
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 11 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t) :precision binary64 (+ x (* (- y x) (/ z t))))
double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = x + ((y - x) * (z / t))
end function
public static double code(double x, double y, double z, double t) {
return x + ((y - x) * (z / t));
}
def code(x, y, z, t): return x + ((y - x) * (z / t))
function code(x, y, z, t) return Float64(x + Float64(Float64(y - x) * Float64(z / t))) end
function tmp = code(x, y, z, t) tmp = x + ((y - x) * (z / t)); end
code[x_, y_, z_, t_] := N[(x + N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x + \left(y - x\right) \cdot \frac{z}{t}
\end{array}
(FPCore (x y z t) :precision binary64 (fma (/ z t) (- y x) x))
double code(double x, double y, double z, double t) {
return fma((z / t), (y - x), x);
}
function code(x, y, z, t) return fma(Float64(z / t), Float64(y - x), x) end
code[x_, y_, z_, t_] := N[(N[(z / t), $MachinePrecision] * N[(y - x), $MachinePrecision] + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{z}{t}, y - x, x\right)
\end{array}
Initial program 98.6%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
*-commutativeN/A
lower-fma.f6498.6
Applied rewrites98.6%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))))
(if (<= (/ z t) -10000.0)
t_1
(if (<= (/ z t) 0.0002) (+ (* y (/ z t)) x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -10000.0) {
tmp = t_1;
} else if ((z / t) <= 0.0002) {
tmp = (y * (z / t)) + x;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = (y - x) * (z / t)
if ((z / t) <= (-10000.0d0)) then
tmp = t_1
else if ((z / t) <= 0.0002d0) then
tmp = (y * (z / t)) + x
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -10000.0) {
tmp = t_1;
} else if ((z / t) <= 0.0002) {
tmp = (y * (z / t)) + x;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) tmp = 0 if (z / t) <= -10000.0: tmp = t_1 elif (z / t) <= 0.0002: tmp = (y * (z / t)) + x else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -10000.0) tmp = t_1; elseif (Float64(z / t) <= 0.0002) tmp = Float64(Float64(y * Float64(z / t)) + x); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); tmp = 0.0; if ((z / t) <= -10000.0) tmp = t_1; elseif ((z / t) <= 0.0002) tmp = (y * (z / t)) + x; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -10000.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 0.0002], N[(N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -10000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 0.0002:\\
\;\;\;\;y \cdot \frac{z}{t} + x\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1e4 or 2.0000000000000001e-4 < (/.f64 z t) Initial program 98.5%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6491.4
Applied rewrites91.4%
Applied rewrites97.4%
if -1e4 < (/.f64 z t) < 2.0000000000000001e-4Initial program 98.8%
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.8
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6489.4
Applied rewrites89.4%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6497.5
Applied rewrites97.5%
Final simplification97.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))))
(if (<= (/ z t) -10000.0)
t_1
(if (<= (/ z t) 0.0002) (fma (/ y t) z x) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double tmp;
if ((z / t) <= -10000.0) {
tmp = t_1;
} else if ((z / t) <= 0.0002) {
tmp = fma((y / t), z, x);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -10000.0) tmp = t_1; elseif (Float64(z / t) <= 0.0002) tmp = fma(Float64(y / t), z, x); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -10000.0], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 0.0002], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -10000:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 0.0002:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -1e4 or 2.0000000000000001e-4 < (/.f64 z t) Initial program 98.5%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6491.4
Applied rewrites91.4%
Applied rewrites97.4%
if -1e4 < (/.f64 z t) < 2.0000000000000001e-4Initial program 98.8%
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.8
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6489.4
Applied rewrites89.4%
Taylor expanded in y around inf
lower-/.f6492.2
Applied rewrites92.2%
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6492.2
Applied rewrites92.2%
Final simplification95.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -2e+173) (* y (/ z t)) (if (<= (/ z t) -10000.0) (* (- x) (/ z t)) (fma (/ y t) z x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -2e+173) {
tmp = y * (z / t);
} else if ((z / t) <= -10000.0) {
tmp = -x * (z / t);
} else {
tmp = fma((y / t), z, x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -2e+173) tmp = Float64(y * Float64(z / t)); elseif (Float64(z / t) <= -10000.0) tmp = Float64(Float64(-x) * Float64(z / t)); else tmp = fma(Float64(y / t), z, x); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -2e+173], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], -10000.0], N[((-x) * N[(z / t), $MachinePrecision]), $MachinePrecision], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{+173}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq -10000:\\
\;\;\;\;\left(-x\right) \cdot \frac{z}{t}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\end{array}
\end{array}
if (/.f64 z t) < -2e173Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6469.6
Applied rewrites69.6%
if -2e173 < (/.f64 z t) < -1e4Initial program 100.0%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6488.9
Applied rewrites88.9%
Taylor expanded in y around 0
Applied rewrites68.1%
Applied rewrites68.1%
if -1e4 < (/.f64 z t) Initial program 98.2%
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.2
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6490.5
Applied rewrites90.5%
Taylor expanded in y around inf
lower-/.f6478.2
Applied rewrites78.2%
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6478.2
Applied rewrites78.2%
Final simplification76.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -2e+173) (* y (/ z t)) (if (<= (/ z t) -10000.0) (/ (* (- x) z) t) (fma (/ y t) z x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -2e+173) {
tmp = y * (z / t);
} else if ((z / t) <= -10000.0) {
tmp = (-x * z) / t;
} else {
tmp = fma((y / t), z, x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -2e+173) tmp = Float64(y * Float64(z / t)); elseif (Float64(z / t) <= -10000.0) tmp = Float64(Float64(Float64(-x) * z) / t); else tmp = fma(Float64(y / t), z, x); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -2e+173], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], -10000.0], N[(N[((-x) * z), $MachinePrecision] / t), $MachinePrecision], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{+173}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq -10000:\\
\;\;\;\;\frac{\left(-x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\end{array}
\end{array}
if (/.f64 z t) < -2e173Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6469.6
Applied rewrites69.6%
if -2e173 < (/.f64 z t) < -1e4Initial program 100.0%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6488.9
Applied rewrites88.9%
Taylor expanded in y around 0
Applied rewrites68.1%
if -1e4 < (/.f64 z t) Initial program 98.2%
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.2
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6490.5
Applied rewrites90.5%
Taylor expanded in y around inf
lower-/.f6478.2
Applied rewrites78.2%
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6478.2
Applied rewrites78.2%
Final simplification76.0%
(FPCore (x y z t) :precision binary64 (if (<= (/ z t) -2e+173) (* y (/ z t)) (if (<= (/ z t) -5e+26) (* (/ (- x) t) z) (fma (/ y t) z x))))
double code(double x, double y, double z, double t) {
double tmp;
if ((z / t) <= -2e+173) {
tmp = y * (z / t);
} else if ((z / t) <= -5e+26) {
tmp = (-x / t) * z;
} else {
tmp = fma((y / t), z, x);
}
return tmp;
}
function code(x, y, z, t) tmp = 0.0 if (Float64(z / t) <= -2e+173) tmp = Float64(y * Float64(z / t)); elseif (Float64(z / t) <= -5e+26) tmp = Float64(Float64(Float64(-x) / t) * z); else tmp = fma(Float64(y / t), z, x); end return tmp end
code[x_, y_, z_, t_] := If[LessEqual[N[(z / t), $MachinePrecision], -2e+173], N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision], If[LessEqual[N[(z / t), $MachinePrecision], -5e+26], N[(N[((-x) / t), $MachinePrecision] * z), $MachinePrecision], N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{z}{t} \leq -2 \cdot 10^{+173}:\\
\;\;\;\;y \cdot \frac{z}{t}\\
\mathbf{elif}\;\frac{z}{t} \leq -5 \cdot 10^{+26}:\\
\;\;\;\;\frac{-x}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\end{array}
\end{array}
if (/.f64 z t) < -2e173Initial program 100.0%
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f64100.0
Applied rewrites100.0%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6469.6
Applied rewrites69.6%
if -2e173 < (/.f64 z t) < -5.0000000000000001e26Initial program 99.9%
Taylor expanded in t around 0
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6490.5
Applied rewrites90.5%
Taylor expanded in y around 0
Applied rewrites61.2%
if -5.0000000000000001e26 < (/.f64 z t) Initial program 98.2%
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.2
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6489.7
Applied rewrites89.7%
Taylor expanded in y around inf
lower-/.f6477.6
Applied rewrites77.6%
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6477.6
Applied rewrites77.6%
Final simplification74.9%
(FPCore (x y z t) :precision binary64 (let* ((t_1 (* y (/ z t)))) (if (<= (/ z t) -4e-20) t_1 (if (<= (/ z t) 5e-23) (/ (* x t) t) t_1))))
double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if ((z / t) <= -4e-20) {
tmp = t_1;
} else if ((z / t) <= 5e-23) {
tmp = (x * t) / t;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: tmp
t_1 = y * (z / t)
if ((z / t) <= (-4d-20)) then
tmp = t_1
else if ((z / t) <= 5d-23) then
tmp = (x * t) / t
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = y * (z / t);
double tmp;
if ((z / t) <= -4e-20) {
tmp = t_1;
} else if ((z / t) <= 5e-23) {
tmp = (x * t) / t;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t): t_1 = y * (z / t) tmp = 0 if (z / t) <= -4e-20: tmp = t_1 elif (z / t) <= 5e-23: tmp = (x * t) / t else: tmp = t_1 return tmp
function code(x, y, z, t) t_1 = Float64(y * Float64(z / t)) tmp = 0.0 if (Float64(z / t) <= -4e-20) tmp = t_1; elseif (Float64(z / t) <= 5e-23) tmp = Float64(Float64(x * t) / t); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = y * (z / t); tmp = 0.0; if ((z / t) <= -4e-20) tmp = t_1; elseif ((z / t) <= 5e-23) tmp = (x * t) / t; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[N[(z / t), $MachinePrecision], -4e-20], t$95$1, If[LessEqual[N[(z / t), $MachinePrecision], 5e-23], N[(N[(x * t), $MachinePrecision] / t), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := y \cdot \frac{z}{t}\\
\mathbf{if}\;\frac{z}{t} \leq -4 \cdot 10^{-20}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;\frac{z}{t} \leq 5 \cdot 10^{-23}:\\
\;\;\;\;\frac{x \cdot t}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if (/.f64 z t) < -3.99999999999999978e-20 or 5.0000000000000002e-23 < (/.f64 z t) Initial program 98.5%
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.5
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6489.6
Applied rewrites89.6%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6454.6
Applied rewrites54.6%
if -3.99999999999999978e-20 < (/.f64 z t) < 5.0000000000000002e-23Initial program 98.7%
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.7
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6491.0
Applied rewrites91.0%
Taylor expanded in t around 0
lower-/.f64N/A
lower-fma.f64N/A
*-commutativeN/A
lower-*.f64N/A
lower--.f6482.5
Applied rewrites82.5%
Taylor expanded in t around inf
Applied rewrites65.0%
Final simplification59.0%
(FPCore (x y z t) :precision binary64 (if (<= t -4.3e-54) (* (/ y t) z) (/ (* y z) t)))
double code(double x, double y, double z, double t) {
double tmp;
if (t <= -4.3e-54) {
tmp = (y / t) * z;
} else {
tmp = (y * z) / t;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: tmp
if (t <= (-4.3d-54)) then
tmp = (y / t) * z
else
tmp = (y * z) / t
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double tmp;
if (t <= -4.3e-54) {
tmp = (y / t) * z;
} else {
tmp = (y * z) / t;
}
return tmp;
}
def code(x, y, z, t): tmp = 0 if t <= -4.3e-54: tmp = (y / t) * z else: tmp = (y * z) / t return tmp
function code(x, y, z, t) tmp = 0.0 if (t <= -4.3e-54) tmp = Float64(Float64(y / t) * z); else tmp = Float64(Float64(y * z) / t); end return tmp end
function tmp_2 = code(x, y, z, t) tmp = 0.0; if (t <= -4.3e-54) tmp = (y / t) * z; else tmp = (y * z) / t; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := If[LessEqual[t, -4.3e-54], N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision], N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;t \leq -4.3 \cdot 10^{-54}:\\
\;\;\;\;\frac{y}{t} \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{y \cdot z}{t}\\
\end{array}
\end{array}
if t < -4.3e-54Initial program 97.9%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6427.3
Applied rewrites27.3%
if -4.3e-54 < t Initial program 98.9%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6438.1
Applied rewrites38.1%
Applied rewrites42.9%
(FPCore (x y z t) :precision binary64 (fma (/ y t) z x))
double code(double x, double y, double z, double t) {
return fma((y / t), z, x);
}
function code(x, y, z, t) return fma(Float64(y / t), z, x) end
code[x_, y_, z_, t_] := N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(\frac{y}{t}, z, x\right)
\end{array}
Initial program 98.6%
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.6
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6490.2
Applied rewrites90.2%
Taylor expanded in y around inf
lower-/.f6469.9
Applied rewrites69.9%
lift-+.f64N/A
lift-*.f64N/A
lower-fma.f6469.9
Applied rewrites69.9%
(FPCore (x y z t) :precision binary64 (* y (/ z t)))
double code(double x, double y, double z, double t) {
return y * (z / t);
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = y * (z / t)
end function
public static double code(double x, double y, double z, double t) {
return y * (z / t);
}
def code(x, y, z, t): return y * (z / t)
function code(x, y, z, t) return Float64(y * Float64(z / t)) end
function tmp = code(x, y, z, t) tmp = y * (z / t); end
code[x_, y_, z_, t_] := N[(y * N[(z / t), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
y \cdot \frac{z}{t}
\end{array}
Initial program 98.6%
lift-+.f64N/A
+-commutativeN/A
lower-+.f6498.6
lift-*.f64N/A
lift-/.f64N/A
clear-numN/A
associate-/r/N/A
associate-*r*N/A
*-commutativeN/A
lower-*.f64N/A
associate-*l/N/A
*-lft-identityN/A
lower-/.f6490.2
Applied rewrites90.2%
Taylor expanded in y around inf
*-commutativeN/A
associate-*l/N/A
lower-*.f64N/A
lower-/.f6439.8
Applied rewrites39.8%
Final simplification39.8%
(FPCore (x y z t) :precision binary64 (* (/ y t) z))
double code(double x, double y, double z, double t) {
return (y / t) * z;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
code = (y / t) * z
end function
public static double code(double x, double y, double z, double t) {
return (y / t) * z;
}
def code(x, y, z, t): return (y / t) * z
function code(x, y, z, t) return Float64(Float64(y / t) * z) end
function tmp = code(x, y, z, t) tmp = (y / t) * z; end
code[x_, y_, z_, t_] := N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]
\begin{array}{l}
\\
\frac{y}{t} \cdot z
\end{array}
Initial program 98.6%
Taylor expanded in y around inf
associate-*l/N/A
lower-*.f64N/A
lower-/.f6435.4
Applied rewrites35.4%
(FPCore (x y z t)
:precision binary64
(let* ((t_1 (* (- y x) (/ z t))) (t_2 (+ x (/ (- y x) (/ t z)))))
(if (< t_1 -1013646692435.8867)
t_2
(if (< t_1 0.0) (+ x (/ (* (- y x) z) t)) t_2))))
double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
real(8) function code(x, y, z, t)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8) :: t_1
real(8) :: t_2
real(8) :: tmp
t_1 = (y - x) * (z / t)
t_2 = x + ((y - x) / (t / z))
if (t_1 < (-1013646692435.8867d0)) then
tmp = t_2
else if (t_1 < 0.0d0) then
tmp = x + (((y - x) * z) / t)
else
tmp = t_2
end if
code = tmp
end function
public static double code(double x, double y, double z, double t) {
double t_1 = (y - x) * (z / t);
double t_2 = x + ((y - x) / (t / z));
double tmp;
if (t_1 < -1013646692435.8867) {
tmp = t_2;
} else if (t_1 < 0.0) {
tmp = x + (((y - x) * z) / t);
} else {
tmp = t_2;
}
return tmp;
}
def code(x, y, z, t): t_1 = (y - x) * (z / t) t_2 = x + ((y - x) / (t / z)) tmp = 0 if t_1 < -1013646692435.8867: tmp = t_2 elif t_1 < 0.0: tmp = x + (((y - x) * z) / t) else: tmp = t_2 return tmp
function code(x, y, z, t) t_1 = Float64(Float64(y - x) * Float64(z / t)) t_2 = Float64(x + Float64(Float64(y - x) / Float64(t / z))) tmp = 0.0 if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = Float64(x + Float64(Float64(Float64(y - x) * z) / t)); else tmp = t_2; end return tmp end
function tmp_2 = code(x, y, z, t) t_1 = (y - x) * (z / t); t_2 = x + ((y - x) / (t / z)); tmp = 0.0; if (t_1 < -1013646692435.8867) tmp = t_2; elseif (t_1 < 0.0) tmp = x + (((y - x) * z) / t); else tmp = t_2; end tmp_2 = tmp; end
code[x_, y_, z_, t_] := Block[{t$95$1 = N[(N[(y - x), $MachinePrecision] * N[(z / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(x + N[(N[(y - x), $MachinePrecision] / N[(t / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t$95$1, -1013646692435.8867], t$95$2, If[Less[t$95$1, 0.0], N[(x + N[(N[(N[(y - x), $MachinePrecision] * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision], t$95$2]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(y - x\right) \cdot \frac{z}{t}\\
t_2 := x + \frac{y - x}{\frac{t}{z}}\\
\mathbf{if}\;t\_1 < -1013646692435.8867:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 < 0:\\
\;\;\;\;x + \frac{\left(y - x\right) \cdot z}{t}\\
\mathbf{else}:\\
\;\;\;\;t\_2\\
\end{array}
\end{array}
herbie shell --seed 2024277
(FPCore (x y z t)
:name "Graphics.Rendering.Plot.Render.Plot.Axis:tickPosition from plot-0.2.3.4"
:precision binary64
:alt
(! :herbie-platform default (if (< (* (- y x) (/ z t)) -10136466924358867/10000) (+ x (/ (- y x) (/ t z))) (if (< (* (- y x) (/ z t)) 0) (+ x (/ (* (- y x) z) t)) (+ x (/ (- y x) (/ t z))))))
(+ x (* (- y x) (/ z t))))