
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y) :precision binary64 (/ (+ x y) (* (* x 2.0) y)))
double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (x + y) / ((x * 2.0d0) * y)
end function
public static double code(double x, double y) {
return (x + y) / ((x * 2.0) * y);
}
def code(x, y): return (x + y) / ((x * 2.0) * y)
function code(x, y) return Float64(Float64(x + y) / Float64(Float64(x * 2.0) * y)) end
function tmp = code(x, y) tmp = (x + y) / ((x * 2.0) * y); end
code[x_, y_] := N[(N[(x + y), $MachinePrecision] / N[(N[(x * 2.0), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + y}{\left(x \cdot 2\right) \cdot y}
\end{array}
(FPCore (x y) :precision binary64 (- (/ 0.5 y) (/ -0.5 x)))
double code(double x, double y) {
return (0.5 / y) - (-0.5 / x);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / y) - ((-0.5d0) / x)
end function
public static double code(double x, double y) {
return (0.5 / y) - (-0.5 / x);
}
def code(x, y): return (0.5 / y) - (-0.5 / x)
function code(x, y) return Float64(Float64(0.5 / y) - Float64(-0.5 / x)) end
function tmp = code(x, y) tmp = (0.5 / y) - (-0.5 / x); end
code[x_, y_] := N[(N[(0.5 / y), $MachinePrecision] - N[(-0.5 / x), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{y} - \frac{-0.5}{x}
\end{array}
Initial program 73.6%
Taylor expanded in y around inf
+-commutativeN/A
remove-double-negN/A
associate-*r/N/A
metadata-evalN/A
distribute-frac-neg2N/A
mul-1-negN/A
unsub-negN/A
lower--.f64N/A
associate-*r/N/A
metadata-evalN/A
lower-/.f64N/A
mul-1-negN/A
distribute-frac-neg2N/A
distribute-neg-fracN/A
metadata-evalN/A
metadata-evalN/A
lower-/.f64N/A
metadata-eval100.0
Applied rewrites100.0%
(FPCore (x y)
:precision binary64
(if (<= y 3.2e-199)
(/ 0.5 y)
(if (<= y 8.5e-96)
(/ 0.5 x)
(if (<= y 7.8e+164) (/ (+ x y) (* (* 2.0 x) y)) (/ 0.5 x)))))
double code(double x, double y) {
double tmp;
if (y <= 3.2e-199) {
tmp = 0.5 / y;
} else if (y <= 8.5e-96) {
tmp = 0.5 / x;
} else if (y <= 7.8e+164) {
tmp = (x + y) / ((2.0 * x) * y);
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.2d-199) then
tmp = 0.5d0 / y
else if (y <= 8.5d-96) then
tmp = 0.5d0 / x
else if (y <= 7.8d+164) then
tmp = (x + y) / ((2.0d0 * x) * y)
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3.2e-199) {
tmp = 0.5 / y;
} else if (y <= 8.5e-96) {
tmp = 0.5 / x;
} else if (y <= 7.8e+164) {
tmp = (x + y) / ((2.0 * x) * y);
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3.2e-199: tmp = 0.5 / y elif y <= 8.5e-96: tmp = 0.5 / x elif y <= 7.8e+164: tmp = (x + y) / ((2.0 * x) * y) else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= 3.2e-199) tmp = Float64(0.5 / y); elseif (y <= 8.5e-96) tmp = Float64(0.5 / x); elseif (y <= 7.8e+164) tmp = Float64(Float64(x + y) / Float64(Float64(2.0 * x) * y)); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.2e-199) tmp = 0.5 / y; elseif (y <= 8.5e-96) tmp = 0.5 / x; elseif (y <= 7.8e+164) tmp = (x + y) / ((2.0 * x) * y); else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3.2e-199], N[(0.5 / y), $MachinePrecision], If[LessEqual[y, 8.5e-96], N[(0.5 / x), $MachinePrecision], If[LessEqual[y, 7.8e+164], N[(N[(x + y), $MachinePrecision] / N[(N[(2.0 * x), $MachinePrecision] * y), $MachinePrecision]), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.2 \cdot 10^{-199}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{elif}\;y \leq 8.5 \cdot 10^{-96}:\\
\;\;\;\;\frac{0.5}{x}\\
\mathbf{elif}\;y \leq 7.8 \cdot 10^{+164}:\\
\;\;\;\;\frac{x + y}{\left(2 \cdot x\right) \cdot y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if y < 3.1999999999999999e-199Initial program 72.6%
Taylor expanded in y around 0
lower-/.f6449.3
Applied rewrites49.3%
if 3.1999999999999999e-199 < y < 8.49999999999999983e-96 or 7.79999999999999971e164 < y Initial program 56.0%
Taylor expanded in y around inf
lower-/.f6468.8
Applied rewrites68.8%
if 8.49999999999999983e-96 < y < 7.79999999999999971e164Initial program 94.3%
Final simplification62.7%
(FPCore (x y) :precision binary64 (if (<= y 3.2e-199) (/ 0.5 y) (/ 0.5 x)))
double code(double x, double y) {
double tmp;
if (y <= 3.2e-199) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8) :: tmp
if (y <= 3.2d-199) then
tmp = 0.5d0 / y
else
tmp = 0.5d0 / x
end if
code = tmp
end function
public static double code(double x, double y) {
double tmp;
if (y <= 3.2e-199) {
tmp = 0.5 / y;
} else {
tmp = 0.5 / x;
}
return tmp;
}
def code(x, y): tmp = 0 if y <= 3.2e-199: tmp = 0.5 / y else: tmp = 0.5 / x return tmp
function code(x, y) tmp = 0.0 if (y <= 3.2e-199) tmp = Float64(0.5 / y); else tmp = Float64(0.5 / x); end return tmp end
function tmp_2 = code(x, y) tmp = 0.0; if (y <= 3.2e-199) tmp = 0.5 / y; else tmp = 0.5 / x; end tmp_2 = tmp; end
code[x_, y_] := If[LessEqual[y, 3.2e-199], N[(0.5 / y), $MachinePrecision], N[(0.5 / x), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq 3.2 \cdot 10^{-199}:\\
\;\;\;\;\frac{0.5}{y}\\
\mathbf{else}:\\
\;\;\;\;\frac{0.5}{x}\\
\end{array}
\end{array}
if y < 3.1999999999999999e-199Initial program 72.6%
Taylor expanded in y around 0
lower-/.f6449.3
Applied rewrites49.3%
if 3.1999999999999999e-199 < y Initial program 74.9%
Taylor expanded in y around inf
lower-/.f6467.9
Applied rewrites67.9%
(FPCore (x y) :precision binary64 (/ 0.5 x))
double code(double x, double y) {
return 0.5 / x;
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = 0.5d0 / x
end function
public static double code(double x, double y) {
return 0.5 / x;
}
def code(x, y): return 0.5 / x
function code(x, y) return Float64(0.5 / x) end
function tmp = code(x, y) tmp = 0.5 / x; end
code[x_, y_] := N[(0.5 / x), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x}
\end{array}
Initial program 73.6%
Taylor expanded in y around inf
lower-/.f6458.1
Applied rewrites58.1%
(FPCore (x y) :precision binary64 (+ (/ 0.5 x) (/ 0.5 y)))
double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
real(8) function code(x, y)
real(8), intent (in) :: x
real(8), intent (in) :: y
code = (0.5d0 / x) + (0.5d0 / y)
end function
public static double code(double x, double y) {
return (0.5 / x) + (0.5 / y);
}
def code(x, y): return (0.5 / x) + (0.5 / y)
function code(x, y) return Float64(Float64(0.5 / x) + Float64(0.5 / y)) end
function tmp = code(x, y) tmp = (0.5 / x) + (0.5 / y); end
code[x_, y_] := N[(N[(0.5 / x), $MachinePrecision] + N[(0.5 / y), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{0.5}{x} + \frac{0.5}{y}
\end{array}
herbie shell --seed 2024277
(FPCore (x y)
:name "Linear.Projection:inversePerspective from linear-1.19.1.3, C"
:precision binary64
:alt
(! :herbie-platform default (+ (/ 1/2 x) (/ 1/2 y)))
(/ (+ x y) (* (* x 2.0) y)))