
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 9 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (/ 1.0 (sin normAngle))))
(+
(* (* (sin (* (- 1.0 u) normAngle)) t_0) n0_i)
(* (* (sin (* u normAngle)) t_0) n1_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = 1.0f / sinf(normAngle);
return ((sinf(((1.0f - u) * normAngle)) * t_0) * n0_i) + ((sinf((u * normAngle)) * t_0) * n1_i);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
t_0 = 1.0e0 / sin(normangle)
code = ((sin(((1.0e0 - u) * normangle)) * t_0) * n0_i) + ((sin((u * normangle)) * t_0) * n1_i)
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(1.0) / sin(normAngle)) return Float32(Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * t_0) * n0_i) + Float32(Float32(sin(Float32(u * normAngle)) * t_0) * n1_i)) end
function tmp = code(normAngle, u, n0_i, n1_i) t_0 = single(1.0) / sin(normAngle); tmp = ((sin(((single(1.0) - u) * normAngle)) * t_0) * n0_i) + ((sin((u * normAngle)) * t_0) * n1_i); end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \frac{1}{\sin normAngle}\\
\left(\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot t\_0\right) \cdot n0\_i + \left(\sin \left(u \cdot normAngle\right) \cdot t\_0\right) \cdot n1\_i
\end{array}
\end{array}
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* n1_i (* (/ normAngle (sin normAngle)) u)) (* n0_i (* (/ 1.0 (sin normAngle)) (sin (- normAngle (* u normAngle)))))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n1_i * ((normAngle / sinf(normAngle)) * u)) + (n0_i * ((1.0f / sinf(normAngle)) * sinf((normAngle - (u * normAngle)))));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n1_i * ((normangle / sin(normangle)) * u)) + (n0_i * ((1.0e0 / sin(normangle)) * sin((normangle - (u * normangle)))))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n1_i * Float32(Float32(normAngle / sin(normAngle)) * u)) + Float32(n0_i * Float32(Float32(Float32(1.0) / sin(normAngle)) * sin(Float32(normAngle - Float32(u * normAngle)))))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n1_i * ((normAngle / sin(normAngle)) * u)) + (n0_i * ((single(1.0) / sin(normAngle)) * sin((normAngle - (u * normAngle))))); end
\begin{array}{l}
\\
n1\_i \cdot \left(\frac{normAngle}{\sin normAngle} \cdot u\right) + n0\_i \cdot \left(\frac{1}{\sin normAngle} \cdot \sin \left(normAngle - u \cdot normAngle\right)\right)
\end{array}
Initial program 97.4%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3299.0
Applied rewrites99.0%
lift-*.f32N/A
*-commutativeN/A
lift--.f32N/A
sub-negN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-+.f32N/A
lower-*.f32N/A
lower-neg.f3299.0
Applied rewrites99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (sin (* (- 1.0 u) normAngle)) (/ n0_i (sin normAngle))) (* n1_i (* (/ normAngle (sin normAngle)) u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (sinf(((1.0f - u) * normAngle)) * (n0_i / sinf(normAngle))) + (n1_i * ((normAngle / sinf(normAngle)) * u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (sin(((1.0e0 - u) * normangle)) * (n0_i / sin(normangle))) + (n1_i * ((normangle / sin(normangle)) * u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(sin(Float32(Float32(Float32(1.0) - u) * normAngle)) * Float32(n0_i / sin(normAngle))) + Float32(n1_i * Float32(Float32(normAngle / sin(normAngle)) * u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (sin(((single(1.0) - u) * normAngle)) * (n0_i / sin(normAngle))) + (n1_i * ((normAngle / sin(normAngle)) * u)); end
\begin{array}{l}
\\
\sin \left(\left(1 - u\right) \cdot normAngle\right) \cdot \frac{n0\_i}{\sin normAngle} + n1\_i \cdot \left(\frac{normAngle}{\sin normAngle} \cdot u\right)
\end{array}
Initial program 97.4%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3299.0
Applied rewrites99.0%
lift-*.f32N/A
lift-*.f32N/A
associate-*l*N/A
*-commutativeN/A
lower-*.f32N/A
*-commutativeN/A
lift-/.f32N/A
un-div-invN/A
lower-/.f3299.0
lift-*.f32N/A
*-commutativeN/A
lower-*.f3299.0
Applied rewrites99.0%
Final simplification99.0%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- 1.0 u) n0_i) (* n1_i (* (/ normAngle (sin normAngle)) u))))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((1.0f - u) * n0_i) + (n1_i * ((normAngle / sinf(normAngle)) * u));
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((1.0e0 - u) * n0_i) + (n1_i * ((normangle / sin(normangle)) * u))
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(n1_i * Float32(Float32(normAngle / sin(normAngle)) * u))) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((single(1.0) - u) * n0_i) + (n1_i * ((normAngle / sin(normAngle)) * u)); end
\begin{array}{l}
\\
\left(1 - u\right) \cdot n0\_i + n1\_i \cdot \left(\frac{normAngle}{\sin normAngle} \cdot u\right)
\end{array}
Initial program 97.4%
Taylor expanded in normAngle around 0
lower--.f3296.9
Applied rewrites96.9%
Taylor expanded in u around 0
associate-*l/N/A
lower-*.f32N/A
lower-/.f32N/A
lower-sin.f3298.5
Applied rewrites98.5%
Final simplification98.5%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (- n0_i (* n0_i u))))
(if (<= n0_i -4.999999841327613e-22)
t_0
(if (<= n0_i 4.9999998413276127e-20) (* n1_i u) t_0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = n0_i - (n0_i * u);
float tmp;
if (n0_i <= -4.999999841327613e-22f) {
tmp = t_0;
} else if (n0_i <= 4.9999998413276127e-20f) {
tmp = n1_i * u;
} else {
tmp = t_0;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: tmp
t_0 = n0_i - (n0_i * u)
if (n0_i <= (-4.999999841327613e-22)) then
tmp = t_0
else if (n0_i <= 4.9999998413276127e-20) then
tmp = n1_i * u
else
tmp = t_0
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(n0_i - Float32(n0_i * u)) tmp = Float32(0.0) if (n0_i <= Float32(-4.999999841327613e-22)) tmp = t_0; elseif (n0_i <= Float32(4.9999998413276127e-20)) tmp = Float32(n1_i * u); else tmp = t_0; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = n0_i - (n0_i * u); tmp = single(0.0); if (n0_i <= single(-4.999999841327613e-22)) tmp = t_0; elseif (n0_i <= single(4.9999998413276127e-20)) tmp = n1_i * u; else tmp = t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := n0\_i - n0\_i \cdot u\\
\mathbf{if}\;n0\_i \leq -4.999999841327613 \cdot 10^{-22}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n0\_i \leq 4.9999998413276127 \cdot 10^{-20}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if n0_i < -4.9999998e-22 or 4.99999984e-20 < n0_i Initial program 98.8%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3217.1
Applied rewrites17.1%
Taylor expanded in n0_i around inf
Applied rewrites80.4%
Applied rewrites80.7%
if -4.9999998e-22 < n0_i < 4.99999984e-20Initial program 96.0%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3261.1
Applied rewrites60.4%
Taylor expanded in n0_i around 0
Applied rewrites61.1%
Final simplification70.9%
(FPCore (normAngle u n0_i n1_i)
:precision binary32
(let* ((t_0 (* (- 1.0 u) n0_i)))
(if (<= n0_i -4.999999841327613e-22)
t_0
(if (<= n0_i 4.9999998413276127e-20) (* n1_i u) t_0))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float t_0 = (1.0f - u) * n0_i;
float tmp;
if (n0_i <= -4.999999841327613e-22f) {
tmp = t_0;
} else if (n0_i <= 4.9999998413276127e-20f) {
tmp = n1_i * u;
} else {
tmp = t_0;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: t_0
real(4) :: tmp
t_0 = (1.0e0 - u) * n0_i
if (n0_i <= (-4.999999841327613e-22)) then
tmp = t_0
else if (n0_i <= 4.9999998413276127e-20) then
tmp = n1_i * u
else
tmp = t_0
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) t_0 = Float32(Float32(Float32(1.0) - u) * n0_i) tmp = Float32(0.0) if (n0_i <= Float32(-4.999999841327613e-22)) tmp = t_0; elseif (n0_i <= Float32(4.9999998413276127e-20)) tmp = Float32(n1_i * u); else tmp = t_0; end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) t_0 = (single(1.0) - u) * n0_i; tmp = single(0.0); if (n0_i <= single(-4.999999841327613e-22)) tmp = t_0; elseif (n0_i <= single(4.9999998413276127e-20)) tmp = n1_i * u; else tmp = t_0; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
t_0 := \left(1 - u\right) \cdot n0\_i\\
\mathbf{if}\;n0\_i \leq -4.999999841327613 \cdot 10^{-22}:\\
\;\;\;\;t\_0\\
\mathbf{elif}\;n0\_i \leq 4.9999998413276127 \cdot 10^{-20}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;t\_0\\
\end{array}
\end{array}
if n0_i < -4.9999998e-22 or 4.99999984e-20 < n0_i Initial program 98.8%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3217.1
Applied rewrites17.1%
Taylor expanded in n0_i around inf
Applied rewrites80.4%
if -4.9999998e-22 < n0_i < 4.99999984e-20Initial program 96.0%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3261.1
Applied rewrites60.4%
Taylor expanded in n0_i around 0
Applied rewrites61.1%
Final simplification70.8%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (if (<= n0_i -4.999999841327613e-22) (* 1.0 n0_i) (if (<= n0_i 4.9999998413276127e-20) (* n1_i u) (* 1.0 n0_i))))
float code(float normAngle, float u, float n0_i, float n1_i) {
float tmp;
if (n0_i <= -4.999999841327613e-22f) {
tmp = 1.0f * n0_i;
} else if (n0_i <= 4.9999998413276127e-20f) {
tmp = n1_i * u;
} else {
tmp = 1.0f * n0_i;
}
return tmp;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
real(4) :: tmp
if (n0_i <= (-4.999999841327613e-22)) then
tmp = 1.0e0 * n0_i
else if (n0_i <= 4.9999998413276127e-20) then
tmp = n1_i * u
else
tmp = 1.0e0 * n0_i
end if
code = tmp
end function
function code(normAngle, u, n0_i, n1_i) tmp = Float32(0.0) if (n0_i <= Float32(-4.999999841327613e-22)) tmp = Float32(Float32(1.0) * n0_i); elseif (n0_i <= Float32(4.9999998413276127e-20)) tmp = Float32(n1_i * u); else tmp = Float32(Float32(1.0) * n0_i); end return tmp end
function tmp_2 = code(normAngle, u, n0_i, n1_i) tmp = single(0.0); if (n0_i <= single(-4.999999841327613e-22)) tmp = single(1.0) * n0_i; elseif (n0_i <= single(4.9999998413276127e-20)) tmp = n1_i * u; else tmp = single(1.0) * n0_i; end tmp_2 = tmp; end
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;n0\_i \leq -4.999999841327613 \cdot 10^{-22}:\\
\;\;\;\;1 \cdot n0\_i\\
\mathbf{elif}\;n0\_i \leq 4.9999998413276127 \cdot 10^{-20}:\\
\;\;\;\;n1\_i \cdot u\\
\mathbf{else}:\\
\;\;\;\;1 \cdot n0\_i\\
\end{array}
\end{array}
if n0_i < -4.9999998e-22 or 4.99999984e-20 < n0_i Initial program 98.8%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3217.1
Applied rewrites17.1%
Taylor expanded in n0_i around inf
Applied rewrites80.4%
Taylor expanded in u around 0
Applied rewrites63.5%
if -4.9999998e-22 < n0_i < 4.99999984e-20Initial program 96.0%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3261.1
Applied rewrites60.4%
Taylor expanded in n0_i around 0
Applied rewrites61.1%
Final simplification62.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (- n0_i (* n0_i u)) (* n1_i u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return (n0_i - (n0_i * u)) + (n1_i * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = (n0_i - (n0_i * u)) + (n1_i * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(n0_i - Float32(n0_i * u)) + Float32(n1_i * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = (n0_i - (n0_i * u)) + (n1_i * u); end
\begin{array}{l}
\\
\left(n0\_i - n0\_i \cdot u\right) + n1\_i \cdot u
\end{array}
Initial program 97.4%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3239.1
Applied rewrites39.1%
Applied rewrites97.2%
Applied rewrites97.3%
Applied rewrites97.3%
Final simplification97.3%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (+ (* (- 1.0 u) n0_i) (* n1_i u)))
float code(float normAngle, float u, float n0_i, float n1_i) {
return ((1.0f - u) * n0_i) + (n1_i * u);
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = ((1.0e0 - u) * n0_i) + (n1_i * u)
end function
function code(normAngle, u, n0_i, n1_i) return Float32(Float32(Float32(Float32(1.0) - u) * n0_i) + Float32(n1_i * u)) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = ((single(1.0) - u) * n0_i) + (n1_i * u); end
\begin{array}{l}
\\
\left(1 - u\right) \cdot n0\_i + n1\_i \cdot u
\end{array}
Initial program 97.4%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3239.1
Applied rewrites39.1%
Applied rewrites97.2%
Final simplification97.2%
(FPCore (normAngle u n0_i n1_i) :precision binary32 (* n1_i u))
float code(float normAngle, float u, float n0_i, float n1_i) {
return n1_i * u;
}
real(4) function code(normangle, u, n0_i, n1_i)
real(4), intent (in) :: normangle
real(4), intent (in) :: u
real(4), intent (in) :: n0_i
real(4), intent (in) :: n1_i
code = n1_i * u
end function
function code(normAngle, u, n0_i, n1_i) return Float32(n1_i * u) end
function tmp = code(normAngle, u, n0_i, n1_i) tmp = n1_i * u; end
\begin{array}{l}
\\
n1\_i \cdot u
\end{array}
Initial program 97.4%
Taylor expanded in normAngle around 0
*-commutativeN/A
lower-fma.f32N/A
lower--.f32N/A
*-commutativeN/A
lower-*.f3239.1
Applied rewrites39.1%
Taylor expanded in n0_i around 0
Applied rewrites39.1%
Final simplification39.1%
herbie shell --seed 2024277
(FPCore (normAngle u n0_i n1_i)
:name "Curve intersection, scale width based on ribbon orientation"
:precision binary32
:pre (and (and (and (and (<= 0.0 normAngle) (<= normAngle (/ (PI) 2.0))) (and (<= -1.0 n0_i) (<= n0_i 1.0))) (and (<= -1.0 n1_i) (<= n1_i 1.0))) (and (<= 2.328306437e-10 u) (<= u 1.0)))
(+ (* (* (sin (* (- 1.0 u) normAngle)) (/ 1.0 (sin normAngle))) n0_i) (* (* (sin (* u normAngle)) (/ 1.0 (sin normAngle))) n1_i)))