
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- x 1.0) z)))
double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((x - 1.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
def code(x, y, z): return (x * y) + ((x - 1.0) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(x - 1.0) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((x - 1.0) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(x - 1.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(x - 1\right) \cdot z
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 8 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x y) (* (- x 1.0) z)))
double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * y) + ((x - 1.0d0) * z)
end function
public static double code(double x, double y, double z) {
return (x * y) + ((x - 1.0) * z);
}
def code(x, y, z): return (x * y) + ((x - 1.0) * z)
function code(x, y, z) return Float64(Float64(x * y) + Float64(Float64(x - 1.0) * z)) end
function tmp = code(x, y, z) tmp = (x * y) + ((x - 1.0) * z); end
code[x_, y_, z_] := N[(N[(x * y), $MachinePrecision] + N[(N[(x - 1.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot y + \left(x - 1\right) \cdot z
\end{array}
(FPCore (x y z) :precision binary64 (fma (+ y z) x (- z)))
double code(double x, double y, double z) {
return fma((y + z), x, -z);
}
function code(x, y, z) return fma(Float64(y + z), x, Float64(-z)) end
code[x_, y_, z_] := N[(N[(y + z), $MachinePrecision] * x + (-z)), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y + z, x, -z\right)
\end{array}
Initial program 96.5%
Taylor expanded in z around 0
sub-negN/A
metadata-evalN/A
distribute-rgt-inN/A
associate-+l+N/A
distribute-lft-inN/A
*-commutativeN/A
lower-fma.f64N/A
+-commutativeN/A
lower-+.f64N/A
mul-1-negN/A
lower-neg.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z) :precision binary64 (if (<= x -1.52e-58) (* x y) (if (<= x 2.8e-32) (- z) (if (<= x 8400000000000.0) (* x y) (* x z)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -1.52e-58) {
tmp = x * y;
} else if (x <= 2.8e-32) {
tmp = -z;
} else if (x <= 8400000000000.0) {
tmp = x * y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-1.52d-58)) then
tmp = x * y
else if (x <= 2.8d-32) then
tmp = -z
else if (x <= 8400000000000.0d0) then
tmp = x * y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -1.52e-58) {
tmp = x * y;
} else if (x <= 2.8e-32) {
tmp = -z;
} else if (x <= 8400000000000.0) {
tmp = x * y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -1.52e-58: tmp = x * y elif x <= 2.8e-32: tmp = -z elif x <= 8400000000000.0: tmp = x * y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -1.52e-58) tmp = Float64(x * y); elseif (x <= 2.8e-32) tmp = Float64(-z); elseif (x <= 8400000000000.0) tmp = Float64(x * y); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -1.52e-58) tmp = x * y; elseif (x <= 2.8e-32) tmp = -z; elseif (x <= 8400000000000.0) tmp = x * y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -1.52e-58], N[(x * y), $MachinePrecision], If[LessEqual[x, 2.8e-32], (-z), If[LessEqual[x, 8400000000000.0], N[(x * y), $MachinePrecision], N[(x * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -1.52 \cdot 10^{-58}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 2.8 \cdot 10^{-32}:\\
\;\;\;\;-z\\
\mathbf{elif}\;x \leq 8400000000000:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -1.51999999999999993e-58 or 2.7999999999999999e-32 < x < 8.4e12Initial program 94.2%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6461.0
Applied rewrites61.0%
if -1.51999999999999993e-58 < x < 2.7999999999999999e-32Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6482.1
Applied rewrites82.1%
if 8.4e12 < x Initial program 93.5%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6463.2
Applied rewrites63.2%
Taylor expanded in x around inf
Applied rewrites62.9%
Final simplification70.3%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -560.0) t_0 (if (<= x 9.5e-6) (fma y x (- z)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -560.0) {
tmp = t_0;
} else if (x <= 9.5e-6) {
tmp = fma(y, x, -z);
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -560.0) tmp = t_0; elseif (x <= 9.5e-6) tmp = fma(y, x, Float64(-z)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -560.0], t$95$0, If[LessEqual[x, 9.5e-6], N[(y * x + (-z)), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -560:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 9.5 \cdot 10^{-6}:\\
\;\;\;\;\mathsf{fma}\left(y, x, -z\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -560 or 9.5000000000000005e-6 < x Initial program 93.2%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.8
Applied rewrites99.8%
if -560 < x < 9.5000000000000005e-6Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6499.4
Applied rewrites99.4%
lift-+.f64N/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6499.4
Applied rewrites99.4%
Final simplification99.7%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -9.8e-79) t_0 (if (<= x 7.6e-32) (* (- x 1.0) z) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -9.8e-79) {
tmp = t_0;
} else if (x <= 7.6e-32) {
tmp = (x - 1.0) * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + z)
if (x <= (-9.8d-79)) then
tmp = t_0
else if (x <= 7.6d-32) then
tmp = (x - 1.0d0) * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -9.8e-79) {
tmp = t_0;
} else if (x <= 7.6e-32) {
tmp = (x - 1.0) * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + z) tmp = 0 if x <= -9.8e-79: tmp = t_0 elif x <= 7.6e-32: tmp = (x - 1.0) * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -9.8e-79) tmp = t_0; elseif (x <= 7.6e-32) tmp = Float64(Float64(x - 1.0) * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + z); tmp = 0.0; if (x <= -9.8e-79) tmp = t_0; elseif (x <= 7.6e-32) tmp = (x - 1.0) * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -9.8e-79], t$95$0, If[LessEqual[x, 7.6e-32], N[(N[(x - 1.0), $MachinePrecision] * z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -9.8 \cdot 10^{-79}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 7.6 \cdot 10^{-32}:\\
\;\;\;\;\left(x - 1\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -9.8000000000000001e-79 or 7.60000000000000015e-32 < x Initial program 94.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6494.4
Applied rewrites94.4%
if -9.8000000000000001e-79 < x < 7.60000000000000015e-32Initial program 100.0%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6483.3
Applied rewrites83.3%
Final simplification89.9%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -9.8e-79) t_0 (if (<= x 7.6e-32) (- z) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -9.8e-79) {
tmp = t_0;
} else if (x <= 7.6e-32) {
tmp = -z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + z)
if (x <= (-9.8d-79)) then
tmp = t_0
else if (x <= 7.6d-32) then
tmp = -z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -9.8e-79) {
tmp = t_0;
} else if (x <= 7.6e-32) {
tmp = -z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + z) tmp = 0 if x <= -9.8e-79: tmp = t_0 elif x <= 7.6e-32: tmp = -z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -9.8e-79) tmp = t_0; elseif (x <= 7.6e-32) tmp = Float64(-z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + z); tmp = 0.0; if (x <= -9.8e-79) tmp = t_0; elseif (x <= 7.6e-32) tmp = -z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -9.8e-79], t$95$0, If[LessEqual[x, 7.6e-32], (-z), t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -9.8 \cdot 10^{-79}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 7.6 \cdot 10^{-32}:\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -9.8000000000000001e-79 or 7.60000000000000015e-32 < x Initial program 94.1%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6494.4
Applied rewrites94.4%
if -9.8000000000000001e-79 < x < 7.60000000000000015e-32Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6483.3
Applied rewrites83.3%
Final simplification89.9%
(FPCore (x y z) :precision binary64 (if (<= x -560.0) (* x z) (if (<= x 32000000000.0) (- z) (* x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -560.0) {
tmp = x * z;
} else if (x <= 32000000000.0) {
tmp = -z;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-560.0d0)) then
tmp = x * z
else if (x <= 32000000000.0d0) then
tmp = -z
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -560.0) {
tmp = x * z;
} else if (x <= 32000000000.0) {
tmp = -z;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -560.0: tmp = x * z elif x <= 32000000000.0: tmp = -z else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -560.0) tmp = Float64(x * z); elseif (x <= 32000000000.0) tmp = Float64(-z); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -560.0) tmp = x * z; elseif (x <= 32000000000.0) tmp = -z; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -560.0], N[(x * z), $MachinePrecision], If[LessEqual[x, 32000000000.0], (-z), N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -560:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 32000000000:\\
\;\;\;\;-z\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -560 or 3.2e10 < x Initial program 92.9%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
lower--.f6454.0
Applied rewrites54.0%
Taylor expanded in x around inf
Applied rewrites53.8%
if -560 < x < 3.2e10Initial program 100.0%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6473.3
Applied rewrites73.3%
Final simplification63.6%
(FPCore (x y z) :precision binary64 (- z))
double code(double x, double y, double z) {
return -z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = -z
end function
public static double code(double x, double y, double z) {
return -z;
}
def code(x, y, z): return -z
function code(x, y, z) return Float64(-z) end
function tmp = code(x, y, z) tmp = -z; end
code[x_, y_, z_] := (-z)
\begin{array}{l}
\\
-z
\end{array}
Initial program 96.5%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6438.1
Applied rewrites38.1%
(FPCore (x y z) :precision binary64 z)
double code(double x, double y, double z) {
return z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = z
end function
public static double code(double x, double y, double z) {
return z;
}
def code(x, y, z): return z
function code(x, y, z) return z end
function tmp = code(x, y, z) tmp = z; end
code[x_, y_, z_] := z
\begin{array}{l}
\\
z
\end{array}
Initial program 96.5%
Taylor expanded in x around 0
mul-1-negN/A
lower-neg.f6438.1
Applied rewrites38.1%
Applied rewrites2.7%
herbie shell --seed 2024277
(FPCore (x y z)
:name "Graphics.Rendering.Chart.Drawing:drawTextsR from Chart-1.5.3"
:precision binary64
(+ (* x y) (* (- x 1.0) z)))