1\right) - \color{blue}{\mathsf{fma}\left(z \cdot \mathsf{fma}\left(0.008333333333333333, y \cdot y, -0.16666666666666666\right), y \cdot y, z\right) \cdot y} \]
        5. Recombined 2 regimes into one program.
        6. Final simplification71.3%

          \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -3.1:\\ \;\;\;\;1 + x\\ \mathbf{elif}\;y \leq 3.15:\\ \;\;\;\;\left(1 + x\right) - \mathsf{fma}\left(\mathsf{fma}\left(0.008333333333333333, y \cdot y, -0.16666666666666666\right) \cdot z, y \cdot y, z\right) \cdot y\\ \mathbf{else}:\\ \;\;\;\;1 + x\\ \end{array} \]
        7. Add Preprocessing

        Alternative 6: 69.0% accurate, 5.2× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -5800000000:\\ \;\;\;\;1 + x\\ \mathbf{elif}\;y \leq 85000:\\ \;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)\\ \mathbf{else}:\\ \;\;\;\;1 + x\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (if (<= y -5800000000.0)
           (+ 1.0 x)
           (if (<= y 85000.0)
             (fma (- (* (fma 0.16666666666666666 (* z y) -0.5) y) z) y (+ 1.0 x))
             (+ 1.0 x))))
        double code(double x, double y, double z) {
        	double tmp;
        	if (y <= -5800000000.0) {
        		tmp = 1.0 + x;
        	} else if (y <= 85000.0) {
        		tmp = fma(((fma(0.16666666666666666, (z * y), -0.5) * y) - z), y, (1.0 + x));
        	} else {
        		tmp = 1.0 + x;
        	}
        	return tmp;
        }
        
        function code(x, y, z)
        	tmp = 0.0
        	if (y <= -5800000000.0)
        		tmp = Float64(1.0 + x);
        	elseif (y <= 85000.0)
        		tmp = fma(Float64(Float64(fma(0.16666666666666666, Float64(z * y), -0.5) * y) - z), y, Float64(1.0 + x));
        	else
        		tmp = Float64(1.0 + x);
        	end
        	return tmp
        end
        
        code[x_, y_, z_] := If[LessEqual[y, -5800000000.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 85000.0], N[(N[(N[(N[(0.16666666666666666 * N[(z * y), $MachinePrecision] + -0.5), $MachinePrecision] * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        \mathbf{if}\;y \leq -5800000000:\\
        \;\;\;\;1 + x\\
        
        \mathbf{elif}\;y \leq 85000:\\
        \;\;\;\;\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)\\
        
        \mathbf{else}:\\
        \;\;\;\;1 + x\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if y < -5.8e9 or 85000 < y

          1. Initial program 99.8%

            \[\left(x + \cos y\right) - z \cdot \sin y \]
          2. Add Preprocessing
          3. Taylor expanded in y around 0

            \[\leadsto \color{blue}{1 + x} \]
          4. Step-by-step derivation
            1. lower-+.f6444.0

              \[\leadsto \color{blue}{1 + x} \]
          5. Applied rewrites44.0%

            \[\leadsto \color{blue}{1 + x} \]

          if -5.8e9 < y < 85000

          1. Initial program 100.0%

            \[\left(x + \cos y\right) - z \cdot \sin y \]
          2. Add Preprocessing
          3. Taylor expanded in y around 0

            \[\leadsto \color{blue}{1 + \left(x + y \cdot \left(y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z\right)\right)} \]
          4. Step-by-step derivation
            1. associate-+r+N/A

              \[\leadsto \color{blue}{\left(1 + x\right) + y \cdot \left(y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z\right)} \]
            2. +-commutativeN/A

              \[\leadsto \color{blue}{y \cdot \left(y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z\right) + \left(1 + x\right)} \]
            3. *-commutativeN/A

              \[\leadsto \color{blue}{\left(y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z\right) \cdot y} + \left(1 + x\right) \]
            4. lower-fma.f64N/A

              \[\leadsto \color{blue}{\mathsf{fma}\left(y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z, y, 1 + x\right)} \]
            5. lower--.f64N/A

              \[\leadsto \mathsf{fma}\left(\color{blue}{y \cdot \left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) - z}, y, 1 + x\right) \]
            6. *-commutativeN/A

              \[\leadsto \mathsf{fma}\left(\color{blue}{\left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) \cdot y} - z, y, 1 + x\right) \]
            7. lower-*.f64N/A

              \[\leadsto \mathsf{fma}\left(\color{blue}{\left(\frac{1}{6} \cdot \left(y \cdot z\right) - \frac{1}{2}\right) \cdot y} - z, y, 1 + x\right) \]
            8. sub-negN/A

              \[\leadsto \mathsf{fma}\left(\color{blue}{\left(\frac{1}{6} \cdot \left(y \cdot z\right) + \left(\mathsf{neg}\left(\frac{1}{2}\right)\right)\right)} \cdot y - z, y, 1 + x\right) \]
            9. metadata-evalN/A

              \[\leadsto \mathsf{fma}\left(\left(\frac{1}{6} \cdot \left(y \cdot z\right) + \color{blue}{\frac{-1}{2}}\right) \cdot y - z, y, 1 + x\right) \]
            10. lower-fma.f64N/A

              \[\leadsto \mathsf{fma}\left(\color{blue}{\mathsf{fma}\left(\frac{1}{6}, y \cdot z, \frac{-1}{2}\right)} \cdot y - z, y, 1 + x\right) \]
            11. *-commutativeN/A

              \[\leadsto \mathsf{fma}\left(\mathsf{fma}\left(\frac{1}{6}, \color{blue}{z \cdot y}, \frac{-1}{2}\right) \cdot y - z, y, 1 + x\right) \]
            12. lower-*.f64N/A

              \[\leadsto \mathsf{fma}\left(\mathsf{fma}\left(\frac{1}{6}, \color{blue}{z \cdot y}, \frac{-1}{2}\right) \cdot y - z, y, 1 + x\right) \]
            13. lower-+.f6498.6

              \[\leadsto \mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, \color{blue}{1 + x}\right) \]
          5. Applied rewrites98.6%

            \[\leadsto \color{blue}{\mathsf{fma}\left(\mathsf{fma}\left(0.16666666666666666, z \cdot y, -0.5\right) \cdot y - z, y, 1 + x\right)} \]
        3. Recombined 2 regimes into one program.
        4. Add Preprocessing

        Alternative 7: 68.9% accurate, 5.3× speedup?

        \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -2900000000:\\ \;\;\;\;1 + x\\ \mathbf{elif}\;y \leq 50:\\ \;\;\;\;\left(1 + x\right) - \mathsf{fma}\left(-0.16666666666666666 \cdot z, y \cdot y, z\right) \cdot y\\ \mathbf{else}:\\ \;\;\;\;1 + x\\ \end{array} \end{array} \]
        (FPCore (x y z)
         :precision binary64
         (if (<= y -2900000000.0)
           (+ 1.0 x)
           (if (<= y 50.0)
             (- (+ 1.0 x) (* (fma (* -0.16666666666666666 z) (* y y) z) y))
             (+ 1.0 x))))
        double code(double x, double y, double z) {
        	double tmp;
        	if (y <= -2900000000.0) {
        		tmp = 1.0 + x;
        	} else if (y <= 50.0) {
        		tmp = (1.0 + x) - (fma((-0.16666666666666666 * z), (y * y), z) * y);
        	} else {
        		tmp = 1.0 + x;
        	}
        	return tmp;
        }
        
        function code(x, y, z)
        	tmp = 0.0
        	if (y <= -2900000000.0)
        		tmp = Float64(1.0 + x);
        	elseif (y <= 50.0)
        		tmp = Float64(Float64(1.0 + x) - Float64(fma(Float64(-0.16666666666666666 * z), Float64(y * y), z) * y));
        	else
        		tmp = Float64(1.0 + x);
        	end
        	return tmp
        end
        
        code[x_, y_, z_] := If[LessEqual[y, -2900000000.0], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 50.0], N[(N[(1.0 + x), $MachinePrecision] - N[(N[(N[(-0.16666666666666666 * z), $MachinePrecision] * N[(y * y), $MachinePrecision] + z), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
        
        \begin{array}{l}
        
        \\
        \begin{array}{l}
        \mathbf{if}\;y \leq -2900000000:\\
        \;\;\;\;1 + x\\
        
        \mathbf{elif}\;y \leq 50:\\
        \;\;\;\;\left(1 + x\right) - \mathsf{fma}\left(-0.16666666666666666 \cdot z, y \cdot y, z\right) \cdot y\\
        
        \mathbf{else}:\\
        \;\;\;\;1 + x\\
        
        
        \end{array}
        \end{array}
        
        Derivation
        1. Split input into 2 regimes
        2. if y < -2.9e9 or 50 < y

          1. Initial program 99.8%

            \[\left(x + \cos y\right) - z \cdot \sin y \]
          2. Add Preprocessing
          3. Taylor expanded in y around 0

            \[\leadsto \color{blue}{1 + x} \]
          4. Step-by-step derivation
            1. lower-+.f6444.0

              \[\leadsto \color{blue}{1 + x} \]
          5. Applied rewrites44.0%

            \[\leadsto \color{blue}{1 + x} \]

          if -2.9e9 < y < 50

          1. Initial program 100.0%

            \[\left(x + \cos y\right) - z \cdot \sin y \]
          2. Add Preprocessing
          3. Taylor expanded in y around 0

            \[\leadsto \left(x + \color{blue}{1}\right) - z \cdot \sin y \]
          4. Step-by-step derivation
            1. Applied rewrites99.4%

              \[\leadsto \left(x + \color{blue}{1}\right) - z \cdot \sin y \]
            2. Taylor expanded in y around 0

              \[\leadsto \left(x + 1\right) - \color{blue}{y \cdot \left(z + {y}^{2} \cdot \left(\frac{-1}{6} \cdot z + \frac{1}{120} \cdot \left({y}^{2} \cdot z\right)\right)\right)} \]
            3. Step-by-step derivation
              1. *-commutativeN/A

                \[\leadsto \left(x + 1\right) - \color{blue}{\left(z + {y}^{2} \cdot \left(\frac{-1}{6} \cdot z + \frac{1}{120} \cdot \left({y}^{2} \cdot z\right)\right)\right) \cdot y} \]
              2. lower-*.f64N/A

                \[\leadsto \left(x + 1\right) - \color{blue}{\left(z + {y}^{2} \cdot \left(\frac{-1}{6} \cdot z + \frac{1}{120} \cdot \left({y}^{2} \cdot z\right)\right)\right) \cdot y} \]
            4. Applied rewrites98.6%

              \[\leadsto \left(x + 1\right) - \color{blue}{\mathsf{fma}\left(z \cdot \mathsf{fma}\left(0.008333333333333333, y \cdot y, -0.16666666666666666\right), y \cdot y, z\right) \cdot y} \]
            5. Taylor expanded in y around 0

              \[\leadsto \left(x + 1\right) - \mathsf{fma}\left(z \cdot \frac{-1}{6}, y \cdot y, z\right) \cdot y \]
            6. Step-by-step derivation
              1. Applied rewrites98.6%

                \[\leadsto \left(x + 1\right) - \mathsf{fma}\left(z \cdot -0.16666666666666666, y \cdot y, z\right) \cdot y \]
            7. Recombined 2 regimes into one program.
            8. Final simplification71.3%

              \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -2900000000:\\ \;\;\;\;1 + x\\ \mathbf{elif}\;y \leq 50:\\ \;\;\;\;\left(1 + x\right) - \mathsf{fma}\left(-0.16666666666666666 \cdot z, y \cdot y, z\right) \cdot y\\ \mathbf{else}:\\ \;\;\;\;1 + x\\ \end{array} \]
            9. Add Preprocessing

            Alternative 8: 68.8% accurate, 7.1× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -3.3 \cdot 10^{+21}:\\ \;\;\;\;1 + x\\ \mathbf{elif}\;y \leq 4.7:\\ \;\;\;\;\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)\\ \mathbf{else}:\\ \;\;\;\;1 + x\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (if (<= y -3.3e+21)
               (+ 1.0 x)
               (if (<= y 4.7) (fma (- (* -0.5 y) z) y (+ 1.0 x)) (+ 1.0 x))))
            double code(double x, double y, double z) {
            	double tmp;
            	if (y <= -3.3e+21) {
            		tmp = 1.0 + x;
            	} else if (y <= 4.7) {
            		tmp = fma(((-0.5 * y) - z), y, (1.0 + x));
            	} else {
            		tmp = 1.0 + x;
            	}
            	return tmp;
            }
            
            function code(x, y, z)
            	tmp = 0.0
            	if (y <= -3.3e+21)
            		tmp = Float64(1.0 + x);
            	elseif (y <= 4.7)
            		tmp = fma(Float64(Float64(-0.5 * y) - z), y, Float64(1.0 + x));
            	else
            		tmp = Float64(1.0 + x);
            	end
            	return tmp
            end
            
            code[x_, y_, z_] := If[LessEqual[y, -3.3e+21], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 4.7], N[(N[(N[(-0.5 * y), $MachinePrecision] - z), $MachinePrecision] * y + N[(1.0 + x), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            \mathbf{if}\;y \leq -3.3 \cdot 10^{+21}:\\
            \;\;\;\;1 + x\\
            
            \mathbf{elif}\;y \leq 4.7:\\
            \;\;\;\;\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)\\
            
            \mathbf{else}:\\
            \;\;\;\;1 + x\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if y < -3.3e21 or 4.70000000000000018 < y

              1. Initial program 99.8%

                \[\left(x + \cos y\right) - z \cdot \sin y \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{1 + x} \]
              4. Step-by-step derivation
                1. lower-+.f6443.6

                  \[\leadsto \color{blue}{1 + x} \]
              5. Applied rewrites43.6%

                \[\leadsto \color{blue}{1 + x} \]

              if -3.3e21 < y < 4.70000000000000018

              1. Initial program 100.0%

                \[\left(x + \cos y\right) - z \cdot \sin y \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{1 + \left(x + y \cdot \left(\frac{-1}{2} \cdot y - z\right)\right)} \]
              4. Step-by-step derivation
                1. associate-+r+N/A

                  \[\leadsto \color{blue}{\left(1 + x\right) + y \cdot \left(\frac{-1}{2} \cdot y - z\right)} \]
                2. +-commutativeN/A

                  \[\leadsto \color{blue}{y \cdot \left(\frac{-1}{2} \cdot y - z\right) + \left(1 + x\right)} \]
                3. *-commutativeN/A

                  \[\leadsto \color{blue}{\left(\frac{-1}{2} \cdot y - z\right) \cdot y} + \left(1 + x\right) \]
                4. lower-fma.f64N/A

                  \[\leadsto \color{blue}{\mathsf{fma}\left(\frac{-1}{2} \cdot y - z, y, 1 + x\right)} \]
                5. lower--.f64N/A

                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{-1}{2} \cdot y - z}, y, 1 + x\right) \]
                6. lower-*.f64N/A

                  \[\leadsto \mathsf{fma}\left(\color{blue}{\frac{-1}{2} \cdot y} - z, y, 1 + x\right) \]
                7. lower-+.f6498.1

                  \[\leadsto \mathsf{fma}\left(-0.5 \cdot y - z, y, \color{blue}{1 + x}\right) \]
              5. Applied rewrites98.1%

                \[\leadsto \color{blue}{\mathsf{fma}\left(-0.5 \cdot y - z, y, 1 + x\right)} \]
            3. Recombined 2 regimes into one program.
            4. Add Preprocessing

            Alternative 9: 68.7% accurate, 9.6× speedup?

            \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;y \leq -1.45 \cdot 10^{+22}:\\ \;\;\;\;1 + x\\ \mathbf{elif}\;y \leq 5 \cdot 10^{+40}:\\ \;\;\;\;x - \mathsf{fma}\left(z, y, -1\right)\\ \mathbf{else}:\\ \;\;\;\;1 + x\\ \end{array} \end{array} \]
            (FPCore (x y z)
             :precision binary64
             (if (<= y -1.45e+22)
               (+ 1.0 x)
               (if (<= y 5e+40) (- x (fma z y -1.0)) (+ 1.0 x))))
            double code(double x, double y, double z) {
            	double tmp;
            	if (y <= -1.45e+22) {
            		tmp = 1.0 + x;
            	} else if (y <= 5e+40) {
            		tmp = x - fma(z, y, -1.0);
            	} else {
            		tmp = 1.0 + x;
            	}
            	return tmp;
            }
            
            function code(x, y, z)
            	tmp = 0.0
            	if (y <= -1.45e+22)
            		tmp = Float64(1.0 + x);
            	elseif (y <= 5e+40)
            		tmp = Float64(x - fma(z, y, -1.0));
            	else
            		tmp = Float64(1.0 + x);
            	end
            	return tmp
            end
            
            code[x_, y_, z_] := If[LessEqual[y, -1.45e+22], N[(1.0 + x), $MachinePrecision], If[LessEqual[y, 5e+40], N[(x - N[(z * y + -1.0), $MachinePrecision]), $MachinePrecision], N[(1.0 + x), $MachinePrecision]]]
            
            \begin{array}{l}
            
            \\
            \begin{array}{l}
            \mathbf{if}\;y \leq -1.45 \cdot 10^{+22}:\\
            \;\;\;\;1 + x\\
            
            \mathbf{elif}\;y \leq 5 \cdot 10^{+40}:\\
            \;\;\;\;x - \mathsf{fma}\left(z, y, -1\right)\\
            
            \mathbf{else}:\\
            \;\;\;\;1 + x\\
            
            
            \end{array}
            \end{array}
            
            Derivation
            1. Split input into 2 regimes
            2. if y < -1.45e22 or 5.00000000000000003e40 < y

              1. Initial program 99.8%

                \[\left(x + \cos y\right) - z \cdot \sin y \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{1 + x} \]
              4. Step-by-step derivation
                1. lower-+.f6443.4

                  \[\leadsto \color{blue}{1 + x} \]
              5. Applied rewrites43.4%

                \[\leadsto \color{blue}{1 + x} \]

              if -1.45e22 < y < 5.00000000000000003e40

              1. Initial program 100.0%

                \[\left(x + \cos y\right) - z \cdot \sin y \]
              2. Add Preprocessing
              3. Taylor expanded in y around 0

                \[\leadsto \color{blue}{1 + \left(x + -1 \cdot \left(y \cdot z\right)\right)} \]
              4. Step-by-step derivation
                1. +-commutativeN/A

                  \[\leadsto \color{blue}{\left(x + -1 \cdot \left(y \cdot z\right)\right) + 1} \]
                2. mul-1-negN/A

                  \[\leadsto \left(x + \color{blue}{\left(\mathsf{neg}\left(y \cdot z\right)\right)}\right) + 1 \]
                3. unsub-negN/A

                  \[\leadsto \color{blue}{\left(x - y \cdot z\right)} + 1 \]
                4. associate-+l-N/A

                  \[\leadsto \color{blue}{x - \left(y \cdot z - 1\right)} \]
                5. lower--.f64N/A

                  \[\leadsto \color{blue}{x - \left(y \cdot z - 1\right)} \]
                6. sub-negN/A

                  \[\leadsto x - \color{blue}{\left(y \cdot z + \left(\mathsf{neg}\left(1\right)\right)\right)} \]
                7. *-commutativeN/A

                  \[\leadsto x - \left(\color{blue}{z \cdot y} + \left(\mathsf{neg}\left(1\right)\right)\right) \]
                8. metadata-evalN/A

                  \[\leadsto x - \left(z \cdot y + \color{blue}{-1}\right) \]
                9. lower-fma.f6496.2

                  \[\leadsto x - \color{blue}{\mathsf{fma}\left(z, y, -1\right)} \]
              5. Applied rewrites96.2%

                \[\leadsto \color{blue}{x - \mathsf{fma}\left(z, y, -1\right)} \]
            3. Recombined 2 regimes into one program.
            4. Add Preprocessing

            Alternative 10: 60.7% accurate, 53.0× speedup?

            \[\begin{array}{l} \\ 1 + x \end{array} \]
            (FPCore (x y z) :precision binary64 (+ 1.0 x))
            double code(double x, double y, double z) {
            	return 1.0 + x;
            }
            
            real(8) function code(x, y, z)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                code = 1.0d0 + x
            end function
            
            public static double code(double x, double y, double z) {
            	return 1.0 + x;
            }
            
            def code(x, y, z):
            	return 1.0 + x
            
            function code(x, y, z)
            	return Float64(1.0 + x)
            end
            
            function tmp = code(x, y, z)
            	tmp = 1.0 + x;
            end
            
            code[x_, y_, z_] := N[(1.0 + x), $MachinePrecision]
            
            \begin{array}{l}
            
            \\
            1 + x
            \end{array}
            
            Derivation
            1. Initial program 99.9%

              \[\left(x + \cos y\right) - z \cdot \sin y \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{1 + x} \]
            4. Step-by-step derivation
              1. lower-+.f6463.4

                \[\leadsto \color{blue}{1 + x} \]
            5. Applied rewrites63.4%

              \[\leadsto \color{blue}{1 + x} \]
            6. Add Preprocessing

            Alternative 11: 21.3% accurate, 212.0× speedup?

            \[\begin{array}{l} \\ 1 \end{array} \]
            (FPCore (x y z) :precision binary64 1.0)
            double code(double x, double y, double z) {
            	return 1.0;
            }
            
            real(8) function code(x, y, z)
                real(8), intent (in) :: x
                real(8), intent (in) :: y
                real(8), intent (in) :: z
                code = 1.0d0
            end function
            
            public static double code(double x, double y, double z) {
            	return 1.0;
            }
            
            def code(x, y, z):
            	return 1.0
            
            function code(x, y, z)
            	return 1.0
            end
            
            function tmp = code(x, y, z)
            	tmp = 1.0;
            end
            
            code[x_, y_, z_] := 1.0
            
            \begin{array}{l}
            
            \\
            1
            \end{array}
            
            Derivation
            1. Initial program 99.9%

              \[\left(x + \cos y\right) - z \cdot \sin y \]
            2. Add Preprocessing
            3. Taylor expanded in y around 0

              \[\leadsto \color{blue}{1 + x} \]
            4. Step-by-step derivation
              1. lower-+.f6463.4

                \[\leadsto \color{blue}{1 + x} \]
            5. Applied rewrites63.4%

              \[\leadsto \color{blue}{1 + x} \]
            6. Taylor expanded in x around 0

              \[\leadsto 1 \]
            7. Step-by-step derivation
              1. Applied rewrites23.8%

                \[\leadsto 1 \]
              2. Add Preprocessing

              Reproduce

              ?
              herbie shell --seed 2024277 
              (FPCore (x y z)
                :name "Graphics.Rasterific.Svg.PathConverter:segmentToBezier from rasterific-svg-0.2.3.1, B"
                :precision binary64
                (- (+ x (cos y)) (* z (sin y))))