
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 7 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z) :precision binary64 (+ (* x (+ y z)) (* z 5.0)))
double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = (x * (y + z)) + (z * 5.0d0)
end function
public static double code(double x, double y, double z) {
return (x * (y + z)) + (z * 5.0);
}
def code(x, y, z): return (x * (y + z)) + (z * 5.0)
function code(x, y, z) return Float64(Float64(x * Float64(y + z)) + Float64(z * 5.0)) end
function tmp = code(x, y, z) tmp = (x * (y + z)) + (z * 5.0); end
code[x_, y_, z_] := N[(N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision] + N[(z * 5.0), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
x \cdot \left(y + z\right) + z \cdot 5
\end{array}
(FPCore (x y z) :precision binary64 (fma z 5.0 (* x (+ y z))))
double code(double x, double y, double z) {
return fma(z, 5.0, (x * (y + z)));
}
function code(x, y, z) return fma(z, 5.0, Float64(x * Float64(y + z))) end
code[x_, y_, z_] := N[(z * 5.0 + N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(z, 5, x \cdot \left(y + z\right)\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Final simplification100.0%
(FPCore (x y z)
:precision binary64
(if (<= x -9.8e-79)
(* x y)
(if (<= x 1.25e-29)
(* 5.0 z)
(if (<= x 11600000000000.0) (* x y) (* x z)))))
double code(double x, double y, double z) {
double tmp;
if (x <= -9.8e-79) {
tmp = x * y;
} else if (x <= 1.25e-29) {
tmp = 5.0 * z;
} else if (x <= 11600000000000.0) {
tmp = x * y;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-9.8d-79)) then
tmp = x * y
else if (x <= 1.25d-29) then
tmp = 5.0d0 * z
else if (x <= 11600000000000.0d0) then
tmp = x * y
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -9.8e-79) {
tmp = x * y;
} else if (x <= 1.25e-29) {
tmp = 5.0 * z;
} else if (x <= 11600000000000.0) {
tmp = x * y;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -9.8e-79: tmp = x * y elif x <= 1.25e-29: tmp = 5.0 * z elif x <= 11600000000000.0: tmp = x * y else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -9.8e-79) tmp = Float64(x * y); elseif (x <= 1.25e-29) tmp = Float64(5.0 * z); elseif (x <= 11600000000000.0) tmp = Float64(x * y); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -9.8e-79) tmp = x * y; elseif (x <= 1.25e-29) tmp = 5.0 * z; elseif (x <= 11600000000000.0) tmp = x * y; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -9.8e-79], N[(x * y), $MachinePrecision], If[LessEqual[x, 1.25e-29], N[(5.0 * z), $MachinePrecision], If[LessEqual[x, 11600000000000.0], N[(x * y), $MachinePrecision], N[(x * z), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -9.8 \cdot 10^{-79}:\\
\;\;\;\;x \cdot y\\
\mathbf{elif}\;x \leq 1.25 \cdot 10^{-29}:\\
\;\;\;\;5 \cdot z\\
\mathbf{elif}\;x \leq 11600000000000:\\
\;\;\;\;x \cdot y\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -9.8000000000000001e-79 or 1.24999999999999996e-29 < x < 1.16e13Initial program 100.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6460.6
Applied rewrites60.6%
if -9.8000000000000001e-79 < x < 1.24999999999999996e-29Initial program 99.8%
Taylor expanded in x around 0
lower-*.f6483.0
Applied rewrites83.0%
if 1.16e13 < x Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.6
Applied rewrites99.6%
Taylor expanded in z around inf
Applied rewrites62.8%
Final simplification70.1%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -560.0) t_0 (if (<= x 9.5e-6) (fma z 5.0 (* x y)) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -560.0) {
tmp = t_0;
} else if (x <= 9.5e-6) {
tmp = fma(z, 5.0, (x * y));
} else {
tmp = t_0;
}
return tmp;
}
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -560.0) tmp = t_0; elseif (x <= 9.5e-6) tmp = fma(z, 5.0, Float64(x * y)); else tmp = t_0; end return tmp end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -560.0], t$95$0, If[LessEqual[x, 9.5e-6], N[(z * 5.0 + N[(x * y), $MachinePrecision]), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -560:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 9.5 \cdot 10^{-6}:\\
\;\;\;\;\mathsf{fma}\left(z, 5, x \cdot y\right)\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -560 or 9.5000000000000005e-6 < x Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.8
Applied rewrites99.8%
if -560 < x < 9.5000000000000005e-6Initial program 99.8%
lift-+.f64N/A
+-commutativeN/A
lift-*.f64N/A
lower-fma.f64100.0
lift-*.f64N/A
*-commutativeN/A
lower-*.f64100.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f64100.0
Applied rewrites100.0%
Taylor expanded in z around 0
*-commutativeN/A
lower-*.f6499.5
Applied rewrites99.5%
Final simplification99.6%
(FPCore (x y z) :precision binary64 (let* ((t_0 (* x (+ y z)))) (if (<= x -5.5e-71) t_0 (if (<= x 3.4e-31) (* 5.0 z) t_0))))
double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -5.5e-71) {
tmp = t_0;
} else if (x <= 3.4e-31) {
tmp = 5.0 * z;
} else {
tmp = t_0;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: t_0
real(8) :: tmp
t_0 = x * (y + z)
if (x <= (-5.5d-71)) then
tmp = t_0
else if (x <= 3.4d-31) then
tmp = 5.0d0 * z
else
tmp = t_0
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double t_0 = x * (y + z);
double tmp;
if (x <= -5.5e-71) {
tmp = t_0;
} else if (x <= 3.4e-31) {
tmp = 5.0 * z;
} else {
tmp = t_0;
}
return tmp;
}
def code(x, y, z): t_0 = x * (y + z) tmp = 0 if x <= -5.5e-71: tmp = t_0 elif x <= 3.4e-31: tmp = 5.0 * z else: tmp = t_0 return tmp
function code(x, y, z) t_0 = Float64(x * Float64(y + z)) tmp = 0.0 if (x <= -5.5e-71) tmp = t_0; elseif (x <= 3.4e-31) tmp = Float64(5.0 * z); else tmp = t_0; end return tmp end
function tmp_2 = code(x, y, z) t_0 = x * (y + z); tmp = 0.0; if (x <= -5.5e-71) tmp = t_0; elseif (x <= 3.4e-31) tmp = 5.0 * z; else tmp = t_0; end tmp_2 = tmp; end
code[x_, y_, z_] := Block[{t$95$0 = N[(x * N[(y + z), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[x, -5.5e-71], t$95$0, If[LessEqual[x, 3.4e-31], N[(5.0 * z), $MachinePrecision], t$95$0]]]
\begin{array}{l}
\\
\begin{array}{l}
t_0 := x \cdot \left(y + z\right)\\
\mathbf{if}\;x \leq -5.5 \cdot 10^{-71}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;x \leq 3.4 \cdot 10^{-31}:\\
\;\;\;\;5 \cdot z\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if x < -5.4999999999999997e-71 or 3.4000000000000001e-31 < x Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6494.7
Applied rewrites94.7%
if -5.4999999999999997e-71 < x < 3.4000000000000001e-31Initial program 99.8%
Taylor expanded in x around 0
lower-*.f6482.4
Applied rewrites82.4%
Final simplification89.6%
(FPCore (x y z) :precision binary64 (if (<= x -560.0) (* x z) (if (<= x 9.5e-6) (* 5.0 z) (* x z))))
double code(double x, double y, double z) {
double tmp;
if (x <= -560.0) {
tmp = x * z;
} else if (x <= 9.5e-6) {
tmp = 5.0 * z;
} else {
tmp = x * z;
}
return tmp;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8) :: tmp
if (x <= (-560.0d0)) then
tmp = x * z
else if (x <= 9.5d-6) then
tmp = 5.0d0 * z
else
tmp = x * z
end if
code = tmp
end function
public static double code(double x, double y, double z) {
double tmp;
if (x <= -560.0) {
tmp = x * z;
} else if (x <= 9.5e-6) {
tmp = 5.0 * z;
} else {
tmp = x * z;
}
return tmp;
}
def code(x, y, z): tmp = 0 if x <= -560.0: tmp = x * z elif x <= 9.5e-6: tmp = 5.0 * z else: tmp = x * z return tmp
function code(x, y, z) tmp = 0.0 if (x <= -560.0) tmp = Float64(x * z); elseif (x <= 9.5e-6) tmp = Float64(5.0 * z); else tmp = Float64(x * z); end return tmp end
function tmp_2 = code(x, y, z) tmp = 0.0; if (x <= -560.0) tmp = x * z; elseif (x <= 9.5e-6) tmp = 5.0 * z; else tmp = x * z; end tmp_2 = tmp; end
code[x_, y_, z_] := If[LessEqual[x, -560.0], N[(x * z), $MachinePrecision], If[LessEqual[x, 9.5e-6], N[(5.0 * z), $MachinePrecision], N[(x * z), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;x \leq -560:\\
\;\;\;\;x \cdot z\\
\mathbf{elif}\;x \leq 9.5 \cdot 10^{-6}:\\
\;\;\;\;5 \cdot z\\
\mathbf{else}:\\
\;\;\;\;x \cdot z\\
\end{array}
\end{array}
if x < -560 or 9.5000000000000005e-6 < x Initial program 100.0%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6499.8
Applied rewrites99.8%
Taylor expanded in z around inf
Applied rewrites52.2%
if -560 < x < 9.5000000000000005e-6Initial program 99.8%
Taylor expanded in x around 0
lower-*.f6475.4
Applied rewrites75.4%
Final simplification63.5%
(FPCore (x y z) :precision binary64 (fma y x (* (+ x 5.0) z)))
double code(double x, double y, double z) {
return fma(y, x, ((x + 5.0) * z));
}
function code(x, y, z) return fma(y, x, Float64(Float64(x + 5.0) * z)) end
code[x_, y_, z_] := N[(y * x + N[(N[(x + 5.0), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\mathsf{fma}\left(y, x, \left(x + 5\right) \cdot z\right)
\end{array}
Initial program 99.9%
lift-+.f64N/A
lift-*.f64N/A
lift-+.f64N/A
distribute-rgt-inN/A
associate-+l+N/A
lower-fma.f64N/A
lift-*.f64N/A
distribute-lft-outN/A
lower-*.f64N/A
lower-+.f6498.4
Applied rewrites98.4%
Final simplification98.4%
(FPCore (x y z) :precision binary64 (* x z))
double code(double x, double y, double z) {
return x * z;
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = x * z
end function
public static double code(double x, double y, double z) {
return x * z;
}
def code(x, y, z): return x * z
function code(x, y, z) return Float64(x * z) end
function tmp = code(x, y, z) tmp = x * z; end
code[x_, y_, z_] := N[(x * z), $MachinePrecision]
\begin{array}{l}
\\
x \cdot z
\end{array}
Initial program 99.9%
Taylor expanded in x around inf
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
lower-+.f6464.0
Applied rewrites64.0%
Taylor expanded in z around inf
Applied rewrites28.7%
Final simplification28.7%
(FPCore (x y z) :precision binary64 (+ (* (+ x 5.0) z) (* x y)))
double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
real(8) function code(x, y, z)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
code = ((x + 5.0d0) * z) + (x * y)
end function
public static double code(double x, double y, double z) {
return ((x + 5.0) * z) + (x * y);
}
def code(x, y, z): return ((x + 5.0) * z) + (x * y)
function code(x, y, z) return Float64(Float64(Float64(x + 5.0) * z) + Float64(x * y)) end
function tmp = code(x, y, z) tmp = ((x + 5.0) * z) + (x * y); end
code[x_, y_, z_] := N[(N[(N[(x + 5.0), $MachinePrecision] * z), $MachinePrecision] + N[(x * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\left(x + 5\right) \cdot z + x \cdot y
\end{array}
herbie shell --seed 2024277
(FPCore (x y z)
:name "Graphics.Rendering.Plot.Render.Plot.Legend:renderLegendOutside from plot-0.2.3.4, C"
:precision binary64
:alt
(! :herbie-platform default (+ (* (+ x 5) z) (* x y)))
(+ (* x (+ y z)) (* z 5.0)))