
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
Sampling outcomes in binary32 precision:
Herbie found 4 alternatives:
| Alternative | Accuracy | Speedup |
|---|
(FPCore (s u) :precision binary32 (* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))
float code(float s, float u) {
return (3.0f * s) * logf((1.0f / (1.0f - ((u - 0.25f) / 0.75f))));
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (3.0e0 * s) * log((1.0e0 / (1.0e0 - ((u - 0.25e0) / 0.75e0))))
end function
function code(s, u) return Float32(Float32(Float32(3.0) * s) * log(Float32(Float32(1.0) / Float32(Float32(1.0) - Float32(Float32(u - Float32(0.25)) / Float32(0.75)))))) end
function tmp = code(s, u) tmp = (single(3.0) * s) * log((single(1.0) / (single(1.0) - ((u - single(0.25)) / single(0.75))))); end
\begin{array}{l}
\\
\left(3 \cdot s\right) \cdot \log \left(\frac{1}{1 - \frac{u - 0.25}{0.75}}\right)
\end{array}
(FPCore (s u) :precision binary32 (* s (* (log (- (* u -1.3333333333333333) -1.3333333333333333)) -3.0)))
float code(float s, float u) {
return s * (logf(((u * -1.3333333333333333f) - -1.3333333333333333f)) * -3.0f);
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = s * (log(((u * (-1.3333333333333333e0)) - (-1.3333333333333333e0))) * (-3.0e0))
end function
function code(s, u) return Float32(s * Float32(log(Float32(Float32(u * Float32(-1.3333333333333333)) - Float32(-1.3333333333333333))) * Float32(-3.0))) end
function tmp = code(s, u) tmp = s * (log(((u * single(-1.3333333333333333)) - single(-1.3333333333333333))) * single(-3.0)); end
\begin{array}{l}
\\
s \cdot \left(\log \left(u \cdot -1.3333333333333333 - -1.3333333333333333\right) \cdot -3\right)
\end{array}
Initial program 95.5%
lift-*.f32N/A
lift-*.f32N/A
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f32N/A
Applied rewrites34.7%
lift-*.f32N/A
*-commutativeN/A
metadata-evalN/A
metadata-evalN/A
distribute-rgt-neg-inN/A
div-invN/A
frac-2negN/A
distribute-neg-fracN/A
frac-2negN/A
metadata-evalN/A
metadata-evalN/A
lower-/.f32N/A
lower-neg.f32N/A
lower-neg.f32N/A
lift--.f32N/A
sub-negN/A
distribute-neg-inN/A
metadata-evalN/A
metadata-evalN/A
lower-+.f32N/A
lower-neg.f3234.7
Applied rewrites34.7%
lift-/.f32N/A
lift-neg.f32N/A
distribute-frac-negN/A
distribute-neg-frac2N/A
lower-/.f32N/A
lift-neg.f32N/A
lift-+.f32N/A
distribute-neg-inN/A
lift-neg.f32N/A
remove-double-negN/A
sub-negN/A
lift--.f32N/A
metadata-eval34.7
Applied rewrites34.6%
lift-log1p.f32N/A
lift-/.f32N/A
frac-2negN/A
metadata-evalN/A
div-invN/A
metadata-evalN/A
cancel-sign-sub-invN/A
metadata-evalN/A
div-invN/A
lift--.f32N/A
lower-log.f32N/A
lift--.f32N/A
div-invN/A
metadata-evalN/A
cancel-sign-sub-invN/A
metadata-evalN/A
div-invN/A
metadata-evalN/A
frac-2negN/A
lift-/.f32N/A
+-commutativeN/A
Applied rewrites96.4%
Final simplification96.4%
(FPCore (s u) :precision binary32 (* (* (log 0.6666666666666666) s) -3.0))
float code(float s, float u) {
return (logf(0.6666666666666666f) * s) * -3.0f;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (log(0.6666666666666666e0) * s) * (-3.0e0)
end function
function code(s, u) return Float32(Float32(log(Float32(0.6666666666666666)) * s) * Float32(-3.0)) end
function tmp = code(s, u) tmp = (log(single(0.6666666666666666)) * s) * single(-3.0); end
\begin{array}{l}
\\
\left(\log 0.6666666666666666 \cdot s\right) \cdot -3
\end{array}
Initial program 95.5%
lift-*.f32N/A
lift-*.f32N/A
associate-*l*N/A
*-commutativeN/A
associate-*r*N/A
lower-*.f32N/A
Applied rewrites34.7%
Applied rewrites28.5%
Taylor expanded in u around 0
lower-log.f3228.4
Applied rewrites28.4%
(FPCore (s u) :precision binary32 (* (pow u 3.0) s))
float code(float s, float u) {
return powf(u, 3.0f) * s;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = (u ** 3.0e0) * s
end function
function code(s, u) return Float32((u ^ Float32(3.0)) * s) end
function tmp = code(s, u) tmp = (u ^ single(3.0)) * s; end
\begin{array}{l}
\\
{u}^{3} \cdot s
\end{array}
Initial program 95.5%
Taylor expanded in u around 0
distribute-rgt-inN/A
associate-+r+N/A
+-commutativeN/A
associate-*r*N/A
distribute-lft-outN/A
*-commutativeN/A
distribute-lft-outN/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
unpow2N/A
associate-*l*N/A
distribute-lft-outN/A
Applied rewrites14.6%
Taylor expanded in u around inf
Applied rewrites23.2%
Final simplification23.2%
(FPCore (s u) :precision binary32 (* (* (* u u) u) s))
float code(float s, float u) {
return ((u * u) * u) * s;
}
real(4) function code(s, u)
real(4), intent (in) :: s
real(4), intent (in) :: u
code = ((u * u) * u) * s
end function
function code(s, u) return Float32(Float32(Float32(u * u) * u) * s) end
function tmp = code(s, u) tmp = ((u * u) * u) * s; end
\begin{array}{l}
\\
\left(\left(u \cdot u\right) \cdot u\right) \cdot s
\end{array}
Initial program 95.5%
Taylor expanded in u around 0
distribute-rgt-inN/A
associate-+r+N/A
+-commutativeN/A
associate-*r*N/A
distribute-lft-outN/A
*-commutativeN/A
distribute-lft-outN/A
associate-*l*N/A
*-commutativeN/A
associate-*l*N/A
*-commutativeN/A
distribute-lft-outN/A
unpow2N/A
associate-*l*N/A
distribute-lft-outN/A
Applied rewrites14.7%
Taylor expanded in u around inf
Applied rewrites23.2%
Applied rewrites23.2%
Final simplification23.2%
herbie shell --seed 2024276
(FPCore (s u)
:name "Disney BSSRDF, sample scattering profile, upper"
:precision binary32
:pre (and (and (<= 0.0 s) (<= s 256.0)) (and (<= 0.25 u) (<= u 1.0)))
(* (* 3.0 s) (log (/ 1.0 (- 1.0 (/ (- u 0.25) 0.75))))))