Graphics.Rendering.Chart.Plot.Vectors:renderPlotVectors from Chart-1.5.3

Percentage Accurate: 76.6% → 100.0%
Time: 5.6s
Alternatives: 6
Speedup: 1.5×

Specification

?
\[\begin{array}{l} \\ x + \left(1 - x\right) \cdot \left(1 - y\right) \end{array} \]
(FPCore (x y) :precision binary64 (+ x (* (- 1.0 x) (- 1.0 y))))
double code(double x, double y) {
	return x + ((1.0 - x) * (1.0 - y));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = x + ((1.0d0 - x) * (1.0d0 - y))
end function
public static double code(double x, double y) {
	return x + ((1.0 - x) * (1.0 - y));
}
def code(x, y):
	return x + ((1.0 - x) * (1.0 - y))
function code(x, y)
	return Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y)))
end
function tmp = code(x, y)
	tmp = x + ((1.0 - x) * (1.0 - y));
end
code[x_, y_] := N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(1 - x\right) \cdot \left(1 - y\right)
\end{array}

Sampling outcomes in binary64 precision:

Local Percentage Accuracy vs ?

The average percentage accuracy by input value. Horizontal axis shows value of an input variable; the variable is choosen in the title. Vertical axis is accuracy; higher is better. Red represent the original program, while blue represents Herbie's suggestion. These can be toggled with buttons below the plot. The line is an average while dots represent individual samples.

Accuracy vs Speed?

Herbie found 6 alternatives:

AlternativeAccuracySpeedup
The accuracy (vertical axis) and speed (horizontal axis) of each alternatives. Up and to the right is better. The red square shows the initial program, and each blue circle shows an alternative.The line shows the best available speed-accuracy tradeoffs.

Initial Program: 76.6% accurate, 1.0× speedup?

\[\begin{array}{l} \\ x + \left(1 - x\right) \cdot \left(1 - y\right) \end{array} \]
(FPCore (x y) :precision binary64 (+ x (* (- 1.0 x) (- 1.0 y))))
double code(double x, double y) {
	return x + ((1.0 - x) * (1.0 - y));
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    code = x + ((1.0d0 - x) * (1.0d0 - y))
end function
public static double code(double x, double y) {
	return x + ((1.0 - x) * (1.0 - y));
}
def code(x, y):
	return x + ((1.0 - x) * (1.0 - y))
function code(x, y)
	return Float64(x + Float64(Float64(1.0 - x) * Float64(1.0 - y)))
end
function tmp = code(x, y)
	tmp = x + ((1.0 - x) * (1.0 - y));
end
code[x_, y_] := N[(x + N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}

\\
x + \left(1 - x\right) \cdot \left(1 - y\right)
\end{array}

Alternative 1: 100.0% accurate, 1.5× speedup?

\[\begin{array}{l} \\ \mathsf{fma}\left(x - 1, y, 1\right) \end{array} \]
(FPCore (x y) :precision binary64 (fma (- x 1.0) y 1.0))
double code(double x, double y) {
	return fma((x - 1.0), y, 1.0);
}
function code(x, y)
	return fma(Float64(x - 1.0), y, 1.0)
end
code[x_, y_] := N[(N[(x - 1.0), $MachinePrecision] * y + 1.0), $MachinePrecision]
\begin{array}{l}

\\
\mathsf{fma}\left(x - 1, y, 1\right)
\end{array}
Derivation
  1. Initial program 74.6%

    \[x + \left(1 - x\right) \cdot \left(1 - y\right) \]
  2. Add Preprocessing
  3. Taylor expanded in y around 0

    \[\leadsto \color{blue}{1 + -1 \cdot \left(y \cdot \left(1 - x\right)\right)} \]
  4. Step-by-step derivation
    1. +-commutativeN/A

      \[\leadsto \color{blue}{-1 \cdot \left(y \cdot \left(1 - x\right)\right) + 1} \]
    2. *-commutativeN/A

      \[\leadsto -1 \cdot \color{blue}{\left(\left(1 - x\right) \cdot y\right)} + 1 \]
    3. associate-*r*N/A

      \[\leadsto \color{blue}{\left(-1 \cdot \left(1 - x\right)\right) \cdot y} + 1 \]
    4. lower-fma.f64N/A

      \[\leadsto \color{blue}{\mathsf{fma}\left(-1 \cdot \left(1 - x\right), y, 1\right)} \]
    5. mul-1-negN/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{\mathsf{neg}\left(\left(1 - x\right)\right)}, y, 1\right) \]
    6. sub-negN/A

      \[\leadsto \mathsf{fma}\left(\mathsf{neg}\left(\color{blue}{\left(1 + \left(\mathsf{neg}\left(x\right)\right)\right)}\right), y, 1\right) \]
    7. +-commutativeN/A

      \[\leadsto \mathsf{fma}\left(\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(x\right)\right) + 1\right)}\right), y, 1\right) \]
    8. distribute-neg-inN/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(x\right)\right)\right)\right) + \left(\mathsf{neg}\left(1\right)\right)}, y, 1\right) \]
    9. remove-double-negN/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{x} + \left(\mathsf{neg}\left(1\right)\right), y, 1\right) \]
    10. sub-negN/A

      \[\leadsto \mathsf{fma}\left(\color{blue}{x - 1}, y, 1\right) \]
    11. lower--.f64100.0

      \[\leadsto \mathsf{fma}\left(\color{blue}{x - 1}, y, 1\right) \]
  5. Applied rewrites100.0%

    \[\leadsto \color{blue}{\mathsf{fma}\left(x - 1, y, 1\right)} \]
  6. Add Preprocessing

Alternative 2: 62.0% accurate, 0.3× speedup?

\[\begin{array}{l} \\ \begin{array}{l} t_0 := \left(1 - x\right) \cdot \left(1 - y\right) + x\\ \mathbf{if}\;t\_0 \leq -20000000000:\\ \;\;\;\;-y\\ \mathbf{elif}\;t\_0 \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;-y\\ \end{array} \end{array} \]
(FPCore (x y)
 :precision binary64
 (let* ((t_0 (+ (* (- 1.0 x) (- 1.0 y)) x)))
   (if (<= t_0 -20000000000.0) (- y) (if (<= t_0 2.0) 1.0 (- y)))))
double code(double x, double y) {
	double t_0 = ((1.0 - x) * (1.0 - y)) + x;
	double tmp;
	if (t_0 <= -20000000000.0) {
		tmp = -y;
	} else if (t_0 <= 2.0) {
		tmp = 1.0;
	} else {
		tmp = -y;
	}
	return tmp;
}
real(8) function code(x, y)
    real(8), intent (in) :: x
    real(8), intent (in) :: y
    real(8) :: t_0
    real(8) :: tmp
    t_0 = ((1.0d0 - x) * (1.0d0 - y)) + x
    if (t_0 <= (-20000000000.0d0)) then
        tmp = -y
    else if (t_0 <= 2.0d0) then
        tmp = 1.0d0
    else
        tmp = -y
    end if
    code = tmp
end function
public static double code(double x, double y) {
	double t_0 = ((1.0 - x) * (1.0 - y)) + x;
	double tmp;
	if (t_0 <= -20000000000.0) {
		tmp = -y;
	} else if (t_0 <= 2.0) {
		tmp = 1.0;
	} else {
		tmp = -y;
	}
	return tmp;
}
def code(x, y):
	t_0 = ((1.0 - x) * (1.0 - y)) + x
	tmp = 0
	if t_0 <= -20000000000.0:
		tmp = -y
	elif t_0 <= 2.0:
		tmp = 1.0
	else:
		tmp = -y
	return tmp
function code(x, y)
	t_0 = Float64(Float64(Float64(1.0 - x) * Float64(1.0 - y)) + x)
	tmp = 0.0
	if (t_0 <= -20000000000.0)
		tmp = Float64(-y);
	elseif (t_0 <= 2.0)
		tmp = 1.0;
	else
		tmp = Float64(-y);
	end
	return tmp
end
function tmp_2 = code(x, y)
	t_0 = ((1.0 - x) * (1.0 - y)) + x;
	tmp = 0.0;
	if (t_0 <= -20000000000.0)
		tmp = -y;
	elseif (t_0 <= 2.0)
		tmp = 1.0;
	else
		tmp = -y;
	end
	tmp_2 = tmp;
end
code[x_, y_] := Block[{t$95$0 = N[(N[(N[(1.0 - x), $MachinePrecision] * N[(1.0 - y), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision]}, If[LessEqual[t$95$0, -20000000000.0], (-y), If[LessEqual[t$95$0, 2.0], 1.0, (-y)]]]
\begin{array}{l}

\\
\begin{array}{l}
t_0 := \left(1 - x\right) \cdot \left(1 - y\right) + x\\
\mathbf{if}\;t\_0 \leq -20000000000:\\
\;\;\;\;-y\\

\mathbf{elif}\;t\_0 \leq 2:\\
\;\;\;\;1\\

\mathbf{else}:\\
\;\;\;\;-y\\


\end{array}
\end{array}
Derivation
  1. Split input into 2 regimes
  2. if (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) < -2e10 or 2 < (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y)))

    1. Initial program 99.3%

      \[x + \left(1 - x\right) \cdot \left(1 - y\right) \]
    2. Add Preprocessing
    3. Taylor expanded in x around 0

      \[\leadsto \color{blue}{1 - y} \]
    4. Step-by-step derivation
      1. lower--.f6447.5

        \[\leadsto \color{blue}{1 - y} \]
    5. Applied rewrites47.5%

      \[\leadsto \color{blue}{1 - y} \]
    6. Taylor expanded in y around inf

      \[\leadsto -1 \cdot \color{blue}{y} \]
    7. Step-by-step derivation
      1. Applied rewrites47.3%

        \[\leadsto -y \]

      if -2e10 < (+.f64 x (*.f64 (-.f64 #s(literal 1 binary64) x) (-.f64 #s(literal 1 binary64) y))) < 2

      1. Initial program 49.1%

        \[x + \left(1 - x\right) \cdot \left(1 - y\right) \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{1} \]
      4. Step-by-step derivation
        1. Applied rewrites75.8%

          \[\leadsto \color{blue}{1} \]
      5. Recombined 2 regimes into one program.
      6. Final simplification61.3%

        \[\leadsto \begin{array}{l} \mathbf{if}\;\left(1 - x\right) \cdot \left(1 - y\right) + x \leq -20000000000:\\ \;\;\;\;-y\\ \mathbf{elif}\;\left(1 - x\right) \cdot \left(1 - y\right) + x \leq 2:\\ \;\;\;\;1\\ \mathbf{else}:\\ \;\;\;\;-y\\ \end{array} \]
      7. Add Preprocessing

      Alternative 3: 84.7% accurate, 0.7× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} t_0 := y \cdot \left(x - 1\right)\\ \mathbf{if}\;y \leq -0.85:\\ \;\;\;\;t\_0\\ \mathbf{elif}\;y \leq 3 \cdot 10^{-113}:\\ \;\;\;\;1 - y\\ \mathbf{else}:\\ \;\;\;\;t\_0\\ \end{array} \end{array} \]
      (FPCore (x y)
       :precision binary64
       (let* ((t_0 (* y (- x 1.0))))
         (if (<= y -0.85) t_0 (if (<= y 3e-113) (- 1.0 y) t_0))))
      double code(double x, double y) {
      	double t_0 = y * (x - 1.0);
      	double tmp;
      	if (y <= -0.85) {
      		tmp = t_0;
      	} else if (y <= 3e-113) {
      		tmp = 1.0 - y;
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8) :: t_0
          real(8) :: tmp
          t_0 = y * (x - 1.0d0)
          if (y <= (-0.85d0)) then
              tmp = t_0
          else if (y <= 3d-113) then
              tmp = 1.0d0 - y
          else
              tmp = t_0
          end if
          code = tmp
      end function
      
      public static double code(double x, double y) {
      	double t_0 = y * (x - 1.0);
      	double tmp;
      	if (y <= -0.85) {
      		tmp = t_0;
      	} else if (y <= 3e-113) {
      		tmp = 1.0 - y;
      	} else {
      		tmp = t_0;
      	}
      	return tmp;
      }
      
      def code(x, y):
      	t_0 = y * (x - 1.0)
      	tmp = 0
      	if y <= -0.85:
      		tmp = t_0
      	elif y <= 3e-113:
      		tmp = 1.0 - y
      	else:
      		tmp = t_0
      	return tmp
      
      function code(x, y)
      	t_0 = Float64(y * Float64(x - 1.0))
      	tmp = 0.0
      	if (y <= -0.85)
      		tmp = t_0;
      	elseif (y <= 3e-113)
      		tmp = Float64(1.0 - y);
      	else
      		tmp = t_0;
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y)
      	t_0 = y * (x - 1.0);
      	tmp = 0.0;
      	if (y <= -0.85)
      		tmp = t_0;
      	elseif (y <= 3e-113)
      		tmp = 1.0 - y;
      	else
      		tmp = t_0;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_] := Block[{t$95$0 = N[(y * N[(x - 1.0), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -0.85], t$95$0, If[LessEqual[y, 3e-113], N[(1.0 - y), $MachinePrecision], t$95$0]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      t_0 := y \cdot \left(x - 1\right)\\
      \mathbf{if}\;y \leq -0.85:\\
      \;\;\;\;t\_0\\
      
      \mathbf{elif}\;y \leq 3 \cdot 10^{-113}:\\
      \;\;\;\;1 - y\\
      
      \mathbf{else}:\\
      \;\;\;\;t\_0\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if y < -0.849999999999999978 or 3.0000000000000001e-113 < y

        1. Initial program 91.1%

          \[x + \left(1 - x\right) \cdot \left(1 - y\right) \]
        2. Add Preprocessing
        3. Taylor expanded in y around inf

          \[\leadsto \color{blue}{-1 \cdot \left(y \cdot \left(1 - x\right)\right)} \]
        4. Step-by-step derivation
          1. *-commutativeN/A

            \[\leadsto -1 \cdot \color{blue}{\left(\left(1 - x\right) \cdot y\right)} \]
          2. associate-*r*N/A

            \[\leadsto \color{blue}{\left(-1 \cdot \left(1 - x\right)\right) \cdot y} \]
          3. lower-*.f64N/A

            \[\leadsto \color{blue}{\left(-1 \cdot \left(1 - x\right)\right) \cdot y} \]
          4. mul-1-negN/A

            \[\leadsto \color{blue}{\left(\mathsf{neg}\left(\left(1 - x\right)\right)\right)} \cdot y \]
          5. sub-negN/A

            \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\left(1 + \left(\mathsf{neg}\left(x\right)\right)\right)}\right)\right) \cdot y \]
          6. +-commutativeN/A

            \[\leadsto \left(\mathsf{neg}\left(\color{blue}{\left(\left(\mathsf{neg}\left(x\right)\right) + 1\right)}\right)\right) \cdot y \]
          7. distribute-neg-inN/A

            \[\leadsto \color{blue}{\left(\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(x\right)\right)\right)\right) + \left(\mathsf{neg}\left(1\right)\right)\right)} \cdot y \]
          8. remove-double-negN/A

            \[\leadsto \left(\color{blue}{x} + \left(\mathsf{neg}\left(1\right)\right)\right) \cdot y \]
          9. sub-negN/A

            \[\leadsto \color{blue}{\left(x - 1\right)} \cdot y \]
          10. lower--.f6493.2

            \[\leadsto \color{blue}{\left(x - 1\right)} \cdot y \]
        5. Applied rewrites93.2%

          \[\leadsto \color{blue}{\left(x - 1\right) \cdot y} \]

        if -0.849999999999999978 < y < 3.0000000000000001e-113

        1. Initial program 50.6%

          \[x + \left(1 - x\right) \cdot \left(1 - y\right) \]
        2. Add Preprocessing
        3. Taylor expanded in x around 0

          \[\leadsto \color{blue}{1 - y} \]
        4. Step-by-step derivation
          1. lower--.f6483.9

            \[\leadsto \color{blue}{1 - y} \]
        5. Applied rewrites83.9%

          \[\leadsto \color{blue}{1 - y} \]
      3. Recombined 2 regimes into one program.
      4. Final simplification89.4%

        \[\leadsto \begin{array}{l} \mathbf{if}\;y \leq -0.85:\\ \;\;\;\;y \cdot \left(x - 1\right)\\ \mathbf{elif}\;y \leq 3 \cdot 10^{-113}:\\ \;\;\;\;1 - y\\ \mathbf{else}:\\ \;\;\;\;y \cdot \left(x - 1\right)\\ \end{array} \]
      5. Add Preprocessing

      Alternative 4: 86.3% accurate, 0.8× speedup?

      \[\begin{array}{l} \\ \begin{array}{l} \mathbf{if}\;x \leq -4.5 \cdot 10^{+27}:\\ \;\;\;\;y \cdot x\\ \mathbf{elif}\;x \leq 2.6 \cdot 10^{+33}:\\ \;\;\;\;1 - y\\ \mathbf{else}:\\ \;\;\;\;y \cdot x\\ \end{array} \end{array} \]
      (FPCore (x y)
       :precision binary64
       (if (<= x -4.5e+27) (* y x) (if (<= x 2.6e+33) (- 1.0 y) (* y x))))
      double code(double x, double y) {
      	double tmp;
      	if (x <= -4.5e+27) {
      		tmp = y * x;
      	} else if (x <= 2.6e+33) {
      		tmp = 1.0 - y;
      	} else {
      		tmp = y * x;
      	}
      	return tmp;
      }
      
      real(8) function code(x, y)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          real(8) :: tmp
          if (x <= (-4.5d+27)) then
              tmp = y * x
          else if (x <= 2.6d+33) then
              tmp = 1.0d0 - y
          else
              tmp = y * x
          end if
          code = tmp
      end function
      
      public static double code(double x, double y) {
      	double tmp;
      	if (x <= -4.5e+27) {
      		tmp = y * x;
      	} else if (x <= 2.6e+33) {
      		tmp = 1.0 - y;
      	} else {
      		tmp = y * x;
      	}
      	return tmp;
      }
      
      def code(x, y):
      	tmp = 0
      	if x <= -4.5e+27:
      		tmp = y * x
      	elif x <= 2.6e+33:
      		tmp = 1.0 - y
      	else:
      		tmp = y * x
      	return tmp
      
      function code(x, y)
      	tmp = 0.0
      	if (x <= -4.5e+27)
      		tmp = Float64(y * x);
      	elseif (x <= 2.6e+33)
      		tmp = Float64(1.0 - y);
      	else
      		tmp = Float64(y * x);
      	end
      	return tmp
      end
      
      function tmp_2 = code(x, y)
      	tmp = 0.0;
      	if (x <= -4.5e+27)
      		tmp = y * x;
      	elseif (x <= 2.6e+33)
      		tmp = 1.0 - y;
      	else
      		tmp = y * x;
      	end
      	tmp_2 = tmp;
      end
      
      code[x_, y_] := If[LessEqual[x, -4.5e+27], N[(y * x), $MachinePrecision], If[LessEqual[x, 2.6e+33], N[(1.0 - y), $MachinePrecision], N[(y * x), $MachinePrecision]]]
      
      \begin{array}{l}
      
      \\
      \begin{array}{l}
      \mathbf{if}\;x \leq -4.5 \cdot 10^{+27}:\\
      \;\;\;\;y \cdot x\\
      
      \mathbf{elif}\;x \leq 2.6 \cdot 10^{+33}:\\
      \;\;\;\;1 - y\\
      
      \mathbf{else}:\\
      \;\;\;\;y \cdot x\\
      
      
      \end{array}
      \end{array}
      
      Derivation
      1. Split input into 2 regimes
      2. if x < -4.4999999999999999e27 or 2.5999999999999997e33 < x

        1. Initial program 53.3%

          \[x + \left(1 - x\right) \cdot \left(1 - y\right) \]
        2. Add Preprocessing
        3. Taylor expanded in x around inf

          \[\leadsto \color{blue}{x \cdot \left(1 + -1 \cdot \left(1 - y\right)\right)} \]
        4. Step-by-step derivation
          1. mul-1-negN/A

            \[\leadsto x \cdot \left(1 + \color{blue}{\left(\mathsf{neg}\left(\left(1 - y\right)\right)\right)}\right) \]
          2. unsub-negN/A

            \[\leadsto x \cdot \color{blue}{\left(1 - \left(1 - y\right)\right)} \]
          3. sub-negN/A

            \[\leadsto x \cdot \left(1 - \color{blue}{\left(1 + \left(\mathsf{neg}\left(y\right)\right)\right)}\right) \]
          4. associate--r+N/A

            \[\leadsto x \cdot \color{blue}{\left(\left(1 - 1\right) - \left(\mathsf{neg}\left(y\right)\right)\right)} \]
          5. metadata-evalN/A

            \[\leadsto x \cdot \left(\color{blue}{0} - \left(\mathsf{neg}\left(y\right)\right)\right) \]
          6. neg-sub0N/A

            \[\leadsto x \cdot \color{blue}{\left(\mathsf{neg}\left(\left(\mathsf{neg}\left(y\right)\right)\right)\right)} \]
          7. remove-double-negN/A

            \[\leadsto x \cdot \color{blue}{y} \]
          8. lower-*.f6474.8

            \[\leadsto \color{blue}{x \cdot y} \]
        5. Applied rewrites74.8%

          \[\leadsto \color{blue}{x \cdot y} \]

        if -4.4999999999999999e27 < x < 2.5999999999999997e33

        1. Initial program 95.3%

          \[x + \left(1 - x\right) \cdot \left(1 - y\right) \]
        2. Add Preprocessing
        3. Taylor expanded in x around 0

          \[\leadsto \color{blue}{1 - y} \]
        4. Step-by-step derivation
          1. lower--.f6496.4

            \[\leadsto \color{blue}{1 - y} \]
        5. Applied rewrites96.4%

          \[\leadsto \color{blue}{1 - y} \]
      3. Recombined 2 regimes into one program.
      4. Final simplification85.8%

        \[\leadsto \begin{array}{l} \mathbf{if}\;x \leq -4.5 \cdot 10^{+27}:\\ \;\;\;\;y \cdot x\\ \mathbf{elif}\;x \leq 2.6 \cdot 10^{+33}:\\ \;\;\;\;1 - y\\ \mathbf{else}:\\ \;\;\;\;y \cdot x\\ \end{array} \]
      5. Add Preprocessing

      Alternative 5: 63.2% accurate, 3.8× speedup?

      \[\begin{array}{l} \\ 1 - y \end{array} \]
      (FPCore (x y) :precision binary64 (- 1.0 y))
      double code(double x, double y) {
      	return 1.0 - y;
      }
      
      real(8) function code(x, y)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          code = 1.0d0 - y
      end function
      
      public static double code(double x, double y) {
      	return 1.0 - y;
      }
      
      def code(x, y):
      	return 1.0 - y
      
      function code(x, y)
      	return Float64(1.0 - y)
      end
      
      function tmp = code(x, y)
      	tmp = 1.0 - y;
      end
      
      code[x_, y_] := N[(1.0 - y), $MachinePrecision]
      
      \begin{array}{l}
      
      \\
      1 - y
      \end{array}
      
      Derivation
      1. Initial program 74.6%

        \[x + \left(1 - x\right) \cdot \left(1 - y\right) \]
      2. Add Preprocessing
      3. Taylor expanded in x around 0

        \[\leadsto \color{blue}{1 - y} \]
      4. Step-by-step derivation
        1. lower--.f6462.3

          \[\leadsto \color{blue}{1 - y} \]
      5. Applied rewrites62.3%

        \[\leadsto \color{blue}{1 - y} \]
      6. Add Preprocessing

      Alternative 6: 38.5% accurate, 15.0× speedup?

      \[\begin{array}{l} \\ 1 \end{array} \]
      (FPCore (x y) :precision binary64 1.0)
      double code(double x, double y) {
      	return 1.0;
      }
      
      real(8) function code(x, y)
          real(8), intent (in) :: x
          real(8), intent (in) :: y
          code = 1.0d0
      end function
      
      public static double code(double x, double y) {
      	return 1.0;
      }
      
      def code(x, y):
      	return 1.0
      
      function code(x, y)
      	return 1.0
      end
      
      function tmp = code(x, y)
      	tmp = 1.0;
      end
      
      code[x_, y_] := 1.0
      
      \begin{array}{l}
      
      \\
      1
      \end{array}
      
      Derivation
      1. Initial program 74.6%

        \[x + \left(1 - x\right) \cdot \left(1 - y\right) \]
      2. Add Preprocessing
      3. Taylor expanded in y around 0

        \[\leadsto \color{blue}{1} \]
      4. Step-by-step derivation
        1. Applied rewrites38.6%

          \[\leadsto \color{blue}{1} \]
        2. Add Preprocessing

        Developer Target 1: 100.0% accurate, 1.3× speedup?

        \[\begin{array}{l} \\ y \cdot x - \left(y - 1\right) \end{array} \]
        (FPCore (x y) :precision binary64 (- (* y x) (- y 1.0)))
        double code(double x, double y) {
        	return (y * x) - (y - 1.0);
        }
        
        real(8) function code(x, y)
            real(8), intent (in) :: x
            real(8), intent (in) :: y
            code = (y * x) - (y - 1.0d0)
        end function
        
        public static double code(double x, double y) {
        	return (y * x) - (y - 1.0);
        }
        
        def code(x, y):
        	return (y * x) - (y - 1.0)
        
        function code(x, y)
        	return Float64(Float64(y * x) - Float64(y - 1.0))
        end
        
        function tmp = code(x, y)
        	tmp = (y * x) - (y - 1.0);
        end
        
        code[x_, y_] := N[(N[(y * x), $MachinePrecision] - N[(y - 1.0), $MachinePrecision]), $MachinePrecision]
        
        \begin{array}{l}
        
        \\
        y \cdot x - \left(y - 1\right)
        \end{array}
        

        Reproduce

        ?
        herbie shell --seed 2024277 
        (FPCore (x y)
          :name "Graphics.Rendering.Chart.Plot.Vectors:renderPlotVectors from Chart-1.5.3"
          :precision binary64
        
          :alt
          (! :herbie-platform default (- (* y x) (- y 1)))
        
          (+ x (* (- 1.0 x) (- 1.0 y))))