
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
Sampling outcomes in binary64 precision:
Herbie found 19 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (x y z t a b) :precision binary64 (/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))
double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = (x + ((y * z) / t)) / ((a + 1.0d0) + ((y * b) / t))
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t));
}
def code(x, y, z, t, a, b): return (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t))
function code(x, y, z, t, a, b) return Float64(Float64(x + Float64(Float64(y * z) / t)) / Float64(Float64(a + 1.0) + Float64(Float64(y * b) / t))) end
function tmp = code(x, y, z, t, a, b) tmp = (x + ((y * z) / t)) / ((a + 1.0) + ((y * b) / t)); end
code[x_, y_, z_, t_, a_, b_] := N[(N[(x + N[(N[(y * z), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision] / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y * b), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]
\begin{array}{l}
\\
\frac{x + \frac{y \cdot z}{t}}{\left(a + 1\right) + \frac{y \cdot b}{t}}
\end{array}
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (+ 1.0 a) (/ (* b y) t)))
(t_2 (/ (* z y) t))
(t_3 (/ (+ t_2 x) t_1)))
(if (<= t_3 (- INFINITY))
(fma
(* (/ y t) x)
(/ z (fma (fma (/ y t) b a) x x))
(/ x (fma (/ y t) b (+ 1.0 a))))
(if (<= t_3 -5e-324)
t_3
(if (<= t_3 0.0)
(+ (/ z b) (/ (* (- (/ x b) (/ (/ (fma a z z) b) b)) t) y))
(if (<= t_3 2e+283)
(/ (+ (/ 1.0 (/ t (* z y))) x) t_1)
(if (<= t_3 INFINITY)
(* (+ (/ x (fma b t_2 z)) (/ y (fma b y t))) z)
(/ z b))))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (1.0 + a) + ((b * y) / t);
double t_2 = (z * y) / t;
double t_3 = (t_2 + x) / t_1;
double tmp;
if (t_3 <= -((double) INFINITY)) {
tmp = fma(((y / t) * x), (z / fma(fma((y / t), b, a), x, x)), (x / fma((y / t), b, (1.0 + a))));
} else if (t_3 <= -5e-324) {
tmp = t_3;
} else if (t_3 <= 0.0) {
tmp = (z / b) + ((((x / b) - ((fma(a, z, z) / b) / b)) * t) / y);
} else if (t_3 <= 2e+283) {
tmp = ((1.0 / (t / (z * y))) + x) / t_1;
} else if (t_3 <= ((double) INFINITY)) {
tmp = ((x / fma(b, t_2, z)) + (y / fma(b, y, t))) * z;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t)) t_2 = Float64(Float64(z * y) / t) t_3 = Float64(Float64(t_2 + x) / t_1) tmp = 0.0 if (t_3 <= Float64(-Inf)) tmp = fma(Float64(Float64(y / t) * x), Float64(z / fma(fma(Float64(y / t), b, a), x, x)), Float64(x / fma(Float64(y / t), b, Float64(1.0 + a)))); elseif (t_3 <= -5e-324) tmp = t_3; elseif (t_3 <= 0.0) tmp = Float64(Float64(z / b) + Float64(Float64(Float64(Float64(x / b) - Float64(Float64(fma(a, z, z) / b) / b)) * t) / y)); elseif (t_3 <= 2e+283) tmp = Float64(Float64(Float64(1.0 / Float64(t / Float64(z * y))) + x) / t_1); elseif (t_3 <= Inf) tmp = Float64(Float64(Float64(x / fma(b, t_2, z)) + Float64(y / fma(b, y, t))) * z); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$3 = N[(N[(t$95$2 + x), $MachinePrecision] / t$95$1), $MachinePrecision]}, If[LessEqual[t$95$3, (-Infinity)], N[(N[(N[(y / t), $MachinePrecision] * x), $MachinePrecision] * N[(z / N[(N[(N[(y / t), $MachinePrecision] * b + a), $MachinePrecision] * x + x), $MachinePrecision]), $MachinePrecision] + N[(x / N[(N[(y / t), $MachinePrecision] * b + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, -5e-324], t$95$3, If[LessEqual[t$95$3, 0.0], N[(N[(z / b), $MachinePrecision] + N[(N[(N[(N[(x / b), $MachinePrecision] - N[(N[(N[(a * z + z), $MachinePrecision] / b), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2e+283], N[(N[(N[(1.0 / N[(t / N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / t$95$1), $MachinePrecision], If[LessEqual[t$95$3, Infinity], N[(N[(N[(x / N[(b * t$95$2 + z), $MachinePrecision]), $MachinePrecision] + N[(y / N[(b * y + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], N[(z / b), $MachinePrecision]]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(1 + a\right) + \frac{b \cdot y}{t}\\
t_2 := \frac{z \cdot y}{t}\\
t_3 := \frac{t\_2 + x}{t\_1}\\
\mathbf{if}\;t\_3 \leq -\infty:\\
\;\;\;\;\mathsf{fma}\left(\frac{y}{t} \cdot x, \frac{z}{\mathsf{fma}\left(\mathsf{fma}\left(\frac{y}{t}, b, a\right), x, x\right)}, \frac{x}{\mathsf{fma}\left(\frac{y}{t}, b, 1 + a\right)}\right)\\
\mathbf{elif}\;t\_3 \leq -5 \cdot 10^{-324}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_3 \leq 0:\\
\;\;\;\;\frac{z}{b} + \frac{\left(\frac{x}{b} - \frac{\frac{\mathsf{fma}\left(a, z, z\right)}{b}}{b}\right) \cdot t}{y}\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+283}:\\
\;\;\;\;\frac{\frac{1}{\frac{t}{z \cdot y}} + x}{t\_1}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;\left(\frac{x}{\mathsf{fma}\left(b, t\_2, z\right)} + \frac{y}{\mathsf{fma}\left(b, y, t\right)}\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0Initial program 47.8%
Taylor expanded in x around inf
+-commutativeN/A
distribute-lft-inN/A
times-fracN/A
associate-*r*N/A
associate-*r/N/A
*-rgt-identityN/A
lower-fma.f64N/A
Applied rewrites72.0%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4.94066e-324Initial program 99.8%
if -4.94066e-324 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 46.1%
Taylor expanded in y around inf
sub-negN/A
associate-+l+N/A
sub-negN/A
associate-/l*N/A
associate-/l*N/A
distribute-lft-out--N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites77.7%
if -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1.99999999999999991e283Initial program 98.6%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f6498.7
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.7
Applied rewrites98.7%
if 1.99999999999999991e283 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 43.2%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites68.6%
Taylor expanded in a around 0
Applied rewrites72.9%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in y around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification91.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (+ 1.0 a) (/ (* b y) t)))
(t_2 (/ (+ (/ (* z y) t) x) t_1))
(t_3
(/
1.0
(fma
(- (+ (/ (/ 1.0 y) z) (/ (/ a y) z)) (* (/ x (* z z)) (/ b y)))
t
(/ b z)))))
(if (<= t_2 (- INFINITY))
t_3
(if (<= t_2 -5e-324)
t_2
(if (<= t_2 0.0)
(+ (/ z b) (/ (* (- (/ x b) (/ (/ (fma a z z) b) b)) t) y))
(if (<= t_2 4e+293) (/ (+ (/ 1.0 (/ t (* z y))) x) t_1) t_3))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (1.0 + a) + ((b * y) / t);
double t_2 = (((z * y) / t) + x) / t_1;
double t_3 = 1.0 / fma(((((1.0 / y) / z) + ((a / y) / z)) - ((x / (z * z)) * (b / y))), t, (b / z));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = t_3;
} else if (t_2 <= -5e-324) {
tmp = t_2;
} else if (t_2 <= 0.0) {
tmp = (z / b) + ((((x / b) - ((fma(a, z, z) / b) / b)) * t) / y);
} else if (t_2 <= 4e+293) {
tmp = ((1.0 / (t / (z * y))) + x) / t_1;
} else {
tmp = t_3;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t)) t_2 = Float64(Float64(Float64(Float64(z * y) / t) + x) / t_1) t_3 = Float64(1.0 / fma(Float64(Float64(Float64(Float64(1.0 / y) / z) + Float64(Float64(a / y) / z)) - Float64(Float64(x / Float64(z * z)) * Float64(b / y))), t, Float64(b / z))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = t_3; elseif (t_2 <= -5e-324) tmp = t_2; elseif (t_2 <= 0.0) tmp = Float64(Float64(z / b) + Float64(Float64(Float64(Float64(x / b) - Float64(Float64(fma(a, z, z) / b) / b)) * t) / y)); elseif (t_2 <= 4e+293) tmp = Float64(Float64(Float64(1.0 / Float64(t / Float64(z * y))) + x) / t_1); else tmp = t_3; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] / t$95$1), $MachinePrecision]}, Block[{t$95$3 = N[(1.0 / N[(N[(N[(N[(N[(1.0 / y), $MachinePrecision] / z), $MachinePrecision] + N[(N[(a / y), $MachinePrecision] / z), $MachinePrecision]), $MachinePrecision] - N[(N[(x / N[(z * z), $MachinePrecision]), $MachinePrecision] * N[(b / y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * t + N[(b / z), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], t$95$3, If[LessEqual[t$95$2, -5e-324], t$95$2, If[LessEqual[t$95$2, 0.0], N[(N[(z / b), $MachinePrecision] + N[(N[(N[(N[(x / b), $MachinePrecision] - N[(N[(N[(a * z + z), $MachinePrecision] / b), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 4e+293], N[(N[(N[(1.0 / N[(t / N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / t$95$1), $MachinePrecision], t$95$3]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(1 + a\right) + \frac{b \cdot y}{t}\\
t_2 := \frac{\frac{z \cdot y}{t} + x}{t\_1}\\
t_3 := \frac{1}{\mathsf{fma}\left(\left(\frac{\frac{1}{y}}{z} + \frac{\frac{a}{y}}{z}\right) - \frac{x}{z \cdot z} \cdot \frac{b}{y}, t, \frac{b}{z}\right)}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{-324}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;\frac{z}{b} + \frac{\left(\frac{x}{b} - \frac{\frac{\mathsf{fma}\left(a, z, z\right)}{b}}{b}\right) \cdot t}{y}\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+293}:\\
\;\;\;\;\frac{\frac{1}{\frac{t}{z \cdot y}} + x}{t\_1}\\
\mathbf{else}:\\
\;\;\;\;t\_3\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 3.9999999999999997e293 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 28.1%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f6428.1
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6428.2
lift-+.f64N/A
+-commutativeN/A
lower-+.f6428.2
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6444.9
Applied rewrites44.9%
Taylor expanded in t around 0
*-commutativeN/A
lower-fma.f64N/A
Applied rewrites76.3%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4.94066e-324Initial program 99.8%
if -4.94066e-324 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 46.1%
Taylor expanded in y around inf
sub-negN/A
associate-+l+N/A
sub-negN/A
associate-/l*N/A
associate-/l*N/A
distribute-lft-out--N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites77.7%
if -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 3.9999999999999997e293Initial program 98.7%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f6498.7
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.7
Applied rewrites98.7%
Final simplification90.7%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (+ 1.0 a) (/ (* b y) t)))
(t_2 (/ (* z y) t))
(t_3 (/ (+ t_2 x) t_1)))
(if (<= t_3 -5e-324)
t_3
(if (<= t_3 0.0)
(+ (/ z b) (/ (* (- (/ x b) (/ (/ (fma a z z) b) b)) t) y))
(if (<= t_3 2e+283)
(/ (+ (/ 1.0 (/ t (* z y))) x) t_1)
(if (<= t_3 INFINITY)
(* (+ (/ x (fma b t_2 z)) (/ y (fma b y t))) z)
(/ z b)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (1.0 + a) + ((b * y) / t);
double t_2 = (z * y) / t;
double t_3 = (t_2 + x) / t_1;
double tmp;
if (t_3 <= -5e-324) {
tmp = t_3;
} else if (t_3 <= 0.0) {
tmp = (z / b) + ((((x / b) - ((fma(a, z, z) / b) / b)) * t) / y);
} else if (t_3 <= 2e+283) {
tmp = ((1.0 / (t / (z * y))) + x) / t_1;
} else if (t_3 <= ((double) INFINITY)) {
tmp = ((x / fma(b, t_2, z)) + (y / fma(b, y, t))) * z;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t)) t_2 = Float64(Float64(z * y) / t) t_3 = Float64(Float64(t_2 + x) / t_1) tmp = 0.0 if (t_3 <= -5e-324) tmp = t_3; elseif (t_3 <= 0.0) tmp = Float64(Float64(z / b) + Float64(Float64(Float64(Float64(x / b) - Float64(Float64(fma(a, z, z) / b) / b)) * t) / y)); elseif (t_3 <= 2e+283) tmp = Float64(Float64(Float64(1.0 / Float64(t / Float64(z * y))) + x) / t_1); elseif (t_3 <= Inf) tmp = Float64(Float64(Float64(x / fma(b, t_2, z)) + Float64(y / fma(b, y, t))) * z); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$3 = N[(N[(t$95$2 + x), $MachinePrecision] / t$95$1), $MachinePrecision]}, If[LessEqual[t$95$3, -5e-324], t$95$3, If[LessEqual[t$95$3, 0.0], N[(N[(z / b), $MachinePrecision] + N[(N[(N[(N[(x / b), $MachinePrecision] - N[(N[(N[(a * z + z), $MachinePrecision] / b), $MachinePrecision] / b), $MachinePrecision]), $MachinePrecision] * t), $MachinePrecision] / y), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2e+283], N[(N[(N[(1.0 / N[(t / N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / t$95$1), $MachinePrecision], If[LessEqual[t$95$3, Infinity], N[(N[(N[(x / N[(b * t$95$2 + z), $MachinePrecision]), $MachinePrecision] + N[(y / N[(b * y + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], N[(z / b), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(1 + a\right) + \frac{b \cdot y}{t}\\
t_2 := \frac{z \cdot y}{t}\\
t_3 := \frac{t\_2 + x}{t\_1}\\
\mathbf{if}\;t\_3 \leq -5 \cdot 10^{-324}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_3 \leq 0:\\
\;\;\;\;\frac{z}{b} + \frac{\left(\frac{x}{b} - \frac{\frac{\mathsf{fma}\left(a, z, z\right)}{b}}{b}\right) \cdot t}{y}\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+283}:\\
\;\;\;\;\frac{\frac{1}{\frac{t}{z \cdot y}} + x}{t\_1}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;\left(\frac{x}{\mathsf{fma}\left(b, t\_2, z\right)} + \frac{y}{\mathsf{fma}\left(b, y, t\right)}\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4.94066e-324Initial program 89.0%
if -4.94066e-324 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 46.1%
Taylor expanded in y around inf
sub-negN/A
associate-+l+N/A
sub-negN/A
associate-/l*N/A
associate-/l*N/A
distribute-lft-out--N/A
+-commutativeN/A
lower-+.f64N/A
Applied rewrites77.7%
if -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1.99999999999999991e283Initial program 98.6%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f6498.7
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.7
Applied rewrites98.7%
if 1.99999999999999991e283 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 43.2%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites68.6%
Taylor expanded in a around 0
Applied rewrites72.9%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in y around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification90.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (+ 1.0 a) (/ (* b y) t)))
(t_2 (/ (* z y) t))
(t_3 (/ (+ t_2 x) t_1)))
(if (<= t_3 -5e-324)
t_3
(if (<= t_3 0.0)
(fma (/ t b) (/ x y) (/ z b))
(if (<= t_3 2e+283)
(/ (+ (/ 1.0 (/ t (* z y))) x) t_1)
(if (<= t_3 INFINITY)
(* (+ (/ x (fma b t_2 z)) (/ y (fma b y t))) z)
(/ z b)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (1.0 + a) + ((b * y) / t);
double t_2 = (z * y) / t;
double t_3 = (t_2 + x) / t_1;
double tmp;
if (t_3 <= -5e-324) {
tmp = t_3;
} else if (t_3 <= 0.0) {
tmp = fma((t / b), (x / y), (z / b));
} else if (t_3 <= 2e+283) {
tmp = ((1.0 / (t / (z * y))) + x) / t_1;
} else if (t_3 <= ((double) INFINITY)) {
tmp = ((x / fma(b, t_2, z)) + (y / fma(b, y, t))) * z;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t)) t_2 = Float64(Float64(z * y) / t) t_3 = Float64(Float64(t_2 + x) / t_1) tmp = 0.0 if (t_3 <= -5e-324) tmp = t_3; elseif (t_3 <= 0.0) tmp = fma(Float64(t / b), Float64(x / y), Float64(z / b)); elseif (t_3 <= 2e+283) tmp = Float64(Float64(Float64(1.0 / Float64(t / Float64(z * y))) + x) / t_1); elseif (t_3 <= Inf) tmp = Float64(Float64(Float64(x / fma(b, t_2, z)) + Float64(y / fma(b, y, t))) * z); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$3 = N[(N[(t$95$2 + x), $MachinePrecision] / t$95$1), $MachinePrecision]}, If[LessEqual[t$95$3, -5e-324], t$95$3, If[LessEqual[t$95$3, 0.0], N[(N[(t / b), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(z / b), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$3, 2e+283], N[(N[(N[(1.0 / N[(t / N[(z * y), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] + x), $MachinePrecision] / t$95$1), $MachinePrecision], If[LessEqual[t$95$3, Infinity], N[(N[(N[(x / N[(b * t$95$2 + z), $MachinePrecision]), $MachinePrecision] + N[(y / N[(b * y + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], N[(z / b), $MachinePrecision]]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \left(1 + a\right) + \frac{b \cdot y}{t}\\
t_2 := \frac{z \cdot y}{t}\\
t_3 := \frac{t\_2 + x}{t\_1}\\
\mathbf{if}\;t\_3 \leq -5 \cdot 10^{-324}:\\
\;\;\;\;t\_3\\
\mathbf{elif}\;t\_3 \leq 0:\\
\;\;\;\;\mathsf{fma}\left(\frac{t}{b}, \frac{x}{y}, \frac{z}{b}\right)\\
\mathbf{elif}\;t\_3 \leq 2 \cdot 10^{+283}:\\
\;\;\;\;\frac{\frac{1}{\frac{t}{z \cdot y}} + x}{t\_1}\\
\mathbf{elif}\;t\_3 \leq \infty:\\
\;\;\;\;\left(\frac{x}{\mathsf{fma}\left(b, t\_2, z\right)} + \frac{y}{\mathsf{fma}\left(b, y, t\right)}\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4.94066e-324Initial program 89.0%
if -4.94066e-324 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 46.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6448.7
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6459.5
lift-+.f64N/A
+-commutativeN/A
lower-+.f6459.5
Applied rewrites59.5%
Taylor expanded in b around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f6454.3
Applied rewrites54.3%
Taylor expanded in x around 0
Applied rewrites72.4%
if -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1.99999999999999991e283Initial program 98.6%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f6498.7
lift-*.f64N/A
*-commutativeN/A
lower-*.f6498.7
Applied rewrites98.7%
if 1.99999999999999991e283 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 43.2%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites68.6%
Taylor expanded in a around 0
Applied rewrites72.9%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in y around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification89.4%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (* z y) t)) (t_2 (/ (+ t_1 x) (+ (+ 1.0 a) (/ (* b y) t)))))
(if (<= t_2 -5e-324)
t_2
(if (<= t_2 0.0)
(fma (/ t b) (/ x y) (/ z b))
(if (<= t_2 2e+283)
t_2
(if (<= t_2 INFINITY)
(* (+ (/ x (fma b t_1 z)) (/ y (fma b y t))) z)
(/ z b)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (z * y) / t;
double t_2 = (t_1 + x) / ((1.0 + a) + ((b * y) / t));
double tmp;
if (t_2 <= -5e-324) {
tmp = t_2;
} else if (t_2 <= 0.0) {
tmp = fma((t / b), (x / y), (z / b));
} else if (t_2 <= 2e+283) {
tmp = t_2;
} else if (t_2 <= ((double) INFINITY)) {
tmp = ((x / fma(b, t_1, z)) + (y / fma(b, y, t))) * z;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(z * y) / t) t_2 = Float64(Float64(t_1 + x) / Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t))) tmp = 0.0 if (t_2 <= -5e-324) tmp = t_2; elseif (t_2 <= 0.0) tmp = fma(Float64(t / b), Float64(x / y), Float64(z / b)); elseif (t_2 <= 2e+283) tmp = t_2; elseif (t_2 <= Inf) tmp = Float64(Float64(Float64(x / fma(b, t_1, z)) + Float64(y / fma(b, y, t))) * z); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision]}, Block[{t$95$2 = N[(N[(t$95$1 + x), $MachinePrecision] / N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, -5e-324], t$95$2, If[LessEqual[t$95$2, 0.0], N[(N[(t / b), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(z / b), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 2e+283], t$95$2, If[LessEqual[t$95$2, Infinity], N[(N[(N[(x / N[(b * t$95$1 + z), $MachinePrecision]), $MachinePrecision] + N[(y / N[(b * y + t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], N[(z / b), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot y}{t}\\
t_2 := \frac{t\_1 + x}{\left(1 + a\right) + \frac{b \cdot y}{t}}\\
\mathbf{if}\;t\_2 \leq -5 \cdot 10^{-324}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;\mathsf{fma}\left(\frac{t}{b}, \frac{x}{y}, \frac{z}{b}\right)\\
\mathbf{elif}\;t\_2 \leq 2 \cdot 10^{+283}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_2 \leq \infty:\\
\;\;\;\;\left(\frac{x}{\mathsf{fma}\left(b, t\_1, z\right)} + \frac{y}{\mathsf{fma}\left(b, y, t\right)}\right) \cdot z\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4.94066e-324 or -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 1.99999999999999991e283Initial program 93.9%
if -4.94066e-324 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 46.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6448.7
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6459.5
lift-+.f64N/A
+-commutativeN/A
lower-+.f6459.5
Applied rewrites59.5%
Taylor expanded in b around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f6454.3
Applied rewrites54.3%
Taylor expanded in x around 0
Applied rewrites72.4%
if 1.99999999999999991e283 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 43.2%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites68.6%
Taylor expanded in a around 0
Applied rewrites72.9%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in y around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification89.4%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (/ (* z y) t) x)) (t_2 (/ t_1 (+ (+ 1.0 a) (/ (* b y) t)))))
(if (<= t_2 (- INFINITY))
(* (/ y (fma (fma (/ y t) b a) t t)) z)
(if (<= t_2 -5e-324)
(/ t_1 (+ 1.0 a))
(if (<= t_2 0.0)
(/ (/ (fma y z (* t x)) y) b)
(if (<= t_2 4e+293) (/ (fma (/ y t) z x) (+ 1.0 a)) (/ z b)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = ((z * y) / t) + x;
double t_2 = t_1 / ((1.0 + a) + ((b * y) / t));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = (y / fma(fma((y / t), b, a), t, t)) * z;
} else if (t_2 <= -5e-324) {
tmp = t_1 / (1.0 + a);
} else if (t_2 <= 0.0) {
tmp = (fma(y, z, (t * x)) / y) / b;
} else if (t_2 <= 4e+293) {
tmp = fma((y / t), z, x) / (1.0 + a);
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(z * y) / t) + x) t_2 = Float64(t_1 / Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(Float64(y / fma(fma(Float64(y / t), b, a), t, t)) * z); elseif (t_2 <= -5e-324) tmp = Float64(t_1 / Float64(1.0 + a)); elseif (t_2 <= 0.0) tmp = Float64(Float64(fma(y, z, Float64(t * x)) / y) / b); elseif (t_2 <= 4e+293) tmp = Float64(fma(Float64(y / t), z, x) / Float64(1.0 + a)); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(N[(y / N[(N[(N[(y / t), $MachinePrecision] * b + a), $MachinePrecision] * t + t), $MachinePrecision]), $MachinePrecision] * z), $MachinePrecision], If[LessEqual[t$95$2, -5e-324], N[(t$95$1 / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.0], N[(N[(N[(y * z + N[(t * x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[t$95$2, 4e+293], N[(N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot y}{t} + x\\
t_2 := \frac{t\_1}{\left(1 + a\right) + \frac{b \cdot y}{t}}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;\frac{y}{\mathsf{fma}\left(\mathsf{fma}\left(\frac{y}{t}, b, a\right), t, t\right)} \cdot z\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{-324}:\\
\;\;\;\;\frac{t\_1}{1 + a}\\
\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;\frac{\frac{\mathsf{fma}\left(y, z, t \cdot x\right)}{y}}{b}\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+293}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{1 + a}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0Initial program 47.8%
Taylor expanded in x around 0
associate-*l/N/A
lower-*.f64N/A
lower-/.f64N/A
+-commutativeN/A
distribute-rgt-inN/A
*-lft-identityN/A
lower-fma.f64N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6467.0
Applied rewrites67.0%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4.94066e-324Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6477.8
Applied rewrites77.8%
if -4.94066e-324 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 46.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6448.7
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6459.5
lift-+.f64N/A
+-commutativeN/A
lower-+.f6459.5
Applied rewrites59.5%
Taylor expanded in b around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f6454.3
Applied rewrites54.3%
Taylor expanded in x around 0
Applied rewrites54.4%
Applied rewrites72.4%
if -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 3.9999999999999997e293Initial program 98.7%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6474.7
Applied rewrites74.7%
if 3.9999999999999997e293 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 20.0%
Taylor expanded in y around inf
lower-/.f6473.7
Applied rewrites73.7%
Final simplification74.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (+ (/ (* z y) t) x)) (t_2 (/ t_1 (+ (+ 1.0 a) (/ (* b y) t)))))
(if (<= t_2 (- INFINITY))
(/ z b)
(if (<= t_2 -5e-324)
(/ t_1 (+ 1.0 a))
(if (<= t_2 0.0)
(/ (/ (fma y z (* t x)) y) b)
(if (<= t_2 4e+293) (/ (fma (/ y t) z x) (+ 1.0 a)) (/ z b)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = ((z * y) / t) + x;
double t_2 = t_1 / ((1.0 + a) + ((b * y) / t));
double tmp;
if (t_2 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_2 <= -5e-324) {
tmp = t_1 / (1.0 + a);
} else if (t_2 <= 0.0) {
tmp = (fma(y, z, (t * x)) / y) / b;
} else if (t_2 <= 4e+293) {
tmp = fma((y / t), z, x) / (1.0 + a);
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(z * y) / t) + x) t_2 = Float64(t_1 / Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t))) tmp = 0.0 if (t_2 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_2 <= -5e-324) tmp = Float64(t_1 / Float64(1.0 + a)); elseif (t_2 <= 0.0) tmp = Float64(Float64(fma(y, z, Float64(t * x)) / y) / b); elseif (t_2 <= 4e+293) tmp = Float64(fma(Float64(y / t), z, x) / Float64(1.0 + a)); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision]}, Block[{t$95$2 = N[(t$95$1 / N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$2, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$2, -5e-324], N[(t$95$1 / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$2, 0.0], N[(N[(N[(y * z + N[(t * x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[t$95$2, 4e+293], N[(N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{z \cdot y}{t} + x\\
t_2 := \frac{t\_1}{\left(1 + a\right) + \frac{b \cdot y}{t}}\\
\mathbf{if}\;t\_2 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_2 \leq -5 \cdot 10^{-324}:\\
\;\;\;\;\frac{t\_1}{1 + a}\\
\mathbf{elif}\;t\_2 \leq 0:\\
\;\;\;\;\frac{\frac{\mathsf{fma}\left(y, z, t \cdot x\right)}{y}}{b}\\
\mathbf{elif}\;t\_2 \leq 4 \cdot 10^{+293}:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{1 + a}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 3.9999999999999997e293 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 28.1%
Taylor expanded in y around inf
lower-/.f6470.2
Applied rewrites70.2%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4.94066e-324Initial program 99.8%
Taylor expanded in y around 0
lower-+.f6477.8
Applied rewrites77.8%
if -4.94066e-324 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 46.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6448.7
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6459.5
lift-+.f64N/A
+-commutativeN/A
lower-+.f6459.5
Applied rewrites59.5%
Taylor expanded in b around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f6454.3
Applied rewrites54.3%
Taylor expanded in x around 0
Applied rewrites54.4%
Applied rewrites72.4%
if -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 3.9999999999999997e293Initial program 98.7%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6474.7
Applied rewrites74.7%
Final simplification74.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ (/ (* z y) t) x) (+ (+ 1.0 a) (/ (* b y) t))))
(t_2 (/ (fma (/ y t) z x) (+ 1.0 a))))
(if (<= t_1 (- INFINITY))
(/ z b)
(if (<= t_1 -5e-324)
t_2
(if (<= t_1 0.0)
(/ (/ (fma y z (* t x)) y) b)
(if (<= t_1 4e+293) t_2 (/ z b)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((z * y) / t) + x) / ((1.0 + a) + ((b * y) / t));
double t_2 = fma((y / t), z, x) / (1.0 + a);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_1 <= -5e-324) {
tmp = t_2;
} else if (t_1 <= 0.0) {
tmp = (fma(y, z, (t * x)) / y) / b;
} else if (t_1 <= 4e+293) {
tmp = t_2;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(Float64(z * y) / t) + x) / Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t))) t_2 = Float64(fma(Float64(y / t), z, x) / Float64(1.0 + a)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_1 <= -5e-324) tmp = t_2; elseif (t_1 <= 0.0) tmp = Float64(Float64(fma(y, z, Float64(t * x)) / y) / b); elseif (t_1 <= 4e+293) tmp = t_2; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] / N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$1, -5e-324], t$95$2, If[LessEqual[t$95$1, 0.0], N[(N[(N[(y * z + N[(t * x), $MachinePrecision]), $MachinePrecision] / y), $MachinePrecision] / b), $MachinePrecision], If[LessEqual[t$95$1, 4e+293], t$95$2, N[(z / b), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y}{t} + x}{\left(1 + a\right) + \frac{b \cdot y}{t}}\\
t_2 := \frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{1 + a}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-324}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0:\\
\;\;\;\;\frac{\frac{\mathsf{fma}\left(y, z, t \cdot x\right)}{y}}{b}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+293}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 3.9999999999999997e293 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 28.1%
Taylor expanded in y around inf
lower-/.f6470.2
Applied rewrites70.2%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4.94066e-324 or -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 3.9999999999999997e293Initial program 99.1%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6475.5
Applied rewrites75.5%
if -4.94066e-324 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 46.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6448.7
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6459.5
lift-+.f64N/A
+-commutativeN/A
lower-+.f6459.5
Applied rewrites59.5%
Taylor expanded in b around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f6454.3
Applied rewrites54.3%
Taylor expanded in x around 0
Applied rewrites54.4%
Applied rewrites72.4%
Final simplification73.8%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ (/ (* z y) t) x) (+ (+ 1.0 a) (/ (* b y) t))))
(t_2 (/ (fma (/ y t) z x) (+ 1.0 a))))
(if (<= t_1 (- INFINITY))
(/ z b)
(if (<= t_1 -5e-324)
t_2
(if (<= t_1 0.0) (/ z b) (if (<= t_1 4e+293) t_2 (/ z b)))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((z * y) / t) + x) / ((1.0 + a) + ((b * y) / t));
double t_2 = fma((y / t), z, x) / (1.0 + a);
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_1 <= -5e-324) {
tmp = t_2;
} else if (t_1 <= 0.0) {
tmp = z / b;
} else if (t_1 <= 4e+293) {
tmp = t_2;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(Float64(z * y) / t) + x) / Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t))) t_2 = Float64(fma(Float64(y / t), z, x) / Float64(1.0 + a)) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_1 <= -5e-324) tmp = t_2; elseif (t_1 <= 0.0) tmp = Float64(z / b); elseif (t_1 <= 4e+293) tmp = t_2; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] / N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, Block[{t$95$2 = N[(N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$1, -5e-324], t$95$2, If[LessEqual[t$95$1, 0.0], N[(z / b), $MachinePrecision], If[LessEqual[t$95$1, 4e+293], t$95$2, N[(z / b), $MachinePrecision]]]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y}{t} + x}{\left(1 + a\right) + \frac{b \cdot y}{t}}\\
t_2 := \frac{\mathsf{fma}\left(\frac{y}{t}, z, x\right)}{1 + a}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_1 \leq -5 \cdot 10^{-324}:\\
\;\;\;\;t\_2\\
\mathbf{elif}\;t\_1 \leq 0:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+293}:\\
\;\;\;\;t\_2\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or -4.94066e-324 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0 or 3.9999999999999997e293 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 34.6%
Taylor expanded in y around inf
lower-/.f6469.6
Applied rewrites69.6%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4.94066e-324 or -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 3.9999999999999997e293Initial program 99.1%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6475.5
Applied rewrites75.5%
Final simplification73.2%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ (/ (* z y) t) x) (+ (+ 1.0 a) (/ (* b y) t)))))
(if (<= t_1 -5e-324)
t_1
(if (<= t_1 0.0)
(fma (/ t b) (/ x y) (/ z b))
(if (<= t_1 4e+293) t_1 (/ z b))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((z * y) / t) + x) / ((1.0 + a) + ((b * y) / t));
double tmp;
if (t_1 <= -5e-324) {
tmp = t_1;
} else if (t_1 <= 0.0) {
tmp = fma((t / b), (x / y), (z / b));
} else if (t_1 <= 4e+293) {
tmp = t_1;
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(Float64(z * y) / t) + x) / Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t))) tmp = 0.0 if (t_1 <= -5e-324) tmp = t_1; elseif (t_1 <= 0.0) tmp = fma(Float64(t / b), Float64(x / y), Float64(z / b)); elseif (t_1 <= 4e+293) tmp = t_1; else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] / N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, -5e-324], t$95$1, If[LessEqual[t$95$1, 0.0], N[(N[(t / b), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(z / b), $MachinePrecision]), $MachinePrecision], If[LessEqual[t$95$1, 4e+293], t$95$1, N[(z / b), $MachinePrecision]]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y}{t} + x}{\left(1 + a\right) + \frac{b \cdot y}{t}}\\
\mathbf{if}\;t\_1 \leq -5 \cdot 10^{-324}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t\_1 \leq 0:\\
\;\;\;\;\mathsf{fma}\left(\frac{t}{b}, \frac{x}{y}, \frac{z}{b}\right)\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+293}:\\
\;\;\;\;t\_1\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -4.94066e-324 or -0.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 3.9999999999999997e293Initial program 93.9%
if -4.94066e-324 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -0.0Initial program 46.1%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6448.7
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6459.5
lift-+.f64N/A
+-commutativeN/A
lower-+.f6459.5
Applied rewrites59.5%
Taylor expanded in b around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f6454.3
Applied rewrites54.3%
Taylor expanded in x around 0
Applied rewrites72.4%
if 3.9999999999999997e293 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 20.0%
Taylor expanded in y around inf
lower-/.f6473.7
Applied rewrites73.7%
Final simplification87.5%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (/ (+ (/ (* z y) t) x) (+ (+ 1.0 a) (/ (* b y) t)))))
(if (<= t_1 (- INFINITY))
(/ z b)
(if (<= t_1 4e+293) (/ x (fma (/ y t) b (+ 1.0 a))) (/ z b)))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = (((z * y) / t) + x) / ((1.0 + a) + ((b * y) / t));
double tmp;
if (t_1 <= -((double) INFINITY)) {
tmp = z / b;
} else if (t_1 <= 4e+293) {
tmp = x / fma((y / t), b, (1.0 + a));
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = Float64(Float64(Float64(Float64(z * y) / t) + x) / Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t))) tmp = 0.0 if (t_1 <= Float64(-Inf)) tmp = Float64(z / b); elseif (t_1 <= 4e+293) tmp = Float64(x / fma(Float64(y / t), b, Float64(1.0 + a))); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] / N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[t$95$1, (-Infinity)], N[(z / b), $MachinePrecision], If[LessEqual[t$95$1, 4e+293], N[(x / N[(N[(y / t), $MachinePrecision] * b + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \frac{\frac{z \cdot y}{t} + x}{\left(1 + a\right) + \frac{b \cdot y}{t}}\\
\mathbf{if}\;t\_1 \leq -\infty:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;t\_1 \leq 4 \cdot 10^{+293}:\\
\;\;\;\;\frac{x}{\mathsf{fma}\left(\frac{y}{t}, b, 1 + a\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < -inf.0 or 3.9999999999999997e293 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 28.1%
Taylor expanded in y around inf
lower-/.f6470.2
Applied rewrites70.2%
if -inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < 3.9999999999999997e293Initial program 89.6%
Taylor expanded in x around inf
lower-/.f64N/A
associate-+r+N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6465.3
Applied rewrites65.3%
Final simplification66.5%
(FPCore (x y z t a b) :precision binary64 (if (<= (/ (+ (/ (* z y) t) x) (+ (+ 1.0 a) (/ (* b y) t))) INFINITY) (/ (fma (/ z t) y x) (fma (/ b t) y (+ 1.0 a))) (/ z b)))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (((((z * y) / t) + x) / ((1.0 + a) + ((b * y) / t))) <= ((double) INFINITY)) {
tmp = fma((z / t), y, x) / fma((b / t), y, (1.0 + a));
} else {
tmp = z / b;
}
return tmp;
}
function code(x, y, z, t, a, b) tmp = 0.0 if (Float64(Float64(Float64(Float64(z * y) / t) + x) / Float64(Float64(1.0 + a) + Float64(Float64(b * y) / t))) <= Inf) tmp = Float64(fma(Float64(z / t), y, x) / fma(Float64(b / t), y, Float64(1.0 + a))); else tmp = Float64(z / b); end return tmp end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[N[(N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] / N[(N[(1.0 + a), $MachinePrecision] + N[(N[(b * y), $MachinePrecision] / t), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], Infinity], N[(N[(N[(z / t), $MachinePrecision] * y + x), $MachinePrecision] / N[(N[(b / t), $MachinePrecision] * y + N[(1.0 + a), $MachinePrecision]), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;\frac{\frac{z \cdot y}{t} + x}{\left(1 + a\right) + \frac{b \cdot y}{t}} \leq \infty:\\
\;\;\;\;\frac{\mathsf{fma}\left(\frac{z}{t}, y, x\right)}{\mathsf{fma}\left(\frac{b}{t}, y, 1 + a\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) < +inf.0Initial program 81.4%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6483.2
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6482.7
lift-+.f64N/A
+-commutativeN/A
lower-+.f6482.7
Applied rewrites82.7%
if +inf.0 < (/.f64 (+.f64 x (/.f64 (*.f64 y z) t)) (+.f64 (+.f64 a #s(literal 1 binary64)) (/.f64 (*.f64 y b) t))) Initial program 0.0%
Taylor expanded in y around inf
lower-/.f64100.0
Applied rewrites100.0%
Final simplification84.1%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (fma (/ y t) z x)))
(if (<= a -0.00038)
(/ t_1 (+ 1.0 a))
(if (<= a 62.0)
(/ t_1 (fma (/ y t) b 1.0))
(/ (+ (/ (* z y) t) x) (+ 1.0 a))))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma((y / t), z, x);
double tmp;
if (a <= -0.00038) {
tmp = t_1 / (1.0 + a);
} else if (a <= 62.0) {
tmp = t_1 / fma((y / t), b, 1.0);
} else {
tmp = (((z * y) / t) + x) / (1.0 + a);
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = fma(Float64(y / t), z, x) tmp = 0.0 if (a <= -0.00038) tmp = Float64(t_1 / Float64(1.0 + a)); elseif (a <= 62.0) tmp = Float64(t_1 / fma(Float64(y / t), b, 1.0)); else tmp = Float64(Float64(Float64(Float64(z * y) / t) + x) / Float64(1.0 + a)); end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(y / t), $MachinePrecision] * z + x), $MachinePrecision]}, If[LessEqual[a, -0.00038], N[(t$95$1 / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], If[LessEqual[a, 62.0], N[(t$95$1 / N[(N[(y / t), $MachinePrecision] * b + 1.0), $MachinePrecision]), $MachinePrecision], N[(N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{y}{t}, z, x\right)\\
\mathbf{if}\;a \leq -0.00038:\\
\;\;\;\;\frac{t\_1}{1 + a}\\
\mathbf{elif}\;a \leq 62:\\
\;\;\;\;\frac{t\_1}{\mathsf{fma}\left(\frac{y}{t}, b, 1\right)}\\
\mathbf{else}:\\
\;\;\;\;\frac{\frac{z \cdot y}{t} + x}{1 + a}\\
\end{array}
\end{array}
if a < -3.8000000000000002e-4Initial program 72.6%
Taylor expanded in b around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-+.f6468.2
Applied rewrites68.2%
if -3.8000000000000002e-4 < a < 62Initial program 75.7%
Taylor expanded in a around 0
lower-/.f64N/A
+-commutativeN/A
associate-*l/N/A
lower-fma.f64N/A
lower-/.f64N/A
+-commutativeN/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6479.7
Applied rewrites79.7%
if 62 < a Initial program 75.0%
Taylor expanded in y around 0
lower-+.f6464.2
Applied rewrites64.2%
Final simplification73.0%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1 (fma (/ t b) (/ x y) (/ z b))))
(if (<= y -3e+38)
t_1
(if (<= y 3.1e+27) (/ (+ (/ (* z y) t) x) (+ 1.0 a)) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = fma((t / b), (x / y), (z / b));
double tmp;
if (y <= -3e+38) {
tmp = t_1;
} else if (y <= 3.1e+27) {
tmp = (((z * y) / t) + x) / (1.0 + a);
} else {
tmp = t_1;
}
return tmp;
}
function code(x, y, z, t, a, b) t_1 = fma(Float64(t / b), Float64(x / y), Float64(z / b)) tmp = 0.0 if (y <= -3e+38) tmp = t_1; elseif (y <= 3.1e+27) tmp = Float64(Float64(Float64(Float64(z * y) / t) + x) / Float64(1.0 + a)); else tmp = t_1; end return tmp end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(N[(t / b), $MachinePrecision] * N[(x / y), $MachinePrecision] + N[(z / b), $MachinePrecision]), $MachinePrecision]}, If[LessEqual[y, -3e+38], t$95$1, If[LessEqual[y, 3.1e+27], N[(N[(N[(N[(z * y), $MachinePrecision] / t), $MachinePrecision] + x), $MachinePrecision] / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := \mathsf{fma}\left(\frac{t}{b}, \frac{x}{y}, \frac{z}{b}\right)\\
\mathbf{if}\;y \leq -3 \cdot 10^{+38}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;y \leq 3.1 \cdot 10^{+27}:\\
\;\;\;\;\frac{\frac{z \cdot y}{t} + x}{1 + a}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
if y < -3.0000000000000001e38 or 3.09999999999999996e27 < y Initial program 55.7%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6462.9
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6467.4
lift-+.f64N/A
+-commutativeN/A
lower-+.f6467.4
Applied rewrites67.4%
Taylor expanded in b around inf
lower-/.f64N/A
*-commutativeN/A
lower-*.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f64N/A
lower-*.f6439.0
Applied rewrites39.0%
Taylor expanded in x around 0
Applied rewrites64.8%
if -3.0000000000000001e38 < y < 3.09999999999999996e27Initial program 93.7%
Taylor expanded in y around 0
lower-+.f6479.8
Applied rewrites79.8%
Final simplification72.3%
(FPCore (x y z t a b) :precision binary64 (if (<= y -3.5e+47) (/ z b) (if (<= y 1.4e+27) (/ 1.0 (/ (+ 1.0 a) x)) (/ z b))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -3.5e+47) {
tmp = z / b;
} else if (y <= 1.4e+27) {
tmp = 1.0 / ((1.0 + a) / x);
} else {
tmp = z / b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (y <= (-3.5d+47)) then
tmp = z / b
else if (y <= 1.4d+27) then
tmp = 1.0d0 / ((1.0d0 + a) / x)
else
tmp = z / b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -3.5e+47) {
tmp = z / b;
} else if (y <= 1.4e+27) {
tmp = 1.0 / ((1.0 + a) / x);
} else {
tmp = z / b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if y <= -3.5e+47: tmp = z / b elif y <= 1.4e+27: tmp = 1.0 / ((1.0 + a) / x) else: tmp = z / b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (y <= -3.5e+47) tmp = Float64(z / b); elseif (y <= 1.4e+27) tmp = Float64(1.0 / Float64(Float64(1.0 + a) / x)); else tmp = Float64(z / b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (y <= -3.5e+47) tmp = z / b; elseif (y <= 1.4e+27) tmp = 1.0 / ((1.0 + a) / x); else tmp = z / b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[y, -3.5e+47], N[(z / b), $MachinePrecision], If[LessEqual[y, 1.4e+27], N[(1.0 / N[(N[(1.0 + a), $MachinePrecision] / x), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{+47}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{+27}:\\
\;\;\;\;\frac{1}{\frac{1 + a}{x}}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if y < -3.50000000000000015e47 or 1.4e27 < y Initial program 54.7%
Taylor expanded in y around inf
lower-/.f6459.1
Applied rewrites59.1%
if -3.50000000000000015e47 < y < 1.4e27Initial program 92.6%
lift-/.f64N/A
clear-numN/A
lower-/.f64N/A
lower-/.f6492.4
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6487.5
lift-+.f64N/A
+-commutativeN/A
lower-+.f6487.5
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6484.6
Applied rewrites84.6%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6462.7
Applied rewrites62.7%
(FPCore (x y z t a b) :precision binary64 (if (<= y -3.5e+47) (/ z b) (if (<= y -3.3e-252) (/ x a) (if (<= y 5e-111) (* 1.0 x) (/ z b)))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -3.5e+47) {
tmp = z / b;
} else if (y <= -3.3e-252) {
tmp = x / a;
} else if (y <= 5e-111) {
tmp = 1.0 * x;
} else {
tmp = z / b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (y <= (-3.5d+47)) then
tmp = z / b
else if (y <= (-3.3d-252)) then
tmp = x / a
else if (y <= 5d-111) then
tmp = 1.0d0 * x
else
tmp = z / b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -3.5e+47) {
tmp = z / b;
} else if (y <= -3.3e-252) {
tmp = x / a;
} else if (y <= 5e-111) {
tmp = 1.0 * x;
} else {
tmp = z / b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if y <= -3.5e+47: tmp = z / b elif y <= -3.3e-252: tmp = x / a elif y <= 5e-111: tmp = 1.0 * x else: tmp = z / b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (y <= -3.5e+47) tmp = Float64(z / b); elseif (y <= -3.3e-252) tmp = Float64(x / a); elseif (y <= 5e-111) tmp = Float64(1.0 * x); else tmp = Float64(z / b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (y <= -3.5e+47) tmp = z / b; elseif (y <= -3.3e-252) tmp = x / a; elseif (y <= 5e-111) tmp = 1.0 * x; else tmp = z / b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[y, -3.5e+47], N[(z / b), $MachinePrecision], If[LessEqual[y, -3.3e-252], N[(x / a), $MachinePrecision], If[LessEqual[y, 5e-111], N[(1.0 * x), $MachinePrecision], N[(z / b), $MachinePrecision]]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{+47}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;y \leq -3.3 \cdot 10^{-252}:\\
\;\;\;\;\frac{x}{a}\\
\mathbf{elif}\;y \leq 5 \cdot 10^{-111}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if y < -3.50000000000000015e47 or 5.0000000000000003e-111 < y Initial program 60.6%
Taylor expanded in y around inf
lower-/.f6453.5
Applied rewrites53.5%
if -3.50000000000000015e47 < y < -3.30000000000000009e-252Initial program 89.6%
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6488.2
lift-+.f64N/A
+-commutativeN/A
lift-/.f64N/A
lift-*.f64N/A
associate-/l*N/A
*-commutativeN/A
lower-fma.f64N/A
lower-/.f6484.0
lift-+.f64N/A
+-commutativeN/A
lower-+.f6484.0
Applied rewrites84.0%
Taylor expanded in a around inf
lower-/.f64N/A
+-commutativeN/A
associate-/l*N/A
lower-fma.f64N/A
lower-/.f6444.1
Applied rewrites44.1%
Taylor expanded in x around inf
Applied rewrites38.1%
if -3.30000000000000009e-252 < y < 5.0000000000000003e-111Initial program 97.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites84.8%
Taylor expanded in a around inf
Applied rewrites39.9%
Taylor expanded in y around 0
Applied rewrites71.8%
Taylor expanded in a around 0
Applied rewrites49.0%
Final simplification48.6%
(FPCore (x y z t a b) :precision binary64 (if (<= y -3.5e+47) (/ z b) (if (<= y 1.4e+27) (/ x (+ 1.0 a)) (/ z b))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -3.5e+47) {
tmp = z / b;
} else if (y <= 1.4e+27) {
tmp = x / (1.0 + a);
} else {
tmp = z / b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (y <= (-3.5d+47)) then
tmp = z / b
else if (y <= 1.4d+27) then
tmp = x / (1.0d0 + a)
else
tmp = z / b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -3.5e+47) {
tmp = z / b;
} else if (y <= 1.4e+27) {
tmp = x / (1.0 + a);
} else {
tmp = z / b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if y <= -3.5e+47: tmp = z / b elif y <= 1.4e+27: tmp = x / (1.0 + a) else: tmp = z / b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (y <= -3.5e+47) tmp = Float64(z / b); elseif (y <= 1.4e+27) tmp = Float64(x / Float64(1.0 + a)); else tmp = Float64(z / b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (y <= -3.5e+47) tmp = z / b; elseif (y <= 1.4e+27) tmp = x / (1.0 + a); else tmp = z / b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[y, -3.5e+47], N[(z / b), $MachinePrecision], If[LessEqual[y, 1.4e+27], N[(x / N[(1.0 + a), $MachinePrecision]), $MachinePrecision], N[(z / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -3.5 \cdot 10^{+47}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;y \leq 1.4 \cdot 10^{+27}:\\
\;\;\;\;\frac{x}{1 + a}\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if y < -3.50000000000000015e47 or 1.4e27 < y Initial program 54.7%
Taylor expanded in y around inf
lower-/.f6459.1
Applied rewrites59.1%
if -3.50000000000000015e47 < y < 1.4e27Initial program 92.6%
Taylor expanded in y around 0
lower-/.f64N/A
lower-+.f6462.6
Applied rewrites62.6%
(FPCore (x y z t a b) :precision binary64 (if (<= y -9e+39) (/ z b) (if (<= y 5e-111) (* 1.0 x) (/ z b))))
double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -9e+39) {
tmp = z / b;
} else if (y <= 5e-111) {
tmp = 1.0 * x;
} else {
tmp = z / b;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: tmp
if (y <= (-9d+39)) then
tmp = z / b
else if (y <= 5d-111) then
tmp = 1.0d0 * x
else
tmp = z / b
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double tmp;
if (y <= -9e+39) {
tmp = z / b;
} else if (y <= 5e-111) {
tmp = 1.0 * x;
} else {
tmp = z / b;
}
return tmp;
}
def code(x, y, z, t, a, b): tmp = 0 if y <= -9e+39: tmp = z / b elif y <= 5e-111: tmp = 1.0 * x else: tmp = z / b return tmp
function code(x, y, z, t, a, b) tmp = 0.0 if (y <= -9e+39) tmp = Float64(z / b); elseif (y <= 5e-111) tmp = Float64(1.0 * x); else tmp = Float64(z / b); end return tmp end
function tmp_2 = code(x, y, z, t, a, b) tmp = 0.0; if (y <= -9e+39) tmp = z / b; elseif (y <= 5e-111) tmp = 1.0 * x; else tmp = z / b; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := If[LessEqual[y, -9e+39], N[(z / b), $MachinePrecision], If[LessEqual[y, 5e-111], N[(1.0 * x), $MachinePrecision], N[(z / b), $MachinePrecision]]]
\begin{array}{l}
\\
\begin{array}{l}
\mathbf{if}\;y \leq -9 \cdot 10^{+39}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{elif}\;y \leq 5 \cdot 10^{-111}:\\
\;\;\;\;1 \cdot x\\
\mathbf{else}:\\
\;\;\;\;\frac{z}{b}\\
\end{array}
\end{array}
if y < -8.99999999999999991e39 or 5.0000000000000003e-111 < y Initial program 60.6%
Taylor expanded in y around inf
lower-/.f6453.1
Applied rewrites53.1%
if -8.99999999999999991e39 < y < 5.0000000000000003e-111Initial program 94.2%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites85.2%
Taylor expanded in a around inf
Applied rewrites37.9%
Taylor expanded in y around 0
Applied rewrites64.5%
Taylor expanded in a around 0
Applied rewrites35.8%
Final simplification45.9%
(FPCore (x y z t a b) :precision binary64 (* 1.0 x))
double code(double x, double y, double z, double t, double a, double b) {
return 1.0 * x;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
code = 1.0d0 * x
end function
public static double code(double x, double y, double z, double t, double a, double b) {
return 1.0 * x;
}
def code(x, y, z, t, a, b): return 1.0 * x
function code(x, y, z, t, a, b) return Float64(1.0 * x) end
function tmp = code(x, y, z, t, a, b) tmp = 1.0 * x; end
code[x_, y_, z_, t_, a_, b_] := N[(1.0 * x), $MachinePrecision]
\begin{array}{l}
\\
1 \cdot x
\end{array}
Initial program 74.7%
Taylor expanded in z around inf
*-commutativeN/A
lower-*.f64N/A
Applied rewrites70.9%
Taylor expanded in a around inf
Applied rewrites29.8%
Taylor expanded in y around 0
Applied rewrites38.5%
Taylor expanded in a around 0
Applied rewrites19.6%
Final simplification19.6%
(FPCore (x y z t a b)
:precision binary64
(let* ((t_1
(* 1.0 (* (+ x (* (/ y t) z)) (/ 1.0 (+ (+ a 1.0) (* (/ y t) b)))))))
(if (< t -1.3659085366310088e-271)
t_1
(if (< t 3.036967103737246e-130) (/ z b) t_1))))
double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
real(8) function code(x, y, z, t, a, b)
real(8), intent (in) :: x
real(8), intent (in) :: y
real(8), intent (in) :: z
real(8), intent (in) :: t
real(8), intent (in) :: a
real(8), intent (in) :: b
real(8) :: t_1
real(8) :: tmp
t_1 = 1.0d0 * ((x + ((y / t) * z)) * (1.0d0 / ((a + 1.0d0) + ((y / t) * b))))
if (t < (-1.3659085366310088d-271)) then
tmp = t_1
else if (t < 3.036967103737246d-130) then
tmp = z / b
else
tmp = t_1
end if
code = tmp
end function
public static double code(double x, double y, double z, double t, double a, double b) {
double t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b))));
double tmp;
if (t < -1.3659085366310088e-271) {
tmp = t_1;
} else if (t < 3.036967103737246e-130) {
tmp = z / b;
} else {
tmp = t_1;
}
return tmp;
}
def code(x, y, z, t, a, b): t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))) tmp = 0 if t < -1.3659085366310088e-271: tmp = t_1 elif t < 3.036967103737246e-130: tmp = z / b else: tmp = t_1 return tmp
function code(x, y, z, t, a, b) t_1 = Float64(1.0 * Float64(Float64(x + Float64(Float64(y / t) * z)) * Float64(1.0 / Float64(Float64(a + 1.0) + Float64(Float64(y / t) * b))))) tmp = 0.0 if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = Float64(z / b); else tmp = t_1; end return tmp end
function tmp_2 = code(x, y, z, t, a, b) t_1 = 1.0 * ((x + ((y / t) * z)) * (1.0 / ((a + 1.0) + ((y / t) * b)))); tmp = 0.0; if (t < -1.3659085366310088e-271) tmp = t_1; elseif (t < 3.036967103737246e-130) tmp = z / b; else tmp = t_1; end tmp_2 = tmp; end
code[x_, y_, z_, t_, a_, b_] := Block[{t$95$1 = N[(1.0 * N[(N[(x + N[(N[(y / t), $MachinePrecision] * z), $MachinePrecision]), $MachinePrecision] * N[(1.0 / N[(N[(a + 1.0), $MachinePrecision] + N[(N[(y / t), $MachinePrecision] * b), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]), $MachinePrecision]}, If[Less[t, -1.3659085366310088e-271], t$95$1, If[Less[t, 3.036967103737246e-130], N[(z / b), $MachinePrecision], t$95$1]]]
\begin{array}{l}
\\
\begin{array}{l}
t_1 := 1 \cdot \left(\left(x + \frac{y}{t} \cdot z\right) \cdot \frac{1}{\left(a + 1\right) + \frac{y}{t} \cdot b}\right)\\
\mathbf{if}\;t < -1.3659085366310088 \cdot 10^{-271}:\\
\;\;\;\;t\_1\\
\mathbf{elif}\;t < 3.036967103737246 \cdot 10^{-130}:\\
\;\;\;\;\frac{z}{b}\\
\mathbf{else}:\\
\;\;\;\;t\_1\\
\end{array}
\end{array}
herbie shell --seed 2024276
(FPCore (x y z t a b)
:name "Diagrams.Solve.Tridiagonal:solveCyclicTriDiagonal from diagrams-solve-0.1, B"
:precision binary64
:alt
(! :herbie-platform default (if (< t -1707385670788761/12500000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))) (if (< t 1518483551868623/5000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000) (/ z b) (* 1 (* (+ x (* (/ y t) z)) (/ 1 (+ (+ a 1) (* (/ y t) b))))))))
(/ (+ x (/ (* y z) t)) (+ (+ a 1.0) (/ (* y b) t))))